Next Ubuntu Gaming Team meeting, 09/27 in #ubuntu-meeting!

2009-09-14 Thread Danny Piccirillo
Please forward widely
http://blog.thesilentnumber.me/2009/09/calling-all-foss-game-artists-and-free.html

The first Ubuntu Gaming Team https://wiki.ubuntu.com/GamingTeam meeting
was a huge success! With over *two hours* of discussion going strong, we
covered a lot of ground. One of the major topics for out next meeting, and
our most ambitious project, is coordinating the creation of a distributed
content 
developmenthttps://wiki.ubuntu.com/GamingTeam/Projects/DistributedContentDevelopment
platform.
For this, we will need lots of input from FOSS game artists and free content
producers like the Blender Open Movie Project.

The meeting will be on 9/27 @ 19:00
UTChttp://www.timeanddate.com/worldclock/fixedtime.html?month=9day=27year=2009hour=19min=0sec=0p1=0
in
#ubuntu-meeting
https://wiki.ubuntu.com/GamingTeam/Meetings/Minutes/2009-09-27
Please contribute to the agenda!

Lack of good content is the #1 impediment for FOSS games. Most developers
are not artists and the challenge of content creation is much more difficult
than code. The need for FOSS content is the same for code, but current
platforms that exist for code do not offer features needed for content. Code
is all text and much easier to handle, while content is difficult as you
cannot “diff” a picture or a blender file. On top of that, while distributed
code development has been refined since computers were invented, content is
a much newer ground, especially to apply FOSS distributed development to,
and it simply hasn't received any of the focus and effort that code has.

We need input to help agree on a base for the platform and what features are
most needed. Additionally, we might like to look to Canonical and/or the
Blender Institute for support as they will benefit most from and be willing
to contribute to such a project.
-- 
☮♥Ⓐ - http://www.google.com/profiles/danny.piccirillo
-- 
Ubuntu-devel-discuss mailing list
Ubuntu-devel-discuss@lists.ubuntu.com
Modify settings or unsubscribe at: 
https://lists.ubuntu.com/mailman/listinfo/ubuntu-devel-discuss


Re: Reminder: First Ubuntu Gaming Team Meeting!

2009-07-26 Thread Danny Piccirillo
Last-minute reminder! The meeting is in 20 minutes!
(i'm only cross-posting because this is our first and crucial meeting.
future meetings won't be promoted like this)

On Fri, Jul 24, 2009 at 01:29, Danny Piccirillo danny.picciri...@ubuntu.com
 wrote:

 I just wanted to remind everybody interested about the upcoming Ubuntu
 Gaming Team meeting in #ubuntu-gaming
 http://blog.thesilentnumber.me/2009/06/first-ubuntu-gaming-team-meeting.html

 Here's the Agenda so far:

- Defining our team
   - Address concerns
   - Go over goals, purpose, and scope
- Technical discussions
   - How to coordinate with Debian and Freedesktop games
   - What we can do within the scope of the team
   - LP #386797 to address the need for distributed content development
- Projects
   - Ubuntu Gaming Clan
  - Play cross-platform FOSS games with an Ubuntu gamer tag
  - Organization
  - What games?
   - Fundraisers
  - How often
  - How to elect games
  - How to collect and distribute funds
   - Tournaments and Matches
  - What games?
  - How to organize
   - New ideas
  - Propose new projects
   - Future meetings
   - Plan next one
   - Set a regular schedule
- Jobs
   - Projects leaders - Lead specific projects
   - Meetings Coordinator(s) - Update google calendar and wiki for
   meetings, manage agenda, and record proceedings
   - Co-team leader - Help DPic manage the team
   - Others?
- Closing
- Ending questions  comments


 --
 http://www.google.com/profiles/danny.piccirillo




-- 
http://www.google.com/profiles/danny.piccirillo
-- 
Ubuntu-devel-discuss mailing list
Ubuntu-devel-discuss@lists.ubuntu.com
Modify settings or unsubscribe at: 
https://lists.ubuntu.com/mailman/listinfo/ubuntu-devel-discuss


Reminder: First Ubuntu Gaming Team Meeting!

2009-07-23 Thread Danny Piccirillo
I just wanted to remind everybody interested about the upcoming Ubuntu
Gaming Team meeting in #ubuntu-gaming
http://blog.thesilentnumber.me/2009/06/first-ubuntu-gaming-team-meeting.html

Here's the Agenda so far:

   - Defining our team
  - Address concerns
  - Go over goals, purpose, and scope
   - Technical discussions
  - How to coordinate with Debian and Freedesktop games
  - What we can do within the scope of the team
  - LP #386797 to address the need for distributed content development
   - Projects
  - Ubuntu Gaming Clan
 - Play cross-platform FOSS games with an Ubuntu gamer tag
 - Organization
 - What games?
  - Fundraisers
 - How often
 - How to elect games
 - How to collect and distribute funds
  - Tournaments and Matches
 - What games?
 - How to organize
  - New ideas
 - Propose new projects
  - Future meetings
  - Plan next one
  - Set a regular schedule
   - Jobs
  - Projects leaders - Lead specific projects
  - Meetings Coordinator(s) - Update google calendar and wiki for
  meetings, manage agenda, and record proceedings
  - Co-team leader - Help DPic manage the team
  - Others?
   - Closing
   - Ending questions  comments


-- 
http://www.google.com/profiles/danny.piccirillo
-- 
Ubuntu-devel-discuss mailing list
Ubuntu-devel-discuss@lists.ubuntu.com
Modify settings or unsubscribe at: 
https://lists.ubuntu.com/mailman/listinfo/ubuntu-devel-discuss


Re: [ubuntu-us-ma] Ubuntu Gaming Team

2009-06-27 Thread Danny Piccirillo
To everyone interested, our first meeting will be on july 26th at 19:00 UTC
in #ubuntu-gaming*http://www.reddit.com/tb/8w4tn*

This is a good time to address still existing concerns

On Sun, Jun 14, 2009 at 02:05, Emmet Hikory per...@ubuntu.com wrote:

 Danny Piccirillo wrote:
  Sorry i dropped off the face of the planet for a while. I am back now! I
  have heard all of the concerns, and i hope i can address them now. I am
  open to change the team, and i want to sincerely apologize for all the
  confusion and misunderstanding. One of the first changes i made to the
  team was linking to the Debian Games Team and Freedesktop Games from the
  wiki and launchpad page.
 
  People noticed that although i stated that the team would only be
  working from a marketing/advocacy standpoint, i went on about an
  advantage to FOSS gaming is that code and content can be reused, but
  that was not to say that /we/ would be dealing with any actual game
  development. There was a lot of talk about assigning bugs to the team
  and dealing with bugs through the team. I do not think this team should
  have that focus at all. As said before, the Debian Games Team can
  already handle that. What this team can do is tap into the Ubuntu
  community which i am sure is full of gamers who want to get involved
  with spreading the love. Members of this team can pass ideas onto
  developers, and bridge connections between users (which most of the team
  should be made up of) and the Debian Games Team and Freedesktop Games,
  where appropriate, of course. There are also a lot of things that we
  will do that i don't believe falls under the scope of the Debian Games
  Team or Freedesktop Games. fundraisers, game tournaments, creating an
  Ubuntu Gaming Clan, etc.
 
  I'm having trouble responding to all of the concerns, so could someone
  list all of the issues that have been raised so far in a bulleted list
  if the above doesn't cover everything already?
 
  The last question is what to do next. Is a new name really necessary at
  this point? And if so, what should the new name be?

 Danny,
If you have the time to lead the team in efforts towards advocacy,
 events, etc., and are able to help build consensus by those interested
 in the team that this is the direction of the team, you end up
 addressing many of my concerns.  I'm still a little unhappy with the
 name, because I think that people have interpreted it incorrectly in the
 past, and would expect them to interpret it incorrectly in the future,
 but if it is a sufficiently dynamic team, with strong relations to
 related teams (without overlapping areas of activity), it may have a
 place.  That said, I called for the team to be uncreated, rather than
 simply for a name change.

My personal feeling is that the work is better done as a
 collaboration between the Marketing and LoCo teams, rather than as a
 separate team.  Specifically that I believe the Marketing team would do
 well to develop greater documentation on best practices for advocacy and
 events, and the LoCo teams are in the best position to implement these
 between real people around the world.  In the specific area of Gaming, I
 would expect the Marketing team to develop guidelines on how to run a
 tournament, prepare distributable materials discussing how Ubuntu is
 good for gamers, and similar work.  I would expect the LoCo teams to
 actually hold the tournaments, and promote Ubuntu as a gaming platform.
  My hope is that by demonstrating how this could work for Gaming, those
 interested in other areas (e.g. science, education, audio production,
 etc.) would be able to build similar parallel efforts, sharing
 experiences on doing things within the Marketing and LoCo teams, rather
 than creating separate teams for each area of endeavour.  Whether that
 social model is one that those who end up building the documentation and
 doing the promotion prefer, or whether those in each area of endeavour
 would prefer to have separate teams is not something I know, but I
 prefer to avoid separation where possible, and rather integrate people
 working on the same thing with different foci into functional teams, as
 I believe this leads to better communication of best practices to
 accomplish known goals.

Regardless of the social model selected, I do believe that this is
 work worth doing.  While there are a number of resources for developers
 of free games, there are few resources for users or promoters.  Better
 information about available games, guidance on setting up tournaments
 and local servers for gaming parties, presentation materials
 demonstrating the value of Ubuntu as a gaming platform, and similar
 would all be valuable.

I suspect that a fair amount of the initial rejection was related to
 surprise and confusion based purely on the name and apparent lack of
 coordination with those already working in what were perceived as
 overlapping areas, but I'm not sufficiently sure of the full set of
 

Re: [ubuntu-us-ma] Ubuntu Gaming Team

2009-06-14 Thread Emmet Hikory
Danny Piccirillo wrote:
 Sorry i dropped off the face of the planet for a while. I am back now! I
 have heard all of the concerns, and i hope i can address them now. I am
 open to change the team, and i want to sincerely apologize for all the
 confusion and misunderstanding. One of the first changes i made to the
 team was linking to the Debian Games Team and Freedesktop Games from the
 wiki and launchpad page.
 
 People noticed that although i stated that the team would only be
 working from a marketing/advocacy standpoint, i went on about an
 advantage to FOSS gaming is that code and content can be reused, but
 that was not to say that /we/ would be dealing with any actual game
 development. There was a lot of talk about assigning bugs to the team
 and dealing with bugs through the team. I do not think this team should
 have that focus at all. As said before, the Debian Games Team can
 already handle that. What this team can do is tap into the Ubuntu
 community which i am sure is full of gamers who want to get involved
 with spreading the love. Members of this team can pass ideas onto
 developers, and bridge connections between users (which most of the team
 should be made up of) and the Debian Games Team and Freedesktop Games,
 where appropriate, of course. There are also a lot of things that we
 will do that i don't believe falls under the scope of the Debian Games
 Team or Freedesktop Games. fundraisers, game tournaments, creating an
 Ubuntu Gaming Clan, etc.
 
 I'm having trouble responding to all of the concerns, so could someone
 list all of the issues that have been raised so far in a bulleted list
 if the above doesn't cover everything already?
 
 The last question is what to do next. Is a new name really necessary at
 this point? And if so, what should the new name be?

Danny,
If you have the time to lead the team in efforts towards advocacy,
events, etc., and are able to help build consensus by those interested
in the team that this is the direction of the team, you end up
addressing many of my concerns.  I'm still a little unhappy with the
name, because I think that people have interpreted it incorrectly in the
past, and would expect them to interpret it incorrectly in the future,
but if it is a sufficiently dynamic team, with strong relations to
related teams (without overlapping areas of activity), it may have a
place.  That said, I called for the team to be uncreated, rather than
simply for a name change.

