Re: [ubuntu-uk] Ubuntu Community Gaming Server

2007-11-09 Thread Chris Rowson
> Hi Chris,
>
> On Fri, 2007-11-09 at 19:34 +, Chris Rowson wrote:
> > >
> > > For the US based server yes, I believe bandwidth and physical hardware
> > > are already in place.
> > >
> > > Cheers,
> > > Al.
> >
> > The only problem with US based servers and gaming = latency for UK folks.
> >
>
> Indeed, which is why I said "for the US server" indicating that this was
> not the case for a UK server :)
>
> I have added the multi-region requirement to the wiki already.
>
> Cheers,
> Al.
>

Doh - speedreading again.

Is that the Ubuntu main wiki jobby?

Chris

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Re: [ubuntu-uk] Ubuntu Community Gaming Server

2007-11-09 Thread Alan Pope
Hi Chris,

On Fri, 2007-11-09 at 19:34 +, Chris Rowson wrote:
> >
> > For the US based server yes, I believe bandwidth and physical hardware
> > are already in place.
> >
> > Cheers,
> > Al.
> 
> The only problem with US based servers and gaming = latency for UK folks.
> 

Indeed, which is why I said "for the US server" indicating that this was
not the case for a UK server :)

I have added the multi-region requirement to the wiki already.

Cheers,
Al.


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Re: [ubuntu-uk] Ubuntu Community Gaming Server

2007-11-09 Thread Chris Rowson
> On Fri, 2007-11-09 at 15:47 +, Chris Rowson wrote:
> > Is there a server/bandwidth sorted for this yet, or will we be needing one?
> >
>
> For the US based server yes, I believe bandwidth and physical hardware
> are already in place.
>
> Cheers,
> Al.

The only problem with US based servers and gaming = latency for UK folks.

Chris

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Re: [ubuntu-uk] Ubuntu Community Gaming Server

2007-11-09 Thread Alan Pope

On Fri, 2007-11-09 at 15:47 +, Chris Rowson wrote:
> Is there a server/bandwidth sorted for this yet, or will we be needing one?
> 

For the US based server yes, I believe bandwidth and physical hardware
are already in place.

Cheers,
Al.


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Re: [ubuntu-uk] Ubuntu Community Gaming Server

2007-11-09 Thread Kris Douglas
On 09/11/2007, Chris Rowson <[EMAIL PROTECTED]> wrote:
>
> Just out of interest,
>
> Is there a server/bandwidth sorted for this yet, or will we be needing
> one?
>
> Chris
>
> --
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> https://lists.ubuntu.com/mailman/listinfo/ubuntu-uk
> https://wiki.kubuntu.org/UKTeam/
>

Well, from what I have seen it's not really a service that provides any use
to anyone, as it's been done before.

I already have a server for my company, and we donate a percentage to
charity, it pretty much ends there...

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Re: [ubuntu-uk] Ubuntu Community Gaming Server

2007-11-09 Thread Chris Rowson
Just out of interest,

Is there a server/bandwidth sorted for this yet, or will we be needing one?

Chris

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Re: [ubuntu-uk] Ubuntu Community Gaming Server

2007-11-09 Thread Kris Douglas
On 09/11/2007, norman <[EMAIL PROTECTED]> wrote:
>
> < big snip >
>
> I am not a great game player myself but think that this is a very good
> idea indeed. If you could find a way or a demand to include bridge on
> your list then I would be willing and waiting.
>
> Norman
>
>
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>

Just another one that could be added to the list, that's sauerbraten...

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Re: [ubuntu-uk] Ubuntu Community Gaming Server

2007-11-09 Thread norman
< big snip >

I am not a great game player myself but think that this is a very good
idea indeed. If you could find a way or a demand to include bridge on
your list then I would be willing and waiting.

Norman


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Re: [ubuntu-uk] Ubuntu Community Gaming Server

2007-11-08 Thread Tom Bamford
Great idea! I knew there was a reason I've been spending ages tuning my 
desktop PC. I'm happy to offer tech help with respect to both the server 
and for fellow ATI users with graphics issues.

