I have realised the problem here

2017-05-02 Thread Alberto Salvia Novella
After talking with some GNOME users and developers I have realised 
there's a common misunderstanding.


The goal of the GNOME Shell is to focus on one thing at a time, but 
normally when I have multiple windows or tabs opened all are related 
with the same task at hand. They are simply different stages of the same 
process.


0 -> 0 -> 0 -> 0

If I want for example produce multiple videos, having all those windows 
open eases me finishing one video at a time, since I can quickly change 
between stages.


(https://en.wikipedia.org/wiki/Single-Minute_Exchange_of_Die)
(https://en.wikipedia.org/wiki/Cellular_manufacturing)

So here's the problem: you are confusing finishing things one by one 
with visiting the tools one by one. If you really care about focus you 
would want to make changes between tools as easy as possible.


Thanks for your attention.


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The downloads page isn't working

2017-04-30 Thread Alberto Salvia Novella

https://youtu.be/P1OHK1i8GHM

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Re: [Ubuntu GNOME Team] Call For Help!

2013-10-31 Thread Alberto Salvia Novella
An extract of Rework: Change the way you work forever 
http://sharkinfestedcustard.files.wordpress.com/2011/10/rework-jason-fried.pdf:*

**

*

   *Throw less at the problem*

   Watch chef Gordon Ramsay's Kitchen Nightmares and you'll see a
   pattern. The
   menus at failing restaurants offer too many dishes. The owners think
   making every dish
   under the sun will broaden the appeal of the restaurant. Instead it
   makes for crappy food
   (and creates inventory headaches).

   That's why Ramsay's first step is nearly always to trim the menu,
   usually from
   thirty-plus dishes to around ten. Think about that. Improving the
   current menu doesn't
   come first. Trimming it down comes first. Then he polishes what's left.

   When things aren't working, the natural inclination is to throw more
   at the
   problem. More people, time, and money. All that ends up doing is
   making the problem
   bigger. The right way to go is the opposite direction: Cut back.

   So do less. Your project won't suffer nearly as much as you fear. In
   fact, there's agood chance
   it'll end up even better. You'll be forced to make tough calls and
   sort out
   what truly matters.
   If you start pushing back deadlines and increasing your budget,
   you'll never stop.



   *Embrace constraints*

   I don't have enough time/money/people/experience. Stop whining.
   Less is a
   good thing. Constraints are advantages in disguise. Limited
   resources force you to make
   do with what you've got. There's no room for waste. And that forces
   you to be creative.
   Ever seen the weapons prisoners make out of soap or a spoon? They
   make do
   with what they've got. Now we're not saying you should go out and
   shank somebody--but
   get creative and you'll be amazed at what you can make with just a
   little.

   Writers use constraints to force creativity all the time.
   Shakespeare reveled in the
   limitations of sonnets (fourteen-line lyric poems in iambic
   pentameter with a specific
   rhyme scheme). Haiku and limericks also have strict rules that lead
   to creative results.
   Writers like Ernest Hemingway and Raymond Carver found that forcing
   themselves to
   use simple, clear language helped them deliver maximum impact.

   The Price Is Right, the longest-running game show in history, is
   also a great
   example of creativity born from embracing constraints. The show has
   more than a
   hundred games, and each one is based on the question How much does
   this item cost?
   That simple formula has attracted fans for more than thirty years.

   Southwest--unlike most other airlines, which fly multiple aircraft
   models--flies
   only Boeing 737s. As a result, every Southwest pilot, flight
   attendant, and ground-crew
   member can work any flight. Plus, all of Southwest's parts fit all
   of its planes. All that
   means lower costs and a business that's easier to run. They made it
   easy on themselves.
   When we were building Basecamp, we had plenty of limitations. We had
   a design
   firm to run with existing client work, a seven-hour time difference
   between principals
   (David was doing the programming in Denmark, the rest of us were in
   the States), a small
   team, and no outside funding. These constraints forced us to keep
   the product simple.

   These days, we have more resources and people, but we still force
   constraints. We
   make sure to have only one or two people working on a product at a
   time. And we always
   keep features to a minimum. Boxing ourselves in this way prevents us
   from creating
   bloated products.

   So before you sing the not enough blues, see how far you can get
   with what you
   have.



   *Start at the epicenter*

   When you start anything new, there are forces pulling you in a
   variety of
   directions. There's the stuff you could do, the stuff you want to
   do, and the stuff you have
   to do. The stuff you have to do is where you should begin. Start at
   the epicenter.

   For example, if you're opening a hot dog stand, you could worry
   about the
   condiments, the cart, the name, the decoration. But the first thing
   you should worry about
   is the hot dog. The hot dogs are the epicenter. Everything else is
   secondary.

   The way to find the epicenter is to ask yourself this question: If
   I took this away,
   would what I'm selling still exist? A hot dog stand isn't a hot dog
   stand without the hot
   dogs. You can take away the onions, the relish, the mustard, etc.
   Some people may notlike
   your toppings-less dogs, but you'd still have a hot dog stand. But
   you simply cannot
   have a hot dog stand without any hot dogs.

   So figure out your epicenter. Which part of your equation can't be
   removed? If
   you can continue to get by without this thing or that thing, then
   those things aren't the
   epicenter. When you find it, you'll know. Then focus all your energy
   on making it the
   best it can be.