My personal feeling is that the work is better done as a
collaboration between the Marketing and LoCo teams, rather than as a
separate team.  Specifically that I believe the Marketing team would do
well to develop greater documentation on best practices for advocacy and
events, and the LoCo teams are in the best position to implement these
between real people around the world.  In the specific area of Gaming, I
would expect the Marketing team to develop guidelines on how to run a
tournament, prepare distributable materials discussing how Ubuntu is
good for gamers, and similar work.  I would expect the LoCo teams to
actually hold the tournaments, and promote Ubuntu as a gaming platform.
 My hope is that by demonstrating how this could work for Gaming, those
interested in other areas (e.g. science, education, audio production,
etc.) would be able to build similar parallel efforts, sharing
experiences on doing things within the Marketing and LoCo teams, rather
than creating separate teams for each area of endeavour.  Whether that
social model is one that those who end up building the documentation and
doing the promotion prefer, or whether those in each area of endeavour
would prefer to have separate teams is not something I know, but I
prefer to avoid separation where possible, and rather integrate people
working on the same thing with different foci into functional teams, as
I believe this leads to better communication of best practices to
accomplish known goals.

Regardless of the social model selected, I do believe that this is
work worth doing.  While there are a number of resources for developers
of free games, there are few resources for users or promoters.  Better
information about available games, guidance on setting up tournaments
and local servers for gaming parties, presentation materials
demonstrating the value of Ubuntu as a gaming platform, and similar
would all be valuable.

I suspect that a fair amount of the initial rejection was related to
surprise and confusion based purely on the name and apparent lack of
coordination with those already working in what were perceived as
overlapping areas, but I'm not sufficiently sure of the full set of
complaints by others to be comfortable generating a bulleted list that
would be complete enough for direct response.

-- 
Emmet HIKORY

-- 
Ubuntu-devel-discuss mailing list
Ubuntu-devel-discuss@lists.ubuntu.com
Modify settings or unsubscribe at: 
https://lists.ubuntu.com/mailman/listinfo/ubuntu-devel-discuss


Re: [ubuntu-us-ma] Ubuntu Gaming Team

2009-06-13 Thread Danny Piccirillo
Hey everyone,

Sorry i dropped off the face of the planet for a while. I am back now! I
have heard all of the concerns, and i hope i can address them now. I am open
to change the team, and i want to sincerely apologize for all the confusion
and misunderstanding. One of the first changes i made to the team was
linking to the Debian Games Team and Freedesktop Games from the wiki and
launchpad page.

People noticed that although i stated that the team would only be working
from a marketing/advocacy standpoint, i went on about an advantage to FOSS
gaming is that code and content can be reused, but that was not to say that
*we* would be dealing with any actual game development. There was a lot of
talk about assigning bugs to the team and dealing with bugs through the
team. I do not think this team should have that focus at all. As said
before, the Debian Games Team can already handle that. What this team can do
is tap into the Ubuntu community which i am sure is full of gamers who want
to get involved with spreading the love. Members of this team can pass ideas
onto developers, and bridge connections between users (which most of the
team should be made up of) and the Debian Games Team and Freedesktop Games,
where appropriate, of course. There are also a lot of things that we will do
that i don't believe falls under the scope of the Debian Games Team or
Freedesktop Games. fundraisers, game tournaments, creating an Ubuntu Gaming
Clan, etc.

I'm having trouble responding to all of the concerns, so could someone list
all of the issues that have been raised so far in a bulleted list if the
above doesn't cover everything already?

The last question is what to do next. Is a new name really necessary at this
point? And if so, what should the new name be?

On Sun, May 3, 2009 at 13:36, Daniel Hollocher danielholloc...@gmail.comwrote:

 Hey Danny,
 So, where are your feelings at after all the discussion regarding your
 Ubuntu Gaming Team?  I feel like Emmet had the best response, and was
 thinking of following through with it.  I wanted to check in, see
 where you were at.

 Dan

 On Tue, Apr 28, 2009 at 3:07 AM, Emmet Hikory per...@ubuntu.com wrote:
 
  Martin Owens wrote:
   Some confusion maybe seen from the naming, but I see no real issue.
 The
   team members who wish too can look at and work with more specific
 Ubuntu
   issues and act as a conduit between the teams of both distributions to
   make things better. Many teams work in this way and I see no real
   competition or massive problems and a hopeful flow of information
 would
   only be productive.
  
   So long as you can join their mailing list and give the enough homage,
   I'm sure you can avoid political rumblings.
  
   It would be good to be able to join interested people from Ubuntu
   communities to interested groups in Debian without fear that the people
   will get caught in a war.
 
 Something is unclear here.
 
 The Debian Games Team consists of Debian Developers, Ubuntu
  Developers, and other interested parties, and spends a fair bit of time
  working on games for *both* Debian and Ubuntu.  There is no separation
  that involves coordination between groups, no need to involve Debian
  groups, and little value to a conduit.
 
 The history of this team includes the previous definition of an
  Ubuntu Games Team that spent time maintaining games in Ubuntu.  After
  some discussion, it seemed sensible to pool efforts, and the Ubuntu team
  was merged with the Debian team.  As the vast majority of the work needs
  to be uploaded for both distributions, and Ubuntu has a mechanism to
  accept an upload prepared for Debian (where Debian has no corresponding
  means to accept an upload prepared for Ubuntu), the resulting changes
  are nearly always uploaded to Debian directly (although there are some
  exceptions due to differences in freeze cycles between the
  distributions, etc.), and all are tracked in a common revision control
  system.  Work is done to add new games, fix bugs (reported against both
  Debian and Ubuntu), and improve the user experience in installing,
  using, and configuring games.
 
 So, based on the announcement (1), I see three areas that the
  proposed new team intends to carry on activities.
 
  A: Work to generally improve the state of Free and Open-Source games and
  the infrastructure to support game development.
 
 This work is probably best done in association with the Freedesktop
  Games team (2), and if interested people work directly as part this
  team, rather than as a separate Ubuntu Gaming Team, they should be
  able to attract a wider following, collaborating directly with many
  parties, rather than restricting themselves to users of a single
  distribution.
 
  B: Work to improve the state of games in Ubuntu
 
 As noted above, there is an existing team to accomplish this, and
  having yet another team just leads to confusion.  Anyone who wishes to
  help fix bugs, coordinate

Re: Ubuntu Gaming Team

2009-05-01 Thread Reinhard Tartler
Jan Claeys li...@janc.be writes:

 As explained, users shouldn't assign bugs, but a LP team that subscribes
 to bugs reported on games is a good idea probably (but maybe that
 already exists?  Reinhard should be able to tell.).

Ah, yes, there is already a team for that:
https://launchpad.net/~motugames/, but the team seens pretty much
abandoned these days. How about reviving that team instead of creating
new ones? I can indeed imagine that a bug triaging team, forwarding bugs
in games related packages to debian would be a benefit.

-- 
Gruesse/greetings,
Reinhard Tartler, KeyID 945348A4

-- 
Ubuntu-devel-discuss mailing list
Ubuntu-devel-discuss@lists.ubuntu.com
Modify settings or unsubscribe at: 
https://lists.ubuntu.com/mailman/listinfo/ubuntu-devel-discuss


Ubuntu gaming team - raising incidents

2009-04-30 Thread Alex Cockell
Hi folks, 

 If users are assigning bugs to a team, in virtually all cases they are 
 wrong to do so.  Assignment indicates some expectation that work will be 
 done.  End users do not have the right to direct developers (whether paid 
 or volunteer).

Speaking as an end-user, could the original poster be referring to
initially raising an incident against the team Linux?  I believe this
is where an end-user would log the initial incident report to?

Sorry for the use of ITIL terms - please feel free to translate to
Ubuntu nomenclature... I think ITIL after working in support for quite a
long time..

Surely an end-user isn't *directing* developers, but raising a request?

Thoughts?

Alex Cockell

-- 

Alex Cockell
Reading, Berks, UK
alcock...@eclipse.co.uk


-- 
Ubuntu-devel-discuss mailing list
Ubuntu-devel-discuss@lists.ubuntu.com
Modify settings or unsubscribe at: 
https://lists.ubuntu.com/mailman/listinfo/ubuntu-devel-discuss


Re: Ubuntu gaming team - raising incidents

2009-04-30 Thread Scott Kitterman
On Thu, 30 Apr 2009 20:06:29 +0100 Alex Cockell alcock...@eclipse.co.uk 
wrote:
Hi folks, 

 If users are assigning bugs to a team, in virtually all cases they are 
 wrong to do so.  Assignment indicates some expectation that work will be 
 done.  End users do not have the right to direct developers (whether 
paid 
 or volunteer).

Speaking as an end-user, could the original poster be referring to
initially raising an incident against the team Linux?  I believe this
is where an end-user would log the initial incident report to?

Sorry for the use of ITIL terms - please feel free to translate to
Ubuntu nomenclature... I think ITIL after working in support for quite a
long time..

Surely an end-user isn't *directing* developers, but raising a request?

Thoughts?

For users that don't have some kind of commercial support contract (they 
have their own, separate mechanisms for rasing issues), filing a bug is the 
appropriate method to bring a system deficiency to developers.  In Ubuntu, 
bug assignment generally carries the connotation of work assigned (either 
self assigned or by a supervisor in some cases).  Some teams may have 
different policies, but in general it is not appropriate.

Scott K

-- 
Ubuntu-devel-discuss mailing list
Ubuntu-devel-discuss@lists.ubuntu.com
Modify settings or unsubscribe at: 
https://lists.ubuntu.com/mailman/listinfo/ubuntu-devel-discuss


Re: Ubuntu Gaming Team

2009-04-30 Thread Scott Kitterman
On Fri, 01 May 2009 03:32:37 +0100 Philip Wyett philwy...@gmx.com wrote:
 As explained, users shouldn't assign bugs, but a LP team that subscribes
 to bugs reported on games is a good idea probably (but maybe that
 already exists?  Reinhard should be able to tell.).
 

s/assign/subscribe OK, I meant subscribe to a team for bugs against
games. My apologies for the wording if it caused misunderstanding.

It doesn't appear to me that you fully understand.  All a user needs to do 
is file the bug.  Bug squad and developers will (to the extent resources 
are available) will deal with it.  Myself, I'm a member of several teams 
that are subscribed bugs for many packages and subscribe to bugs for a 
number individual packages.  If I'm interested enouggh in a package to have 
random bugs for land in my inbox, I've already arranged for it. No need to 
subscribe or assign.

If you have a proposed fix, then there are sponsorship teams that should be 
subscribed to bring the fix to the attention of developers who may upload 
it.

Scott K

-- 
Ubuntu-devel-discuss mailing list
Ubuntu-devel-discuss@lists.ubuntu.com
Modify settings or unsubscribe at: 
https://lists.ubuntu.com/mailman/listinfo/ubuntu-devel-discuss


Re: Ubuntu Gaming Team

2009-04-30 Thread Philip Wyett
On Thu, 2009-04-30 at 23:26 -0400, Scott Kitterman wrote:
 On Fri, 01 May 2009 03:32:37 +0100 Philip Wyett philwy...@gmx.com wrote:
  As explained, users shouldn't assign bugs, but a LP team that subscribes
  to bugs reported on games is a good idea probably (but maybe that
  already exists?  Reinhard should be able to tell.).
  
 
 s/assign/subscribe OK, I meant subscribe to a team for bugs against
 games. My apologies for the wording if it caused misunderstanding.
 
 It doesn't appear to me that you fully understand.  All a user needs to do 
 is file the bug.  Bug squad and developers will (to the extent resources 
 are available) will deal with it.  Myself, I'm a member of several teams 
 that are subscribed bugs for many packages and subscribe to bugs for a 
 number individual packages.  If I'm interested enouggh in a package to have 
 random bugs for land in my inbox, I've already arranged for it. No need to 
 subscribe or assign.
 
 If you have a proposed fix, then there are sponsorship teams that should be 
 subscribed to bring the fix to the attention of developers who may upload 
 it.
 
 Scott K
 


Thanks Scott. Why I was stuck on user intervention with
assigning/subscribing I am not sure. Lets try again...

