[Bug 961890] Re: Keyboard shortcuts - dash home does not minimize with ctrl-super-D

2014-04-02 Thread Stephen M. Webb
Fix Released in Unity Unity 7.2.0.

** Changed in: unity
   Status: Fix Committed = Fix Released

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  Keyboard shortcuts - dash home does not minimize with ctrl-super-D

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[Bug 961890] Re: Keyboard shortcuts - dash home does not minimize with ctrl-super-D

2014-02-17 Thread Launchpad Bug Tracker
This bug was fixed in the package unity -
7.1.2+14.04.20140214.1-0ubuntu1

---
unity (7.1.2+14.04.20140214.1-0ubuntu1) trusty; urgency=low

  [ Sebastien Bacher ]
  * use unity-control-center by default.
  * lists keybinding in unity-control-center. (LP: #1271710)

  [ Brandon Schaefer ]
  * Bump to new libnux from this branch:
https://code.launchpad.net/~brandontschaefer/nux/xim-preedit-
support.
  * Adds Super+L to lock the screen, while keeping the older shortcut
around in g-s-d (Ctrl+Alt+L). (LP: #830709)
  * Do not open the dash/hud on a monitor with a top most window that is
fullscreen. (LP: #1267210)
  * Implement an EMConveter. This way with default settings such that
DPI = 96.0f, and font_size = system font size. We can get the
correct EM value for any pixel size. Once we have the correct EM
value for any pixel size, the DPI value can be adjusted to the
current logical one. From here, you can now get the correct pixel
size based from of the EM value for the logical DPI of the screen.
  * Refactor EMConverter API. Now all thats needed is int
ConvertPixels(int pixel); This will calculate the correct pixel size
based on the DPI and font size.
  * Testing that the ibus anthy tests could possibly be causing strange
issues on the nvidia machine. So skipping them to test if tihs is
the source of the error.
  * Add Pt to Px function to em converter.
  * Move EMConverter over to unity settings.
  * Add multi monitor support for EMConverter in unity settings. Now you
can grab a specific converter per monitor.
  * Simple RawPixel class. It adds 2 define literals, ex: 10_em,
10.0_em. From there it turns them into raw pixels. RawPixels have CP
(CovertPixel) function which takes in an EMConverter that allows you
to use a converter specific to a monitor to convert the raw pixel to
the correct value.

  [ Marco Trevisan (TreviƱo) ]
  * Don't re-present all of our windows on every frame. Only do that if
damage intersects it. Use the new APIs exposed by compiz and nux to
intelligently determine which windows need to be presented per-frame
and only register damage for those windows. This fixes two things:
1. BaseWindows being redrawn from scratch every time damage was
registered over them. That was incorrect and should only be done in
the case of background blurs. 2. BaseWindows being drawn to the
screen on every frame, regardless of whether or not they needed to
be. Now they will only be drawn if some damage intersects beneath
them. Note that unity will expand the damage region to accomadate
the base window since nux does not support geometry clipping. So if
there is a partial intersection of the launcher for example, the
area of the screen which contains the launcher will be re-painted
(but the launcher itself won't be redrawn, just its texture) (LP:
#1080947). (LP: #1080947)
  * Convert compiz regions / rects to nux::Geometry's and back easily.
  * UnityScreen: remove the useless and expensive gl{Push,Pop}Attrib
calls For some reasons this code was copied by the opengl plugin as
a workaround to fix the state of our screen after that nux has
drawn. Actually this is not needed, the only thing we really need to
do is to fix the current Viewport, because nux seems to leave it in
a bad state which would lead to flickering menus, fullscreen
windows, tooltip and missing windows thumbnails in switcher. Thanks
to Sam Spilsbury for his precious support. (LP: #1251275)
  * Unity: always prefer passing [this] to lambdas than [].
  * Introspectable: use IntrospectionData class for collecting data from
children Now each introspectable object is called with an
IntrospectionData parameter and calling one of its methods it's the
only way to fill introspection data into unity. As bonus point,
remove all the unneeded UnityCore/Variant.cpp inclusions. (LP:
#1227131)
  * DebugDBusInterface: add local::xpathselect::NodeSelector to use the
dloaded lib.
  * BackgroundEffectHelper: Specify the required blur area before
drawing so selectively copy it at paint time This means that we
don't have to waste fragment bandwidth copying the entire backbuffer
when we could just do parts of it. Now BackgroundEffectHelper
listens to windows and views geometry changes and updates a list of
blurred regions that might be copied to the backup texture at every
repaint that affects them. This avoids to copy large regions
(especially when using big resolutions or multiple monitors), but
only the ones we really need to blur.
  * SwitcherView: define a custom GeometryGetterFunc and notify helper
on changes Thanks to this the switcher won't make
BackgroundEffectHelper to create a blurred area as big as the
current monitor (with just a small padding), but an area big enough
to draw its background. This get updated 

[Bug 961890] Re: Keyboard shortcuts - dash home does not minimize with ctrl-super-D

2014-01-09 Thread Launchpad Bug Tracker
** Branch linked: lp:~townsend/unity/fix-lp961890

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  Keyboard shortcuts - dash home does not minimize with ctrl-super-D

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[Bug 961890] Re: Keyboard shortcuts - dash home does not minimize with ctrl-super-D

