Re: [Ur] Arrays and maps?
On 07/25/2017 11:48 AM, Artyom Shalkhakov wrote: Well, arrays may be overused and such, but here in this particular instance: https://github.com/ashalkhakov/urweb-projects/blob/master/sam/app.ur#L238 The update requires rebuilding the whole list, seems quite wasteful for this particular usage. Is this algorithmic inefficiency not something to be concerned about? I don't know. Do you notice any performance issues with your application under realistic workloads? ___ Ur mailing list Ur@impredicative.com http://www.impredicative.com/cgi-bin/mailman/listinfo/ur
Re: [Ur] Arrays and maps?
2017-07-25 1:46 GMT+06:00 Aistis Raulinaitis: > I agree, I think arrays are much overused in programming for the most part. > My thoughts on are that these libs should facilitate easier interop with the > existing JS libs rather than as a bedrock for a data structure on the > frontend. On the other hand, I like the idea of a finger tree > implementation. My only question is, since we have the choice, would it be > more appropriate to implement it using modules or type classes? My Haskell > background makes me lean in one direction, but I think it would be > interesting to have both. That being said, I should have the js array > library out in the next day or two. Mind you both of these libs in their > forEach functions call execF twice. So you are invoking the Ur/Web runtime > twice for each element. This shouldn't be too bad depending on the > calculation, but it's something to keep in mind. > Well, arrays may be overused and such, but here in this particular instance: https://github.com/ashalkhakov/urweb-projects/blob/master/sam/app.ur#L238 The update requires rebuilding the whole list, seems quite wasteful for this particular usage. Is this algorithmic inefficiency not something to be concerned about? > On Sun, Jul 23, 2017 at 9:50 PM, Artyom Shalkhakov > wrote: >> >> 2017-07-23 0:15 GMT+06:00 Benjamin Barenblat : >> > On Sat, Jul 22, 2017 at 11:59 AM, Artyom Shalkhakov >> > wrote: >> >> Is it possible to extend Ur/Web with arrays and maps? >> > >> > If you really want an array, I think you’re stuck with the FFI. However, >> > if you just want a bag and amortized runtimes are good enough, you >> > should implement a finger tree. You lose spatial locality, but finger >> > trees are much more suited to pure languages like Ur. There is also a >> > high-quality BSD-licensed implementation in Haskell* that you can base >> > your work on. >> > >> >> I'm currently doing some exercises here: >> >> https://github.com/ashalkhakov/urweb-projects/blob/master/sam/app.ur >> >> and the next thing I'm going to tackle is a TodoMVC clone (I know that >> a demo is available on the Ur/Web website, but I'd like to implement >> it according to State-Action-Model structuring pattern). This requires >> implementing a client-side "model" for storing TODO items. Typical JS >> applications don't bother and use the built-in arrays. So my idea was >> to go the same route, and then test performance on a big dataset. I'm >> a bit concerned about performance. >> >> I was also thinking that if Ur/Web is missing arrays/maps, then it's a >> good project to tackle. >> >> > On the map front, the traditional functional map construction is a >> > balanced binary tree. This one’s a bit unfortunate, because you lose the >> > amortized O(1) promise that you get from hash tables, and you wind up >> > with amortized O(log n) instead. However, they’re simple to implement >> > and only require an `ord` instance for the keys. If you implement finger >> > trees or arrays, you can use them to build hash tables and hash >> > sets. However, you then have to create a `hashable` type class and all >> > the infrastructure associated with it, so it’s a bit more work. Both >> > binary trees and hash data structures are useful to have, so go for >> > whatever sounds most fun to program. >> > >> >> Thanks! I'll see what I can do about it. It should be a fun exercise >> to implement a finger tree or an RB tree or some such. >> >> > >> > * https://hackage.haskell.org/package/containers/docs/Data-Sequence.html >> > >> > ___ >> > Ur mailing list >> > Ur@impredicative.com >> > http://www.impredicative.com/cgi-bin/mailman/listinfo/ur >> >> >> >> -- >> Cheers, >> Artyom Shalkhakov >> >> ___ >> Ur mailing list >> Ur@impredicative.com >> http://www.impredicative.com/cgi-bin/mailman/listinfo/ur > > > > ___ > Ur mailing list > Ur@impredicative.com > http://www.impredicative.com/cgi-bin/mailman/listinfo/ur > -- Cheers, Artyom Shalkhakov ___ Ur mailing list Ur@impredicative.com http://www.impredicative.com/cgi-bin/mailman/listinfo/ur
Re: [Ur] Arrays and maps?
