Re: [ANN] Release 9.6.0 RC-1

2020-05-11 Thread Monte Goulding via use-livecode
You can choose a large image designed in such a way the content on the sides or 
top can be clipped or you can choose a smaller image and have the background 
visible.

> On 12 May 2020, at 1:50 pm, scott--- via use-livecode 
>  wrote:
> 
> I am puzzled by how we should approach this for apps that work on both iPhone 
> and iPad? It seems we choose an iPhone image and an iPad simply has a 
> background border around and iPhone shaped splash?

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Re: [ANN] Release 9.6.0 RC-1

2020-05-11 Thread scott--- via use-livecode
I am puzzled by how we should approach this for apps that work on both iPhone 
and iPad? It seems we choose an iPhone image and an iPad simply has a 
background border around and iPhone shaped splash?

> On May 11, 2020, at 8:40 PM, Monte Goulding via use-livecode 
>  wrote:
> 
> Hi Ralph
> 
> We have had some discussions internally about the feasibility of users 
> including custom storyboard file templates and imagesets. That _might_ be the 
> best way forward although it could be difficult to match your UI exactly 
> given storyboard does not have specific device categories but compact and 
> regular width/height categories.
> 
> Cheers
> 
> Monte
> 
>> On 12 May 2020, at 12:55 pm, Ralph DiMola via use-livecode 
>>  wrote:
>> 
>> Monte,
>> 
>> Thanks for the reply! But the problem I have is I want to match pixel for 
>> pixel the splash page with the first card on all devices. These were my 
>> customers specs. I now have to tell them this is not possible anymore. When 
>> I submit an app update the splash page of the initial launch of their app 
>> will be changing. This is not going to go over very well I can tell you 
>> that. Is it not possible to have the storyboard code use specific images for 
>> specific devices as was available in previous versions? Is this an Apple or 
>> an LC limitation?
>> 
>> Thanks again
>> 
>> Ralph DiMola
>> IT Director
>> Evergreen Information Services
>> rdim...@evergreeninfo.net
>> 
>> -Original Message-
>> From: use-livecode [mailto:use-livecode-boun...@lists.runrev.com] On Behalf 
>> Of Monte Goulding via use-livecode
>> Sent: Monday, May 11, 2020 9:58 PM
>> To: How to use LiveCode
>> Cc: Monte Goulding
>> Subject: Re: [ANN] Release 9.6.0 RC-1
>> 
>> Hi Ralph
>> 
>> The splash images are not scaled or stretched. They are centred on the 
>> launch screen. You can use any size image. There’s two main options to 
>> choose from here.
>> 
>> - use a logo PNG with transparency and rely on the background color to fill 
>> the rest. You can choose from using the system background color so it 
>> switches for light and dark mode or an explicit color. This is what I would 
>> recommend as there’s no maintenance for new devices apple might release.
>> 
>> - use an image that is sized large enough to cover the entire screen in all 
>> supported orientations. If supporting portrait and landscape you would need 
>> a square image. As the image is not scaled you would need to update it if 
>> Apple releases a larger device.
>> 
>> Cheers
>> 
>> Monte
>> 
>> 
>>> On 12 May 2020, at 1:51 am, panagiotis merakos via use-livecode 
>>>  wrote:
>>> 
>>> Hello Ralph,
>>> 
>>> I'll leave this for Monte to provide more details, but my 
>>> understanding is that now with the storyboard you only need to provide 
>>> one image, and this will be scaled automatically for all screen sizes.
>>> 
>>> So if you provide only image in the 3x slot, say a 2048x2732, the 
>>> storyboard mechanism will use the same image scaled down to
>>> (2048/2)x(2732/2) for the 2x  slot and (2048/3)x(2732/3) for the 1x slot.
>>> 
>>> So the idea is that now you do not need one separate image for each 
>>> possible device size. You only need one "small", and/or one "medium" 
>>> and/or one "large" image, and this image (or these images, in case you 
>>> provide more than one) will be used for "small","medium" and "large" 
>>> device screen sizes.
>>> 
>>> There are no specific required dimensions for each of the 1x,2x,3x 
>>> slots, so you get no error message, but a rule of thumb is to use the 
>>> largest image you used before for the 3x slot, and let the S/B do the rest 
>>> for you.
>>> 
>>> *>Also, Will the image be stretched or cropped to fit the various
>>> aspect*
>>> *ratios?*
>>> 
>>> The image will be cropped.
>>> 
>>> If you only provide a "small" image (i.e. a 1x one), then in some 
>>> large screens it might appear as a letterbox, but you can choose the 
>>> background color to display in this case (in the areas that would 
>>> appear "black" in the letterbox). If the description is not clear, I 
>>> suggest you do some experimenting and see what is the behavior in this case.
>>> 
>>> Hope this helps.
>>> 
>>> Kind regards,
>>> Panos
>>> 
>>> 
>>> On Mon, 11 May 2020 at 18:37, Ralph DiMola via use-livecode < 
>>> use-livecode@lists.runrev.com> wrote:
>>> 
 Also, Will the image be stretched or cropped to fit the various 
 aspect ratios? I would think the they will cropped as stretching 
 would distort the splash image. Is there a way for the storyboard to 
 use custom images for each of Apple's screen types? I know that this 
 is what their trying to get away from. I'm confused.
 
 Ralph DiMola
 IT Director
 Evergreen Information Services
 rdim...@evergreeninfo.net
 
 
 -Original Message-
 From: use-livecode [mailto:use-livecode-boun...@lists.runrev.com] On 
 Behalf Of panagiotis merakos via use-livecode
 Sent: Monday, Ma

Re: [ANN] Release 9.6.0 RC-1

2020-05-11 Thread Monte Goulding via use-livecode
Hi Ralph

We have had some discussions internally about the feasibility of users 
including custom storyboard file templates and imagesets. That _might_ be the 
best way forward although it could be difficult to match your UI exactly given 
storyboard does not have specific device categories but compact and regular 
width/height categories.

Cheers

Monte

> On 12 May 2020, at 12:55 pm, Ralph DiMola via use-livecode 
>  wrote:
> 
> Monte,
> 
> Thanks for the reply! But the problem I have is I want to match pixel for 
> pixel the splash page with the first card on all devices. These were my 
> customers specs. I now have to tell them this is not possible anymore. When I 
> submit an app update the splash page of the initial launch of their app will 
> be changing. This is not going to go over very well I can tell you that. Is 
> it not possible to have the storyboard code use specific images for specific 
> devices as was available in previous versions? Is this an Apple or an LC 
> limitation?
> 
> Thanks again
> 
> Ralph DiMola
> IT Director
> Evergreen Information Services
> rdim...@evergreeninfo.net
> 
> -Original Message-
> From: use-livecode [mailto:use-livecode-boun...@lists.runrev.com] On Behalf 
> Of Monte Goulding via use-livecode
> Sent: Monday, May 11, 2020 9:58 PM
> To: How to use LiveCode
> Cc: Monte Goulding
> Subject: Re: [ANN] Release 9.6.0 RC-1
> 
> Hi Ralph
> 
> The splash images are not scaled or stretched. They are centred on the launch 
> screen. You can use any size image. There’s two main options to choose from 
> here.
> 
> - use a logo PNG with transparency and rely on the background color to fill 
> the rest. You can choose from using the system background color so it 
> switches for light and dark mode or an explicit color. This is what I would 
> recommend as there’s no maintenance for new devices apple might release.
> 
> - use an image that is sized large enough to cover the entire screen in all 
> supported orientations. If supporting portrait and landscape you would need a 
> square image. As the image is not scaled you would need to update it if Apple 
> releases a larger device.
> 
> Cheers
> 
> Monte
> 
> 
>> On 12 May 2020, at 1:51 am, panagiotis merakos via use-livecode 
>>  wrote:
>> 
>> Hello Ralph,
>> 
>> I'll leave this for Monte to provide more details, but my 
>> understanding is that now with the storyboard you only need to provide 
>> one image, and this will be scaled automatically for all screen sizes.
>> 
>> So if you provide only image in the 3x slot, say a 2048x2732, the 
>> storyboard mechanism will use the same image scaled down to
>> (2048/2)x(2732/2) for the 2x  slot and (2048/3)x(2732/3) for the 1x slot.
>> 
>> So the idea is that now you do not need one separate image for each 
>> possible device size. You only need one "small", and/or one "medium" 
>> and/or one "large" image, and this image (or these images, in case you 
>> provide more than one) will be used for "small","medium" and "large" 
>> device screen sizes.
>> 
>> There are no specific required dimensions for each of the 1x,2x,3x 
>> slots, so you get no error message, but a rule of thumb is to use the 
>> largest image you used before for the 3x slot, and let the S/B do the rest 
>> for you.
>> 
>> *>Also, Will the image be stretched or cropped to fit the various
>> aspect*
>> *ratios?*
>> 
>> The image will be cropped.
>> 
>> If you only provide a "small" image (i.e. a 1x one), then in some 
>> large screens it might appear as a letterbox, but you can choose the 
>> background color to display in this case (in the areas that would 
>> appear "black" in the letterbox). If the description is not clear, I 
>> suggest you do some experimenting and see what is the behavior in this case.
>> 
>> Hope this helps.
>> 
>> Kind regards,
>> Panos
>> 
>> 
>> On Mon, 11 May 2020 at 18:37, Ralph DiMola via use-livecode < 
>> use-livecode@lists.runrev.com> wrote:
>> 
>>> Also, Will the image be stretched or cropped to fit the various 
>>> aspect ratios? I would think the they will cropped as stretching 
>>> would distort the splash image. Is there a way for the storyboard to 
>>> use custom images for each of Apple's screen types? I know that this 
>>> is what their trying to get away from. I'm confused.
>>> 
>>> Ralph DiMola
>>> IT Director
>>> Evergreen Information Services
>>> rdim...@evergreeninfo.net
>>> 
>>> 
>>> -Original Message-
>>> From: use-livecode [mailto:use-livecode-boun...@lists.runrev.com] On 
>>> Behalf Of panagiotis merakos via use-livecode
>>> Sent: Monday, May 11, 2020 11:12 AM
>>> To: How to use LiveCode
>>> Cc: panagiotis merakos
>>> Subject: Re: [ANN] Release 9.6.0 RC-1
>>> 
>>> Hello Ralph,
>>> 
>>> I believe that if you just set the 3x image to the largest image you 
>>> used before (e.g. use a 2048x2732 image), then the storyboard 
>>> mechanism will take care of the rest and scale the image 
>>> automagically to fit all screen sizes.
>>> At least this was th

RE: [ANN] Release 9.6.0 RC-1

2020-05-11 Thread Ralph DiMola via use-livecode
Monte,

Thanks for the reply! But the problem I have is I want to match pixel for pixel 
the splash page with the first card on all devices. These were my customers 
specs. I now have to tell them this is not possible anymore. When I submit an 
app update the splash page of the initial launch of their app will be changing. 
This is not going to go over very well I can tell you that. Is it not possible 
to have the storyboard code use specific images for specific devices as was 
available in previous versions? Is this an Apple or an LC limitation?

Thanks again

Ralph DiMola
IT Director
Evergreen Information Services
rdim...@evergreeninfo.net

-Original Message-
From: use-livecode [mailto:use-livecode-boun...@lists.runrev.com] On Behalf Of 
Monte Goulding via use-livecode
Sent: Monday, May 11, 2020 9:58 PM
To: How to use LiveCode
Cc: Monte Goulding
Subject: Re: [ANN] Release 9.6.0 RC-1

Hi Ralph

The splash images are not scaled or stretched. They are centred on the launch 
screen. You can use any size image. There’s two main options to choose from 
here.

- use a logo PNG with transparency and rely on the background color to fill the 
rest. You can choose from using the system background color so it switches for 
light and dark mode or an explicit color. This is what I would recommend as 
there’s no maintenance for new devices apple might release.

- use an image that is sized large enough to cover the entire screen in all 
supported orientations. If supporting portrait and landscape you would need a 
square image. As the image is not scaled you would need to update it if Apple 
releases a larger device.

