[Bug 1236290] Re: [gesture recognition] Implement improved edge gesture detection to reduce false positives and pass non-edge gestures through to the focused app

2014-11-03 Thread Daniel d'Andrada
** Changed in: unity8 (Ubuntu RTM)
   Status: In Progress => Fix Released

** Changed in: ubuntu-ux
   Status: Fix Committed => Fix Released

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Title:
  [gesture recognition] Implement improved edge gesture detection to
  reduce false positives and pass non-edge gestures through to the
  focused app

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[Bug 1236290] Re: [gesture recognition] Implement improved edge gesture detection to reduce false positives and pass non-edge gestures through to the focused app

2014-10-22 Thread Pat McGowan
** Tags removed: ota-1

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Title:
  [gesture recognition] Implement improved edge gesture detection to
  reduce false positives and pass non-edge gestures through to the
  focused app

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[Bug 1236290] Re: [gesture recognition] Implement improved edge gesture detection to reduce false positives and pass non-edge gestures through to the focused app

2014-10-14 Thread Daniel d'Andrada
Released in uniyt8 version 8.00+14.10.20141013.2

** Changed in: unity8 (Ubuntu)
   Status: In Progress => Fix Released

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Title:
  [gesture recognition] Implement improved edge gesture detection to
  reduce false positives and pass non-edge gestures through to the
  focused app

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[Bug 1236290] Re: [gesture recognition] Implement improved edge gesture detection to reduce false positives and pass non-edge gestures through to the focused app

2014-10-10 Thread Olli Ries
not a target for 10/16, moving to 10/23


** Tags removed: touch-2014-10-16
** Tags added: touch-2014-10-23

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Title:
  [gesture recognition] Implement improved edge gesture detection to
  reduce false positives and pass non-edge gestures through to the
  focused app

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[Bug 1236290] Re: [gesture recognition] Implement improved edge gesture detection to reduce false positives and pass non-edge gestures through to the focused app

2014-10-08 Thread kevin gunn
** Changed in: unity8 (Ubuntu RTM)
   Status: New => In Progress

** Changed in: unity8 (Ubuntu RTM)
 Assignee: (unassigned) => Daniel d'Andrada (dandrader)

** Changed in: unity8 (Ubuntu RTM)
   Importance: Undecided => Critical

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Title:
  [gesture recognition] Implement improved edge gesture detection to
  reduce false positives and pass non-edge gestures through to the
  focused app

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[Bug 1236290] Re: [gesture recognition] Implement improved edge gesture detection to reduce false positives and pass non-edge gestures through to the focused app

2014-09-26 Thread Launchpad Bug Tracker
** Branch linked: lp:~dandrader/unity8/touchOwnership

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Title:
  [gesture recognition] Implement improved edge gesture detection to
  reduce false positives and pass non-edge gestures through to the
  focused app

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[Bug 1236290] Re: [gesture recognition] Implement improved edge gesture detection to reduce false positives and pass non-edge gestures through to the focused app

2014-09-24 Thread kevin gunn
** Tags added: touch-2014-10-16

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Title:
  [gesture recognition] Implement improved edge gesture detection to
  reduce false positives and pass non-edge gestures through to the
  focused app

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[Bug 1236290] Re: [gesture recognition] Implement improved edge gesture detection to reduce false positives and pass non-edge gestures through to the focused app

2014-09-24 Thread Jean-Baptiste Lallement
** Tags added: beta qa-daily-testing

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Title:
  [gesture recognition] Implement improved edge gesture detection to
  reduce false positives and pass non-edge gestures through to the
  focused app

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[Bug 1236290] Re: [gesture recognition] Implement improved edge gesture detection to reduce false positives and pass non-edge gestures through to the focused app

2014-09-24 Thread Daniel d'Andrada
** Description changed:

  (from section "3.1 Edge drag gestures" in the "Unity Gesture UI
  Guidelines" doc https://docs.google.com/a/canonical.com/document/d
  /1WJF8YdphrorvHiB5FFVxsitL5Pz-tpZ5-kmtzoD3tFc/edit )
  
  These are Unity level gestures that allow the user to reveal and
  interact with shell elements like the Launcher.  To reduce the number of
  false positives, edge drag gestures are only triggered when a user drags
  their finger over the edge of the screen and the drag does not have
  following charastics:
  
  - If the initial velocity is zero or close to zero an edge gesture is
  not triggered.  The gesture is passed through to the app.  This is
  because the intended gesture is probably a tap or a hold
  
  - If the initial velocity is high an edge gesture is not triggered.  The
  gesture is passed through to the app.  This is because the intended
  gesture is probably a flick
  
  - If the initial direction is not close to perpendicular to the edge an
  edge gesture is not triggered.  This is because the intended gesture may
  be a vertical drag.
  