*tl;dr*: use modules and functors, not typeclasses. Unlike Haskell, Ur/Web allows local typeclass instances. This means (for concreteness, focusing on binary trees—similar for other examples) we can't rely on being passed the same ord typeclass dictionary every time we call a tree function. Instead, the comparison function has to somehow be built into the tree object. One way to do this would be to include it in the tree representation, but the Ur/Web compiler will probably be unable to inline this extra closure, so it won't work on the server side. Another way, which is probably the best option, is to use a functor to generate the tree functions from an ord instance. signature ORD = sig type t val t_ord : ord t end functor Tree(M : ORD) = struct ... end Because ord is a typeclass, Ur/Web will fill in the signature by itself if it can find an ord instance at the functor instantiation site. structure MyTree = Tree(struct type t = myType end) But now we know that all MyTree functions will use the same ord instance. On Mon, Jul 24, 2017 at 15:47 Aistis Raulinaitiswrote: > I agree, I think arrays are much overused in programming for the most > part. My thoughts on are that these libs should facilitate easier interop > with the existing JS libs rather than as a bedrock for a data structure on > the frontend. On the other hand, I like the idea of a finger tree > implementation. My only question is, since we have the choice, would it be > more appropriate to implement it using modules or type classes? My Haskell > background makes me lean in one direction, but I think it would be > interesting to have both. That being said, I should have the js array > library out in the next day or two. Mind you both of these libs in their > forEach functions call execF twice. So you are invoking the Ur/Web runtime > twice for each element. This shouldn't be too bad depending on the > calculation, but it's something to keep in mind. > > On Sun, Jul 23, 2017 at 9:50 PM, Artyom Shalkhakov < > artyom.shalkha...@gmail.com> wrote: > >> 2017-07-23 0:15 GMT+06:00 Benjamin Barenblat : >> > On Sat, Jul 22, 2017 at 11:59 AM, Artyom Shalkhakov >> > wrote: >> >> Is it possible to extend Ur/Web with arrays and maps? >> > >> > If you really want an array, I think you’re stuck with the FFI. However, >> > if you just want a bag and amortized runtimes are good enough, you >> > should implement a finger tree. You lose spatial locality, but finger >> > trees are much more suited to pure languages like Ur. There is also a >> > high-quality BSD-licensed implementation in Haskell* that you can base >> > your work on. >> > >> >> I'm currently doing some exercises here: >> >> https://github.com/ashalkhakov/urweb-projects/blob/master/sam/app.ur >> >> and the next thing I'm going to tackle is a TodoMVC clone (I know that >> a demo is available on the Ur/Web website, but I'd like to implement >> it according to State-Action-Model structuring pattern). This requires >> implementing a client-side "model" for storing TODO items. Typical JS >> applications don't bother and use the built-in arrays. So my idea was >> to go the same route, and then test performance on a big dataset. I'm >> a bit concerned about performance. >> >> I was also thinking that if Ur/Web is missing arrays/maps, then it's a >> good project to tackle. >> >> > On the map front, the traditional functional map construction is a >> > balanced binary tree. This one’s a bit unfortunate, because you lose the >> > amortized O(1) promise that you get from hash tables, and you wind up >> > with amortized O(log n) instead. However, they’re simple to implement >> > and only require an `ord` instance for the keys. If you implement finger >> > trees or arrays, you can use them to build hash tables and hash >> > sets. However, you then have to create a `hashable` type class and all >> > the infrastructure associated with it, so it’s a bit more work. Both >> > binary trees and hash data structures are useful to have, so go for >> > whatever sounds most fun to program. >> > >> >> Thanks! I'll see what I can do about it. It should be a fun exercise >> to implement a finger tree or an RB tree or some such. >> >> > >> > * >> https://hackage.haskell.org/package/containers/docs/Data-Sequence.html >> > >> > ___ >> > Ur mailing list >> > Ur@impredicative.com >> > http://www.impredicative.com/cgi-bin/mailman/listinfo/ur >> >> >> >> -- >> Cheers, >> Artyom Shalkhakov >> >> ___ >> Ur mailing list >> Ur@impredicative.com >> http://www.impredicative.com/cgi-bin/mailman/listinfo/ur >> > > ___ > Ur mailing list > Ur@impredicative.com > http://www.impredicative.com/cgi-bin/mailman/listinfo/ur > ___ Ur mailing list Ur@impredicative.com
Re: [Ur] Arrays and maps?
