[Bug 1055936] Re: Unity is unusuably slow with fallback software rendering (LLVMpipe)

2015-03-19 Thread Stephen M. Webb
** Changed in: unity
Milestone: 7.3.2 => 7.3.3

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  Unity is unusuably slow with fallback software rendering (LLVMpipe)

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[Bug 1055936] Re: Unity is unusuably slow with fallback software rendering (LLVMpipe)

2015-03-23 Thread Christopher Townsend
Based on comment #15, I'm going to close this Fix Released since it's no
long unusable.  I agree that running Compiz/Unity on llvmpipe is not fun
and miss Unity 2d for these types of systems.

** Changed in: unity
Milestone: 7.3.3 => None

** Changed in: unity
   Status: Confirmed => Fix Released

** Changed in: unity (Ubuntu)
   Status: Confirmed => Fix Released

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  Unity is unusuably slow with fallback software rendering (LLVMpipe)

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[Bug 1055936] Re: Unity is unusuably slow with fallback software rendering (LLVMpipe)

2014-07-23 Thread TreviƱo
** Changed in: unity
Milestone: 7.0.1 => 7.3.1

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Title:
  Unity is unusuably slow with fallback software rendering (LLVMpipe)

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[Bug 1055936] Re: Unity is unusuably slow with fallback software rendering (LLVMpipe)

2013-04-14 Thread madbiologist
When using mesa 9.2-devel git from 12th April 2013 (specifically up to
and including commit c6a86fb5639977f37a1403012669cdee86bbd89f (r300g:
Fix bug in OMOD optimization)), LLVMpipe is significantly faster than it
was on mesa 9.1.1.  See
http://www.phoronix.com/scan.php?page=article&item=mesa_92dev_llvmpipe
for some examples.

The xorg-edgers PPA at https://launchpad.net/~xorg-edgers/+archive/ppa
currently has a mesa build from 4th April 2013 git.  This will likely be
updated soon.

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  Unity is unusuably slow with fallback software rendering (LLVMpipe)

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[Bug 1055936] Re: Unity is unusuably slow with fallback software rendering (LLVMpipe)

2015-02-11 Thread Stephen M. Webb
** Changed in: unity
Milestone: 7.3.1 => 7.3.2

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  Unity is unusuably slow with fallback software rendering (LLVMpipe)

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[Bug 1055936] Re: Unity is unusuably slow with fallback software rendering (LLVMpipe)

2014-02-07 Thread madbiologist
Is this still occurring in Ubuntu 14.04 "Trusty Tahr"?

** Changed in: unity (Ubuntu)
   Status: Confirmed => Incomplete

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  Unity is unusuably slow with fallback software rendering (LLVMpipe)

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[Bug 1055936] Re: Unity is unusuably slow with fallback software rendering (LLVMpipe)

2014-02-08 Thread Benjamin Schmid
I just tried the current daily built in a VirtualBox on a fast T4200
(software rendering) as well as natively (RS880 Gallium rendering) on an
Neo K350 Lenovo Edge 11 [Mobility Radeon HD 4250].

Speed improvement is indeed drastic, so 'unusable' is no longer
appropriate. Though 'making fun to use', neither.

Opening dashboard takes ~2-3s under VirtualBox, 1-2s as native 3D on the
Edge. Under Unity2D opending the dash occurs instantly including blur
effect on both environments. At least one interims shade grade is still
visible on trsuty. Also other desktop operations like window maximizing
are visibly laggy (~0.6s).

I recently tried the Ubuntu Gnome Alpha Build on the Edge, which I
remember quite snappy w/o significant lags while toying around.

Based on my user experience I would say it's "ok" now, but still a bit
annoying for daily use on low powered devices and VMs. Maybe turning off
some visual goodies in those environment could help to close that final
gap.

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  Unity is unusuably slow with fallback software rendering (LLVMpipe)

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[Bug 1055936] Re: Unity is unusuably slow with fallback software rendering (LLVMpipe)

2014-02-08 Thread madbiologist
** Changed in: unity (Ubuntu)
   Status: Incomplete => Confirmed

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  Unity is unusuably slow with fallback software rendering (LLVMpipe)

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[Bug 1055936] Re: Unity is unusuably slow with fallback software rendering (LLVMpipe)

2013-01-12 Thread Roman Yepishev
The reason why llvmpipe is slow is because it is a completely software-
based rendering solution, the whole desktop is rendered in software and
then pushed at once. A change of a single pixel is causing full desktop
redraw on every frame. I have filed LP:1098744 to track disabling the
animations in case low graphics mode is enabled which will make it a bit
faster but not fast enough to be considered useful in these
environments.