A team that is subscribed bugs is what I was after, though maybe put
slightly wrongly as no user intervention is actually needed over and
above reporting a bug. What I would like for Ubuntu game package bugs
is:

- Create a 'games-swat' team for the triage of game bugs in Ubuntu.
- Create a 'games-swat-bugs' mailing list.
- All bugs reported against game packages in Ubuntu are subscribed to
  team and email sent to the 'games-swat-bugs' mailing list.
- People join the 'games-swat' team.
- People subscribe to the 'games-swat-bugs' mailing list which using
  filters will allow quick isolation of game bugs that a person can then
  look at and maybe assist with.

This is similar to how X Swat works and I feel would be a good way for
those 'volunteers' interested in helping with game bugs in Ubuntu to get
exactly what they want and nothing else for triage or fixing. How this
interacts with Debian is a further discussion but may increase the speed
of bugs reports over to Debian and possibly fixes. It may also encourage
people to develop directly as part of the joint Debian/Ubuntu
development team.

Hopefully this is clearer.

Regards

Phil


signature.asc
Description: This is a digitally signed message part
-- 
Ubuntu-devel-discuss mailing list
Ubuntu-devel-discuss@lists.ubuntu.com
Modify settings or unsubscribe at: 
https://lists.ubuntu.com/mailman/listinfo/ubuntu-devel-discuss


Re: Ubuntu Gaming Team

2009-04-29 Thread Philip Wyett
On Tue, 2009-04-28 at 22:28 +0200, Reinhard Tartler wrote:
 Philip Wyett philwy...@gmx.com writes:
 
  It could. Maybe additions of:
 
   - List of participants.
 
 https://alioth.debian.org/project/memberlist.php?group_id=30862
 
   - A collecting of the more useful links to get you started from the
 Debian wiki.
   - Reporting of bugs in Ubuntu and then recommended but voluntary how
 to check Debian bugs and go through that process.
 
 Probably.
 
  Whilst musing... I know we have now the team to market and promote which
  is this one and we have a void of no devel team visible on the Ubuntu
  side any longer. Would it be feasible to maybe setup a games swat team
 
 What problem would creating a new team solve that couldn't be done
 within the Debian Games Team itself? Is using a mailing list ending in
 @alioth.debian.org instead of @ubuntu.com such an obstacle? why?
 

- It would solve having to go to pages hosted on servers with the self
  signed certificate problem. Launchpad does not have these issues.
- I have been subscribed since yesterday and these lists are spam
  heaven. Launchpad list control is better by my experience. I am very
  sure I have not won 2 million euro. ;-)
- Ubuntu users want to report and assign bugs to a Ubuntu team on 
  launchpad and not be sent all over the place. This is not about
  what we know, but what a user knows and expects, which could be
  very little about what Debian is to Ubuntu etc.

Regards

Phil


signature.asc
Description: This is a digitally signed message part
-- 
Ubuntu-devel-discuss mailing list
Ubuntu-devel-discuss@lists.ubuntu.com
Modify settings or unsubscribe at: 
https://lists.ubuntu.com/mailman/listinfo/ubuntu-devel-discuss


Re: Ubuntu Gaming Team

2009-04-29 Thread Reinhard Tartler
Philip Wyett philwy...@gmx.com writes:

 On Tue, 2009-04-28 at 22:28 +0200, Reinhard Tartler wrote:
 Philip Wyett philwy...@gmx.com writes:
 
  It could. Maybe additions of:
 
   - List of participants.
 
 https://alioth.debian.org/project/memberlist.php?group_id=30862
 
   - A collecting of the more useful links to get you started from the
 Debian wiki.
   - Reporting of bugs in Ubuntu and then recommended but voluntary how
 to check Debian bugs and go through that process.
 
 Probably.
 
  Whilst musing... I know we have now the team to market and promote which
  is this one and we have a void of no devel team visible on the Ubuntu
  side any longer. Would it be feasible to maybe setup a games swat team
 
 What problem would creating a new team solve that couldn't be done
 within the Debian Games Team itself? Is using a mailing list ending in
 @alioth.debian.org instead of @ubuntu.com such an obstacle? why?
 

 - It would solve having to go to pages hosted on servers with the self
   signed certificate problem. Launchpad does not have these issues.

what service is using a self-signed certificate here? IME, all debian
services use certificates signed by the SPI CA.

 - I have been subscribed since yesterday and these lists are spam
   heaven. Launchpad list control is better by my experience. I am very
   sure I have not won 2 million euro. ;-)

This is pretty much unavoidable if you want to be reachable by users.

 - Ubuntu users want to report and assign bugs to a Ubuntu team on 
   launchpad and not be sent all over the place. This is not about
   what we know, but what a user knows and expects, which could be
   very little about what Debian is to Ubuntu etc.

Yes.

None of your points answer my question above, btw.

-- 
Gruesse/greetings,
Reinhard Tartler, KeyID 945348A4

-- 
Ubuntu-devel-discuss mailing list
Ubuntu-devel-discuss@lists.ubuntu.com
Modify settings or unsubscribe at: 
https://lists.ubuntu.com/mailman/listinfo/ubuntu-devel-discuss


Re: Ubuntu Gaming Team

2009-04-29 Thread Scott Kitterman
On Wed, 29 Apr 2009 11:51:36 +0100 Philip Wyett philwy...@gmx.com wrote:
On Tue, 2009-04-28 at 22:28 +0200, Reinhard Tartler wrote:
 Philip Wyett philwy...@gmx.com writes:
 
  It could. Maybe additions of:
 
   - List of participants.
 
 https://alioth.debian.org/project/memberlist.php?group_id=30862
 
   - A collecting of the more useful links to get you started from the
 Debian wiki.
   - Reporting of bugs in Ubuntu and then recommended but voluntary how
 to check Debian bugs and go through that process.
 
 Probably.
 
  Whilst musing... I know we have now the team to market and promote 
which
  is this one and we have a void of no devel team visible on the Ubuntu
  side any longer. Would it be feasible to maybe setup a games swat team
 
 What problem would creating a new team solve that couldn't be done
 within the Debian Games Team itself? Is using a mailing list ending in
 @alioth.debian.org instead of @ubuntu.com such an obstacle? why?
 

- It would solve having to go to pages hosted on servers with the self
  signed certificate problem. Launchpad does not have these issues.
- I have been subscribed since yesterday and these lists are spam
  heaven. Launchpad list control is better by my experience. I am very
  sure I have not won 2 million euro. ;-)
- Ubuntu users want to report and assign bugs to a Ubuntu team on 
  launchpad and not be sent all over the place. This is not about
  what we know, but what a user knows and expects, which could be
  very little about what Debian is to Ubuntu etc.

If users are assigning bugs to a team, in virtually all cases they are 
wrong to do so.  Assignment indicates some expectation that work will be 
done.  End users do not have the right to direct developers (whether paid 
or volunteer).

We've already been through this once before and concluded that a joint team 
with Debian is the best way to do this work.  Since Debian is our upstream, 
it makes complete sense to focus the work there.

It really seems that this new team is about marketing, so perhaps a clearer 
choice of names would be helpful and avoid confusion?

Scott K

-- 
Ubuntu-devel-discuss mailing list
Ubuntu-devel-discuss@lists.ubuntu.com
Modify settings or unsubscribe at: 
https://lists.ubuntu.com/mailman/listinfo/ubuntu-devel-discuss


Re: Ubuntu Gaming Team

2009-04-29 Thread Philip Wyett
On Wed, 2009-04-29 at 16:17 +0200, Reinhard Tartler wrote:
 Philip Wyett philwy...@gmx.com writes:
 
  On Tue, 2009-04-28 at 22:28 +0200, Reinhard Tartler wrote:
  Philip Wyett philwy...@gmx.com writes:
  
   It could. Maybe additions of:
  
- List of participants.
  
  https://alioth.debian.org/project/memberlist.php?group_id=30862
  
- A collecting of the more useful links to get you started from the
  Debian wiki.
- Reporting of bugs in Ubuntu and then recommended but voluntary how
  to check Debian bugs and go through that process.
  
  Probably.
  
   Whilst musing... I know we have now the team to market and promote which
   is this one and we have a void of no devel team visible on the Ubuntu
   side any longer. Would it be feasible to maybe setup a games swat team
  
  What problem would creating a new team solve that couldn't be done
  within the Debian Games Team itself? Is using a mailing list ending in
  @alioth.debian.org instead of @ubuntu.com such an obstacle? why?
  
 
  - It would solve having to go to pages hosted on servers with the self
signed certificate problem. Launchpad does not have these issues.
 
 what service is using a self-signed certificate here? IME, all debian
 services use certificates signed by the SPI CA.
 

http://twitpic.com/47uqk/full

That is what you get following the link you provided to the member list
using Firefox 8.0.10 on Ubuntu 8.04.x. This just maybe an issue where
the certificate has not been updated.

  - I have been subscribed since yesterday and these lists are spam
heaven. Launchpad list control is better by my experience. I am very
sure I have not won 2 million euro. ;-)
 
 This is pretty much unavoidable if you want to be reachable by users.
 

An attempt to restrict the flow of spam would be nice, but if the
attitude is to let it get through then fine.

  - Ubuntu users want to report and assign bugs to a Ubuntu team on 
launchpad and not be sent all over the place. This is not about
what we know, but what a user knows and expects, which could be
very little about what Debian is to Ubuntu etc.
 
 Yes.
 
 None of your points answer my question above, btw.
 

I think I am trying to address things, but if I waisting my time as the
mindset is fixed then I shall pursue this no further.

Regards

Phil


signature.asc
Description: This is a digitally signed message part
-- 
Ubuntu-devel-discuss mailing list
Ubuntu-devel-discuss@lists.ubuntu.com
Modify settings or unsubscribe at: 
https://lists.ubuntu.com/mailman/listinfo/ubuntu-devel-discuss


Re: Ubuntu Gaming Team

2009-04-29 Thread Philip Wyett
On Wed, 2009-04-29 at 10:24 -0400, Scott Kitterman wrote:
 On Wed, 29 Apr 2009 11:51:36 +0100 Philip Wyett philwy...@gmx.com wrote:
 On Tue, 2009-04-28 at 22:28 +0200, Reinhard Tartler wrote:
  Philip Wyett philwy...@gmx.com writes:
  
   It could. Maybe additions of:
  
- List of participants.
  
  https://alioth.debian.org/project/memberlist.php?group_id=30862
  
- A collecting of the more useful links to get you started from the
  Debian wiki.
- Reporting of bugs in Ubuntu and then recommended but voluntary how
  to check Debian bugs and go through that process.
  
  Probably.
  
   Whilst musing... I know we have now the team to market and promote 
 which
   is this one and we have a void of no devel team visible on the Ubuntu
   side any longer. Would it be feasible to maybe setup a games swat team
  
  What problem would creating a new team solve that couldn't be done
  within the Debian Games Team itself? Is using a mailing list ending in
  @alioth.debian.org instead of @ubuntu.com such an obstacle? why?
  
 
 - It would solve having to go to pages hosted on servers with the self
   signed certificate problem. Launchpad does not have these issues.
 - I have been subscribed since yesterday and these lists are spam
   heaven. Launchpad list control is better by my experience. I am very
   sure I have not won 2 million euro. ;-)
 - Ubuntu users want to report and assign bugs to a Ubuntu team on 
   launchpad and not be sent all over the place. This is not about
   what we know, but what a user knows and expects, which could be
   very little about what Debian is to Ubuntu etc.
 
 If users are assigning bugs to a team, in virtually all cases they are 
 wrong to do so.  Assignment indicates some expectation that work will be 
 done.  End users do not have the right to direct developers (whether paid 
 or volunteer).
 
 We've already been through this once before and concluded that a joint team 
 with Debian is the best way to do this work.  Since Debian is our upstream, 
 it makes complete sense to focus the work there.
 

I had left the subject of this team and was separately exploring the possible
need for a swat team also and assigning to a swat team creates no expectation of
something being fixed by developers paid or unpaid.