Tom


Alan Pope wrote:
> I've recently been chatting with someone who is enthusiastic about an
> Ubuntu Community Gaming Server, and wanted to run it past you lot to get
> opinions/ideas.
>
> The idea is that a physical server would be provided which would run
> servers for a number of popular games. The game servers would be run in
> rotation on a schedule, and not all the time. The reasons for this are
> social and technical. 
>
> If all games run all the time there is less incentive for people to meet
> up at a particular time/day to play. This has been shown with the
> LUGRadio guys having their game server up on two nights a week. Having a
> game server up only on specific days means people are more likely to set
> time aside to play, and also more likely to set aside time to play with
> the same people. Rotating the day however gives people the opportunity
> to play with different people (whoever is available on that day).
>
> One of the problems with having a particular game up on a specific night
> is that people often have other things they need to do in "the big blue
> room", "meatspace" or "real life", and these occur often on a particular
> day. 
>
> So one way around this is to rotate the games so that they don't always
> come up on the same day each week. For example in the first week the
> game Enemy Territory might come up on a Monday, but on the second week
> it would be on a Thursday.
>
> This (I believe) would mean that people would potentially try new games
> "I'm only available on Wednesday night, so will play whatever is
> available that day", but also allows for the "meatspace" problem
> outlined above "I'd like to play game 'foo' but I can't do Wednesdays".
>
> On the subject of games, there is an argument that the server should run
> only Free (as in speech) games, and this I can understand. However it
> would probably be the case that the gaming server would run a
> combination of Free and non-Free games. 
>
> It also makes sense that people should be able to play games that are in
> the repository - as well as those that are installable from external 3rd
> party download sites. Experience tells us that gamers are not averse to
> installing software from 3rd party vendors (whether free of cost or not)
> and so it probably doesn't make sense for us to prescribe that people
> should _only_ be able to play games that are in the repository. However
> we need to cater for both groups (in my opinion).
>
> The following games have been considered for inclusion as they have free
> server software (an important criteria for the gaming server is to not
> have to pay out for each game):-
>
> Tremulous, Warsow, Nexuiz, Open Arena, Alien Arena, Enemy Territory.
>
> In addition there are some more conventional (non first-person shooter)
> and less resource intensive games that could be included such as:-
>
> Bzflag, Atlantik, Armagetron.
>
> Yes, there are already servers for all these games available online.
> However this would be an Ubuntu community effort. A way to bring gamers
> into the Ubuntu community, and to bring Ubuntu community members to
> gaming.
>
> Of course there's also the "You can put a bullet through popeys head on
> Wednesday" which might attract a few people too. :)
>
> Thoughts, ideas?
>
> Cheers,
> Al.
>   

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Re: [ubuntu-uk] Ubuntu Community Gaming Server

2007-11-08 Thread Skeg Fast


Alan Pope wrote:
> I've recently been chatting with someone who is enthusiastic about an
> Ubuntu Community Gaming Server, and wanted to run it past you lot to get
> opinions/ideas.
> 
Snip
> Thoughts, ideas?
> 
> Cheers,
> Al.
> 

A few years ago I was very active in a gaming clan. I realise that this 
isn't about starting an Ubuntu Medal of Honor clan or FlightSim Air 
Traffic Control thing, but bear with me :)

One thing that we found was that having dedicated channel-based voice 
chat (we used TeamSpeak: www.goteamspeak.com ) really helped.

Firstly, we got a lot more people coming to chat with us whilst playing 
and then returning to play with us another day. Secondly, a lot of 
gamers (especially FlightSim) hang out on TeamSpeak in the same way that 
geeks hang out on IRC :p

It's pretty hard to shoot people or fly/direct a plane and type at the 
same time after all - but if somebody was off playing on another 
server/snoozing/doing work then you could still chat to them without 
interrupting them (and usually persuade them to come and have a quick 
'bash' or flight).

I assume most newer games now have their own voice clients, which is a 
shame because it means you need to have to fire up the game to chat to 
people I guess. TeamSpeak might be non-free, but it's great for creating 
communities of like-minded people.

So, my point is, you might want to consider some kind of TeamSpeak (or 
alternative) channel-based, always-available voice service. There seems 
to be only one free alternative (Mumble) but it doesn't seem to be quite 
  there yet. In my experience, your average gamer hangs out on voice 
channels, rather than, say IRC, so it might be worth exploring.

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Re: [ubuntu-uk] Ubuntu Community Gaming Server

2007-11-08 Thread Rohan Omard
Kirrus wrote...
Hi,

Its a good idea. The only game I'd say avoid would be Nexuiz. I've
 never had a good time trying to get that one to work, and there's a reason
 that its really hard to find anyone else playing it...

