Re: [Pkg-games-ubuntu] [Bug 743265] Re: when using unity, the cities menu is not shown

2011-07-16 Thread KarlGoetz
On Sat, 16 Jul 2011 13:55:39 -
Jacob Nevins <743...@bugs.launchpad.net> wrote:

> (BTW, can someone with privileges rename this bug to "when using
> unity, the diplomacy and cities menus are not shown", so that it's
> easier to find? The lack of diplomacy is by far the most severe
> consequence of this bug, I think.)
> 

*waves magic wand*
all done :)
kk

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Re: [Pkg-games-ubuntu] [Bug 743265] Re: when using unity, the cities menu is not shown

2011-07-16 Thread KarlGoetz
On Sat, 16 Jul 2011 13:55:33 -
Jacob Nevins <743...@bugs.launchpad.net> wrote:

> @Karl:
> > Are you after a fix for the released ubuntus?
> 
> If it's possible to get it in as an SRU, that would be ideal. It is a
> "severe regression from the previous release of Ubuntu" (severe for
> Freeciv, not for the whole system). It affects "an application rather
> than critical infrastructure packages", although it's less clear that
> the patch will be "obviously safe".

I expect we could make it safe enough, but i'll have to find out from
someone in ubuntu who can be authoritive :)

> As upstream, I'd love to not have to keep pointing people at this bug
> and the workaround (and get bad reviews in Software Centre because of
> it).

I can understand that.

> It's most critical for Natty, where Unity is the default on the
> desktop. On Maverick I think it only affects the netbook edition by
> default (but we know people play Freeciv on netbooks). Fortunately,
> the workaround should be version-agnostic.

ok. so we might need up to 3 versions patched specially for ubuntu in
that case.

> However, if an SRU isn't possible, at a minimum, I think we should
> plan to get the workaround in Oneiric, in case we haven't worked out
> a proper fix by then. (Assuming it's not already too late to get a
> new version in Oneiric!)

I expect we could get in a patch/wrapper still.

> > We have 2.2.5 packaged in git, but I was holding off on 2.3 for a
> > new
> upload (don't know if this is a sane idea or not tbh).
> 
> Not sure. We're hoping 2.3.0 will go gold RSN (RC1 this weekend), but
> we've thought that before ;) It mainly depends when the window closes
> for Oneiric, I think.

Debian import freeze has passed, so i suspect it would be harder to go
up a full new version at this stage.

https://wiki.ubuntu.com/OneiricReleaseSchedule

> If 2.3.0 slips, I recommend you go to 2.2.7 (not yet released, also
> due RSN, but with higher confidence). I wouldn't bother with 2.2.6;
> while it has valuable fixes, it also has an embarrassing regression.
> (As does 2.2.5, actually.)

guess we dodged a bullet by not releasing 2.2.5 then (I didn't know
2.2.6 was out yet, i rely on the /topic and people of #freeciv on
freenode for that sort of news).

> > we would have to replace the freeciv binary with a wrapper script,
> > or force people to use a .desktop file
> 
> I think the .desktop fix would catch >90% of users, but a wrapper
> script would be better, obviously.

We could include a wrapper going forward, but how long would it be used
for? I hope these UI regressions are nailed down pretty quick. Either
way, i'll write one up later (it should be trivial) and attach it here.

> > (i assume these can export environment pre launch).
> 
> Should be able to change "Exec=freeciv-gtk2" to "Exec=env
> UBUNTU_MENUPROXY= freeciv-gtk", or something like that, I'd expect.
> (Warning: completely unchecked.)

Validates ok, don't have ubuntu installed anyware to test yet.
$ desktop-file-validate z.freeciv.desktop
$ grep Exec $_ Exec=env
UBUNTU_MENUPROXY=freeciv-gtk2

> > Additionally, does anyone know if SDL and XAW3D clients are
> > affected,
> or if its just GTK?
> 
> I wouldn't expect SDL to be affected, since it draws its own widgets
> with custom code, and appmenu won't be able to hook into it. Don't
> know about Xaw, and can't conveniently check right now (but I
> wouldn't hold up a Gtk patch for lack of an Xaw patch, personally).