Cheers

Monte


> On 12 May 2020, at 1:51 am, panagiotis merakos via use-livecode 
>  wrote:
> 
> Hello Ralph,
> 
> I'll leave this for Monte to provide more details, but my 
> understanding is that now with the storyboard you only need to provide 
> one image, and this will be scaled automatically for all screen sizes.
> 
> So if you provide only image in the 3x slot, say a 2048x2732, the 
> storyboard mechanism will use the same image scaled down to
> (2048/2)x(2732/2) for the 2x  slot and (2048/3)x(2732/3) for the 1x slot.
> 
> So the idea is that now you do not need one separate image for each 
> possible device size. You only need one "small", and/or one "medium" 
> and/or one "large" image, and this image (or these images, in case you 
> provide more than one) will be used for "small","medium" and "large" 
> device screen sizes.
> 
> There are no specific required dimensions for each of the 1x,2x,3x 
> slots, so you get no error message, but a rule of thumb is to use the 
> largest image you used before for the 3x slot, and let the S/B do the rest 
> for you.
> 
> *>Also, Will the image be stretched or cropped to fit the various
> aspect*
> *ratios?*
> 
> The image will be cropped.
> 
> If you only provide a "small" image (i.e. a 1x one), then in some 
> large screens it might appear as a letterbox, but you can choose the 
> background color to display in this case (in the areas that would 
> appear "black" in the letterbox). If the description is not clear, I 
> suggest you do some experimenting and see what is the behavior in this case.
> 
> Hope this helps.
> 
> Kind regards,
> Panos
> 
> 
> On Mon, 11 May 2020 at 18:37, Ralph DiMola via use-livecode < 
> use-livecode@lists.runrev.com> wrote:
> 
>> Also, Will the image be stretched or cropped to fit the various 
>> aspect ratios? I would think the they will cropped as stretching 
>> would distort the splash image. Is there a way for the storyboard to 
>> use custom images for each of Apple's screen types? I know that this 
>> is what their trying to get away from. I'm confused.
>> 
>> Ralph DiMola
>> IT Director
>> Evergreen Information Services
>> rdim...@evergreeninfo.net
>> 
>> 
>> -Original Message-
>> From: use-livecode [mailto:use-livecode-boun...@lists.runrev.com] On 
>> Behalf Of panagiotis merakos via use-livecode
>> Sent: Monday, May 11, 2020 11:12 AM
>> To: How to use LiveCode
>> Cc: panagiotis merakos
>> Subject: Re: [ANN] Release 9.6.0 RC-1
>> 
>> Hello Ralph,
>> 
>> I believe that if you just set the 3x image to the largest image you 
>> used before (e.g. use a 2048x2732 image), then the storyboard 
>> mechanism will take care of the rest and scale the image 
>> automagically to fit all screen sizes.
>> At least this was the case in my tests.
>> 
>> We'll see if we could add more info in the tooltips or in the release 
>> notes to make this less confusing :)
>> 
>> Also, off-topic, I noticed that the app loads faster now that it uses 
>> the storyboard. I am curious if it is faster for you as well.
>> 
>> Kind regards,
>> Panos
>> --
>> 
>> 
>> 
>> On Mon, 11 May 2020 at 17:55, Ralph DiMola via use-livecode < 
>> use-livecode@lists.runrev.com> wrote:
>> 
>>> Panos,
>>> 
>>> What size does the splash images need to be? How are they resized 
>>> for various device aspect ratios? I make the splash image the same 
>>

Re: [ANN] Release 9.6.0 RC-1

2020-05-11 Thread Monte Goulding via use-livecode
Hi Ralph

The splash images are not scaled or stretched. They are centred on the launch 
screen. You can use any size image. There’s two main options to choose from 
here.

- use a logo PNG with transparency and rely on the background color to fill the 
rest. You can choose from using the system background color so it switches for 
light and dark mode or an explicit color. This is what I would recommend as 
there’s no maintenance for new devices apple might release.

- use an image that is sized large enough to cover the entire screen in all 
supported orientations. If supporting portrait and landscape you would need a 
square image. As the image is not scaled you would need to update it if Apple 
releases a larger device.

Cheers

Monte


> On 12 May 2020, at 1:51 am, panagiotis merakos via use-livecode 
>  wrote:
> 
> Hello Ralph,
> 
> I'll leave this for Monte to provide more details, but my understanding is
> that now with the storyboard you only need to provide one image, and this
> will be scaled automatically for all screen sizes.
> 
> So if you provide only image in the 3x slot, say a 2048x2732, the
> storyboard mechanism will use the same image scaled down to
> (2048/2)x(2732/2) for the 2x  slot and (2048/3)x(2732/3) for the 1x slot.
> 
> So the idea is that now you do not need one separate image for each
> possible device size. You only need one "small", and/or one "medium" and/or
> one "large" image, and this image (or these images, in case you provide
> more than one) will be used for "small","medium" and "large" device screen
> sizes.
> 
> There are no specific required dimensions for each of the 1x,2x,3x slots,
> so you get no error message, but a rule of thumb is to use the largest
> image you used before for the 3x slot, and let the S/B do the rest for you.
> 
> *>Also, Will the image be stretched or cropped to fit the various
> aspect*
> *ratios?*
> 
> The image will be cropped.
> 
> If you only provide a "small" image (i.e. a 1x one), then in some large
> screens it might appear as a letterbox, but you can choose the background
> color to display in this case (in the areas that would appear "black" in
> the letterbox). If the description is not clear, I suggest you do some
> experimenting and see what is the behavior in this case.
> 
> Hope this helps.
> 
> Kind regards,
> Panos
> 
> 
> On Mon, 11 May 2020 at 18:37, Ralph DiMola via use-livecode <
> use-livecode@lists.runrev.com> wrote:
> 
>> Also, Will the image be stretched or cropped to fit the various aspect
>> ratios? I would think the they will cropped as stretching would distort the
>> splash image. Is there a way for the storyboard to use custom images for
>> each of Apple's screen types? I know that this is what their trying to get
>> away from. I'm confused.
>> 
>> Ralph DiMola
>> IT Director
>> Evergreen Information Services
>> rdim...@evergreeninfo.net
>> 
>> 
>> -Original Message-
>> From: use-livecode [mailto:use-livecode-boun...@lists.runrev.com] On
>> Behalf
>> Of panagiotis merakos via use-livecode
>> Sent: Monday, May 11, 2020 11:12 AM
>> To: How to use LiveCode
>> Cc: panagiotis merakos
>> Subject: Re: [ANN] Release 9.6.0 RC-1
>> 
>> Hello Ralph,
>> 
>> I believe that if you just set the 3x image to the largest image you used
>> before (e.g. use a 2048x2732 image), then the storyboard mechanism will
>> take
>> care of the rest and scale the image automagically to fit all screen sizes.
>> At least this was the case in my tests.
>> 
>> We'll see if we could add more info in the tooltips or in the release notes
>> to make this less confusing :)
>> 
>> Also, off-topic, I noticed that the app loads faster now that it uses the
>> storyboard. I am curious if it is faster for you as well.
>> 
>> Kind regards,
>> Panos
>> --
>> 
>> 
>> 
>> On Mon, 11 May 2020 at 17:55, Ralph DiMola via use-livecode <
>> use-livecode@lists.runrev.com> wrote:
>> 
>>> Panos,
>>> 
>>> What size does the splash images need to be? How are they resized for
>>> various device aspect ratios? I make the splash image the same as the
>>> first card of the stack and in the past it was easy to make them
>>> match. I could not find anything in the docs or release notes. There
>>> used to be an image for each device. Now there is only 3 for all
>>> devices. Actually there is 6 three light three dark but only three for
>>> any mode. How is this going to work?
>>> 
>>> Ralph DiMola
>>> IT Director
>>> Evergreen Information Services
>>> rdim...@evergreeninfo.net
>>> 
>>> -Original Message-
>>> From: use-livecode [mailto:use-livecode-boun...@lists.runrev.com] On
>>> Behalf Of panagiotis merakos via use-livecode
>>> Sent: Monday, May 11, 2020 9:00 AM
>>> To: How to use LiveCode
>>> Cc: panagiotis merakos
>>> Subject: [ANN] Release 9.6.0 RC-1
>>> 
>>> Dear list members,
>>> 
>>> We are pleased to announce the release of LiveCode 9.6.0 RC-1.
>>> 
>>> 
>>> Getting the Release
>>> ===
>>> You can get the release at https://downloads.l

Re: Enabling "About MyApp"

2020-05-11 Thread Richard Gaskin via use-livecode

GEORGE WOOD wrote:

> How can I activate the "About MyApp" under the Apple menu?

On other OSes the "About" item is usually the last item in the Help 
menu.  If you put your About item there, you'll find that when LC 
automatically translates its menu objects for the Mac menu bar it'll 
move your About item to the application menu.


In fact, a similar thing happens with "Preferences". On most platforms 
it's the last item in the Edit menu, and when you put a "Preferences" 
item there the automatic menu bar change that LC does will put it in the 
application menu as well, below About.


--
 Richard Gaskin
 Fourth World Systems
 Software Design and Development for the Desktop, Mobile, and the Web
 
 ambassa...@fourthworld.comhttp://www.FourthWorld.com


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Re: [ANN] Release 9.6.0 RC-1

2020-05-11 Thread Brian Milby via use-livecode
Here are the 2 options:

1.  Install Xcode from the Apple App Store when the latest Xcode and latest
LiveCode versions are compatible.  Disable automatic updates.  Whenever
Apple updates Xcode, update only if compatible with the current version of
LiveCode that you are using.

2.  Download and install Xcode manually (not from the App Store) and
possibly maintain multiple versions.  Whenever you update LiveCode, install
the matching version of Xcode manually.

I prefer #2 and have a folder for all of the Xcode versions that I have
downloaded.  I never have to worry about my version of Xcode that I use for
building LiveCode apps getting clobbered by an update that isn't compatible.

If you were to start using LiveCode after Apple releases 11.5 and before
LiveCode is updated, you're pretty much stuck with #2 until LiveCode gets
updated.

On Mon, May 11, 2020 at 3:05 PM matthias rebbe via use-livecode <
use-livecode@lists.runrev.com> wrote:

> > we strongly
> > recommend disabling automatic update of Xcode or downloading the specific
> > version of Xcode required directly from the Apple developer portal and
> > installing it separately.
>
>
> For me as a non-native. English speaker  it sounds like this
>
> They recommend either "...disabling the automatic update..." or
> "downloading the specific..."
>
> -
> Matthias Rebbe
> Life Is Too Short For Boring Code
>
>
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Re: Small and strange problem

2020-05-11 Thread Paul Hibbert via use-livecode
Good point Ben, looks like that was my mistake. I don’t remember where I 
learned to use "if tError then”, but what I forgot was that it should have been 
testing for a false condition, so “if not tError then” does show the error when 
one occurs and skips when no error occurs.

Fixing this returns the following error when tMins contains a non numeric 
character;
An Error Occurred; 375,5,1
239,5,1
465,5,1
tMins = 31′

These are the corresponding LC Error Codes;
375 Operators /: error in left operand
239 Operators (): error in right operand
465 put: error in expression

So it seems the value passed to tMins may contain invalid character(s) as 
Graham suspects. However, this doesn’t explain why the original script should 
behave differently using the debugger and not.

@Graham, can you post the Bug Report Number please?

Paul


> On May 11, 2020, at 09:11, Ben Rubinstein via use-livecode 
>  wrote:
> 
> And re this part:
> 
> >> Interestingly this
> >>
> >> on mouseUp pMouseButton
> >>   try
> >> put (tMins/60) into tMins
> >>   catch tError
> >> if tError then answer "An Error Occurred;"  && tError & return & 
> >> "tMins =" && tMins
> >>   end try
> >> end mouseUp
> >>
> >> does NOT through an error or a catch error message
> 
> You're not seeing that there was an error thrown because 'tError' would be 
> set to the error message; the code above is testing for it being true, before 
> deciding to display the message. But it won't be true it, it will be an 
> expression of the error. If you removed "if tError then", so always execute 
> the answer statement in the catch section, you should see the error message.
> 
> HTH,
> 
> Ben
> 
> 
> On 11/05/2020 15:31, Rick Harrison via use-livecode wrote:
>> Hi Andy,
>> Yes, tMins has to have a value or the statement makes no sense because LC 
>> has no
>> context for what you are trying to do.  LC doesn’t know if tMins is a string 
>> or something else.
>> Rick
>>> On May 11, 2020, at 4:24 AM, AndyP via use-livecode 
>>>  wrote:
>>> 
>>> I seem to have my posts dropped at the moment hence this,
>>> 
>>> I'm seeing the same error
>>> 
>>> with
>>> 
>>> on mouseUp pMouseButton
>>>  put (tMins/60) into tMins
>>>  answer tMins
>>> end mouseUp
>>> 
>>> button "Button": execution error at line 2 (Operators /: error in left 
>>> operand), char 1
>>> 
>>> Interestingly this
>>> 
>>> on mouseUp pMouseButton
>>>  try
>>>put (tMins/60) into tMins
>>>  catch tError
>>>if tError then answer "An Error Occurred;"  && tError & return & "tMins 
>>> =" && tMins
>>>  end try
>>> end mouseUp
>>> 
>>> does NOT through an error or a catch error message
>>> 
>>> 
>>> If however tMins is initialized then all works as expected
>>> 
>>> on mouseUp pMouseButton
>>>  put 20 into tMins
>>>  put (tMins/60) into tMins
>>>  answer tMins
>>> end mouseUp
>>> 
>>> ???
> 
> ___
> use-livecode mailing list
> use-livecode@lists.runrev.com
> Please visit this url to subscribe, unsubscribe and manage your subscription 
> preferences:
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Enabling "About MyApp"

2020-05-11 Thread GEORGE WOOD via use-livecode
How can I activate the "About MyApp" under the Apple menu?
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RE: [ANN] Release 9.6.0 RC-1

2020-05-11 Thread Ralph DiMola via use-livecode
What has worked for me for 8 years is to keep all Xcode versions in a separate 
folder. This includes the most recent one. I always download Xcode from the 
Apple "More Versions" page. This link is on the main download page. All of my 
Xcode versions are renamed to Xcode_x.x.x.app. I do not have any Xcode versions 
in the Applications folder nor any named Xcode.app. And I never never use the 
app store to download new versions.

