Re: Mobile development android vs ios

2019-11-10 Thread J. Landman Gay via use-livecode
That should work. My current app has a header and footer that are 
definitely Android Material design. To make the header like iOS I need to 
center the text and use a chevron instead of an arrow. There are other 
things like that, minor tweaks mostly, but if you have an original layout 
you're probably in good shape. I followed the Material Design guidelines 
strictly, right down to the pixel for size and placement.


Apple's submission guidelines state that an app that looks like "another 
OS" is grounds for rejection but I don't know how much they enforce that. 
It's been a while since I needed to submit to the App Store, but I'll be 
finding out soon.


I have to agree with Swami that I prefer Android OS. I think Apple has lost 
its way over the years.


--
Jacqueline Landman Gay | jac...@hyperactivesw.com
HyperActive Software | http://www.hyperactivesw.com
On November 10, 2019 4:09:48 PM Tom Glod via use-livecode 
 wrote:



Thanks to you both for your valublue input.

My plan was to use the same design for both using custom button controls vs
native ones.

The app does center around a book, but its not just that...there is a lot
of functionality around it for the student.

I'll try to make sure it looks unique enough to not look like android and
not look like ios :)  That should work.

Thanks,

Tom

On Sun, Nov 10, 2019 at 4:28 PM Sannyasin Brahmanathaswami via use-livecode
 wrote:


"Call me contrary". but the more I look at the Android UI the more I like
the principles. I also seems that Apple likes it too. In iOS 13.2 they
"finally" have a near 100% for delete an app, like Android.

If you went with Android UI, and use your own icons and widgets,
a) Apple won't complain,  (it doesn't emulate a "apple app")
b) I could be under-estimating users need for "ever has the same"
Though other may object, if you have "real" contents  -- I don't think the
users will care how it work, as long as it works "well"

Just my two cents for someone who would rather work on building content,
than on device alternative UI's.


BR






You can get around some of this by using only unique custom icons and
buttons sometimes. But title bar appearance and control placement are
pretty much expected. I found this link to be helpful:
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Re: Mobile development android vs ios

2019-11-10 Thread Tom Glod via use-livecode
Thanks to you both for your valublue input.

My plan was to use the same design for both using custom button controls vs
native ones.

The app does center around a book, but its not just that...there is a lot
of functionality around it for the student.

I'll try to make sure it looks unique enough to not look like android and
not look like ios :)  That should work.

Thanks,

Tom

On Sun, Nov 10, 2019 at 4:28 PM Sannyasin Brahmanathaswami via use-livecode
 wrote:

> "Call me contrary". but the more I look at the Android UI the more I like
> the principles. I also seems that Apple likes it too. In iOS 13.2 they
> "finally" have a near 100% for delete an app, like Android.
>
> If you went with Android UI, and use your own icons and widgets,
> a) Apple won't complain,  (it doesn't emulate a "apple app")
> b) I could be under-estimating users need for "ever has the same"
> Though other may object, if you have "real" contents  -- I don't think the
> users will care how it work, as long as it works "well"
>
> Just my two cents for someone who would rather work on building content,
> than on device alternative UI's.
>
>
> BR
>
>
>
>
>
>
> You can get around some of this by using only unique custom icons and
> buttons sometimes. But title bar appearance and control placement are
> pretty much expected. I found this link to be helpful:
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> use-livecode mailing list
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> subscription preferences:
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Tom Glod
Founder & Developer
MakeShyft R.D.A (www.makeshyft.com)
Office:226-706-9339
Mobile:226-706-9793
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Re: Mobile development android vs ios

2019-11-10 Thread Sannyasin Brahmanathaswami via use-livecode
"Call me contrary". but the more I look at the Android UI the more I like the 
principles. I also seems that Apple likes it too. In iOS 13.2 they "finally" 
have a near 100% for delete an app, like Android.

If you went with Android UI, and use your own icons and widgets,
a) Apple won't complain,  (it doesn't emulate a "apple app")
b) I could be under-estimating users need for "ever has the same"
Though other may object, if you have "real" contents  -- I don't think the 
users will care how it work, as long as it works "well"

Just my two cents for someone who would rather work on building content, than 
on device alternative UI's.


BR






You can get around some of this by using only unique custom icons and
buttons sometimes. But title bar appearance and control placement are
pretty much expected. I found this link to be helpful:
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Re: Mobile development android vs ios

2019-11-10 Thread J. Landman Gay via use-livecode

On 11/9/19 6:32 PM, Tom Glod via use-livecode wrote:

I don't expect 100% first time flawlessness.  But is there anything I
should keep in mind as I do this?