I have also tested Intel HD 3000 running under plain VESA driver on Core
i5 @ 2.5GHz and surprisingly found the performance of llvmpipe-based
Unity to be quite on par with the accelerated version so it appears that
some systems are indeed OK with such kind of full screen redraw mode.

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  Unity is unusuably slow with fallback software rendering (LLVMpipe)

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[Bug 1055936] Re: Unity is unusuably slow with fallback software rendering (LLVMpipe)

2013-01-15 Thread Daniel van Vugt
Roman,

Software-based rendering can be quite fast. And the way Compiz renders
the screen is using buffer swapping (in 0.9.8 and later) which is
implemented efficiently in most cases using page flipping. Page flipping
is efficient even without hardware rendering.

(Showing my age) I remember when we used to render everything in
software on 16MHz CPUs. It's possible for software-based rendering to be
fast (although less common these days).

However the main problem in this bug is the slow(er) software-based
implementation of shaders in LLVMpipe, which Nux (and hence Unity)
relies on heavily. So it is a problem specific to Unity, not Compiz.

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  Unity is unusuably slow with fallback software rendering (LLVMpipe)

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[Bug 1055936] Re: Unity is unusuably slow with fallback software rendering (LLVMpipe)

2012-11-01 Thread Mark
Having previously used Ubuntu 8.04 I later moved to Xubuntu 9.10 and
currently Lubuntu 11.10. So I'm not really familiar with how the Unity
experience has evolved over the past few releases. This comment is
mostly about my first impressions on booting the Ubuntu 12.10 x86 CD in
a VirtualBox VM.

The user experience is, to be frank, awful. It's almost unusably slow.

No accelerated graphics driver is loaded when the CD boots. The overall
GUI experience is dog-slow, and that's with a ~2GHz Core 2 Duo. I
imagine many potential users will try Ubuntu/Unity and be put off before
even installing it. Not to mention users of ARM systems which have
significantly slower CPUs and probably no accelerated graphics driver
available even after installing...

13.04 is supposed to have an emphasis on efficiency, so I hope something
can be done about the unaccelerated graphics experience by then.
Probably many systems are unaccelerated when booting the CD, even if an
accelerated driver might be available after installation. It gives a
very poor impression to potential users.

I recently read about Enlightenment, and how it's supposed to be very
efficient even with various "blingy" graphical effects. So I downloaded
an Ubuntu-based distribution which uses it, Bodhi Linux
(http://sourceforge.net/projects/bodhilinux/).

I booted the Bodhi CD in VirtualBox and selected the Compositing
profile. Once the desktop had loaded, there was a stark contrast between
the fluidity of the GUI vs Ubuntu/Unity. Try opening several windows and
Alt-Tabbing between them. Even with my system slowed to 800MHz that was
pretty smooth.

Is there any possibility for a future version of Unity to build on or
borrow ideas/code from Enlightenment? That could largely solve the
problem. (Apparently Enlightenment does use accelerated graphics when
available.)

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  Unity is unusuably slow with fallback software rendering (LLVMpipe)

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[Bug 1055936] Re: Unity is unusuably slow with fallback software rendering (LLVMpipe)

2013-04-04 Thread Stephen M. Webb
** Changed in: unity
Milestone: 7.0.0 => 7.0.1

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  Unity is unusuably slow with fallback software rendering (LLVMpipe)

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[Bug 1055936] Re: Unity is unusuably slow with fallback software rendering (LLVMpipe)

2012-10-17 Thread Benjamin Schmid
This is a major issue: "unusable" is by no means an exaggeration: I can
literally watch the different shades of a fade-out/in effects painting
from top to down of every window on my Intel T9400 in Virtual Box.

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  Unity is unusuably slow with fallback software rendering (LLVMpipe)

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[Bug 1055936] Re: Unity is unusuably slow with fallback software rendering (LLVMpipe)

2012-10-18 Thread stefanlindmark
I made the same observation as benbuntu on VirtualBox on a Lenovo X220
(Core i7 2640M @ 2.8 GHz, 12 GB). As windows fade in/out the progress is
so slow you see every step in the fading process.

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  Unity is unusuably slow with fallback software rendering (LLVMpipe)

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[Bug 1055936] Re: Unity is unusuably slow with fallback software rendering (LLVMpipe)

2012-10-14 Thread Daniel van Vugt
** Summary changed:

- Unity is unusuably slow with fallback software rendering
+ Unity is unusuably slow with fallback software rendering (LLVMpipe)

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  Unity is unusuably slow with fallback software rendering (LLVMpipe)

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