There may be other ways of doing this but this method has never failed me.

PS: Don’t forget to set your build tools via terminal.
View Xcode path: sudo xcode-select --print-path
Set Xcode path: sudo xcode-select -switch Xcode_x.x.x.app

Ralph DiMola
IT Director
Evergreen Information Services
rdim...@evergreeninfo.net


-Original Message-
From: use-livecode [mailto:use-livecode-boun...@lists.runrev.com] On Behalf Of 
prothero--- via use-livecode
Sent: Monday, May 11, 2020 2:55 PM
To: JJS via use-livecode
Cc: proth...@earthlearningsolutions.org
Subject: Re: [ANN] Release 9.6.0 RC-1

Thanks for the update! I’m a bit confused, maybe it’s a typo??

I read:
> Note: Whilst we endeavour to release updated versions of LiveCode 
> supporting the latest Xcode/iOS SDKs as quickly as possible; we 
> strongly recommend disabling automatic update of Xcode or downloading 
> the specific version of Xcode required directly from the Apple 
> developer portal and installing it separately.

That means, to me, that I should not enable automatic update of Xcode (I 
understand that) AND the I should NOT download the specific version of XCode 
directly from the Apple developer portal. Did you mean that I SHOULD download 
from the developer portal to get the version of XCode I want? Otherwise, where 
should I get it? 

Probably it’s an “across the pond” language difference, but I thought I’d check.

Best,
Bill

William A. Prothero
Santa Barbara, CA. 93105
http://earthlearningsolutions.org/

> On May 11, 2020, at 6:00 AM, panagiotis merakos via use-livecode 
>  wrote:
> 
> Dear list members,
> 
> We are pleased to announce the release of LiveCode 9.6.0 RC-1.
> 
> 
> Getting the Release
> ===
> You can get the release at https://downloads.livecode.com/livecode/ or 
> via the automatic updater.
> 
> 
> Release Contents
> 
> LiveCode 9.6.0 RC-1 comes with more than 30 changes, including:
> 
> New Features
>  - Support for Storyboard launch images and backgrounds on iOS
>  - Support for using the flash as a torch in the Android Barcode 
> Scanner
>  - Support for building with Xcode 11.4, using the iOS 13.4 SDK
>  - New tsNet and mergExt builds, built with the iOS 13.4 SDK
> 
> Bug Fixes:
>  - Improvements in the text-to-speech library
>  - Improvements in the iOS native browser
>  - Improvements in the camera control object
>  - Significant performance improvement when saving stacks on Windows
>  - Improvements in the Windows FFI in LCB
> 
> For the full list of all fixes, updates and enhancements please see 
> the release notes:
> http://downloads.livecode.com/livecode/9_6_0/LiveCodeNotes-9_6_0_rc_1.
> pdf
> 
> 
> Known issues
> 
> - The Browser widget's native layer is not shown in some Linux distros 
> with Cinnamon window manager.
> - The use of the Browser widget is not supported on Ubuntu 18.04 64 
> bit LTS yet.
> 
> 
> Required Software
> =
> To build iOS apps with LiveCode you must have the appropriate versions 
> of Xcode as follows:
> 
>  - macOS 10.13.4: Xcode 10.1 - LiveCode builds iOS apps using the iOS 
> 12.1 SDK
>  - macOS 10.14.4: Xcode 11.3.x - LiveCode builds iOS apps using the 
> iOS
> 13.2 SDK
>  - macOS 10.15.2: Xcode 11.4.x - LiveCode builds iOS apps using the 
> iOS
> 13.4 SDK
> 
> There is a full list of working LiveCode/macOS/Xcode combinations here:
> https://livecode.com/docs/9-5-0/faq/faq/
> 
> Note: Whilst we endeavour to release updated versions of LiveCode 
> supporting the latest Xcode/iOS SDKs as quickly as possible; we 
> strongly recommend disabling automatic update of Xcode or downloading 
> the specific version of Xcode required directly from the Apple 
> developer portal and installing it separately.
> 
> Important: From the end of June 2020, Apple will only be accepting 
> apps built using iOS13 SDKs. This means that, if you wish to submit 
> apps to the AppStore you will have to be running at least macOS 10.14 
> in order to be able to install the necessary version of Xcode.
> 
> 
> Feedback
> 
> Please report any bugs encountered on our quality center at 
> http://quality.livecode.com/
> 
> We have a forum available for discussing LiveCode Builder at
> http://forums.livecode.com/viewforum.php?f=93
> 
> 
> Have fun!
> The LiveCode Team
> --
> ___
> use-livecode mailing list
> use-livecode@lists.runrev.com
> Please visit this url to subscribe, unsubscribe and manage your subscription 
> preferences:
> http://lists.runrev.com/mailman/listinfo/use-liveco

Re: Externals are not loaded

2020-05-11 Thread matthias rebbe via use-livecode
Tiemo,

what i forgot.

Revsecurity.dll is still needed. At least it is still in the runtime folders. 
There are a 32 and 64bit versions available.
You should use those instead of the one that is in your stacks folder.

-
Matthias Rebbe
Life Is Too Short For Boring Code

> Am 11.05.2020 um 20:27 schrieb matthias rebbe via use-livecode 
> :
> 
> Tiemo, you're getting old... ;)
> 
> Six years ago...
> http://runtime-revolution.278305.n4.nabble.com/where-does-revsecurity-dll-comes-from-td4691453.html
> 
> 
> Regards,
> 
> Matthias
> 
> -
> Matthias Rebbe
> Life Is Too Short For Boring Code
> 
>> Am 11.05.2020 um 18:34 schrieb Tiemo via use-livecode 
>> :
>> 
>> You got it!
>> I have installed LC 9.0.2 32Bit and LC 9.5.1 64 Bit ...
>> Obviously I have been off for too long and not anymore in the subject.
>> 
>> Ok, last externals question. In my old builds I found a revsecurity.dll and 
>> have no idea what I have used it for and can't find it anymore in the 
>> current LC setups. Can anybody  confirm that this external today is obsolete?
>> 
>> Thank you
>> Tiemo
>> 
>> -Ursprüngliche Nachricht-
>> Von: use-livecode  Im Auftrag von 
>> matthias rebbe via use-livecode
>> Gesendet: Montag, 11. Mai 2020 18:09
>> An: How to use LiveCode 
>> Cc: matthias_livecode_150...@m-r-d.de
>> Betreff: Re: Externals are not loaded
>> 
>> I am not sure if this might be the problem, but what version of 9.5.1 are 
>> you running? 32 or 64 bit?
>> 
>> If 64bit, maybe there is a problem using 32bit externals on a 64bit LC IDE 
>> and you should try the 32bit version of 9.5.1. But that´s just a guess.
>> 
>> I would say, Panos or Mark Waddingham could answer this better.
>> 
>> Matthias
>> 
>> 
>> -
>> Matthias Rebbe
>> Life Is Too Short For Boring Code
>> 
>>> Am 11.05.2020 um 17:58 schrieb Tiemo via use-livecode 
>>> :
>>> 
>>> Hi Matthias,
>>> thank you for bringing me on the right track. I forgot myself, that I 
>>> changed my computer since last using this and so my LC preference file 
>>> entries and my 3rd party externals were not in place.
>>> 
>>> BUT I am still struggling. I have on Win10 in my personal documents 
>>> folder/My LiveCode/Externals/ my 3rd party externals with the propper 
>>> externals.txt.
>>> Now, LC 9.0.2 pics my 3rd party externals up and show them to me, when 
>>> asking for: "put the externalPackages of stack "home"
>>> But LC 9.5.1 ignores my 3rd party externals. Shouldn't all LC 9 
>>> versions read the same prefernces file and pick the same externals? Or 
>>> has anything changed in LC 9.5 with handling of externals?
>>> 
>>> Any idea?
>>> Tiemo
>>> 
>>> 
>>> -Ursprüngliche Nachricht-
>>> Von: use-livecode  Im Auftrag 
>>> von matthias rebbe via use-livecode
>>> Gesendet: Montag, 11. Mai 2020 12:28
>>> An: How to use LiveCode 
>>> Cc: matthias_livecode_150...@m-r-d.de
>>> Betreff: Re: Externals are not loaded
>>> 
>>> Sorry, i forgot to add the link. 
>>> 
>>> http://lessons.livecode.com/m/4071/l/6347-how-to-install-3rd-party-ext
>>> ernals -for-use-in-the-ide-and-standalone-builder
>>> 
>>> 
>>> -
>>> Matthias Rebbe
>>> Life Is Too Short For Boring Code
>>> 
 Am 11.05.2020 um 12:22 schrieb matthias rebbe via use-livecode
>>> :
 
 Tiemo,
 
 are you using  the  externals that are included with LC or 3rd party ones?
 
 If the latter, did you  check the following lesson already about How 
 to
>>> use 3rd party Externals?
 
 Regards,
 
 Matthias
 
 -
 Matthias Rebbe
 Life Is Too Short For Boring Code
 
> Am 11.05.2020 um 12:04 schrieb Tiemo via use-livecode
>>> :
> 
> Hello,
> 
> 
> 
> I haven't worked on this old program for a year or more, last with 
> LC
>>> 9.0.2.
> It uses several externals on Windows, which are located in the standard"
> folder "Externals" within the stack folder.
> 
> When I now open it with LC 9.0.2 or 9.5.1 the externalPackages of 
> the stack is empty.
> 
> I searched the docs, but can't remember, if and how I have to assign 
> the externals  or the path of the externals to my stack or even why 
> LC doesn't loads my externals anymore, though I haven't changed 
> anything on this stack since last year, where everything worked fine
>>> until the last use.
> 
> 
> 
> Can anyone shed some light on the handling of externals for me, what 
> could have happened here?
> 
> Thank you
> 
> Tiemo
> 
> 
> 
> 
> 
> ___
> use-livecode mailing list
> use-livecode@lists.runrev.com
> Please visit this url to subscribe, unsubscribe and manage your
>>> subscription preferences:
> http://lists.runrev.com/mailman/listinfo/use-livecode
 
 
 ___
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 use-livecode@lists.runrev.com
 Please visit this url to subscribe, unsubscribe and mana

Re: [ANN] Release 9.6.0 RC-1

2020-05-11 Thread matthias rebbe via use-livecode
> we strongly
> recommend disabling automatic update of Xcode or downloading the specific
> version of Xcode required directly from the Apple developer portal and
> installing it separately.


For me as a non-native. English speaker  it sounds like this

They recommend either "...disabling the automatic update..." or  "downloading 
the specific..."

-
Matthias Rebbe
Life Is Too Short For Boring Code

> Am 11.05.2020 um 20:54 schrieb prothero--- via use-livecode 
> :
> 
>> we strongly
>> recommend disabling automatic update of Xcode or downloading the specific
>> version of Xcode required directly from the Apple developer portal and
>> installing it separately.

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Re: [ANN] Release 9.6.0 RC-1

2020-05-11 Thread panagiotis merakos via use-livecode
Hello Bill,

Heh, sorry for the confusion :)

We recommend:

1. Either to disable automatic updates of Xcode, so as to prevent a working
compatible (possibly older) version of Xcode being updated automatically to
a newer version

2. Or to not disable automatic updates of Xcode, but in this case to
download directly the required Xcode version(s) and install them separately
so as they are not affected by automatic updates.