Thats what I was thinking too, but if i remember i'll test it in a VM
later (assuming the vm installs ok ;))
kk

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[Bug 743265] Re: when using unity, the cities menu is not shown

2011-07-16 Thread Jacob Nevins
(BTW, can someone with privileges rename this bug to "when using unity,
the diplomacy and cities menus are not shown", so that it's easier to
find? The lack of diplomacy is by far the most severe consequence of
this bug, I think.)

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[Bug 743265] Re: when using unity, the cities menu is not shown

2011-07-16 Thread Jacob Nevins
@Karl:
> Are you after a fix for the released ubuntus?

If it's possible to get it in as an SRU, that would be ideal. It is a
"severe regression from the previous release of Ubuntu" (severe for
Freeciv, not for the whole system). It affects "an application rather
than critical infrastructure packages", although it's less clear that
the patch will be "obviously safe".

As upstream, I'd love to not have to keep pointing people at this bug
and the workaround (and get bad reviews in Software Centre because of
it).

It's most critical for Natty, where Unity is the default on the desktop.
On Maverick I think it only affects the netbook edition by default (but
we know people play Freeciv on netbooks). Fortunately, the workaround
should be version-agnostic.

However, if an SRU isn't possible, at a minimum, I think we should plan
to get the workaround in Oneiric, in case we haven't worked out a proper
fix by then. (Assuming it's not already too late to get a new version in
Oneiric!)

> We have 2.2.5 packaged in git, but I was holding off on 2.3 for a new
upload (don't know if this is a sane idea or not tbh).

Not sure. We're hoping 2.3.0 will go gold RSN (RC1 this weekend), but
we've thought that before ;) It mainly depends when the window closes
for Oneiric, I think.

If 2.3.0 slips, I recommend you go to 2.2.7 (not yet released, also due
RSN, but with higher confidence). I wouldn't bother with 2.2.6; while it
has valuable fixes, it also has an embarrassing regression. (As does
2.2.5, actually.)

> we would have to replace the freeciv binary with a wrapper script, or
force people to use a .desktop file

I think the .desktop fix would catch >90% of users, but a wrapper script
would be better, obviously.

> (i assume these can export environment pre launch).

Should be able to change "Exec=freeciv-gtk2" to "Exec=env
UBUNTU_MENUPROXY= freeciv-gtk", or something like that, I'd expect.
(Warning: completely unchecked.)

> Additionally, does anyone know if SDL and XAW3D clients are affected,
or if its just GTK?

I wouldn't expect SDL to be affected, since it draws its own widgets
with custom code, and appmenu won't be able to hook into it. Don't know
about Xaw, and can't conveniently check right now (but I wouldn't hold
up a Gtk patch for lack of an Xaw patch, personally).

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[Bug 743265] Re: when using unity, the cities menu is not shown

2011-07-16 Thread KarlGoetz
Hi jacob,
Are you after a fix for the released ubuntus?

I can't see a way through launchpad to link this, so i'll do it here:

Freeciv versions affected:

http://packages.ubuntu.com/maverick/freeciv-client-gtk -> 2.2.1
http://packages.ubuntu.com/natty/freeciv-client-gtk -> 2.2.4
http://packages.ubuntu.com/oneiric/freeciv-client-gtk -> 2.2.4 (presumably 
affected, i've not tested)
We have 2.2.5 packaged in git, but I was holding off on 2.3 for a new upload 
(don't know if this is a sane idea or not tbh).

we can do up a patch and get it added to the ubuntu packages, but i dont
think it'll be a trivial fix. we would have to replace the freeciv
binary with a wrapper script, or force people to use a .desktop file (i
assume these can export environment pre launch).

Additionally, does anyone know if SDL and XAW3D clients are affected, or
if its just GTK?

thanks,
kk

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[Bug 743265] Re: when using unity, the cities menu is not shown

2011-07-15 Thread Ted Gould
** Package changed: libdbusmenu (Ubuntu) => appmenu-gtk (Ubuntu)

** Project changed: dbusmenu => appmenu-gtk

** Changed in: appmenu-gtk
   Status: New => Triaged

** Changed in: appmenu-gtk (Ubuntu)
   Status: New => Triaged

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[Bug 743265] Re: when using unity, the cities menu is not shown

2011-07-15 Thread Jacob Nevins
@Michael: thanks. If you need to know anything about Freeciv's
peculiarities, let me know.

