Re: [ANN] Release 9.6.0 DP-1

2019-11-27 Thread panagiotis merakos via use-livecode
@Brahmanathaswami

When do you get this error? When building the standalone, or when
installing it to device?

Regards,
Panos
--



On Thu, 28 Nov 2019 at 00:45, Sannyasin Brahmanathaswami via use-livecode <
use-livecode@lists.runrev.com> wrote:

> The web site was getting the links from apple. This does appear to be
> malicious, but does appear to an earlier build (mod sep 29 or so)
>
>
> https://download.developer.apple.com/Developer_Tools/Xcode_11.1_GM_Seed/Xcode_11.1_GM_Seed.xip
>
> @Matthias -- this is what I get when following your route using "more"
>
>
> https://download.developer.apple.com/Developer_Tools/Xcode_11.1/Xcode_11.1.xip
>
> in any case, case, my first build I am getting
>
> =
> Your application failed code-signing
> check. Check your certificates,
> provisioning profiles, and bundles ids.
> 
> sigh…
>
>  I can't find on my hard drive Panos' terminal command for checking them
> out…
>
> I am using the same certs, profiles and bundles ID for the  app I just got
> approved for the store (1.6) in 9.5 and Xcode 10.1
>
> I try again using the 11.1  not the " Xcode_11.1_GM_Seed.xip" version.
>
> Here we go again on Apple's treadmill.  :-)
>
> BR
> Just the other day I copied an Xcode package from another computer via
> airdrop and it wouldn’t even install/extract.  It complained that it wasn’t
> from Apple.
>
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Big App Mobile Download

2019-11-27 Thread Sannyasin Brahmanathaswami via use-livecode
[change thread title since it is a different subject from WebP-Tool]

Wow… Without changing the default setting, you get 200 MB! Or "limitless" if 
the users changes setting.

But: since we get "one push, two platforms" with LC… 

Android; Google Play

https://developer.android.com/google/play/expansion-files

" If you'd like to avoid using expansion files and your app's compressed 
download size is larger than 100 MB, you should instead upload your app using 
Android App Bundles which allows for up to a 150 MB compressed download size. 
Additionally, because using app bundles defers APK generation and signing to 
Google Play, users download optimized APKs with only the code and resources 
they need to run your app. You don't have to build, sign, and manage multiple 
APKs or expansion files, and users get smaller, more optimized downloads. "

How can you make an " Android App Bundles" and/or "expansion files" from inside 
the SA builder in LC.  I don't see an option for that.

It would seem relatively easy to drive an "assets" folder to an expansion file 
and your core code to an App Bundle.

but, it appear we don't have parity (iOS and Android) in large size apps.

Do you have a lesson for this?



I assume you are referring to the maximum app size when downloading  
from the App Store, in which case that limit has been removed with iOS  
13.

https://ww.9to5mac.com/2019/05/31/apple-iphone-cellular-limit-increased/

--Andrew Bell

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Re: [ANN] Release 9.6.0 DP-1

2019-11-27 Thread Sannyasin Brahmanathaswami via use-livecode
I meant say links at

https://xcodereleases.com/

Do NOT appear to be malicious,

https://download.developer.apple.com/Developer_Tools/Xcode_11.1_GM_Seed/Xcode_11.1_GM_Seed.xip

but are a few weeks out of date.

BR

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Re: [ANN] Release 9.6.0 DP-1

2019-11-27 Thread Sannyasin Brahmanathaswami via use-livecode
The web site was getting the links from apple. This does appear to be 
malicious, but does appear to an earlier build (mod sep 29 or so)

https://download.developer.apple.com/Developer_Tools/Xcode_11.1_GM_Seed/Xcode_11.1_GM_Seed.xip

@Matthias -- this is what I get when following your route using "more" 

https://download.developer.apple.com/Developer_Tools/Xcode_11.1/Xcode_11.1.xip

in any case, case, my first build I am getting 

=
Your application failed code-signing
check. Check your certificates,
provisioning profiles, and bundles ids.

sigh…

 I can't find on my hard drive Panos' terminal command for checking them out…

I am using the same certs, profiles and bundles ID for the  app I just got 
approved for the store (1.6) in 9.5 and Xcode 10.1

I try again using the 11.1  not the " Xcode_11.1_GM_Seed.xip" version.  

