Re: [ANN] Release 9.6.0 RC-1
You can choose a large image designed in such a way the content on the sides or top can be clipped or you can choose a smaller image and have the background visible. > On 12 May 2020, at 1:50 pm, scott--- via use-livecode > wrote: > > I am puzzled by how we should approach this for apps that work on both iPhone > and iPad? It seems we choose an iPhone image and an iPad simply has a > background border around and iPhone shaped splash? ___ use-livecode mailing list use-livecode@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-livecode
Re: [ANN] Release 9.6.0 RC-1
I am puzzled by how we should approach this for apps that work on both iPhone and iPad? It seems we choose an iPhone image and an iPad simply has a background border around and iPhone shaped splash? > On May 11, 2020, at 8:40 PM, Monte Goulding via use-livecode > wrote: > > Hi Ralph > > We have had some discussions internally about the feasibility of users > including custom storyboard file templates and imagesets. That _might_ be the > best way forward although it could be difficult to match your UI exactly > given storyboard does not have specific device categories but compact and > regular width/height categories. > > Cheers > > Monte > >> On 12 May 2020, at 12:55 pm, Ralph DiMola via use-livecode >> wrote: >> >> Monte, >> >> Thanks for the reply! But the problem I have is I want to match pixel for >> pixel the splash page with the first card on all devices. These were my >> customers specs. I now have to tell them this is not possible anymore. When >> I submit an app update the splash page of the initial launch of their app >> will be changing. This is not going to go over very well I can tell you >> that. Is it not possible to have the storyboard code use specific images for >> specific devices as was available in previous versions? Is this an Apple or >> an LC limitation? >> >> Thanks again >> >> Ralph DiMola >> IT Director >> Evergreen Information Services >> rdim...@evergreeninfo.net >> >> -Original Message- >> From: use-livecode [mailto:use-livecode-boun...@lists.runrev.com] On Behalf >> Of Monte Goulding via use-livecode >> Sent: Monday, May 11, 2020 9:58 PM >> To: How to use LiveCode >> Cc: Monte Goulding >> Subject: Re: [ANN] Release 9.6.0 RC-1 >> >> Hi Ralph >> >> The splash images are not scaled or stretched. They are centred on the >> launch screen. You can use any size image. There’s two main options to >> choose from here. >> >> - use a logo PNG with transparency and rely on the background color to fill >> the rest. You can choose from using the system background color so it >> switches for light and dark mode or an explicit color. This is what I would >> recommend as there’s no maintenance for new devices apple might release. >> >> - use an image that is sized large enough to cover the entire screen in all >> supported orientations. If supporting portrait and landscape you would need >> a square image. As the image is not scaled you would need to update it if >> Apple releases a larger device. >> >> Cheers >> >> Monte >> >> >>> On 12 May 2020, at 1:51 am, panagiotis merakos via use-livecode >>> wrote: >>> >>> Hello Ralph, >>> >>> I'll leave this for Monte to provide more details, but my >>> understanding is that now with the storyboard you only need to provide >>> one image, and this will be scaled automatically for all screen sizes. >>> >>> So if you provide only image in the 3x slot, say a 2048x2732, the >>> storyboard mechanism will use the same image scaled down to >>> (2048/2)x(2732/2) for the 2x slot and (2048/3)x(2732/3) for the 1x slot. >>> >>> So the idea is that now you do not need one separate image for each >>> possible device size. You only need one "small", and/or one "medium" >>> and/or one "large" image, and this image (or these images, in case you >>> provide more than one) will be used for "small","medium" and "large" >>> device screen sizes. >>> >>> There are no specific required dimensions for each of the 1x,2x,3x >>> slots, so you get no error message, but a rule of thumb is to use the >>> largest image you used before for the 3x slot, and let the S/B do the rest >>> for you. >>> >>> *>Also, Will the image be stretched or cropped to fit the various >>> aspect* >>> *ratios?* >>> >>> The image will be cropped. >>> >>> If you only provide a "small" image (i.e. a 1x one), then in some >>> large screens it might appear as a letterbox, but you can choose the >>> background color to display in this case (in the areas that would >>> appear "black" in the letterbox). If the description is not clear, I >>> suggest you do some experimenting and see what is the behavior in this case. >>> >>> Hope this helps. >>> >>> Kind regards, >>> Panos >>> >>> >>> On Mon, 11 May 2020 at 18:37, Ralph DiMola via use-livecode < >>> use-livecode@lists.runrev.com> wrote: >>> Also, Will the image be stretched or cropped to fit the various aspect ratios? I would think the they will cropped as stretching would distort the splash image. Is there a way for the storyboard to use custom images for each of Apple's screen types? I know that this is what their trying to get away from. I'm confused. Ralph DiMola IT Director Evergreen Information Services rdim...@evergreeninfo.net -Original Message- From: use-livecode [mailto:use-livecode-boun...@lists.runrev.com] On Behalf Of panagiotis merakos via use-livecode Sent: Monday, Ma
Re: [ANN] Release 9.6.0 RC-1