Kirrus

Hi all
What I have found with Nexuiz is that you have to play it without all the eye 
candy turned on. Best thing to do is set up a gaming user account without all 
the eye candy on and try it. Not sure if you can use the xfe interface(as 
opposed to gnome ore kde) as I havent yet tried it but that is even lighter 
than the aforermentioned and should therefore theoretically give you an even 
better experience.

just my tanners worth

   
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Re: [ubuntu-uk] Ubuntu Community Gaming Server

2007-11-08 Thread Rohan Omard
Hey! What a great idea.
Now I can start all over again, learning to tweak my pc so that I can get more 
frags.
I'm up for it!!!

N3m3sis
(aka Rohan O'mard

   
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Re: [ubuntu-uk] Ubuntu Community Gaming Server

2007-11-08 Thread Matthew Daubney
Alan Pope wrote:
> I've recently been chatting with someone who is enthusiastic about an
> Ubuntu Community Gaming Server, and wanted to run it past you lot to get
> opinions/ideas.
>
> The idea is that a physical server would be provided which would run
> servers for a number of popular games. The game servers would be run in
> rotation on a schedule, and not all the time. The reasons for this are
> social and technical. 
>
> If all games run all the time there is less incentive for people to meet
> up at a particular time/day to play. This has been shown with the
> LUGRadio guys having their game server up on two nights a week. Having a
> game server up only on specific days means people are more likely to set
> time aside to play, and also more likely to set aside time to play with
> the same people. Rotating the day however gives people the opportunity
> to play with different people (whoever is available on that day).
>
> One of the problems with having a particular game up on a specific night
> is that people often have other things they need to do in "the big blue
> room", "meatspace" or "real life", and these occur often on a particular
> day. 
>
> So one way around this is to rotate the games so that they don't always
> come up on the same day each week. For example in the first week the
> game Enemy Territory might come up on a Monday, but on the second week
> it would be on a Thursday.
>
> This (I believe) would mean that people would potentially try new games
> "I'm only available on Wednesday night, so will play whatever is
> available that day", but also allows for the "meatspace" problem
> outlined above "I'd like to play game 'foo' but I can't do Wednesdays".
>
> On the subject of games, there is an argument that the server should run
> only Free (as in speech) games, and this I can understand. However it
> would probably be the case that the gaming server would run a
> combination of Free and non-Free games. 
>
> It also makes sense that people should be able to play games that are in
> the repository - as well as those that are installable from external 3rd
> party download sites. Experience tells us that gamers are not averse to
> installing software from 3rd party vendors (whether free of cost or not)
> and so it probably doesn't make sense for us to prescribe that people
> should _only_ be able to play games that are in the repository. However
> we need to cater for both groups (in my opinion).
>
> The following games have been considered for inclusion as they have free
> server software (an important criteria for the gaming server is to not
> have to pay out for each game):-
>
> Tremulous, Warsow, Nexuiz, Open Arena, Alien Arena, Enemy Territory.
>
> In addition there are some more conventional (non first-person shooter)
> and less resource intensive games that could be included such as:-
>
> Bzflag, Atlantik, Armagetron.
>
> Yes, there are already servers for all these games available online.
> However this would be an Ubuntu community effort. A way to bring gamers
> into the Ubuntu community, and to bring Ubuntu community members to
> gaming.
>
> Of course there's also the "You can put a bullet through popeys head on
> Wednesday" which might attract a few people too. :)
>
> Thoughts, ideas?
>
> Cheers,
> Al.
>   
I'd certainly be up for it. If you wriggle original UT (the unrivaled 
King of 1st person shooters) in there I'd definatley be up for it :-)

-Matt Daubney

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Re: [ubuntu-uk] Ubuntu Community Gaming Server

2007-11-08 Thread Kirrus

- "Alan Pope" <[EMAIL PROTECTED]> wrote:
> I've recently been chatting with someone who is enthusiastic about an
> Ubuntu Community Gaming Server, and wanted to run it past you lot to
> get
> opinions/ideas.
> 
> 
> 
> Tremulous, Warsow, Nexuiz, Open Arena, Alien Arena, Enemy Territory.
> 
> In addition there are some more conventional (non first-person
> shooter)
> and less resource intensive games that could be included such as:-
> 
> Bzflag, Atlantik, Armagetron.
> 

Hi,

Its a good idea. The only game I'd say avoid would be Nexuiz. I've never had a 
good time trying to get that one to work, and there's a reason that its really 
hard to find anyone else playing it...