Here we go again on Apple's treadmill.  :-)

BR
Just the other day I copied an Xcode package from another computer via airdrop 
and it wouldn’t even install/extract.  It complained that it wasn’t from Apple.

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Re: mergAV and AVkit

2019-11-27 Thread Monte Goulding via use-livecode
mergAV has already supported this for a while. You set the microphone to empty 
before creating the camera. It is in the docs for mergAVCamCreate.

> On 28 Nov 2019, at 5:30 am, Andrew Bell via use-livecode 
>  wrote:
> 
> I'm excited to see that the switch to AVkit in LC 9.6 fixes the bug where  href="https://quality.livecode.com/show_bug.cgi?id=21438";>cameraControl 
> automatically configured audio and video input devices when created!
> 
> Will these syntax changes be made to mergAV? Using the barcode reader on iOS 
> still asks for microphone access which is hard to explain to customers.
> 
> --Andrew Bell
> 
> 
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Re: [ANN] Release 9.6.0 DP-1

2019-11-27 Thread Brian Milby via use-livecode
Just the other day I copied an Xcode package from another computer via airdrop 
and it wouldn’t even install/extract.  It complained that it wasn’t from Apple.

Thanks,
Brian
On Nov 27, 2019, 4:05 PM -0500, panagiotis merakos via use-livecode 
, wrote:
> Hello all,
> Just saw this, and I am AFK now, but I would avoid downloading Xcode from
> non-Apple websites.
>
> What Matthias said, it should be there.
>
> I will check tomorrow first thing.
>
> Cheers,
> Panos
>
> On Wed, Nov 27, 2019, 20:30 Matthias Rebbe via use-livecode <
> use-livecode@lists.runrev.com> wrote:
>
> > BR,
> >
> > to download Xcode 11.1 login into your Developer Account.
> > Then on the left pane select 'Downloads'
> > On the next page click on 'More' (it´s on the top of the page above the
> > 'Sign Out' link.
> > On the next page enter xcode 11.1 in the search field and you should be
> > able to download it.
> >
> > Matthias
> >
> > Matthias Rebbe
> >
> > free tools for Livecoders:
> > InstaMaker 
> > WinSignMaker Mac 
> >
> > > Am 27.11.2019 um 18:52 schrieb Sannyasin Brahmanathaswami via
> > use-livecode  > use-livecode@lists.runrev.com>>:
> > >
> > > Panos/Release notes say:
> > >
> > > - Support for building with Xcode 11.1 and the iOS 13.1 SDK has been
> > added.
> > >
> > > OK so we are behind Apple, which is probably a good thing, since they
> > appear to innovating so fast without testing…. so we don't want to enter
> > their "public beta wrestling ring" but
> > >
> > > They have pushed out Xcode 11.2.1 on the App Store
> > >
> > > and this page
> > >
> > > https://developer.apple.com/download/more/ <
> > https://developer.apple.com/download/more/>
> > >
> > > I can't find a link to Xcode 11.1
> > >
> > > Do you have one? and to command line tools we may need also?
> > >
> > > I was forced to upgrade to Catalina (Adobe issues….)
> > >
> > > This page on the dev forum is not looking good
> > >
> > > https://forums.developer.apple.com/thread/124010
> > >
> > > Hold on… found a "not an Apple website" trying it now, ( but they do
> > link to Apple for the app packages)
> > >
> > > https://xcodereleases.com/
> > >
> > > BR
> > >
> > > ___
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> > > use-livecode@lists.runrev.com
> > > Please visit this url to subscribe, unsubscribe and manage your
> > subscription preferences:
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> >
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Re: [ANN] Release 9.6.0 DP-1

2019-11-27 Thread panagiotis merakos via use-livecode
Hello all,
Just saw this, and I am AFK now, but I would avoid downloading Xcode from
non-Apple websites.

What Matthias said, it should be there.

I will check tomorrow first thing.

