Fwd: [Unity-design] What do we do with the file manager?

2012-08-09 Thread Omer Akram
Forwared to Ubuntu desktop list as well.

-- Forwarded message --
From: Georgi Karavasilev 
Date: Thu, Aug 9, 2012 at 3:46 PM
Subject: [Unity-design] What do we do with the file manager?
To: Ayatana Mailing List 


Yeah, yeah, yeah, I know, this has already been discussed like countless of
time already and stuff, however a decision has not been reached, which is
bit worrying.
Lets face it - there are a lot of choices out there, but none of them are
perfect.
Nautilus 3.4 is the safest bet out there (feature and stability wise),
however it has that horrid chopped down right sided toolbar and the back
and forward on the right and neither of those two are even remotely good
looking.
Nautilus 3.6 is pretty, however it is terrible chopped down feature wise
and doesn't fit Ubuntu and Unity at all (super-menu and no menubar, hence
no appmenu => no HUD, light toolbar (and all other apps have dark ones).
Nemo is the new kid on the block and that's pretty much all that's known
about it.
Marlin is the prettiest file manager there is out there, however it does
lack stability (and maybe a features - MAYBE) and *needs **a lot* manpower.
last, but not least there is this patched version of Nautilus 3.4 -
http://www.webupd8.org/2012/08/install-solusos-patched-nautilus-in-ubuntu-1204.html,
that could as well do the trick. It has full-width toolbar and back and
back and forward on left.
*Personally *I am in favour of investing time and manpower in Marlin.
Surely that's biting the bullet and it is bit risky, but it could pay off
big time :)
So, what do you say? :P


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Re: Fwd: [Unity-design] What do we do with the file manager?

2012-08-09 Thread Sebastien Bacher


Nautilus 3.4 is the safest bet out there (feature and stability wise), 
however it has that horrid chopped down right sided toolbar and the 
back and forward on the right and neither of those two are even 
remotely good looking.
It would be easy enough to tweak it, but staying on an old unmaintained 
version of nautilus is not a solution going forward.
Nautilus 3.6 is pretty, however it is terrible chopped down feature 
wise and doesn't fit Ubuntu and Unity at all (super-menu and no 
menubar, hence no appmenu => no HUD, light toolbar (and all other apps 
have dark ones).
We could probably hack around and push the popup menu content to the HUD 
if that's the only issue, the problem is that it's not the only change 
so far (the drop of the menu means we have no "desktop menu" on empty 
desktops at the moment, they dropped compact view, treeview sidepanel, 
the lack of menubar looks weird in unity, etc)


Nemo is the new kid on the block and that's pretty much all that's 
known about it.

it's basically a fork of nautilus 3.4 no?

Marlin is the prettiest file manager there is out there, however it 
does lack stability (and maybe a features - MAYBE) and *needs */a 
lot/ manpower.



The elementary guys worked on top of marlin for this own file manager as 
well:

https://launchpad.net/pantheon-files


Sebastien Bacher
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Re: Fwd: [Unity-design] What do we do with the file manager?

2012-08-09 Thread Georgi Karavasilev
>
> Nautilus 3.4 is the safest bet out there (feature and stability wise),
> however it has that horrid chopped down right sided toolbar and the back
> and forward on the right and neither of those two are even remotely good
> looking.
>
> *It would be easy enough to tweak it, but staying on an old unmaintained
> version of nautilus is not a solution going forward.*
>

Exactly what I think about staying on 3.4.

Nautilus 3.6 is pretty, however it is terrible chopped down feature wise
> and doesn't fit Ubuntu and Unity at all (super-menu and no menubar, hence
> no appmenu => no HUD, light toolbar (and all other apps have dark ones).
>
> *We could probably hack around and push the popup menu content to the HUD
> if that's the only issue, the problem is that it's not the only change so
> far (the drop of the menu means we have no "desktop menu" on empty desktops
> at the moment, they dropped compact view, treeview sidepanel, the lack of
> menubar looks weird in unity, etc)*
>

Again, bang on the money. Whilst nautilus 3.6 works for Gnome it just can't
quite cut it for Unity.

