[Bug 772792] Re: Is slow to work with Unity when it has too many icons(bring back upper accordion of launcher)

2016-08-18 Thread Andrea Azzarone
** Changed in: unity (Ubuntu)
   Status: Incomplete => Opinion

** No longer affects: unity

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Title:
  Is slow to work with Unity when it has too many icons(bring back upper
  accordion of launcher)

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[Bug 772792] Re: Is slow to work with Unity when it has too many icons(bring back upper accordion of launcher)

2012-09-03 Thread John Lea
** Changed in: ayatana-design
   Status: New => Opinion

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Title:
  Is slow to work with Unity when it has too many icons(bring back upper
  accordion of launcher)

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[Bug 772792] Re: Is slow to work with Unity when it has too many icons(bring back upper accordion of launcher)

2012-09-03 Thread Danillo
I think that now with the BFB in the launcher it's not good to hide it
in the concertina. If this behavior is implemented, only the icons below
it should collapse.

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Title:
  Is slow to work with Unity when it has too many icons(bring back upper
  accordion of launcher)

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[Bug 772792] Re: Is slow to work with Unity when it has too many icons(bring back upper accordion of launcher)

2011-10-31 Thread Conscious User
'Now this is only when "users are divided", so if no one comes to defend
the current behavior with valid arguments, than there is no need for it
and can be dropped in favor of bringing the old one back!'

That's PRECISELY my point. I'm simply telling you to stop proposing
solutions that only apply to a situation that's not confirmed yet and
might not be confirmed at all.

Establish what the situation is, and THEN propose solutions. That's all
I'm asking.

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Title:
  Is slow to work with Unity when it has too many icons(bring back upper
  accordion of launcher)

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[Bug 772792] Re: Is slow to work with Unity when it has too many icons(bring back upper accordion of launcher)

2011-10-31 Thread manny
@conscioususer

yes, am pretty aware how development works.

>In everything you wrote, you didn't mention one single advantage of the
current behavior.

for me there is NONE really, am advocating the old one for default too
:)

But like i said before, if they don't "want" (who knows why) to
implement it by default or they bring in some other new weird behavior,
they need to keep the old behaviors people used as an option. For
example something new they introduced was "auto/intelli-hide" over the
"launcher-always-visible" behavior. The new one is better IMO, but for
those who want or got used to always having the launcher visible, they
can still set it back to.

Unity is still experimental and when you're experimenting you need to
keep options for users, no matter what changes or until the dust
settles.

Now this is only when "users are divided", so if no one comes to defend
the current behavior with valid arguments, than there is no need for it
and can be dropped in favor of bringing the old one back!

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Title:
  Is slow to work with Unity when it has too many icons(bring back upper
  accordion of launcher)

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[Bug 772792] Re: Is slow to work with Unity when it has too many icons(bring back upper accordion of launcher)

2011-10-31 Thread Conscious User
@manny,

In everything you wrote, you didn't mention one single advantage of the
current behavior.

Please re-read this report. This is what it has so far:

- one developer not rejecting the report and forwarding it to designers
- Mark not remembering of the current behavior being requested
- me mentioning that one developer disagreed with the current behavior
- ZERO arguments in favor of the current behavior

Maybe one developer or designer will eventually step in this report and
give some good arguments in favor of the current behavior. If and when
this happens, your point might be valid. But proposing a customization
option BEFORE this happens, considering only the situation I summarized
above, is wrong in all possible levels and introduces more problems and
it solves.

Software development is not as easy as you seem to think. Adding
customization options tends to MULTIPLY code complexity and possible
points of failure, and also increases interface complexity for non-
geeks. It is a decision that should be taken carefully, and only when
there is a sufficiently balanced set of arguments for both sides of the
proposed customization.

So you want to propose adding an option for the current behavior? Fine.
But FIRST, give at least one argument in favor of it. Otherwise you
might be as well requesting an option for turning the launcher upside-
down.

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Title:
  Is slow to work with Unity when it has too many icons(bring back upper
  accordion of launcher)

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[Bug 772792] Re: Is slow to work with Unity when it has too many icons(bring back upper accordion of launcher)

2011-10-30 Thread manny
@conscioususer

Yes, I certainly think the old behavior was tons Smarter/better, but
this is an interface in "constant evolution", so any one of the design
team developers may wake up one day with a "better idea for the default"
and get rid completely of the old behavior people like or are used to...

We need to stop "getting rid" of things thinking the "new" is better.
This is why custom-ability / options exists. So even if you "change" the
default, you can go back to the last behavior that works better for you.

The launcher currently has a few options that can be customized, it just
needs to let users at least re-enable this now and if it becomes default
or not (or some new behavior is introduced) is not something i have to
worry too much about.

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Title:
  Is slow to work with Unity when it has too many icons(bring back upper
  accordion of launcher)

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[Bug 772792] Re: Is slow to work with Unity when it has too many icons(bring back upper accordion of launcher)

2011-10-30 Thread Conscious User
@manny, why an option?

So far, judging from the complete lack of arguments in favor of the
current implementation in this report, I'd say that the best course of
actions is bringing back the old behavior and that's it.

I honestly see no advantage in the current implementation, regardless if
the user is casual or experienced.

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Title:
  Is slow to work with Unity when it has too many icons(bring back upper
  accordion of launcher)

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[Bug 772792] Re: Is slow to work with Unity when it has too many icons(bring back upper accordion of launcher)

2011-10-30 Thread manny
Should be an customizable option depending how the user uses its
computer and how many shortcut/apps they have on the launcher at the
time. Not every user is equal and the current behavior is not optimal
for many. Is good as default and for casual user with 2 or 3 shortcuts,
but power user needs more. I still feel the "original dynamic fold"
depending on the position of the active app (aka accordion effect) had a
SMART behavior and was the best on my netbook unlike the current that
can be very tedious. So i think the option should be there.

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Title:
  Is slow to work with Unity when it has too many icons(bring back upper
  accordion of launcher)

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[Bug 772792] Re: Is slow to work with Unity when it has too many icons(bring back upper accordion of launcher)

2011-08-09 Thread Conscious User
I remember asking Neil Patel about this on Twitter a long time ago, and
if I remember correctly he told me it was a deliberate design decision,
though he himself did not agree with it. It's too long ago for me to
find the tweets, though.

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Title:
  Is slow to work with Unity when it has too many icons(bring back upper
  accordion of launcher)

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[Bug 772792] Re: Is slow to work with Unity when it has too many icons(bring back upper accordion of launcher)

2011-08-09 Thread Omer Akram
** Summary changed:

- Is slow to work with Unity when it has too many icons
+ Is slow to work with Unity when it has too many icons(bring back upper 
accordion of launcher)

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Title:
  Is slow to work with Unity when it has too many icons(bring back upper
  accordion of launcher)

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