  - If at the gesture’s initiation the user has more than one finger
  touching the screen an edge gesture is not triggered.  This is because
  the intended gesture may be a pinch, spread or rotate.
  
  ---
  Desired resolution:
  
  - Implement the heuristics defined above for detecting edge gestures to
  reduce the incidence of false positives.
  
  - The exact values for these heuristics should be easily modifiable so
  that we can experiment with different values to find the optimal values.
  
  - Gestures performed on the edge of the screen when are no longer
  detected as edge gestures due to the above heuristics should be passed
  through to the currently focused app.
+ 
+ 
+ Note: The solution must fix the problem described in bug 1236290

** Description changed:

  (from section "3.1 Edge drag gestures" in the "Unity Gesture UI
  Guidelines" doc https://docs.google.com/a/canonical.com/document/d
  /1WJF8YdphrorvHiB5FFVxsitL5Pz-tpZ5-kmtzoD3tFc/edit )
  
  These are Unity level gestures that allow the user to reveal and
  interact with shell elements like the Launcher.  To reduce the number of
  false positives, edge drag gestures are only triggered when a user drags
  their finger over the edge of the screen and the drag does not have
  following charastics:
  
  - If the initial velocity is zero or close to zero an edge gesture is
  not triggered.  The gesture is passed through to the app.  This is
  because the intended gesture is probably a tap or a hold
  
  - If the initial velocity is high an edge gesture is not triggered.  The
  gesture is passed through to the app.  This is because the intended
  gesture is probably a flick
  
  - If the initial direction is not close to perpendicular to the edge an
  edge gesture is not triggered.  This is because the intended gesture may
  be a vertical drag.
  
  - If at the gesture’s initiation the user has more than one finger
  touching the screen an edge gesture is not triggered.  This is because
  the intended gesture may be a pinch, spread or rotate.
  
  ---
  Desired resolution:
  
  - Implement the heuristics defined above for detecting edge gestures to
  reduce the incidence of false positives.
  
  - The exact values for these heuristics should be easily modifiable so
  that we can experiment with different values to find the optimal values.
  
  - Gestures performed on the edge of the screen when are no longer
  detected as edge gestures due to the above heuristics should be passed
  through to the currently focused app.
  
- 
- Note: The solution must fix the problem described in bug 1236290
+ Note: The solution must fix the problem described in bug 1350881

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Title:
  [gesture recognition] Implement improved edge gesture detection to
  reduce false positives and pass non-edge gestures through to the
  focused app

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[Bug 1236290] Re: [gesture recognition] Implement improved edge gesture detection to reduce false positives and pass non-edge gestures through to the focused app

2014-09-24 Thread Daniel d'Andrada
** Changed in: unity8 (Ubuntu)
   Status: Triaged => In Progress

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Title:
  [gesture recognition] Implement improved edge gesture detection to
  reduce false positives and pass non-edge gestures through to the
  focused app

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[Bug 1236290] Re: [gesture recognition] Implement improved edge gesture detection to reduce false positives and pass non-edge gestures through to the focused app

2014-09-19 Thread Victor Tuson Palau
** Tags removed: touch-2014-11-13
** Tags added: ota-1

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Title:
  [gesture recognition] Implement improved edge gesture detection to
  reduce false positives and pass non-edge gestures through to the
  focused app

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[Bug 1236290] Re: [gesture recognition] Implement improved edge gesture detection to reduce false positives and pass non-edge gestures through to the focused app

2014-09-16 Thread kevin gunn
** Tags removed: touch-2014-11-14
** Tags added: touch-2014-11-13

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Title:
  [gesture recognition] Implement improved edge gesture detection to
  reduce false positives and pass non-edge gestures through to the
  focused app

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[Bug 1236290] Re: [gesture recognition] Implement improved edge gesture detection to reduce false positives and pass non-edge gestures through to the focused app

2014-09-16 Thread kevin gunn
** Tags added: touch-2014-11-14

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Title:
  [gesture recognition] Implement improved edge gesture detection to
  reduce false positives and pass non-edge gestures through to the
  focused app

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[Bug 1236290] Re: [gesture recognition] Implement improved edge gesture detection to reduce false positives and pass non-edge gestures through to the focused app

2014-09-16 Thread Victor Tuson Palau
putting back as critical, as there is no comment on why this was
downgraded. Reviewed with PdMgt this is a critical bug. However, the
main concern is reducing false positives. This doesnt necesarily mean
the solution in the description is the prescribed approach.