Nemo is the new kid on the block and that's pretty much all that's known
> about it.
>
> *it's basically a fork of nautilus 3.4 no?*
>

Yes, Nemo is Nautilus 3.4 fork from the Mint guys. However Mint and Ubuntu
have very different design ideas and in mind, hence I think that Nemo is
not the solution here.

Marlin is the prettiest file manager there is out there, however it does
> lack stability (and maybe a features - MAYBE) and *needs **a lot*
>  manpower.
>
>
> *The elementary guys worked on top of marlin for this own file manager as
> well:
> https://launchpad.net/pantheon-files*
>

Yeah, there is also Pantheon-Files, but knowing the elementary guys Marlin
will be much more open for contributions and ubuntui-zing. Elementary and
Ubuntu have two different HIGs and there will be design issues poping out
with Pantheon files. This one is a prime example:
Unity needs menubar => appmenu => HUD. Elementary apps depend on cog-menu
button on the right, hence they are likely to not allow pantheon-files to
have a menubar, even if it is optional.
Marlin dev on the other hand (am-monkeyd) should be more open to Ubuntu
contributions to Marlin, through I can't guarantee that 100%.

The reason why I started this talk is because there file manager issue is
becoming more and more problematic as the time goes by and a decision must
be taken sooner or later :) ... preferably sooner :P
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Re: [Unity-design] What do we do with the file manager?

2012-08-09 Thread Xavier Guillot

Hello,

The missing (and removed, not just hidden) features in the new Nautilus 
that Ubuntu has imho to "patch" :


- Extra Pane Mode (F3)

- Status bar : for me it is absolutely necessary and useful to know in 
just one second number of elements in a folder and free space available, 
without having to do "Properties" on context menu. And the free space is 
no more visible on the floating bar.


- Tree view : I use it a lot, as I have a very hierarchical organization 
of folders, with many sub-folders. And I need to see the tree to move 
files to another folder with drag and drop directly.


- Some icons (Up, address bar location...).

- Global menu : problem with HUD, global user experience (all 
applications have the menu in the top left), bookmarks no more available 
here : as I put sometimes tree view, I also need a very quick access to 
bookmarks. I do not use the defaults "Images", "Documents"... places as 
I organize my files by activity (Personal, Work, Friends...), not by 
type, so I've a lot of bookmarks which need quick and common access.


- I also discovered another necessary missing detail : dev' removed the 
hour in the date, both in the list view and in the window which opens 
when I copy files, in case of 2 documents have the same name !!!


Now if the 2 documents have been saved on the same day but not the same 
hour, I do not know which is the more recent, which I should keep or 
replace.


I do lots of copy between computers (with USB), folders, I don't use the 
cloud and synchronization for everywhere, just for backups, now I'm not 
able anymore to do simple file copies... It's perhaps not the "good" way 
to use computer, but it's mine. And there is no a "make code simple" 
reason for this...


I didn't find, for the moment, the possibility, on the config files or 
so (dconf), to add back the hour (hh:mm) in date :(



I understand the aim of Gnome developers to have clean code, easy-to-use 
program, but here in Quantal Nautilus is no more a full file manager, 
it's a pity.


OK, way to use computer is different, with Zeitgeist and Unity Dash / 
Lenses for example in many cases a file manager is no more essential, 
but in many others it's useful, and I'm accustomed to it, like many users.


So as alternative there is Marlin (now Pantheon), but it has not all the 
functions and nice look Nautilus had until last version, too.


Nemo, the Linux Mint fork ? It depends what they aim to do. For the 
moment, it's Nautilus 3.4.2 with also some missing features, mainly due 
to the change of name and lack of configuration. For example, what does 
not work in Nemo :


- No "Compress" command for archiving with File Roller in the context menu

- No option like nautilus-actions as open-terminal in a specific folder

- No green or blue icon under the folder icon in Ubuntu One or Dropbox 
to indicate state of synchronization


I hope Ubuntu will make a good choice on this, as a complete file 
manager is still needed.


