[Bug 161094] Re: knetwalk uses incorrect win conditions

2008-07-08 Thread Harald Sitter
In my humble opinion this is a perfectly fine behavior. Like considering the 
wire is a fiber, which isn't exactly cheap I would want ever single piece of it 
used in order to be cost efficient ;-)
I am closing this bug as won't fix, as we - Kubuntu - are really not going to 
change the behavior in such an enormous way. If you really want this to be 
changed, please create a bug on http://bugs.kde.org to get it changed in KDE 
itself, rather than Kubuntu.

Thank you for helping us improve Kubuntu though :-)

** Changed in: kdegames (Ubuntu)
   Status: Confirmed => Won't Fix

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[Bug 161094] Re: knetwalk uses incorrect win conditions

2008-02-04 Thread Scott Severance
** Changed in: kdegames (Ubuntu)
   Status: New => Confirmed

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[Bug 161094] Re: knetwalk uses incorrect win conditions

2008-02-03 Thread Prosper
Second screenshot

** Attachment added: "Schermafdruk-knetwalk-2.png"
   http://launchpadlibrarian.net/11749405/Schermafdruk-knetwalk-2.png

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[Bug 161094] Re: knetwalk uses incorrect win conditions

2008-02-03 Thread Prosper
I can confirm this behaviour in Gutsy. I attach two screenshots. The
first shows the game with all monitors abright, but some loose wires, so
Knetwalk doesn't accept it.  And the second screenshot with the same
game but all wires attached.

** Attachment added: "Schermafdruk-knetwalk-1.png"
   http://launchpadlibrarian.net/11749402/Schermafdruk-knetwalk-1.png

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[Bug 161094] Re: knetwalk uses incorrect win conditions

2007-11-18 Thread Eloi [entfe001]
It seems that knetwalk not only checks that all computers are connected
to the server but also that all wires are too connected, so every square
on the board is connected.

I observed this behaviour in Gutsy if I left some wires to connect. For
the moment I had not encountered a game with more than one solution
involving all squares to confirm my theory, and I don't know enough
programming to look at the source code.

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[Bug 161094] Re: knetwalk uses incorrect win conditions

2007-11-08 Thread Scott Severance
** Description changed:

  Some games have multiple possible solutions, but knetwalk apparently
  only accepts one. The attached screenshot shows a game that I recently
  solved, but knetwalk thinks that it's still unsolved. I'm reporting it
  here because I haven't been able to find an upstream bug tracker.
+ 
+ EDIT: I'm still running Feisty. The knetwalk in question is version 1.0.

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[Bug 161094] Re: knetwalk uses incorrect win conditions

2007-11-08 Thread Scott Severance

** Attachment added: "Solved knetwalk game that knetwalk thinks is unsolved"
   http://launchpadlibrarian.net/10314073/Screenshot-knetwalk.png

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