[Bug 730925] Re: volume goes to zero when using some players like banshee, rhythmbox

2011-03-24 Thread VinDSL
I've been following this bug, for a while.

I thought I should comment:  As of tonight (latest updates) this bug no
longer affects me.

Good work, detectives!

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  volume goes to zero when using some players like banshee, rhythmbox

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[Bug 730925] Re: volume goes to zero when using some players like banshee, rhythmbox

2011-03-23 Thread Ted Gould
** Changed in: dbusmenu
Milestone: None => 0.4.0

** Changed in: dbusmenu
   Status: Fix Committed => Fix Released

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[Bug 730925] Re: volume goes to zero when using some players like banshee, rhythmbox

2011-03-23 Thread Launchpad Bug Tracker
This bug was fixed in the package indicator-sound - 0.6.5-0ubuntu1

---
indicator-sound (0.6.5-0ubuntu1) natty; urgency=low

  * New upstream release.
- Media player should be automatically started up when play button is
  pressed (LP: #714750)
- volume goes to zero when using some players like banshee or
  rhythmbox (LP: #730925)
- handle banshee id change (LP: #737447)
- filter out video playlists (LP: #739273)
 -- Ken VanDineWed, 23 Mar 2011 12:03:02 -0400

** Changed in: indicator-sound (Ubuntu Natty)
   Status: In Progress => Fix Released

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[Bug 730925] Re: volume goes to zero when using some players like banshee, rhythmbox

2011-03-23 Thread Launchpad Bug Tracker
** Branch linked: lp:ubuntu/lucid/indicator-sound

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  volume goes to zero when using some players like banshee, rhythmbox

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[Bug 730925] Re: volume goes to zero when using some players like banshee, rhythmbox

2011-03-23 Thread Conor Curran
** Changed in: indicator-sound
   Status: Fix Committed => Fix Released

** Changed in: unity-foundations
   Status: Fix Committed => Fix Released

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[Bug 730925] Re: volume goes to zero when using some players like banshee, rhythmbox

2011-03-23 Thread Ted Gould
** Changed in: dbusmenu
   Status: In Progress => Fix Committed

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  volume goes to zero when using some players like banshee, rhythmbox

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[Bug 730925] Re: volume goes to zero when using some players like banshee, rhythmbox

2011-03-23 Thread Conor Curran
** Changed in: indicator-sound
   Status: In Progress => Fix Committed

** Changed in: unity-foundations
   Status: In Progress => Fix Committed

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  volume goes to zero when using some players like banshee, rhythmbox

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[Bug 730925] Re: volume goes to zero when using some players like banshee, rhythmbox

2011-03-22 Thread José Lou Chang
Never mind. Pardon me.

I restarted X server, and the problem still persisted.

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[Bug 730925] Re: volume goes to zero when using some players like banshee, rhythmbox

2011-03-22 Thread José Lou Chang
It seems that I was able to fix this in my computer by accident. (unless
there was an update that fixed this) Executing banshee no longer lowers
the volume.

What I did:

1) Turn on the volume (level up)
2) Open Banshee from the Sound Menu
3) Play with the sound menu (by changing the volume, but do not change it to 
zero) WHILE banshee is still loading.
4) **Banshee loads without changing the volume to zero.**
5) Close banshee.
6) Open Banshee again and verify.
**Sound volume should be as you set**

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[Bug 730925] Re: volume goes to zero when using some players like banshee, rhythmbox

2011-03-22 Thread Ted Gould
** Changed in: dbusmenu
   Status: Triaged => In Progress

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[Bug 730925] Re: volume goes to zero when using some players like banshee, rhythmbox

2011-03-22 Thread Launchpad Bug Tracker
** Branch linked: lp:~ted/dbusmenu/lp730925

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[Bug 730925] Re: volume goes to zero when using some players like banshee, rhythmbox

2011-03-22 Thread Conor Curran
Okay here is more helpful backtrace captured at the moment I get a
property update for the volume key which is not of the expected gdouble
type but instead NULL.