Cheers,
Panos

On Wed, Nov 27, 2019, 20:30 Matthias Rebbe via use-livecode <
use-livecode@lists.runrev.com> wrote:

> BR,
>
> to download Xcode 11.1 login into your Developer Account.
> Then on the left pane select 'Downloads'
> On the next page click on 'More' (it´s on the top of the page above the
> 'Sign Out' link.
> On the next page enter xcode 11.1 in the search field and you should be
> able to download it.
>
> Matthias
>
> Matthias Rebbe
>
> free tools for Livecoders:
> InstaMaker 
> WinSignMaker Mac 
>
> > Am 27.11.2019 um 18:52 schrieb Sannyasin Brahmanathaswami via
> use-livecode  use-livecode@lists.runrev.com>>:
> >
> > Panos/Release notes say:
> >
> > - Support for building with Xcode 11.1 and the iOS 13.1 SDK has been
> added.
> >
> > OK so we are behind Apple, which is probably a good thing, since they
> appear to innovating so fast without testing…. so we don't want to enter
> their "public beta wrestling ring"  but
> >
> > They have pushed out Xcode 11.2.1 on the App Store
> >
> > and this page
> >
> > https://developer.apple.com/download/more/ <
> https://developer.apple.com/download/more/>
> >
> > I can't find a link to Xcode 11.1
> >
> > Do you have one? and to command line tools we may need also?
> >
> > I was forced to upgrade to Catalina (Adobe issues….)
> >
> > This page on the dev forum is not looking good
> >
> > https://forums.developer.apple.com/thread/124010
> >
> > Hold on… found a "not an Apple website"  trying it now, ( but they do
> link to Apple for the app packages)
> >
> > https://xcodereleases.com/
> >
> > BR
> >
> > ___
> > use-livecode mailing list
> > use-livecode@lists.runrev.com
> > Please visit this url to subscribe, unsubscribe and manage your
> subscription preferences:
> > http://lists.runrev.com/mailman/listinfo/use-livecode
>
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iOS Dropbox access

2019-11-27 Thread Marty Knapp via use-livecode
I have a desktop app that reads data from a text file in Dropbox. I want to 
create an iOS app that can also read (but not write) the same text file. I've 
installed the Dropbox app on my iPhone but cannot figure out how to access my 
text file from my LC app like I do on the desktop version. Is that doable or do 
I need to use the LC "dropboxDownload" feature to get the latest text file?  I 
could switch to iCloud Drive if that would make things easier - would 
specialFolderPath(“Documents”) then give me access to my text file?

---
Marty K
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mergAV and AVkit

2019-11-27 Thread Andrew Bell via use-livecode
I'm excited to see that the switch to AVkit in LC 9.6 fixes the bug  
where href="https://quality.livecode.com/show_bug.cgi?id=21438";>cameraControl  
automatically configured audio and video input devices when created!


Will these syntax changes be made to mergAV? Using the barcode reader  
on iOS still asks for microphone access which is hard to explain to  
customers.


--Andrew Bell


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Re: [ANN] Release 9.6.0 DP-1

2019-11-27 Thread Matthias Rebbe via use-livecode
BR,

to download Xcode 11.1 login into your Developer Account.
Then on the left pane select 'Downloads'
On the next page click on 'More' (it´s on the top of the page above the 'Sign 
Out' link.
On the next page enter xcode 11.1 in the search field and you should be able to 
download it.

Matthias

Matthias Rebbe

free tools for Livecoders:
InstaMaker 
WinSignMaker Mac 

> Am 27.11.2019 um 18:52 schrieb Sannyasin Brahmanathaswami via use-livecode 
> mailto:use-livecode@lists.runrev.com>>:
> 
> Panos/Release notes say:
> 
> - Support for building with Xcode 11.1 and the iOS 13.1 SDK has been added.
> 
> OK so we are behind Apple, which is probably a good thing, since they appear 
> to innovating so fast without testing…. so we don't want to enter their 
> "public beta wrestling ring"  but
> 
> They have pushed out Xcode 11.2.1 on the App Store
> 
> and this page
> 
> https://developer.apple.com/download/more/ 
> 
> 
> I can't find a link to Xcode 11.1
> 
> Do you have one? and to command line tools we may need also?
> 
> I was forced to upgrade to Catalina (Adobe issues….)
> 
> This page on the dev forum is not looking good
> 
> https://forums.developer.apple.com/thread/124010
> 
> Hold on… found a "not an Apple website"  trying it now, ( but they do link to 
> Apple for the app packages)
> 
> https://xcodereleases.com/
> 
> BR
> 
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Re: [ANN] Release 9.6.0 DP-1

2019-11-27 Thread Sannyasin Brahmanathaswami via use-livecode
Panos/Release notes say:

- Support for building with Xcode 11.1 and the iOS 13.1 SDK has been added.

