[Bug 376537] Re: Axes and Hats not read in PyGame/SDL 1.2

2014-03-20 Thread Serge Hallyn
Please reply if this is still an issue on a supported release.


** Changed in: libsdl1.2 (Ubuntu)
   Status: New => Invalid

-- 
You received this bug notification because you are a member of Ubuntu
Bugs, which is subscribed to Ubuntu.
https://bugs.launchpad.net/bugs/376537

Title:
  Axes and Hats not read in PyGame/SDL 1.2

To manage notifications about this bug go to:
https://bugs.launchpad.net/ubuntu/+source/libsdl1.2/+bug/376537/+subscriptions

-- 
ubuntu-bugs mailing list
ubuntu-bugs@lists.ubuntu.com
https://lists.ubuntu.com/mailman/listinfo/ubuntu-bugs


[Bug 376537] Re: Axes and Hats not read in PyGame/SDL 1.2

2013-02-27 Thread sam grayson
I am using pygame (which wraps SDL), and I have 
http://www.powera.com/Products/PROD_CTRLS/PLATFORM_PS3/CPFA051083 on a USB 
connection.
pygame.joystick.Joystick.get_numaxes() returns 1, even though it should return 
4.
pygame.joystick.Joystick.get_numaxes() returns 0, even though it should return 
1.
The joystick responds to pygame.JOYAXISMOTION events when any joystick moves, 
however.
The one axis that I do have control over (kind of) is the x axis on the left 
joystick
When I press the hat down in any direction, I get a segmentation fault:
"Fatal Python error: (pygame parachute) Segmentation Fault"
That is probably related.

-- 
You received this bug notification because you are a member of Ubuntu
Bugs, which is subscribed to Ubuntu.
https://bugs.launchpad.net/bugs/376537

Title:
  Axes and Hats not read in PyGame/SDL 1.2

To manage notifications about this bug go to:
https://bugs.launchpad.net/ubuntu/+source/libsdl1.2/+bug/376537/+subscriptions

-- 
ubuntu-bugs mailing list
ubuntu-bugs@lists.ubuntu.com
https://lists.ubuntu.com/mailman/listinfo/ubuntu-bugs


[Bug 376537] Re: Axes and Hats not read in PyGame/SDL 1.2

2009-08-07 Thread Chris Boyle
Check which joystick device is being used. Perhaps SDL is using
/dev/input/event* where it was using /dev/input/js0 previously. See also
bug 410187. Could be something completely different, especially since
event devices are supposed to give SDL *more* info about hats etc, not
less, but worth checking.

-- 
Axes and Hats not read in PyGame/SDL 1.2
https://bugs.launchpad.net/bugs/376537
You received this bug notification because you are a member of Ubuntu
Bugs, which is subscribed to Ubuntu.

-- 
ubuntu-bugs mailing list
ubuntu-bugs@lists.ubuntu.com
https://lists.ubuntu.com/mailman/listinfo/ubuntu-bugs


[Bug 376537] Re: Axes and Hats not read in PyGame/SDL 1.2

2009-05-23 Thread pymike
Apparently only hats are broken. In the code above, I was checking for
balls instead of axes. I corrected the code, and axes are still working
fine.

-- 
Axes and Hats not read in PyGame/SDL 1.2
https://bugs.launchpad.net/bugs/376537
You received this bug notification because you are a member of Ubuntu
Bugs, which is subscribed to Ubuntu.

-- 
ubuntu-bugs mailing list
ubuntu-bugs@lists.ubuntu.com
https://lists.ubuntu.com/mailman/listinfo/ubuntu-bugs


[Bug 376537] Re: Axes and Hats not read in PyGame/SDL 1.2

2009-05-23 Thread illume
... from pymikes email to the pygame mailing list...

here's an SDL C program to show it's broken...

Results of running the program on ubuntu listed below the code.


#include "SDL/SDL.h"

int main() {
SDL_Init(SDL_INIT_JOYSTICK|SDL_INIT_VIDEO);
SDL_SetVideoMode(640, 480, 32, SDL_SWSURFACE);
SDL_Joystick *joy;
joy = SDL_JoystickOpen(0);
printf("Name of joystick: %s\n", SDL_JoystickName(0));
printf("Number of hats: %d\n", SDL_JoystickNumHats(joy));
printf("Number of buttons: %d\n", SDL_JoystickNumButtons(joy));
printf("Number of balls: %d\n", SDL_JoystickNumBalls(joy));

SDL_Event event;
Uint8 hat_state;

int running = 1;
while( running ) {
   
SDL_JoystickUpdate();
   
hat_state = SDL_JoystickGetHat(0, 0);
if( hat_state == SDL_HAT_UP )
printf("Hat is pointing up");
   
while(SDL_PollEvent(&event)) {
switch(event.type) {
case SDL_QUIT:
running = 0;
break;
case SDL_KEYDOWN:
switch(event.key.keysym.sym) {
case SDLK_ESCAPE:
running = 0;
break;
default:
break;
}
   
break;
case SDL_JOYBUTTONDOWN:
switch(event.jbutton.button) {
case 1:
printf("1 was pressed\n");
break;
case 2:
printf("2 was pressed\n");
break;
}
   
break;
case SDL_JOYBUTTONUP:
switch(event.jbutton.button) {
case 1:
printf("1 was released\n");
break;
case 2:
printf("2 was released\n");
break;
}
   
break;
}
}
}
   
SDL_Quit();
return 1;
}



Name of joystick: Logitech Logitech Dual Action
Number of hats: 0
Number of buttons: 12
Number of balls: 0
1 was released
2 was released
1 was pressed
1 was released
2 was pressed
2 was released

-- 
Axes and Hats not read in PyGame/SDL 1.2
https://bugs.launchpad.net/bugs/376537
You received this bug notification because you are a member of Ubuntu
Bugs, which is subscribed to Ubuntu.

-- 
ubuntu-bugs mailing list
ubuntu-bugs@lists.ubuntu.com
https://lists.ubuntu.com/mailman/listinfo/ubuntu-bugs


[Bug 376537] Re: Axes and Hats not read in PyGame/SDL 1.2

2009-05-14 Thread illume
hi,

Here is a related thread on the SDL mailing list:
http://thread.gmane.org/gmane.comp.lib.sdl/40019

It seems either linux or ubuntu has changed the numbers returned for
different joystick functions... for no good reason.

This breaks all SDL based games that use joysticks.


cheers,

-- 
Axes and Hats not read in PyGame/SDL 1.2
https://bugs.launchpad.net/bugs/376537
You received this bug notification because you are a member of Ubuntu
Bugs, which is subscribed to Ubuntu.

-- 
ubuntu-bugs mailing list
ubuntu-bugs@lists.ubuntu.com
https://lists.ubuntu.com/mailman/listinfo/ubuntu-bugs