Re: Ubuntu Studio Art Manager
Hi all. Some of you know that I'm also involved in the Ubuntu art community. Over there I've met a great guy I think would be a perfect fit for the team as our new art lead. He has made a good handful of themes, has an understanding of the GNOME desktop and how things work together. Can work w/BZR. Has a nice temperament and doesn't kick puppies. :P I had him subscribe to the list and join the IRC channel. (dashua) So with that I'll let Mr. James Schriver talk about about how cool he is. :P -Cory K. -- Ubuntu-Studio-devel mailing list Ubuntu-Studio-devel@lists.ubuntu.com Modify settings or unsubscribe at: https://lists.ubuntu.com/mailman/listinfo/ubuntu-studio-devel
Re: Ubuntu Studio Art Manager
He has made a good handful of themes, has an understanding of the GNOME desktop and how things work together. Can work w/BZR. Has a nice temperament and doesn't kick puppies. :P I had him subscribe to the list and join the IRC channel. (dashua) So with that I'll let Mr. James Schriver talk about about how cool he is. :P Thank you for the introduction. I am very happy to be here and hope I can help contribute to studio. I am very passionate about creating a new refreshing look for the GNOME desktop. I have been using Ubuntu/Linux for a little over three years and have learned quite a bit in that time frame. I am strictly a GNOME user and familiar with the GNOME and Ubuntu-Desktop development cycle. I have no formal education in any programming language and do this for fun. I am still relatively new to the development cycle, but I monitor the release cycles closely and help contribute the best to my ability. I am fairly acclimated to BZR revision control, but still have a lot to learn. Launchpad: https://launchpad.net/~dashua Current work: https://wiki.ubuntu.com/Artwork/Incoming/Karmic/Redux Older work: http://www.gnome-look.org/usermanager/search.php?username=dashuaaction=contents https://wiki.ubuntu.com/Artwork/Incoming/Jaunty/Human-Reprise https://wiki.ubuntu.com/Artwork/Incoming/Jaunty/Nodoka%20Dust https://wiki.ubuntu.com/Artwork/Incoming/Jaunty/Miu I still have a lot to learn during the development cycle, but I would love to help and contribute to the team. Some of favorite work has come from the collaborative efforts of the community. Regards, dashua signature.asc Description: This is a digitally signed message part -- Ubuntu-Studio-devel mailing list Ubuntu-Studio-devel@lists.ubuntu.com Modify settings or unsubscribe at: https://lists.ubuntu.com/mailman/listinfo/ubuntu-studio-devel
Re: Ubuntu Studio Art Manager
Check out UV texture mapping in blender. Here is a link.. http://en.wikipedia.org/wiki/UV_mapping the blender page on uv mapping http://wiki.blender.org/index.php/Doc:Manual/Textures/UV/Applying_an_Image -- Ubuntu-Studio-devel mailing list Ubuntu-Studio-devel@lists.ubuntu.com Modify settings or unsubscribe at: https://lists.ubuntu.com/mailman/listinfo/ubuntu-studio-devel
Re: Ubuntu Studio Art Manager
I think the logo is all that needs to remain constant.. And we have that.. I just wanted to raise the subject of Art development and management within Ubuntu Studio. As many of you may know, Cory Kontros has stepped away from the project for personal reasons and he had previously been spearheading the art portion of Ubuntu Studio. It's my opinion that Cory left us with a great default art set, but if it's left to sit still, chances are our users will find it stale soon enough. That's why I'd like to put a call out for a new art manager. The ideal candidate will not be placed directly into this position, she/he will have to show they deserve it. However, they should have knowledge of theming all aspects of the gnome desktop (including boot splash and GDM). Is anyone out there interested? I think the first step is to upload your work/modifications/etc... to either a new launchpad bzr or to the user art page in the wiki. Second step would be to talk to the dev team in either #ubuntustudio-devel or on the development mailing list. -Eric -- Ubuntu-Studio-devel mailing list Ubuntu-Studio-devel@lists.ubuntu.com Modify settings or unsubscribe at: https://lists.ubuntu.com/mailman/listinfo/ubuntu-studio-devel
Re: Ubuntu Studio Art Manager
Hi Kiernan, On Wed, Aug 19, 2009 at 2:30 PM, Kiernan Holland roftho...@gmail.comwrote: Here's what is needed from the position: * Define a new design direction or update our current one. * Create a single theme, wallpaper and if you're really ballsy, an icon set. (i've been trying to get someone to head up a off-shoot of Breathe: https://wiki.ubuntu.com/Artwork/BreatheIconSet/UbuntuStudio) * Know the technicals of how these work together and on the system. * Know how to use BZR. * Be able to troubleshoot issues with the art packages. * Ability to communicate in a clear and timely manner. * Find new contributors for things like the website. Why the hell does this need the involvement of source code? First, May I ask you calm down a little, theres a spate of posts from you and it seems you are getting a bit frustrated. This is like helping the wizards who are unaware of what it was like to be an apprentice. Most musicians don't know anything about computers, I dare you to find some who do. Most artists don't know anything about computers.. I dare you to find some who do. Same with video professionals.. While they still may know something about electrical engineering and designing a NTSC black generator from the ground up, you