[Bug 799890] Re: In Unity the distinction between GVolume, GDrive and GMount is a bit confusing.

2012-04-27 Thread Nick Tait
** Changed in: ayatana-design
   Status: Fix Committed => Fix Released

** Tags removed: udo udp
** Tags added: reviewedbydesignp

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  In Unity the distinction between GVolume, GDrive and GMount is a bit
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[Bug 799890] Re: In Unity the distinction between GVolume, GDrive and GMount is a bit confusing.

2012-01-07 Thread Andrea Azzarone
** Changed in: unity
Milestone: backlog => None

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  In Unity the distinction between GVolume, GDrive and GMount is a bit
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[Bug 799890] Re: In Unity the distinction between GVolume, GDrive and GMount is a bit confusing.

2011-10-18 Thread John Lea
** Tags added: udp

** Changed in: unity
Milestone: 4.6.0 => backlog

** Changed in: ayatana-design
   Status: Fix Released => Fix Committed

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  In Unity the distinction between GVolume, GDrive and GMount is a bit
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[Bug 799890] Re: In Unity the distinction between GVolume, GDrive and GMount is a bit confusing.

2011-08-01 Thread Launchpad Bug Tracker
This bug was fixed in the package unity - 4.6.0-0ubuntu1

---
unity (4.6.0-0ubuntu1) oneiric; urgency=low

  * New upstream release.
- compiz crashed with SIGSEGV in __strlen_sse2() (LP: #814619)
- PlacesHomeView::PlacesHomeView leaks memory (LP: #818450)
- PluginAdapter::MaximizeIfBigEnough leaks memory (LP: #818477)
- Launcher - Make Launcher left of screen reveal more responsive and less
  prone to false positives (LP: #765819)
- Launcher - clicking on a App launcher icon incorrectly un-minimizes
  windows (LP: #783434)
- Unity doesn't get any mouse wheel scroll event in Indicators InputArea
  (LP: #814574)
- Unity launcher gets cluttered when having multiple partitions and/or
  external volumes attached (LP: #713423)
- Unity panel menus and indicators slow to respond. Too much lag.
  (LP: #742664)
- In Unity the distinction between GVolume, GDrive and GMount is a bit
  confusing. (LP: #799890)
- Launcher - When a item is deleted by dragging to Trash, the trash should
  pulse once before the Launcher disappears (LP: #750311)
- ccsm needs an option to change launcher opacity (LP: #815032)
- add a ccsm option to hide volumes in launcher (LP: #794707)
- scale plugin doesn't work as desired when "Click Desktop To Show
  Desktop" is true (LP: #810315)
- mute/unmute sound when user clicks on sound applet using scroll button
  or middle mouse button (LP: #609860)
- Secondary activate (i.e. middle click) support for indicators advanced
  usage (LP: #812933)
  * debian/control:
- dep on latest libunity-misc
- dep on latest nux
- add build-dep on libgnome-desktop-3-dev
  * debian/rules:
- bump libunity-core-4.0-4 shlib for ABI break
- don't ship unity dialogs right now. Not ready for alpha quality
  * distro-patch the grey to darker grey (until the blur is done in nux)
  * Switch to dpkg-source 3.0 (quilt) format
  * debian/patches/01_revert_removed_function_for_unity2d_to_build.patch:
- revert a removed API making unity-2d not building
 -- Didier RocheMon, 01 Aug 2011 19:53:15 +0200

** Changed in: unity (Ubuntu)
   Status: In Progress => Fix Released

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  In Unity the distinction between GVolume, GDrive and GMount is a bit
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[Bug 799890] Re: In Unity the distinction between GVolume, GDrive and GMount is a bit confusing.

2011-08-01 Thread Launchpad Bug Tracker
** Branch linked: lp:~ubuntu-desktop/unity/ubuntu

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  In Unity the distinction between GVolume, GDrive and GMount is a bit
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[Bug 799890] Re: In Unity the distinction between GVolume, GDrive and GMount is a bit confusing.

2011-08-01 Thread Didier Roche
** Changed in: unity
   Status: Fix Committed => Fix Released

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  In Unity the distinction between GVolume, GDrive and GMount is a bit
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[Bug 799890] Re: In Unity the distinction between GVolume, GDrive and GMount is a bit confusing.