Regards

Phil


signature.asc
Description: This is a digitally signed message part
-- 
Ubuntu-devel-discuss mailing list
Ubuntu-devel-discuss@lists.ubuntu.com
Modify settings or unsubscribe at: 
https://lists.ubuntu.com/mailman/listinfo/ubuntu-devel-discuss


Re: Ubuntu Gaming Team

2009-04-28 Thread Emmet Hikory
Martin Owens wrote:
 Some confusion maybe seen from the naming, but I see no real issue. The
 team members who wish too can look at and work with more specific Ubuntu
 issues and act as a conduit between the teams of both distributions to
 make things better. Many teams work in this way and I see no real
 competition or massive problems and a hopeful flow of information would
 only be productive.
 
 So long as you can join their mailing list and give the enough homage,
 I'm sure you can avoid political rumblings.
 
 It would be good to be able to join interested people from Ubuntu
 communities to interested groups in Debian without fear that the people
 will get caught in a war.

Something is unclear here.

The Debian Games Team consists of Debian Developers, Ubuntu
Developers, and other interested parties, and spends a fair bit of time
working on games for *both* Debian and Ubuntu.  There is no separation
that involves coordination between groups, no need to involve Debian
groups, and little value to a conduit.

The history of this team includes the previous definition of an
Ubuntu Games Team that spent time maintaining games in Ubuntu.  After
some discussion, it seemed sensible to pool efforts, and the Ubuntu team
was merged with the Debian team.  As the vast majority of the work needs
to be uploaded for both distributions, and Ubuntu has a mechanism to
accept an upload prepared for Debian (where Debian has no corresponding
means to accept an upload prepared for Ubuntu), the resulting changes
are nearly always uploaded to Debian directly (although there are some
exceptions due to differences in freeze cycles between the
distributions, etc.), and all are tracked in a common revision control
system.  Work is done to add new games, fix bugs (reported against both
Debian and Ubuntu), and improve the user experience in installing,
using, and configuring games.

So, based on the announcement (1), I see three areas that the
proposed new team intends to carry on activities.

A: Work to generally improve the state of Free and Open-Source games and
the infrastructure to support game development.

This work is probably best done in association with the Freedesktop
Games team (2), and if interested people work directly as part this
team, rather than as a separate Ubuntu Gaming Team, they should be
able to attract a wider following, collaborating directly with many
parties, rather than restricting themselves to users of a single
distribution.

B: Work to improve the state of games in Ubuntu

As noted above, there is an existing team to accomplish this, and
having yet another team just leads to confusion.  Anyone who wishes to
help fix bugs, coordinate with upstreams, or get more games into Ubuntu
ought pursue joining the Debian Games team (3).  There was a previous
effort to create an Ubuntu-specific team, and the experience of all
those involved was that it was far superior to drop that team and
collaborate with Debian.

C: Use of the improvements above to drive advocacy efforts

Without the work above (which is better done as part of the groups
listed, rather than in cooperation with them (there is no coordination
overhead if there is no distinction), there's not much to do here.  As
the work above proceeds, I don't see significant value in restricting
such advocacy efforts to a subset of the general Ubuntu Marketing team
(4): it makes more sense to drive a combined message including all the
potential advantages, and again, reduces any coordination overhead if
there is not team separation that requires coordination.

So, I'll also ask for either the renaming or abolishment of the
mooted Ubuntu Gaming Team.  Yes, there is a lot of work to do to
improve the state of gaming in Ubuntu, but there is significantly more
scope for progress by working with the existing groups that have
identical goals, a high risk of communication loss by creating a
separate team that then requires coordination and extra communication
paths, some risk of alienating those already engaged in the work by not
including them from the outset (or even discussing the potential
creation of the team with them), and potential for confusion to both new
contributors and end-users who may then not be sure of the appropriate
contact with questions (as most things in areas A and B above would be
better asked to the existing teams).

Now it may be that the existing teams would benefit from
documentation assistance to make the nature of the work done more clear,
in which case I'd encourage those prepared to document the current state
of things, and better highlight best practices and procedures for
further progress to contact the XDG-games team, the Debian Games team ,
or the Ubuntu Marketing team with proposals for documentation changes to
meet the desired goals.

1: http://pinstack.blogspot.com/2009/04/announcing-ubuntu-gaming-team.html
2: http://freedesktop.org/wiki/Games/
3: http://wiki.debian.org/Games
4: https

Re: Ubuntu Gaming Team

2009-04-28 Thread Philip Wyett
On Tue, 2009-04-28 at 16:07 +0900, Emmet Hikory wrote:
 Martin Owens wrote:
  Some confusion maybe seen from the naming, but I see no real issue. The
  team members who wish too can look at and work with more specific Ubuntu
  issues and act as a conduit between the teams of both distributions to
  make things better. Many teams work in this way and I see no real
  competition or massive problems and a hopeful flow of information would
  only be productive.
  
  So long as you can join their mailing list and give the enough homage,
  I'm sure you can avoid political rumblings.
  
  It would be good to be able to join interested people from Ubuntu
  communities to interested groups in Debian without fear that the people
  will get caught in a war.
 
 Something is unclear here.
 
 The Debian Games Team consists of Debian Developers, Ubuntu
 Developers, and other interested parties, and spends a fair bit of time
 working on games for *both* Debian and Ubuntu.  There is no separation
 that involves coordination between groups, no need to involve Debian
 groups, and little value to a conduit.
 
 The history of this team includes the previous definition of an
 Ubuntu Games Team that spent time maintaining games in Ubuntu.  After
 some discussion, it seemed sensible to pool efforts, and the Ubuntu team
 was merged with the Debian team.  As the vast majority of the work needs
 to be uploaded for both distributions, and Ubuntu has a mechanism to
 accept an upload prepared for Debian (where Debian has no corresponding
 means to accept an upload prepared for Ubuntu), the resulting changes
 are nearly always uploaded to Debian directly (although there are some
 exceptions due to differences in freeze cycles between the
 distributions, etc.), and all are tracked in a common revision control
 system.  Work is done to add new games, fix bugs (reported against both
 Debian and Ubuntu), and improve the user experience in installing,
 using, and configuring games.

Where would all the information about who participates in this cross
distro team (from Ubuntu) and how bugs should be processed over to
Debian from being reported in Ubuntu be located?

https://wiki.ubuntu.com/MOTU/Teams/Games

This old and defunct page is very lacking.

snip

Regards

Phil


signature.asc
Description: This is a digitally signed message part
-- 
Ubuntu-devel-discuss mailing list
Ubuntu-devel-discuss@lists.ubuntu.com
Modify settings or unsubscribe at: 
https://lists.ubuntu.com/mailman/listinfo/ubuntu-devel-discuss


Re: Ubuntu Gaming Team

2009-04-28 Thread Reinhard Tartler

Philip Wyett philwy...@gmx.com writes:

 https://wiki.ubuntu.com/MOTU/Teams/Games

 This old and defunct page is very lacking.

The page currently reads:

,
| THIS TEAM IS NOT ACTIVE ANYMORE
| 
| There is currently no active MOTU Games team anymore. All of the former
| members now contribute directly in the Debian Games Team. Please see the
| following Page for more information:
| 
| http://wiki.debian.org/Games/Development
`

That is totally accurate, but I agree that the page could definitivly be
improved.


-- 
Gruesse/greetings,
Reinhard Tartler, KeyID 945348A4

-- 
Ubuntu-devel-discuss mailing list
Ubuntu-devel-discuss@lists.ubuntu.com
Modify settings or unsubscribe at: 
https://lists.ubuntu.com/mailman/listinfo/ubuntu-devel-discuss


Re: Ubuntu Gaming Team

2009-04-28 Thread Philip Wyett
On Tue, 2009-04-28 at 16:14 +0200, Reinhard Tartler wrote:
 Philip Wyett philwy...@gmx.com writes:
 
  https://wiki.ubuntu.com/MOTU/Teams/Games
 
  This old and defunct page is very lacking.
 
 The page currently reads:
 
 ,
 | THIS TEAM IS NOT ACTIVE ANYMORE
 | 
 | There is currently no active MOTU Games team anymore. All of the former
 | members now contribute directly in the Debian Games Team. Please see the
 | following Page for more information:
 | 
 | http://wiki.debian.org/Games/Development
 `
 
 That is totally accurate, but I agree that the page could definitivly be
 improved.
 
 

It could. Maybe additions of:

 - List of participants.
 - A collecting of the more useful links to get you started from the
   Debian wiki.
 - Reporting of bugs in Ubuntu and then recommended but voluntary how
   to check Debian bugs and go through that process.

Whilst musing... I know we have now the team to market and promote which
is this one and we have a void of no devel team visible on the Ubuntu
side any longer. Would it be feasible to maybe setup a games swat team
that folks to join which users can subscribe bugs too for those who are
interested and wish to do the work of linking to existing Debian bugs or
creating them at the Debian side where necessary?

If somebody wishes to help fix and patch a bug after that is even
better. ;-)

Regards

Phil


signature.asc
Description: This is a digitally signed message part
-- 
Ubuntu-devel-discuss mailing list
Ubuntu-devel-discuss@lists.ubuntu.com
Modify settings or unsubscribe at: 
https://lists.ubuntu.com/mailman/listinfo/ubuntu-devel-discuss


Re: Ubuntu Gaming Team

2009-04-28 Thread Reinhard Tartler
Philip Wyett philwy...@gmx.com writes:

 It could. Maybe additions of:

  - List of participants.

https://alioth.debian.org/project/memberlist.php?group_id=30862

  - A collecting of the more useful links to get you started from the
Debian wiki.
  - Reporting of bugs in Ubuntu and then recommended but voluntary how
to check Debian bugs and go through that process.

Probably.

 Whilst musing... I know we have now the team to market and promote which
 is this one and we have a void of no devel team visible on the Ubuntu
 side any longer. Would it be feasible to maybe setup a games swat team

What problem would creating a new team solve that couldn't be done
within the Debian Games Team itself? Is using a mailing list ending in
@alioth.debian.org instead of @ubuntu.com such an obstacle? why?

-- 
Gruesse/greetings,
Reinhard Tartler, KeyID 945348A4

-- 
Ubuntu-devel-discuss mailing list
Ubuntu-devel-discuss@lists.ubuntu.com
Modify settings or unsubscribe at: 
https://lists.ubuntu.com/mailman/listinfo/ubuntu-devel-discuss


Re: Ubuntu Gaming Team

2009-04-27 Thread Reinhard Tartler
Danny Piccirillo danny.picciri...@ubuntu.com writes:

 It's already a problem? Really? The problem i think you're trying to say is
 simply confusing the packaging team with this team. Firstly, i don't see how
 people would be so confused. 

Let's see. There is already a well known, established team in debian
called the Debian Games Team. It actually cares for Games in both
debian *and* ubuntu.

Now a new team is created named Ubuntu Gameing Team that doesn't claim
to work on actually packaging games.

Is it really so hard to see the confusion here? An outsider (including
members of the first team) will almost certainly assume a competition
between the two teams. AFAIUI you don't seek competition. Moreover, I
feel that competition is actually harmful here.

I fully agree to Scott, the name of the team is very unfortunate.

-- 
Gruesse/greetings,
Reinhard Tartler, KeyID 945348A4

-- 
Ubuntu-devel-discuss mailing list
Ubuntu-devel-discuss@lists.ubuntu.com
Modify settings or unsubscribe at: 
https://lists.ubuntu.com/mailman/listinfo/ubuntu-devel-discuss


Re: Ubuntu Gaming Team

2009-04-27 Thread Philip Wyett
On Mon, 2009-04-27 at 12:34 +0200, Reinhard Tartler wrote:
 Danny Piccirillo danny.picciri...@ubuntu.com writes:
 
  It's already a problem? Really? The problem i think you're trying to say is
  simply confusing the packaging team with this team. Firstly, i don't see how
  people would be so confused. 
 
 Let's see. There is already a well known, established team in debian
 called the Debian Games Team. It actually cares for Games in both
 debian *and* ubuntu.
 

Do they care for Ubuntu games as their wiki pages make no mention  of
Ubuntu whatsoever.

http://wiki.debian.org/Games

 Now a new team is created named Ubuntu Gameing Team that doesn't claim
 to work on actually packaging games.
 