Hi Ralph We have had some discussions internally about the feasibility of users including custom storyboard file templates and imagesets. That _might_ be the best way forward although it could be difficult to match your UI exactly given storyboard does not have specific device categories but compact and regular width/height categories. Cheers Monte > On 12 May 2020, at 12:55 pm, Ralph DiMola via use-livecode > wrote: > > Monte, > > Thanks for the reply! But the problem I have is I want to match pixel for > pixel the splash page with the first card on all devices. These were my > customers specs. I now have to tell them this is not possible anymore. When I > submit an app update the splash page of the initial launch of their app will > be changing. This is not going to go over very well I can tell you that. Is > it not possible to have the storyboard code use specific images for specific > devices as was available in previous versions? Is this an Apple or an LC > limitation? > > Thanks again > > Ralph DiMola > IT Director > Evergreen Information Services > rdim...@evergreeninfo.net > > -Original Message- > From: use-livecode [mailto:use-livecode-boun...@lists.runrev.com] On Behalf > Of Monte Goulding via use-livecode > Sent: Monday, May 11, 2020 9:58 PM > To: How to use LiveCode > Cc: Monte Goulding > Subject: Re: [ANN] Release 9.6.0 RC-1 > > Hi Ralph > > The splash images are not scaled or stretched. They are centred on the launch > screen. You can use any size image. There’s two main options to choose from > here. > > - use a logo PNG with transparency and rely on the background color to fill > the rest. You can choose from using the system background color so it > switches for light and dark mode or an explicit color. This is what I would > recommend as there’s no maintenance for new devices apple might release. > > - use an image that is sized large enough to cover the entire screen in all > supported orientations. If supporting portrait and landscape you would need a > square image. As the image is not scaled you would need to update it if Apple > releases a larger device. > > Cheers > > Monte > > >> On 12 May 2020, at 1:51 am, panagiotis merakos via use-livecode >> wrote: >> >> Hello Ralph, >> >> I'll leave this for Monte to provide more details, but my >> understanding is that now with the storyboard you only need to provide >> one image, and this will be scaled automatically for all screen sizes. >> >> So if you provide only image in the 3x slot, say a 2048x2732, the >> storyboard mechanism will use the same image scaled down to >> (2048/2)x(2732/2) for the 2x slot and (2048/3)x(2732/3) for the 1x slot. >> >> So the idea is that now you do not need one separate image for each >> possible device size. You only need one "small", and/or one "medium" >> and/or one "large" image, and this image (or these images, in case you >> provide more than one) will be used for "small","medium" and "large" >> device screen sizes. >> >> There are no specific required dimensions for each of the 1x,2x,3x >> slots, so you get no error message, but a rule of thumb is to use the >> largest image you used before for the 3x slot, and let the S/B do the rest >> for you. >> >> *>Also, Will the image be stretched or cropped to fit the various >> aspect* >> *ratios?* >> >> The image will be cropped. >> >> If you only provide a "small" image (i.e. a 1x one), then in some >> large screens it might appear as a letterbox, but you can choose the >> background color to display in this case (in the areas that would >> appear "black" in the letterbox). If the description is not clear, I >> suggest you do some experimenting and see what is the behavior in this case. >> >> Hope this helps. >> >> Kind regards, >> Panos >> >> >> On Mon, 11 May 2020 at 18:37, Ralph DiMola via use-livecode < >> use-livecode@lists.runrev.com> wrote: >> >>> Also, Will the image be stretched or cropped to fit the various >>> aspect ratios? I would think the they will cropped as stretching >>> would distort the splash image. Is there a way for the storyboard to >>> use custom images for each of Apple's screen types? I know that this >>> is what their trying to get away from. I'm confused. >>> >>> Ralph DiMola >>> IT Director >>> Evergreen Information Services >>> rdim...@evergreeninfo.net >>> >>> >>> -Original Message- >>> From: use-livecode [mailto:use-livecode-boun...@lists.runrev.com] On >>> Behalf Of panagiotis merakos via use-livecode >>> Sent: Monday, May 11, 2020 11:12 AM >>> To: How to use LiveCode >>> Cc: panagiotis merakos >>> Subject: Re: [ANN] Release 9.6.0 RC-1 >>> >>> Hello Ralph, >>> >>> I believe that if you just set the 3x image to the largest image you >>> used before (e.g. use a 2048x2732 image), then the storyboard >>> mechanism will take care of the rest and scale the image >>> automagically to fit all screen sizes. >>> At least this was th
RE: [ANN] Release 9.6.0 RC-1
Monte, Thanks for the reply! But the problem I have is I want to match pixel for pixel the splash page with the first card on all devices. These were my customers specs. I now have to tell them this is not possible anymore. When I submit an app update the splash page of the initial launch of their app will be changing. This is not going to go over very well I can tell you that. Is it not possible to have the storyboard code use specific images for specific devices as was available in previous versions? Is this an Apple or an LC limitation? Thanks again Ralph DiMola IT Director Evergreen Information Services rdim...@evergreeninfo.net -Original Message- From: use-livecode [mailto:use-livecode-boun...@lists.runrev.com] On Behalf Of Monte Goulding via use-livecode Sent: Monday, May 11, 2020 9:58 PM To: How to use LiveCode Cc: Monte Goulding Subject: Re: [ANN] Release 9.6.0 RC-1 Hi Ralph The splash images are not scaled or stretched. They are centred on the launch screen. You can use any size image. There’s two main options to choose from here. - use a logo PNG with transparency and rely on the background color to fill the rest. You can choose from using the system background color so it switches for light and dark mode or an explicit color. This is what I would recommend as there’s no maintenance for new devices apple might release. - use an image that is sized large enough to cover the entire screen in all supported orientations. If supporting portrait and landscape you would need a square image. As the image is not scaled you would need to update it if Apple releases a larger device. Cheers Monte > On 12 May 2020, at 1:51 am, panagiotis merakos via use-livecode > wrote: > > Hello Ralph, > > I'll leave this for Monte to provide more details, but my > understanding is that now with the storyboard you only need to provide > one image, and this will be scaled automatically for all screen sizes. > > So if you provide only image in the 3x slot, say a 2048x2732, the > storyboard mechanism will use the same image scaled down to > (2048/2)x(2732/2) for the 2x slot and (2048/3)x(2732/3) for the 1x slot. > > So the idea is that now you do not need one separate image for each > possible device size. You only need one "small", and/or one "medium" > and/or one "large" image, and this image (or these images, in case you > provide more than one) will be used for "small","medium" and "large" > device screen sizes. > > There are no specific required dimensions for each of the 1x,2x,3x > slots, so you get no error message, but a rule of thumb is to use the > largest image you used before for the 3x slot, and let the S/B do the rest > for you. > > *>Also, Will the image be stretched or cropped to fit the various > aspect* > *ratios?