2011-08-01 Thread Neil J. Patel
** Changed in: unity
   Importance: Undecided => Medium

** Changed in: unity
   Status: In Progress => Fix Committed

** Changed in: unity
Milestone: None => 4.6.0

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  In Unity the distinction between GVolume, GDrive and GMount is a bit
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[Bug 799890] Re: In Unity the distinction between GVolume, GDrive and GMount is a bit confusing.

2011-07-29 Thread Andrea Azzarone
** Branch linked: lp:~andyrock/unity/fix-799890

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  In Unity the distinction between GVolume, GDrive and GMount is a bit
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[Bug 799890] Re: In Unity the distinction between GVolume, GDrive and GMount is a bit confusing.

2011-07-27 Thread Andrea Azzarone
** Changed in: unity
   Status: Confirmed => In Progress

** Changed in: unity (Ubuntu)
   Status: Confirmed => In Progress

** Changed in: unity (Ubuntu)
 Assignee: (unassigned) => Andrea Azzarone (andyrock)

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  In Unity the distinction between GVolume, GDrive and GMount is a bit
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[Bug 799890] Re: In Unity the distinction between GVolume, GDrive and GMount is a bit confusing.

2011-07-01 Thread Jorge O. Castro
** Tags added: backlog

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  In Unity the distinction between GVolume, GDrive and GMount is a bit
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[Bug 799890] Re: In Unity the distinction between GVolume, GDrive and GMount is a bit confusing.

2011-06-30 Thread John Lea
** Changed in: ayatana-design
   Status: Fix Committed => Fix Released

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  In Unity the distinction between GVolume, GDrive and GMount is a bit
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[Bug 799890] Re: In Unity the distinction between GVolume, GDrive and GMount is a bit confusing.

2011-06-21 Thread Andrea Azzarone
** Changed in: unity
 Assignee: (unassigned) => Andrea Azzarone (andyrock)

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  In Unity the distinction between GVolume, GDrive and GMount is a bit
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[Bug 799890] Re: In Unity the distinction between GVolume, GDrive and GMount is a bit confusing.

2011-06-21 Thread Omer Akram
** Changed in: unity
   Status: Incomplete => Confirmed

** Changed in: unity (Ubuntu)
   Status: Incomplete => Confirmed

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  In Unity the distinction between GVolume, GDrive and GMount is a bit
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[Bug 799890] Re: In Unity the distinction between GVolume, GDrive and GMount is a bit confusing.

2011-06-21 Thread John Lea
** Description changed:

  Let me start with the definitions of GDrive, GVolume and GMount...
  
  From: http://developer.gnome.org/gio/stable/GDrive.html
  «GDrive represent a piece of hardware connected to the machine. It's 
generally only created for removable hardware or hardware with removable media. 
It is a container class for GVolume objects that stem from the same piece of 
media.»
  
  From: http://developer.gnome.org/gio/stable/GVolume.html
  «The GVolume interface represents user-visible objects that can be mounted.»
  
  From: http://developer.gnome.org/gio/stable/GMount.html
  «GMount is a "mounted" filesystem that you can access. Mounted is in quotes 
because it's not the same as a unix mount, it might be a gvfs mount, but you 
can still access the files on it if you use GIO. Might or might not be related 
to a volume object.»
  
  So the relations between the three items are:
  GDrive <1-n> GVolume <1-1> GMount
  
  First of all now we do not consider a GMount that that is not associated
  to any GVolume, but this is not the bug (it is just a feature request).
  
  Let me explain the bug now... In Unity we have an icon for each GVolume so if 
we have a USB pen drive (the GDrive) with two or more partitions (the GVolumes) 
in the launcher will be shown two or more partitions.
  You could say: «Well, where is the problem?» You are right but if the GVolume 
"belongs" to a GDrive in each quicklist we show "Open, Eject, Safely Remove"... 
So we have two or more "Eject, Safely Remove" for just one GDrive! So if we 
click on "Eject" and/or "Safely Remove" all GVolume icons associated to GDrive 
disappear.
  
  ===
- Desired solution: We represent each GVolume independently in the launcher if 
they belong to the same GDrive, but we show quicklist items "Eject" and/or 
"Safely Remove" only if GDrive has just one GVolume.
- 
- Sorry for my poor English.
+ Desired solution: 
+ - We represent each GVolume independently in the launcher if they belong to 
the same GDrive, 
+ - The quicklist for each volume contains an "Eject parent drive" and/or 
"Safely Remove parent drive" option.