are not going to find a common ground in the code, or with puting requirements on people, to write source code. This is totally unacceptable, and this project and others will die with this approach. This is why Linux sucks and Ubuntu needs to be different.. The position being advertised is for an art lead on a _development_ project. This is not just a call for artwork etc, we have done that in the past and there is a place for submission on the wiki. We are looking for someone to coordinate and define the direction of the art, as well as make sure it is implemented in ubuntu studio. So while I appreciate that for users this stuff is not really suitable, for a member of a development team it is. What is the UBUNTU motto? Linux for human beings. Yep exactly. but it still takes people with knowledge to make it that way. Consider the zip idea I mentioned GTK themes are already done with archive files (.tar.gz). However this is more than just a theme, it is making sure that everything withing the theme works, the look and feel of the desktop, and much more, as mentioned in the above emails. Once again this is not just about users submitting themes, it is about an Art lead position in a development team. Also, bzr is not actually that hard to use, it takes less than an hour to learn competently (and I am not a coder before you jump on that). If you would just like to peruse the code, you can look at the files section, as linked from the pages corey gave: http://bazaar.launchpad.net/~ubuntustudio-dev/ubuntustudio-look/UbuntuStudio/files For anything that needs code, we could get packages that add special widgets and such.. Theming is really just data.. So why isn't it as simple as that.. Don't give me a lazy coder excuse. Please, I implore you to check out the actual situation before you make allegations that we are lazy coders. -- Ubuntu-Studio-users mailing list ubuntu-studio-us...@lists.ubuntu.com Modify settings or unsubscribe at: https://lists.ubuntu.com/mailman/listinfo/ubuntu-studio-users BR Jussi Schultink (jussi01) -- Ubuntu-Studio-devel mailing list Ubuntu-Studio-devel@lists.ubuntu.com Modify settings or unsubscribe at: https://lists.ubuntu.com/mailman/listinfo/ubuntu-studio-devel
Re: Ubuntu Studio Art Manager
Sorry guys for the last letter, I was being unproductive.. I have a tendency to go into micromanager mode.. And I know this stuff is complex and tough, and that you don't have control over the general way that Ubuntu works, but this is something to think about and bring to round table discussions with canonical or whoever might be able to make this happen. could arrange to make blender blend files that would manage the compositing and texturing/lighting/rendering of the elements, which is something you can do with blender. You can run blender like a blackbox, providing input and generating output, I once wrangled and animation unattended from a Makefile. I'm missing you here. :) What does this mean? Check out UV texture mapping in blender. Here is a link.. The way to project textures onto soldiers in games, is the same way you could skin an interface. If you can do this, you can have the textures for the interface generated by performing renders in blender on objects. Objects can have bump maps, specular maps, reflection maps, transparency maps, a lot more choices for presentation than what GIMP can provide. These attributes can be changed, combined and rendered to an image file. You can then skin the look with these elements by extracting the cookie cutter shapes from the images. Kind of like how UV texturing occurs on 3D surfaces. If you've ever made a mod for quake or some game and wanted to change the look of a character, you've dealt with a UV map. Black box program = program that only has one input and one output . Black box blender render = rendering of images from parameters and a input blend file, without using the blender GUI, all from the command line. Makefile blender wrangling: Write a makefile that automates the chore of rendering an animation by taking advantage of the fact that Make only compares the file modification times to determine if things have changed and to regenerate dependencies when things have, which is all make does.. Make is language-less and application-less. I used it to automate the process of rendering and compositing an animation. However I did this years before blender had any wrangling software. An example of a makefile that uses blender: animation: animation.mpg scene1 scene2 scene3 blender -b composite_animation.blend scene1: scene1.blend blender -b scene1.blend scene2: scene2.blend blender -b scene2.blend scene3: scene3.blend blender -b scene3.blend -- Something like this.. I'll have to go look at that makefile to see how I did it. I was required in college to write a working make in C++. So knowing how it worked, I was able to make use of it for wrangling blender renders. Actually if you are crafty you can do this all within a single blend file using the feature of sequence editor that permits you to include clips of pre-rendered scenes. But at the time I didn't know how to do that stuff. I think any single theme, is a bad idea.. IF it's going to be about creativity, it should permit a wide range of themes, and these should be community created.. That means the elements should be accessible and selective by the community, as what good is a creative operating system if the elements of the interface are not being created by it's creative users. I'm sorry but I gotta say that's a bit naive. (but completely understandable) What's naive about simplicity? Some people make things complex for politics sake.. I thought Linux would grow, if it could leave behind the politics of commercial software development behind.. But I guess I was wrong. -- Ubuntu-Studio-devel mailing list Ubuntu-Studio-devel@lists.ubuntu.com Modify settings or unsubscribe at: https://lists.ubuntu.com/mailman/listinfo/ubuntu-studio-devel
