Re: [ubuntu-uk] Ubuntu Community Gaming Server
> Hi Chris, > > On Fri, 2007-11-09 at 19:34 +, Chris Rowson wrote: > > > > > > For the US based server yes, I believe bandwidth and physical hardware > > > are already in place. > > > > > > Cheers, > > > Al. > > > > The only problem with US based servers and gaming = latency for UK folks. > > > > Indeed, which is why I said "for the US server" indicating that this was > not the case for a UK server :) > > I have added the multi-region requirement to the wiki already. > > Cheers, > Al. > Doh - speedreading again. Is that the Ubuntu main wiki jobby? Chris -- ubuntu-uk@lists.ubuntu.com https://lists.ubuntu.com/mailman/listinfo/ubuntu-uk https://wiki.kubuntu.org/UKTeam/
Re: [ubuntu-uk] Ubuntu Community Gaming Server
Hi Chris, On Fri, 2007-11-09 at 19:34 +, Chris Rowson wrote: > > > > For the US based server yes, I believe bandwidth and physical hardware > > are already in place. > > > > Cheers, > > Al. > > The only problem with US based servers and gaming = latency for UK folks. > Indeed, which is why I said "for the US server" indicating that this was not the case for a UK server :) I have added the multi-region requirement to the wiki already. Cheers, Al. signature.asc Description: This is a digitally signed message part -- ubuntu-uk@lists.ubuntu.com https://lists.ubuntu.com/mailman/listinfo/ubuntu-uk https://wiki.kubuntu.org/UKTeam/
Re: [ubuntu-uk] Ubuntu Community Gaming Server
> On Fri, 2007-11-09 at 15:47 +, Chris Rowson wrote: > > Is there a server/bandwidth sorted for this yet, or will we be needing one? > > > > For the US based server yes, I believe bandwidth and physical hardware > are already in place. > > Cheers, > Al. The only problem with US based servers and gaming = latency for UK folks. Chris -- ubuntu-uk@lists.ubuntu.com https://lists.ubuntu.com/mailman/listinfo/ubuntu-uk https://wiki.kubuntu.org/UKTeam/
Re: [ubuntu-uk] Ubuntu Community Gaming Server
On Fri, 2007-11-09 at 15:47 +, Chris Rowson wrote: > Is there a server/bandwidth sorted for this yet, or will we be needing one? > For the US based server yes, I believe bandwidth and physical hardware are already in place. Cheers, Al. signature.asc Description: This is a digitally signed message part -- ubuntu-uk@lists.ubuntu.com https://lists.ubuntu.com/mailman/listinfo/ubuntu-uk https://wiki.kubuntu.org/UKTeam/
Re: [ubuntu-uk] Ubuntu Community Gaming Server
On 09/11/2007, Chris Rowson <[EMAIL PROTECTED]> wrote: > > Just out of interest, > > Is there a server/bandwidth sorted for this yet, or will we be needing > one? > > Chris > > -- > ubuntu-uk@lists.ubuntu.com > https://lists.ubuntu.com/mailman/listinfo/ubuntu-uk > https://wiki.kubuntu.org/UKTeam/ > Well, from what I have seen it's not really a service that provides any use to anyone, as it's been done before. I already have a server for my company, and we donate a percentage to charity, it pretty much ends there... -- Kris Douglas Softdel Limited Hosting Services Web: www.softdel.net Mail: [EMAIL PROTECTED] -- ubuntu-uk@lists.ubuntu.com https://lists.ubuntu.com/mailman/listinfo/ubuntu-uk https://wiki.kubuntu.org/UKTeam/
Re: [ubuntu-uk] Ubuntu Community Gaming Server
Just out of interest, Is there a server/bandwidth sorted for this yet, or will we be needing one? Chris -- ubuntu-uk@lists.ubuntu.com https://lists.ubuntu.com/mailman/listinfo/ubuntu-uk https://wiki.kubuntu.org/UKTeam/
Re: [ubuntu-uk] Ubuntu Community Gaming Server
On 09/11/2007, norman <[EMAIL PROTECTED]> wrote: > > < big snip > > > I am not a great game player myself but think that this is a very good > idea indeed. If you could find a way or a demand to include bridge on > your list then I would be willing and waiting. > > Norman > > > -- > ubuntu-uk@lists.ubuntu.com > https://lists.ubuntu.com/mailman/listinfo/ubuntu-uk > https://wiki.kubuntu.org/UKTeam/ > Just another one that could be added to the list, that's sauerbraten... -- Kris Douglas Softdel Limited Hosting Services Web: www.softdel.net Mail: [EMAIL PROTECTED] -- ubuntu-uk@lists.ubuntu.com https://lists.ubuntu.com/mailman/listinfo/ubuntu-uk https://wiki.kubuntu.org/UKTeam/
Re: [ubuntu-uk] Ubuntu Community Gaming Server
< big snip > I am not a great game player myself but think that this is a very good idea indeed. If you could find a way or a demand to include bridge on your list then I would be willing and waiting. Norman -- ubuntu-uk@lists.ubuntu.com https://lists.ubuntu.com/mailman/listinfo/ubuntu-uk https://wiki.kubuntu.org/UKTeam/
Re: [ubuntu-uk] Ubuntu Community Gaming Server
