[Bug 901097] Re: Add option to use glXSwapBuffers on every frame, not just full-screen redraws.

2012-09-20 Thread Daniel van Vugt
** Changed in: ubutter
   Status: Fix Committed => Fix Released

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  Add option to use glXSwapBuffers on every frame, not just full-screen
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[Bug 901097] Re: Add option to use glXSwapBuffers on every frame, not just full-screen redraws.

2012-09-01 Thread Launchpad Bug Tracker
This bug was fixed in the package compiz - 1:0.9.8.0-0ubuntu1

---
compiz (1:0.9.8.0-0ubuntu1) quantal-proposed; urgency=low

  * debian/control, debian/rules:
- enable gles on armel and armhf
- use dh-translations rather than custom code

  [ Sam Spilsbury ]
  * Enable OpenGL ES building
- Refresh debian/patches/workaround_broken_drivers.patch
- Remove non-ported plugins from compiz-plugins
- Add FindOpenGLES2.cmake to compiz-dev

  [ Timo Jyrinki ]
  * New upstream release.
- Code to make compiz work on GLES. This includes several changes
  to the compiz API. (LP: #201342) (LP: #901097) (LP: #1004251)
  (LP: #1037710)
- Draft first 0.9.8.0 NEWS and bump VERSION
  * debian/patches/compiz-package-gles2.patch:
- Remove, obsoleted by the upstream GLES work
  * Disable plugins that don't work on pure GLES on armhf/armel:
- bench, firepaint, mblur, showmouse, splash, showrepaint, td, widget
 -- Sebastien BacherFri, 31 Aug 2012 22:59:50 +0200

** Changed in: compiz (Ubuntu)
   Status: Confirmed => Fix Released

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[Bug 901097] Re: Add option to use glXSwapBuffers on every frame, not just full-screen redraws.

2012-08-27 Thread Daniel van Vugt
** Changed in: compiz
   Status: Fix Committed => Fix Released

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[Bug 901097] Re: Add option to use glXSwapBuffers on every frame, not just full-screen redraws.

2012-08-22 Thread Daniel van Vugt
Fix committed into lp:compiz at revision 3320. And won't be backported
to compiz-core (0.9.7) because this is a massive architectural change.

** Changed in: compiz
   Status: In Progress => Fix Committed

** Changed in: compiz-core
   Status: Triaged => Won't Fix

** Changed in: ubutter
   Status: In Progress => Fix Committed

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[Bug 901097] Re: Add option to use glXSwapBuffers on every frame, not just full-screen redraws.

2012-07-18 Thread Daniel van Vugt
** Also affects: ubutter
   Importance: Undecided
   Status: New

** Changed in: ubutter
   Status: New => In Progress

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[Bug 901097] Re: Add option to use glXSwapBuffers on every frame, not just full-screen redraws.

2012-07-10 Thread Daniel van Vugt
I now think my original patch in comment #1 was correct. The bugs with Unity 
should be fixed by:
lp:~vanvugt/unity/regionalDamage
and the bugs with resizing should be fixed by:
http://bazaar.launchpad.net/~compiz-linaro-team/compiz/gles2/revision/3256


** Changed in: compiz
   Status: Triaged => In Progress

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[Bug 901097] Re: Add option to use glXSwapBuffers on every frame, not just full-screen redraws.

2012-07-10 Thread Daniel van Vugt
The fix has landed in lp:~compiz-linaro-team/compiz/gles2. So now we
just have to wait till that branch lands in lp:compiz for 0.9.8.0.

** Changed in: compiz
 Assignee: Daniel van Vugt (vanvugt) => Compiz Linaro Team 
(compiz-linaro-team)

** Branch unlinked: lp:~smspillaz/compiz/compiz.gles2.always-swapbuffers

** Branch linked: lp:~compiz-team/compiz/compiz.gles2.always-
swapbuffers.1

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[Bug 901097] Re: Add option to use glXSwapBuffers on every frame, not just full-screen redraws.

2012-07-08 Thread Lasse Kärkkäinen
Care must be taken with removing glFinish as doing so may cause
additional latency. Ideally the drawing should occur as late as
possible, right before the buffer swap (1-5 ms latency at compositing
stage) but it may be difficult to guarantee that the deadline isn't
missed (causing frameskips). Drawing right after the previous swap is
much easier and still acceptable (one frame latency). If no glFinish is
done, the display driver may buffer multiple completed frames, leading
to high latency.

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[Bug 901097] Re: Add option to use glXSwapBuffers on every frame, not just full-screen redraws.

2012-07-03 Thread Daniel van Vugt
** Branch linked: lp:~smspillaz/compiz/compiz.gles2.always-swapbuffers

** Branch linked: lp:~compiz-linaro-team/compiz/gles2

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[Bug 901097] Re: Add option to use glXSwapBuffers on every frame, not just full-screen redraws.

