Re: Ubuntu Studio Art Manager

2009-08-22 Thread Cory K.
Hi all. Some of you know that I'm also involved in the Ubuntu art
community. Over there I've met a great guy I think would be a perfect
fit for the team as our new art lead.

He has made a good handful of themes, has an understanding of the GNOME
desktop and how things work together. Can work w/BZR. Has a nice
temperament and doesn't kick puppies. :P

I had him subscribe to the list and join the IRC channel. (dashua) So
with that I'll let Mr. James Schriver talk about about how cool he is. :P


-Cory K.


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Re: Ubuntu Studio Art Manager

2009-08-22 Thread James Schriver

 He has made a good handful of themes, has an understanding of the
 GNOME
 desktop and how things work together. Can work w/BZR. Has a nice
 temperament and doesn't kick puppies. :P
 
 I had him subscribe to the list and join the IRC channel. (dashua) So
 with that I'll let Mr. James Schriver talk about about how cool he
 is. :P

Thank you for the introduction. I am very happy to be here and hope I
can help contribute to studio. 

I am very passionate about creating a new refreshing look for the GNOME
desktop.  I have been using Ubuntu/Linux for a little over three years
and have learned quite a bit in that time frame.  I am strictly a GNOME
user and familiar with the GNOME and Ubuntu-Desktop development cycle. I
have no formal education in any programming language and do this for
fun.  I am still relatively new to the development cycle, but I monitor
the release cycles closely and help contribute the best to my ability.
I am fairly acclimated to BZR revision control, but still have a lot to
learn.

Launchpad:
 
https://launchpad.net/~dashua

Current work:

https://wiki.ubuntu.com/Artwork/Incoming/Karmic/Redux

Older work:

http://www.gnome-look.org/usermanager/search.php?username=dashuaaction=contents
https://wiki.ubuntu.com/Artwork/Incoming/Jaunty/Human-Reprise

https://wiki.ubuntu.com/Artwork/Incoming/Jaunty/Nodoka%20Dust

https://wiki.ubuntu.com/Artwork/Incoming/Jaunty/Miu

I still have a lot to learn during the development cycle, but I would
love to help and contribute to the team.  Some of favorite work has come
from the collaborative efforts of the community.

Regards,

dashua




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Re: Ubuntu Studio Art Manager

2009-08-20 Thread Kiernan Holland


 Check out UV texture mapping in blender. Here is a link..



http://en.wikipedia.org/wiki/UV_mapping

the blender page on uv mapping

http://wiki.blender.org/index.php/Doc:Manual/Textures/UV/Applying_an_Image
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Re: Ubuntu Studio Art Manager

2009-08-19 Thread Kiernan Holland
I think the logo is all that needs to remain constant..
And we have that..


 I just wanted to raise the subject of Art development and management
 within Ubuntu Studio.  As many of you may know, Cory Kontros has stepped
 away from the project for personal reasons and he had previously been
 spearheading the art portion of Ubuntu Studio.  It's my opinion that Cory
 left us with a great default art set, but if it's left to sit still, chances
 are our users will find it stale soon enough.  That's why I'd like to put a
 call out for a new art manager.  The ideal candidate will not be placed
 directly into this position, she/he will have to show they deserve it.
 However, they should have knowledge of theming all aspects of the gnome
 desktop (including boot splash and GDM).  Is anyone out there interested?  I
 think the first step is to upload your work/modifications/etc... to either a
 new launchpad bzr or to the user art page in the wiki.  Second step would be
 to talk to the dev team in either #ubuntustudio-devel or on the development
 mailing list.

 -Eric


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Re: Ubuntu Studio Art Manager

2009-08-19 Thread Jussi Schultink
Hi Kiernan,

On Wed, Aug 19, 2009 at 2:30 PM, Kiernan Holland roftho...@gmail.comwrote:



 Here's what is needed from the position:

* Define a new design direction or update our current one.
* Create a single theme, wallpaper and if you're really ballsy, an
  icon set. (i've been trying to get someone to head up a off-shoot
  of Breathe:
  https://wiki.ubuntu.com/Artwork/BreatheIconSet/UbuntuStudio)
* Know the technicals of how these work together and on the system.
* Know how to use BZR.
* Be able to troubleshoot issues with the art packages.
* Ability to communicate in a clear and timely manner.
* Find new contributors for things like the website.


 Why the hell does this need the involvement of source code?


First, May I ask you calm down a little, theres a spate of posts from you
and it seems you are getting a bit frustrated.


