[Bug 588638] Re: console colormap is wrong when using 32bit framebuffer

2014-08-28 Thread Chase Qi
Migrated to bugzilla: https://bugs.linaro.org/show_bug.cgi?id=554

** Bug watch added: Linaro Bug Tracking System #554
   https://bugs.linaro.org/show_bug.cgi?id=554

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Title:
  console colormap is wrong when using 32bit framebuffer

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[Bug 588638] Re: console colormap is wrong when using 32bit framebuffer

2011-09-29 Thread Ricardo Salveti
** Changed in: linaro-ubuntu
   Status: Confirmed => Fix Released

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  console colormap is wrong when using 32bit framebuffer

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[Bug 588638] Re: console colormap is wrong when using 32bit framebuffer

2011-09-15 Thread Paolo Pisati
flag@omap:~$ uname -a
Linux omap 3.0.0-1204-omap4 #9-Ubuntu SMP PREEMPT Mon Sep 5 19:29:18 UTC 2011 
armv7l armv7l armv7l GNU/Linux

flag@omap:~$ cat /proc/cmdline 
console=ttyO2,115200n8 root=/dev/sda1 rootwait ro vram=12MB 
omapfb.mode=dvi:1280x720MR-32@60

everything is fine here

** Changed in: linux-ti-omap (Ubuntu)
   Status: Confirmed => Fix Released

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  console colormap is wrong when using 32bit framebuffer

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[Bug 588638] Re: console colormap is wrong when using 32bit framebuffer

2011-09-01 Thread Paolo Pisati
uhm... i still get a blue background:

1) what's your /proc/cmdline?
2) what's your kernel config? omap4_defconfig?

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[Bug 588638] Re: console colormap is wrong when using 32bit framebuffer

2011-09-01 Thread warmcat
tilt-3,0 is staying pretty much where it is, it's working with the
current arrangements for Android branch.

tilt-3.0-nodspvideo1 is getting new work from TI for various things and
is used to generate tilt-linux-linaro-3.0 now.

If you just want the vanilla branch the tilt-3.0-nodspvideo1 is the best
idea at the moment.

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  console colormap is wrong when using 32bit framebuffer

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[Bug 588638] Re: console colormap is wrong when using 32bit framebuffer

2011-09-01 Thread Paolo Pisati
yep, actually i looked at your tree but since the tilt-3.0 brnahc didn't
have any update i thought we were in sync...

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[Bug 588638] Re: console colormap is wrong when using 32bit framebuffer

2011-08-31 Thread warmcat
Paolo it's solved on yesterday's (Aug 31) tilt-linux-linaro-3.0... your
package seems to have come from several days before?

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[Bug 588638] Re: console colormap is wrong when using 32bit framebuffer

2011-08-31 Thread Paolo Pisati
flag@omap:~$ uname -a
Linux omap 3.0.0-1203-omap4 #8 SMP PREEMPT Sun Aug 28 14:26:24 CEST 2011 armv7l 
armv7l armv7l GNU/Linux
flag@omap:~$ cat /proc/cmdline 
console=ttyO2,115200n8 root=/dev/sda1 rootwait ro vram=32 elevator=noop 
earlyprintk

and i still have a blue-text console.

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[Bug 588638] Re: console colormap is wrong when using 32bit framebuffer

2011-08-31 Thread warmcat
This is solved as far as my colour-blind eyes can tell on today's tilt-
linux-linaro-3.0 on both HDMI and DVI.

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[Bug 588638] Re: console colormap is wrong when using 32bit framebuffer

2011-08-30 Thread Ricardo Salveti
** Changed in: linaro-ubuntu
Milestone: 11.08 => 11.09

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[Bug 588638] Re: console colormap is wrong when using 32bit framebuffer

2011-08-23 Thread Ricardo Salveti
But can also confirm that this is not an issue when using the DVI driver
with the same kernel posted at #10.

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[Bug 588638] Re: console colormap is wrong when using 32bit framebuffer

2011-08-23 Thread Ricardo Salveti
Still an issue with linux-image-3.0.0-1402-linaro-lt-omap
3.0.0-1402.3~ppa~natty.

