[Bug 1932484] Re: glmark2 crashes in benchmark with Nvidia driver

2022-01-07 Thread wkitty42
this bug is apparently not driver version related as i see the exact
same errors and crash when using the NVIDIA 460, 470, and 495 drivers on
my ubuntu 20.04 installation...

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Title:
  glmark2 crashes in benchmark with Nvidia driver

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[Bug 1932484] Re: glmark2 crashes in benchmark with Nvidia driver

2021-06-21 Thread Launchpad Bug Tracker
Status changed to 'Confirmed' because the bug affects multiple users.

** Changed in: glmark2 (Ubuntu)
   Status: New => Confirmed

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Title:
  glmark2 crashes in benchmark with Nvidia driver

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[Bug 1932484] Re: glmark2 crashes in benchmark with Nvidia driver

2021-06-18 Thread Heinz Assmus
** Description changed:

  during benchmarking Nvidia driver 418-server glamrk2 (2021.02) crashes
  in benchmark point '[bump] bump-render=height' and in '[jellyfish]
  ' and breaks immediately.
  
  glmark2-es2 runs without issues!
  
  tux@tux-Aspire-V5-573G:~$ glmark2
  ===
  glmark2 2021.02
  ===
  OpenGL Information
  GL_VENDOR: NVIDIA Corporation
  GL_RENDERER:   GeForce GT 750M/PCIe/SSE2
  GL_VERSION:4.6.0 NVIDIA 418.197.02
  ===
  [build] use-vbo=false: FPS: 1214 FrameTime: 0.824 ms
  [build] use-vbo=true: FPS: 2391 FrameTime: 0.418 ms
  [texture] texture-filter=nearest: FPS: 2022 FrameTime: 0.495 ms
  [texture] texture-filter=linear: FPS: 2013 FrameTime: 0.497 ms
  [texture] texture-filter=mipmap: FPS: 2111 FrameTime: 0.474 ms
  [shading] shading=gouraud: FPS: 1926 FrameTime: 0.519 ms
  [shading] shading=blinn-phong-inf: FPS: 1924 FrameTime: 0.520 ms
  [shading] shading=phong: FPS: 1919 FrameTime: 0.521 ms
  [shading] shading=cel: FPS: 1927 FrameTime: 0.519 ms
  [bump] bump-render=high-poly: FPS: 1549 FrameTime: 0.646 ms
  [bump] bump-render=normals: FPS: 2392 FrameTime: 0.418 ms
  Error: Failed to add fragment shader from file None:
  Error:   0(15) : error C: syntax error, unexpected identifier, expecting 
"::" at token "highp"
  Error: 0(36) : warning C1503: undefined variable "TextureCoord"
  Error: 0(37) : warning C1503: undefined variable "TextureCoord"
  Error: 0(38) : warning C1503: undefined variable "TextureCoord"
  Error:
  [bump] bump-render=height: Set up failed
  [effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 1628 FrameTime: 0.614 ms
  [effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 1289 FrameTime: 0.776 
ms
  [pulsar] light=false:quads=5:texture=false: FPS: 2129 FrameTime: 0.470 ms