In the meantime, can the package maintainer get the "UBUNTU_MENUPROXY=
freeciv" workaround or similar into the package? We're still getting
reports from frustrated Ubuntu users who can't do diplomacy.

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[Bug 743265] Re: when using unity, the cities menu is not shown

2011-07-05 Thread Michael Terry
Jacob, you're analysis in comment #10 is accurate.  Your comments about
"ubuntu-local" in comment #11 is what I was going to suggest as a
workaround, but it's interesting that it didn't quite work as you
expected.

I'm going to be looking into this too.  I have a bit of experience with
the guts of libdbusmenu and friends.  Maybe I can see why ubuntu-local
isn't doing what you expect.

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[Bug 743265] Re: when using unity, the cities menu is not shown

2011-07-04 Thread Sebastien Bacher
** Package changed: indicator-appmenu (Ubuntu) => libdbusmenu (Ubuntu)

** Changed in: libdbusmenu (Ubuntu)
   Importance: Undecided => High

** Changed in: libdbusmenu (Ubuntu)
 Assignee: (unassigned) => Canonical Desktop Experience Team 
(canonical-dx-team)

** Project changed: indicator-appmenu => dbusmenu

** Changed in: dbusmenu
   Importance: Undecided => High

** Changed in: dbusmenu
 Assignee: (unassigned) => Canonical Desktop Experience Team 
(canonical-dx-team)

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[Bug 743265] Re: when using unity, the cities menu is not shown

2011-07-03 Thread Jacob Nevins
A little more progress, but still not there yet.

A piece of the jigsaw I was missing was Ubuntu's modifications to the
Gtk library itself, "043_ubuntu_menu_proxy.patch". Diff:
http://bazaar.launchpad.net/~ubuntu-
branches/ubuntu/oneiric/gtk+2.0/oneiric/view/head:/debian/patches/043_ubuntu_menu_proxy.patch

Reading that reveals that GtkMenuBar now has an "ubuntu-local" property.
If I set that:

  menubar = gtk_menu_bar_new();
  g_object_set(GTK_WIDGET(menubar), "ubuntu-local", 1, NULL);

-- then the menu bar is visible. Success, I thought. However, when I
click on certain menus, the menu appears but the menubar disappears,
never to return. Other menus on the same menubar are fine.

I tried this with the Nations and Cities report menubars (plrdlg.c and 
cityrep.c respectively).
On the Nations report, the Diplomacy/Intelligence/Display menus were fine, but 
the AI menu was bad.
On the Cities report, only the Display menu was fine; all of the 
Production/Governor/Sell/Select menus were bad.

I'm guessing the badness is something to do with menus that are
dynamically constructed somehow (the "ok" menus have relatively static
content).

In the above diff, there seems to be something going on with an "ubuntu-
local" property of GtkMenuShell as well as GtkMenuBar, but I haven't
worked out whether that's something I can/should be putting to use. It
looks kind of like internal plumbing, since it's set internally.

In other news, I posted to ayatana-dev[*] about this issue a few days
ago, but got no useful feedback yet.

[*] https://lists.launchpad.net/ayatana/msg06176.html

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[Bug 743265] Re: when using unity, the cities menu is not shown

2011-06-25 Thread Jacob Nevins
I ran Natty (11.04) off a LiveCD with Unity and experimented with the
packaged Freeciv (2.2.4).

It's not as bad as my experience with Maverick in comment #9. The main
game menu bar was always accessible in the appmenu area, regardless of
whether I had one of the other tabs with menubars open or not. (Note
that the menu bar doesn't show until you mouse over it's area or press
F10 -- it doesn't seem very discoverable -- but that seems to be by
design and other apps behave the same.) Otherwise the experience was the
same as reported by Xavier Bassery. Unlike Maverick, the non-main
menubars never appeared in the

I've been advised that the appmenu implementation changed significantly
between Maverick and Natty, so I'm going to ignore the Maverick
behaviour for now and focus on Natty.

Still, it's sufficient to make the game unplayable. The following are items 
I've noticed that are not accessible in Unity:
* Main window, Nations tab: Diplomacy/Intelligence/Display/AI menubar.
** This is particularly serious, as this Diplomacy menu is the only way to 
initiate and break treaties with other nations.
** Various new users have complained to us (upstream) and in forums that they 
can't work out how to do diplomacy with other nations. I saw such a complaint 
in the Ubuntu Software Center reviews when I was doing this test. I wonder if 
this Ubuntu-specific issue is the root cause of these reports?
* Diplomacy dialog, "Add Clause..." buttons.
** You can see this despite the previous issue, when other nations (such as AI) 
initiate diplomacy with you.
* Main window, Cities tab: Production/Governor/Sell/Select/Display.
* City dialog, Production tab: "Add Global Worklist".