Great idea! I knew there was a reason I've been spending ages tuning my desktop PC. I'm happy to offer tech help with respect to both the server and for fellow ATI users with graphics issues. Tom Alan Pope wrote: > I've recently been chatting with someone who is enthusiastic about an > Ubuntu Community Gaming Server, and wanted to run it past you lot to get > opinions/ideas. > > The idea is that a physical server would be provided which would run > servers for a number of popular games. The game servers would be run in > rotation on a schedule, and not all the time. The reasons for this are > social and technical. > > If all games run all the time there is less incentive for people to meet > up at a particular time/day to play. This has been shown with the > LUGRadio guys having their game server up on two nights a week. Having a > game server up only on specific days means people are more likely to set > time aside to play, and also more likely to set aside time to play with > the same people. Rotating the day however gives people the opportunity > to play with different people (whoever is available on that day). > > One of the problems with having a particular game up on a specific night > is that people often have other things they need to do in "the big blue > room", "meatspace" or "real life", and these occur often on a particular > day. > > So one way around this is to rotate the games so that they don't always > come up on the same day each week. For example in the first week the > game Enemy Territory might come up on a Monday, but on the second week > it would be on a Thursday. > > This (I believe) would mean that people would potentially try new games > "I'm only available on Wednesday night, so will play whatever is > available that day", but also allows for the "meatspace" problem > outlined above "I'd like to play game 'foo' but I can't do Wednesdays". > > On the subject of games, there is an argument that the server should run > only Free (as in speech) games, and this I can understand. However it > would probably be the case that the gaming server would run a > combination of Free and non-Free games. > > It also makes sense that people should be able to play games that are in > the repository - as well as those that are installable from external 3rd > party download sites. Experience tells us that gamers are not averse to > installing software from 3rd party vendors (whether free of cost or not) > and so it probably doesn't make sense for us to prescribe that people > should _only_ be able to play games that are in the repository. However > we need to cater for both groups (in my opinion). > > The following games have been considered for inclusion as they have free > server software (an important criteria for the gaming server is to not > have to pay out for each game):- > > Tremulous, Warsow, Nexuiz, Open Arena, Alien Arena, Enemy Territory. > > In addition there are some more conventional (non first-person shooter) > and less resource intensive games that could be included such as:- > > Bzflag, Atlantik, Armagetron. > > Yes, there are already servers for all these games available online. > However this would be an Ubuntu community effort. A way to bring gamers > into the Ubuntu community, and to bring Ubuntu community members to > gaming. > > Of course there's also the "You can put a bullet through popeys head on > Wednesday" which might attract a few people too. :) > > Thoughts, ideas? > > Cheers, > Al. > -- ubuntu-uk@lists.ubuntu.com https://lists.ubuntu.com/mailman/listinfo/ubuntu-uk https://wiki.kubuntu.org/UKTeam/
Re: [ubuntu-uk] Ubuntu Community Gaming Server
Alan Pope wrote: > I've recently been chatting with someone who is enthusiastic about an > Ubuntu Community Gaming Server, and wanted to run it past you lot to get > opinions/ideas. > Snip > Thoughts, ideas? > > Cheers, > Al. > A few years ago I was very active in a gaming clan. I realise that this isn't about starting an Ubuntu Medal of Honor clan or FlightSim Air Traffic Control thing, but bear with me :) One thing that we found was that having dedicated channel-based voice chat (we used TeamSpeak: www.goteamspeak.com ) really helped. Firstly, we got a lot more people coming to chat with us whilst playing and then returning to play with us another day. Secondly, a lot of gamers (especially FlightSim) hang out on TeamSpeak in the same way that geeks hang out on IRC :p It's pretty hard to shoot people or fly/direct a plane and type at the same time after all - but if