[Bug 1280842] Re: [enhancement] Need a method of hiding surfaces until they are ready to draw themselves

2014-03-11 Thread Michael Terry
Latest mir/devel works great for this, thanks to Alan's nested fixes.
Will close.

** Changed in: mir (Ubuntu)
   Status: Opinion = Fix Released

** Changed in: mir
   Status: Opinion = Fix Released

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[Bug 1280842] Re: [enhancement] Need a method of hiding surfaces until they are ready to draw themselves

2014-03-11 Thread Daniel van Vugt
The enhancement was not implemented. It was resolved by bug fixes.
Probably bug 1284739 whose fix is coming in Mir 0.1.7.

** Changed in: mir
   Status: Fix Released = Won't Fix

** Changed in: mir (Ubuntu)
   Status: Fix Released = Won't Fix

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[Bug 1280842] Re: [enhancement] Need a method of hiding surfaces until they are ready to draw themselves

2014-02-26 Thread Michael Terry
** Changed in: mir
 Assignee: (unassigned) = Alan Griffiths (alan-griffiths)

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[Bug 1280842] Re: [enhancement] Need a method of hiding surfaces until they are ready to draw themselves

2014-02-24 Thread Michael Terry
Daniel, I think the idea was that we have a method of knowing when a
surface is ready to be shown today (the compositor can hook into
surfaces to know when they have swap_buffer called on them).  So USC can
just wait for that to happen with a non-null buffer to know that the
surface is ready.

So the requested enhancement exists today, assuming the 4-buffer bug is
fixed.  That's the motivation to tie that flaw to this bug report.

Granted, maybe there could be a more elegant way to implement the
enhancement?  But I mostly care about it being possible, not necessarily
elegant.

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[Bug 1280842] Re: [enhancement] Need a method of hiding surfaces until they are ready to draw themselves

2014-02-24 Thread Daniel van Vugt
Assuming the 4-buffer bug is fixed (which I think should be logged as a
separate bug), then you can use should_be_rendered_in() or whatever
comes along to replace it. Fortunately I am now in progress merging
CompositingCriteria with Renderable which will be a richer, more useful
and more logical interface.

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[Bug 1280842] Re: [enhancement] Need a method of hiding surfaces until they are ready to draw themselves

2014-02-23 Thread Daniel van Vugt
I'm a bit lost after the above comment. If there is a nesting-only bug I
think it would be useful to describe that more concisely in a new bug
report.

As for this enhancement request, it's still almost reasonable to just
implement (comment #2). But we shouldn't do so while there appears to be
bugs fuelling the motivation for the enhancement. Bugs should be fixed
independently of the enhancement request.

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[Bug 1280842] Re: [enhancement] Need a method of hiding surfaces until they are ready to draw themselves

2014-02-21 Thread Michael Terry
Talked more on IRC about this.  kdub is doing some reworking of how
CompositingCriteria is exposed which might help.

But more importantly, Alan thinks the four buffer swaps are just a bug
with nested compositing mode.  If that were fixed, I think we'd be
good...

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[Bug 1280842] Re: [enhancement] Need a method of hiding surfaces until they are ready to draw themselves

2014-02-21 Thread Alan Griffiths
mterry alan_g, it's not even *my* scenario. It's just a client calling 
mir::run_mir
mterry alan_g, something about constructing/running a DisplayServer causes 4 
buffers to be swapped
alan_g mterry: so this client is a nested server?
mterry alan_g, yeah
mterry alan_g, (this is all in the context of USC which just deals with 
nested servers)
alan_g mterry: I strongly suspect a bug in the nested code then
alan_g With a second possibility that the android client code is the cause
alan_g *internal* client
mterry alan_g, would that be work-around-able?
alf_ alan_g: mterry: Hmm, when the compositor starts up it triggers itself, 
each trigger being 3 compositings. In a nested server, swapping the buffer when 
compositing means sending the buffer to usc.
alan_g And the 4th could be something like the Mesa advance_buffer bug?
alf_ alan_g: yeah
* anpok has quit (Ping timeout: 264 seconds)
mterry I do only get 3 if I hide() the surface first, FYI
alan_g mterry: that makes sense
kdub iirc, android shouldnt do that 'advance_buffer'
kdub rather, the same sort of bug as the Mesa advance_buffer. it does 
request a buffer on eglCreateWindowSurface, but it should get the buffer 
associated with the surface creation
* jono_ has quit (Quit: Ex-Chat)
kdub (nexus 10 does something different)
alan_g kdub: ok, but I'll buy alf_ explanation - we need to something 
different when compositing in nested mode.
alan_g If no-one else grabs it I can have a go on Monday
* mterry hugs alan_g
* alan_g blushes
mterry alan_g, so the idea would be that USC could call hide(), watch for 
buffer swaps, and when it gets a non-null one, show() again?
* vila has quit (Quit: Leaving)
* anpok (~an...@p54afea97.dip0.t-ipconnect.de) has joined #ubuntu-mir
mterry or maybe it wouldn't need to call hide if it weren't getting buffer 
swaps in the first place
alan_g mterry: yes, nested clients ought to behave like regular ones
mterry alan_g, sounds perfect
* alan_g decides to cut  paste the above discussion into the bug