Kirrus

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RPGs:
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Lt Aieron Peters, XO DS5


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Re: [ubuntu-uk] Ubuntu Community Gaming Server

2007-11-08 Thread Rob Beard
Alan Pope wrote:
> I've recently been chatting with someone who is enthusiastic about an
> Ubuntu Community Gaming Server, and wanted to run it past you lot to get
> opinions/ideas.
> 
> The idea is that a physical server would be provided which would run
> servers for a number of popular games. The game servers would be run in
> rotation on a schedule, and not all the time. The reasons for this are
> social and technical. 
> 
> If all games run all the time there is less incentive for people to meet
> up at a particular time/day to play. This has been shown with the
> LUGRadio guys having their game server up on two nights a week. Having a
> game server up only on specific days means people are more likely to set
> time aside to play, and also more likely to set aside time to play with
> the same people. Rotating the day however gives people the opportunity
> to play with different people (whoever is available on that day).
> 
> One of the problems with having a particular game up on a specific night
> is that people often have other things they need to do in "the big blue
> room", "meatspace" or "real life", and these occur often on a particular
> day. 
> 
> So one way around this is to rotate the games so that they don't always
> come up on the same day each week. For example in the first week the
> game Enemy Territory might come up on a Monday, but on the second week
> it would be on a Thursday.
> 
> This (I believe) would mean that people would potentially try new games
> "I'm only available on Wednesday night, so will play whatever is
> available that day", but also allows for the "meatspace" problem
> outlined above "I'd like to play game 'foo' but I can't do Wednesdays".
> 
> On the subject of games, there is an argument that the server should run
> only Free (as in speech) games, and this I can understand. However it
> would probably be the case that the gaming server would run a
> combination of Free and non-Free games. 
> 
> It also makes sense that people should be able to play games that are in
> the repository - as well as those that are installable from external 3rd
> party download sites. Experience tells us that gamers are not averse to
> installing software from 3rd party vendors (whether free of cost or not)
> and so it probably doesn't make sense for us to prescribe that people
> should _only_ be able to play games that are in the repository. However
> we need to cater for both groups (in my opinion).
> 
> The following games have been considered for inclusion as they have free
> server software (an important criteria for the gaming server is to not
> have to pay out for each game):-
> 
> Tremulous, Warsow, Nexuiz, Open Arena, Alien Arena, Enemy Territory.
> 
> In addition there are some more conventional (non first-person shooter)
> and less resource intensive games that could be included such as:-
> 
> Bzflag, Atlantik, Armagetron.
> 
> Yes, there are already servers for all these games available online.
> However this would be an Ubuntu community effort. A way to bring gamers
> into the Ubuntu community, and to bring Ubuntu community members to
> gaming.
> 
> Of course there's also the "You can put a bullet through popeys head on
> Wednesday" which might attract a few people too. :)
> 
> Thoughts, ideas?
> 
> Cheers,
> Al.
> 

Sounds like a great idea.  I've not really played any games online since 
the days of Doom & Duke Nukem 3D although I'd certainly like to have a 
bash at some of the new ones.

Rob


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Re: [ubuntu-uk] Ubuntu Community Gaming Server

2007-11-08 Thread gord

I like the idea especially if the game days are days when i am actually
around -_- one note i would make is that the only game on that list type
thing that is non-free is wolf:ET no? if that's the only loss to having
a 100% free software based server then i think its a loss worth
having :) (alien arena might not be free iirc.. maybe not warsaw too but
i can't remember, as long as the software is free it doesn't really
matter about the content though)

It would be nice if the server was in the uk also ;)

i have a bit of experience hacking in the quake 3 source code (have a
few things in progress for ioquake3, what openarena/tremulous n stuff
are based on, that should be good) so anything i can do to help from
that perspective :) although iruno if thats really needed. these things
are pretty well established. 
-- 
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Re: [ubuntu-uk] Ubuntu Community Gaming Server