 This is like helping the wizards who are unaware of what it was like to be
 an apprentice. Most musicians don't know anything about computers, I dare
 you to find some who do. Most artists don't know anything about computers..
 I dare you to find some who do. Same with video professionals.. While they
 still may know something about electrical engineering and designing a NTSC
 black generator from the ground up, you are not going to find a common
 ground in the code, or with puting requirements on people, to write source
 code. This is totally unacceptable, and this project and others will die
 with this approach. This is why Linux sucks and Ubuntu needs to be
 different..


The position being advertised is for an art lead on a _development_ project.
This is not just a call for artwork etc, we have done that in the past and
there is a place for submission on the wiki. We are looking for someone to
coordinate and define the direction of the art, as well as make sure it is
implemented in ubuntu studio. So while I appreciate that for users this
stuff is not really suitable, for a member of a development team it is.



 What is the UBUNTU motto?  Linux for human beings.

Yep exactly. but it still takes people with knowledge to make it that way.



 Consider the zip idea I mentioned


GTK themes are already done with archive files (.tar.gz). However this is
more than just a theme, it is making sure that everything withing the theme
works, the look and feel of the desktop, and much more, as mentioned in the
above emails. Once again this is not just about users submitting themes, it
is about an Art lead position in a development team.

Also, bzr is not actually that hard to use, it takes less than an hour to
learn competently (and I am not a coder before you jump on that). If you
would just like to peruse the code, you can look at the files section, as
linked from the pages corey gave:
http://bazaar.launchpad.net/~ubuntustudio-dev/ubuntustudio-look/UbuntuStudio/files



 For anything that needs code, we could get packages that add special
 widgets and such.. Theming is really just data.. So why isn't it as simple
 as that.. Don't give me a lazy coder excuse.



Please, I implore you to check out the actual situation before you make
allegations that we are lazy coders.




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 BR

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Re: Ubuntu Studio Art Manager

2009-08-19 Thread Kiernan Holland
Sorry guys for the last letter, I was being unproductive.. I have a tendency
to go into micromanager mode.. And I know this stuff is complex and tough,
and that you don't have control over the general way that Ubuntu works, but
this is something to think about and bring to round table discussions with
canonical or whoever might be able to make this happen.


  could arrange to make blender blend files that would manage the
 compositing
  and texturing/lighting/rendering of the elements, which is something you
 can
  do with blender. You can run blender like a blackbox, providing input and
  generating output, I once wrangled and animation unattended from a
 Makefile.
 

 I'm missing you here. :) What does this mean?


Check out UV texture mapping in blender. Here is a link..

The way to project textures onto soldiers in games, is the same way you
could skin an interface. If you can do this, you can have the textures for
the interface generated by performing renders in blender on objects. Objects
can have bump maps, specular maps, reflection maps, transparency maps, a lot
more choices for presentation than what GIMP can provide.

These attributes can be changed, combined and rendered to an image file. You
can then skin the look with these elements by extracting the cookie cutter
shapes from the images.

Kind of like how UV texturing occurs on 3D surfaces. If you've ever made a
mod for quake or some game and wanted to change the look of a character,
you've dealt with a UV map.

Black box program = program that only has one input and one output .

Black box blender render = rendering of images from parameters and a input
blend file, without using the blender GUI, all from the command line.

Makefile blender wrangling:
Write a makefile that automates the chore of rendering an animation by
taking advantage of the fact that Make only compares the file modification
times to determine if things have changed and to regenerate dependencies
when things have, which is all make does.. Make is language-less and
application-less. I used it to automate the process of rendering and
compositing an animation. However I did this years before blender had any
wrangling software.

An example of a makefile that uses blender:

animation: animation.mpg scene1 scene2 scene3
   blender -b composite_animation.blend

scene1: scene1.blend
   blender -b scene1.blend

scene2: scene2.blend
   blender -b scene2.blend

scene3: scene3.blend
   blender -b scene3.blend

--

Something like this.. I'll have to go look at that makefile to see how I did
it.  I was required in college to write a working make in C++. So knowing
how it worked, I was able to make use of it for wrangling blender renders.
Actually if you are crafty you can do this all within a single blend file
using the feature of sequence editor that permits you to include clips of
pre-rendered scenes. But at the time I didn't know how to do that stuff.