Trying to diagnose the issue:

My understanding of this app-menu-hiding-thing is that there are three 
important components (correct me if wrong):
* appmenu-gtk, which hooks into individual Gtk applications (via the 
environment variable UBUNTU_MENUPROXY=libappmenu.so), finds out what menubars 
exist, and suppresses their display in the local application;
* indicator-appmenu, which is the global widget that lives on the top of the 
desktop and displays the menu instead;
* dbusmenu, which is the conduit for information about the menus; appmenu-gtk 
(and other proxies) write to it, indicator-appmenu reads from it.

I'm not finding a lot of documentation of all this infrastructure,
however (grumble). I've been pointed to a few morsels of information
about debugging this stuff at
https://wiki.ubuntu.com/DesktopExperienceTeam/ApplicationMenu .

I tried the "dbusmenu-dumper" diagnostic step described there. But the
JSON output only ever contained items from Freeciv's main game menu,
regardless of whether secondary menubars were trying to be displayed.
(I've got a copy if it's of interest.) I'm not sure what this is telling
me, but what I see in the file seems to correspond to what indicator-
appmenu is displaying, and doesn't give me any clues as to the
whereabouts of my missing menubars, so it doesn't seem very interesting.

Other diagnostics:
* "UBUNTU_MENUPROXY= freeciv" behaves as per comment #7, but is a bit of a 
sledgehammer.
* "APPMENU_DISPLAY_BOTH=1 freeciv" behaves as expected for the main menu (two 
menu bars). Interestingly, the secondary menubars are still suppressed by 
default, but as soon as I click on the app's main menu bar, the secondary ones 
magically appear.

The most fruitful avenue of investigation looks to be appmenu-gtk, as it's 
clearly responsible for suppressing the menubars, and the evidence suggests 
that it may be doing so without passing them on to anything else. (If so, that 
would seem like a bug in appmenu-gtk to me!)
* The developer page is https://launchpad.net/appmenu-gtk
* All the action appears to be in 
http://bazaar.launchpad.net/~canonical-dx-team/appmenu-gtk/trunk/view/head:/src/bridge.c

I don't fully understand what's going in in here, but it looks like it's
looking for any widgets matching GTK_IS_MENU_BAR() and GTK_IS_MENU(),
and perhaps ignoring GTK_IS_TEAROFF_MENU_ITEM(). I didn't see any
obvious way in which it was trying to distinguish "main" menu bars from
non-"main" ones (but I could easily have missed something).

There also seems to be a blacklist of hardcoded application names to
ignore -- another sledgehammer, if we need it.

One interesting thing I saw was it looking for a property called a
"ubuntu-no-proxy". Perhaps this would let us override appmenu-gtk's
interest in our secondary menubars? I wasn't sure because I saw words
like "toplevel", so feared this was another sledgehammer. I haven't
experimented with recompiling Freeciv with such a property set on
various strategic widgets yet. (I'd rather not have to litter upstream
source with workarounds for distro peculiarities, but...)

(Help from someone who understands Unity/appmenu would be very welcome
at this point...)

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[Bug 743265] Re: when using unity, the cities menu is not shown

2011-06-23 Thread KarlGoetz
** Bug watch added: gna.org #18260
   http://gna.org/bugs/?18260

** Also affects: freeciv via
   http://gna.org/bugs/?18260
   Importance: Unknown
   Status: Unknown

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[Bug 743265] Re: when using unity, the cities menu is not shown

2011-06-22 Thread Jacob Nevins
** Tags added: app-menu

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[Bug 743265] Re: when using unity, the cities menu is not shown

2011-06-21 Thread Jacob Nevins
I tried this out with a local build of freeciv-gtk2 (2.3.x code) on
Ubuntu 10.10 (netbook edition) running Unity. It's worse than I thought:
the normal in-game menu bar[*] doesn't seem to be accessible in any
circumstances. This makes the game unplayable, IMO.