** Tags added: udo

** Changed in: ayatana-design
 Assignee: (unassigned) => John Lea (johnlea)

** Changed in: ayatana-design
   Importance: Undecided => Wishlist

** Changed in: ayatana-design
   Status: New => Fix Committed

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  In Unity the distinction between GVolume, GDrive and GMount is a bit
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[Bug 799890] Re: In Unity the distinction between GVolume, GDrive and GMount is a bit confusing.

2011-06-21 Thread Andrea Azzarone
** Description changed:

  Let me start with the definitions of GDrive, GVolume and GMount...
  
  From: http://developer.gnome.org/gio/stable/GDrive.html
  «GDrive represent a piece of hardware connected to the machine. It's 
generally only created for removable hardware or hardware with removable media. 
It is a container class for GVolume objects that stem from the same piece of 
media.»
  
  From: http://developer.gnome.org/gio/stable/GVolume.html
  «The GVolume interface represents user-visible objects that can be mounted.»
  
  From: http://developer.gnome.org/gio/stable/GMount.html
  «GMount is a "mounted" filesystem that you can access. Mounted is in quotes 
because it's not the same as a unix mount, it might be a gvfs mount, but you 
can still access the files on it if you use GIO. Might or might not be related 
to a volume object.»
  
  So the relations between the three items are:
  GDrive <1-n> GVolume <1-1> GMount
  
  First of all now we do not consider a GMount that that is not associated
  to any GVolume, but this is not the bug (it is just a feature request).
  
  Let me explain the bug now... In Unity we have an icon for each GVolume so if 
we have a USB pen drive (the GDrive) with two or more partitions (the GVolumes) 
in the launcher will be shown two or more partitions.
  You could say: «Well, where is the problem?» You are right but if the GVolume 
"belongs" to a GDrive in each quicklist we show "Open, Eject, Safely Remove"... 
So we have two or more "Eject, Safely Remove" for just one GDrive! So if we 
click on "Eject" and/or "Safely Remove" all GVolume icons associated to GDrive 
disappear.
  
- According to me the problem needs design.
+ ===
+ Desired solution: We represent each GVolume independently in the launcher if 
they belong to the same GDrive, but we show quicklist items "Eject" and/or 
"Safely Remove" only if GDrive have just one GVolume.
  
  Sorry for my poor English.

** Description changed:

  Let me start with the definitions of GDrive, GVolume and GMount...
  
  From: http://developer.gnome.org/gio/stable/GDrive.html
  «GDrive represent a piece of hardware connected to the machine. It's 
generally only created for removable hardware or hardware with removable media. 
It is a container class for GVolume objects that stem from the same piece of 
media.»
  
  From: http://developer.gnome.org/gio/stable/GVolume.html
  «The GVolume interface represents user-visible objects that can be mounted.»
  
  From: http://developer.gnome.org/gio/stable/GMount.html
  «GMount is a "mounted" filesystem that you can access. Mounted is in quotes 
because it's not the same as a unix mount, it might be a gvfs mount, but you 
can still access the files on it if you use GIO. Might or might not be related 
to a volume object.»
  
  So the relations between the three items are:
  GDrive <1-n> GVolume <1-1> GMount
  
  First of all now we do not consider a GMount that that is not associated
  to any GVolume, but this is not the bug (it is just a feature request).
  
  Let me explain the bug now... In Unity we have an icon for each GVolume so if 
we have a USB pen drive (the GDrive) with two or more partitions (the GVolumes) 
in the launcher will be shown two or more partitions.
  You could say: «Well, where is the problem?» You are right but if the GVolume 
"belongs" to a GDrive in each quicklist we show "Open, Eject, Safely Remove"... 
So we have two or more "Eject, Safely Remove" for just one GDrive! So if we 
click on "Eject" and/or "Safely Remove" all GVolume icons associated to GDrive 
disappear.
  
  ===
- Desired solution: We represent each GVolume independently in the launcher if 
they belong to the same GDrive, but we show quicklist items "Eject" and/or 
"Safely Remove" only if GDrive have just one GVolume.
+ Desired solution: We represent each GVolume independently in the launcher if 
they belong to the same GDrive, but we show quicklist items "Eject" and/or 
"Safely Remove" only if GDrive has just one GVolume.
  
  Sorry for my poor English.

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  In Unity the distinction between GVolume, GDrive and GMount is a bit
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[Bug 799890] Re: In Unity the distinction between GVolume, GDrive and GMount is a bit confusing.