Best regards,

Xavier

On 09-08-12 13:36, Sebastien Bacher wrote:


Nautilus 3.4 is the safest bet out there (feature and stability 
wise), however it has that horrid chopped down right sided toolbar 
and the back and forward on the right and neither of those two are 
even remotely good looking.
It would be easy enough to tweak it, but staying on an old 
unmaintained version of nautilus is not a solution going forward.
Nautilus 3.6 is pretty, however it is terrible chopped down feature 
wise and doesn't fit Ubuntu and Unity at all (super-menu and no 
menubar, hence no appmenu => no HUD, light toolbar (and all other 
apps have dark ones).
We could probably hack around and push the popup menu content to the 
HUD if that's the only issue, the problem is that it's not the only 
change so far (the drop of the menu means we have no "desktop menu" on 
empty desktops at the moment, they dropped compact view, treeview 
sidepanel, the lack of menubar looks weird in unity, etc)


Nemo is the new kid on the block and that's pretty much all that's 
known about it.

it's basically a fork of nautilus 3.4 no?

Marlin is the prettiest file manager there is out there, however it 
does lack stability (and maybe a features - MAYBE) and *needs */a 
lot/ manpower.



The elementary guys worked on top of marlin for this own file manager 
as well:

https://launchpad.net/pantheon-files


Sebastien Bacher




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Re: [Unity-design] Fwd: What do we do with the file manager?

2012-08-09 Thread Georgi Karavasilev
The three things that Marlin misses are:
A) Stability
B) Split screen (multiple panes) ... maybe?
C) Ability to "draw the desktop' (e.g. desktop icons, right click on
desktop -> context menu)
I believe (could be wrong) that those can be solved for 12.10 if the work
starts soon enough.

And yeah, Xavier, nautilus 3.6 has too much to be fixed, *waayy
t much.*
*
*
All hands considered I believe that 12.10 should either user some pretty
(no horrid chopped down right sided toolbar and no "back" and "forward" on
the left) or a fixed version of Marlin.
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Re: [Unity-design] Fwd: What do we do with the file manager?

2012-08-09 Thread Sebastien Bacher

Le 09/08/2012 14:50, Georgi Karavasilev a écrit :

The three things that Marlin misses are:
A) Stability
B) Split screen (multiple panes) ... maybe?
C) Ability to "draw the desktop' (e.g. desktop icons, right click on 
desktop -> context menu)
I believe (could be wrong) that those can be solved for 12.10 if the 
work starts soon enough.



Ubuntu one integration as well

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Re: [Unity-design] Fwd: What do we do with the file manager?

2012-08-09 Thread Georgi Karavasilev
To be honest, there is so much work to be done in nautilus 3.6 that I find
it hard to believe if it is even a choice here -_-
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Re: [Unity-design] Fwd: What do we do with the file manager?

2012-08-09 Thread Jonas Platte
I think so too. The only good feature in 3.6, that I can find, is the  
black icon set for the left panel.


Am 09.08.2012, 16:49 Uhr, schrieb Georgi Karavasilev :

To be honest, there is so much work to be done in nautilus 3.6 that I  
find

it hard to believe if it is even a choice here -_-


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Re: [Unity-design] Fwd: What do we do with the file manager?

2012-08-09 Thread Michael Terry
Maximal features should not be our goal.  What's best for the default 
install should be.


There are always going to be other file managers a user can install 
from the USC for more features.  We should pick a path that is best in 
terms of maintainability for us and usability for across-the-chasm 
users.


Picking one of the forks of 3.4 nautilus means that either we are the 
sole stewards or we will conflict with the existing maintainers over 
design goals (which sounds a lot like GNOME but with less manpower).


I don't think we have the energies to own a whole file manager.  I vote 
we just ride along with GNOME on this one and patch it to fit better 
when running under Unity.


-mt

On Thu 09 Aug 2012 10:52:28 EDT, Jonas Platte wrote:

I think so too. The only good feature in 3.6, that I can find, is the
black icon set for the left panel.

Am 09.08.2012, 16:49 Uhr, schrieb Georgi Karavasilev
:


To be honest, there is so much work to be done in nautilus 3.6 that I
find
it hard to believe if it is even a choice here -_-






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Re: [Unity-design] Fwd: What do we do with the file manager?