Breakpoint 1, volume_widget_property_update (item=0x98c26a8, 
property=0x990fdb0 "x-canonical-ido-volume-level", value=0x0, 
userdata=0x9a003a0)
at volume-widget.c:137
137   g_debug ("where are you coming from");
(gdb) bt
#0  volume_widget_property_update (item=0x98c26a8, property=0x990fdb0 
"x-canonical-ido-volume-level", 
value=0x0, userdata=0x9a003a0) at volume-widget.c:137
#1  0x02eb620f in _dbusmenu_menuitem_marshal_VOID__STRING_VARIANT 
(closure=0x99fdd78, 
return_value=0x0, n_param_values=3, param_values=0x9c5f908, 
invocation_hint=0xbf947060, 
marshal_data=0x0) at ../../libdbusmenu-glib/menuitem-marshal.c:83
#2  0x007b0372 in g_closure_invoke (closure=0x99fdd78, return_value=0x0, 
n_param_values=3, 
param_values=0x9c5f908, invocation_hint=0xbf947060)
at /build/buildd/glib2.0-2.28.4/./gobject/gclosure.c:767
#3  0x007c3048 in signal_emit_unlocked_R (node=0x99ac6c8, detail=0, 
instance=0x98c26a8, 
emission_return=0x0, instance_and_params=0x9c5f908)
at /build/buildd/glib2.0-2.28.4/./gobject/gsignal.c:3252
#4  0x007cbb29 in g_signal_emit_valist (instance=0x98c26a8, signal_id=225, 
detail=0, 
var_args=0xbf947224 "\001") at 
/build/buildd/glib2.0-2.28.4/./gobject/gsignal.c:2983
#5  0x007cbcc2 in g_signal_emit (instance=0x98c26a8, signal_id=225, detail=0)
at /build/buildd/glib2.0-2.28.4/./gobject/gsignal.c:3040
#6  0x02eb441b in dbusmenu_menuitem_property_set_variant (mi=0x98c26a8, 
property=0x99eb830 "x-canonical-ido-volume-level", value=)
at ../../libdbusmenu-glib/menuitem.c:1239
#7  0x02eb5110 in dbusmenu_menuitem_property_remove (mi=0x98c26a8, 
property=0x99eb830 "x-canonical-ido-volume-level") at 
../../libdbusmenu-glib/menuitem.c:1400
#8  0x02ebbb6a in menuitem_get_properties_replace_cb (properties=0x9b63b00, 
error=0x0, data=0x98c26a8)
at ../../libdbusmenu-glib/client.c:1375
#9  0x02ebb693 in get_properties_callback (obj=0x99b99a8, res=0x9a74608, 
user_data=0xb4955100)
at ../../libdbusmenu-glib/client.c:626
#10 0x00678cbf in g_simple_async_result_complete (simple=0x9a74608)
---Type  to continue, or q  to quit---
at /build/buildd/glib2.0-2.28.4/./gio/gsimpleasyncresult.c:747
#11 0x006cecc1 in reply_cb (connection=0x98b1010, res=0x9ac7918, 
user_data=0x9a74608)
at /build/buildd/glib2.0-2.28.4/./gio/gdbusproxy.c:2158
#12 0x00678cbf in g_simple_async_result_complete (simple=0x9ac7918)
at /build/buildd/glib2.0-2.28.4/./gio/gsimpleasyncresult.c:747
#13 0x006c3d03 in g_dbus_connection_call_done (source=0x98b1010, 
result=0x9a66f50, 
user_data=0x9c22d30) at 
/build/buildd/glib2.0-2.28.4/./gio/gdbusconnection.c:4998
#14 0x00678cbf in g_simple_async_result_complete (simple=0x9a66f50)
at /build/buildd/glib2.0-2.28.4/./gio/gsimpleasyncresult.c:747
#15 0x00678ddd in complete_in_idle_cb (data=0x9a66f50)
at /build/buildd/glib2.0-2.28.4/./gio/gsimpleasyncresult.c:757
#16 0x00a66311 in g_idle_dispatch (source=0x9ca9388, callback=0x678dc0 
, 
user_data=0x9a66f50) at /build/buildd/glib2.0-2.28.4/./glib/gmain.c:4545
#17 0x00a6aaa8 in g_main_dispatch (context=0x98551c8)
at /build/buildd/glib2.0-2.28.4/./glib/gmain.c:2440
#18 g_main_context_dispatch (context=0x98551c8) at 
/build/buildd/glib2.0-2.28.4/./glib/gmain.c:3013
#19 0x00a6b270 in g_main_context_iterate (context=0x98551c8, block=10991648, 
dispatch=1, 
self=) at 
/build/buildd/glib2.0-2.28.4/./glib/gmain.c:3091
#20 0x00a6b92b in g_main_loop_run (loop=0x99ca5c0) at 
/build/buildd/glib2.0-2.28.4/./glib/gmain.c:3299
#21 0x00242b99 in gtk_main () from /usr/lib/libgtk-x11-2.0.so.0
#22 0x0804d426 in main ()