* > > The image will be cropped. > > If you only provide a "small" image (i.e. a 1x one), then in some > large screens it might appear as a letterbox, but you can choose the > background color to display in this case (in the areas that would > appear "black" in the letterbox). If the description is not clear, I > suggest you do some experimenting and see what is the behavior in this case. > > Hope this helps. > > Kind regards, > Panos > > > On Mon, 11 May 2020 at 18:37, Ralph DiMola via use-livecode < > use-livecode@lists.runrev.com> wrote: > >> Also, Will the image be stretched or cropped to fit the various >> aspect ratios? I would think the they will cropped as stretching >> would distort the splash image. Is there a way for the storyboard to >> use custom images for each of Apple's screen types? I know that this >> is what their trying to get away from. I'm confused. >> >> Ralph DiMola >> IT Director >> Evergreen Information Services >> rdim...@evergreeninfo.net >> >> >> -Original Message- >> From: use-livecode [mailto:use-livecode-boun...@lists.runrev.com] On >> Behalf Of panagiotis merakos via use-livecode >> Sent: Monday, May 11, 2020 11:12 AM >> To: How to use LiveCode >> Cc: panagiotis merakos >> Subject: Re: [ANN] Release 9.6.0 RC-1 >> >> Hello Ralph, >> >> I believe that if you just set the 3x image to the largest image you >> used before (e.g. use a 2048x2732 image), then the storyboard >> mechanism will take care of the rest and scale the image >> automagically to fit all screen sizes. >> At least this was the case in my tests. >> >> We'll see if we could add more info in the tooltips or in the release >> notes to make this less confusing :) >> >> Also, off-topic, I noticed that the app loads faster now that it uses >> the storyboard. I am curious if it is faster for you as well. >> >> Kind regards, >> Panos >> -- >> >> >> >> On Mon, 11 May 2020 at 17:55, Ralph DiMola via use-livecode < >> use-livecode@lists.runrev.com> wrote: >> >>> Panos, >>> >>> What size does the splash images need to be? How are they resized >>> for various device aspect ratios? I make the splash image the same >>
Re: [ANN] Release 9.6.0 RC-1
Hi Ralph The splash images are not scaled or stretched. They are centred on the launch screen. You can use any size image. There’s two main options to choose from here. - use a logo PNG with transparency and rely on the background color to fill the rest. You can choose from using the system background color so it switches for light and dark mode or an explicit color. This is what I would recommend as there’s no maintenance for new devices apple might release. - use an image that is sized large enough to cover the entire screen in all supported orientations. If supporting portrait and landscape you would need a square image. As the image is not scaled you would need to update it if Apple releases a larger device. Cheers Monte > On 12 May 2020, at 1:51 am, panagiotis merakos via use-livecode > wrote: > > Hello Ralph, > > I'll leave this for Monte to provide more details, but my understanding is > that now with the storyboard you only need to provide one image, and this > will be scaled automatically for all screen sizes. > > So if you provide only image in the 3x slot, say a 2048x2732, the > storyboard mechanism will use the same image scaled down to > (2048/2)x(2732/2) for the 2x slot and (2048/3)x(2732/3) for the 1x slot. > > So the idea is that now you do not need one separate image for each > possible device size. You only need one "small", and/or one "medium" and/or > one "large" image, and this image (or these images, in case you provide > more than one) will be used for "small","medium" and "large" device screen > sizes. > > There are no specific required dimensions for each of the 1x,2x,3x slots, > so you get no error message, but a rule of thumb is to use the largest > image you used before for the 3x slot, and let the S/B do the rest for you. > > *>Also, Will the image be stretched or cropped to fit the various > aspect* > *ratios?* > > The image will be cropped. > > If you only provide a "small" image (i.e. a 1x one), then in some large > screens it might appear as a letterbox, but you can choose the background > color to display in this case (in the areas that would appear "black" in > the letterbox). If the description is not clear, I suggest you do some > experimenting and see what is the behavior in this case. > > Hope this helps. > > Kind regards, > Panos > > > On Mon, 11 May 2020 at 18:37, Ralph DiMola via use-livecode < > use-livecode@lists.runrev.com> wrote: > >> Also, Will the image be stretched or cropped to fit the various aspect >> ratios? I would think the they will cropped as stretching would distort the >> splash image. Is there a way for the storyboard to use custom images for >> each of Apple's screen types? I know that this is what their trying to get >> away from. I'm confused. >> >> Ralph DiMola >> IT Director >> Evergreen Information Services >> rdim...@evergreeninfo.net >> >> >> -Original Message- >> From: use-livecode [mailto:use-livecode-boun...