[Bug 1932484] Re: glmark2 crashes in benchmark with Nvidia driver
this bug is apparently not driver version related as i see the exact same errors and crash when using the NVIDIA 460, 470, and 495 drivers on my ubuntu 20.04 installation... -- You received this bug notification because you are a member of Ubuntu Bugs, which is subscribed to Ubuntu. https://bugs.launchpad.net/bugs/1932484 Title: glmark2 crashes in benchmark with Nvidia driver To manage notifications about this bug go to: https://bugs.launchpad.net/ubuntu/+source/glmark2/+bug/1932484/+subscriptions -- ubuntu-bugs mailing list ubuntu-bugs@lists.ubuntu.com https://lists.ubuntu.com/mailman/listinfo/ubuntu-bugs
[Bug 1932484] Re: glmark2 crashes in benchmark with Nvidia driver
Status changed to 'Confirmed' because the bug affects multiple users. ** Changed in: glmark2 (Ubuntu) Status: New => Confirmed -- You received this bug notification because you are a member of Ubuntu Bugs, which is subscribed to Ubuntu. https://bugs.launchpad.net/bugs/1932484 Title: glmark2 crashes in benchmark with Nvidia driver To manage notifications about this bug go to: https://bugs.launchpad.net/ubuntu/+source/glmark2/+bug/1932484/+subscriptions -- ubuntu-bugs mailing list ubuntu-bugs@lists.ubuntu.com https://lists.ubuntu.com/mailman/listinfo/ubuntu-bugs
[Bug 1932484] Re: glmark2 crashes in benchmark with Nvidia driver
** Description changed: during benchmarking Nvidia driver 418-server glamrk2 (2021.02) crashes in benchmark point '[bump] bump-render=height' and in '[jellyfish] ' and breaks immediately. glmark2-es2 runs without issues! tux@tux-Aspire-V5-573G:~$ glmark2 === glmark2 2021.02 === OpenGL Information GL_VENDOR: NVIDIA Corporation GL_RENDERER: GeForce GT 750M/PCIe/SSE2 GL_VERSION:4.6.0 NVIDIA 418.197.02 === [build] use-vbo=false: FPS: 1214 FrameTime: 0.824 ms [build] use-vbo=true: FPS: 2391 FrameTime: 0.418 ms [texture] texture-filter=nearest: FPS: 2022 FrameTime: 0.495 ms [texture] texture-filter=linear: FPS: 2013 FrameTime: 0.497 ms [texture] texture-filter=mipmap: FPS: 2111 FrameTime: 0.474 ms [shading] shading=gouraud: FPS: 1926 FrameTime: 0.519 ms [shading] shading=blinn-phong-inf: FPS: 1924 FrameTime: 0.520 ms [shading] shading=phong: FPS: 1919 FrameTime: 0.521 ms [shading] shading=cel: FPS: 1927 FrameTime: 0.519 ms [bump] bump-render=high-poly: FPS: 1549 FrameTime: 0.646 ms [bump] bump-render=normals: FPS: 2392 FrameTime: 0.418 ms Error: Failed to add fragment shader from file None: Error: 0(15) : error C: syntax error, unexpected identifier, expecting "::" at token "highp" Error: 0(36) : warning C1503: undefined variable "TextureCoord" Error: 0(37) : warning C1503: undefined variable "TextureCoord" Error: 0(38) : warning C1503: undefined variable "TextureCoord" Error: [bump] bump-render=height: Set up failed [effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 1628 FrameTime: 0.614 ms [effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 1289 FrameTime: 0.776 ms [pulsar] light=false:quads=5:texture=false: FPS: 2129 FrameTime: 0.470 ms [desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 903 FrameTime: 1.107 ms [desktop] effect=shadow:windows=4: FPS: 1177 FrameTime: 0.850 ms [buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 515 FrameTime: 1.942 ms [buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 845 FrameTime: 1.183 ms [buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 546 FrameTime: 1.832 ms [ideas] speed=duration: FPS: 2004 FrameTime: 0.499 ms [jellyfish] : FPS: 1330 FrameTime: 0.752 ms Error: Failed to add fragment shader from file None: Error: 0(26) : warning C7022: unrecognized profile specifier "highp" Error: 0(26) : error C0502: syntax error at token "highp" Error: Error: Failed to add fragment shader from file None: Error: 0(75) : warning C7022: unrecognized profile specifier "highp" Error: 0(75) : error C0502: syntax error at token "highp" Error: [terrain] :Speicherzugriffsfehler (Speicherabzug geschrieben) tux@tux-Aspire-V5-573G:~$ tux@tux-Aspire-V5-573G:~$ tux@tux-Aspire-V5-573G:~$ glmark2-es2 === glmark2 2021.02 === OpenGL Information GL_VENDOR: NVIDIA Corporation GL_RENDERER: GeForce GT 750M/PCIe/SSE2 GL_VERSION:OpenGL ES 3.2 NVIDIA 418.197.02 === [build] use-vbo=false: FPS: 1210 FrameTime: 0.826 ms [build] use-vbo=true: FPS: 2403 FrameTime: 0.416 ms [texture] texture-filter=nearest: FPS: 2015 FrameTime: 0.496 ms [texture] texture-filter=linear: FPS: 2005 FrameTime: 0.499 ms [texture] texture-filter=mipmap: FPS: 2107 FrameTime: 0.475 ms [shading] shading=gouraud: FPS: 1931 FrameTime: 0.518 ms [shading] shading=blinn-phong-inf: FPS: 1936 FrameTime: 0.517 ms [shading] shading=phong: FPS: 1924 FrameTime: 0.520 ms [shading] shading=cel: FPS: 1931 FrameTime: 0.518 ms [bump] bump-render=high-poly: FPS: 1550 FrameTime: 0.645 ms [bump] bump-render=normals: FPS: 2403 FrameTime: 0.416 ms [bump] bump-render=height: FPS: 2365 FrameTime: 0.423 ms [effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 1625 FrameTime: 0.615 ms [effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 1291 FrameTime: 0.775 ms [pulsar] light=false:quads=5:texture=false: FPS: 2116 FrameTime: 0.473 ms [desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 908 FrameTime: 1.101 ms [desktop] effect=shadow:windows=4: FPS: 1179 FrameTime: 0.848 ms [buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 514 FrameTime: 1.946 ms [buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 848 FrameTime: 1.179 ms [buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-metho
[Bug 1932484] Re: glmark2 crashes in benchmark with Nvidia driver