 Is it really so hard to see the confusion here? An outsider (including
 members of the first team) will almost certainly assume a competition
 between the two teams. AFAIUI you don't seek competition. Moreover, I
 feel that competition is actually harmful here.
 
 I fully agree to Scott, the name of the team is very unfortunate.
 

Some confusion maybe seen from the naming, but I see no real issue. The
team members who wish too can look at and work with more specific Ubuntu
issues and act as a conduit between the teams of both distributions to
make things better. Many teams work in this way and I see no real
competition or massive problems and a hopeful flow of information would
only be productive.

Regards

Phil


signature.asc
Description: This is a digitally signed message part
-- 
Ubuntu-devel-discuss mailing list
Ubuntu-devel-discuss@lists.ubuntu.com
Modify settings or unsubscribe at: 
https://lists.ubuntu.com/mailman/listinfo/ubuntu-devel-discuss


Re: Ubuntu Gaming Team

2009-04-27 Thread Martin Owens

 
 Some confusion maybe seen from the naming, but I see no real issue. The
 team members who wish too can look at and work with more specific Ubuntu
 issues and act as a conduit between the teams of both distributions to
 make things better. Many teams work in this way and I see no real
 competition or massive problems and a hopeful flow of information would
 only be productive.

So long as you can join their mailing list and give the enough homage,
I'm sure you can avoid political rumblings.

It would be good to be able to join interested people from Ubuntu
communities to interested groups in Debian without fear that the people
will get caught in a war.

Regards, Martin


-- 
Ubuntu-devel-discuss mailing list
Ubuntu-devel-discuss@lists.ubuntu.com
Modify settings or unsubscribe at: 
https://lists.ubuntu.com/mailman/listinfo/ubuntu-devel-discuss


Re: Ubuntu Gaming Team

2009-04-27 Thread Philip Wyett
On Mon, 2009-04-27 at 08:02 -0400, Martin Owens wrote:
  
  Some confusion maybe seen from the naming, but I see no real issue. The
  team members who wish too can look at and work with more specific Ubuntu
  issues and act as a conduit between the teams of both distributions to
  make things better. Many teams work in this way and I see no real
  competition or massive problems and a hopeful flow of information would
  only be productive.
 
 So long as you can join their mailing list and give the enough homage,
 I'm sure you can avoid political rumblings.
 

lol, Mutual respect and collaboration I do.

 It would be good to be able to join interested people from Ubuntu
 communities to interested groups in Debian without fear that the people
 will get caught in a war.
 

Nobody wants disharmony or a war in any form. We hopefully collaborate
to the mutual benefit of both projects and the wider community.

Regards

Phil


signature.asc
Description: This is a digitally signed message part
-- 
Ubuntu-devel-discuss mailing list
Ubuntu-devel-discuss@lists.ubuntu.com
Modify settings or unsubscribe at: 
https://lists.ubuntu.com/mailman/listinfo/ubuntu-devel-discuss


Re: Ubuntu Gaming Team

2009-04-26 Thread Alan Pope
2009/4/26 Jan Claeys li...@janc.be:
 Op vrijdag 24-04-2009 om 09:08 uur [tijdzone -0400], schreef Danny
 Piccirillo:
 Alright, i'll bottom-post for you =]

 Now also try to snip away irrelevant text from what you quote.   ;-)

 That makes it much faster to read mail!


It's also faster (and cheaper) for those of us on 3g connections to
download too.

Cheers,
Al.

-- 
Ubuntu-devel-discuss mailing list
Ubuntu-devel-discuss@lists.ubuntu.com
Modify settings or unsubscribe at: 
https://lists.ubuntu.com/mailman/listinfo/ubuntu-devel-discuss


Re: Ubuntu Gaming Team

2009-04-26 Thread Christopher Chan
Danny Piccirillo wrote:
 In recognition of the value of FOSS gaming, the Ubuntu Gaming Team has 
 been formed of mutual benefit to Ubuntu and FOSS gaming. As of today, 
 the team is now open for anyone to join and participate in. Working 
 towards improving FOSS games and developing its community will turn a 
 significant barrier against Ubuntu adoption into an appealing reason 
 to switch.

 The Ubuntu Gaming Team will work to address the obstacles hindering 
 growth in FOSS gaming such as the need for effective distributed 
 content management or significant investment in free content 
 development in order to promote FOSS gaming through Ubuntu and Ubuntu 
 through FOSS gaming. New ideas are encouraged and appreciated.

So is not about taking in part in code development?


 FOSS gaming is important to Ubuntu as a lack of quality games is one 
 of the most cited reasons preventing users from switching from 
 Windows. Gamers, who currently feed off of the proprietary software 
 model, represent a large and valuable user base. They will not even 
 begin to gradually migrate to Ubuntu until their needs are met. They 
 are very capable of understanding the ideological and technical 
 benefits of using a free operating system like Ubuntu, and are often 
 interested in switching, but higher value is placed on high quality 
 gaming and the entire demographic will not budge until the pragmatic 
 advantages of open source actualize through FOSS gaming.

 The team is dedicated to FOSS gaming, and will not push for commercial 
 games  on Linux as significant effort is already put into the 
 development of Wine and pressuring video game publishers to port their 
 work to Linux. Once FOSS gaming reaches its tipping point, code and 
 content will be easily reused to foster the development of new games 
 and innovative ideas in gaming. The Ubuntu Gaming Team fills a great 
 need for an organized effort to support FOSS gaming.

Or is it? Code will be easily reused...


Is this team planning on doing things like set up a Ubuntu Wesnoth game 
server, create campaigns/scenarios for Wesnoth and then get Ubuntu users 
to use the Ubuntu game server/campaigns/scenarios and establish an 
Ubuntu gaming community?

-- 
Ubuntu-devel-discuss mailing list
Ubuntu-devel-discuss@lists.ubuntu.com
Modify settings or unsubscribe at: 
https://lists.ubuntu.com/mailman/listinfo/ubuntu-devel-discuss


Re: Ubuntu Gaming Team

2009-04-25 Thread Jan Claeys
Op vrijdag 24-04-2009 om 09:08 uur [tijdzone -0400], schreef Danny
Piccirillo:
 Alright, i'll bottom-post for you =]

Now also try to snip away irrelevant text from what you quote.   ;-)

That makes it much faster to read mail!


-- 
Jan Claeys


-- 
Ubuntu-devel-discuss mailing list
Ubuntu-devel-discuss@lists.ubuntu.com
Modify settings or unsubscribe at: 
https://lists.ubuntu.com/mailman/listinfo/ubuntu-devel-discuss


Ubuntu Gaming Team

2009-04-24 Thread Danny Piccirillo
In recognition of the value of FOSS gaming, the Ubuntu Gaming Team has been
formed of mutual benefit to Ubuntu and FOSS gaming. As of today, the team is
now open for anyone to join and participate in. Working towards improving
FOSS games and developing its community will turn a significant barrier
against Ubuntu adoption into an appealing reason to switch.

The Ubuntu Gaming Team will work to address the obstacles hindering growth
in FOSS gaming such as the need for effective distributed content management
or significant investment in free content development in order to promote
FOSS gaming through Ubuntu and Ubuntu through FOSS gaming. New ideas are
encouraged and appreciated.

FOSS gaming is important to Ubuntu as a lack of quality games is one of the
most cited reasons preventing users from switching from Windows. Gamers, who
currently feed off of the proprietary software model, represent a large and
valuable user base. They will not even begin to gradually migrate to Ubuntu
until their needs are met. They are very capable of understanding the
ideological and technical benefits of using a free operating system like
Ubuntu, and are often interested in switching, but higher value is placed on
high quality gaming and the entire demographic will not budge until the
pragmatic advantages of open source actualize through FOSS gaming.

The team is dedicated to FOSS gaming, and will not push for commercial games
 on Linux as significant effort is already put into the development of Wine
and pressuring video game publishers to port their work to Linux. Once FOSS
gaming reaches its tipping point, code and content will be easily reused
to foster the development of new games and innovative ideas in gaming. The
Ubuntu Gaming Team fills a great need for an organized effort to support
FOSS gaming.
http://pinstack.blogspot.com/2009/04/announcing-ubuntu-gaming-team.html

Launchpad: https://edge.launchpad.net/~ubuntu-gaming
Wiki: https://wiki.ubuntu.com/GamingTeam
#ubuntu-gaming http://java.freenode.net//index.php?channel=ubuntu-gaming
ubuntu-gam...@lists.launchpad.net
-- 
Ubuntu-devel-discuss mailing list
Ubuntu-devel-discuss@lists.ubuntu.com
Modify settings or unsubscribe at: 
https://lists.ubuntu.com/mailman/listinfo/ubuntu-devel-discuss


Re: Ubuntu Gaming Team

2009-04-24 Thread Danny Piccirillo
Instead of thinking of this as working at a distro level, think of it as
simply organizing around the well established ubuntu community.

On Fri, Apr 24, 2009 at 04:41, Caroline Ford 
caroline.ford.w...@googlemail.com wrote:

 Improving FOSS games at a distro level? Why not just participate upstream?

 Also are you going to work with the Debian games team and work on
 packaging?

 Caroline

 Sent from a mobile device.

 On 24 Apr 2009, at 09:33, Danny Piccirillo danny.picciri...@ubuntu.com
 wrote:

 In recognition of the value of FOSS gaming, the Ubuntu Gaming Team has been
 formed of mutual benefit to Ubuntu and FOSS gaming. As of today, the team is
 now open for anyone to join and participate in. Working towards improving
 FOSS games and developing its community will turn a significant barrier
 against Ubuntu adoption into an appealing reason to switch.

 The Ubuntu Gaming Team will work to address the obstacles hindering growth
 in FOSS gaming such as the need for effective distributed content management
 or significant investment in free content development in order to promote
 FOSS gaming through Ubuntu and Ubuntu through FOSS gaming. New ideas are
 encouraged and appreciated.

 FOSS gaming is important to Ubuntu as a lack of quality games is one of the
 most cited reasons preventing users from switching from Windows. Gamers, who
 currently feed off of the proprietary software model, represent a large and
 valuable user base. They will not even begin to gradually migrate to Ubuntu
 until their needs are met. They are very capable of understanding the
 ideological and technical benefits of using a free operating system like
 Ubuntu, and are often interested in switching, but higher value is placed on
 high quality gaming and the entire demographic will not budge until the
 pragmatic advantages of open source actualize through FOSS gaming.

 The team is dedicated to FOSS gaming, and will not push for commercial
 games  on Linux as significant effort is already put into the development of
 Wine and pressuring video game publishers to port their work to Linux. Once
 FOSS gaming reaches its tipping point, code and content will be easily
 reused to foster the development of new games and innovative ideas in
 gaming. The Ubuntu Gaming Team fills a great need for an organized effort to
 support FOSS gaming.
  http://pinstack.blogspot.com/2009/04/announcing-ubuntu-gaming-team.html
 http://pinstack.blogspot.com/2009/04/announcing-ubuntu-gaming-team.html

 Launchpad:  https://edge.launchpad.net/~ubuntu-gaming
 https://edge.launchpad.net/~ubuntu-gaming
 Wiki: https://wiki.ubuntu.com/GamingTeam
 https://wiki.ubuntu.com/GamingTeam
 #ubuntu-gaming http://java.freenode.net//index.php?channel=ubuntu-gaming
  ubuntu-gam...@lists.launchpad.netubuntu-gam...@lists.launchpad.net

 --
 Ubuntu-devel-discuss mailing list
 Ubuntu-devel-discuss@lists.ubuntu.com
 Modify settings or unsubscribe at:
 https://lists.ubuntu.com/mailman/listinfo/ubuntu-devel-discuss
 https://lists.ubuntu.com/mailman/listinfo/ubuntu-devel-discuss


-- 
Ubuntu-devel-discuss mailing list
Ubuntu-devel-discuss@lists.ubuntu.com
Modify settings or unsubscribe at: 
https://lists.ubuntu.com/mailman/listinfo/ubuntu-devel-discuss


Re: Ubuntu Gaming Team

2009-04-24 Thread Oli Warner
How do you expect FOSS to make serious gains into the gaming market? Big
commercial games (read COD, Oblivion, Fallout, most RPGs) are like
interactive movies and they take about the same amount of money and manpower
to produce... That's something FOSS is rarely going to be able to reproduce.