As Swami mentioned, if it works in Android it's likely to mostly work in 
iOS too. But depending on your layout, you may need to design different 
interfaces for each OS. Apple is a bit particular about that and will 
reject an app that looks like an Android port. I'm not sure if Google 
will do the same, they're more flexible, but Android users won't 
appreciate an app that looks like it belongs on iOS.


So basically, your scripts probably won't need much alteration but the 
appearance might. The location of navigation bars and other controls, 
fonts, text alignment, button appearance, icons, and other visual 
properties varies by OS. Each OS has its own standard appearance.


You can get around some of this by using only unique custom icons and 
buttons sometimes. But title bar appearance and control placement are 
pretty much expected. I found this link to be helpful:





My application is pretty straight forward.app version of a
book.jsut a pretty basic interface, livecloud.io integration via tsnet.


If your app is just a book, Apple may not accept it into the App Store. 
They want all books to go into the iBooks store and they may direct you 
there when you submit.


--
Jacqueline Landman Gay | jac...@hyperactivesw.com
HyperActive Software   | http://www.hyperactivesw.com

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Re: Mobile development android vs ios

2019-11-10 Thread Tom Glod via use-livecode
Thank you I will definitely test as soon as I am able to and definitely
before submission.



On Sat, Nov 9, 2019 at 9:32 PM Sannyasin Brahmanathaswami via use-livecode <
use-livecode@lists.runrev.com> wrote:

> After several years, I can say that if it works Android it will 'probably'
> work for iOS.
>
> Not always the other way.
>
> That is, after we get LC 9.6, as there are things now breaking on iOS,
> that work on Android. Also if you have friends with a iPhone, TestFlight
> will allow them to test the app.
>
> BR
>
>
>
> I don't expect 100% first time flawlessness.  But is there anything I
> should keep in mind as I do this?
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Tom Glod
Founder & Developer
MakeShyft R.D.A (www.makeshyft.com)
Office:226-706-9339
Mobile:226-706-9793
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Re: Atom Linting

2019-11-10 Thread Ralf Bitter via use-livecode
Brian, thank you. Hopefully your consolidated PR
will be merged.


Ralf


> On 10. Nov 2019, at 03:12, Brian Milby via use-livecode 
>  wrote:
> 
> Well, I've been dealing with Atom not being able to lint my LiveCode files
> for months.  I finally decided to try to figure out what was going on.
> When I checked the repo, I found that a PR had been submitted back in March
> that addresses the issue.  When I tried, I had to make an additional change
> to get things to work.  I made a consolidated PR to include this addition
> and all of the pending PRs:
> 
> https://github.com/livecode/atom-language-livecode/pull/40 
> 
> 
> You could also take a peek at my fork of the repo to see the code:
> 
> https://github.com/bwmilby/atom-language-livecode/tree/bwm-v070update 
> 
> 
> I'm thinking that it is probably a good idea to redo the snippets based on
> the current release, but I haven't tried to run that yet.
> 
> Thanks,
> Brian


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Re: Android Deployment Update / Nov 2019

2019-11-10 Thread Jjs via use-livecode
Vc is the version nr of the apk. This is independent  of your app version. The 
vc has to be increased with each upload to the google dev console

Riko Abdul via use-livecode  schreef op 10 
november 2019 04:13:35 CET:
>whats is vc?
>
>Pada tanggal Min, 10 Nov 2019 pukul 09.44 Sannyasin Brahmanathaswami
>via
>use-livecode  menulis:
>
>> I see a lot of changes in my developers console on Google. I reading
>> through everything…
>>
>> I kept these kind notes which were sent by Jerry in June, summarizing
>Mark
>> W. comments on building of Android.
>>
>> Are  they still up-to-date? And about what about Android 9? I think
>Ralph
>> also felt that the payload was small enough to bundle 2 versions in 
>1
>> build.
>>
>> =
>> @BR make sure that for your next release, that when now your highest
>> versioncode is 15 for x86-64
>>
>> the armv7a starts with 16
>>
>> that's why i showed you the sequence as example.
>>
>> you need to increase the versioncodes but with the lowest versioncode
>> for the lowest architecture, i did it too and had no problem
>>
>> so like this for your sequence if your highest used VC is 15 then:
>>
>> BuildVC
>> arm v7a19 >next time --->23>next time--->24
>> arm6420>next time--->24--->next time--->25
>> X8621--->next time--->25--->next time--->26
>> x86-64  22--->next time--->26--->next time--->27
>>
>> and so on, you see the 64 builds need to be higher vc then the 32bits
>> Jerry
>>
>> =
>> BR
>>
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Verstuurd vanaf mijn Android apparaat met K-9 Mail.
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