Re: Ubuntu Studio Art Manager
Kiernan Holland wrote: I'm missing you here. :) What does this mean? Check out UV texture mapping in blender. Here is a link.. The way to project textures onto soldiers in games, is the same way you could skin an interface. snip Do you currently understand how GTK theming works? I think any single theme, is a bad idea.. IF it's going to be about creativity, it should permit a wide range of themes, and these should be community created.. That means the elements should be accessible and selective by the community, as what good is a creative operating system if the elements of the interface are not being created by it's creative users. I'm sorry but I gotta say that's a bit naive. (but completely understandable) What's naive about simplicity? You suggested multiple themes. Which strikes me as a comment made by someone unfamiliar with the development side of things. (and i said i understood) Which, as art lead, would be a big plus. But not necessarily a requirement. Willingness to learn would be the requirement. Now I can understand how my questions or POV can come across as curt, but that is not intended. My questions, as former lead on the project, are what they are because the right person needs to be found for this position. Someone with artistic as well as technical ability. Communication skills as well. An understanding of how GTK theming works is a must. Again, please remember to CC me or the -devel list on replies. -Cory K. -- Ubuntu-Studio-devel mailing list Ubuntu-Studio-devel@lists.ubuntu.com Modify settings or unsubscribe at: https://lists.ubuntu.com/mailman/listinfo/ubuntu-studio-devel
Re: Ubuntu Studio Art Manager
On Mon, Aug 17, 2009 at 3:39 PM, Kiernan Holland roftho...@gmail.comwrote: I could contribute some things, but I don't know about being a art manager.. If you could put together a package of the images of a complete package, it would give us something to play around with, and I'm sure someone could come up with some themes, but it's not clear where these bitmaps reside. Also I could arrange to make blender blend files that would manage the compositing and texturing/lighting/rendering of the elements, which is something you can do with blender. You can run blender like a blackbox, providing input and generating output, I once wrangled and animation unattended from a Makefile. I think any single theme, is a bad idea.. IF it's going to be about creativity, it should permit a wide range of themes, and these should be community created.. That means the elements should be accessible and selective by the community, as what good is a creative operating system if the elements of the interface are not being created by it's creative users. Hi Kiernan, I'm glad to see you're interested in helping. Just for your (and everyone else's) knowledge, the entire Ubuntu Studio official graphics (and everything else that makes Ubuntu Studio what it is) is located at https://code.launchpad.net/~ubuntustudio-dev for everyone's perusal. Specifically you'll find the ubuntustudio-look package here too: https://code.launchpad.net/~ubuntustudio-dev/ubuntustudio-look/UbuntuStudio Feel free to create a bzr branch of your own modifications to that package at anytime, then a merge can be proposed and possibly approved to get your changes into the official set. Hope that helps clarify things. - Eric Hedekar -- ___ http://greyrockstudio.blogspot.com -- Ubuntu-Studio-devel mailing list Ubuntu-Studio-devel@lists.ubuntu.com Modify settings or unsubscribe at: https://lists.ubuntu.com/mailman/listinfo/ubuntu-studio-devel
Re: Ubuntu Studio Art Manager
On Mon, Aug 17, 2009 at 3:39 PM, Kiernan Holland roftho...@gmail.comwrote: I could contribute some things, but I don't know about being a art manager.. If you could put together a package of the images of a complete package, it would give us something to play around with, and I'm sure someone could come up with some themes, but it's not clear where these bitmaps reside. Also I could arrange to make blender blend files that would manage the compositing and texturing/lighting/rendering of the elements, which is something you can do with blender. You can run blender like a blackbox, providing input and generating output, I once wrangled and animation unattended from a Makefile. I'm missing you here. :) What does this mean? I think any single theme, is a bad idea.. IF it's going to be about creativity, it should permit a wide range of themes, and these should be community created.. That means the elements should be accessible and selective by the community, as what good is a creative operating system if the elements of the interface are not being created by it's creative users. I'm sorry but I gotta say that's a bit naive. (but completely understandable) I have tried to involve the Studio community and even the wider Ubuntu community to no avail. Nobody is willing to really do what it takes and stick with it. Which also goes into my feeling that