[*] by which I mean
Game/Edit/View/Select/Unit/Work/Combat/Civilization/Help

(If I bring up the Cities report, then the menubar at the top of the
screen becomes the one that should be embedded in the report --
Production/Governor/etc. Not sure if the original reporter sees this
too?)

I haven't tried newer, all-Unity versions of Ubuntu. Does the menubar-
stealing affect desktop use as well as netbook use? i.e., does this make
Freeciv unplayable on the default install of Ubuntu Natty?

Is there any kind of programmer's reference or other documentation that
will tell us how to make Freeciv's use of menubars compatible with this
environment? Or is it a bug that needs fixing in the Unity stuff?

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[Bug 743265] Re: when using unity, the cities menu is not shown

2011-06-18 Thread Jacob Nevins
This is rather bad! Is there anything Freeciv can do to allow Unity to
steal the "top" menu bar but not the embedded one? (Apart from not using
a menu bar at all, obviously.)

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[Bug 743265] Re: when using unity, the cities menu is not shown

2011-05-21 Thread Ballenato
As a workaround, run Freeciv with AppMenu (global menu) disabled. Type
in the terminal: "UBUNTU_MENUPROXY= freeciv" (no quotes and a whitespace
after '='). So the bug is some kind of incompatibility with AppMenu.

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[Bug 743265] Re: when using unity, the cities menu is not shown

2011-05-10 Thread Sebastien Bacher
** Also affects: indicator-appmenu (Ubuntu)
   Importance: Undecided
   Status: New

** Also affects: indicator-appmenu
   Importance: Undecided
   Status: New

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[Bug 743265] Re: when using unity, the cities menu is not shown

2011-04-25 Thread Xavier Bassery
The source file that creates the widget for the city screen is :
client/gui-gtk-2.0/cityrep.c (function create_city_report_menubar(void) )
The source file for the diplomacy screen is :
client/gui-gtk-2.0/diplodlg.c (function create_diplomacy_dialog(struct player 
*plr0, struct player *plr1) )

In both cases, the widgets are menuitems of a menubar.
But in Unity, application menus are moved to the indicator application menu.
I guess this is the reason why those unusually located menus disappear.

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[Bug 743265] Re: when using unity, the cities menu is not shown

2011-04-25 Thread Xavier Bassery
** Attachment added: "nations screen in unity (unvisible button)"
   
https://bugs.launchpad.net/ubuntu/+source/freeciv/+bug/743265/+attachment/2087758/+files/Screenshot-Freeciv-diplodlg-unity.png

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Title:
  when using unity, the cities menu is not shown

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[Bug 743265] Re: when using unity, the cities menu is not shown

2011-04-25 Thread Xavier Bassery
** Attachment added: "nations screen in ubuntu classic (visible button)"
   
https://bugs.launchpad.net/ubuntu/+source/freeciv/+bug/743265/+attachment/2087757/+files/Screenshot-Freeciv-diplodlg-classic.png

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Title:
  when using unity, the cities menu is not shown

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[Bug 743265] Re: when using unity, the cities menu is not shown

2011-04-25 Thread Xavier Bassery
** Attachment added: "city screen in unity (unvisible menu)"
   
https://bugs.launchpad.net/ubuntu/+source/freeciv/+bug/743265/+attachment/2087754/+files/Screenshot-Freeciv-citydialog-unity.png

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Title:
  when using unity, the cities menu is not shown

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[Bug 743265] Re: when using unity, the cities menu is not shown

2011-04-25 Thread Xavier Bassery
Here are some screenshots.

** Attachment added: "city screen in ubuntu classic (visible menu)"
   
https://bugs.launchpad.net/ubuntu/+source/freeciv/+bug/743265/+attachment/2087752/+files/Screenshot-Freeciv-citydialog-classic.png

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Title:
  when using unity, the cities menu is not shown

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[Bug 743265] Re: when using unity, the cities menu is not shown

2011-04-24 Thread Xavier Bassery
** Changed in: freeciv (Ubuntu)
   Status: New => Confirmed

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Title:
  when using unity, the cities menu is not shown

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[Bug 743265] Re: when using unity, the cities menu is not shown

2011-04-16 Thread cmat
This problem is also evident in the diplomacy display. Only occurs when
using Unity.

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Title:
  when using unity, the cities menu is not shown

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