** Tags added: rtm14

** Changed in: unity8 (Ubuntu)
   Importance: Wishlist => Critical

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Title:
  [gesture recognition] Implement improved edge gesture detection to
  reduce false positives and pass non-edge gestures through to the
  focused app

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[Bug 1236290] Re: [gesture recognition] Implement improved edge gesture detection to reduce false positives and pass non-edge gestures through to the focused app

2014-09-09 Thread Michał Sawicz
** No longer affects: unity8

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Title:
  [gesture recognition] Implement improved edge gesture detection to
  reduce false positives and pass non-edge gestures through to the
  focused app

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[Bug 1236290] Re: [gesture recognition] Implement improved edge gesture detection to reduce false positives and pass non-edge gestures through to the focused app

2014-09-09 Thread Michał Sawicz
** Changed in: unity8 (Ubuntu)
   Importance: Critical => Wishlist

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Title:
  [gesture recognition] Implement improved edge gesture detection to
  reduce false positives and pass non-edge gestures through to the
  focused app

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[Bug 1236290] Re: [gesture recognition] Implement improved edge gesture detection to reduce false positives and pass non-edge gestures through to the focused app

2014-09-03 Thread Michał Sawicz
** Changed in: unity8 (Ubuntu)
   Status: Confirmed => Triaged

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Title:
  [gesture recognition] Implement improved edge gesture detection to
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  focused app

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[Bug 1236290] Re: [gesture recognition] Implement improved edge gesture detection to reduce false positives and pass non-edge gestures through to the focused app

2014-08-13 Thread Michał Sawicz
** Changed in: unity8
   Importance: Critical => Wishlist

** Changed in: unity8
   Status: Confirmed => Triaged

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Title:
  [gesture recognition] Implement improved edge gesture detection to
  reduce false positives and pass non-edge gestures through to the
  focused app

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[Bug 1236290] Re: [gesture recognition] Implement improved edge gesture detection to reduce false positives and pass non-edge gestures through to the focused app

2014-08-13 Thread Bill Filler
** Tags removed: rtm14

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Title:
  [gesture recognition] Implement improved edge gesture detection to
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  focused app

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[Bug 1236290] Re: [gesture recognition] Implement improved edge gesture detection to reduce false positives and pass non-edge gestures through to the focused app

2014-08-13 Thread Michael Sheldon
As a slight update to this bug: now that the QtCompositor allows for
edge gestures over the OSK this bug makes it difficult to press keys at
the far left of the keyboard, as roughly 1/3rd of any far-left key is
covered by the edge swiping area.

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Title:
  [gesture recognition] Implement improved edge gesture detection to
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  focused app

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[Bug 1236290] Re: [gesture recognition] Implement improved edge gesture detection to reduce false positives and pass non-edge gestures through to the focused app

2014-08-13 Thread Bill Filler
** Tags added: rtm14

** Changed in: unity8 (Ubuntu)
   Importance: Undecided => Critical

** Changed in: unity8 (Ubuntu)
 Assignee: (unassigned) => Daniel d'Andrada (dandrader)

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Title:
  [gesture recognition] Implement improved edge gesture detection to
  reduce false positives and pass non-edge gestures through to the
  focused app

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[Bug 1236290] Re: [gesture recognition] Implement improved edge gesture detection to reduce false positives and pass non-edge gestures through to the focused app

2013-11-15 Thread Launchpad Bug Tracker
Status changed to 'Confirmed' because the bug affects multiple users.

** Changed in: unity8 (Ubuntu)
   Status: New => Confirmed

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Title:
  [gesture recognition] Implement improved edge gesture detection to
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  focused app

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[Bug 1236290] Re: [gesture recognition] Implement improved edge gesture detection to reduce false positives and pass non-edge gestures through to the focused app

2013-11-14 Thread Daniel d'Andrada
FYI: Groundwork for it is pretty much done but depends on landing "mir
using qt scenegraph" first.

** Changed in: unity8
 Assignee: (unassigned) => Daniel d'Andrada (dandrader)

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Title:
  [gesture recognition] Implement improved edge gesture detection to
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