  [desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 
903 FrameTime: 1.107 ms
  [desktop] effect=shadow:windows=4: FPS: 1177 FrameTime: 0.850 ms
  [buffer] 
columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map:
 FPS: 515 FrameTime: 1.942 ms
  [buffer] 
columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata:
 FPS: 845 FrameTime: 1.183 ms
  [buffer] 
columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map:
 FPS: 546 FrameTime: 1.832 ms
  [ideas] speed=duration: FPS: 2004 FrameTime: 0.499 ms
  [jellyfish] : FPS: 1330 FrameTime: 0.752 ms
  Error: Failed to add fragment shader from file None:
  Error:   0(26) : warning C7022: unrecognized profile specifier "highp"
  Error: 0(26) : error C0502: syntax error at token "highp"
  Error:
  Error: Failed to add fragment shader from file None:
  Error:   0(75) : warning C7022: unrecognized profile specifier "highp"
  Error: 0(75) : error C0502: syntax error at token "highp"
  Error:
  [terrain] :Speicherzugriffsfehler (Speicherabzug geschrieben)
  tux@tux-Aspire-V5-573G:~$
  tux@tux-Aspire-V5-573G:~$
  tux@tux-Aspire-V5-573G:~$ glmark2-es2
  ===
  glmark2 2021.02
  ===
  OpenGL Information
  GL_VENDOR: NVIDIA Corporation
  GL_RENDERER:   GeForce GT 750M/PCIe/SSE2
  GL_VERSION:OpenGL ES 3.2 NVIDIA 418.197.02
  ===
  [build] use-vbo=false: FPS: 1210 FrameTime: 0.826 ms
  [build] use-vbo=true: FPS: 2403 FrameTime: 0.416 ms
  [texture] texture-filter=nearest: FPS: 2015 FrameTime: 0.496 ms
  [texture] texture-filter=linear: FPS: 2005 FrameTime: 0.499 ms
  [texture] texture-filter=mipmap: FPS: 2107 FrameTime: 0.475 ms
  [shading] shading=gouraud: FPS: 1931 FrameTime: 0.518 ms
  [shading] shading=blinn-phong-inf: FPS: 1936 FrameTime: 0.517 ms
  [shading] shading=phong: FPS: 1924 FrameTime: 0.520 ms
  [shading] shading=cel: FPS: 1931 FrameTime: 0.518 ms
  [bump] bump-render=high-poly: FPS: 1550 FrameTime: 0.645 ms
  [bump] bump-render=normals: FPS: 2403 FrameTime: 0.416 ms
  [bump] bump-render=height: FPS: 2365 FrameTime: 0.423 ms
  [effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 1625 FrameTime: 0.615 ms
  [effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 1291 FrameTime: 0.775 
ms
  [pulsar] light=false:quads=5:texture=false: FPS: 2116 FrameTime: 0.473 ms
  [desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 
908 FrameTime: 1.101 ms
  [desktop] effect=shadow:windows=4: FPS: 1179 FrameTime: 0.848 ms
  [buffer] 
columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map:
 FPS: 514 FrameTime: 1.946 ms
  [buffer] 
columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata:
 FPS: 848 FrameTime: 1.179 ms
  [buffer] 