  I think any single theme, is a bad idea.. IF it's going to be about
  creativity, it should permit a wide range of themes, and these should be
  community created.. That means the elements should be accessible and
  selective by the community, as what good is a creative operating system
 if
  the elements of the interface are not being created by it's creative
 users.

 I'm sorry but I gotta say that's a bit naive. (but completely
 understandable)



What's naive about simplicity?

Some people make things complex for politics sake.. I thought Linux would
grow, if it could leave behind the politics of commercial software
development behind.. But I guess I was wrong.
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Re: Ubuntu Studio Art Manager

2009-08-19 Thread Cory K.
Kiernan Holland wrote:
 I'm missing you here. :) What does this mean?

 

 Check out UV texture mapping in blender. Here is a link..

 The way to project textures onto soldiers in games, is the same way you
 could skin an interface. snip

Do you currently understand how GTK theming works?

 I think any single theme, is a bad idea.. IF it's going to be about
 creativity, it should permit a wide range of themes, and these should be
 community created.. That means the elements should be accessible and
 selective by the community, as what good is a creative operating system if
   
 the elements of the interface are not being created by it's creative users.

 I'm sorry but I gotta say that's a bit naive. (but completely
 understandable)
   


 What's naive about simplicity?
   

You suggested multiple themes. Which strikes me as a comment made by
someone unfamiliar with the development side of things. (and i said i
understood) Which, as art lead, would be a big plus. But not necessarily
a requirement. Willingness to learn would be the requirement.

Now I can understand how my questions or POV can come across as curt,
but that is not intended. My questions, as former lead on the project,
are what they are because the right person needs to be found for this
position. Someone with artistic as well as technical ability.
Communication skills as well. An understanding of how GTK theming works
is a must.


Again, please remember to CC me or the -devel list on replies.


-Cory K.

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Re: Ubuntu Studio Art Manager

2009-08-18 Thread Eric Hedekar
On Mon, Aug 17, 2009 at 3:39 PM, Kiernan Holland roftho...@gmail.comwrote:

 I could contribute some things, but I don't know about being a art
 manager..

 If you could put together a package of the images of a complete package, it
 would give us something to play around with, and I'm sure someone could come
 up with some themes, but it's not clear where these bitmaps reside.  Also I
 could arrange to make blender blend files that would manage the compositing
 and texturing/lighting/rendering of the elements, which is something you can
 do with blender. You can run blender like a blackbox, providing input and
 generating output, I once wrangled and animation unattended from a Makefile.


 I think any single theme, is a bad idea.. IF it's going to be about
 creativity, it should permit a wide range of themes, and these should be
 community created.. That means the elements should be accessible and
 selective by the community, as what good is a creative operating system if
 the elements of the interface are not being created by it's creative users.


Hi Kiernan,

I'm glad to see you're interested in helping.  Just for your (and everyone
else's) knowledge, the entire Ubuntu Studio official graphics (and
everything else that makes Ubuntu Studio what it is) is located at
https://code.launchpad.net/~ubuntustudio-dev for everyone's perusal.
Specifically you'll find the ubuntustudio-look package here too:
https://code.launchpad.net/~ubuntustudio-dev/ubuntustudio-look/UbuntuStudio

Feel free to create a bzr branch of your own modifications to that package
at anytime, then a merge can be proposed and possibly approved to get your
changes into the official set.  Hope that helps clarify things.

- Eric Hedekar

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Re: Ubuntu Studio Art Manager

2009-08-18 Thread Cory K.
On Mon, Aug 17, 2009 at 3:39 PM, Kiernan Holland roftho...@gmail.comwrote:
 I could contribute some things, but I don't know about being a art
 manager..

 If you could put together a package of the images of a complete package, it
 would give us something to play around with, and I'm sure someone could come
 up with some themes, but it's not clear where these bitmaps reside.  Also I
 could arrange to make blender blend files that would manage the compositing
 and texturing/lighting/rendering of the elements, which is something you can
 do with blender. You can run blender like a blackbox, providing input and
 generating output, I once wrangled and animation unattended from a Makefile.
   

I'm missing you here. :) What does this mean?

 I think any single theme, is a bad idea.. IF it's going to be about
 creativity, it should permit a wide range of themes, and these should be
 community created.. That means the elements should be accessible and
 selective by the community, as what good is a creative operating system if
 the elements of the interface are not being created by it's creative users.

I'm sorry but I gotta say that's a bit naive. (but completely
understandable)

I have tried to involve the Studio community and even the wider Ubuntu
community to no avail. Nobody is willing to really do what it takes and
stick with it. Which also goes into my feeling that maintaining multiple
themes is a bad idea. We get enough bug with the current one already.