2012-08-09 Thread Sebastien Bacher

Le 09/08/2012 17:05, Michael Terry a écrit :


Picking one of the forks of 3.4 nautilus means that either we are the 
sole stewards or we will conflict with the existing maintainers over 
design goals (which sounds a lot like GNOME but with less manpower).


I don't think we have the energies to own a whole file manager.  I 
vote we just ride along with GNOME on this one and patch it to fit 
better when running under Unity. 

Hey Michael,

I agree with that mostly, I think we have some issues with 3.6 we need 
to solve at minimum:
- we need to get our "desktop menu" (the one you get when you are on an 
empty workspace) back
- we need to get the HUD working back with nautilus (we probably need to 
figure a solution for all apps using gear-icon-popup-menus)
- we probably want a traditional menubar back, the gear menu and the app 
menu just doesn't work well in Unity and is different from all our other 
apps
- I'm not sure what to think about things like the dropping of compact 
view or extra pane mode...


We at least need to solve the 3 first items and we should have an 
opinion on the last one.


I see 2 ways for this cycle:
- spend the time to fix those 3 items at minima and figure what to do 
next at UDS
- upload nautilus 3.4 to the archive, have both for one cycle (they will 
conflict but that's fine), default to 3.4, discuss what to do next at UDS


The second one is a "safer" option imho, especially if nobody has time 
to work on fixing the issues listed previously.


Cheers,
Sebastien Bacher

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Re: [Unity-design] Fwd: What do we do with the file manager?

2012-08-09 Thread Didier Roche

Le 09/08/2012 18:15, Sebastien Bacher a écrit :

Le 09/08/2012 17:05, Michael Terry a écrit :


Picking one of the forks of 3.4 nautilus means that either we are the 
sole stewards or we will conflict with the existing maintainers over 
design goals (which sounds a lot like GNOME but with less manpower).


I don't think we have the energies to own a whole file manager. I 
vote we just ride along with GNOME on this one and patch it to fit 
better when running under Unity. 

Hey Michael,

I agree with that mostly, I think we have some issues with 3.6 we need 
to solve at minimum:
- we need to get our "desktop menu" (the one you get when you are on 
an empty workspace) back
- we need to get the HUD working back with nautilus (we probably need 
to figure a solution for all apps using gear-icon-popup-menus)
- we probably want a traditional menubar back, the gear menu and the 
app menu just doesn't work well in Unity and is different from all our 
other apps
- I'm not sure what to think about things like the dropping of compact 
view or extra pane mode...


I agree with both views that are discussed here. Thanks seb for having 
the list of what we can think of "minimum" feature we want :)


We at least need to solve the 3 first items and we should have an 
opinion on the last one.


I see 2 ways for this cycle:
- spend the time to fix those 3 items at minima and figure what to do 
next at UDS
- upload nautilus 3.4 to the archive, have both for one cycle (they 
will conflict but that's fine), default to 3.4, discuss what to do 
next at UDS
As the nautilus deep changes came by surprise this cycle, we didn't plan 
any available workforce to get them back. Also, Feature Freeze is just a 
couple of weeks away. My advice would go with the 2nd solution here so 
that we don't rush and have a semi-finished product and additional 
unknown bugs. Also we won't have to patch and repatch seeing how much 
nautilus upstream trunk is moving at every 3.5.x release.

Then, we can discuss quietly at UDS about what to do.

Cheers,
Didier

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Re: [Unity-design] Fwd: What do we do with the file manager?

2012-08-09 Thread Robert Park
On Thu, Aug 9, 2012 at 11:15 AM, Sebastien Bacher  wrote:
> Le 09/08/2012 17:05, Michael Terry a écrit :
>> I don't think we have the energies to own a whole file manager.  I vote we
>> just ride along with GNOME on this one and patch it to fit better when
>> running under Unity.

THIS. I think we already have a bad reputation for forking things
needlessly. My vote is to cooperate as much as possible with upstream
and have only minimal patches. I realize that not everybody agrees on
every change that is made, but we really need to get over ourselves
and get better at cooperating if we're going to succeed. We'll never
resolve https://bugs.launchpad.net/ubuntu/+bug/1 if we decide that the
world really does need 5 different forks of Nautilus.