somebody was off playing on another server/snoozing/doing work then you could still chat to them without interrupting them (and usually persuade them to come and have a quick 'bash' or flight). I assume most newer games now have their own voice clients, which is a shame because it means you need to have to fire up the game to chat to people I guess. TeamSpeak might be non-free, but it's great for creating communities of like-minded people. So, my point is, you might want to consider some kind of TeamSpeak (or alternative) channel-based, always-available voice service. There seems to be only one free alternative (Mumble) but it doesn't seem to be quite there yet. In my experience, your average gamer hangs out on voice channels, rather than, say IRC, so it might be worth exploring. -- ubuntu-uk@lists.ubuntu.com https://lists.ubuntu.com/mailman/listinfo/ubuntu-uk https://wiki.kubuntu.org/UKTeam/
Re: [ubuntu-uk] Ubuntu Community Gaming Server
Kirrus wrote... Hi, Its a good idea. The only game I'd say avoid would be Nexuiz. I've never had a good time trying to get that one to work, and there's a reason that its really hard to find anyone else playing it... Kirrus Hi all What I have found with Nexuiz is that you have to play it without all the eye candy turned on. Best thing to do is set up a gaming user account without all the eye candy on and try it. Not sure if you can use the xfe interface(as opposed to gnome ore kde) as I havent yet tried it but that is even lighter than the aforermentioned and should therefore theoretically give you an even better experience. just my tanners worth - Yahoo! Answers - Get better answers from someone who knows. Tryit now.-- ubuntu-uk@lists.ubuntu.com https://lists.ubuntu.com/mailman/listinfo/ubuntu-uk https://wiki.kubuntu.org/UKTeam/
Re: [ubuntu-uk] Ubuntu Community Gaming Server
Hey! What a great idea. Now I can start all over again, learning to tweak my pc so that I can get more frags. I'm up for it!!! N3m3sis (aka Rohan O'mard - Yahoo! Answers - Get better answers from someone who knows. Tryit now.-- ubuntu-uk@lists.ubuntu.com https://lists.ubuntu.com/mailman/listinfo/ubuntu-uk https://wiki.kubuntu.org/UKTeam/
Re: [ubuntu-uk] Ubuntu Community Gaming Server
Alan Pope wrote: > I've recently been chatting with someone who is enthusiastic about an > Ubuntu Community Gaming Server, and wanted to run it past you lot to get > opinions/ideas. > > The idea is that a physical server would be provided which would run > servers for a number of popular games. The game servers would be run in > rotation on a schedule, and not all the time. The reasons for this are > social and technical. > > If all games run all the time there is less incentive for people to meet > up at a particular time/day to play. This has been shown with the > LUGRadio guys having their game server up on two nights a week. Having a > game server up only on specific days means people are more likely to set > time aside to play, and also more likely to set aside time to play with > the same people. Rotating the day however gives people the opportunity > to play with different people (whoever is available on that day). > > One of the problems with having a particular game up on a specific night > is that people often have other things they need to do in "the big blue > room", "meatspace" or "real life", and these occur often on a particular > day. > > So one way around this is to rotate the games so that they don't always > come up on the same day each week. For example in the first week the > game Enemy Territory might come up on a Monday, but on the second week > it would be on a Thursday. > > This (I believe) would mean that people would potentially try new games > "I'm only available on Wednesday night, so will play whatever is > available that day", but also allows for the "meatspace" problem > outlined above "I'd like to play game 'foo' but I can't do Wednesdays". > > On the subject of games, there is an argument that the server should run > only Free (as in speech) games, and this I can understand. However it > would probably be the case that the gaming server would run a > combination of Free and non-Free games. > > It also makes sense that people should be able to play games that are in > the repository - as well as those that are installable from external 3rd > party download sites. Experience tells us that gamers are not averse to > installing software from 3rd party vendors (whether free of cost or not) > and so it probably doesn't make sense for us to prescribe