Here's what is needed from the position:

* Define a new design direction or update our current one.
* Create a single theme, wallpaper and if you're really ballsy, an
  icon set. (i've been trying to get someone to head up a off-shoot
  of Breathe:
  https://wiki.ubuntu.com/Artwork/BreatheIconSet/UbuntuStudio)
* Know the technicals of how these work together and on the system.
* Know how to use BZR.
* Be able to troubleshoot issues with the art packages.
* Ability to communicate in a clear and timely manner.
* Find new contributors for things like the website.

I'm sure there's another I missed.

Do you have a body of work to point to so as to show us your skill?

Please CC the -devel list (I think it should be there anyway as its a
team/development issue) or me directly to any more replies to this
thread. (Im not on the user list anymore)


-Cory K.

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Re: Ubuntu Studio Art Manager

2009-08-17 Thread Luis de Bethencourt
Eric,

I would like for Cory to state he is stepping down from his current
Art Leader position before giving this position to anyone else. As
founder and leader of Ubuntu Studio for long, he had to step down for
personal reasons but yet said he would keep leading the Art vertice of
the project. He deserves the biggest respect and his approval in
anything we do about this topic.

That said, I do agree with you in the need to not stale in our awesome art.

Luis

On Mon, Aug 17, 2009 at 10:48 AM, Eric Hedekaraftertheb...@gmail.com wrote:
 Hey Everyone,

 I just wanted to raise the subject of Art development and management within
 Ubuntu Studio.  As many of you may know, Cory Kontros has stepped away from
 the project for personal reasons and he had previously been spearheading the
 art portion of Ubuntu Studio.  It's my opinion that Cory left us with a
 great default art set, but if it's left to sit still, chances are our users
 will find it stale soon enough.  That's why I'd like to put a call out for a
 new art manager.  The ideal candidate will not be placed directly into this
 position, she/he will have to show they deserve it.  However, they should
 have knowledge of theming all aspects of the gnome desktop (including boot
 splash and GDM).  Is anyone out there interested?  I think the first step is
 to upload your work/modifications/etc... to either a new launchpad bzr or to
 the user art page in the wiki.  Second step would be to talk to the dev team
 in either #ubuntustudio-devel or on the development mailing list.

 -Eric

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Re: Ubuntu Studio Art Manager

2009-08-17 Thread Cory K.
Luis de Bethencourt wrote:
 On Mon, Aug 17, 2009 at 10:48 AM, Eric Hedekaraftertheb...@gmail.com wrote:
   
 Hey Everyone,

 I just wanted to raise the subject of Art development and management within
 Ubuntu Studio.  As many of you may know, Cory Kontros has stepped away from
 the project for personal reasons and he had previously been spearheading the
 art portion of Ubuntu Studio.  It's my opinion that Cory left us with a
 great default art set, but if it's left to sit still, chances are our users
 will find it stale soon enough.  That's why I'd like to put a call out for a
 new art manager.  The ideal candidate will not be placed directly into this
 position, she/he will have to show they deserve it.  However, they should
 have knowledge of theming all aspects of the gnome desktop (including boot
 splash and GDM).  Is anyone out there interested?  I think the first step is
 to upload your work/modifications/etc... to either a new launchpad bzr or to
 the user art page in the wiki.  Second step would be to talk to the dev team
 in either #ubuntustudio-devel or on the development mailing list.

 

 Eric,

 I would like for Cory to state he is stepping down from his current
 Art Leader position before giving this position to anyone else. As
 founder and leader of Ubuntu Studio for long, he had to step down for
 personal reasons but yet said he would keep leading the Art vertice of
 the project. He deserves the biggest respect and his approval in
 anything we do about this topic.

 That said, I do agree with you in the need to not stale in our awesome art.
   

Luis, for shame, with your top-posting. :P

I have had a small chat w/Eric on IRC a week or so ago regarding this.

I welcome anyone stepping into this position as long as they can
maintain the usual high-quality.

If not, the very least we can do is use Olis's latest wallpaper:
http://olisstudios.deviantart.com/art/Ubuntu-Studio-III-123521792


On a personal note, I *might* be returning to my home state in 6 weeks
for a job there. (I've been working 2 states away from the family) If
things work out, I hope to return to active involvement on the next
cycle. (in whatever capacity Studio might exist)

Rock on. \m/


-Cory K.

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