OK so we are behind Apple, which is probably a good thing, since they appear to 
innovating so fast without testing…. so we don't want to enter their "public 
beta wrestling ring"  but

They have pushed out Xcode 11.2.1 on the App Store

and this page

https://developer.apple.com/download/more/

I can't find a link to Xcode 11.1

Do you have one? and to command line tools we may need also?

I was forced to upgrade to Catalina (Adobe issues….)

This page on the dev forum is not looking good

https://forums.developer.apple.com/thread/124010

Hold on… found a "not an Apple website"  trying it now, ( but they do link to 
Apple for the app packages)

https://xcodereleases.com/

BR

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Re: [ANN] Release 9.6.0 DP-1

2019-11-27 Thread Bob Sneidar via use-livecode
You need a bigger computer. Unfortunately it's scheduled for demolition. ;-)

Bob S


> On Nov 26, 2019, at 17:56 , Mark Waddingham via use-livecode 
>  wrote:
> 
> As with most cases of quoting numbers without any due diligence, analysis or 
> context (as is the case in the original post) - one would be wise to not 
> infer anything from it as numbers quoted in such a fashion are essentially 
> meaningless (42, anyone?).


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Re: html5-IDE v100_alpha

2019-11-27 Thread hh via use-livecode
> Tom G. wrote:
> Is it to have an easier time testing html 5 features?. is it to turn it
> into a product?

The SE and the messaging between the standalones is already basically done
in earlier parts of my html5 samples.

To improve the scriptEditor (which is 80% codeMirror) and build the message
exchanging I needed a "Tools"/IDE main stack. I made these tools in big
parts using the html5SE.

To improve the html5Tools I needed a property inspector. I made that PI in
big parts using the html5SE and the html5Tools.

To improve the PI I needed a dictionary. From Bernd I got an already working
html5 version of his tinyDict (by bn and contributors). I only had to adjust
it to my needs: LCS dict only, messaging to the other parts. Thanks Bernd.

So, as usual with scripting IDEs, one does develop the IDE using itself
(Kevin and the other LC-Heroes will smile here).

The current "IDE"/playground is at this state more a "proof of concept".
Probably a better error handling will be possible. And debugging will be
possible if someone is able and willing to write a "LC-Lint" (in javascript,
so it is fast enough for client-side use).

As it is possible to copy/paste from the native fields (mainly all script
editors and the property field) to the script editor of the LC-IDE, one
can develop very fast in HTML5 and easily adjust the html5IDE to one's own
needs (compile at the very end only, one doesn't have to compile to check
for small script changes).

HTML5 developing by LC (essentially) "paused" at a state that was *very*
promising and kind of "avant-garde".

This playground shall also show what is lost when the HTML5 standalone
builder isn't continued.

I'll add some other features to the html5Tools until the end of this year.
But I can't afford to put more "main-time" in it, this is not doable in a
few spare evening hours.

So it will not become a "product", except someone is willing to pay for it.


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Re: html5-IDE v100_alpha

2019-11-27 Thread Erik Beugelaar via use-livecode
I should left out the world "defense"...
 
A big compliment for making this. This project shows the potential of the HTML5 
LiveCode builder beside all your other contributions related to HTML5 LiveCode 
which is a great help for others.


On 27/11/2019, 00:03, "use-livecode on behalf of hh via use-livecode" 
 wrote:

A few more words in defense of the HTML5 standalone builder:

Enjoy html5IDE v100_alpha. A LC-playground with 'integrated'
propertyInspector, dictionary, scriptEditor and tools.

http://hyperhh.de/html5/html5IDE.html

You can create objects, edit their properties and their script.
Moreover there is a Paint-section and a MessageBox.

You can save and load scripts, but not (yet) the created card.
The dictionary is a html5 version of Bernd Niggemann's tinyDict.
The script editor is based on Codemirror (MIT-licensed).

There is a compact help (btn "H" of the Tools).

There is still a lot to do...

This "IDE" is made out of 6 independent standalones (in frames)
that send messages to each other. Each of these standalones can
separately be reloaded.

** Please be patient **
Loading the standalone needs here, using Safari and a 100 MBit
connection up to 20 seconds (first time only), so up to 2 minutes
with a 16 MBit connection.

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