I hope this makes more sense now :)

Kind regards,
Panos
--



On Mon, 11 May 2020 at 21:55, prothero--- via use-livecode <
use-livecode@lists.runrev.com> wrote:

> Thanks for the update! I’m a bit confused, maybe it’s a typo??
>
> I read:
> > Note: Whilst we endeavour to release updated versions of LiveCode
> > supporting the latest Xcode/iOS SDKs as quickly as possible; we strongly
> > recommend disabling automatic update of Xcode or downloading the specific
> > version of Xcode required directly from the Apple developer portal and
> > installing it separately.
>
> That means, to me, that I should not enable automatic update of Xcode (I
> understand that) AND the I should NOT download the specific version of
> XCode directly from the Apple developer portal. Did you mean that I SHOULD
> download from the developer portal to get the version of XCode I want?
> Otherwise, where should I get it?
>
> Probably it’s an “across the pond” language difference, but I thought I’d
> check.
>
> Best,
> Bill
>
> William A. Prothero
> Santa Barbara, CA. 93105
> http://earthlearningsolutions.org/
>
> > On May 11, 2020, at 6:00 AM, panagiotis merakos via use-livecode <
> use-livecode@lists.runrev.com> wrote:
> >
> > Dear list members,
> >
> > We are pleased to announce the release of LiveCode 9.6.0 RC-1.
> >
> >
> > Getting the Release
> > ===
> > You can get the release at https://downloads.livecode.com/livecode/ or
> via
> > the automatic updater.
> >
> >
> > Release Contents
> > 
> > LiveCode 9.6.0 RC-1 comes with more than 30 changes, including:
> >
> > New Features
> >  - Support for Storyboard launch images and backgrounds on iOS
> >  - Support for using the flash as a torch in the Android Barcode Scanner
> >  - Support for building with Xcode 11.4, using the iOS 13.4 SDK
> >  - New tsNet and mergExt builds, built with the iOS 13.4 SDK
> >
> > Bug Fixes:
> >  - Improvements in the text-to-speech library
> >  - Improvements in the iOS native browser
> >  - Improvements in the camera control object
> >  - Significant performance improvement when saving stacks on Windows
> >  - Improvements in the Windows FFI in LCB
> >
> > For the full list of all fixes, updates and enhancements please see the
> > release notes:
> >
> http://downloads.livecode.com/livecode/9_6_0/LiveCodeNotes-9_6_0_rc_1.pdf
> >
> >
> > Known issues
> > 
> > - The Browser widget's native layer is not shown in some Linux distros
> with
> > Cinnamon window manager.
> > - The use of the Browser widget is not supported on Ubuntu 18.04 64 bit
> LTS
> > yet.
> >
> >
> > Required Software
> > =
> > To build iOS apps with LiveCode you must have the appropriate versions of
> > Xcode as follows:
> >
> >  - macOS 10.13.4: Xcode 10.1 - LiveCode builds iOS apps using the iOS
> 12.1
> > SDK
> >  - macOS 10.14.4: Xcode 11.3.x - LiveCode builds iOS apps using the iOS
> > 13.2 SDK
> >  - macOS 10.15.2: Xcode 11.4.x - LiveCode builds iOS apps using the iOS
> > 13.4 SDK
> >
> > There is a full list of working LiveCode/macOS/Xcode combinations here:
> > https://livecode.com/docs/9-5-0/faq/faq/
> >
> > Note: Whilst we endeavour to release updated versions of LiveCode
> > supporting the latest Xcode/iOS SDKs as quickly as possible; we strongly
> > recommend disabling automatic update of Xcode or downloading the specific
> > version of Xcode required directly from the Apple developer portal and
> > installing it separately.
> >
> > Important: From the end of June 2020, Apple will only be accepting apps
> > built using iOS13 SDKs. This means that, if you wish to submit apps to
> the
> > AppStore you will have to be running at least macOS 10.14 in order to be
> > able to install the necessary version of Xcode.
> >
> >
> > Feedback
> > 
> > Please report any bugs encountered on our quality center at
> > http://quality.livecode.com/
> >
> > We have a forum available for discussing LiveCode Builder at
> > http://forums.livecode.com/viewforum.php?f=93
> >
> >
> > Have fun!
> > The LiveCode Team
> > --
> > ___
> > use-livecode mailing list
> > use-livecode@lists.runrev.com
> > Please visit this url to subscribe, unsubscribe and manage your
> subscription preferences:
> > http://lists.runrev.com/mailman/listinfo/use-livecode
>
> ___
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> use-livecode@lists.runrev.com
> Please visit this url to subscribe, unsubscribe and manage your
> subscription preferences:
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Re: [ANN] Release 9.6.0 RC-1

2020-05-11 Thread Dev via use-livecode
  
  

 It’s the semicolon. My eye tripped on that too.   
  

  
Update Xcode yourself via Apple. Best practice seems to recommend keeping the 
older files in a separate folder.
  

  
  
  

  
  
>   
> On May 11, 2020 at 12:55 PM,   (mailto:use-livecode@lists.runrev.com)>  wrote:
>   
>   
>   
>  Thanks for the update! I’m a bit confused, maybe it’s a typo?? I read:  >  
> Note: Whilst we endeavour to release updated versions of LiveCode  >  
> supporting the latest Xcode/iOS SDKs as quickly as possible; we strongly  >  
> recommend disabling automatic update of Xcode or downloading the specific  >  
> version of Xcode required directly from the Apple developer portal and  >  
> installing it separately. That means, to me, that I should not enable 
> automatic update of Xcode (I understand that) AND the I should NOT download 
> the specific version of XCode directly from the Apple developer portal. Did 
> you mean that I SHOULD download from the developer portal to get the version 
> of XCode I want? Otherwise, where should I get it? Probably it’s an “across 
> the pond” language difference, but I thought I’d check. Best, Bill William A. 
> Prothero Santa Barbara, CA. 93105 http://earthlearningsolutions.org/  >  On 
> May 11, 2020, at 6:00 AM, panagiotis merakos via use-livecode  
>   wrote:  >   >  Dear list members,  >   >  We 
> are pleased to announce the release of LiveCode 9.6.0 RC-1.  >   >   >  
> Getting the Release  >  ===  >  You can get the release at 
> https://downloads.livecode.com/livecode/ or via  >  the automatic updater.  > 
>   >   >  Release Contents  >    >  LiveCode 9.6.0 RC-1 comes 
> with more than 30 changes, including:  >   >  New Features  >  - Support for 
> Storyboard launch images and backgrounds on iOS  >  - Support for using the 
> flash as a torch in the Android Barcode Scanner  >  - Support for building 
> with Xcode 11.4, using the iOS 13.4 SDK  >  - New tsNet and mergExt builds, 
> built with the iOS 13.4 SDK  >   >  Bug Fixes:  >  - Improvements in the 
> text-to-speech library  >  - Improvements in the iOS native browser  >  - 
> Improvements in the camera control object  >  - Significant performance 
> improvement when saving stacks on Windows  >  - Improvements in the Windows 
> FFI in LCB  >   >  For the full list of all fixes, updates and enhancements 
> please see the  >  release notes:  >  
> http://downloads.livecode.com/livecode/9_6_0/LiveCodeNotes-9_6_0_rc_1.pdf  >  
>  >   >  Known issues  >    >  - The Browser widget's native layer 
> is not shown in some Linux distros with  >  Cinnamon window manager.  >  - 
> The use of the Browser widget is not supported on Ubuntu 18.04 64 bit LTS  >  
> yet.  >   >   >  Required Software  >  =  >  To build iOS 
> apps with LiveCode you must have the appropriate versions of  >  Xcode as 
> follows:  >   >  - macOS 10.13.4: Xcode 10.1 - LiveCode builds iOS apps using 
> the iOS 12.1  >  SDK  >  - macOS 10.14.4: Xcode 11.3.x - LiveCode builds iOS 
> apps using the iOS  >  13.2 SDK  >  - macOS 10.15.2: Xcode 11.4.x - LiveCode 
> builds iOS apps using the iOS  >  13.4 SDK  >   >  There is a full list of 
> working LiveCode/macOS/Xcode combinations here:  >  
> https://livecode.com/docs/9-5-0/faq/faq/  >   >  Note: Whilst we endeavour to 
> release updated versions of LiveCode  >  supporting the latest Xcode/iOS SDKs 
> as quickly as possible; we strongly  >  recommend disabling automatic update 
> of Xcode or downloading the specific  >  version of Xcode required directly 
> from the Apple developer portal and  >  installing it separately.  >   >  
> Important: From the end of June 2020, Apple will only be accepting apps  >  
> built using iOS13 SDKs. This means that, if you wish to submit apps to the  > 
>  AppStore you will have to be running at least macOS 10.14 in order to be  >  
> able to install the necessary version of Xcode.  >   >   >  Feedback  >  
>   >  Please report any bugs encountered on our quality center at  >  
> http://quality.livecode.com/  >   >  We have a forum available for discussing 
> LiveCode Builder at  >  http://forums.livecode.com/viewforum.php?f=93  >   >  
>  >  Have fun!  >  The LiveCode Team  >  --  >  
> ___  >  use-livecode mailing list 
>  >  use-livecode@lists.runrev.com  >  Please visit this url to subscribe, 
> unsubscribe and manage your subscription preferences:  >  
> http://lists.runrev.com/mailman/listinfo/use-livecode 
> ___ use-livecode mailing list 
> use-livecode@lists.runrev.com Please visit this url to subscribe, unsubscribe 
> and manage your subscription preferences: 
> http://lists.runrev.com/mailman/listinfo/use-livecode  
>
>   
  
  
 
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Re: [ANN] Release 9.6.0 RC-1

2020-05-11 Thread prothero--- via use-livecode
Thanks for the update! I’m a bit confused, maybe it’s a typo??

I read:
> Note: Whilst we endeavour to release updated versions of LiveCode
> supporting the latest Xcode/iOS SDKs as quickly as possible; we strongly
> recommend disabling automatic update of Xcode or downloading the specific
> version of Xcode required directly from the Apple developer portal and
> installing it separately.

That means, to me, that I should not enable automatic update of Xcode (I 
understand that) AND the I should NOT download the specific version of XCode 
directly from the Apple developer portal. Did you mean that I SHOULD download 
from the developer portal to get the version of XCode I want? Otherwise, where 
should I get it? 

Probably it’s an “across the pond” language difference, but I thought I’d check.

Best,
Bill

William A. Prothero
Santa Barbara, CA. 93105
http://earthlearningsolutions.org/

> On May 11, 2020, at 6:00 AM, panagiotis merakos via use-livecode 
>  wrote:
> 
> Dear list members,
> 
> We are pleased to announce the release of LiveCode 9.6.0 RC-1.
> 
> 
> Getting the Release
> ===
> You can get the release at https://downloads.livecode.com/livecode/ or via
> the automatic updater.
> 
> 
> Release Contents
> 
> LiveCode 9.6.0 RC-1 comes with more than 30 changes, including:
> 
> New Features
>  - Support for Storyboard launch images and backgrounds on iOS
>  - Support for using the flash as a torch in the Android Barcode Scanner
>  - Support for building with Xcode 11.4, using the iOS 13.4 SDK
>  - New tsNet and mergExt builds, built with the iOS 13.4 SDK
> 
> Bug Fixes:
>  - Improvements in the text-to-speech library
>  - Improvements in the iOS native browser
>  - Improvements in the camera control object
>  - Significant performance improvement when saving stacks on Windows
>  - Improvements in the Windows FFI in LCB
> 
> For the full list of all fixes, updates and enhancements please see the
> release notes:
> http://downloads.livecode.com/livecode/9_6_0/LiveCodeNotes-9_6_0_rc_1.pdf
> 
> 
> Known issues
> 
> - The Browser widget's native layer is not shown in some Linux distros with
> Cinnamon window manager.
> - The use of the Browser widget is not supported on Ubuntu 18.04 64 bit LTS
> yet.
> 
> 
> Required Software
> =
> To build iOS apps with LiveCode you must have the appropriate versions of
> Xcode as follows:
> 
>  - macOS 10.13.4: Xcode 10.1 - LiveCode builds iOS apps using the iOS 12.1
> SDK
>  - macOS 10.14.4: Xcode 11.3.x - LiveCode builds iOS apps using the iOS
> 13.2 SDK
>  - macOS 10.15.2: Xcode 11.4.x - LiveCode builds iOS apps using the iOS
> 13.4 SDK
> 
> There is a full list of working LiveCode/macOS/Xcode combinations here:
> https://livecode.com/docs/9-5-0/faq/faq/
> 
> Note: Whilst we endeavour to release updated versions of LiveCode
> supporting the latest Xcode/iOS SDKs as quickly as possible; we strongly
> recommend disabling automatic update of Xcode or downloading the specific
> version of Xcode required directly from the Apple developer portal and
> installing it separately.
> 
> Important: From the end of June 2020, Apple will only be accepting apps
> built using iOS13 SDKs. This means that, if you wish to submit apps to the
> AppStore you will have to be running at least macOS 10.14 in order to be
> able to install the necessary version of Xcode.
> 
> 
> Feedback
> 
> Please report any bugs encountered on our quality center at
> http://quality.livecode.com/
> 
> We have a forum available for discussing LiveCode Builder at
> http://forums.livecode.com/viewforum.php?f=93
> 
> 
> Have fun!
> The LiveCode Team
> --
> ___
> use-livecode mailing list
> use-livecode@lists.runrev.com
> Please visit this url to subscribe, unsubscribe and manage your subscription 
> preferences:
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Re: Externals are not loaded

2020-05-11 Thread matthias rebbe via use-livecode
Tiemo, you're getting old... ;)

Six years ago...
http://runtime-revolution.278305.n4.nabble.com/where-does-revsecurity-dll-comes-from-td4691453.html


