[Bug 864478] Re: Window shading is broken

2015-02-05 Thread Treviño
** Changed in: unity (Ubuntu)
   Status: Invalid => Fix Released

** Changed in: unity (Ubuntu)
   Importance: Undecided => High

** Changed in: unity (Ubuntu)
 Assignee: (unassigned) => Sam Spilsbury (smspillaz)

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  Window shading is broken

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[Bug 864478] Re: Window shading is broken

2015-01-21 Thread Bryan Quigley
** Changed in: unity (Ubuntu)
   Status: New => Invalid

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[Bug 864478] Re: Window shading is broken

2012-02-14 Thread Sam Spilsbury
** Description changed:

  Shading a window results in an invisible frame and rendering artefacts.
  Also, shading doesn't happen reliably (eg, pressing the keybinding will
  not shade some windows)
  
  Testcase
  
- edit /apps/compiz-1/gwd/titlebar_action to 'shade'
+ edit /apps/gwd/titlebar_action to 'shade'
  scroll up on a window titlebar
  
  The window should not disappear

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[Bug 864478] Re: Window shading is broken

2011-11-14 Thread Michael Crozier
Thanks, I didn't know about the "proposed" repository.

deb http://us.archive.ubuntu.com/ubuntu/ oneiric-proposed restricted
main multiverse universe

I installed the compiz and the problem is solved.

Excellent!

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[Bug 864478] Re: Window shading is broken

2011-11-14 Thread Ian Molton
Fix seems to work. Thanks guys!

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[Bug 864478] Re: Window shading is broken

2011-11-13 Thread Derek White
Found http://ubuntuforums.org/showthread.php?t=1870006 and it lead me to
the change log for  '1:0.9.6+bzr20110929-0ubuntu6' in oneiric-proposed
(pre-released updates):

* Add some upstream missing bits from previous fixes:
- debian/patches/fix-864330.patch
- debian/patches/fix-864478.patch

A poster on the thread also reports that the oneiric-proposed version
DOES fix the issue for them. Seems like there was a slight problem with
the patch that has since been fixed.

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[Bug 864478] Re: Window shading is broken

2011-11-09 Thread Michael Crozier
Does somebody know if the updated Compiz packages (4.26) be released for 11.10?

If not, I must downgrade to 11.04 or switch to something different.
I've got 13 years of muscle memory telling me that I can shade windows.
Unfortunately, minimized xterms can be very difficult to find in this
version of Unity and metacity doesn't have the customization options I
enjoy.

Thanks

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[Bug 864478] Re: Window shading is broken

2011-11-02 Thread Michael Crozier
I have this problem also:


ii  compiz 1:0.9.6+bzr20110929-0ubuntu5 
  OpenGL window and compositing manager
ii  compiz-core1:0.9.6+bzr20110929-0ubuntu5 
  OpenGL window and compositing manager
ii  compiz-gnome   1:0.9.6+bzr20110929-0ubuntu5 
  OpenGL window and compositing manager - GNOME window decorator
ii  compiz-plugins 1:0.9.6+bzr20110929-0ubuntu5 
  OpenGL window and compositing manager - plugins
ii  compiz-plugins-default 1:0.9.6+bzr20110929-0ubuntu5 
  OpenGL window and compositing manager - default plugins
ii

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[Bug 864478] Re: Window shading is broken

2011-11-01 Thread soro2005
I also have the same frame, also compiz 1:0.9.6+bzr20110929-0ubuntu5,
unity 4.24.0-0ubuntu2b1

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[Bug 864478] Re: Window shading is broken

2011-10-28 Thread Ignacy Gawędzki
I have the visible frame in shaded windows too, as beruic.  Oneiric and
compiz 1:0.9.6+bzr20110929-0ubuntu5.

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[Bug 864478] Re: Window shading is broken

2011-10-23 Thread Jimmy Merrild Krag
Here's a screenshot of how my windows look in shaded mode.

** Attachment added: "Skærmbillede på 2011-10-23 23:47:29.png"
   
https://bugs.launchpad.net/compiz-core/+bug/864478/+attachment/2568872/+files/Sk%C3%A6rmbillede%20p%C3%A5%202011-10-23%2023%3A47%3A29.png

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[Bug 864478] Re: Window shading is broken

2011-10-23 Thread Jimmy Merrild Krag
I think I still have this issue. Has the fix hit the repos?
I can't find that path mentioned in the description, but when I use Ctrl+Alt+S 
there's a frame left upon shading.
I'm on Oneiric.