You're treating this as if Windows gamers don't use Ubuntu because they
don't have enough access to FOSS games. Truth is, most popular FOSS games
have binary installers for Windows but you ask one Windows gamer if they
care about something like Nexuiz and chances are they've never heard of it
because they're too busy with the likes of Fallout 3, Bioshock, Assassins
Creed or Call of Duty World at War. *That's where the problem is; studios
aren't making the games for Linux so gamers don't migrate.

*It's Chicken vs Egg. You're pushing for the Chicken. Get the gamers here
and studios will make the games cross-platform. But I think you infinitely
more chance of success backing the Egg. If you build it, they will come

If I were you, I'd talk to small independent game studios. Give them a
route-to-market (coming up next) and help them with the development. There
are a couple of companies that provide porting services but they're not
in-house, they're not cheap and they're not ideal for the end-users.

They're still commercial games, so they still need to sell. One thing
stopping companies moving over is there isn't a decent platform for selling
their games. If there was a Steam for Linux, showing off the best of Linux
gaming (both FOSS and commercial), I think a LOT more companies (large and
small) would consider Linux as a viable platform.

Once that reaches critical mass, your work is done. Critical mass. More
users will move over and more companies will develop for it.

On Fri, Apr 24, 2009 at 9:33 AM, Danny Piccirillo 
danny.picciri...@ubuntu.com wrote:

 In recognition of the value of FOSS gaming, the Ubuntu Gaming Team has been
 formed of mutual benefit to Ubuntu and FOSS gaming. As of today, the team is
 now open for anyone to join and participate in. Working towards improving
 FOSS games and developing its community will turn a significant barrier
 against Ubuntu adoption into an appealing reason to switch.

 The Ubuntu Gaming Team will work to address the obstacles hindering growth
 in FOSS gaming such as the need for effective distributed content management
 or significant investment in free content development in order to promote
 FOSS gaming through Ubuntu and Ubuntu through FOSS gaming. New ideas are
 encouraged and appreciated.

 FOSS gaming is important to Ubuntu as a lack of quality games is one of the
 most cited reasons preventing users from switching from Windows. Gamers, who
 currently feed off of the proprietary software model, represent a large and
 valuable user base. They will not even begin to gradually migrate to Ubuntu
 until their needs are met. They are very capable of understanding the
 ideological and technical benefits of using a free operating system like
 Ubuntu, and are often interested in switching, but higher value is placed on
 high quality gaming and the entire demographic will not budge until the
 pragmatic advantages of open source actualize through FOSS gaming.

 The team is dedicated to FOSS gaming, and will not push for commercial
 games  on Linux as significant effort is already put into the development of
 Wine and pressuring video game publishers to port their work to Linux. Once
 FOSS gaming reaches its tipping point, code and content will be easily
 reused to foster the development of new games and innovative ideas in
 gaming. The Ubuntu Gaming Team fills a great need for an organized effort to
 support FOSS gaming.
 http://pinstack.blogspot.com/2009/04/announcing-ubuntu-gaming-team.html

 Launchpad: 
 https://edge.launchpad.net/~ubuntu-gaminghttps://edge.launchpad.net/%7Eubuntu-gaming
 Wiki: https://wiki.ubuntu.com/GamingTeam
 #ubuntu-gaming http://java.freenode.net//index.php?channel=ubuntu-gaming
 ubuntu-gam...@lists.launchpad.net
 --
 Ubuntu-devel-discuss mailing list
 Ubuntu-devel-discuss@lists.ubuntu.com
 Modify settings or unsubscribe at:
 https://lists.ubuntu.com/mailman/listinfo/ubuntu-devel-discuss


-- 
Ubuntu-devel-discuss mailing list
Ubuntu-devel-discuss@lists.ubuntu.com
Modify settings or unsubscribe at: 
https://lists.ubuntu.com/mailman/listinfo/ubuntu-devel-discuss


Re: [ubuntu-marketing] Ubuntu Gaming Team

2009-04-24 Thread Danny Piccirillo
In response to Oli, isn't your first argument like comparing Windows to
Ubuntu? Maybe Ubuntu is a little bit ahead compared to FOSS gaming versus
proprietary games, but that's what this team was set up to change. We
understand the arguments for porting commercial games to Linux, and don't
deny that that will help migration to Linux, but this team is not just about
Linux adoption. This is for people who care about FOSS games, and software
freedom for all software. As already stated, there is already development of
Wine for Windows games and pressure on video game publishers to release
games for Linux, and Valve is supposedly working on that (although i haven't
heard anything new on that in a while). Although those things will help
Linux adoption, that simply isn't what this team is about, so if your
interest ends at getting commercial games on Linux, then this team isn't for
you =]

On Fri, Apr 24, 2009 at 07:07, Senectus . senec...@gmail.com wrote:



 2009/4/24 Oli Warner o...@thepcspy.com

 How do you expect FOSS to make serious gains into the gaming market? Big
 commercial games (read COD, Oblivion, Fallout, most RPGs) are like
 interactive movies and they take about the same amount of money and manpower
 to produce... That's something FOSS is rarely going to be able to reproduce.

 You're treating this as if Windows gamers don't use Ubuntu because they
 don't have enough access to FOSS games. Truth is, most popular FOSS games
 have binary installers for Windows but you ask one Windows gamer if they
 care about something like Nexuiz and chances are they've never heard of it
 because they're too busy with the likes of Fallout 3, Bioshock, Assassins
 Creed or Call of Duty World at War. *That's where the problem is; studios
 aren't making the games for Linux so gamers don't migrate.

 *It's Chicken vs Egg. You're pushing for the Chicken. Get the gamers here
 and studios will make the games cross-platform. But I think you infinitely
 more chance of success backing the Egg. If you build it, they will come

 If I were you, I'd talk to small independent game studios. Give them a
 route-to-market (coming up next) and help them with the development. There
 are a couple of companies that provide porting services but they're not
 in-house, they're not cheap and they're not ideal for the end-users.

 They're still commercial games, so they still need to sell. One thing
 stopping companies moving over is there isn't a decent platform for selling
 their games. If there was a Steam for Linux, showing off the best of Linux
 gaming (both FOSS and commercial), I think a LOT more companies (large and
 small) would consider Linux as a viable platform.

 Once that reaches critical mass, your work is done. Critical mass. More
 users will move over and more companies will develop for it.


 Some of your points are quite valid, though it's untrue to paint all high
 profile games with the same damned brush.


 ID quite quickly release Linux Native Ports of most their games (Doom,
 Quake, Quake ET etc) Epic used to, though the technology/licenses they chose
 for the latest incarnation of UT doesn't appear to be making life easy for
 Icculus to port.

 LGP port quite high profile games, though their method or possibly business
 model can be quite slow at times to get it out the door (I beta test for
 these guys as much as I can).

 I think we're starting to see growth in the indy Linux port market
 (Lugaru/Overgrowth, Darwinia etc), but this is all moot anyway as the
 original poster was quite clear in saying this is not really about pushing
 commercial games.

 it's about FOSS gaming.

 To tell you the truth, I'm not yet quite sure how this can be of help other
 than canonical and the Ubuntu community can offer something that the FOSS
 community sorely needs... Organisation.

 I suspect this is the weakest point of this genre, lots and lots of well
 meaning and sporadically enthusiastic individuals but little focus and
 staying power.

 I'll watch this with interest, and help where I can but I'm afraid I'm a
 little over committed IRL at the moment to be much use.



 --
 ubuntu-marketing mailing list
 ubuntu-market...@lists.ubuntu.com
 Modify settings or unsubscribe at:
 https://lists.ubuntu.com/mailman/listinfo/ubuntu-marketing


-- 
Ubuntu-devel-discuss mailing list
Ubuntu-devel-discuss@lists.ubuntu.com
Modify settings or unsubscribe at: 
https://lists.ubuntu.com/mailman/listinfo/ubuntu-devel-discuss


Re: Ubuntu Gaming Team

2009-04-24 Thread Caroline Ford
Improving FOSS games at a distro level? Why not just participate  
upstream?


Also are you going to work with the Debian games team and work on  
packaging?


Caroline

Sent from a mobile device.

On 24 Apr 2009, at 09:33, Danny Piccirillo  
danny.picciri...@ubuntu.com wrote:


In recognition of the value of FOSS gaming, the Ubuntu Gaming Team  
has been formed of mutual benefit to Ubuntu and FOSS gaming. As of  
today, the team is now open for anyone to join and participate in.  
Working towards improving FOSS games and developing its community  
will turn a significant barrier against Ubuntu adoption into an  
appealing reason to switch.


The Ubuntu Gaming Team will work to address the obstacles hindering  
growth in FOSS gaming such as the need for effective distributed  
content management or significant investment in free content  
development in order to promote FOSS gaming through Ubuntu and  
Ubuntu through FOSS gaming. New ideas are encouraged and appreciated.


FOSS gaming is important to Ubuntu as a lack of quality games is one  
of the most cited reasons preventing users from switching from  
Windows. Gamers, who currently feed off of the proprietary software  
model, represent a large and valuable user base. They will not even  
begin to gradually migrate to Ubuntu until their needs are met. They  
are very capable of understanding the ideological and technical  
benefits of using a free operating system like Ubuntu, and are often  
interested in switching, but higher value is placed on high quality  
gaming and the entire demographic will not budge until the pragmatic  
advantages of open source actualize through FOSS gaming.


The team is dedicated to FOSS gaming, and will not push for  
commercial games  on Linux as significant effort is already put into  
the development of Wine and pressuring video game publishers to port  
their work to Linux. Once FOSS gaming reaches its tipping point,  
code and content will be easily reused to foster the development of  
new games and innovative ideas in gaming. The Ubuntu Gaming Team  
fills a great need for an organized effort to support FOSS gaming.
http://pinstack.blogspot.com/2009/04/announcing-ubuntu-gaming- 
team.html


Launchpad: https://edge.launchpad.net/~ubuntu-gaming
Wiki: https://wiki.ubuntu.com/GamingTeam
#ubuntu-gaming
ubuntu-gam...@lists.launchpad.net
--
Ubuntu-devel-discuss mailing list
Ubuntu-devel-discuss@lists.ubuntu.com
Modify settings or unsubscribe at: 
https://lists.ubuntu.com/mailman/listinfo/ubuntu-devel-discuss
-- 
Ubuntu-devel-discuss mailing list
Ubuntu-devel-discuss@lists.ubuntu.com
Modify settings or unsubscribe at: 
https://lists.ubuntu.com/mailman/listinfo/ubuntu-devel-discuss


Re: Ubuntu Gaming Team

2009-04-24 Thread Dotan Cohen
2009/4/24 Oli Warner o...@thepcspy.com:
 How do you expect FOSS to make serious gains into the gaming market? Big
 commercial games (read COD, Oblivion, Fallout, most RPGs) are like
 interactive movies and they take about the same amount of money and manpower
 to produce... That's something FOSS is rarely going to be able to reproduce.

 You're treating this as if Windows gamers don't use Ubuntu because they
 don't have enough access to FOSS games. Truth is, most popular FOSS games
 have binary installers for Windows but you ask one Windows gamer if they
 care about something like Nexuiz and chances are they've never heard of it
 because they're too busy with the likes of Fallout 3, Bioshock, Assassins
 Creed or Call of Duty World at War. That's where the problem is; studios
 aren't making the games for Linux so gamers don't migrate.

 It's Chicken vs Egg. You're pushing for the Chicken. Get the gamers here and
 studios will make the games cross-platform. But I think you infinitely more
 chance of success backing the Egg. If you build it, they will come

 If I were you, I'd talk to small independent game studios. Give them a
 route-to-market (coming up next) and help them with the development. There
 are a couple of companies that provide porting services but they're not
 in-house, they're not cheap and they're not ideal for the end-users.