[Bug 1932484] Re: glmark2 crashes in benchmark with Nvidia driver

2021-06-18 Thread Heinz Assmus
** Description changed:

  during benchmarking Nvidia driver 418-server glamrk2 (2021.02) crashes
  in benchmark point '[bump] bump-render=height' and in '[jellyfish]
  ' and breaks immediately.
  
  glmark2-es2 runs without issues!
  
  tux@tux-Aspire-V5-573G:~$ glmark2
  ===
  glmark2 2021.02
  ===
  OpenGL Information
  GL_VENDOR: NVIDIA Corporation
  GL_RENDERER:   GeForce GT 750M/PCIe/SSE2
  GL_VERSION:4.6.0 NVIDIA 418.197.02
  ===
  [build] use-vbo=false: FPS: 1214 FrameTime: 0.824 ms
  [build] use-vbo=true: FPS: 2391 FrameTime: 0.418 ms
  [texture] texture-filter=nearest: FPS: 2022 FrameTime: 0.495 ms
  [texture] texture-filter=linear: FPS: 2013 FrameTime: 0.497 ms
  [texture] texture-filter=mipmap: FPS: 2111 FrameTime: 0.474 ms
  [shading] shading=gouraud: FPS: 1926 FrameTime: 0.519 ms
  [shading] shading=blinn-phong-inf: FPS: 1924 FrameTime: 0.520 ms
  [shading] shading=phong: FPS: 1919 FrameTime: 0.521 ms
  [shading] shading=cel: FPS: 1927 FrameTime: 0.519 ms
  [bump] bump-render=high-poly: FPS: 1549 FrameTime: 0.646 ms
  [bump] bump-render=normals: FPS: 2392 FrameTime: 0.418 ms
  Error: Failed to add fragment shader from file None:
  Error:   0(15) : error C: syntax error, unexpected identifier, expecting 
"::" at token "highp"
  Error: 0(36) : warning C1503: undefined variable "TextureCoord"
  Error: 0(37) : warning C1503: undefined variable "TextureCoord"
  Error: 0(38) : warning C1503: undefined variable "TextureCoord"
  Error:
  [bump] bump-render=height: Set up failed
  [effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 1628 FrameTime: 0.614 ms
  [effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 1289 FrameTime: 0.776 
ms
  [pulsar] light=false:quads=5:texture=false: FPS: 2129 FrameTime: 0.470 ms
  [desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 
903 FrameTime: 1.107 ms
  [desktop] effect=shadow:windows=4: FPS: 1177 FrameTime: 0.850 ms
  [buffer] 
columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map:
 FPS: 515 FrameTime: 1.942 ms
  [buffer] 
columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata:
 FPS: 845 FrameTime: 1.183 ms
  [buffer] 
columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map:
 FPS: 546 FrameTime: 1.832 ms
  [ideas] speed=duration: FPS: 2004 FrameTime: 0.499 ms
  [jellyfish] : FPS: 1330 FrameTime: 0.752 ms
  Error: Failed to add fragment shader from file None:
  Error:   0(26) : warning C7022: unrecognized profile specifier "highp"
  Error: 0(26) : error C0502: syntax error at token "highp"
  Error:
  Error: Failed to add fragment shader from file None:
  Error:   0(75) : warning C7022: unrecognized profile specifier "highp"
  Error: 0(75) : error C0502: syntax error at token "highp"
  Error:
  [terrain] :Speicherzugriffsfehler (Speicherabzug geschrieben)
  tux@tux-Aspire-V5-573G:~$
  tux@tux-Aspire-V5-573G:~$
  tux@tux-Aspire-V5-573G:~$ glmark2-es2
  ===
  glmark2 2021.02
  ===
  OpenGL Information
  GL_VENDOR: NVIDIA Corporation
  GL_RENDERER:   GeForce GT 750M/PCIe/SSE2
  GL_VERSION:OpenGL ES 3.2 NVIDIA 418.197.02
  ===
  [build] use-vbo=false: FPS: 1210 FrameTime: 0.826 ms
  [build] use-vbo=true: FPS: 2403 FrameTime: 0.416 ms
  [texture] texture-filter=nearest: FPS: 2015 FrameTime: 0.496 ms
  [texture] texture-filter=linear: FPS: 2005 FrameTime: 0.499 ms
  [texture] texture-filter=mipmap: FPS: 2107 FrameTime: 0.475 ms
  [shading] shading=gouraud: FPS: 1931 FrameTime: 0.518 ms
  [shading] shading=blinn-phong-inf: FPS: 1936 FrameTime: 0.517 ms
  [shading] shading=phong: FPS: 1924 FrameTime: 0.520 ms
  [shading] shading=cel: FPS: 1931 FrameTime: 0.518 ms
  [bump] bump-render=high-poly: FPS: 1550 FrameTime: 0.645 ms
  [bump] bump-render=normals: FPS: 2403 FrameTime: 0.416 ms
  [bump] bump-render=height: FPS: 2365 FrameTime: 0.423 ms
  [effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 1625 FrameTime: 0.615 ms
  [effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 1291 FrameTime: 0.775 
ms
  [pulsar] light=false:quads=5:texture=false: FPS: 2116 FrameTime: 0.473 ms
  [desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 
908 FrameTime: 1.101 ms
  [desktop] effect=shadow:windows=4: FPS: 1179 FrameTime: 0.848 ms
  [buffer] 
columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map:
 FPS: 514 FrameTime: 1.946 ms
  [buffer] 
columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata:
 FPS: 848 FrameTime: 1.179 ms
  [buffer]