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[Bug 1280842] Re: [enhancement] Need a method of hiding surfaces until they are ready to draw themselves

2014-02-20 Thread Michael Terry
Daniel, I don't think this is a duplicate of bug 1279422.  This is about
the compositor being able to hide surfaces.  That bug is about letting a
session execute its internal code.

About BasicSurface, OK.  I get that it's an internal implementation
class.  But do a grep for for CompositingCriteria in the include/ folder
and you'll see there's no way to get to one.  That needs to be exposed
before should_be_rendered_in() can be useful.  As it is, USC can't ask
that question of a surface.

(Additionally, ideally it would be easy to pass should_be_rendered_in()
a rectangle covering the surface.  That only seems to be easy via
BasicSurface's point/size combo.  Which again, isn't exposed.)

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[Bug 1280842] Re: [enhancement] Need a method of hiding surfaces until they are ready to draw themselves

2014-02-20 Thread Daniel van Vugt
I did a grep, and the interface for getting to CompositingCriteria is public 
already, apparently:
include/server/mir/compositor/scene.h

That said, the whole team would like to abolish CompositingCriteria and
merge it with a less abstract surface class. That way we can for example
give the composting/rendering classes a single surface object instead of
separate CompositingCriteria and Buffer parameters which originate from
the same surface object anyway.

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[Bug 1280842] Re: [enhancement] Need a method of hiding surfaces until they are ready to draw themselves

2014-02-20 Thread Michael Terry
We talked about this a bit on IRC.  The API in scene.h is not sufficient
to match Criteria to Surfaces.  And thus isn't of much real use.  This
is apparently a known deficiency.  Just hasn't been address yet.

kdub is apparently working in this space.  I'll talk to him to see .

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[Bug 1280842] Re: [enhancement] Need a method of hiding surfaces until they are ready to draw themselves

2014-02-20 Thread Daniel van Vugt
You can see the deficiency when GLRenderer needs a unique surface ID. The real 
surface ID is not accessible right now:
http://bazaar.launchpad.net/~mir-team/mir/development-branch/view/head:/src/server/compositor/gl_renderer.cpp#L250

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[Bug 1280842] Re: [enhancement] Need a method of hiding surfaces until they are ready to draw themselves

2014-02-19 Thread Daniel van Vugt
mterry,

Yep, there's a bug in Mir. Not Mir exactly, but Mesa where it supports
Mir. I assume you're only seeing problems on desktop/Mesa?... See bug
1281938.

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[Bug 1280842] Re: [enhancement] Need a method of hiding surfaces until they are ready to draw themselves

2014-02-19 Thread Michael Terry
I'm testing on mako.  So not that bug.  But maybe it's just normal
startup buffers...  Will look at be_rendered_in next

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[Bug 1280842] Re: [enhancement] Need a method of hiding surfaces until they are ready to draw themselves

2014-02-19 Thread Michael Terry
So trying to use should_be_rendered_in() seems impossible for a 3rd
party (i.e. unity-system-compositor).

The CompositingCriteria class itself is exposed, but BasicSurface isn't,
which is what would actually make it useful.  As is, there's no way to
get access to a Criteria instance for a surface.

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[Bug 1280842] Re: [enhancement] Need a method of hiding surfaces until they are ready to draw themselves

2014-02-19 Thread Daniel van Vugt
BasicSurface is an internal implementation class that shouldn't be
exposed, and isn't. So that's correct.