that people > should _only_ be able to play games that are in the repository. However > we need to cater for both groups (in my opinion). > > The following games have been considered for inclusion as they have free > server software (an important criteria for the gaming server is to not > have to pay out for each game):- > > Tremulous, Warsow, Nexuiz, Open Arena, Alien Arena, Enemy Territory. > > In addition there are some more conventional (non first-person shooter) > and less resource intensive games that could be included such as:- > > Bzflag, Atlantik, Armagetron. > > Yes, there are already servers for all these games available online. > However this would be an Ubuntu community effort. A way to bring gamers > into the Ubuntu community, and to bring Ubuntu community members to > gaming. > > Of course there's also the "You can put a bullet through popeys head on > Wednesday" which might attract a few people too. :) > > Thoughts, ideas? > > Cheers, > Al. > I'd certainly be up for it. If you wriggle original UT (the unrivaled King of 1st person shooters) in there I'd definatley be up for it :-) -Matt Daubney -- ubuntu-uk@lists.ubuntu.com https://lists.ubuntu.com/mailman/listinfo/ubuntu-uk https://wiki.kubuntu.org/UKTeam/
Re: [ubuntu-uk] Ubuntu Community Gaming Server
- "Alan Pope" <[EMAIL PROTECTED]> wrote: > I've recently been chatting with someone who is enthusiastic about an > Ubuntu Community Gaming Server, and wanted to run it past you lot to > get > opinions/ideas. > > > > Tremulous, Warsow, Nexuiz, Open Arena, Alien Arena, Enemy Territory. > > In addition there are some more conventional (non first-person > shooter) > and less resource intensive games that could be included such as:- > > Bzflag, Atlantik, Armagetron. > Hi, Its a good idea. The only game I'd say avoid would be Nexuiz. I've never had a good time trying to get that one to work, and there's a reason that its really hard to find anyone else playing it... Kirrus -- Blog: kirrus.co.uk Work: encryptec.net RPGs: Captain Senaris Vlenn, CO, USS Sarek Lt Aieron Peters, XO DS5 -- ubuntu-uk@lists.ubuntu.com https://lists.ubuntu.com/mailman/listinfo/ubuntu-uk https://wiki.kubuntu.org/UKTeam/
Re: [ubuntu-uk] Ubuntu Community Gaming Server
Alan Pope wrote: > I've recently been chatting with someone who is enthusiastic about an > Ubuntu Community Gaming Server, and wanted to run it past you lot to get > opinions/ideas. > > The idea is that a physical server would be provided which would run > servers for a number of popular games. The game servers would be run in > rotation on a schedule, and not all the time. The reasons for this are > social and technical. > > If all games run all the time there is less incentive for people to meet > up at a particular time/day to play. This has been shown with the > LUGRadio guys having their game server up on two nights a week. Having a > game server up only on specific days means people are more likely to set > time aside to play, and also more likely to set aside time to play with > the same people. Rotating the day however gives people the opportunity > to play with different people (whoever is available on that day). > > One of the problems with having a particular game up on a specific night > is that people often have other things they need to do in "the big blue > room", "meatspace" or "real life", and these occur often on a particular > day. > > So one way around this is to rotate the games so that they don't always > come up on the same day each week. For example in the first week the > game Enemy Territory might come up on a Monday, but on the second week > it would be on a Thursday. > > This (I believe) would mean that people would potentially try new games > "I'm only available on Wednesday night, so will play whatever is > available that day", but also allows for the "meatspace" problem > outlined above "I'd like to play game 'foo' but I can't do Wednesdays". > > On the subject of games, there is an argument that the server should run > only Free (as in speech) games, and this I can understand. However it > would probably be the case that the gaming server would run a > combination of Free and non-Free games. > > It also makes sense that people should be able to play games that are in > the repository - as well as those that are installable from external 3rd > party download sites. Experience tells us that gamers are not averse to > installing software from 3rd party vendors (whether free of cost or not) > and so it probably doesn't make sense for us