[Bug 86736] Re: Does not go past the loading screen

2010-08-28 Thread David Collins
For 10.04, Solarwolf 1.5-2 ran perfectly. I played the first few levels,
hit ESC, entered my name for the high score and quit.

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Does not go past the loading screen
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[Bug 86736] Re: Does not go past the loading screen

2008-04-28 Thread Bug Watch Updater
** Changed in: solarwolf (Debian)
   Status: Unknown => New

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[Bug 86736] Re: Does not go past the loading screen

2008-04-09 Thread illume
Hi,

upgrading to pygame 1.8 fixes this bug(and lots of others).

Please upgrade pygame to the latest version.

cheers,

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[Bug 86736] Re: Does not go past the loading screen

2008-04-06 Thread Ralph Janke
I can confirm this problem in hardy BETA.

** Changed in: solarwolf (Ubuntu)
   Importance: Undecided => Medium
   Status: New => Confirmed

** Bug watch added: Debian Bug tracker #405339
   http://bugs.debian.org/cgi-bin/bugreport.cgi?bug=405339

** Also affects: solarwolf (Debian) via
   http://bugs.debian.org/cgi-bin/bugreport.cgi?bug=405339
   Importance: Unknown
   Status: Unknown

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[Bug 86736] Re: Does not go past the loading screen

2007-03-18 Thread Stuart Langridge
This appears to actually be a bug in pygame, which spins forever when
some bold or italic fonts are requested. Observe that this hangs:

python -c "import pygame, pygame.font; pygame.font.init(); print
pygame.font.SysFont('sans', 14, 1, 1)"

The following patch to /usr/lib/games/solarwolf/txt.py works around the
problem:

--- txt.py.orig 2007-03-18 15:02:09.0 +
+++ txt.py  2007-03-18 15:00:50.0 +
@@ -24,6 +24,8 @@
 if FontPool.has_key(val):
 font = FontPool[val]
 else:
+italic = 0
+bold = 0 # some not found
 font = SysFont(name, size, bold, italic)
 FontPool[val] = font
 self.font = font

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