> - I'm not sure what to think about things like the dropping of compact view
> or extra pane mode...

I've been using the new Nautilus and I really like it quite a bit. I
don't miss extra pane view at all, I feel like the improvements made
to the breadcrumb trail have totally supplanted extra pane view.
Here's a common use-case I find myself in all the time: I unpack a
tarball containing half a dozen files into a directory, of which I
only care about one. So I want to move that one out of the directory,
then delete the directory. With extra pane view, you have to navigate
both panes, then drag the file across, then close the pane and delete
the directory. With the breadcrumb trail, you just enter the
directory, drag the file to the breadcrumb representing the parent
dir, then from there you can directly right click on the breadcrumb
representing the current dir and select 'move to trash'. Overall it's
a significant reduction in both number of clicks, and distance
required to move the mouse. I think it's brilliant!

As for compact view, well, the justification was that they were going
to make list view get better to encompass that functionality, so if
that's the case then I think it was kind of ass-backwards to delete
compact view before improving list view. Fortunately the upstream git
commits are quite cleanly organized so it shouldn't be too difficult
to just revert that one commit that removes compact view, and maintain
that as a patch until we see what happens to list view.

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Re: [Unity-design] Fwd: What do we do with the file manager?

2012-08-09 Thread Michael Terry

On 09/08/12 12:15, Sebastien Bacher wrote:

I see 2 ways for this cycle:
- spend the time to fix those 3 items at minima and figure what to do 
next at UDS
- upload nautilus 3.4 to the archive, have both for one cycle (they 
will conflict but that's fine), default to 3.4, discuss what to do 
next at UDS


The second one is a "safer" option imho, especially if nobody has time 
to work on fixing the issues listed previously.


I'm fine with either, but since we couldn't plan for this time-wise, I 
agree that the second one is more reasonable for 12.10 and we can have a 
fun discussion about it at UDS.

-mt

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Re: [Unity-design] Fwd: What do we do with the file manager?

2012-08-09 Thread Luke Yelavich
On Thu, Aug 09, 2012 at 10:54:25PM EST, Sebastien Bacher wrote:
> Le 09/08/2012 14:50, Georgi Karavasilev a écrit :
> >The three things that Marlin misses are:
> >A) Stability
> >B) Split screen (multiple panes) ... maybe?
> >C) Ability to "draw the desktop' (e.g. desktop icons, right click
> >on desktop -> context menu)
> >I believe (could be wrong) that those can be solved for 12.10 if
> >the work starts soon enough.
> >
> Ubuntu one integration as well

Is it written in GTK? If not, assistive technology use/accessibility is also a 
concern.

Luke

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Re: [Unity-design] Fwd: What do we do with the file manager?

2012-08-09 Thread Georgi Karavasilev
Everyone of the suggested ones here uses GTK 3, yes :)
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Re: [Unity-design] Fwd: What do we do with the file manager?

2012-08-09 Thread David Klasinc

On 08/09/2012 06:15 PM, Sebastien Bacher wrote:


I see 2 ways for this cycle:
- spend the time to fix those 3 items at minima and figure what to do
next at UDS
- upload nautilus 3.4 to the archive, have both for one cycle (they will
conflict but that's fine), default to 3.4, discuss what to do next at UDS

The second one is a "safer" option imho, especially if nobody has time
to work on fixing the issues listed previously.


Going from 'a half decently working' file manager to 'a less than half 
decently working' one wouldn't be a step forward. Even if the latter has 
the version number 3.6.


I'd go with the second option. This deep into the release there is 
probably no way to make 3.6 an option for 12.10.


For the future, if there are people to spare, then it would probably be 
the best to stick with Nautilus that is patched so it fits in with Unity 
for at least a couple of cycles.


Then some other solution will be needed. It appears that Gnome will be 
going in a completely different direction than Unity and maintaining 
things just to keep it integrated will become more and more of a pain.


Regards,
David

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