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[Bug 864478] Re: Window shading is broken

2011-10-17 Thread Launchpad Bug Tracker
This bug was fixed in the package compiz - 1:0.9.6+bzr20110929-0ubuntu5

---
compiz (1:0.9.6+bzr20110929-0ubuntu5) oneiric-proposed; urgency=low

  * debian/patches/fix-864330.patch:
- fix windows which can have towed moving (LP: #864330)
  * debian/patches/fix-864478.patch:
- Window shading is broken (LP: #864478)

compiz (1:0.9.6+bzr20110929-0ubuntu4) oneiric-proposed; urgency=low

  * debian/control:
- don't suggest nvidia-glx, it's part of the old initial packaging
  and probably a bad hint on non nvidia system (LP: #844218)
  * Cherry-pick upstream patches:
- Windows should not automatically be focused when opened if the focus
  is on another application (LP: #748840)
- Launcher - If a spread contains minimised windows, when the spread
  exits, the minimised windows momentarily appear on the desktop
  before disappearing (LP: #863328)
- reproducible stacking bug in compiz (LP: #869316)
- Click-dragging a window that's stacked above a fullscreen window will
  cause it to go underneath the fullscreen window (LP: #869919)
- sometimes the keyboard input doesn't go to the apparently focussed
  dialog (LP: #869967)
- Opening mumble can cause it to be stacked above the dash if you
  open the dash at the same time (LP: #865863)
- Sometimes configure events are missed and windows move slow as a result
  (LP: #866752)
- Workaround ubuntu desktop unity. Mouse at the left side doesn't reveal
  launcher (LP: #832150)
 -- Didier RocheWed, 12 Oct 2011 10:44:49 +0200

** Changed in: compiz (Ubuntu)
   Status: Fix Committed => Fix Released

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[Bug 864478] Re: Window shading is broken

2011-10-17 Thread Sam Spilsbury
** Changed in: unity
Milestone: 4.24.0 => 4.26.0

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[Bug 864478] Re: Window shading is broken

2011-10-17 Thread Sam Spilsbury
Pending follow-up fix pending verification

=== modified file 'debian/patches/fix-864478.patch'
--- debian/patches/fix-864478.patch 2011-10-12 10:06:03 +
+++ debian/patches/fix-864478.patch 2011-10-17 07:02:55 +
@@ -1,8 +1,8 @@
 === modified file 'plugins/decor/src/decor.cpp'
 Index: compiz-0.9.6+bzr20110929/plugins/decor/src/decor.cpp
 ===
 compiz-0.9.6+bzr20110929.orig/plugins/decor/src/decor.cpp  2011-10-12 
16:58:15.358820188 +0800
-+++ compiz-0.9.6+bzr20110929/plugins/decor/src/decor.cpp   2011-10-12 
16:58:26.894877391 +0800
+--- compiz-0.9.6+bzr20110929.orig/plugins/decor/src/decor.cpp  2011-09-29 
14:53:38.0 +0800
 compiz-0.9.6+bzr20110929/plugins/decor/src/decor.cpp   2011-10-17 
15:01:40.431183993 +0800
 @@ -189,8 +189,6 @@
  if (wd &&
wd->decor->type == WINDOW_DECORATION_TYPE_PIXMAP)
@@ -12,10 +12,86 @@
CompRect box;
GLTexture::MatrixList ml (1);
mask |= PAINT_WINDOW_BLEND_MASK;
+@@ -738,9 +736,14 @@
+ for (i = 0; i < wd->nQuad; i++)
+ {
+   int x, y;
++  unsigned int width = window->size ().width ();
++  unsigned int height = window->size ().height ();
++
++  if (window->shaded ())
++  height = 0;
+ 
+-  computeQuadBox (&wd->decor->quad[i], window->size ().width (),
+-  window->size ().height (),
++  computeQuadBox (&wd->decor->quad[i], width,
++  height,
+   &x1, &y1, &x2, &y2, &sx, &sy);
+ 
+   x = window->geometry ().x ();

This ensures that the decoration size is correctly calculated when the
window is shaded, so that you don't get a full size decoration for a
shaded window