2014-01-09 Thread PS Jenkins bot
Fix committed into lp:unity at revision 3618, scheduled for release in
unity, milestone 7.2.0

** Changed in: unity
   Status: In Progress = Fix Committed

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  Keyboard shortcuts - dash home does not minimize with ctrl-super-D

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[Bug 961890] Re: Keyboard shortcuts - dash home does not minimize with ctrl-super-D

2014-01-08 Thread Christopher Townsend
** Changed in: unity
 Assignee: (unassigned) = Christopher Townsend (townsend)

** Changed in: unity
   Status: Triaged = In Progress

** Changed in: unity (Ubuntu)
   Status: Triaged = In Progress

** Changed in: unity (Ubuntu)
 Assignee: (unassigned) = Christopher Townsend (townsend)

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  Keyboard shortcuts - dash home does not minimize with ctrl-super-D

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[Bug 961890] Re: Keyboard shortcuts - dash home does not minimize with ctrl-super-D

2013-12-16 Thread Christopher Townsend
I think the design needs to be adjusted some for this.  There is no
concept of a minimized Dash.  The Dash is either opened or closed.

The following needs Design input:

- If the Dash is open, what happens to the Dash the first time Ctrl-
Super-D is hit?  Does is stay open or should it close?

- If the answer to above is to close the Dash, what happens when Ctrl-
Super-D is hit again?  Does it stay closed or shall it open again?

** Changed in: ayatana-design
   Status: Fix Committed = Incomplete

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  Keyboard shortcuts - dash home does not minimize with ctrl-super-D

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[Bug 961890] Re: Keyboard shortcuts - dash home does not minimize with ctrl-super-D

2013-10-10 Thread 2green
Retested on 13.10, problem stil exists... although it is slightly
improved. Everything seems to minimize except the dash screen. Looks
better this way, but still blocks and efficient workprocess.

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  Keyboard shortcuts - dash home does not minimize with ctrl-super-D

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[Bug 961890] Re: Keyboard shortcuts - dash home does not minimize with ctrl-super-D

2013-10-10 Thread Stephen M. Webb
** Changed in: unity
Milestone: None = 7.2.0

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  Keyboard shortcuts - dash home does not minimize with ctrl-super-D

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[Bug 961890] Re: Keyboard shortcuts - dash home does not minimize with ctrl-super-D

2013-04-01 Thread 2green
Retested on 13.04 with latest updates. Problem stil exists.

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[Bug 961890] Re: Keyboard shortcuts - dash home does not minimize with ctrl-super-D

2012-10-12 Thread John Lea
** Changed in: ayatana-design
   Importance: High = Medium

** Changed in: unity
   Importance: Low = Medium

** Changed in: unity (Ubuntu)
   Importance: Low = Medium

** Changed in: unity
   Status: Confirmed = Triaged

** Changed in: unity (Ubuntu)
   Status: Confirmed = Triaged

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  Keyboard shortcuts - dash home does not minimize with ctrl-super-D

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[Bug 961890] Re: Keyboard shortcuts - dash home does not minimize with ctrl-super-D

2012-09-13 Thread Tim Penhey
** Changed in: unity
Milestone: backlog = None

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  Keyboard shortcuts - dash home does not minimize with ctrl-super-D

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[Bug 961890] Re: Keyboard shortcuts - dash home does not minimize with ctrl-super-D

2012-07-24 Thread Omer Akram
** Summary changed:

- Keyboard shortcuts - dash home does not minimize with ctrl-alt-D
+ Keyboard shortcuts - dash home does not minimize with ctrl-super-D

** Description changed:

  I'm not sure if this is a bug or a feature request. I'm going for a bug
- because this feature blocks an efficient work proces using ctrl-alt-d to
- go to your desktop.
+ because this feature blocks an efficient work proces using ctrl-super-d
+ to go to your desktop.
  
  * steps to reproduce
  
  - open firefox
  - open dash home
- - minimize your windows by pressing ctrl-alt-d
+ - minimize your windows by pressing ctrl-super-d
  
  * expected behavior
  
  firefox and dash home are minimized
  
  * current behavior
  
  Neither firefox or the dash home is minimized, there seems to be a
- flicker in the screen when pressing ctrl-alt-d.
+ flicker in the screen when pressing ctrl-super-d.
  
- all screens and windows should be minimized when pressing ctrl-alt-d to
- ensure an expected behavior when using this keyboard shortcut. Its also
- neccessary for an efficient work process (kind of important on a desktop
- computer).
+ all screens and windows should be minimized when pressing ctrl-super-d
+ to ensure an expected behavior when using this keyboard shortcut. Its
+ also neccessary for an efficient work process (kind of important on a
+ desktop computer).
  
  * Extra information
  
  At this moment there seems no shortcuts working when there is an active
  unity menu item opened. e.g. no shortcut is working if dash home is
  opened, or any of the dropdowns in the upper right corner (switch user
  account, time and date settings, etc). An solution that solves these
  generic problems is prefered.
  
  --
  Desired resolution:
  
  - Pressing Ctrl+Super+D should minimise both the Dash (if it is open)
  and all windows.
  
  ( See http://tinyurl.com/chxs485 for the full list of Unity keyboard
  shortcuts )

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