** Also affects: dbusmenu
   Importance: Undecided
   Status: New

** Changed in: dbusmenu
   Status: New => Triaged

** Changed in: dbusmenu
 Assignee: (unassigned) => Conor Curran (cjcurran)

** Changed in: dbusmenu
 Assignee: Conor Curran (cjcurran) => Ted Gould (ted)

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Title:
  volume goes to zero when using some players like banshee, rhythmbox

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[Bug 730925] Re: volume goes to zero when using some players like banshee, rhythmbox

2011-03-21 Thread Conor Curran
** Branch linked: lp:~cjcurran/indicator-sound/rogue-mute

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[Bug 730925] Re: volume goes to zero when using some players like banshee, rhythmbox

2011-03-21 Thread Conor Curran
I have spent sometime debugging this.
It seems that there is a mysterious property update received on both slider 
items when players are added to the menu or more particularly when the player's 
playlist item is made visible.

I found that by breaking on the property update callback on the volume
widget a sequence of updates are received for each property of that item
(including type etc.) when the playlist item is 'turned on'.

Here is the back trace of the culprit that sets the system volume to 0.

#0  volume_widget_property_update (item=0x943e6a8, 
property=0x969bc00 "x-canonical-ido-volume-level", value=0x0, 
userdata=0x9670460) at volume-widget.c:131
#1  0x03f9d20f in ?? () from /usr/lib/libdbusmenu-glib.so.3
#2  0x00d8b372 in g_closure_invoke (closure=0xaa7399f8, return_value=0x0, 
n_param_values=3, param_values=0x939fe88, invocation_hint=0xbfd51c90)
at /build/buildd/glib2.0-2.28.3/./gobject/gclosure.c:767
#3  0x00d9e048 in signal_emit_unlocked_R (node=0x94f3738, detail=0, 
instance=0x943e6a8, emission_return=0x0, instance_and_params=0x939fe88)
at /build/buildd/glib2.0-2.28.3/./gobject/gsignal.c:3252
#4  0x00da6b29 in g_signal_emit_valist (instance=0x943e6a8, signal_id=223, 
detail=0, var_args=0xbfd51e54 "\001")
at /build/buildd/glib2.0-2.28.3/./gobject/gsignal.c:2983
#5  0x00da6cc2 in g_signal_emit (instance=0x943e6a8, signal_id=223, detail=0)
at /build/buildd/glib2.0-2.28.3/./gobject/gsignal.c:3040
#6  0x03f9b41b in dbusmenu_menuitem_property_set_variant ()
   from /usr/lib/libdbusmenu-glib.so.3
#7  0x03f9c110 in dbusmenu_menuitem_property_remove ()
   from /usr/lib/libdbusmenu-glib.so.3
#8  0x03fa2b6a in ?? () from /usr/lib/libdbusmenu-glib.so.3
#9  0x03fa2693 in ?? () from /usr/lib/libdbusmenu-glib.so.3
#10 0x005accbf in g_simple_async_result_complete (simple=0x9720820)
at /build/buildd/glib2.0-2.28.3/./gio/gsimpleasyncresult.c:747
#11 0x00602cc1 in reply_cb (connection=0x93fe010, res=0x9720858, 
user_data=0x9720820)
at /build/buildd/glib2.0-2.28.3/./gio/gdbusproxy.c:2158
#12 0x005accbf in g_simple_async_result_complete (simple=0x9720858)
at /build/buildd/glib2.0-2.28.3/./gio/gsimpleasyncresult.c:747
#13 0x005f7d03 in g_dbus_connection_call_done (source=0x93fe010, 
result=0x9720890, user_data=0x9720d30)
at /build/buildd/glib2.0-2.28.3/./gio/gdbusconnection.c:4998
#14 0x005accbf in g_simple_async_result_complete (simple=0x9720890)
at /build/buildd/glib2.0-2.28.3/./gio/gsimpleasyncresult.c:747
#15 0x005acddd in complete_in_idle_cb (data=0x9720890)
at /build/buildd/glib2.0-2.28.3/./gio/gsimpleasyncresult.c:757
#16 0x00c2a311 in g_idle_dispatch (source=0xaa7b4900, 
callback=0x5acdc0 , user_data=0x9720890)
at /build/buildd/glib2.0-2.28.3/./glib/gmain.c:4545
#17 0x00c2eaa8 in g_main_dispatch (context=0x93a21c0)
at /build/buildd/glib2.0-2.28.3/./glib/gmain.c:2440
#18 g_main_context_dispatch (context=0x93a21c0)
at /build/buildd/glib2.0-2.28.3/./glib/gmain.c:3013
#19 0x00c2f270 in g_main_context_iterate (context=0x93a21c0, block=12843040, 
dispatch=1, self=)
at /build/buildd/glib2.0-2.28.3/./glib/gmain.c:3091
#20 0x00c2f92b in g_main_loop_run (loop=0x9505e08)