to prescribe that people > should _only_ be able to play games that are in the repository. However > we need to cater for both groups (in my opinion). > > The following games have been considered for inclusion as they have free > server software (an important criteria for the gaming server is to not > have to pay out for each game):- > > Tremulous, Warsow, Nexuiz, Open Arena, Alien Arena, Enemy Territory. > > In addition there are some more conventional (non first-person shooter) > and less resource intensive games that could be included such as:- > > Bzflag, Atlantik, Armagetron. > > Yes, there are already servers for all these games available online. > However this would be an Ubuntu community effort. A way to bring gamers > into the Ubuntu community, and to bring Ubuntu community members to > gaming. > > Of course there's also the "You can put a bullet through popeys head on > Wednesday" which might attract a few people too. :) > > Thoughts, ideas? > > Cheers, > Al. > Sounds like a great idea. I've not really played any games online since the days of Doom & Duke Nukem 3D although I'd certainly like to have a bash at some of the new ones. Rob -- ubuntu-uk@lists.ubuntu.com https://lists.ubuntu.com/mailman/listinfo/ubuntu-uk https://wiki.kubuntu.org/UKTeam/
Re: [ubuntu-uk] Ubuntu Community Gaming Server
I like the idea especially if the game days are days when i am actually around -_- one note i would make is that the only game on that list type thing that is non-free is wolf:ET no? if that's the only loss to having a 100% free software based server then i think its a loss worth having :) (alien arena might not be free iirc.. maybe not warsaw too but i can't remember, as long as the software is free it doesn't really matter about the content though) It would be nice if the server was in the uk also ;) i have a bit of experience hacking in the quake 3 source code (have a few things in progress for ioquake3, what openarena/tremulous n stuff are based on, that should be good) so anything i can do to help from that perspective :) although iruno if thats really needed. these things are pretty well established. -- gord <[EMAIL PROTECTED]> signature.asc Description: This is a digitally signed message part -- ubuntu-uk@lists.ubuntu.com https://lists.ubuntu.com/mailman/listinfo/ubuntu-uk https://wiki.kubuntu.org/UKTeam/
Re: [ubuntu-uk] Ubuntu Community Gaming Server
On Thu, 2007-11-08 at 22:06 +, Alan Pope wrote: > I've recently been chatting with someone who is enthusiastic about an > Ubuntu Community Gaming Server, and wanted to run it past you lot to get > opinions/ideas. > > The idea is that a physical server would be provided which would run > servers for a number of popular games. The game servers would be run in > rotation on a schedule, and not all the time. The reasons for this are > social and technical. > > If all games run all the time there is less incentive for people to meet > up at a particular time/day to play. This has been shown with the > LUGRadio guys having their game server up on two nights a week. Having a > game server up only on specific days means people are more likely to set > time aside to play, and also more likely to set aside time to play with > the same people. Rotating the day however gives people the opportunity > to play with different people (whoever is available on that day). > > One of the problems with having a particular game up on a specific night > is that people often have other things they need to do in "the big blue > room", "meatspace" or "real life", and these occur often on a particular > day. > > So one way around this is to rotate the games so that they don't always > come up on the same day each week. For example in the first week the > game Enemy Territory might come up on a Monday, but on the second week > it would be on a Thursday. > > This (I believe) would mean that people would potentially try new games > "I'm only available on Wednesday night, so will play whatever is > available that day", but also allows for the "meatspace" problem > outlined above "I'd like to play game 'foo' but I can't do Wednesdays". > > On the subject of games, there is an argument that the server should run > only Free (as in speech) games, and this I can understand. However it > would probably be the case that the gaming server would run a > combination of Free and non-Free games. > > It also makes sense that people should be able to play games that are in > the repository - as well as those that are installable from external 3rd > party download sites. Experience tells us that gamers are not averse to > installing software from 3rd party vendors (whether free of cost or not) > and so it probably doesn't make sense for us to prescribe that people > should _only_ be able to play games that are in the repository. However > we need to cater for both groups (in my opinion). > > The following games have been considered for inclusion as they have free > server software (an important criteria for the gaming server is to not > have to pay out for each game):- > > Tremulous, Warsow, Nexuiz, Open Arena, Alien Arena, Enemy Territory. > > In addition there are some more conventional (non first-person shooter) > and less resource intensive games that could be included such as:- > > Bzflag, Atlantik, Armagetron. > > Yes, there are already servers for all these games available online. > However this would be an Ubuntu community effort. A way to bring gamers > into the Ubuntu community, and to bring Ubuntu community members to > gaming. > > Of course there's also the "You can put a bullet through popeys head on > Wednesday" which might attract a few people too. :) > > Thoughts, ideas? > > Cheers, > Al. Already mentioned this in #ubuntu-uk, but for the benefit of those who don't trawl through logs, +1 from me; kudos to the person who thought of it. Josh -- ubuntu-uk@lists.ubuntu.com https://lists.ubuntu.com/mailman/listinfo/ubuntu-uk https://wiki.kubuntu.org/UKTeam/
Re: [ubuntu-uk] Ubuntu Community Gaming Server
I'm loving the idea :-) Count me in! I'm an ex-gaming junky and would be more than happy to help out with this if you needed a hand. Chris -- ubuntu-uk@lists.ubuntu.com https://lists.ubuntu.com/mailman/listinfo/ubuntu-uk https://wiki.kubuntu.org/UKTeam/
Re: [ubuntu-uk] Ubuntu Community Gaming Server
On 08/11/2007, Alan Pope <[EMAIL PROTECTED]> wrote: > > I've recently been chatting with someone who is enthusiastic about an > Ubuntu Community Gaming Server, and wanted to run it past you lot to get > opinions/ideas. > > The idea is that a physical server would be provided which would run > servers for a number of popular games. The game servers would be run in > rotation on a schedule, and not all the time. The reasons for this are > social and technical. > > If all games run all the time there is less incentive for people to meet > up at a particular time/day to play. This has been shown with the > LUGRadio guys having their game server up on two nights a week. Having a > game server up only on specific days means people are more likely to set > time aside to play, and also more likely to set aside time to play with > the same people. Rotating the day however gives people the opportunity > to play with different people (whoever is available on that day). > > One of the problems with having a particular game up on a specific night > is that people often have other things they need to do in "the big blue > room", "meatspace" or "real life", and these occur often on a particular > day. > > So one way around this is to rotate the games so that they don't always > come up on the same day each week. For example in the first week the > game Enemy Territory might come up on a Monday, but on the second week > it would be on a Thursday. > > This (I believe) would mean that people would potentially try new games > "I'm only available on Wednesday night, so will play whatever is > available that day", but also allows for the "meatspace" problem > outlined above "I'd like to play game 'foo' but I can't do Wednesdays". > > On the subject of games, there is an argument that the server should run > only Free (as in speech) games, and this I can understand. However it > would probably be the case that the gaming server would run a > combination of Free and non-Free games. > > It also makes sense that people should be able to play games that are in > the repository - as well as those that are installable from external 3rd > party download sites. Experience tells us that gamers are not averse to > installing software from 3rd party vendors (whether free of cost or not) > and so it probably doesn't make sense for us to prescribe that people > should _only_ be able to play games that are in the repository. However > we need to cater for both groups (in my opinion). > > The following games have been considered for inclusion as they have free > server software (an important criteria for the gaming server is to not > have to pay out for each game):- > > Tremulous, Warsow, Nexuiz, Open Arena, Alien Arena, Enemy Territory. > > In