@lists.runrev.com] On >> Behalf >> Of panagiotis merakos via use-livecode >> Sent: Monday, May 11, 2020 11:12 AM >> To: How to use LiveCode >> Cc: panagiotis merakos >> Subject: Re: [ANN] Release 9.6.0 RC-1 >> >> Hello Ralph, >> >> I believe that if you just set the 3x image to the largest image you used >> before (e.g. use a 2048x2732 image), then the storyboard mechanism will >> take >> care of the rest and scale the image automagically to fit all screen sizes. >> At least this was the case in my tests. >> >> We'll see if we could add more info in the tooltips or in the release notes >> to make this less confusing :) >> >> Also, off-topic, I noticed that the app loads faster now that it uses the >> storyboard. I am curious if it is faster for you as well. >> >> Kind regards, >> Panos >> -- >> >> >> >> On Mon, 11 May 2020 at 17:55, Ralph DiMola via use-livecode < >> use-livecode@lists.runrev.com> wrote: >> >>> Panos, >>> >>> What size does the splash images need to be? How are they resized for >>> various device aspect ratios? I make the splash image the same as the >>> first card of the stack and in the past it was easy to make them >>> match. I could not find anything in the docs or release notes. There >>> used to be an image for each device. Now there is only 3 for all >>> devices. Actually there is 6 three light three dark but only three for >>> any mode. How is this going to work? >>> >>> Ralph DiMola >>> IT Director >>> Evergreen Information Services >>> rdim...@evergreeninfo.net >>> >>> -Original Message- >>> From: use-livecode [mailto:use-livecode-boun...@lists.runrev.com] On >>> Behalf Of panagiotis merakos via use-livecode >>> Sent: Monday, May 11, 2020 9:00 AM >>> To: How to use LiveCode >>> Cc: panagiotis merakos >>> Subject: [ANN] Release 9.6.0 RC-1 >>> >>> Dear list members, >>> >>> We are pleased to announce the release of LiveCode 9.6.0 RC-1. >>> >>> >>> Getting the Release >>> === >>> You can get the release at https://downloads.l
Re: Enabling "About MyApp"
GEORGE WOOD wrote: > How can I activate the "About MyApp" under the Apple menu? On other OSes the "About" item is usually the last item in the Help menu. If you put your About item there, you'll find that when LC automatically translates its menu objects for the Mac menu bar it'll move your About item to the application menu. In fact, a similar thing happens with "Preferences". On most platforms it's the last item in the Edit menu, and when you put a "Preferences" item there the automatic menu bar change that LC does will put it in the application menu as well, below About. -- Richard Gaskin Fourth World Systems Software Design and Development for the Desktop, Mobile, and the Web ambassa...@fourthworld.comhttp://www.FourthWorld.com ___ use-livecode mailing list use-livecode@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-livecode
Re: [ANN] Release 9.6.0 RC-1
Here are the 2 options: 1. Install Xcode from the Apple App Store when the latest Xcode and latest LiveCode versions are compatible. Disable automatic updates. Whenever Apple updates Xcode, update only if compatible with the current version of LiveCode that you are using. 2. Download and install Xcode manually (not from the App Store) and possibly maintain multiple versions. Whenever you update LiveCode, install the matching version of Xcode manually. I prefer #2 and have a folder for all of the Xcode versions that I have downloaded. I never have to worry about my version of Xcode that I use for building LiveCode apps getting clobbered by an update that isn't compatible. If you were to start using LiveCode after Apple releases 11.5 and before LiveCode is updated, you're pretty much stuck with #2 until LiveCode gets updated. On Mon, May 11, 2020 at 3:05 PM matthias rebbe via use-livecode < use-livecode@lists.runrev.com> wrote: > > we strongly > > recommend disabling automatic update of Xcode or downloading the specific > > version of Xcode required directly from the Apple developer portal and > > installing it separately. > > > For me as a non-native. English speaker it sounds like this > > They recommend either "...disabling the automatic update..." or > "downloading the specific..." > > - > Matthias Rebbe > Life Is Too Short For Boring Code > > ___ use-livecode mailing list use-livecode@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-livecode
Re: Small and strange problem
Good point Ben, looks like that was my mistake. I don’t remember where I learned to use "if tError then”, but what I forgot was that it should have been testing for a false condition, so “if not tError then” does show the error when one occurs and skips when no error occurs. Fixing this returns the following error when tMins contains a non numeric character; An Error Occurred; 375,5,1 239,5,1 465,5,1 tMins = 31′ These are the corresponding LC Error Codes; 375 Operators /: error in left operand 239 Operators (): error in right operand 465 put: error in expression So it seems the value passed to tMins may contain invalid character(s) as Graham suspects. However, this doesn’t explain why the original script should behave differently using the debugger and not. @Graham, can you post the Bug Report Number please? Paul > On May 11, 2020, at 09:11, Ben Rubinstein via use-livecode > wrote: > > And re this part: > > >> Interestingly this > >> > >> on mouseUp pMouseButton > >> try > >> put (tMins/60) into tMins > >> catch tError > >> if tError then answer "An Error Occurred;" && tError & return & > >> "tMins =" && tMins > >> end try > >> end mouseUp > >> > >> does NOT through an error or a catch error message > > You're not seeing that there was an error thrown because 'tError' would be > set to the error message; the code above is testing for it being true, before > deciding to display the message. But it won't be true it, it will be an > expression of the error. If you removed "if tError then", so always execute > the answer statement in the catch section, you should see the error message. > > HTH, > > Ben > > > On 11/05/2020 15:31, Rick Harrison via use-livecode wrote: >> Hi Andy, >> Yes, tMins has to have a value or the statement makes no sense because LC >> has no >> context for what you are trying to do. LC doesn’t know if tMins is a string >> or something else. >> Rick >>> On May 11, 2020, at 4:24 AM, AndyP via use-livecode >>> wrote: >>> >>> I seem to have my posts dropped at the moment hence this, >>> >>> I'm seeing the same error >>> >>> with >>> >>> on mouseUp pMouseButton >>> put (tMins/60) into tMins >>> answer tMins >>> end mouseUp >>> >>> button "Button": execution error at line 2 (Operators /: error in left >>> operand), char 1 >>> >>> Interestingly this >>> >>> on mouseUp pMouseButton >>> try >>>put (tMins/60) into tMins >>> catch tError >>>if tError then answer "An Error Occurred;" && tError & return & "tMins >>> =" && tMins >>> end try >>> end mouseUp >>> >>> does NOT through an error or a catch error message >>> >>> >>> If however tMins is initialized then all works as expected >>> >>> on mouseUp pMouseButton >>> put 20 into tMins >>> put (tMins/60) into tMins >>> answer tMins >>> end mouseUp >>> >>> ??? > > ___ > use-livecode mailing list > use-livecode@lists.runrev.com > Please visit this url to subscribe, unsubscribe and manage your subscription > preferences: > http://lists.runrev.com/mailman/listinfo/use-livecode ___ use-livecode mailing list use-livecode@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-livecode