No. 7 catches my attention.
>>dbusmenu_menuitem_property_remove () from /usr/lib/libdbusmenu-glib.so.3

I have found that  through my ordinary trace on that same property
update callback, updates for custom properties (like volume level and
mute status) are not of the type that I pack them in on the other side
of the bus.

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Title:
  volume goes to zero when using some players like banshee, rhythmbox

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[Bug 730925] Re: volume goes to zero when using some players like banshee, rhythmbox

2011-03-21 Thread Brian Murray
** Changed in: indicator-sound (Ubuntu)
   Importance: Undecided => High

** Changed in: indicator-sound (Ubuntu)
   Status: Fix Released => In Progress

** Changed in: indicator-sound (Ubuntu)
Milestone: None => ubuntu-11.04-beta-1

** Also affects: indicator-sound (Ubuntu Natty)
   Importance: High
   Status: In Progress

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[Bug 730925] Re: volume goes to zero when using some players like banshee, rhythmbox

2011-03-21 Thread Conor Curran
** Changed in: indicator-sound
   Status: Triaged => In Progress

** Changed in: unity-foundations
   Status: Triaged => In Progress

** Changed in: indicator-sound
   Importance: Medium => High

** Changed in: unity-foundations
   Importance: Medium => High

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[Bug 730925] Re: volume goes to zero when using some players like banshee, rhythmbox

2011-03-21 Thread Conor Curran
Well spotted, that would make sense. Something about making the playlist 
menuitems visible / unvisisible. Thank you for the extra info, very useful.
Conor

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[Bug 730925] Re: volume goes to zero when using some players like banshee, rhythmbox

2011-03-20 Thread José Lou Chang
incidentally, I've noticed that the the volumes goes to zero when adding a new 
playlist in Bashee.
Steps to reproduce:

1) Open Banshee
(Sounds goes to zero)
2) Increment the volume
3) Add a new Playlist by righting clicking at "MUSIC" and then "New Playlist"
(Sound goes to zero)

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[Bug 730925] Re: volume goes to zero when using some players like banshee, rhythmbox

2011-03-18 Thread Conor Curran
To clarify, if I don't try to dynamically add a playlists menuitem then
no rogue event are received. Going to trawl back through the sequence of
events after adding the playlists menuitem ...

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[Bug 730925] Re: volume goes to zero when using some players like banshee, rhythmbox

2011-03-18 Thread Conor Curran
I think I have found what is causing this, it looks like when I try to
dynamically add a new menuitem to the dbusmenu it results in a handle
event event to occur on any custom dbusmenuitem which has a slider (i.e.
the volume slider and voip slider), before I fixed this by filtering out
any values that were not of type double but now it seems the rogue event
is ending 0.0 doubles which of course will set the respective sink or
source to 0. If you open G-V-C at the same time while starting either
player it can be seen that both the input and output sliders go to 0.