I agree, I think arrays are much overused in programming for the most part. My thoughts on are that these libs should facilitate easier interop with the existing JS libs rather than as a bedrock for a data structure on the frontend. On the other hand, I like the idea of a finger tree implementation. My only question is, since we have the choice, would it be more appropriate to implement it using modules or type classes? My Haskell background makes me lean in one direction, but I think it would be interesting to have both. That being said, I should have the js array library out in the next day or two. Mind you both of these libs in their forEach functions call execF twice. So you are invoking the Ur/Web runtime twice for each element. This shouldn't be too bad depending on the calculation, but it's something to keep in mind. On Sun, Jul 23, 2017 at 9:50 PM, Artyom Shalkhakov < artyom.shalkha...@gmail.com> wrote: > 2017-07-23 0:15 GMT+06:00 Benjamin Barenblat: > > On Sat, Jul 22, 2017 at 11:59 AM, Artyom Shalkhakov > > wrote: > >> Is it possible to extend Ur/Web with arrays and maps? > > > > If you really want an array, I think you’re stuck with the FFI. However, > > if you just want a bag and amortized runtimes are good enough, you > > should implement a finger tree. You lose spatial locality, but finger > > trees are much more suited to pure languages like Ur. There is also a > > high-quality BSD-licensed implementation in Haskell* that you can base > > your work on. > > > > I'm currently doing some exercises here: > > https://github.com/ashalkhakov/urweb-projects/blob/master/sam/app.ur > > and the next thing I'm going to tackle is a TodoMVC clone (I know that > a demo is available on the Ur/Web website, but I'd like to implement > it according to State-Action-Model structuring pattern). This requires > implementing a client-side "model" for storing TODO items. Typical JS > applications don't bother and use the built-in arrays. So my idea was > to go the same route, and then test performance on a big dataset. I'm > a bit concerned about performance. > > I was also thinking that if Ur/Web is missing arrays/maps, then it's a > good project to tackle. > > > On the map front, the traditional functional map construction is a > > balanced binary tree. This one’s a bit unfortunate, because you lose the > > amortized O(1) promise that you get from hash tables, and you wind up > > with amortized O(log n) instead. However, they’re simple to implement > > and only require an `ord` instance for the keys. If you implement finger > > trees or arrays, you can use them to build hash tables and hash > > sets. However, you then have to create a `hashable` type class and all > > the infrastructure associated with it, so it’s a bit more work. Both > > binary trees and hash data structures are useful to have, so go for > > whatever sounds most fun to program. > > > > Thanks! I'll see what I can do about it. It should be a fun exercise > to implement a finger tree or an RB tree or some such. > > > > > * https://hackage.haskell.org/package/containers/docs/Data-Sequence.html > > > > ___ > > Ur mailing list > > Ur@impredicative.com > > http://www.impredicative.com/cgi-bin/mailman/listinfo/ur > > > > -- > Cheers, > Artyom Shalkhakov > > ___ > Ur mailing list > Ur@impredicative.com > http://www.impredicative.com/cgi-bin/mailman/listinfo/ur > ___ Ur mailing list Ur@impredicative.com http://www.impredicative.com/cgi-bin/mailman/listinfo/ur
Re: [Ur] Arrays and maps?
Yes, it's possible in principle to add such things to the standard library. However, the rarity with which such a feature is requested provides evidence that it's not important enough to build in! Benjamin Barenblat's suggestions of functional data structures seem good; most applications will be fine using those. Do you have a particular application in mind? In general, I think arrays are dramatically overused in programming. They're really a rather poor fit for almost all problems, in terms of programming elegance. Finite maps are more justifiable, but I would claim SQL subsumes them, for computations happening on the server. On 07/22/2017 11:59 AM, Artyom Shalkhakov wrote: Hello all, Is it possible to extend Ur/Web with arrays and maps? It would be really useful, I guess. For the time being, Aistis put together a JS-only solution: https://github.com/sheganinans/js_map The downside is that this solution exploits some implementation details of the Ur/Web JS virtual machine (e.g. the fact that all Ur functions are in a curried form). ___ Ur mailing list Ur@impredicative.com http://www.impredicative.com/cgi-bin/mailman/listinfo/ur
Re: [Ur] Arrays and maps?
On Sat, Jul 22, 2017 at 11:59 AM, Artyom Shalkhakovwrote: > Is it possible to extend Ur/Web with arrays and maps? If you really want an array, I think you’re stuck with the FFI. However, if you just want a bag and amortized runtimes are good enough, you should implement a finger tree. You lose spatial locality, but finger trees are much more suited to pure languages like Ur. There is also a high-quality BSD-licensed implementation in Haskell* that you can base your work on. On the map front, the traditional functional map construction is a balanced binary tree. This one’s a bit unfortunate, because you lose the amortized O(1) promise that you get from hash tables, and you wind up with amortized O(log n) instead. However, they’re simple to implement and only require an `ord` instance for the keys. If you implement finger trees or arrays, you can use them to build hash tables and hash sets. However, you then have to create a `hashable` type class and all the infrastructure associated with it, so it’s a bit more work. Both binary trees and hash data structures are useful to have, so go for whatever sounds most fun to program. * https://hackage.haskell.org/package/containers/docs/Data-Sequence.html ___ Ur mailing list Ur@impredicative.com http://www.impredicative.com/cgi-bin/mailman/listinfo/ur
[Ur] Arrays and maps?
Hello all, Is it possible to extend Ur/Web with arrays and maps? It would be really useful, I guess. For the time being, Aistis put together a JS-only solution: https://github.com/sheganinans/js_map The downside is that this solution exploits some implementation details of the Ur/Web JS virtual machine (e.g. the fact that all Ur functions are in a curried form). -- Cheers, Artyom Shalkhakov ___ Ur mailing list Ur@impredicative.com http://www.impredicative.com/cgi-bin/mailman/listinfo/ur