addition there are some more conventional (non first-person shooter) > and less resource intensive games that could be included such as:- > > Bzflag, Atlantik, Armagetron. > > Yes, there are already servers for all these games available online. > However this would be an Ubuntu community effort. A way to bring gamers > into the Ubuntu community, and to bring Ubuntu community members to > gaming. > > Of course there's also the "You can put a bullet through popeys head on > Wednesday" which might attract a few people too. :) > > Thoughts, ideas? > > Cheers, > Al. > > -- > ubuntu-uk@lists.ubuntu.com > https://lists.ubuntu.com/mailman/listinfo/ubuntu-uk > https://wiki.kubuntu.org/UKTeam/ > > > The best input i can give you here is... OH MY GOD, Mr Pope, you are a very, very good thinker. This idea will work well with the community, there could be games for windows/linux users, and then some of the other ones like sauerbraten and the like.. Fantastic idea. -- Kris Douglas Softdel Limited Hosting Services Web: www.softdel.net Mail: [EMAIL PROTECTED] -- ubuntu-uk@lists.ubuntu.com https://lists.ubuntu.com/mailman/listinfo/ubuntu-uk https://wiki.kubuntu.org/UKTeam/
[ubuntu-uk] Ubuntu Community Gaming Server
I've recently been chatting with someone who is enthusiastic about an Ubuntu Community Gaming Server, and wanted to run it past you lot to get opinions/ideas. The idea is that a physical server would be provided which would run servers for a number of popular games. The game servers would be run in rotation on a schedule, and not all the time. The reasons for this are social and technical. If all games run all the time there is less incentive for people to meet up at a particular time/day to play. This has been shown with the LUGRadio guys having their game server up on two nights a week. Having a game server up only on specific days means people are more likely to set time aside to play, and also more likely to set aside time to play with the same people. Rotating the day however gives people the opportunity to play with different people (whoever is available on that day). One of the problems with having a particular game up on a specific night is that people often have other things they need to do in "the big blue room", "meatspace" or "real life", and these occur often on a particular day. So one way around this is to rotate the games so that they don't always come up on the same day each week. For example in the first week the game Enemy Territory might come up on a Monday, but on the second week it would be on a Thursday. This (I believe) would mean that people would potentially try new games "I'm only available on Wednesday night, so will play whatever is available that day", but also allows for the "meatspace" problem outlined above "I'd like to play game 'foo' but I can't do Wednesdays". On the subject of games, there is an argument that the server should run only Free (as in speech) games, and this I can understand. However it would probably be the case that the gaming server would run a combination of Free and non-Free games. It also makes sense that people should be able to play games that are in the repository - as well as those that are installable from external 3rd party download sites. Experience tells us that gamers are not averse to installing software from 3rd party vendors (whether free of cost or not) and so it probably doesn't make sense for us to prescribe that people should _only_ be able to play games that are in the repository. However we need to cater for both groups (in my opinion). The following games have been considered for inclusion as they have free server software (an important criteria for the gaming server is to not have to pay out for each game):- Tremulous, Warsow, Nexuiz, Open Arena, Alien Arena, Enemy Territory. In addition there are some more conventional (non first-person shooter) and less resource intensive games that could be included such as:- Bzflag, Atlantik, Armagetron. Yes, there are already servers for all these games available online. However this would be an Ubuntu community effort. A way to bring gamers into the Ubuntu community, and to bring Ubuntu community members to gaming. Of course there's also the "You can put a bullet through popeys head on Wednesday" which might attract a few people too. :) Thoughts, ideas? Cheers, Al. signature.asc Description: This is a digitally signed message part -- ubuntu-uk@lists.ubuntu.com https://lists.ubuntu.com/mailman/listinfo/ubuntu-uk https://wiki.kubuntu.org/UKTeam/