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[Bug 730925] Re: volume goes to zero when using some players like banshee, rhythmbox

2011-03-18 Thread Conor Curran
Sorry reintroduced this regression in 0.6.4 when i was refactoring
somehow. Will fix in 0.6.5

** Changed in: indicator-sound
   Status: Fix Released => Triaged

** Changed in: indicator-sound
Milestone: 0.6.3 => 0.6.5

** Changed in: unity-foundations
Milestone: None => unity-3.6.8

** Changed in: unity-foundations
   Importance: Undecided => Medium

** Changed in: unity-foundations
 Assignee: (unassigned) => Conor Curran (cjcurran)

** Changed in: unity-foundations
   Status: Fix Released => Triaged

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[Bug 730925] Re: volume goes to zero when using some players like banshee, rhythmbox

2011-03-17 Thread levu
~3 days ago i tested it and it was ok, it worked...

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[Bug 730925] Re: volume goes to zero when using some players like banshee, rhythmbox

2011-03-17 Thread Doug McMahon
meant install  tomorrow w/ 03/18 iso

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[Bug 730925] Re: volume goes to zero when using some players like banshee, rhythmbox

2011-03-17 Thread Doug McMahon
Well it seems to have returned - can't say when other than was ok after the 
upgrades on 03/11
Seen on a 2 day old install, fully updated and on a one week old install, fully 
updated except I reverted nux and unity to previous to test something (3.6.4 
unity, appropriate nux

Am planning a fresh install tomorrow  with 03/1 iso, if still there will
re mark this as new...

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Title:
  volume goes to zero when using some players like banshee, rhythmbox

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[Bug 730925] Re: volume goes to zero when using some players like banshee, rhythmbox

2011-03-11 Thread Conor Curran
** Changed in: indicator-sound
   Status: Fix Committed => Fix Released

** Changed in: unity-foundations
   Status: New => Fix Released

** Changed in: indicator-sound (Ubuntu)
   Status: Confirmed => Fix Released

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Title:
  volume goes to zero when using some players like banshee, rhythmbox

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[Bug 730925] Re: volume goes to zero when using some players like banshee, rhythmbox

2011-03-11 Thread Conor Curran
** Changed in: indicator-sound
   Status: In Progress => Fix Committed

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Title:
  volume goes to zero when using some players like banshee, rhythmbox

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[Bug 730925] Re: volume goes to zero when using some players like banshee, rhythmbox

2011-03-10 Thread Conor Curran
** Branch linked: lp:~cjcurran/indicator-sound/protect-against-rogue-
property-updates-volume-slider

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Title:
  volume goes to zero when using some players like banshee, rhythmbox

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[Bug 730925] Re: volume goes to zero when using some players like banshee, rhythmbox

2011-03-10 Thread Conor Curran
** Changed in: indicator-sound
   Status: Confirmed => In Progress

** Changed in: indicator-sound
Milestone: None => 0.6.3

** Changed in: indicator-sound
   Importance: Undecided => Medium

** Also affects: unity-foundations
   Importance: Undecided
   Status: New

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Title:
  volume goes to zero when using some players like banshee, rhythmbox

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[Bug 730925] Re: volume goes to zero when using some players like banshee, rhythmbox

2011-03-08 Thread Conor Curran
** Changed in: indicator-sound (Ubuntu)
   Status: New => Confirmed

** Also affects: indicator-sound
   Importance: Undecided
   Status: New

** Changed in: indicator-sound
   Status: New => Confirmed

** Changed in: indicator-sound
 Assignee: (unassigned) => Conor Curran (cjcurran)

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Title:
  volume goes to zero when using some players like banshee, rhythmbox

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[Bug 730925] Re: volume goes to zero when using some players like banshee, rhythmbox

2011-03-07 Thread Doug McMahon
note that if indicator-sound is reverted back 1 or 2 versions the same
behavior still  occurs

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Title:
  volume goes to zero when using some players like banshee, rhythmbox

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[Bug 730925] Re: volume goes to zero when using some players like banshee, rhythmbox

2011-03-07 Thread Doug McMahon
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Title:
  volume goes to zero when using some players like banshee, rhythmbox

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