Enabling "About MyApp"
How can I activate the "About MyApp" under the Apple menu? ___ use-livecode mailing list use-livecode@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-livecode
RE: [ANN] Release 9.6.0 RC-1
What has worked for me for 8 years is to keep all Xcode versions in a separate folder. This includes the most recent one. I always download Xcode from the Apple "More Versions" page. This link is on the main download page. All of my Xcode versions are renamed to Xcode_x.x.x.app. I do not have any Xcode versions in the Applications folder nor any named Xcode.app. And I never never use the app store to download new versions. There may be other ways of doing this but this method has never failed me. PS: Don’t forget to set your build tools via terminal. View Xcode path: sudo xcode-select --print-path Set Xcode path: sudo xcode-select -switch Xcode_x.x.x.app Ralph DiMola IT Director Evergreen Information Services rdim...@evergreeninfo.net -Original Message- From: use-livecode [mailto:use-livecode-boun...@lists.runrev.com] On Behalf Of prothero--- via use-livecode Sent: Monday, May 11, 2020 2:55 PM To: JJS via use-livecode Cc: proth...@earthlearningsolutions.org Subject: Re: [ANN] Release 9.6.0 RC-1 Thanks for the update! I’m a bit confused, maybe it’s a typo?? I read: > Note: Whilst we endeavour to release updated versions of LiveCode > supporting the latest Xcode/iOS SDKs as quickly as possible; we > strongly recommend disabling automatic update of Xcode or downloading > the specific version of Xcode required directly from the Apple > developer portal and installing it separately. That means, to me, that I should not enable automatic update of Xcode (I understand that) AND the I should NOT download the specific version of XCode directly from the Apple developer portal. Did you mean that I SHOULD download from the developer portal to get the version of XCode I want? Otherwise, where should I get it? Probably it’s an “across the pond” language difference, but I thought I’d check. Best, Bill William A. Prothero Santa Barbara, CA. 93105 http://earthlearningsolutions.org/ > On May 11, 2020, at 6:00 AM, panagiotis merakos via use-livecode > wrote: > > Dear list members, > > We are pleased to announce the release of LiveCode 9.6.0 RC-1. > > > Getting the Release > === > You can get the release at https://downloads.livecode.com/livecode/ or > via the automatic updater. > > > Release Contents > > LiveCode 9.6.0 RC-1 comes with more than 30 changes, including: > > New Features > - Support for Storyboard launch images and backgrounds on iOS > - Support for using the flash as a torch in the Android Barcode > Scanner > - Support for building with Xcode 11.4, using the iOS 13.4 SDK > - New tsNet and mergExt builds, built with the iOS 13.4 SDK > > Bug Fixes: > - Improvements in the text-to-speech library > - Improvements in the iOS native browser > - Improvements in the camera control object > - Significant performance improvement when saving stacks on Windows > - Improvements in the Windows FFI in LCB > > For the full list of all fixes, updates and enhancements please see > the release notes: > http://downloads.livecode.com/livecode/9_6_0/LiveCodeNotes-9_6_0_rc_1. > pdf > > > Known issues > > - The Browser widget's native layer is not shown in some Linux distros > with Cinnamon window manager. > - The use of the Browser widget is not supported on Ubuntu 18.04 64 > bit LTS yet. > > > Required Software > = > To build iOS apps with LiveCode you must have the appropriate versions > of Xcode as follows: > > - macOS 10.13.4: Xcode 10.1 - LiveCode builds iOS apps using the iOS > 12.1 SDK > - macOS 10.14.4: Xcode 11.3.x - LiveCode builds iOS apps using the > iOS > 13.2 SDK > - macOS 10.15.2: Xcode 11.4.x - LiveCode builds iOS apps using the > iOS > 13.4 SDK > > There is a full list of working LiveCode/macOS/Xcode combinations here: > https://livecode.com/docs/9-5-0/faq/faq/ > > Note: Whilst we endeavour to release updated versions of LiveCode > supporting the latest Xcode/iOS SDKs as quickly as possible; we > strongly recommend disabling automatic update of Xcode or downloading > the specific version of Xcode required directly from the Apple > developer portal and installing it separately. > > Important: From the end of June 2020, Apple will only be accepting > apps built using iOS13 SDKs. This means that, if you wish to submit > apps to the AppStore you will have to be running at least macOS 10.14 > in order to be able to install the necessary version of Xcode. > > > Feedback > > Please report any bugs encountered on our quality center at > http://quality.livecode.com/ > > We have a forum available for discussing LiveCode Builder at > http://forums.livecode.com/viewforum.php?f=93 > > > Have fun! > The LiveCode Team > -- > ___ > use-livecode mailing list > use-livecode@lists.runrev.com > Please visit this url to subscribe, unsubscribe and manage your subscription > preferences: > http://lists.runrev.com/mailman/listinfo/use-liveco
Re: Externals are not loaded
