[Bug 446228] Re: Pulse audio breaks sound in games

2009-11-23 Thread Matthew
This bug also affects me. If you see the pavucontrol, it seems the sound
playback is terminates many times in a short period, while the sound
cracking.

I had a look to the syslog, and here is the related lines:

The original syslog entries (translation below):
Nov 24 00:25:00 mbook pulseaudio[8099]: ratelimit.c: 6 events suppressed
Nov 24 00:25:15 mbook pulseaudio[8099]: alsa-sink.c: Az ALSA modul értesítése 
nyomán új adatokat kellett volna írni az eszközre, de jelenleg semmilyen írandó 
adat nincsen.
Nov 24 00:25:15 mbook pulseaudio[8099]: alsa-sink.c: Ez egy hiba lehet az ALSA 
„snd_hda_intel” eszközmeghajtóban. Kérem jelentse ezt a problémát az ALSA 
fejlesztői felé.
Nov 24 00:25:15 mbook pulseaudio[8099]: alsa-sink.c: Az értesítés a POLLOUT 
jelzésen keresztül érkezett – viszont a „snd_pcm_avail()” függvény visszatérési 
értéke 0 volt vagy a második érték kisebb volt, mint a minimum.

Here is my weak translation (I hope It's recognizable):
Nov 24 00:25:00 mbook pulseaudio[8099]: ratelimit.c: 6 events suppressed
Nov 24 00:25:15 mbook pulseaudio[8099]: alsa-sink.c: While notifying the ALSA 
module, some new data should be written to the device, but currently there is 
nothing to write.
Nov 24 00:25:15 mbook pulseaudio[8099]: alsa-sink.c: This problem may be in the 
device driver of ALSA snd_hda_intel. Please report this problem to the 
developers of ALSA.
Nov 24 00:25:15 mbook pulseaudio[8099]: alsa-sink.c: The notification was 
received through the POLLOUT signal - but the return value of the 
snd_pcm_avail() function was 0, or the second value was below then the 
minimum.

Matthew

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[Bug 446228] Re: Pulse audio breaks sound in games

2009-11-23 Thread Daniel T Chen
*** This bug is a duplicate of bug 485488 ***
https://bugs.launchpad.net/bugs/485488

This is an alsa-plugins bug (which I'm duping against bug 485488 since
I've spent the past two days investigating) that's reproducible in
Ubuntu 9.04, 9.10 and Fedora 12. Notice that using the improved
pulseaudio backend for libsdl1.2 is generally much better, but the alsa
backend is abysmal. And now we begin the long bisecting...

** This bug has been marked a duplicate of bug 485488
   Game that uses ALSA's sound crackles/dies quickly in Karmic

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[Bug 446228] Re: Pulse audio breaks sound in games

2009-11-22 Thread carthmen
Is there any fix found for this bug yet, i have yet to find a work
around for this issue.

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[Bug 446228] Re: Pulse audio breaks sound in games

2009-10-10 Thread WhyteHorse
It was already installed so I tried reinstalling and also installing the
alsa version. Still have the same problem.

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[Bug 446228] Re: Pulse audio breaks sound in games

2009-10-08 Thread WhyteHorse

** Attachment added: AlsaDevices.txt
   http://launchpadlibrarian.net/33292153/AlsaDevices.txt

** Attachment added: AplayDevices.txt
   http://launchpadlibrarian.net/33292154/AplayDevices.txt

** Attachment added: ArecordDevices.txt
   http://launchpadlibrarian.net/33292155/ArecordDevices.txt

** Attachment added: BootDmesg.txt
   http://launchpadlibrarian.net/33292156/BootDmesg.txt

** Attachment added: Card0.Amixer.values.txt
   http://launchpadlibrarian.net/33292157/Card0.Amixer.values.txt

** Attachment added: Card0.Codecs.codec.0.txt
   http://launchpadlibrarian.net/33292158/Card0.Codecs.codec.0.txt

** Attachment added: Card0.Codecs.codec.1.txt
   http://launchpadlibrarian.net/33292159/Card0.Codecs.codec.1.txt

** Attachment added: CurrentDmesg.txt
   http://launchpadlibrarian.net/33292160/CurrentDmesg.txt

** Attachment added: Dependencies.txt
   http://launchpadlibrarian.net/33292161/Dependencies.txt

** Attachment added: PciMultimedia.txt
   http://launchpadlibrarian.net/33292162/PciMultimedia.txt

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