Re: [Unicon-group] What "Version/Features" of Unicon Do You Use?

2016-02-12 Thread Sergey Logichev
Hello Jafar, my opinion that binary releases of Unicon shall be paired for 32 and 64 architecture with full package of features included. It means graphics, threads and so on. If someone wants to build his own special edition it's always possible from the sources. Best regards,Sergey Logichev 12.02.2016, 09:31, "Jafar Al-Gharaibeh" :Hello Unicon Users,    While I am in the process of working on a new Windows Unicon binary release, I want to know what matters to you. I'm trying to reduce the amount of unnecessary work if we can avoid it. For the last few years, I have been producing four different builds, 32/64/concurrent/non-concurrent. 32 vs 64 are obvious probably people care about one or the other. The main reason I still provide non-cocurrent builds is that I believe there are users out there who still care about the native and super fast co-_expression_ switch compared to the pthread implementation that comes with the concurrent build. We hope one day we add support for native context switch to the concurrent version and avoid this situation, but that is a different story.  My question is: are there users who care about this (having non-concurrent builds) and actively using it on Windows? The second issue is that withing a single Unicon build, we provide different versions of executable of iconx (iconx.exe, wiconx.exe, nticonx.exe), icont (icont.exe, wicont.exe) and unicon (unicon.exe, wunicon.exe). We have tried to get rid of some of these in the past, and we are till trying to do something about it. In a perfect scenario we only need three, iconx.exe, icont.exe, and unicon.exe, but because of how Windows deals with console vs non-console applications we end up with two versions of every executable. We have some solutions for this, but non of them is perfect (yet!).  nticonx.exe is built with no graphics to avoid having to do event polling which gives it a slight edge in performance. In my testings at least, the gains are negligible. Are there users who actually use it? do you care if we drop it from our "main" releases?   My Goal is to simplify the "official" release process and reduce the number of files and their sizes that we have to put in. We can still provide "special builds"  between the official releases to accommodate different use cases to drop in feature x or add feature y for example.    Your input is appreciated. Best Regards,Jafar ,--Site24x7 APM Insight: Get Deep Visibility into Application PerformanceAPM + Mobile APM + RUM: Monitor 3 App instances at just $35/MonthMonitor end-to-end web transactions and take corrective actions nowTroubleshoot faster and improve end-user experience. Signup Now!http://pubads.g.doubleclick.net/gampad/clk?id=272487151&iu=/4140,___Unicon-group mailing listUnicon-group@lists.sourceforge.nethttps://lists.sourceforge.net/lists/listinfo/unicon-group--
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Re: [Unicon-group] What "Version/Features" of Unicon Do You Use?

2016-02-12 Thread Jay Hammond
Dear Jafar, I'm a light user. Count this as 0.01 votes.

Almost all of my unicon use is via the ide (executables starting W) on 
(64bit) Windows 10.
I do also use linux platforms, (Ubuntu LTS 14 I think) and the current 
raspbian on raspberry pi.   (e.g. demonstrating generators) I rarely use 
the unicon aspects of the language.

Currently modern hardware is coping with the demands I have; Typical 
programs I write for myself filter & transform text.  I'd be happy with 
a less powerful CPU for that. Speed is not a big issue. (Graphics & 
games are  issues that I don't use Icon for.)

If you gave me a fat build, I'd happily take any  performance penalty 
and ignore the features I don't use.

If you went minimalist, I could live without the IDE & train my editor 
(geany) to let me compile & run from hotkeys/menus. I sometimes just use 
geany and a terminal. It's easy enough thanks to you.

Thank you for your  work in maintaining & developing unicon. I would not 
want to see it go away.

Jay Hammond


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