2012-05-21 Thread Daniel van Vugt
** Changed in: compiz
Milestone: None => 0.9.8.0

** Changed in: compiz-core
Milestone: 0.9.8.0 => None

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[Bug 901097] Re: Add option to use glXSwapBuffers on every frame, not just full-screen redraws.

2012-05-18 Thread Sam Spilsbury
** Changed in: compiz
   Importance: Undecided => Wishlist

** Changed in: compiz
   Status: New => Triaged

** Changed in: compiz
 Assignee: (unassigned) => Daniel van Vugt (vanvugt)

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[Bug 901097] Re: Add option to use glXSwapBuffers on every frame, not just full-screen redraws.

2012-05-14 Thread Daniel van Vugt
** Changed in: compiz-core
Milestone: None => 0.9.8.0

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[Bug 901097] Re: Add option to use glXSwapBuffers on every frame, not just full-screen redraws.

2012-03-21 Thread Daniel van Vugt
But don't panic too much. Before new rendering modes are added, I
planned on adding a simple config option to the opengl plugin so we can
switch between the existing (and future) rendering modes. So we don't
need to settle on a single solution. Just decide which is default :)

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[Bug 901097] Re: Add option to use glXSwapBuffers on every frame, not just full-screen redraws.

2012-03-20 Thread Daniel van Vugt
Even 400 lines is way too much change for precise. And I haven't done
any performance testing on it yet.

At the moment forcing full screen redraws provides the highest
framerates and lowest CPU (compiz+Xorg). It also means regional damage
debugging with showrepaint is irrelevant. And it's even lower CPU than
the prototype in comment #1.

Keep in mind that the opengl plugin goes through the motions of drawing
ALL windows regardless of the rendering mode. So the more complex the
regions (even if they're small), the more CPU it uses.

I would like to benchmark the GLES rendering when I have time. But it's
irrelevant this close to release.

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Re: [Compiz] [Bug 901097] Re: Add option to use glXSwapBuffers on every frame, not just full-screen redraws.

2012-03-20 Thread Sam Spilsbury
On Tue, 20 Mar 2012, Daniel van Vugt wrote:

> Sam, I reviewed the options again last Friday. What I found was:
>
> 1. The GLES branch looks promising and merges cleanly but:
> (a) It's too late to consider a new core rendering algorithm for precise; and
> (b) The diff is still over 11k lines. Yet another reason why it won't land in 
> 0.9.7.
>

I think what I was getting at is that we should look to backporting the 
paint-fbo stuff that's in the current linaro branch. That is only about 
400 lines, most of which is framebuffer management stuff.

> 2. Forcing full screen redraws (not really a code change, just a config 
> change) now performs better than regional redraws in most cases. Full screen 
> redraws provide higher framerates and equal or _lower_ CPU usage than 
> regional redraws. The only exception was on a very slow system which got its 
> framerate doubled, so the CPU increased somewhat in a good way. The other 
> problem with full screen redraws is that there seems to be high lag when used 
> on multiple monitors. I think someone has logged a bug for that already...
>  I personally would not mind forcing full screen redraws right now as it will 
> fix more peoples bugs than it would cause. But I won't do so because we are 
> in freeze and it would still be risky to change core config so late.
>

Forcing fullscreen redraws means that the damage-intersection detection 
code will be turned off and we also can't use plugins like showrepaint in 
debugging. We 
can use full screen redraws by default this cycle but it is not a long 
term solution.

> 3. Interestingly in the GLES code I saw some hints that they encountered
> the same kind of rendering bugs as I did with my prototype in comment
> #1. This suggests they are indeed plugin bugs.
>
> I think at this late stage in the precise cycle, then only sane solution
> to bug 930192 is not to fix this bug yet, but use one of the quick
> solutions documented there --> bug 930192.
>
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> Title:
>  Add option to use glXSwapBuffers on every frame, not just full-screen
>  redraws.
>
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[Bug 901097] Re: Add option to use glXSwapBuffers on every frame, not just full-screen redraws.

2012-03-20 Thread Daniel van Vugt
Sam, I reviewed the options again last Friday. What I found was:

1. The GLES branch looks promising and merges cleanly but:
(a) It's too late to consider a new core rendering algorithm for precise; and
(b) The diff is still over 11k lines. Yet another reason why it won't land in 
0.9.7.

