[Bug 425335] Re: glchess crashes whe 3d enabled

2009-09-07 Thread Robert Ancell
Yes, there are unfortunately a number of issues between glchess and the
video card.  Hopefully you will see an improvement when you upgrade to
9.10 (where this specific issue has already been fixed).  Thanks for
your bug report.

** Changed in: gnome-games (Ubuntu)
   Importance: Undecided => Medium

** Changed in: gnome-games (Ubuntu)
   Status: New => Fix Released

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glchess crashes whe 3d enabled
https://bugs.launchpad.net/bugs/425335
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Re: [Bug 425335] Re: glchess crashes whe 3d enabled

2009-09-07 Thread Vonschutter
Ok thank you.. it does not crash now... but it behaves irrationally.  Screen
is not updated on resize etc. Compositing perhaps... intel driver.


Kind regards
Stephan


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On Mon, Sep 7, 2009 at 9:12 PM, Robert Ancell
wrote:

> This is a bug in an external library, please install python-numpy (sudo
> apt-get install python-numpy)
>
> --
> glchess crashes whe 3d enabled
> https://bugs.launchpad.net/bugs/425335
> You received this bug notification because you are a direct subscriber
> of the bug.
>
> Status in “gnome-games” package in Ubuntu: New
>
> Bug description:
> Binary package hint: glchess
>
> glchess can  not enable 3d because of missing libraries! Yet the program is
> delivered with the option to do so... whe MANUALLY forced to add these (most
> other users would simply assume that the app sucks and how typical of OSS
> "bad PR guys") glchess dies:
>
>
> steph...@lenovo:~$ glchess
> /var/lib/python-support/python2.6/glchess/network.py:73:
> DeprecationWarning: BaseException.message has been deprecated as of Python
> 2.6
>  print 'Failed to load GGZ config: %s' % e.message
> Failed to load GGZ config:
> Using OpenGL:
> VENDOR=Tungsten Graphics, Inc
> RENDERER=Mesa DRI Mobile Intel® GM45 Express Chipset GEM 20090326 2009Q1
> RC2
> VERSION=2.0 Mesa 7.4
> EXTENSIONS=GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_fragment_program
> GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_multisample
> GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object
> GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shader_objects
> GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_texture_border_clamp
> GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add
> GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar
> GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat
> GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle
> GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program
> GL_ARB_vertex_shader GL_ARB_window_pos GL_EXT_abgr GL_EXT_bgra
> GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate
> GL_EXT_blend_logic_op GL_EXT_blend_minmax GL_EXT_blend_subtract
> GL_EXT_clip_volume_hint GL_EXT_cull_vertex GL_EXT_compiled_vertex_array
> GL_EXT_copy_texture GL_EXT_draw_range_elements GL_EXT_framebuffer_object
> GL_EXT_fog_coord GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil
> GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters
> GL_EXT_polygon_offset GL_EXT_rescale_normal GL_EXT_secondary_color
> GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_wrap
> GL_EXT_subtexture GL_EXT_texture GL_EXT_texture3D GL_EXT_texture_edge_clamp
> GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3
> GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod_bias
> GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB
> GL_EXT_vertex_array GL_3DFX_texture_compression_FXT1 GL_APPLE_client_storage
> GL_APPLE_packed_pixels GL_ATI_blend_equation_separate
> GL_ATI_texture_env_combine3 GL_ATI_separate_stencil GL_IBM_rasterpos_clip
> GL_IBM_texture_mirrored_repeat GL_INGR_blend_func_separate
> GL_MESA_pack_invert GL_MESA_ycbcr_texture GL_MESA_window_pos
> GL_NV_blend_square GL_NV_light_max_exponent GL_NV_point_sprite
> GL_NV_texture_rectangle GL_NV_texgen_reflection GL_NV_vertex_program
> GL_NV_vertex_program1_1 GL_OES_read_format GL_SGIS_generate_mipmap
> GL_SGIS_texture_border_clamp GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod
> GL_SGIX_depth_texture GL_SUN_multi_draw_arrays
> Traceback (most recent call last):
>  File "/var/lib/python-support/python2.6/glchess/gtkui/chessview.py", line
> 168, in __expose
>self.view.feedback.renderGL()
>  File "/var/lib/python-support/python2.6/glchess/display.py", line 489, in
> renderGL
>self.scene.controller.render()
>  File "/var/lib/python-support/python2.6/glchess/scene/opengl/opengl.py",
> line 396, in render
>self.drawPieces()
>  File "/var/lib/python-support/python2.6/glchess/scene/opengl/opengl.py",
> line 897, in drawPieces
>piece.draw()
>  File "/var/lib/python-support/python2.6/glchess/scene/opengl/opengl.py",
> line 143, in draw
>self.chessSet.drawPiece(self.name, state, self.scene)
>  File
> "/var/lib/python-support/python2.6/glchess/scene/opengl/new_models.py", line
> 111, in drawPiece
>if glGetBoolean(GL_TEXTURE_2D):
>  File "/usr/lib/python2.6/dist-packages/OpenGL/wrapper.py", line 1631, in
> __call__
>return self.finalise()( *args, **named )
>  File "/usr/lib/python2.6/dist-packages/OpenGL/wrapper

[Bug 425335] Re: glchess crashes whe 3d enabled

2009-09-07 Thread Robert Ancell
This is a bug in an external library, please install python-numpy (sudo
apt-get install python-numpy)

-- 
glchess crashes whe 3d enabled
https://bugs.launchpad.net/bugs/425335
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[Bug 425335] Re: glchess crashes whe 3d enabled

2009-09-07 Thread Robert Ancell
** Package changed: glchess (Ubuntu) => gnome-games (Ubuntu)

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[Bug 425335] Re: glchess crashes whe 3d enabled

2009-09-06 Thread Vonschutter

** Attachment added: "Dependencies.txt"
   http://launchpadlibrarian.net/31398548/Dependencies.txt

** Attachment added: "ProcMaps.txt"
   http://launchpadlibrarian.net/31398549/ProcMaps.txt

** Attachment added: "ProcStatus.txt"
   http://launchpadlibrarian.net/31398550/ProcStatus.txt

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