Regards,

Matthias

-
Matthias Rebbe
Life Is Too Short For Boring Code

> Am 11.05.2020 um 18:34 schrieb Tiemo via use-livecode 
> :
> 
> You got it!
> I have installed LC 9.0.2 32Bit and LC 9.5.1 64 Bit ...
> Obviously I have been off for too long and not anymore in the subject.
> 
> Ok, last externals question. In my old builds I found a revsecurity.dll and 
> have no idea what I have used it for and can't find it anymore in the current 
> LC setups. Can anybody  confirm that this external today is obsolete?
> 
> Thank you
> Tiemo
> 
> -Ursprüngliche Nachricht-
> Von: use-livecode  Im Auftrag von 
> matthias rebbe via use-livecode
> Gesendet: Montag, 11. Mai 2020 18:09
> An: How to use LiveCode 
> Cc: matthias_livecode_150...@m-r-d.de
> Betreff: Re: Externals are not loaded
> 
> I am not sure if this might be the problem, but what version of 9.5.1 are you 
> running? 32 or 64 bit?
> 
> If 64bit, maybe there is a problem using 32bit externals on a 64bit LC IDE 
> and you should try the 32bit version of 9.5.1. But that´s just a guess.
> 
> I would say, Panos or Mark Waddingham could answer this better.
> 
> Matthias
> 
> 
> -
> Matthias Rebbe
> Life Is Too Short For Boring Code
> 
>> Am 11.05.2020 um 17:58 schrieb Tiemo via use-livecode 
>> :
>> 
>> Hi Matthias,
>> thank you for bringing me on the right track. I forgot myself, that I 
>> changed my computer since last using this and so my LC preference file 
>> entries and my 3rd party externals were not in place.
>> 
>> BUT I am still struggling. I have on Win10 in my personal documents 
>> folder/My LiveCode/Externals/ my 3rd party externals with the propper 
>> externals.txt.
>> Now, LC 9.0.2 pics my 3rd party externals up and show them to me, when 
>> asking for: "put the externalPackages of stack "home"
>> But LC 9.5.1 ignores my 3rd party externals. Shouldn't all LC 9 
>> versions read the same prefernces file and pick the same externals? Or 
>> has anything changed in LC 9.5 with handling of externals?
>> 
>> Any idea?
>> Tiemo
>> 
>> 
>> -Ursprüngliche Nachricht-
>> Von: use-livecode  Im Auftrag 
>> von matthias rebbe via use-livecode
>> Gesendet: Montag, 11. Mai 2020 12:28
>> An: How to use LiveCode 
>> Cc: matthias_livecode_150...@m-r-d.de
>> Betreff: Re: Externals are not loaded
>> 
>> Sorry, i forgot to add the link. 
>> 
>> http://lessons.livecode.com/m/4071/l/6347-how-to-install-3rd-party-ext
>> ernals -for-use-in-the-ide-and-standalone-builder
>> 
>> 
>> -
>> Matthias Rebbe
>> Life Is Too Short For Boring Code
>> 
>>> Am 11.05.2020 um 12:22 schrieb matthias rebbe via use-livecode
>> :
>>> 
>>> Tiemo,
>>> 
>>> are you using  the  externals that are included with LC or 3rd party ones?
>>> 
>>> If the latter, did you  check the following lesson already about How 
>>> to
>> use 3rd party Externals?
>>> 
>>> Regards,
>>> 
>>> Matthias
>>> 
>>> -
>>> Matthias Rebbe
>>> Life Is Too Short For Boring Code
>>> 
 Am 11.05.2020 um 12:04 schrieb Tiemo via use-livecode
>> :
 
 Hello,
 
 
 
 I haven't worked on this old program for a year or more, last with 
 LC
>> 9.0.2.
 It uses several externals on Windows, which are located in the standard"
 folder "Externals" within the stack folder.
 
 When I now open it with LC 9.0.2 or 9.5.1 the externalPackages of 
 the stack is empty.
 
 I searched the docs, but can't remember, if and how I have to assign 
 the externals  or the path of the externals to my stack or even why 
 LC doesn't loads my externals anymore, though I haven't changed 
 anything on this stack since last year, where everything worked fine
>> until the last use.
 
 
 
 Can anyone shed some light on the handling of externals for me, what 
 could have happened here?
 
 Thank you
 
 Tiemo
 
 
 
 
 
 ___
 use-livecode mailing list
 use-livecode@lists.runrev.com
 Please visit this url to subscribe, unsubscribe and manage your
>> subscription preferences:
 http://lists.runrev.com/mailman/listinfo/use-livecode
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>>> 
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>> Please visit this 

Re: Small and strange problem

2020-05-11 Thread Mark Waddingham via use-livecode

On 2020-05-11 18:18, Graham Samuel via use-livecode wrote:

As I tiny bit of background, the script tries to parse a string that
represents a longitude, copied from a web site. It certainly has some
weird characters in it, but I thought I’d got round then. FWIW, the
string is

004° 31′ 50″ W

I am going to report it to the mother ship


I agree there is something odd going on if in the debugger tMins has 31 
as the value but when run the script outside of the debugger you get an 
error.


What is the code before it in the handler? (Indeed what is the code for 
the whole handler!)


The tMins var is presumably local, and so must be being initialized with 
a value somewhere when running in the debugger; outside of the debugger 
the error you are getting is because tMins has value "tMins" which is 
not a number until it is initialized (as its an unquoted literal at that 
point - as I'm guessing you have explicitVariables/VariableChecking 
turned off).


Warmest Regards,

Mark.

--
Mark Waddingham ~ m...@livecode.com ~ http://www.livecode.com/
LiveCode: Everyone can create apps

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Re: Small and strange problem

2020-05-11 Thread Graham Samuel via use-livecode
I set this hare running initially. I really do think there is a bug, because 
the thing works when stepped through but not if it’s allowed to run without 
interruption. In the stepped-through activity it’s easy to see that tMins does 
have a value. In my example it’s 31, or maybe it’s a string of which the 
visible part is “31”. But the fact remains the script behaves in two different 
ways, at least on my computer.

As I tiny bit of background, the script tries to parse a string that represents 
a longitude, copied from a web site. It certainly has some weird characters in 
it, but I thought I’d got round then. FWIW, the string is 

004° 31′ 50″ W

I am going to report it to the mother ship

Graham

> On 11 May 2020, at 16:31, Rick Harrison via use-livecode 
>  wrote:
> 
> Hi Andy,
> 
> Yes, tMins has to have a value or the statement makes no sense because LC has 
> no
> context for what you are trying to do.  LC doesn’t know if tMins is a string 
> or something else.
> 
> Rick
> 
> 
>> On May 11, 2020, at 4:24 AM, AndyP via use-livecode 
>>  wrote:
>> 
>> I seem to have my posts dropped at the moment hence this,
>> 
>> I'm seeing the same error
>> 
>> with 
>> 
>> on mouseUp pMouseButton
>> put (tMins/60) into tMins
>> answer tMins
>> end mouseUp
>> 
>> button "Button": execution error at line 2 (Operators /: error in left 
>> operand), char 1
>> 
>> Interestingly this
>> 
>> on mouseUp pMouseButton
>> try
>>   put (tMins/60) into tMins
>> catch tError
>>   if tError then answer "An Error Occurred;"  && tError & return & "tMins =" 
>> && tMins
>> end try
>> end mouseUp
>> 
>> does NOT through an error or a catch error message
>> 
>> 
>> If however tMins is initialized then all works as expected
>> 
>> on mouseUp pMouseButton
>> put 20 into tMins
>> put (tMins/60) into tMins
>> answer tMins
>> end mouseUp
>> 
>> ???
>> 
>> 
>> _
>> Sent from http://runtime-revolution.278305.n4.nabble.com
>> 
>> 
>> ___
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AW: Externals are not loaded

2020-05-11 Thread Tiemo via use-livecode
You got it!
I have installed LC 9.0.2 32Bit and LC 9.5.1 64 Bit ...
Obviously I have been off for too long and not anymore in the subject.

Ok, last externals question. In my old builds I found a revsecurity.dll and 
have no idea what I have used it for and can't find it anymore in the current 
LC setups. Can anybody  confirm that this external today is obsolete?

Thank you
Tiemo

-Ursprüngliche Nachricht-
Von: use-livecode  Im Auftrag von 
matthias rebbe via use-livecode
Gesendet: Montag, 11. Mai 2020 18:09
An: How to use LiveCode 
Cc: matthias_livecode_150...@m-r-d.de
Betreff: Re: Externals are not loaded

I am not sure if this might be the problem, but what version of 9.5.1 are you 
running? 32 or 64 bit?

If 64bit, maybe there is a problem using 32bit externals on a 64bit LC IDE and 
you should try the 32bit version of 9.5.1. But that´s just a guess.

I would say, Panos or Mark Waddingham could answer this better.

Matthias


-
Matthias Rebbe
Life Is Too Short For Boring Code

> Am 11.05.2020 um 17:58 schrieb Tiemo via use-livecode 
> :
> 
> Hi Matthias,
> thank you for bringing me on the right track. I forgot myself, that I 
> changed my computer since last using this and so my LC preference file 
> entries and my 3rd party externals were not in place.
> 
> BUT I am still struggling. I have on Win10 in my personal documents 
> folder/My LiveCode/Externals/ my 3rd party externals with the propper 
> externals.txt.
> Now, LC 9.0.2 pics my 3rd party externals up and show them to me, when 
> asking for: "put the externalPackages of stack "home"
> But LC 9.5.1 ignores my 3rd party externals. Shouldn't all LC 9 
> versions read the same prefernces file and pick the same externals? Or 
> has anything changed in LC 9.5 with handling of externals?
> 
> Any idea?
> Tiemo
> 
> 
> -Ursprüngliche Nachricht-
> Von: use-livecode  Im Auftrag 
> von matthias rebbe via use-livecode
> Gesendet: Montag, 11. Mai 2020 12:28
> An: How to use LiveCode 
> Cc: matthias_livecode_150...@m-r-d.de
> Betreff: Re: Externals are not loaded
> 
> Sorry, i forgot to add the link. 
> 
> http://lessons.livecode.com/m/4071/l/6347-how-to-install-3rd-party-ext
> ernals -for-use-in-the-ide-and-standalone-builder
> 
> 
> -
> Matthias Rebbe
> Life Is Too Short For Boring Code
> 
>> Am 11.05.2020 um 12:22 schrieb matthias rebbe via use-livecode
> :
>> 
>> Tiemo,
>> 
>> are you using  the  externals that are included with LC or 3rd party ones?
>> 
>> If the latter, did you  check the following lesson already about How 
>> to
> use 3rd party Externals?
>> 
>> Regards,
>> 
>> Matthias
>> 
>> -
>> Matthias Rebbe
>> Life Is Too Short For Boring Code
>> 
>>> Am 11.05.2020 um 12:04 schrieb Tiemo via use-livecode
> :
>>> 
>>> Hello,
>>> 
>>> 
>>> 
>>> I haven't worked on this old program for a year or more, last with 
>>> LC
> 9.0.2.
>>> It uses several externals on Windows, which are located in the standard"
>>> folder "Externals" within the stack folder.
>>> 
>>> When I now open it with LC 9.0.2 or 9.5.1 the externalPackages of 
>>> the stack is empty.
>>> 
>>> I searched the docs, but can't remember, if and how I have to assign 
>>> the externals  or the path of the externals to my stack or even why 
>>> LC doesn't loads my externals anymore, though I haven't changed 
>>> anything on this stack since last year, where everything worked fine
> until the last use.
>>> 
>>> 
>>> 
>>> Can anyone shed some light on the handling of externals for me, what 
>>> could have happened here?
>>> 
>>> Thank you
>>> 
>>> Tiemo
>>> 
>>> 
>>> 
>>> 
>>> 
>>> ___
>>> use-livecode mailing list
>>> use-livecode@lists.runrev.com
>>> Please visit this url to subscribe, unsubscribe and manage your
> subscription preferences:
>>> http://lists.runrev.com/mailman/listinfo/use-livecode
>> 
>> 
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> subscription preferences:
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Re: Small and strange problem

2020-05-11 Thread Ben Rubinstein via use-livecode

And re this part:

>> Interestingly this
>>
>> on mouseUp pMouseButton
>>   try
>> put (tMins/60) into tMins
>>   catch tError
>> if tError then answer "An Error Occurred;"  && tError & return & 
"tMins =" && tMins

>>   end try
>> end mouseUp
>>
>> does NOT through an error or a catch error message

You're not seeing that there was an error thrown because 'tError' would be set 
to the error message; the code above is testing for it being true, before 
deciding to display the message. But it won't be true it, it will be an 
expression of the error. If you removed "if tError then", so always execute 
the answer statement in the catch section, you should see the error message.


HTH,

Ben


On 11/05/2020 15:31, Rick Harrison via use-livecode wrote:

Hi Andy,

Yes, tMins has to have a value or the statement makes no sense because LC has no
context for what you are trying to do.  LC doesn’t know if tMins is a string or 
something else.

Rick



On May 11, 2020, at 4:24 AM, AndyP via use-livecode 
 wrote:

I seem to have my posts dropped at the moment hence this,

I'm seeing the same error

with

on mouseUp pMouseButton
  put (tMins/60) into tMins
  answer tMins
end mouseUp

button "Button": execution error at line 2 (Operators /: error in left 
operand), char 1

Interestingly this

on mouseUp pMouseButton
  try
put (tMins/60) into tMins
  catch tError
if tError then answer "An Error Occurred;"  && tError & return & "tMins =" 
&& tMins
  end try
end mouseUp

does NOT through an error or a catch error message


If however tMins is initialized then all works as expected

on mouseUp pMouseButton
  put 20 into tMins
  put (tMins/60) into tMins
  answer tMins
end mouseUp

???


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Re: Externals are not loaded

2020-05-11 Thread matthias rebbe via use-livecode
I am not sure if this might be the problem, but what version of 9.5.1 are you 
running? 32 or 64 bit?

