Re: Unity Going Forward

2012-08-20 Thread Colin Law
On 20 August 2012 00:30, Jason Warner  wrote:
> Hi Colin -
>
> On Sat, Aug 18, 2012 at 6:08 AM, Colin Law  wrote:
>>
>> On 17 August 2012 01:51, Jason Warner  wrote:
>> > ...
>> > But there is a cost to this decision. Unity 2D fit a very specific use
>> > case
>> > in very low-end and non-GPU accelerated hardware. By consolidating to
>> > Unity
>> > using LLVMpipe for this specific use case we expect to see some
>> > regressions
>> > in systems supported. This means that a certain class of hardware will
>> > no
>> > longer be supported to run Unity. Unity will run on all GPUs that
>> > support
>> > OpenGL 2.0. The earliest GPUs that meet this requirement are at least 5
>> > years old[1]. Even so, we know some subset of cards and hardware that
>> > could
>> > previously run Unity 2D will no longer be able to run Unity.
>>
>> A heads up to make sure that the case of dual monitors with i945
>> graphics chipset (and possibly others) has been considered.  That
>> chipset will only run 3d if the virtual desktop is less than 2048
>> pixels wide so when an external monitor is plugged in only unity-2d
>> will run at the moment.  If the external monitor is not plugged in
>> then 3d is ok.  Having removed unity-2d the software will have to cope
>> with plugging in the external monitor in some way.  Note that this is
>> an issue for laptops made only a few years ago (Toshiba Satellite for
>> example).
>
>
> Is there an bug for this? if not, please file one so we can track it.
> Thanks.

https://bugs.launchpad.net/ubuntu/+source/unity/+bug/1039051

>
>>
>>
>> >
>> > For these cases, we are actively working on Unity running through
>> > LLVMpipe
>> > which is a work in progress. Unity through LLVMpipe is CPU bound which
>> > means
>> > systems with decently modern CPU architectures and non-GPU accelerated
>> > hardware should be able to run Unity. As I mentioned, this approach is a
>> > work in progress as we tweak the experience and effects to maximize the
>> > performance. We expect this to shake out over the rest of this cycle and
>> > bleed into 13.04 as well[2][3].
>>
>> Is it correct that at the moment a machine that will not run 2d will
>> not run at all after todays update?  This seems to be the case for me
>> at the moment, I see no unity shell on screen and in .xsession-errors
>> I see
>> compiz (unityshell) - Error: OpenGL 1.4+ not supported
>>
>> When can I expect llvmpipe to start working so I know whether to log bugs?
>
>
> The rought ETA is sometime just after FF, so adding some time for testing
> and shakeout, it might be closer to beta1.

I have submitted a bug for this too in order to track it.
https://bugs.launchpad.net/unity/+bug/1039155

It is unfortunate that unity-2d has been removed before the
replacement is available as now one of my test machines is out of
action for Quantal testing.  I can logon but then just get the
background image and no launcher or panel.

Colin

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Patch pilot report 2012-08-20

2012-08-20 Thread Jamie Strandboge
 * LP: 1027324: globus-gridftp-server security update. Review 
   lucid-precise against upstream patches. ACK, publish t -security
 * LP: 1027323: globus-gridftp-server-control security update. Review 
   lucid-precise against upstream patches: ACK, publish to -security
 * LP: 959795: package trousers 0.3.7-2ubuntu1 failed to 
   install/upgrade: subprocess installed post-installation script 
   returned error exit status 137. After quite a bit of review to 
   understand the problem, ACK, upload to 12.10
 * LP: 1016895: smbd crashed with SIGABRT in dump_core(), NAK (needs 
   DEP-3 for patch origin verification, etc)
 * lp:~jm-leddy/ubuntu/quantal/transmageddon/lowercaseify_gst: NAK (no 
   longer needed)
 * LP: 1004239: lirc postinst lists modules from incorrect directory - 
   ACK, upload to 12.10
 * lp:~logan/ubuntu/quantal/tcpdump/debian-merge into 
   lp:ubuntu/tcpdump: ACK, test with QRT upload to 12.10
 * Merge lp:~anthonywong/udisks/lp435192 into lp:ubuntu/udisks: NAK 
   (patches modified outside of patch system)
 * lp:~bkerensa/ubuntu/quantal/landscape-client/fix-for-962974 into 
   lp:ubuntu/landscape-client: asked for information from landscape team

-- 
Jamie Strandboge | http://www.canonical.com


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Re: Ubuntu Release Sprint

2012-08-20 Thread a.gra...@gmail.com
Hi!

On 20 August 2012 10:38, Matthew Paul Thomas  wrote:
> Excellent idea.

thank you for the reply and the feedback :)

> On that page, you suggest having one of these sprints in July and one
> in January.
>
> Why not do it every week?

because even if we did an Hangout for the half of the blueprints
discussed in the previous UDS, it would take at least 4 hours for 5
days of the week.

Imagine it like being at UDS: we usually have many parallel tracks, we
start at 9:00 in the morning and we usually finish at 17 or 18. You
would be able to spend all this time every week? Maybe smaller sprints
once a month would be doable, but every week I'm not convinced :)

Anyway, it would be a good start to organize at least one, let's see
how it goes, get feedback from developers and community contributor
about how to improve it and then use this feedback to organize a new
one.

>> Maybe we should schedule a session at next UDS to talk about this?
>>
> Why wait until then? Why not start now?

you are right! I was just thinking that maybe organizing this
face-to-face would be easier, but why don't we simply schedule an
Hangout session soon and discuss about it?
It would be the best way to test if it works :)

Best regards,

p.s: I'm available almost any day for the Hangout, starting from
18:00, Helsinki time.

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Ubuntu Member: https://launchpad.net/~andreagrandi
website: http://www.andreagrandi.it

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Re: Ubuntu Release Sprint

2012-08-20 Thread Matthew Paul Thomas
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a.gra...@gmail.com wrote on 16/08/12 13:53:
> ...
> 
> From an UDS and the next one, it would be useful to have a
> development sprint where people can talk about assigned UDS
> blueprints, at which point they are on their tasks, if they have
> any problems and if they will finish them within the next UDS.

Excellent idea.

> Of course Canonical cannot organize another meeting, it would be
> very expensive, so the idea is: why don't we use Google Hangout to
> organize the sprint? I has a limit of 10 people, I know, but we
> could select (for example) 5 from the community and 5 from
> Canonical. There would be parallel meeting and tracks, we would use
> the same blueprints used during the last UDS and we would add
> further notes. The attendees would be able to listen and watch the
> stream and make questions through the available chat.
> 
> I've also created a wiki page with more informations and you can
> find it here: https://wiki.ubuntu.com/UbuntuReleaseSprint

On that page, you suggest having one of these sprints in July and one
in January.

Why not do it every week?

> What do you think about? I know that Canonical is already
> organizing sprints and this could be a way to involve more the
> Ubuntu Community.
> 
> Maybe we should schedule a session at next UDS to talk about this?
> 
> ...

Why wait until then? Why not start now?

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