 They're still commercial games, so they still need to sell. One thing
 stopping companies moving over is there isn't a decent platform for selling
 their games. If there was a Steam for Linux, showing off the best of Linux
 gaming (both FOSS and commercial), I think a LOT more companies (large and
 small) would consider Linux as a viable platform.

 Once that reaches critical mass, your work is done. Critical mass. More
 users will move over and more companies will develop for it.


Yes, but look what happens when game devs try to port their work to Linux:
http://linuxhaters.blogspot.com/2008/09/mini-rant.html

No wonder they stay far away.

-- 
Dotan Cohen

http://what-is-what.com
http://gibberish.co.il

-- 
Ubuntu-devel-discuss mailing list
Ubuntu-devel-discuss@lists.ubuntu.com
Modify settings or unsubscribe at: 
https://lists.ubuntu.com/mailman/listinfo/ubuntu-devel-discuss


Re: Ubuntu Gaming Team

2009-04-24 Thread Vincenzo Ciancia
Il giorno ven, 24/04/2009 alle 14.48 +0300, Dotan Cohen ha scritto:
 
 Yes, but look what happens when game devs try to port their work to
 Linux:
 http://linuxhaters.blogspot.com/2008/09/mini-rant.html
 
 No wonder they stay far away.

I looked at the blog post you pointed out. You should stay away of such
a stupid thing as a blog for hating something. Indeed the blog post is
biased. If you follow the link, you'll find a set of normal questions
from a non-linux game developer, and the first answers that they got are
entirely reasonable. There's not so much to say: SDL is dated but it's
working well. OpenGL is the state-of-the-art 3d graphics library.
That's what i can read in the replies.

And the conclusion is that linux for now may have worse tools, but
you'll surely get the job done.

V.

-- 
It is also important to note that hedgehogs do not actually hurt each 
other when they get close to one another. Actually, when living in 
groups, hedgehogs often sleep close to each other. 
http://en.wikipedia.org/wiki/Hedgehog%27s_dilemma


-- 
Ubuntu-devel-discuss mailing list
Ubuntu-devel-discuss@lists.ubuntu.com
Modify settings or unsubscribe at: 
https://lists.ubuntu.com/mailman/listinfo/ubuntu-devel-discuss


Re: Ubuntu Gaming Team

2009-04-24 Thread Scott Kitterman
First, apologies for the off topic cross-posting to many lists, but it was
really hard for me to tell which one to drop.

 In recognition of the value of FOSS gaming, the Ubuntu Gaming Team has
 been
 formed of mutual benefit to Ubuntu and FOSS gaming. As of today, the team
 is
 now open for anyone to join and participate in. Working towards improving
 FOSS games and developing its community will turn a significant barrier
 against Ubuntu adoption into an appealing reason to switch.

 The Ubuntu Gaming Team will work to address the obstacles hindering growth
 in FOSS gaming such as the need for effective distributed content
 management
 or significant investment in free content development in order to promote
 FOSS gaming through Ubuntu and Ubuntu through FOSS gaming. New ideas are
 encouraged and appreciated.

I appreciate the enthusiasm, but with your choice of names is going to
cause problems.  First, while an effort like you are describing might
benefit Ubuntu, it is not about doing anything within Ubuntu (the distro),
it seems to be about trying to leverage the Ubuntu community towards a
goal.

As it happens, Ubuntu (the distro) already has a team that works with
Debian on packaging FOSS games for Debian and Ubuntu.  This team is the
Debian Games team.  Based on the first reply to your message, you've
already created a point of confusion.  Ubuntu (the distro) doesn't need a
team to cooperate with the Debian games team as it is already a joint
Debian/Ubuntu team (this isn't the only case of this - another example is
the pkg-clamav team that works on packaging clamav and related packages).

I would encourage you to reconsider your choice of names and select one
that isn't going to cause confusion.

 FOSS gaming is important to Ubuntu as a lack of quality games is one of
 the
 most cited reasons preventing users from switching from Windows. Gamers,
 who
 currently feed off of the proprietary software model, represent a large
 and
 valuable user base. They will not even begin to gradually migrate to
 Ubuntu
 until their needs are met. They are very capable of understanding the
 ideological and technical benefits of using a free operating system like
 Ubuntu, and are often interested in switching, but higher value is placed
 on
 high quality gaming and the entire demographic will not budge until the
 pragmatic advantages of open source actualize through FOSS gaming.

 The team is dedicated to FOSS gaming, and will not push for commercial
 games
  on Linux as significant effort is already put into the development of
 Wine
 and pressuring video game publishers to port their work to Linux. Once
 FOSS
 gaming reaches its tipping point, code and content will be easily reused
 to foster the development of new games and innovative ideas in gaming. The
 Ubuntu Gaming Team fills a great need for an organized effort to support
 FOSS gaming.
 http://pinstack.blogspot.com/2009/04/announcing-ubuntu-gaming-team.html

I think you are using the name Ubuntu here is a way that is really
confusing.  This isn't about Ubuntu gaming, it's about FOSS game
development.

 Launchpad: https://edge.launchpad.net/~ubuntu-gaming
 Wiki: https://wiki.ubuntu.com/GamingTeam
 #ubuntu-gaming http://java.freenode.net//index.php?channel=ubuntu-gaming

 Ubuntu-devel-discuss mailing list

Finally, you sent this to an Ubuntu development list.  This list is to
discuss development of Ubuntu.  Your announcement seems to be at most
about development ON Ubuntu, not development OF Ubuntu.  I think it's off
topic.

I would encourage you to consider your goal and brand your team more
appropriately to that goal.

Scott K


-- 
Ubuntu-devel-discuss mailing list
Ubuntu-devel-discuss@lists.ubuntu.com
Modify settings or unsubscribe at: 
https://lists.ubuntu.com/mailman/listinfo/ubuntu-devel-discuss


Re: Ubuntu Gaming Team

2009-04-24 Thread Danny Piccirillo
Could a solution be to simply link to Debian/Ubuntu games team for
packaging? It may have caused a tiny bit of confusion with the announcement,
but i really don't foresee any other confusion. If it becomes a problem then
it'll definitely be worth changing, but i don't think it will be.

thanks,
.danny

On Fri, Apr 24, 2009 at 08:40, Scott Kitterman ubu...@kitterman.com wrote:

 First, apologies for the off topic cross-posting to many lists, but it was
 really hard for me to tell which one to drop.

  In recognition of the value of FOSS gaming, the Ubuntu Gaming Team has
  been
  formed of mutual benefit to Ubuntu and FOSS gaming. As of today, the team
  is
  now open for anyone to join and participate in. Working towards improving
  FOSS games and developing its community will turn a significant barrier
  against Ubuntu adoption into an appealing reason to switch.
 
  The Ubuntu Gaming Team will work to address the obstacles hindering
 growth
  in FOSS gaming such as the need for effective distributed content
  management
  or significant investment in free content development in order to promote
  FOSS gaming through Ubuntu and Ubuntu through FOSS gaming. New ideas are
  encouraged and appreciated.

 I appreciate the enthusiasm, but with your choice of names is going to
 cause problems.  First, while an effort like you are describing might
 benefit Ubuntu, it is not about doing anything within Ubuntu (the distro),
 it seems to be about trying to leverage the Ubuntu community towards a
 goal.

 As it happens, Ubuntu (the distro) already has a team that works with
 Debian on packaging FOSS games for Debian and Ubuntu.  This team is the
 Debian Games team.  Based on the first reply to your message, you've
 already created a point of confusion.  Ubuntu (the distro) doesn't need a
 team to cooperate with the Debian games team as it is already a joint
 Debian/Ubuntu team (this isn't the only case of this - another example is
 the pkg-clamav team that works on packaging clamav and related packages).

 I would encourage you to reconsider your choice of names and select one
 that isn't going to cause confusion.

  FOSS gaming is important to Ubuntu as a lack of quality games is one of
  the
  most cited reasons preventing users from switching from Windows. Gamers,
  who
  currently feed off of the proprietary software model, represent a large
  and
  valuable user base. They will not even begin to gradually migrate to
  Ubuntu
  until their needs are met. They are very capable of understanding the
  ideological and technical benefits of using a free operating system like
  Ubuntu, and are often interested in switching, but higher value is placed
  on
  high quality gaming and the entire demographic will not budge until the
  pragmatic advantages of open source actualize through FOSS gaming.
 
  The team is dedicated to FOSS gaming, and will not push for commercial
  games
   on Linux as significant effort is already put into the development of
  Wine
  and pressuring video game publishers to port their work to Linux. Once
  FOSS
  gaming reaches its tipping point, code and content will be easily
 reused
  to foster the development of new games and innovative ideas in gaming.
 The
  Ubuntu Gaming Team fills a great need for an organized effort to support
  FOSS gaming.
  http://pinstack.blogspot.com/2009/04/announcing-ubuntu-gaming-team.html

 I think you are using the name Ubuntu here is a way that is really
 confusing.  This isn't about Ubuntu gaming, it's about FOSS game
 development.

  Launchpad: 
  https://edge.launchpad.net/~ubuntu-gaminghttps://edge.launchpad.net/%7Eubuntu-gaming
  Wiki: https://wiki.ubuntu.com/GamingTeam
  #ubuntu-gaming 
 http://java.freenode.net//index.php?channel=ubuntu-gaming

  Ubuntu-devel-discuss mailing list

 Finally, you sent this to an Ubuntu development list.  This list is to
 discuss development of Ubuntu.  Your announcement seems to be at most
 about development ON Ubuntu, not development OF Ubuntu.  I think it's off
 topic.

 I would encourage you to consider your goal and brand your team more
 appropriately to that goal.

 Scott K


-- 
Ubuntu-devel-discuss mailing list
Ubuntu-devel-discuss@lists.ubuntu.com
Modify settings or unsubscribe at: 
https://lists.ubuntu.com/mailman/listinfo/ubuntu-devel-discuss


Re: Ubuntu Gaming Team

2009-04-24 Thread Scott Kitterman
Top posting fixed.  Ugh.
 On Fri, Apr 24, 2009 at 08:40, Scott Kitterman ubu...@kitterman.com
 wrote:

 First, apologies for the off topic cross-posting to many lists, but it
 was
 really hard for me to tell which one to drop.

  In recognition of the value of FOSS gaming, the Ubuntu Gaming Team has
  been
  formed of mutual benefit to Ubuntu and FOSS gaming. As of today, the
 team
  is
  now open for anyone to join and participate in. Working towards
 improving
  FOSS games and developing its community will turn a significant
 barrier
  against Ubuntu adoption into an appealing reason to switch.
 
  The Ubuntu Gaming Team will work to address the obstacles hindering
 growth
  in FOSS gaming such as the need for effective distributed content
  management
  or significant investment in free content development in order to
 promote
  FOSS gaming through Ubuntu and Ubuntu through FOSS gaming. New ideas
 are
  encouraged and appreciated.

 I appreciate the enthusiasm, but with your choice of names is going to
 cause problems.  First, while an effort like you are describing might
 benefit Ubuntu, it is not about doing anything within Ubuntu (the
 distro),
 it seems to be about trying to leverage the Ubuntu community towards a
 goal.

 As it happens, Ubuntu (the distro) already has a team that works with
 Debian on packaging FOSS games for Debian and Ubuntu.  This team is the
 Debian Games team.  Based on the first reply to your message, you've
 already created a point of confusion.  Ubuntu (the distro) doesn't need
 a
 team to cooperate with the Debian games team as it is already a joint
 Debian/Ubuntu team (this isn't the only case of this - another example
 is
 the pkg-clamav team that works on packaging clamav and related
 packages).

 I would encourage you to reconsider your choice of names and select one
 that isn't going to cause confusion.

  FOSS gaming is important to Ubuntu as a lack of quality games is one
 of
  the
  most cited reasons preventing users from switching from Windows.
 Gamers,
  who
  currently feed off of the proprietary software model, represent a
 large
  and
  valuable user base. They will not even begin to gradually migrate to
  Ubuntu
  until their needs are met. They are very capable of understanding the
  ideological and technical benefits of using a free operating system
 like
  Ubuntu, and are often interested in switching, but higher value is
 placed
  on
  high quality gaming and the entire demographic will not budge until
 the
  pragmatic advantages of open source actualize through FOSS gaming.
 