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[Bug 588638] Re: console colormap is wrong when using 32bit framebuffer

2011-08-09 Thread Ricardo Salveti
** Changed in: linaro-ubuntu
Milestone: 11.07 => 11.08

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[Bug 588638] Re: console colormap is wrong when using 32bit framebuffer

2011-07-27 Thread Ricardo Salveti
** Changed in: linaro-ubuntu
Milestone: None => 11.07

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[Bug 588638] Re: console colormap is wrong when using 32bit framebuffer

2011-07-24 Thread Ricardo Salveti
With linux-image-3.0.0-1401-linaro-lt-omap 3.0.0-1401.2~natty the
console is bluish again.

** Also affects: linaro-ubuntu
   Importance: Undecided
   Status: New

** Changed in: linaro-ubuntu
   Importance: Undecided => Low

** Changed in: linaro-ubuntu
   Status: New => Confirmed

** Changed in: linaro-ubuntu
 Assignee: (unassigned) => John Rigby (jcrigby)

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  console colormap is wrong when using 32bit framebuffer

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[Bug 588638] Re: console colormap is wrong when using 32bit framebuffer

2011-05-20 Thread Marcin Juszkiewicz
with linux-image-2.6.38-1003-linaro-omap_2.6.38-1003.4~ppa2_armel.deb
kernel I have proper colours on framebuffer

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[Bug 588638] Re: console colormap is wrong when using 32bit framebuffer

2011-03-04 Thread John Rigby
Now that we have graphics with omap4 we have blue text just like the
ubuntu ti-omap4 kernel.

** Also affects: linux-linaro-omap (Ubuntu)
   Importance: Undecided
   Status: New

** Changed in: linux-linaro-omap (Ubuntu)
   Status: New => Confirmed

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[Bug 588638] Re: console colormap is wrong when using 32bit framebuffer

2011-02-15 Thread Steve Langasek
duplicate filed 2010-11-25 reports the same issue; marking as confirmed
again.

** Changed in: linux-ti-omap (Ubuntu)
   Status: Incomplete => Confirmed

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[Bug 588638] Re: console colormap is wrong when using 32bit framebuffer

2010-10-06 Thread Lee Jones
Are there any more updates on this issue?

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[Bug 588638] Re: console colormap is wrong when using 32bit framebuffer

2010-09-30 Thread Jamie Bennett
** Tags added: omap3

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[Bug 588638] Re: console colormap is wrong when using 32bit framebuffer

2010-06-24 Thread Zygmunt Krynicki
AFAIR 24bit mode worked correctly.

I didn't test this for some time as I'm running headless but if you want
I can have a look early next week (absent tomorrow, sorry)

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[Bug 588638] Re: console colormap is wrong when using 32bit framebuffer

2010-06-24 Thread Bryan Wu
Zygmunt,

Is there any update about this issue?

-Bryan

** Changed in: linux-ti-omap (Ubuntu)
   Importance: Undecided => Medium

** Changed in: linux-ti-omap (Ubuntu)
   Status: New => Incomplete

** Changed in: linux-ti-omap (Ubuntu)
 Assignee: (unassigned) => Bryan Wu (cooloney)

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[Bug 588638] Re: console colormap is wrong when using 32bit framebuffer

2010-06-02 Thread Robert Nelson
Off hand, i don't remember if this is a limitation of the Omap3, but the
blue terminal background has always existed with dss2 since the
2.6.28ish days for me.  (Most people run 16bit mode for faster drawing,
it takes more bandwidth for 32bit mode)

Give 24 bit mode a try: omapfb.mode=dvi:1280x720mr...@60

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[Bug 588638] Re: console colormap is wrong when using 32bit framebuffer

2010-06-02 Thread Zygmunt Krynicki
** Tags added: armel

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[Bug 588638] Re: console colormap is wrong when using 32bit framebuffer

2010-06-02 Thread Zygmunt Krynicki

** Attachment added: "Photo of blue-tinted linux console"
   http://launchpadlibrarian.net/49546031/zdj%C4%99cie2.jpg

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