If 64bit, maybe there is a problem using 32bit externals on a 64bit LC IDE and 
you should try the 32bit version of 9.5.1. But that´s just a guess.

I would say, Panos or Mark Waddingham could answer this better.

Matthias


-
Matthias Rebbe
Life Is Too Short For Boring Code

> Am 11.05.2020 um 17:58 schrieb Tiemo via use-livecode 
> :
> 
> Hi Matthias,
> thank you for bringing me on the right track. I forgot myself, that I
> changed my computer since last using this and so my LC preference file
> entries and my 3rd party externals were not in place.
> 
> BUT I am still struggling. I have on Win10 in my personal documents
> folder/My LiveCode/Externals/ my 3rd party externals with the propper
> externals.txt.
> Now, LC 9.0.2 pics my 3rd party externals up and show them to me, when
> asking for: "put the externalPackages of stack "home"
> But LC 9.5.1 ignores my 3rd party externals. Shouldn't all LC 9 versions
> read the same prefernces file and pick the same externals? Or has anything
> changed in LC 9.5 with handling of externals?
> 
> Any idea?
> Tiemo
> 
> 
> -Ursprüngliche Nachricht-
> Von: use-livecode  Im Auftrag von
> matthias rebbe via use-livecode
> Gesendet: Montag, 11. Mai 2020 12:28
> An: How to use LiveCode 
> Cc: matthias_livecode_150...@m-r-d.de
> Betreff: Re: Externals are not loaded
> 
> Sorry, i forgot to add the link. 
> 
> http://lessons.livecode.com/m/4071/l/6347-how-to-install-3rd-party-externals
> -for-use-in-the-ide-and-standalone-builder
> 
> 
> -
> Matthias Rebbe
> Life Is Too Short For Boring Code
> 
>> Am 11.05.2020 um 12:22 schrieb matthias rebbe via use-livecode
> :
>> 
>> Tiemo,
>> 
>> are you using  the  externals that are included with LC or 3rd party ones?
>> 
>> If the latter, did you  check the following lesson already about How to
> use 3rd party Externals?
>> 
>> Regards,
>> 
>> Matthias
>> 
>> -
>> Matthias Rebbe
>> Life Is Too Short For Boring Code
>> 
>>> Am 11.05.2020 um 12:04 schrieb Tiemo via use-livecode
> :
>>> 
>>> Hello,
>>> 
>>> 
>>> 
>>> I haven't worked on this old program for a year or more, last with LC
> 9.0.2.
>>> It uses several externals on Windows, which are located in the standard"
>>> folder "Externals" within the stack folder.
>>> 
>>> When I now open it with LC 9.0.2 or 9.5.1 the externalPackages of the 
>>> stack is empty.
>>> 
>>> I searched the docs, but can't remember, if and how I have to assign 
>>> the externals  or the path of the externals to my stack or even why 
>>> LC doesn't loads my externals anymore, though I haven't changed 
>>> anything on this stack since last year, where everything worked fine
> until the last use.
>>> 
>>> 
>>> 
>>> Can anyone shed some light on the handling of externals for me, what 
>>> could have happened here?
>>> 
>>> Thank you
>>> 
>>> Tiemo
>>> 
>>> 
>>> 
>>> 
>>> 
>>> ___
>>> use-livecode mailing list
>>> use-livecode@lists.runrev.com
>>> Please visit this url to subscribe, unsubscribe and manage your
> subscription preferences:
>>> http://lists.runrev.com/mailman/listinfo/use-livecode
>> 
>> 
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AW: Externals are not loaded

2020-05-11 Thread Tiemo via use-livecode
Hi Matthias,
thank you for bringing me on the right track. I forgot myself, that I
changed my computer since last using this and so my LC preference file
entries and my 3rd party externals were not in place.

BUT I am still struggling. I have on Win10 in my personal documents
folder/My LiveCode/Externals/ my 3rd party externals with the propper
externals.txt.
Now, LC 9.0.2 pics my 3rd party externals up and show them to me, when
asking for: "put the externalPackages of stack "home"
But LC 9.5.1 ignores my 3rd party externals. Shouldn't all LC 9 versions
read the same prefernces file and pick the same externals? Or has anything
changed in LC 9.5 with handling of externals?

Any idea?
Tiemo


-Ursprüngliche Nachricht-
Von: use-livecode  Im Auftrag von
matthias rebbe via use-livecode
Gesendet: Montag, 11. Mai 2020 12:28
An: How to use LiveCode 
Cc: matthias_livecode_150...@m-r-d.de
Betreff: Re: Externals are not loaded

Sorry, i forgot to add the link. 

http://lessons.livecode.com/m/4071/l/6347-how-to-install-3rd-party-externals
-for-use-in-the-ide-and-standalone-builder


-
Matthias Rebbe
Life Is Too Short For Boring Code

> Am 11.05.2020 um 12:22 schrieb matthias rebbe via use-livecode
:
> 
> Tiemo,
> 
> are you using  the  externals that are included with LC or 3rd party ones?
> 
> If the latter, did you  check the following lesson already about How to
use 3rd party Externals?
> 
> Regards,
> 
> Matthias
> 
> -
> Matthias Rebbe
> Life Is Too Short For Boring Code
> 
>> Am 11.05.2020 um 12:04 schrieb Tiemo via use-livecode
:
>> 
>> Hello,
>> 
>> 
>> 
>> I haven't worked on this old program for a year or more, last with LC
9.0.2.
>> It uses several externals on Windows, which are located in the standard"
>> folder "Externals" within the stack folder.
>> 
>> When I now open it with LC 9.0.2 or 9.5.1 the externalPackages of the 
>> stack is empty.
>> 
>> I searched the docs, but can't remember, if and how I have to assign 
>> the externals  or the path of the externals to my stack or even why 
>> LC doesn't loads my externals anymore, though I haven't changed 
>> anything on this stack since last year, where everything worked fine
until the last use.
>> 
>> 
>> 
>> Can anyone shed some light on the handling of externals for me, what 
>> could have happened here?
>> 
>> Thank you
>> 
>> Tiemo
>> 
>> 
>> 
>> 
>> 
>> ___
>> use-livecode mailing list
>> use-livecode@lists.runrev.com
>> Please visit this url to subscribe, unsubscribe and manage your
subscription preferences:
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Re: [ANN] Release 9.6.0 RC-1

2020-05-11 Thread panagiotis merakos via use-livecode
Hello Ralph,

I'll leave this for Monte to provide more details, but my understanding is
that now with the storyboard you only need to provide one image, and this
will be scaled automatically for all screen sizes.

So if you provide only image in the 3x slot, say a 2048x2732, the
storyboard mechanism will use the same image scaled down to
(2048/2)x(2732/2) for the 2x  slot and (2048/3)x(2732/3) for the 1x slot.

So the idea is that now you do not need one separate image for each
possible device size. You only need one "small", and/or one "medium" and/or
one "large" image, and this image (or these images, in case you provide
more than one) will be used for "small","medium" and "large" device screen
sizes.

There are no specific required dimensions for each of the 1x,2x,3x slots,
so you get no error message, but a rule of thumb is to use the largest
image you used before for the 3x slot, and let the S/B do the rest for you.

*>Also, Will the image be stretched or cropped to fit the various
aspect*
*ratios?*

The image will be cropped.

If you only provide a "small" image (i.e. a 1x one), then in some large
screens it might appear as a letterbox, but you can choose the background
color to display in this case (in the areas that would appear "black" in
the letterbox). If the description is not clear, I suggest you do some
experimenting and see what is the behavior in this case.

Hope this helps.

Kind regards,
Panos


On Mon, 11 May 2020 at 18:37, Ralph DiMola via use-livecode <
use-livecode@lists.runrev.com> wrote:

> Also, Will the image be stretched or cropped to fit the various aspect
> ratios? I would think the they will cropped as stretching would distort the
> splash image. Is there a way for the storyboard to use custom images for
> each of Apple's screen types? I know that this is what their trying to get
> away from. I'm confused.
>
> Ralph DiMola
> IT Director
> Evergreen Information Services
> rdim...@evergreeninfo.net
>
>
> -Original Message-
> From: use-livecode [mailto:use-livecode-boun...@lists.runrev.com] On
> Behalf
> Of panagiotis merakos via use-livecode
> Sent: Monday, May 11, 2020 11:12 AM
> To: How to use LiveCode
> Cc: panagiotis merakos
> Subject: Re: [ANN] Release 9.6.0 RC-1
>
> Hello Ralph,
>
> I believe that if you just set the 3x image to the largest image you used
> before (e.g. use a 2048x2732 image), then the storyboard mechanism will
> take
> care of the rest and scale the image automagically to fit all screen sizes.
> At least this was the case in my tests.
>
> We'll see if we could add more info in the tooltips or in the release notes
> to make this less confusing :)
>
> Also, off-topic, I noticed that the app loads faster now that it uses the
> storyboard. I am curious if it is faster for you as well.
>
> Kind regards,
> Panos
> --
>
>
>
> On Mon, 11 May 2020 at 17:55, Ralph DiMola via use-livecode <
> use-livecode@lists.runrev.com> wrote:
>
> > Panos,
> >
> > What size does the splash images need to be? How are they resized for
> > various device aspect ratios? I make the splash image the same as the
> > first card of the stack and in the past it was easy to make them
> > match. I could not find anything in the docs or release notes. There
> > used to be an image for each device. Now there is only 3 for all
> > devices. Actually there is 6 three light three dark but only three for
> > any mode. How is this going to work?
> >
> > Ralph DiMola
> > IT Director
> > Evergreen Information Services
> > rdim...@evergreeninfo.net
> >
> > -Original Message-
> > From: use-livecode [mailto:use-livecode-boun...@lists.runrev.com] On
> > Behalf Of panagiotis merakos via use-livecode
> > Sent: Monday, May 11, 2020 9:00 AM
> > To: How to use LiveCode
> > Cc: panagiotis merakos
> > Subject: [ANN] Release 9.6.0 RC-1
> >
> > Dear list members,
> >
> > We are pleased to announce the release of LiveCode 9.6.0 RC-1.
> >
> >
> > Getting the Release
> > ===
> > You can get the release at https://downloads.livecode.com/livecode/ or
> > via the automatic updater.
> >
> >
> > Release Contents
> > 
> > LiveCode 9.6.0 RC-1 comes with more than 30 changes, including:
> >
> > New Features
> >   - Support for Storyboard launch images and backgrounds on iOS
> >   - Support for using the flash as a torch in the Android Barcode Scanner
> >   - Support for building with Xcode 11.4, using the iOS 13.4 SDK
> >   - New tsNet and mergExt builds, built with the iOS 13.4 SDK
> >
> > Bug Fixes:
> >   - Improvements in the text-to-speech library
> >   - Improvements in the iOS native browser
> >   - Improvements in the camera control object
> >   - Significant performance improvement when saving stacks on Windows
> >   - Improvements in the Windows FFI in LCB
> >
> > For the full list of all fixes, updates and enhancements please see
> > the release notes:
> > http://downloads.livecode.com/livecode/9_6_0/LiveCodeNotes-9_6_0_rc_1.
> > pdf
> >
> >
> > Known issues
> > 

RE: [ANN] Release 9.6.0 RC-1

2020-05-11 Thread Ralph DiMola via use-livecode
Also, Will the image be stretched or cropped to fit the various aspect
ratios? I would think the they will cropped as stretching would distort the
splash image. Is there a way for the storyboard to use custom images for
each of Apple's screen types? I know that this is what their trying to get
away from. I'm confused.

Ralph DiMola
IT Director
Evergreen Information Services
rdim...@evergreeninfo.net


-Original Message-
From: use-livecode [mailto:use-livecode-boun...@lists.runrev.com] On Behalf
Of panagiotis merakos via use-livecode
Sent: Monday, May 11, 2020 11:12 AM
To: How to use LiveCode
Cc: panagiotis merakos
Subject: Re: [ANN] Release 9.6.0 RC-1

Hello Ralph,

I believe that if you just set the 3x image to the largest image you used
before (e.g. use a 2048x2732 image), then the storyboard mechanism will take
care of the rest and scale the image automagically to fit all screen sizes.
At least this was the case in my tests.

We'll see if we could add more info in the tooltips or in the release notes
to make this less confusing :)

Also, off-topic, I noticed that the app loads faster now that it uses the
storyboard. I am curious if it is faster for you as well.