  The team is dedicated to FOSS gaming, and will not push for commercial
  games
   on Linux as significant effort is already put into the development of
  Wine
  and pressuring video game publishers to port their work to Linux. Once
  FOSS
  gaming reaches its tipping point, code and content will be easily
 reused
  to foster the development of new games and innovative ideas in gaming.
 The
  Ubuntu Gaming Team fills a great need for an organized effort to
 support
  FOSS gaming.
  http://pinstack.blogspot.com/2009/04/announcing-ubuntu-gaming-team.html

 I think you are using the name Ubuntu here is a way that is really
 confusing.  This isn't about Ubuntu gaming, it's about FOSS game
 development.

  Launchpad:
 https://edge.launchpad.net/~ubuntu-gaminghttps://edge.launchpad.net/%7Eubuntu-gaming
  Wiki: https://wiki.ubuntu.com/GamingTeam
  #ubuntu-gaming 
 http://java.freenode.net//index.php?channel=ubuntu-gaming

  Ubuntu-devel-discuss mailing list

 Finally, you sent this to an Ubuntu development list.  This list is to
 discuss development of Ubuntu.  Your announcement seems to be at most
 about development ON Ubuntu, not development OF Ubuntu.  I think it's
 off
 topic.

 I would encourage you to consider your goal and brand your team more
 appropriately to that goal.

 Could a solution be to simply link to Debian/Ubuntu games team for
 packaging? It may have caused a tiny bit of confusion with the
 announcement,
 but i really don't foresee any other confusion. If it becomes a problem
 then
 it'll definitely be worth changing, but i don't think it will be.

It already is a problem.  I think this team is woefully misnamed.

The Debian games team is not the packaging subsidiary of your team.

As I said, I think you chose very poorly in your approach to naming this
team.  There is nothing Ubuntu specific about it.

Scott K

-- 
Ubuntu-devel-discuss mailing list
Ubuntu-devel-discuss@lists.ubuntu.com
Modify settings or unsubscribe at: 
https://lists.ubuntu.com/mailman/listinfo/ubuntu-devel-discuss


Re: Ubuntu Gaming Team

2009-04-24 Thread Danny Piccirillo
On Fri, Apr 24, 2009 at 09:02, Scott Kitterman ubu...@kitterman.com wrote:

 Top posting fixed.  Ugh.
  On Fri, Apr 24, 2009 at 08:40, Scott Kitterman ubu...@kitterman.com
  wrote:
 
  First, apologies for the off topic cross-posting to many lists, but it
  was
  really hard for me to tell which one to drop.
 
   In recognition of the value of FOSS gaming, the Ubuntu Gaming Team has
   been
   formed of mutual benefit to Ubuntu and FOSS gaming. As of today, the
  team
   is
   now open for anyone to join and participate in. Working towards
  improving
   FOSS games and developing its community will turn a significant
  barrier
   against Ubuntu adoption into an appealing reason to switch.
  
   The Ubuntu Gaming Team will work to address the obstacles hindering
  growth
   in FOSS gaming such as the need for effective distributed content
   management
   or significant investment in free content development in order to
  promote
   FOSS gaming through Ubuntu and Ubuntu through FOSS gaming. New ideas
  are
   encouraged and appreciated.
 
  I appreciate the enthusiasm, but with your choice of names is going to
  cause problems.  First, while an effort like you are describing might
  benefit Ubuntu, it is not about doing anything within Ubuntu (the
  distro),
  it seems to be about trying to leverage the Ubuntu community towards a
  goal.
 
  As it happens, Ubuntu (the distro) already has a team that works with
  Debian on packaging FOSS games for Debian and Ubuntu.  This team is the
  Debian Games team.  Based on the first reply to your message, you've
  already created a point of confusion.  Ubuntu (the distro) doesn't need
  a
  team to cooperate with the Debian games team as it is already a joint
  Debian/Ubuntu team (this isn't the only case of this - another example
  is
  the pkg-clamav team that works on packaging clamav and related
  packages).
 
  I would encourage you to reconsider your choice of names and select one
  that isn't going to cause confusion.
 
   FOSS gaming is important to Ubuntu as a lack of quality games is one
  of
   the
   most cited reasons preventing users from switching from Windows.
  Gamers,
   who
   currently feed off of the proprietary software model, represent a
  large
   and
   valuable user base. They will not even begin to gradually migrate to
   Ubuntu
   until their needs are met. They are very capable of understanding the
   ideological and technical benefits of using a free operating system
  like
   Ubuntu, and are often interested in switching, but higher value is
  placed
   on
   high quality gaming and the entire demographic will not budge until
  the
   pragmatic advantages of open source actualize through FOSS gaming.
  
   The team is dedicated to FOSS gaming, and will not push for commercial
   games
on Linux as significant effort is already put into the development of
   Wine
   and pressuring video game publishers to port their work to Linux. Once
   FOSS
   gaming reaches its tipping point, code and content will be easily
  reused
   to foster the development of new games and innovative ideas in gaming.
  The
   Ubuntu Gaming Team fills a great need for an organized effort to
  support
   FOSS gaming.
  
 http://pinstack.blogspot.com/2009/04/announcing-ubuntu-gaming-team.html
 
  I think you are using the name Ubuntu here is a way that is really
  confusing.  This isn't about Ubuntu gaming, it's about FOSS game
  development.
 
   Launchpad:
  https://edge.launchpad.net/~ubuntu-gaminghttps://edge.launchpad.net/%7Eubuntu-gaming
 https://edge.launchpad.net/%7Eubuntu-gaming
   Wiki: https://wiki.ubuntu.com/GamingTeam
   #ubuntu-gaming 
  http://java.freenode.net//index.php?channel=ubuntu-gaming
 
   Ubuntu-devel-discuss mailing list
 
  Finally, you sent this to an Ubuntu development list.  This list is to
  discuss development of Ubuntu.  Your announcement seems to be at most
  about development ON Ubuntu, not development OF Ubuntu.  I think it's
  off
  topic.
 
  I would encourage you to consider your goal and brand your team more
  appropriately to that goal.

  Could a solution be to simply link to Debian/Ubuntu games team for
  packaging? It may have caused a tiny bit of confusion with the
  announcement,
  but i really don't foresee any other confusion. If it becomes a problem
  then
  it'll definitely be worth changing, but i don't think it will be.

 It already is a problem.  I think this team is woefully misnamed.

 The Debian games team is not the packaging subsidiary of your team.

 As I said, I think you chose very poorly in your approach to naming this
 team.  There is nothing Ubuntu specific about it.

 Scott K


Alright, i'll bottom-post for you =]

It's already a problem? Really? The problem i think you're trying to say is
simply confusing the packaging team with this team. Firstly, i don't see how
people would be so confused. If a person is looking for the packaging team,
i am sure they will find it. If i add a link from

Re: [Ubuntu-gaming] Ubuntu Gaming Team

2009-04-24 Thread Philip Wyett
On Fri, 2009-04-24 at 09:08 -0400, Danny Piccirillo wrote:
 On Fri, Apr 24, 2009 at 09:02, Scott Kitterman ubu...@kitterman.com
 wrote:
 Top posting fixed.  Ugh.
 
  On Fri, Apr 24, 2009 at 08:40, Scott Kitterman
 ubu...@kitterman.com
  wrote:
 
  First, apologies for the off topic cross-posting to many
 lists, but it
  was
  really hard for me to tell which one to drop.
 
   In recognition of the value of FOSS gaming, the Ubuntu
 Gaming Team has
   been
   formed of mutual benefit to Ubuntu and FOSS gaming. As of
 today, the
  team
   is
   now open for anyone to join and participate in. Working
 towards
  improving
   FOSS games and developing its community will turn a
 significant
  barrier
   against Ubuntu adoption into an appealing reason to
 switch.
  
   The Ubuntu Gaming Team will work to address the obstacles
 hindering
  growth
   in FOSS gaming such as the need for effective distributed
 content
   management
   or significant investment in free content development in
 order to
  promote
   FOSS gaming through Ubuntu and Ubuntu through FOSS
 gaming. New ideas
  are
   encouraged and appreciated.
 
  I appreciate the enthusiasm, but with your choice of names
 is going to
  cause problems.  First, while an effort like you are
 describing might
  benefit Ubuntu, it is not about doing anything within
 Ubuntu (the
  distro),
  it seems to be about trying to leverage the Ubuntu
 community towards a
  goal.
 
  As it happens, Ubuntu (the distro) already has a team that
 works with
  Debian on packaging FOSS games for Debian and Ubuntu.  This
 team is the
  Debian Games team.  Based on the first reply to your
 message, you've
  already created a point of confusion.  Ubuntu (the distro)
 doesn't need
  a
  team to cooperate with the Debian games team as it is
 already a joint
  Debian/Ubuntu team (this isn't the only case of this -
 another example
  is
  the pkg-clamav team that works on packaging clamav and
 related
  packages).
 
  I would encourage you to reconsider your choice of names
 and select one
  that isn't going to cause confusion.
 
   FOSS gaming is important to Ubuntu as a lack of quality
 games is one
  of
   the
   most cited reasons preventing users from switching from
 Windows.
  Gamers,
   who
   currently feed off of the proprietary software model,
 represent a
  large
   and
   valuable user base. They will not even begin to gradually
 migrate to
   Ubuntu
   until their needs are met. They are very capable of
 understanding the
   ideological and technical benefits of using a free
 operating system
  like
   Ubuntu, and are often interested in switching, but higher
 value is
  placed
   on
   high quality gaming and the entire demographic will not
 budge until
  the
   pragmatic advantages of open source actualize through
 FOSS gaming.
  
   The team is dedicated to FOSS gaming, and will not push
 for commercial
   games
on Linux as significant effort is already put into the
 development of
   Wine
   and pressuring video game publishers to port their work
 to Linux. Once
   FOSS
   gaming reaches its tipping point, code and content will
 be easily
  reused
   to foster the development of new games and innovative
 ideas in gaming.
  The
   Ubuntu Gaming Team fills a great need for an organized
 effort to
  support
   FOSS gaming.
  
 
 http://pinstack.blogspot.com/2009/04/announcing-ubuntu-gaming-team.html
 
  I think you are using the name Ubuntu here is a way that is
 really
  confusing.  This isn't about Ubuntu gaming, it's about FOSS
 game
  development.
 
   Launchpad:
 
 
 
 https://edge.launchpad.net/~ubuntu-gaminghttps://edge.launchpad.net/%7Eubuntu-gaming
   Wiki: https://wiki.ubuntu.com/GamingTeam
   #ubuntu-gaming 
  http://java.freenode.net//index.php?channel=ubuntu-gaming
 
   Ubuntu-devel-discuss mailing list
 
  Finally, you sent

Re: Ubuntu Gaming Team

2009-04-24 Thread Dotan Cohen
 I looked at the blog post you pointed out. You should stay away of such
 a stupid thing as a blog for hating something. Indeed the blog post is
 biased. If you follow the link, you'll find a set of normal questions
 from a non-linux game developer, and the first answers that they got are
 entirely reasonable. There's not so much to say: SDL is dated but it's
 working well. OpenGL is the state-of-the-art 3d graphics library.
 That's what i can read in the replies.


Not at all. The Linux Hater's blog is a Linux advocate who is showing
what is wrong with Linux and the FOSS community in general.

 And the conclusion is that linux for now may have worse tools, but
 you'll surely get the job done.


The conclusion was that the dev was attacked by the Linux community
for various reasons, mostly his unwillingness to have GCC, Xorg and
other components patched. He did not want a kludge.

The problem is that Linux does not yet offer a stable API to game
devs. Just look at Pulse Audio.

-- 
Dotan Cohen

http://what-is-what.com
http://gibberish.co.il

-- 
Ubuntu-devel-discuss mailing list
Ubuntu-devel-discuss@lists.ubuntu.com
Modify settings or unsubscribe at: 
https://lists.ubuntu.com/mailman/listinfo/ubuntu-devel-discuss