2007-11-08 Thread Josh Blacker

On Thu, 2007-11-08 at 22:06 +, Alan Pope wrote:
> I've recently been chatting with someone who is enthusiastic about an
> Ubuntu Community Gaming Server, and wanted to run it past you lot to get
> opinions/ideas.
> 
> The idea is that a physical server would be provided which would run
> servers for a number of popular games. The game servers would be run in
> rotation on a schedule, and not all the time. The reasons for this are
> social and technical. 
> 
> If all games run all the time there is less incentive for people to meet
> up at a particular time/day to play. This has been shown with the
> LUGRadio guys having their game server up on two nights a week. Having a
> game server up only on specific days means people are more likely to set
> time aside to play, and also more likely to set aside time to play with
> the same people. Rotating the day however gives people the opportunity
> to play with different people (whoever is available on that day).
> 
> One of the problems with having a particular game up on a specific night
> is that people often have other things they need to do in "the big blue
> room", "meatspace" or "real life", and these occur often on a particular
> day. 
> 
> So one way around this is to rotate the games so that they don't always
> come up on the same day each week. For example in the first week the
> game Enemy Territory might come up on a Monday, but on the second week
> it would be on a Thursday.
> 
> This (I believe) would mean that people would potentially try new games
> "I'm only available on Wednesday night, so will play whatever is
> available that day", but also allows for the "meatspace" problem
> outlined above "I'd like to play game 'foo' but I can't do Wednesdays".
> 
> On the subject of games, there is an argument that the server should run
> only Free (as in speech) games, and this I can understand. However it
> would probably be the case that the gaming server would run a
> combination of Free and non-Free games. 
> 
> It also makes sense that people should be able to play games that are in
> the repository - as well as those that are installable from external 3rd
> party download sites. Experience tells us that gamers are not averse to
> installing software from 3rd party vendors (whether free of cost or not)
> and so it probably doesn't make sense for us to prescribe that people
> should _only_ be able to play games that are in the repository. However
> we need to cater for both groups (in my opinion).
> 
> The following games have been considered for inclusion as they have free
> server software (an important criteria for the gaming server is to not
> have to pay out for each game):-
> 
> Tremulous, Warsow, Nexuiz, Open Arena, Alien Arena, Enemy Territory.
> 
> In addition there are some more conventional (non first-person shooter)
> and less resource intensive games that could be included such as:-
> 
> Bzflag, Atlantik, Armagetron.
> 
> Yes, there are already servers for all these games available online.
> However this would be an Ubuntu community effort. A way to bring gamers
> into the Ubuntu community, and to bring Ubuntu community members to
> gaming.
> 
> Of course there's also the "You can put a bullet through popeys head on
> Wednesday" which might attract a few people too. :)
> 
> Thoughts, ideas?
> 
> Cheers,
> Al.

Already mentioned this in #ubuntu-uk, but for the benefit of those who
don't trawl through logs, +1 from me; kudos to the person who thought of
it.
Josh


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Re: [ubuntu-uk] Ubuntu Community Gaming Server

2007-11-08 Thread Chris Rowson
I'm loving the idea :-) Count me in! I'm an ex-gaming junky and would
be more than happy to help out with this if you needed a hand.

Chris

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Re: [ubuntu-uk] Ubuntu Community Gaming Server