Kind regards,
Panos
--



On Mon, 11 May 2020 at 17:55, Ralph DiMola via use-livecode <
use-livecode@lists.runrev.com> wrote:

> Panos,
>
> What size does the splash images need to be? How are they resized for 
> various device aspect ratios? I make the splash image the same as the 
> first card of the stack and in the past it was easy to make them 
> match. I could not find anything in the docs or release notes. There 
> used to be an image for each device. Now there is only 3 for all 
> devices. Actually there is 6 three light three dark but only three for 
> any mode. How is this going to work?
>
> Ralph DiMola
> IT Director
> Evergreen Information Services
> rdim...@evergreeninfo.net
>
> -Original Message-
> From: use-livecode [mailto:use-livecode-boun...@lists.runrev.com] On 
> Behalf Of panagiotis merakos via use-livecode
> Sent: Monday, May 11, 2020 9:00 AM
> To: How to use LiveCode
> Cc: panagiotis merakos
> Subject: [ANN] Release 9.6.0 RC-1
>
> Dear list members,
>
> We are pleased to announce the release of LiveCode 9.6.0 RC-1.
>
>
> Getting the Release
> ===
> You can get the release at https://downloads.livecode.com/livecode/ or 
> via the automatic updater.
>
>
> Release Contents
> 
> LiveCode 9.6.0 RC-1 comes with more than 30 changes, including:
>
> New Features
>   - Support for Storyboard launch images and backgrounds on iOS
>   - Support for using the flash as a torch in the Android Barcode Scanner
>   - Support for building with Xcode 11.4, using the iOS 13.4 SDK
>   - New tsNet and mergExt builds, built with the iOS 13.4 SDK
>
> Bug Fixes:
>   - Improvements in the text-to-speech library
>   - Improvements in the iOS native browser
>   - Improvements in the camera control object
>   - Significant performance improvement when saving stacks on Windows
>   - Improvements in the Windows FFI in LCB
>
> For the full list of all fixes, updates and enhancements please see 
> the release notes:
> http://downloads.livecode.com/livecode/9_6_0/LiveCodeNotes-9_6_0_rc_1.
> pdf
>
>
> Known issues
> 
> - The Browser widget's native layer is not shown in some Linux distros 
> with Cinnamon window manager.
> - The use of the Browser widget is not supported on Ubuntu 18.04 64 
> bit LTS yet.
>
>
> Required Software
> =
> To build iOS apps with LiveCode you must have the appropriate versions 
> of Xcode as follows:
>
>   - macOS 10.13.4: Xcode 10.1 - LiveCode builds iOS apps using the iOS 
> 12.1 SDK
>   - macOS 10.14.4: Xcode 11.3.x - LiveCode builds iOS apps using the 
> iOS
> 13.2 SDK
>   - macOS 10.15.2: Xcode 11.4.x - LiveCode builds iOS apps using the 
> iOS
> 13.4 SDK
>
> There is a full list of working LiveCode/macOS/Xcode combinations here:
> https://livecode.com/docs/9-5-0/faq/faq/
>
> Note: Whilst we endeavour to release updated versions of LiveCode 
> supporting the latest Xcode/iOS SDKs as quickly as possible; we 
> strongly recommend disabling automatic update of Xcode or downloading 
> the specific version of Xcode required directly from the Apple 
> developer portal and installing it separately.
>
> Important: From the end of June 2020, Apple will only be accepting 
> apps built using iOS13 SDKs. This means that, if you wish to submit 
> apps to the AppStore you will have to be running at least macOS 10.14 
> in order to be able to install the necessary version of Xcode.
>
>
> Feedback
> 
> Please report any bugs encountered on our quality center at 
> http://quality.livecode.com/
>
> We have a forum available for discussing LiveCode Builder at
> http://forums.livecode.com/viewforum.php?f=93
>
>
> Have fun!
> The LiveCode Team
> --
> ___
> use-livecode mailing list
> use-livecode@lists.runrev.com
> Pleas

RE: [ANN] Release 9.6.0 RC-1

2020-05-11 Thread Ralph DiMola via use-livecode
Panos,

Thanks. A few questions

1) There used to be an error message to let you know the correct resolution.
Does this not make sense now?
2) If we use 2048x2732 for the 3x image what resolution should we use for
the 2x and 1x? Or do we need the 1x and 2x images at all?
3) So I assume since Apple devices use many different aspect ratios that
making an exact match of the splash image and the first card is no longer
possible?


Ralph DiMola
IT Director
Evergreen Information Services
rdim...@evergreeninfo.net


-Original Message-
From: use-livecode [mailto:use-livecode-boun...@lists.runrev.com] On Behalf
Of panagiotis merakos via use-livecode
Sent: Monday, May 11, 2020 11:12 AM
To: How to use LiveCode
Cc: panagiotis merakos
Subject: Re: [ANN] Release 9.6.0 RC-1

Hello Ralph,

I believe that if you just set the 3x image to the largest image you used
before (e.g. use a 2048x2732 image), then the storyboard mechanism will take
care of the rest and scale the image automagically to fit all screen sizes.
At least this was the case in my tests.

We'll see if we could add more info in the tooltips or in the release notes
to make this less confusing :)

Also, off-topic, I noticed that the app loads faster now that it uses the
storyboard. I am curious if it is faster for you as well.

Kind regards,
Panos
--



On Mon, 11 May 2020 at 17:55, Ralph DiMola via use-livecode <
use-livecode@lists.runrev.com> wrote:

> Panos,
>
> What size does the splash images need to be? How are they resized for 
> various device aspect ratios? I make the splash image the same as the 
> first card of the stack and in the past it was easy to make them 
> match. I could not find anything in the docs or release notes. There 
> used to be an image for each device. Now there is only 3 for all 
> devices. Actually there is 6 three light three dark but only three for 
> any mode. How is this going to work?
>
> Ralph DiMola
> IT Director
> Evergreen Information Services
> rdim...@evergreeninfo.net
>
> -Original Message-
> From: use-livecode [mailto:use-livecode-boun...@lists.runrev.com] On 
> Behalf Of panagiotis merakos via use-livecode
> Sent: Monday, May 11, 2020 9:00 AM
> To: How to use LiveCode
> Cc: panagiotis merakos
> Subject: [ANN] Release 9.6.0 RC-1
>
> Dear list members,
>
> We are pleased to announce the release of LiveCode 9.6.0 RC-1.
>
>
> Getting the Release
> ===
> You can get the release at https://downloads.livecode.com/livecode/ or 
> via the automatic updater.
>
>
> Release Contents
> 
> LiveCode 9.6.0 RC-1 comes with more than 30 changes, including:
>
> New Features
>   - Support for Storyboard launch images and backgrounds on iOS
>   - Support for using the flash as a torch in the Android Barcode Scanner
>   - Support for building with Xcode 11.4, using the iOS 13.4 SDK
>   - New tsNet and mergExt builds, built with the iOS 13.4 SDK
>
> Bug Fixes:
>   - Improvements in the text-to-speech library
>   - Improvements in the iOS native browser
>   - Improvements in the camera control object
>   - Significant performance improvement when saving stacks on Windows
>   - Improvements in the Windows FFI in LCB
>
> For the full list of all fixes, updates and enhancements please see 
> the release notes:
> http://downloads.livecode.com/livecode/9_6_0/LiveCodeNotes-9_6_0_rc_1.
> pdf
>
>
> Known issues
> 
> - The Browser widget's native layer is not shown in some Linux distros 
> with Cinnamon window manager.
> - The use of the Browser widget is not supported on Ubuntu 18.04 64 
> bit LTS yet.
>
>
> Required Software
> =
> To build iOS apps with LiveCode you must have the appropriate versions 
> of Xcode as follows:
>
>   - macOS 10.13.4: Xcode 10.1 - LiveCode builds iOS apps using the iOS 
> 12.1 SDK
>   - macOS 10.14.4: Xcode 11.3.x - LiveCode builds iOS apps using the 
> iOS
> 13.2 SDK
>   - macOS 10.15.2: Xcode 11.4.x - LiveCode builds iOS apps using the 
> iOS
> 13.4 SDK
>
> There is a full list of working LiveCode/macOS/Xcode combinations here:
> https://livecode.com/docs/9-5-0/faq/faq/
>
> Note: Whilst we endeavour to release updated versions of LiveCode 
> supporting the latest Xcode/iOS SDKs as quickly as possible; we 
> strongly recommend disabling automatic update of Xcode or downloading 
> the specific version of Xcode required directly from the Apple 
> developer portal and installing it separately.
>
> Important: From the end of June 2020, Apple will only be accepting 
> apps built using iOS13 SDKs. This means that, if you wish to submit 
> apps to the AppStore you will have to be running at least macOS 10.14 
> in order to be able to install the necessary version of Xcode.
>
>
> Feedback
> 
> Please report any bugs encountered on our quality center at 
> http://quality.livecode.com/
>
> We have a forum available for discussing LiveCode Builder at
> http://forums.livecode.com/viewforum.php?f=93
>
>
> Have fun!
> The LiveCode Team
> --
> _

Re: [ANN] Release 9.6.0 RC-1

2020-05-11 Thread panagiotis merakos via use-livecode
Hello Ralph,

I believe that if you just set the 3x image to the largest image you used
before (e.g. use a 2048x2732 image), then the storyboard mechanism will
take care of the rest and scale the image automagically to fit all screen
sizes. At least this was the case in my tests.

We'll see if we could add more info in the tooltips or in the release notes
to make this less confusing :)

Also, off-topic, I noticed that the app loads faster now that it uses the
storyboard. I am curious if it is faster for you as well.

Kind regards,
Panos
--



On Mon, 11 May 2020 at 17:55, Ralph DiMola via use-livecode <
use-livecode@lists.runrev.com> wrote:

> Panos,
>
> What size does the splash images need to be? How are they resized for
> various device aspect ratios? I make the splash image the same as the first
> card of the stack and in the past it was easy to make them match. I could
> not find anything in the docs or release notes. There used to be an image
> for each device. Now there is only 3 for all devices. Actually there is 6
> three light three dark but only three for any mode. How is this going to
> work?
>
> Ralph DiMola
> IT Director
> Evergreen Information Services
> rdim...@evergreeninfo.net
>
> -Original Message-
> From: use-livecode [mailto:use-livecode-boun...@lists.runrev.com] On
> Behalf
> Of panagiotis merakos via use-livecode
> Sent: Monday, May 11, 2020 9:00 AM
> To: How to use LiveCode
> Cc: panagiotis merakos
> Subject: [ANN] Release 9.6.0 RC-1
>
> Dear list members,
>
> We are pleased to announce the release of LiveCode 9.6.0 RC-1.
>
>
> Getting the Release
> ===
> You can get the release at https://downloads.livecode.com/livecode/ or via
> the automatic updater.
>
>
> Release Contents
> 
> LiveCode 9.6.0 RC-1 comes with more than 30 changes, including:
>
> New Features
>   - Support for Storyboard launch images and backgrounds on iOS
>   - Support for using the flash as a torch in the Android Barcode Scanner
>   - Support for building with Xcode 11.4, using the iOS 13.4 SDK
>   - New tsNet and mergExt builds, built with the iOS 13.4 SDK
>
> Bug Fixes:
>   - Improvements in the text-to-speech library
>   - Improvements in the iOS native browser
>   - Improvements in the camera control object
>   - Significant performance improvement when saving stacks on Windows
>   - Improvements in the Windows FFI in LCB
>
> For the full list of all fixes, updates and enhancements please see the
> release notes:
> http://downloads.livecode.com/livecode/9_6_0/LiveCodeNotes-9_6_0_rc_1.pdf
>
>
> Known issues
> 
> - The Browser widget's native layer is not shown in some Linux distros with
> Cinnamon window manager.
> - The use of the Browser widget is not supported on Ubuntu 18.04 64 bit LTS
> yet.
>
>
> Required Software
> =
> To build iOS apps with LiveCode you must have the appropriate versions of
> Xcode as follows:
>
>   - macOS 10.13.4: Xcode 10.1 - LiveCode builds iOS apps using the iOS 12.1
> SDK
>   - macOS 10.14.4: Xcode 11.3.x - LiveCode builds iOS apps using the iOS
> 13.2 SDK
>   - macOS 10.15.2: Xcode 11.4.x - LiveCode builds iOS apps using the iOS
> 13.4 SDK
>
> There is a full list of working LiveCode/macOS/Xcode combinations here:
> https://livecode.com/docs/9-5-0/faq/faq/
>
> Note: Whilst we endeavour to release updated versions of LiveCode
> supporting
> the latest Xcode/iOS SDKs as quickly as possible; we strongly recommend
> disabling automatic update of Xcode or downloading the specific version of
> Xcode required directly from the Apple developer portal and installing it
> separately.
>
> Important: From the end of June 2020, Apple will only be accepting apps
> built using iOS13 SDKs. This means that, if you wish to submit apps to the
> AppStore you will have to be running at least macOS 10.14 in order to be
> able to install the necessary version of Xcode.
>
>
> Feedback
> 
> Please report any bugs encountered on our quality center at
> http://quality.livecode.com/
>
> We have a forum available for discussing LiveCode Builder at
> http://forums.livecode.com/viewforum.php?f=93
>
>
> Have fun!
> The LiveCode Team
> --
> ___
> use-livecode mailing list
> use-livecode@lists.runrev.com
> Please visit this url to subscribe, unsubscribe and manage your
> subscription
> preferences:
> http://lists.runrev.com/mailman/listinfo/use-livecode
>
>
> ___
> use-livecode mailing list
> use-livecode@lists.runrev.com
> Please visit this url to subscribe, unsubscribe and manage your
> subscription preferences:
> http://lists.runrev.com/mailman/listinfo/use-livecode
>
___
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Please visit this url to subscribe, unsubscribe and manage your subscription 
preferences:
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RE: [ANN] Release 9.6.0 RC-1

2020-05-11 Thread Ralph DiMola via use-livecode
Panos,

What size does the splash images need to be? How are they resized for
various device aspect ratios? I make the splash image the same as the first
card of the stack and in the past it was easy to make them match. I could
not find anything in the docs or release notes. There used to be an image
for each device. Now there is only 3 for all devices. Actually there is 6
three light three dark but only three for any mode. How is this going to
work?