If you look at Mir's src/server/compositor/* you will see all the
compositor logic including several uses of should_be_rendered_in(), and
none of it uses BasicSurface at all. Just higher-level interfaces.

I'm not sure if we're failing to expose some other interfaces required
to get at CompositingCriteria...? That's all you need to test
should_be_rendered_in(). Pass it a rectangle such as the current
DisplayBuffer's view_area(). It's not a great interface I know, because
its name doesn't even hint that it tests other things like buffer
readiness and the hidden flag. But it does.

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[Bug 1280842] Re: [enhancement] Need a method of hiding surfaces until they are ready to draw themselves

2014-02-19 Thread Daniel van Vugt
Is this a duplicate of bug 1279422?

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[Bug 1280842] Re: [enhancement] Need a method of hiding surfaces until they are ready to draw themselves

2014-02-18 Thread Michael Terry
Mir simply hides a surface until you've explicitly showed it by calling
swapbuffers.

Right.  I get that that's how Mir is *supposed* to work.  But I'm saying
that calling mir::run_mir() in the client calls swap_buffers() four
times on the server before even giving control back to the client.

So that seems like a bug then, eh?  It means that surfaces are shown
before there is actual content to show.

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[Bug 1280842] Re: [enhancement] Need a method of hiding surfaces until they are ready to draw themselves

2014-02-18 Thread Daniel van Vugt
you've explicitly showed it by calling swapbuffers.
means swap buffers on the _client_. That's completely unrelated to swap buffers 
on the server (which happens on startup yes).

Mir's default compositor won't (shouldn't) show a surface until there's
a buffer completed by the client. And the mechanism for ensuring this is
via should_be_rendered_in().

If you're using Mir's built-in compositor then it's probably a bug in
Mir. Otherwise it's a bug in whatever compositor you're using. The
compositor _must_ call should_be_rendered_in() to check if it should
skip rendering of a new surface (which doesn't have any buffers yet).

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[Bug 1280842] Re: [enhancement] Need a method of hiding surfaces until they are ready to draw themselves

2014-02-18 Thread Chris Halse Rogers
Yeah, that would be a bug :)

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[Bug 1280842] Re: [enhancement] Need a method of hiding surfaces until they are ready to draw themselves

2014-02-18 Thread Daniel van Vugt
Hmm, seems there might be a Mir bug at play -- bug 1281938

But that doesn't change the fact that all compositors need to call
should_be_rendered_in() to cull the list of surfaces that gets rendered.

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[Bug 1280842] Re: [enhancement] Need a method of hiding surfaces until they are ready to draw themselves

2014-02-16 Thread Daniel van Vugt
** Summary changed:

- Need a method of hiding surfaces until they are ready to draw themselves
+ [enhancement] Need a method of hiding surfaces until they are ready to draw 
themselves

** Changed in: mir (Ubuntu)
   Status: Confirmed = Triaged

** Changed in: mir (Ubuntu)
   Importance: Undecided = Medium

** Tags added: enhacement

** Also affects: mir
   Importance: Undecided
   Status: New

** Changed in: mir
   Status: New = Triaged

** Changed in: mir
   Importance: Undecided = Medium

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[Bug 1280842] Re: [enhancement] Need a method of hiding surfaces until they are ready to draw themselves

2014-02-16 Thread Daniel van Vugt
On one hand I think this makes a lot of sense. All existing toolkits
have show/hide functionality. On the other hand, Mir's current approach
makes sense and negates the need for show/hide. Mir simply hides a
surface until you've explicitly showed it by calling swapbuffers.

The compositor calls should_be_rendered_in() which tells us (amongst
other things) whether the surface has posted a frame. If your compositor
is failing to check that, then it's probably the compositor that needs
fixing.

See: src/server/compositor/* for multiple locations where
should_be_rendereed_in() is called.

** Changed in: mir
   Status: Triaged = Opinion

** Changed in: mir (Ubuntu)
   Status: Triaged = Opinion

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[Bug 1280842] Re: [enhancement] Need a method of hiding surfaces until they are ready to draw themselves

2014-02-16 Thread Daniel van Vugt
Incidentally, should_be_rendered_in() also checks an internal hidden
flag. That flag is already implemented on the server but there's no
client API for it.

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