2007-11-08 Thread Kris Douglas
On 08/11/2007, Alan Pope <[EMAIL PROTECTED]> wrote:
>
> I've recently been chatting with someone who is enthusiastic about an
> Ubuntu Community Gaming Server, and wanted to run it past you lot to get
> opinions/ideas.
>
> The idea is that a physical server would be provided which would run
> servers for a number of popular games. The game servers would be run in
> rotation on a schedule, and not all the time. The reasons for this are
> social and technical.
>
> If all games run all the time there is less incentive for people to meet
> up at a particular time/day to play. This has been shown with the
> LUGRadio guys having their game server up on two nights a week. Having a
> game server up only on specific days means people are more likely to set
> time aside to play, and also more likely to set aside time to play with
> the same people. Rotating the day however gives people the opportunity
> to play with different people (whoever is available on that day).
>
> One of the problems with having a particular game up on a specific night
> is that people often have other things they need to do in "the big blue
> room", "meatspace" or "real life", and these occur often on a particular
> day.
>
> So one way around this is to rotate the games so that they don't always
> come up on the same day each week. For example in the first week the
> game Enemy Territory might come up on a Monday, but on the second week
> it would be on a Thursday.
>
> This (I believe) would mean that people would potentially try new games
> "I'm only available on Wednesday night, so will play whatever is
> available that day", but also allows for the "meatspace" problem
> outlined above "I'd like to play game 'foo' but I can't do Wednesdays".
>
> On the subject of games, there is an argument that the server should run
> only Free (as in speech) games, and this I can understand. However it
> would probably be the case that the gaming server would run a
> combination of Free and non-Free games.
>
> It also makes sense that people should be able to play games that are in
> the repository - as well as those that are installable from external 3rd
> party download sites. Experience tells us that gamers are not averse to
> installing software from 3rd party vendors (whether free of cost or not)
> and so it probably doesn't make sense for us to prescribe that people
> should _only_ be able to play games that are in the repository. However
> we need to cater for both groups (in my opinion).
>
> The following games have been considered for inclusion as they have free
> server software (an important criteria for the gaming server is to not
> have to pay out for each game):-
>
> Tremulous, Warsow, Nexuiz, Open Arena, Alien Arena, Enemy Territory.
>
> In addition there are some more conventional (non first-person shooter)
> and less resource intensive games that could be included such as:-
>
> Bzflag, Atlantik, Armagetron.
>
> Yes, there are already servers for all these games available online.
> However this would be an Ubuntu community effort. A way to bring gamers
> into the Ubuntu community, and to bring Ubuntu community members to
> gaming.
>
> Of course there's also the "You can put a bullet through popeys head on
> Wednesday" which might attract a few people too. :)
>
> Thoughts, ideas?
>
> Cheers,
> Al.
>
> --
> ubuntu-uk@lists.ubuntu.com
> https://lists.ubuntu.com/mailman/listinfo/ubuntu-uk
> https://wiki.kubuntu.org/UKTeam/
>
>
>
The best input i can give you here is... OH MY GOD, Mr Pope, you are a very,
very good thinker. This idea will work well with the community, there could
be games for windows/linux users, and then some of the other ones like
sauerbraten and the like.. Fantastic idea.

-- 
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  Softdel Limited Hosting Services

  Web: www.softdel.net
  Mail: [EMAIL PROTECTED]
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[ubuntu-uk] Ubuntu Community Gaming Server

2007-11-08 Thread Alan Pope
I've recently been chatting with someone who is enthusiastic about an
Ubuntu Community Gaming Server, and wanted to run it past you lot to get
opinions/ideas.

The idea is that a physical server would be provided which would run
servers for a number of popular games. The game servers would be run in
rotation on a schedule, and not all the time. The reasons for this are
social and technical. 

If all games run all the time there is less incentive for people to meet
up at a particular time/day to play. This has been shown with the
LUGRadio guys having their game server up on two nights a week. Having a
game server up only on specific days means people are more likely to set
time aside to play, and also more likely to set aside time to play with
the same people. Rotating the day however gives people the opportunity
to play with different people (whoever is available on that day).

One of the problems with having a particular game up on a specific night
is that people often have other things they need to do in "the big blue
room", "meatspace" or "real life", and these occur often on a particular
day. 

So one way around this is to rotate the games so that they don't always
come up on the same day each week. For example in the first week the
game Enemy Territory might come up on a Monday, but on the second week
it would be on a Thursday.

This (I believe) would mean that people would potentially try new games
"I'm only available on Wednesday night, so will play whatever is
available that day", but also allows for the "meatspace" problem
outlined above "I'd like to play game 'foo' but I can't do Wednesdays".

On the subject of games, there is an argument that the server should run
only Free (as in speech) games, and this I can understand. However it
would probably be the case that the gaming server would run a
combination of Free and non-Free games. 

It also makes sense that people should be able to play games that are in
the repository - as well as those that are installable from external 3rd
party download sites. Experience tells us that gamers are not averse to
installing software from 3rd party vendors (whether free of cost or not)
and so it probably doesn't make sense for us to prescribe that people
should _only_ be able to play games that are in the repository. However
we need to cater for both groups (in my opinion).

The following games have been considered for inclusion as they have free
server software (an important criteria for the gaming server is to not
have to pay out for each game):-

Tremulous, Warsow, Nexuiz, Open Arena, Alien Arena, Enemy Territory.

In addition there are some more conventional (non first-person shooter)
and less resource intensive games that could be included such as:-

Bzflag, Atlantik, Armagetron.

Yes, there are already servers for all these games available online.
However this would be an Ubuntu community effort. A way to bring gamers
into the Ubuntu community, and to bring Ubuntu community members to
gaming.

Of course there's also the "You can put a bullet through popeys head on
Wednesday" which might attract a few people too. :)

Thoughts, ideas?

Cheers,
Al.


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