Ralph DiMola
IT Director
Evergreen Information Services
rdim...@evergreeninfo.net

-Original Message-
From: use-livecode [mailto:use-livecode-boun...@lists.runrev.com] On Behalf
Of panagiotis merakos via use-livecode
Sent: Monday, May 11, 2020 9:00 AM
To: How to use LiveCode
Cc: panagiotis merakos
Subject: [ANN] Release 9.6.0 RC-1

Dear list members,

We are pleased to announce the release of LiveCode 9.6.0 RC-1.


Getting the Release
===
You can get the release at https://downloads.livecode.com/livecode/ or via
the automatic updater.


Release Contents

LiveCode 9.6.0 RC-1 comes with more than 30 changes, including:

New Features
  - Support for Storyboard launch images and backgrounds on iOS
  - Support for using the flash as a torch in the Android Barcode Scanner
  - Support for building with Xcode 11.4, using the iOS 13.4 SDK
  - New tsNet and mergExt builds, built with the iOS 13.4 SDK

Bug Fixes:
  - Improvements in the text-to-speech library
  - Improvements in the iOS native browser
  - Improvements in the camera control object
  - Significant performance improvement when saving stacks on Windows
  - Improvements in the Windows FFI in LCB

For the full list of all fixes, updates and enhancements please see the
release notes:
http://downloads.livecode.com/livecode/9_6_0/LiveCodeNotes-9_6_0_rc_1.pdf


Known issues

- The Browser widget's native layer is not shown in some Linux distros with
Cinnamon window manager.
- The use of the Browser widget is not supported on Ubuntu 18.04 64 bit LTS
yet.


Required Software
=
To build iOS apps with LiveCode you must have the appropriate versions of
Xcode as follows:

  - macOS 10.13.4: Xcode 10.1 - LiveCode builds iOS apps using the iOS 12.1
SDK
  - macOS 10.14.4: Xcode 11.3.x - LiveCode builds iOS apps using the iOS
13.2 SDK
  - macOS 10.15.2: Xcode 11.4.x - LiveCode builds iOS apps using the iOS
13.4 SDK

There is a full list of working LiveCode/macOS/Xcode combinations here:
https://livecode.com/docs/9-5-0/faq/faq/

Note: Whilst we endeavour to release updated versions of LiveCode supporting
the latest Xcode/iOS SDKs as quickly as possible; we strongly recommend
disabling automatic update of Xcode or downloading the specific version of
Xcode required directly from the Apple developer portal and installing it
separately.

Important: From the end of June 2020, Apple will only be accepting apps
built using iOS13 SDKs. This means that, if you wish to submit apps to the
AppStore you will have to be running at least macOS 10.14 in order to be
able to install the necessary version of Xcode.


Feedback

Please report any bugs encountered on our quality center at
http://quality.livecode.com/

We have a forum available for discussing LiveCode Builder at
http://forums.livecode.com/viewforum.php?f=93


Have fun!
The LiveCode Team
--
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Re: Small and strange problem

2020-05-11 Thread Rick Harrison via use-livecode
Hi Andy,

Yes, tMins has to have a value or the statement makes no sense because LC has no
context for what you are trying to do.  LC doesn’t know if tMins is a string or 
something else.

Rick


> On May 11, 2020, at 4:24 AM, AndyP via use-livecode 
>  wrote:
> 
> I seem to have my posts dropped at the moment hence this,
> 
> I'm seeing the same error
> 
> with 
> 
> on mouseUp pMouseButton
>  put (tMins/60) into tMins
>  answer tMins
> end mouseUp
> 
> button "Button": execution error at line 2 (Operators /: error in left 
> operand), char 1
> 
> Interestingly this
> 
> on mouseUp pMouseButton
>  try
>put (tMins/60) into tMins
>  catch tError
>if tError then answer "An Error Occurred;"  && tError & return & "tMins =" 
> && tMins
>  end try
> end mouseUp
> 
> does NOT through an error or a catch error message
> 
> 
> If however tMins is initialized then all works as expected
> 
> on mouseUp pMouseButton
>  put 20 into tMins
>  put (tMins/60) into tMins
>  answer tMins
> end mouseUp
> 
> ???
> 
> 
> _
> Sent from http://runtime-revolution.278305.n4.nabble.com
> 
> 
> ___
> use-livecode mailing list
> use-livecode@lists.runrev.com
> Please visit this url to subscribe, unsubscribe and manage your subscription 
> preferences:
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Re: Small and strange problem

2020-05-11 Thread Colin Holgate via use-livecode
Do you have an earlier line where you have set tMins? If it has never been set, 
would you export tMins/60 to work?

Aside from that, there was a change in LiveCode 7 or 8, where you could no 
longer create a variable on the first line that it is used. You need to have 
declared it earlier on.


> On May 11, 2020, at 2:24 AM, AndyP via use-livecode 
>  wrote:
> 
> I seem to have my posts dropped at the moment hence this,
> 
> I'm seeing the same error
> 
> with 
> 
> on mouseUp pMouseButton
>  put (tMins/60) into tMins
>  answer tMins
> end mouseUp
> 
> button "Button": execution error at line 2 (Operators /: error in left 
> operand), char 1
> 
> Interestingly this
> 
> on mouseUp pMouseButton
>  try
>put (tMins/60) into tMins
>  catch tError
>if tError then answer "An Error Occurred;"  && tError & return & "tMins =" 
> && tMins
>  end try
> end mouseUp
> 
> does NOT through an error or a catch error message
> 
> 
> If however tMins is initialized then all works as expected
> 
> on mouseUp pMouseButton
>  put 20 into tMins
>  put (tMins/60) into tMins
>  answer tMins
> end mouseUp
> 
> ???
> 
> 
> _
> Sent from http://runtime-revolution.278305.n4.nabble.com
> 
> 
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[ANN] Release 9.6.0 RC-1

2020-05-11 Thread panagiotis merakos via use-livecode
Dear list members,

We are pleased to announce the release of LiveCode 9.6.0 RC-1.


Getting the Release
===
You can get the release at https://downloads.livecode.com/livecode/ or via
the automatic updater.


Release Contents

LiveCode 9.6.0 RC-1 comes with more than 30 changes, including:

New Features
  - Support for Storyboard launch images and backgrounds on iOS
  - Support for using the flash as a torch in the Android Barcode Scanner
  - Support for building with Xcode 11.4, using the iOS 13.4 SDK
  - New tsNet and mergExt builds, built with the iOS 13.4 SDK

Bug Fixes:
  - Improvements in the text-to-speech library
  - Improvements in the iOS native browser
  - Improvements in the camera control object
  - Significant performance improvement when saving stacks on Windows
  - Improvements in the Windows FFI in LCB

For the full list of all fixes, updates and enhancements please see the
release notes:
http://downloads.livecode.com/livecode/9_6_0/LiveCodeNotes-9_6_0_rc_1.pdf


Known issues

- The Browser widget's native layer is not shown in some Linux distros with
Cinnamon window manager.
- The use of the Browser widget is not supported on Ubuntu 18.04 64 bit LTS
yet.


Required Software
=
To build iOS apps with LiveCode you must have the appropriate versions of
Xcode as follows:

  - macOS 10.13.4: Xcode 10.1 - LiveCode builds iOS apps using the iOS 12.1
SDK
  - macOS 10.14.4: Xcode 11.3.x - LiveCode builds iOS apps using the iOS
13.2 SDK
  - macOS 10.15.2: Xcode 11.4.x - LiveCode builds iOS apps using the iOS
13.4 SDK

There is a full list of working LiveCode/macOS/Xcode combinations here:
https://livecode.com/docs/9-5-0/faq/faq/

Note: Whilst we endeavour to release updated versions of LiveCode
supporting the latest Xcode/iOS SDKs as quickly as possible; we strongly
recommend disabling automatic update of Xcode or downloading the specific
version of Xcode required directly from the Apple developer portal and
installing it separately.

Important: From the end of June 2020, Apple will only be accepting apps
built using iOS13 SDKs. This means that, if you wish to submit apps to the
AppStore you will have to be running at least macOS 10.14 in order to be
able to install the necessary version of Xcode.


Feedback

Please report any bugs encountered on our quality center at
http://quality.livecode.com/

We have a forum available for discussing LiveCode Builder at
http://forums.livecode.com/viewforum.php?f=93


Have fun!
The LiveCode Team
--
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Re: Externals are not loaded

2020-05-11 Thread matthias rebbe via use-livecode
Sorry, i forgot to add the link. 

http://lessons.livecode.com/m/4071/l/6347-how-to-install-3rd-party-externals-for-use-in-the-ide-and-standalone-builder


-
Matthias Rebbe
Life Is Too Short For Boring Code

> Am 11.05.2020 um 12:22 schrieb matthias rebbe via use-livecode 
> :
> 
> Tiemo,
> 
> are you using  the  externals that are included with LC or 3rd party ones?
> 
> If the latter, did you  check the following lesson already about How to use 
> 3rd party Externals?
> 
> Regards,
> 
> Matthias
> 
> -
> Matthias Rebbe
> Life Is Too Short For Boring Code
> 
>> Am 11.05.2020 um 12:04 schrieb Tiemo via use-livecode 
>> :
>> 
>> Hello,
>> 
>> 
>> 
>> I haven't worked on this old program for a year or more, last with LC 9.0.2.
>> It uses several externals on Windows, which are located in the standard"
>> folder "Externals" within the stack folder.
>> 
>> When I now open it with LC 9.0.2 or 9.5.1 the externalPackages of the stack
>> is empty.
>> 
>> I searched the docs, but can't remember, if and how I have to assign the
>> externals  or the path of the externals to my stack or even why LC doesn't
>> loads my externals anymore, though I haven't changed anything on this stack
>> since last year, where everything worked fine until the last use.
>> 
>> 
>> 
>> Can anyone shed some light on the handling of externals for me, what could
>> have happened here?
>> 
>> Thank you
>> 
>> Tiemo
>> 
>> 
>> 
>> 
>> 
>> ___
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>> Please visit this url to subscribe, unsubscribe and manage your subscription 
>> preferences:
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> 
> 
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Re: Externals are not loaded

2020-05-11 Thread matthias rebbe via use-livecode
Tiemo,

are you using  the  externals that are included with LC or 3rd party ones?

If the latter, did you  check the following lesson already about How to use 3rd 
party Externals?

Regards,

Matthias

-
Matthias Rebbe
Life Is Too Short For Boring Code

> Am 11.05.2020 um 12:04 schrieb Tiemo via use-livecode 
> :
> 
> Hello,
> 
> 
> 
> I haven't worked on this old program for a year or more, last with LC 9.0.2.
> It uses several externals on Windows, which are located in the standard"
> folder "Externals" within the stack folder.
> 
> When I now open it with LC 9.0.2 or 9.5.1 the externalPackages of the stack
> is empty.
> 
> I searched the docs, but can't remember, if and how I have to assign the
> externals  or the path of the externals to my stack or even why LC doesn't
> loads my externals anymore, though I haven't changed anything on this stack
> since last year, where everything worked fine until the last use.
> 
> 
> 
> Can anyone shed some light on the handling of externals for me, what could
> have happened here?
> 
> Thank you
> 
> Tiemo
> 
> 
> 
> 
> 
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Externals are not loaded

2020-05-11 Thread Tiemo via use-livecode
Hello,

 

I haven't worked on this old program for a year or more, last with LC 9.0.2.
It uses several externals on Windows, which are located in the standard"
folder "Externals" within the stack folder.

When I now open it with LC 9.0.2 or 9.5.1 the externalPackages of the stack
is empty.

I searched the docs, but can't remember, if and how I have to assign the
externals  or the path of the externals to my stack or even why LC doesn't
loads my externals anymore, though I haven't changed anything on this stack
since last year, where everything worked fine until the last use.

 

Can anyone shed some light on the handling of externals for me, what could
have happened here?

Thank you

Tiemo

 

 

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Small and strange problem

2020-05-11 Thread AndyP via use-livecode
I seem to have my posts dropped at the moment hence this,

I'm seeing the same error

with 

on mouseUp pMouseButton
  put (tMins/60) into tMins
  answer tMins
end mouseUp

button "Button": execution error at line 2 (Operators /: error in left 
operand), char 1

Interestingly this

on mouseUp pMouseButton
  try
put (tMins/60) into tMins
  catch tError
if tError then answer "An Error Occurred;"  && tError & return & "tMins =" 
&& tMins
  end try
end mouseUp

does NOT through an error or a catch error message


If however tMins is initialized then all works as expected

on mouseUp pMouseButton
  put 20 into tMins
  put (tMins/60) into tMins
  answer tMins
end mouseUp

???


_
Sent from http://runtime-revolution.278305.n4.nabble.com


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