2011-06-21 Thread Andrea Azzarone
** Changed in: unity
   Status: New => Incomplete

** Changed in: unity (Ubuntu)
   Status: New => Incomplete

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  In Unity the distinction between GVolume, GDrive and GMount is a bit
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[Bug 799890] Re: In Unity the distinction between GVolume, GDrive and GMount is a bit confusing.

2011-06-20 Thread Andrea Azzarone
** Description changed:

  Let me start with the definitions of GDrive, GVolume and GMount...
  
  From: http://developer.gnome.org/gio/stable/GDrive.html
  «GDrive represent a piece of hardware connected to the machine. It's 
generally only created for removable hardware or hardware with removable media. 
It is a container class for GVolume objects that stem from the same piece of 
media.»
  
  From: http://developer.gnome.org/gio/stable/GVolume.html
  «The GVolume interface represents user-visible objects that can be mounted.»
  
  From: http://developer.gnome.org/gio/stable/GMount.html
  «GMount is a "mounted" filesystem that you can access. Mounted is in quotes 
because it's not the same as a unix mount, it might be a gvfs mount, but you 
can still access the files on it if you use GIO. Might or might not be related 
to a volume object.»
  
- So the relations between the three items is:
+ So the relations between the three items are:
  GDrive <1-n> GVolume <1-1> GMount
  
  First of all now we do not consider a GMount that that is not associated
  to any GVolume, but this is not the bug (it is just a feature request).
  
  Let me explain the bug now... In Unity we have an icon for each GVolume so if 
we have a USB pen drive (the GDrive) with two or more partitions (the GVolumes) 
in the launcher will be shown two or more partitions.
  You could say: «Well, where is the problem?» You are right but if the GVolume 
"belongs" to a GDrive in each quicklist we show "Open, Eject, Safely Remove"... 
So we have two or more "Eject, Safely Remove" for just one GDrive! So if we 
click on "Eject" and/or "Safely Remove" all GVolume icons associated to GDrive 
disappear.
  
  According to me the problem needs design.
  
  Sorry for my poor English.

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  In Unity the distinction between GVolume, GDrive and GMount is a bit
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[Bug 799890] Re: In Unity the distinction between GVolume, GDrive and GMount is a bit confusing.

2011-06-20 Thread Andrea Azzarone
** Description changed:

  Let me start with the definitions of GDrive, GVolume and GMount...
  
  From: http://developer.gnome.org/gio/stable/GDrive.html
  «GDrive represent a piece of hardware connected to the machine. It's 
generally only created for removable hardware or hardware with removable media. 
It is a container class for GVolume objects that stem from the same piece of 
media.»
  
  From: http://developer.gnome.org/gio/stable/GVolume.html
  «The GVolume interface represents user-visible objects that can be mounted.»
  
  From: http://developer.gnome.org/gio/stable/GMount.html
  «GMount is a "mounted" filesystem that you can access. Mounted is in quotes 
because it's not the same as a unix mount, it might be a gvfs mount, but you 
can still access the files on it if you use GIO. Might or might not be related 
to a volume object.»
  
  So the relations between the three items is:
  GDrive <1-n> GVolume <1-1> GMount
  
  First of all now we do not consider a GMount that that is not associated
  to any GVolume, but this is not the bug (it is just a feature request).
  
- Let me explain the bug now... In Unity we have an icon for each GVolume so if 
we have a USB pen drive (the GDrive) with two or more partitions (the GVolumes) 
in the launcher will be shown two or more partitions. 
- You could say: «Well, where is the problem?» You are right but if the GVolume 
"belongs" to a GDrive in each quicklist we show "Open, Eject, Safely Remove"... 
So we have two or more "Eject, Safely Remove" for just one GDrive! So if we 
click on "Eject" and/or "Safely Remove" all GVolume icons associated to GDrive 
disappears.
+ Let me explain the bug now... In Unity we have an icon for each GVolume so if 
we have a USB pen drive (the GDrive) with two or more partitions (the GVolumes) 
in the launcher will be shown two or more partitions.
+ You could say: «Well, where is the problem?» You are right but if the GVolume 
"belongs" to a GDrive in each quicklist we show "Open, Eject, Safely Remove"... 
So we have two or more "Eject, Safely Remove" for just one GDrive! So if we 
click on "Eject" and/or "Safely Remove" all GVolume icons associated to GDrive 
disappear.
+ 
+ According to me the problem needs design.
  
  Sorry for my poor English.

** Also affects: ayatana-design
   Importance: Undecided
   Status: New

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  In Unity the distinction between GVolume, GDrive and GMount is a bit
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