+@@ -1995,37 +1998,34 @@
+ void
+ DecorWindow::stateChangeNotify (unsigned int lastState)
+ {
+-if (!update (true))
++if (wd && wd->decor)
+ {
+-  if (wd && wd->decor)
+-  {
+-  int oldShiftX = shiftX ();
+-  int oldShiftY = shiftY ();
+-  int moveDx, moveDy;
++  int oldShiftX = shiftX ();
++  int oldShiftY = shiftY ();
++  int moveDx, moveDy;
+ 
+-  if ((window->state () & MAXIMIZE_STATE) == MAXIMIZE_STATE)
+-  window->setWindowFrameExtents (&wd->decor->maxBorder,
+- &wd->decor->maxInput);
+-  else
+-  window->setWindowFrameExtents (&wd->decor->border,
+- &wd->decor->input);
++  if ((window->state () & MAXIMIZE_STATE) == MAXIMIZE_STATE)
++  window->setWindowFrameExtents (&wd->decor->maxBorder,
++ &wd->decor->maxInput);
++  else
++  window->setWindowFrameExtents (&wd->decor->border,
++ &wd->decor->input);
+ 
+-  /* Since we immediately update the frame extents, we must
+-   * also update the stored saved window geometry in order
+-   * to prevent the window from shifting back too far once
+-   * unmaximized */
++  /* Since we immediately update the frame extents, we must
++   * also update the stored saved window geometry in order
++   * to prevent the window from shifting back too far once
++   * unmaximized */
+ 
+-  moveDx = shiftX () - oldShiftX;
+-  moveDy = shiftY () - oldShiftY;
++  moveDx = shiftX () - oldShiftX;
++  moveDy = shiftY () - oldShiftY;
+ 
+-  if (window->saveMask () & CWX)
+-  window->saveWc ().x += moveDx;
++  if (window->saveMask () & CWX)
++  window->saveWc ().x += moveDx;
+ 
+-  if (window->saveMask () & CWY)
+-  window->saveWc ().y += moveDy;
++  if (window->saveMask () & CWY)
++  window->saveWc ().y += moveDy;
+ 
+-  updateFrame ();
+-  }
++  updateFrame ();
+ }
+ 

This ensures that the decoration image can be updated even if there was
no change to the window size (happens in the case of shading a maximized
window

+ window->stateChangeNotify (lastState);
 Index: compiz-0.9.6+bzr20110929/src/event.cpp
 ===
 compiz-0.9.6+bzr20110929.orig/src/event.cpp2011-10-12 
16:58:15.434820565 +0800
-+++ compiz-0.9.6+bzr20110929/src/event.cpp 2011-10-12 16:58:26.898877416 
+0800
+--- compiz-0.9.6+bzr20110929.orig/src/event.cpp2011-10-17 
14:59:58.882680439 +0800
 compiz-0.9.6+bzr20110929/src/event.cpp 2011-10-17 15:00:01.278692325 
+0800
 @@ -1837,7 +1837,7 @@
   * and the passive button grabs and then we will
   * get the DestroyNotify later and change the focus
@@ -44,8 +120,8 @@
state &= ~CompWindowStateDemandsAttentionMask;
 Index: compiz-0.9.6+bzr20110929/src/window.cpp
 ===
 compiz-0.9.6+bzr20110929.orig/src/window.cpp  

[Bug 864478] Re: Window shading is broken

2011-10-13 Thread Didier Roche
** Changed in: compiz
   Status: Fix Committed => Fix Released

** Changed in: compiz-core
   Status: Fix Committed => Fix Released

** Changed in: unity
   Status: Fix Committed => Fix Released

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[Bug 864478] Re: Window shading is broken

2011-10-12 Thread Launchpad Bug Tracker
** Branch linked: lp:ubuntu/oneiric-proposed/compiz

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[Bug 864478] Re: Window shading is broken

2011-10-12 Thread Launchpad Bug Tracker
** Branch linked: lp:compiz

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[Bug 864478] Re: Window shading is broken

2011-10-12 Thread Didier Roche
** Package changed: unity (Ubuntu) => compiz (Ubuntu)

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[Bug 864478] Re: Window shading is broken

2011-10-12 Thread Sam Spilsbury
** Description changed:

  Shading a window results in an invisible frame and rendering artefacts.
  Also, shading doesn't happen reliably (eg, pressing the keybinding will
  not shade some windows)
+ 
+ Testcase
+ 
+ edit /apps/compiz-1/gwd/titlebar_action to 'shade'
+ scroll up on a window titlebar
+ 
+ The window should not disappear

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[Bug 864478] Re: Window shading is broken

2011-10-04 Thread Sam Spilsbury
** Changed in: unity
   Status: In Progress => Fix Committed

** Changed in: unity (Ubuntu)
   Status: In Progress => Fix Committed

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[Bug 864478] Re: Window shading is broken

2011-10-04 Thread Sam Spilsbury
** Changed in: unity
Milestone: 4.22.0 => 4.24.0

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[Bug 864478] Re: Window shading is broken

2011-10-04 Thread Sam Spilsbury
** Changed in: compiz-core
   Status: In Progress => Fix Committed

** Also affects: compiz
   Importance: Undecided
   Status: New

** Changed in: compiz
   Status: New => Fix Committed

** Changed in: compiz
 Assignee: (unassigned) => Sam Spilsbury (smspillaz)

** Changed in: compiz
   Importance: Undecided => High

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[Bug 864478] Re: Window shading is broken

2011-10-03 Thread Didier Roche
** Changed in: unity (Ubuntu)
   Status: New => In Progress

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