maintaining multiple themes is a bad idea. We get enough bug with the current one already. Here's what is needed from the position: * Define a new design direction or update our current one. * Create a single theme, wallpaper and if you're really ballsy, an icon set. (i've been trying to get someone to head up a off-shoot of Breathe: https://wiki.ubuntu.com/Artwork/BreatheIconSet/UbuntuStudio) * Know the technicals of how these work together and on the system. * Know how to use BZR. * Be able to troubleshoot issues with the art packages. * Ability to communicate in a clear and timely manner. * Find new contributors for things like the website. I'm sure there's another I missed. Do you have a body of work to point to so as to show us your skill? Please CC the -devel list (I think it should be there anyway as its a team/development issue) or me directly to any more replies to this thread. (Im not on the user list anymore) -Cory K. -- Ubuntu-Studio-devel mailing list Ubuntu-Studio-devel@lists.ubuntu.com Modify settings or unsubscribe at: https://lists.ubuntu.com/mailman/listinfo/ubuntu-studio-devel
Re: Ubuntu Studio Art Manager
Eric, I would like for Cory to state he is stepping down from his current Art Leader position before giving this position to anyone else. As founder and leader of Ubuntu Studio for long, he had to step down for personal reasons but yet said he would keep leading the Art vertice of the project. He deserves the biggest respect and his approval in anything we do about this topic. That said, I do agree with you in the need to not stale in our awesome art. Luis On Mon, Aug 17, 2009 at 10:48 AM, Eric Hedekaraftertheb...@gmail.com wrote: Hey Everyone, I just wanted to raise the subject of Art development and management within Ubuntu Studio. As many of you may know, Cory Kontros has stepped away from the project for personal reasons and he had previously been spearheading the art portion of Ubuntu Studio. It's my opinion that Cory left us with a great default art set, but if it's left to sit still, chances are our users will find it stale soon enough. That's why I'd like to put a call out for a new art manager. The ideal candidate will not be placed directly into this position, she/he will have to show they deserve it. However, they should have knowledge of theming all aspects of the gnome desktop (including boot splash and GDM). Is anyone out there interested? I think the first step is to upload your work/modifications/etc... to either a new launchpad bzr or to the user art page in the wiki. Second step would be to talk to the dev team in either #ubuntustudio-devel or on the development mailing list. -Eric -- ___ http://greyrockstudio.blogspot.com -- Ubuntu-Studio-devel mailing list Ubuntu-Studio-devel@lists.ubuntu.com Modify settings or unsubscribe at: https://lists.ubuntu.com/mailman/listinfo/ubuntu-studio-devel -- Luis de Bethencourt Guimerá luisbg lui...@ubuntu.com GPG: B0ED1326 -- Ubuntu-Studio-devel mailing list Ubuntu-Studio-devel@lists.ubuntu.com Modify settings or unsubscribe at: https://lists.ubuntu.com/mailman/listinfo/ubuntu-studio-devel
Re: Ubuntu Studio Art Manager
Luis de Bethencourt wrote: On Mon, Aug 17, 2009 at 10:48 AM, Eric Hedekaraftertheb...@gmail.com wrote: Hey Everyone, I just wanted to raise the subject of Art development and management within Ubuntu Studio. As many of you may know, Cory Kontros has stepped away from the project for personal reasons and he had previously been spearheading the art portion of Ubuntu Studio. It's my opinion that Cory left us with a great default art set, but if it's left to sit still, chances are our users will find it stale soon enough. That's why I'd like to put a call out for a new art manager. The ideal candidate will not be placed directly into this position, she/he will have to show they deserve it. However, they should have knowledge of theming all aspects of the gnome desktop (including boot splash and GDM). Is anyone out there interested? I think the first step is to upload your work/modifications/etc... to either a new launchpad bzr or to the user art page in the wiki. Second step would be to talk to the dev team in either #ubuntustudio-devel or on the development mailing list. Eric, I would like for Cory to state he is stepping down from his current Art Leader position before giving this position to anyone else. As founder and leader of Ubuntu Studio for long, he had to step down for personal reasons but yet said he would keep leading the Art vertice of the project. He deserves the biggest respect and his approval in anything we do about this topic. That said, I do agree with you in the need to not stale in our awesome art. Luis, for shame, with your top-posting. :P I have had a small chat w/Eric on IRC a week or so ago regarding this. I welcome anyone stepping into this position as long as they can maintain the usual high-quality. If not, the very least we can do is use Olis's latest wallpaper: http://olisstudios.deviantart.com/art/Ubuntu-Studio-III-123521792 On a personal note, I *might* be returning to my home state in 6 weeks for a job there. (I've been working 2 states away from the family) If things work out, I hope to return to active involvement on the next cycle. (in whatever capacity Studio might exist) Rock on. \m/ -Cory K. -- Ubuntu-Studio-devel mailing list Ubuntu-Studio-devel@lists.ubuntu.com Modify settings or unsubscribe at: https://lists.ubuntu.com/mailman/listinfo/ubuntu-studio-devel