** Description changed: during benchmarking Nvidia driver 418-server glamrk2 (2021.02) crashes in benchmark point '[bump] bump-render=height' and in '[jellyfish] ' and breaks immediately. glmark2-es2 runs without issues! tux@tux-Aspire-V5-573G:~$ glmark2 === glmark2 2021.02 === OpenGL Information GL_VENDOR: NVIDIA Corporation GL_RENDERER: GeForce GT 750M/PCIe/SSE2 GL_VERSION:4.6.0 NVIDIA 418.197.02 === [build] use-vbo=false: FPS: 1214 FrameTime: 0.824 ms [build] use-vbo=true: FPS: 2391 FrameTime: 0.418 ms [texture] texture-filter=nearest: FPS: 2022 FrameTime: 0.495 ms [texture] texture-filter=linear: FPS: 2013 FrameTime: 0.497 ms [texture] texture-filter=mipmap: FPS: 2111 FrameTime: 0.474 ms [shading] shading=gouraud: FPS: 1926 FrameTime: 0.519 ms [shading] shading=blinn-phong-inf: FPS: 1924 FrameTime: 0.520 ms [shading] shading=phong: FPS: 1919 FrameTime: 0.521 ms [shading] shading=cel: FPS: 1927 FrameTime: 0.519 ms [bump] bump-render=high-poly: FPS: 1549 FrameTime: 0.646 ms [bump] bump-render=normals: FPS: 2392 FrameTime: 0.418 ms Error: Failed to add fragment shader from file None: Error: 0(15) : error C: syntax error, unexpected identifier, expecting "::" at token "highp" Error: 0(36) : warning C1503: undefined variable "TextureCoord" Error: 0(37) : warning C1503: undefined variable "TextureCoord" Error: 0(38) : warning C1503: undefined variable "TextureCoord" Error: [bump] bump-render=height: Set up failed [effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 1628 FrameTime: 0.614 ms [effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 1289 FrameTime: 0.776 ms [pulsar] light=false:quads=5:texture=false: FPS: 2129 FrameTime: 0.470 ms [desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 903 FrameTime: 1.107 ms [desktop] effect=shadow:windows=4: FPS: 1177 FrameTime: 0.850 ms [buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 515 FrameTime: 1.942 ms [buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 845 FrameTime: 1.183 ms [buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 546 FrameTime: 1.832 ms [ideas] speed=duration: FPS: 2004 FrameTime: 0.499 ms [jellyfish] : FPS: 1330 FrameTime: 0.752 ms Error: Failed to add fragment shader from file None: Error: 0(26) : warning C7022: unrecognized profile specifier "highp" Error: 0(26) : error C0502: syntax error at token "highp" Error: Error: Failed to add fragment shader from file None: Error: 0(75) : warning C7022: unrecognized profile specifier "highp" Error: 0(75) : error C0502: syntax error at token "highp" Error: [terrain] :Speicherzugriffsfehler (Speicherabzug geschrieben) tux@tux-Aspire-V5-573G:~$ tux@tux-Aspire-V5-573G:~$ tux@tux-Aspire-V5-573G:~$ glmark2-es2 === glmark2 2021.02 === OpenGL Information GL_VENDOR: NVIDIA Corporation GL_RENDERER: GeForce GT 750M/PCIe/SSE2 GL_VERSION:OpenGL ES 3.2 NVIDIA 418.197.02 === [build] use-vbo=false: FPS: 1210 FrameTime: 0.826 ms [build] use-vbo=true: FPS: 2403 FrameTime: 0.416 ms [texture] texture-filter=nearest: FPS: 2015 FrameTime: 0.496 ms [texture] texture-filter=linear: FPS: 2005 FrameTime: 0.499 ms [texture] texture-filter=mipmap: FPS: 2107 FrameTime: 0.475 ms [shading] shading=gouraud: FPS: 1931 FrameTime: 0.518 ms [shading] shading=blinn-phong-inf: FPS: 1936 FrameTime: 0.517 ms [shading] shading=phong: FPS: 1924 FrameTime: 0.520 ms [shading] shading=cel: FPS: 1931 FrameTime: 0.518 ms [bump] bump-render=high-poly: FPS: 1550 FrameTime: 0.645 ms [bump] bump-render=normals: FPS: 2403 FrameTime: 0.416 ms [bump] bump-render=height: FPS: 2365 FrameTime: 0.423 ms [effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 1625 FrameTime: 0.615 ms [effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 1291 FrameTime: 0.775 ms [pulsar] light=false:quads=5:texture=false: FPS: 2116 FrameTime: 0.473 ms [desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 908 FrameTime: 1.101 ms [desktop] effect=shadow:windows=4: FPS: 1179 FrameTime: 0.848 ms [buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 514 FrameTime: 1.946 ms [buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 848 FrameTime: 1.179 ms [buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-metho