2. Forcing full screen redraws (not really a code change, just a config change) 
now performs better than regional redraws in most cases. Full screen redraws 
provide higher framerates and equal or _lower_ CPU usage than regional redraws. 
The only exception was on a very slow system which got its framerate doubled, 
so the CPU increased somewhat in a good way. The other problem with full screen 
redraws is that there seems to be high lag when used on multiple monitors. I 
think someone has logged a bug for that already...
  I personally would not mind forcing full screen redraws right now as it will 
fix more peoples bugs than it would cause. But I won't do so because we are in 
freeze and it would still be risky to change core config so late.

3. Interestingly in the GLES code I saw some hints that they encountered
the same kind of rendering bugs as I did with my prototype in comment
#1. This suggests they are indeed plugin bugs.

I think at this late stage in the precise cycle, then only sane solution
to bug 930192 is not to fix this bug yet, but use one of the quick
solutions documented there --> bug 930192.

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[Bug 901097] Re: Add option to use glXSwapBuffers on every frame, not just full-screen redraws.

2012-03-18 Thread Daniel van Vugt
** Changed in: compiz-core
   Status: In Progress => Triaged

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[Bug 901097] Re: Add option to use glXSwapBuffers on every frame, not just full-screen redraws.

2012-03-16 Thread Daniel van Vugt
** Changed in: compiz-core
   Status: Triaged => In Progress

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Re: [Bug 901097] Re: Add option to use glXSwapBuffers on every frame, not just full-screen redraws.

2012-02-26 Thread Sam Spilsbury
On Sun, 26 Feb 2012, Daniel van Vugt wrote:

> ** Changed in: compiz-core
> Assignee: (unassigned) => Daniel van Vugt (vanvugt)
>
> ** Description changed:
>
>  Adding the option to use glXSwapBuffers on every frame should eliminate
> - all tearing once and for all.
> + all tearing once and for all. It also allows us to remove glFinish from
> + each frame, providing much higher rendering performance without the
> + trade-off of reintroducing tearing.
>

Daniel, if you are working on this, could you have a look into backporting 
the paint-to-fbo stuff here 
http://bazaar.launchpad.net/~linaro-graphics-wg/compiz-core/linaro-gles2-update/view/head:/plugins/opengl/src/screen.cpp#L1519

There's very little performance penalty here since there is only one 
pipeline flush and it has the added benefit of reducing complexity in merging
the linaro branch in a few weeks.

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> https://bugs.launchpad.net/bugs/901097
>
> Title:
>  Add option to use glXSwapBuffers on every frame, not just full-screen
>  redraws.
>
> Status in Compiz Core:
>  Triaged
> Status in “compiz” package in Ubuntu:
>  Confirmed
>
> Bug description:
>  Adding the option to use glXSwapBuffers on every frame should
>  eliminate all tearing once and for all. It also allows us to remove
>  glFinish from each frame, providing much higher rendering performance
>  without the trade-off of reintroducing tearing.
>
> To manage notifications about this bug go to:
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[Bug 901097] Re: Add option to use glXSwapBuffers on every frame, not just full-screen redraws.

2012-02-25 Thread Daniel van Vugt
** Changed in: compiz-core
 Assignee: (unassigned) => Daniel van Vugt (vanvugt)

** Description changed:

  Adding the option to use glXSwapBuffers on every frame should eliminate
- all tearing once and for all.
+ all tearing once and for all. It also allows us to remove glFinish from
+ each frame, providing much higher rendering performance without the
+ trade-off of reintroducing tearing.

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[Bug 901097] Re: Add option to use glXSwapBuffers on every frame, not just full-screen redraws.

2012-02-13 Thread Launchpad Bug Tracker
Status changed to 'Confirmed' because the bug affects multiple users.

** Changed in: compiz (Ubuntu)
   Status: New => Confirmed

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[Bug 901097] Re: Add option to use glXSwapBuffers on every frame, not just full-screen redraws.

2011-12-07 Thread Daniel van Vugt
Correction: It doesn't break "lots" of plugins. Only Unity and window
resizing AFAIK.

** Changed in: compiz-core
   Importance: Low => Wishlist

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[Bug 901097] Re: Add option to use glXSwapBuffers on every frame, not just full-screen redraws.

2011-12-07 Thread Daniel van Vugt
Here's my initial prototype. You get the idea, but it breaks lots of
plugins. smspillaz says a reasonable amount of other changes would be
required to avoid breaking the plugins :P

** Patch added: "always_swap_buffers.patch"
   
https://bugs.launchpad.net/ubuntu/+source/compiz/+bug/901097/+attachment/2624163/+files/always_swap_buffers.patch

** Changed in: compiz-core
 Assignee: Daniel van Vugt (vanvugt) => (unassigned)

** Changed in: compiz (Ubuntu)
 Assignee: Daniel van Vugt (vanvugt) => (unassigned)

** Changed in: compiz-core
   Importance: Undecided => Low

** Changed in: compiz-core
   Status: New => Triaged

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