[Bug 882826] Re: Movement gets slower over time due to shadow clipping algorithm

2012-02-24 Thread Sam Spilsbury
*** This bug is a duplicate of bug 940139 ***
https://bugs.launchpad.net/bugs/940139

** This bug has been marked a duplicate of bug 940139
   [callgrind] compiz spends about 51% of its CPU time in CompRegion 
construction/destruction

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Title:
  Movement gets slower over time due to shadow clipping algorithm

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[Bug 882826] Re: Movement gets slower over time due to shadow clipping algorithm

2012-02-20 Thread Didier Roche
** Also affects: unity-distro-priority
   Importance: Undecided
   Status: New

** Changed in: unity-distro-priority
   Status: New => Fix Committed

** Changed in: unity-distro-priority
   Importance: Undecided => High

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Title:
  Movement gets slower over time due to shadow clipping algorithm

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[Bug 882826] Re: Movement gets slower over time due to shadow clipping algorithm

2012-02-12 Thread Sam Spilsbury
** Changed in: compiz-core
   Status: In Progress => Confirmed

** Changed in: compiz-core
   Importance: Undecided => Medium

** Changed in: compiz-core
Milestone: 0.9.7.0 => 0.9.7.2

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Title:
  Movement gets slower over time due to shadow clipping algorithm

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[Bug 882826] Re: Movement gets slower over time due to shadow clipping algorithm

2012-01-16 Thread Daniel van Vugt
** Branch linked: lp:~smspillaz/compiz-core/compiz-
core.fix_slow_movement

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Title:
  Movement gets slower over time due to shadow clipping algorithm

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[Bug 882826] Re: Movement gets slower over time due to shadow clipping algorithm

2011-12-11 Thread Chauncellor
Would the proper way to see if it is indeed bug 888039 be to disable
window decorations? I can deal with using keyboard shortcuts to handle
windows for a while without borders if it helps science :).

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  Movement gets slower over time due to shadow clipping algorithm

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[Bug 882826] Re: Movement gets slower over time due to shadow clipping algorithm

2011-12-10 Thread Daniel van Vugt
Hmm, interesting. This might be the cause of bug 888039.

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Title:
  Movement gets slower over time due to shadow clipping algorithm

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