Tiemo, what i forgot. Revsecurity.dll is still needed. At least it is still in the runtime folders. There are a 32 and 64bit versions available. You should use those instead of the one that is in your stacks folder. - Matthias Rebbe Life Is Too Short For Boring Code > Am 11.05.2020 um 20:27 schrieb matthias rebbe via use-livecode > : > > Tiemo, you're getting old... ;) > > Six years ago... > http://runtime-revolution.278305.n4.nabble.com/where-does-revsecurity-dll-comes-from-td4691453.html > > > Regards, > > Matthias > > - > Matthias Rebbe > Life Is Too Short For Boring Code > >> Am 11.05.2020 um 18:34 schrieb Tiemo via use-livecode >> : >> >> You got it! >> I have installed LC 9.0.2 32Bit and LC 9.5.1 64 Bit ... >> Obviously I have been off for too long and not anymore in the subject. >> >> Ok, last externals question. In my old builds I found a revsecurity.dll and >> have no idea what I have used it for and can't find it anymore in the >> current LC setups. Can anybody confirm that this external today is obsolete? >> >> Thank you >> Tiemo >> >> -Ursprüngliche Nachricht- >> Von: use-livecode Im Auftrag von >> matthias rebbe via use-livecode >> Gesendet: Montag, 11. Mai 2020 18:09 >> An: How to use LiveCode >> Cc: matthias_livecode_150...@m-r-d.de >> Betreff: Re: Externals are not loaded >> >> I am not sure if this might be the problem, but what version of 9.5.1 are >> you running? 32 or 64 bit? >> >> If 64bit, maybe there is a problem using 32bit externals on a 64bit LC IDE >> and you should try the 32bit version of 9.5.1. But that´s just a guess. >> >> I would say, Panos or Mark Waddingham could answer this better. >> >> Matthias >> >> >> - >> Matthias Rebbe >> Life Is Too Short For Boring Code >> >>> Am 11.05.2020 um 17:58 schrieb Tiemo via use-livecode >>> : >>> >>> Hi Matthias, >>> thank you for bringing me on the right track. I forgot myself, that I >>> changed my computer since last using this and so my LC preference file >>> entries and my 3rd party externals were not in place. >>> >>> BUT I am still struggling. I have on Win10 in my personal documents >>> folder/My LiveCode/Externals/ my 3rd party externals with the propper >>> externals.txt. >>> Now, LC 9.0.2 pics my 3rd party externals up and show them to me, when >>> asking for: "put the externalPackages of stack "home" >>> But LC 9.5.1 ignores my 3rd party externals. Shouldn't all LC 9 >>> versions read the same prefernces file and pick the same externals? Or >>> has anything changed in LC 9.5 with handling of externals? >>> >>> Any idea? >>> Tiemo >>> >>> >>> -Ursprüngliche Nachricht- >>> Von: use-livecode Im Auftrag >>> von matthias rebbe via use-livecode >>> Gesendet: Montag, 11. Mai 2020 12:28 >>> An: How to use LiveCode >>> Cc: matthias_livecode_150...@m-r-d.de >>> Betreff: Re: Externals are not loaded >>> >>> Sorry, i forgot to add the link. >>> >>> http://lessons.livecode.com/m/4071/l/6347-how-to-install-3rd-party-ext >>> ernals -for-use-in-the-ide-and-standalone-builder >>> >>> >>> - >>> Matthias Rebbe >>> Life Is Too Short For Boring Code >>> Am 11.05.2020 um 12:22 schrieb matthias rebbe via use-livecode >>> : Tiemo, are you using the externals that are included with LC or 3rd party ones? If the latter, did you check the following lesson already about How to >>> use 3rd party Externals? Regards, Matthias - Matthias Rebbe Life Is Too Short For Boring Code > Am 11.05.2020 um 12:04 schrieb Tiemo via use-livecode >>> : > > Hello, > > > > I haven't worked on this old program for a year or more, last with > LC >>> 9.0.2. > It uses several externals on Windows, which are located in the standard" > folder "Externals" within the stack folder. > > When I now open it with LC 9.0.2 or 9.5.1 the externalPackages of > the stack is empty. > > I searched the docs, but can't remember, if and how I have to assign > the externals or the path of the externals to my stack or even why > LC doesn't loads my externals anymore, though I haven't changed > anything on this stack since last year, where everything worked fine >>> until the last use. > > > > Can anyone shed some light on the handling of externals for me, what > could have happened here? > > Thank you > > Tiemo > > > > > > ___ > use-livecode mailing list > use-livecode@lists.runrev.com > Please visit this url to subscribe, unsubscribe and manage your >>> subscription preferences: > http://lists.runrev.com/mailman/listinfo/use-livecode ___ use-livecode mailing list use-livecode@lists.runrev.com Please visit this url to subscribe, unsubscribe and mana
Re: [ANN] Release 9.6.0 RC-1
> we strongly > recommend disabling automatic update of Xcode or downloading the specific > version of Xcode required directly from the Apple developer portal and > installing it separately. For me as a non-native. English speaker it sounds like this They recommend either "...disabling the automatic update..." or "downloading the specific..." - Matthias Rebbe Life Is Too Short For Boring Code > Am 11.05.2020 um 20:54 schrieb prothero--- via use-livecode > : > >> we strongly >> recommend disabling automatic update of Xcode or downloading the specific >> version of Xcode required directly from the Apple developer portal and >> installing it separately. ___ use-livecode mailing list use-livecode@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-livecode
Re: [ANN] Release 9.6.0 RC-1
Hello Bill, Heh, sorry for the confusion :) We recommend: 1. Either to disable automatic updates of Xcode, so as to prevent a working compatible (possibly older) version of Xcode being updated automatically to a newer version 2. Or to not disable automatic updates of Xcode, but in this case to download directly the required Xcode version(s) and install them separately so as they are not affected by automatic updates. I hope this makes more sense now :) Kind regards, Panos -- On Mon, 11 May 2020 at 21:55, prothero--- via use-livecode < use-livecode@lists.runrev.com> wrote: > Thanks for the update! I’m a bit confused, maybe it’s a typo?? > > I read: > > Note: Whilst we endeavour to release updated versions of LiveCode > > supporting the latest Xcode/iOS SDKs as quickly as possible; we strongly > > recommend disabling automatic update of Xcode or downloading the specific > > version of Xcode required directly from the Apple developer portal and > > installing it separately. > > That means, to me, that I should not enable automatic update of Xcode (I > understand that) AND the I should NOT download the specific version of > XCode directly from the Apple developer portal. Did you mean that I SHOULD > download from the developer portal to get the version of XCode I want? > Otherwise, where should I get it? > > Probably it’s an “across the pond” language difference, but I thought I’d > check. > > Best, > Bill > > William A. Prothero > Santa Barbara, CA. 93105 > http://earthlearningsolutions.org/ > > > On May 11, 2020, at 6:00 AM, panagiotis merakos via use-livecode < > use-livecode@lists.runrev.com> wrote: > > > > Dear list members, > > > > We are pleased to announce the release of LiveCode 9.6.0 RC-1. > > > > > > Getting the Release > > === > > You can get the release at https://downloads.livecode.com/livecode/ or > via > > the automatic updater. > > > > > > Release Contents > > > > LiveCode 9.6.0 RC-1 comes with more than 30 changes, including: > > > > New Features > > - Support for Storyboard launch images and backgrounds on iOS > > - Support for using the flash as a torch in the Android Barcode Scanner > > - Support for building with Xcode 11.4, using the iOS 13.4 SDK > > - New tsNet and mergExt builds, built with the iOS 13.4 SDK > > > > Bug Fixes: > > - Improvements in the text-to-speech library > > - Improvements in the iOS native browser > > - Improvements in the camera control object > > - Significant performance improvement when saving stacks on Windows > > - Improvements in the Windows FFI in LCB > > > > For the full list of all fixes, updates and enhancements please see the > > release notes: > > > http://downloads.livecode.com/livecode/9_6_0/LiveCodeNotes-9_6_0_rc_1.pdf > > > > > > Known issues > > > > - The Browser widget's native layer is not shown in some Linux distros > with > > Cinnamon window manager. > > - The use of the Browser widget is not supported on Ubuntu 18.04 64 bit > LTS > > yet. > > > > > > Required Software > > = > > To build iOS apps with LiveCode you must have the appropriate versions of > > Xcode as follows: > > > > - macOS 10.13.4: Xcode 10.1 - LiveCode builds iOS apps using the iOS > 12.1 > > SDK > > - macOS 10.14.4: Xcode 11.3.x - LiveCode builds iOS apps using the iOS > > 13.2 SDK > > - macOS 10.15.2: Xcode 11.4.x - LiveCode builds iOS apps using the iOS > > 13.4 SDK > > > > There is a full list of working LiveCode/macOS/Xcode combinations here: > > https://livecode.com/docs/9-5-0/faq/faq/ > > > > Note: Whilst we endeavour to release updated versions of LiveCode > > supporting the latest Xcode/iOS SDKs as quickly as possible; we strongly > > recommend disabling automatic update of Xcode or downloading the specific > > version of Xcode required directly from the Apple developer portal and > > installing it separately. > > > > Important: From the end of June 2020, Apple will only be accepting apps > > built using iOS13 SDKs. This means that, if you wish to submit apps to > the > > AppStore you will have to be running at least macOS 10.14 in order to be > > able to install the necessary version of Xcode. > > > > > > Feedback > > > > Please report any bugs encountered on our quality center at > > http://quality.livecode.com/ > > > > We have a forum available for discussing LiveCode Builder at > > http://forums.livecode.com/viewforum.php?f=93 > > > > > > Have fun! > > The LiveCode Team > > -- > > ___ > > use-livecode mailing list > > use-livecode@lists.runrev.com > > Please visit this url to subscribe, unsubscribe and manage your > subscription preferences: > > http://lists.runrev.com/mailman/listinfo/use-livecode > > ___ > use-livecode mailing list > use-livecode@lists.runrev.com > Please visit this url to subscribe, unsubscribe and manage your > subscription preferences: > http://lists.runrev.com/mai
Re: [ANN] Release 9.6.0 RC-1
It’s the semicolon. My eye tripped on that too. Update Xcode yourself via Apple. Best practice seems to recommend keeping the older files in a separate folder. > > On May 11, 2020 at 12:55 PM, (mailto:use-livecode@lists.runrev.com)> wrote: > > > > Thanks for the update! I’m a bit confused, maybe it’s a typo?? I read: > > Note: Whilst we endeavour to release updated versions of LiveCode > > supporting the latest Xcode/iOS SDKs as quickly as possible; we strongly > > recommend disabling automatic update of Xcode or downloading the specific > > version of Xcode required directly from the Apple developer portal and > > installing it separately. That means, to me, that I should not enable > automatic update of Xcode (I understand that) AND the I should NOT download > the specific version of XCode directly from the Apple developer portal. Did > you mean that I SHOULD download from the developer portal to get the version > of XCode I want? Otherwise, where should I get it? Probably it’s an “across > the pond” language difference, but I thought I’d check. Best, Bill William A. > Prothero Santa Barbara, CA. 93105 http://earthlearningsolutions.org/ > On > May 11, 2020, at 6:00 AM, panagiotis merakos via use-livecode > wrote: > > Dear list members, > > We > are pleased to announce the release of LiveCode 9.6.0 RC-1. > > > > Getting the Release > === > You can get the release at > https://downloads.livecode.com/livecode/ or via > the automatic updater. > > > > Release Contents > > LiveCode 9.6.0 RC-1 comes > with more than 30 changes, including: > > New Features > - Support for > Storyboard launch images and backgrounds on iOS > - Support for using the > flash as a torch in the Android Barcode Scanner > - Support for building > with Xcode 11.4, using the iOS 13.4 SDK > - New tsNet and mergExt builds, > built with the iOS 13.4 SDK > > Bug Fixes: > - Improvements in the > text-to-speech library > - Improvements in the iOS native browser > - > Improvements in the camera control object > - Significant performance > improvement when saving stacks on Windows > - Improvements in the Windows > FFI in LCB > > For the full list of all fixes, updates and enhancements > please see the > release notes: > > http://downloads.livecode.com/livecode/9_6_0/LiveCodeNotes-9_6_0_rc_1.pdf > > > > Known issues > > - The Browser widget's native layer > is not shown in some Linux distros with > Cinnamon window manager. > - > The use of the Browser widget is not supported on Ubuntu 18.04 64 bit LTS > > yet. > > > Required Software > = > To build iOS > apps with LiveCode you must have the appropriate versions of > Xcode as > follows: > > - macOS 10.13.4: Xcode 10.1 - LiveCode builds iOS apps using > the iOS 12.1 > SDK > - macOS 10.14.4: Xcode 11.3.x - LiveCode builds iOS > apps using the iOS > 13.2 SDK > - macOS 10.15.2: Xcode 11.4.x - LiveCode > builds iOS apps using the iOS > 13.4 SDK > > There is a full list of > working LiveCode/macOS/Xcode combinations here: > > https://livecode.com/docs/9-5-0/faq/faq/ > > Note: Whilst we endeavour to > release updated versions of LiveCode > supporting the latest Xcode/iOS SDKs > as quickly as possible; we strongly > recommend disabling automatic update > of Xcode or downloading the specific > version of Xcode required directly > from the Apple developer portal and > installing it separately. > > > Important: From the end of June 2020, Apple will only be accepting apps > > built using iOS13 SDKs. This means that, if you wish to submit apps to the > > AppStore you will have to be running at least macOS 10.14 in order to be > > able to install the necessary version of Xcode. > > > Feedback > > > Please report any bugs encountered on our quality center at > > http://quality.livecode.com/ > > We have a forum available for discussing > LiveCode Builder at > http://forums.livecode.com/viewforum.php?f=93 > > > > Have fun! > The LiveCode Team > -- > > ___ > use-livecode mailing list > > use-livecode@lists.runrev.com > Please visit this url to subscribe, > unsubscribe and manage your subscription preferences: > > http://lists.runrev.com/mailman/listinfo/use-livecode > ___ use-livecode mailing list > use-livecode@lists.runrev.com Please visit this url to subscribe, unsubscribe > and manage your subscription preferences: > http://lists.runrev.com/mailman/listinfo/use-livecode > > ___ use-livecode mailing list use-livecode@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your s
Re: [ANN] Release 9.6.0 RC-1
Thanks for the update! I’m a bit confused, maybe it’s a typo?? I read: > Note: Whilst we endeavour to release updated versions of LiveCode > supporting the latest Xcode/iOS SDKs as quickly as possible; we strongly > recommend disabling automatic update of Xcode or downloading the specific > version of Xcode required directly from the Apple developer portal and > installing it separately. That means, to me, that I should not enable automatic update of Xcode (I understand that) AND the I should NOT download the specific version of XCode directly from the Apple developer portal. Did you mean that I SHOULD download from the developer portal to get the version of XCode I want? Otherwise, where should I get it? Probably it’s an “across the pond” language difference, but I thought I’d check. Best, Bill William A. Prothero Santa Barbara, CA. 93105 http://earthlearningsolutions.org/ > On May 11, 2020, at 6:00 AM, panagiotis merakos via use-livecode > wrote: > > Dear list members, > > We are pleased to announce the release of LiveCode 9.6.0 RC-1. > > > Getting the Release > === > You can get the release at https://downloads.livecode.com/livecode/ or via > the automatic updater. > > > Release Contents > > LiveCode 9.6.0 RC-1 comes with more than 30 changes, including: > > New Features > - Support for Storyboard launch images and backgrounds on iOS > - Support for using the flash as a torch in the Android Barcode Scanner > - Support for building with Xcode 11.4, using the iOS 13.4 SDK > - New tsNet and mergExt builds, built with the iOS 13.4 SDK > > Bug Fixes: > - Improvements in the text-to-speech library > - Improvements in the iOS native browser > - Improvements in the camera control object > - Significant performance improvement when saving stacks on Windows > - Improvements in the Windows FFI in LCB > > For the full list of all fixes, updates and enhancements please see the > release notes: > http://downloads.livecode.com/livecode/9_6_0/LiveCodeNotes-9_6_0_rc_1.pdf > > > Known issues > > - The Browser widget's native layer is not shown in some Linux distros with > Cinnamon window manager. > - The use of the Browser widget is not supported on Ubuntu 18.04 64 bit LTS > yet. > > > Required Software > = > To build iOS apps with LiveCode you must have the appropriate versions of > Xcode as follows: > > - macOS 10.13.4: Xcode 10.1 - LiveCode builds iOS apps using the iOS 12.1 > SDK > - macOS 10.14.4: Xcode 11.3.x - LiveCode builds iOS apps using the iOS > 13.2 SDK > - macOS 10.15.2: Xcode 11.4.x - LiveCode builds iOS apps using the iOS > 13.4 SDK > > There is a full list of working LiveCode/macOS/Xcode combinations here: > https://livecode.com/docs/9-5-0/faq/faq/ > > Note: Whilst we endeavour to release updated versions of LiveCode > supporting the latest Xcode/iOS SDKs as quickly as possible; we strongly > recommend disabling automatic update of Xcode or downloading the specific > version of Xcode required directly from the Apple developer portal and > installing it separately. > > Important: From the end of June 2020, Apple will only be accepting apps > built using iOS13 SDKs. This means that, if you wish to submit apps to the > AppStore you will have to be running at least macOS 10.14 in order to be > able to install the necessary version of Xcode. > > > Feedback > > Please report any bugs encountered on our quality center at > http://quality.livecode.com/ > > We have a forum available for discussing LiveCode Builder at > http://forums.livecode.com/viewforum.php?f=93 > > > Have fun! > The LiveCode Team > -- > ___ > use-livecode mailing list > use-livecode@lists.runrev.com > Please visit this url to subscribe, unsubscribe and manage your subscription > preferences: > http://lists.runrev.com/mailman/listinfo/use-livecode ___ use-livecode mailing list use-livecode@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-livecode
Re: Externals are not loaded
Tiemo, you're getting old... ;) Six years ago... http://runtime-revolution.278305.n4.nabble.com/where-does-revsecurity-dll-comes-from-td4691453.html Regards, Matthias - Matthias Rebbe Life Is Too Short For Boring Code > Am 11.05.2020 um 18:34 schrieb Tiemo via use-livecode > : > > You got it! > I have installed LC 9.0.2 32Bit and LC 9.5.1 64 Bit ... > Obviously I have been off for too long and not anymore in the subject. > > Ok, last externals question. In my old builds I found a revsecurity.dll and > have no idea what I have used it for and can't find it anymore in the current > LC setups. Can anybody confirm that this external today is obsolete? > > Thank you > Tiemo > > -Ursprüngliche Nachricht- > Von: use-livecode Im Auftrag von > matthias rebbe via use-livecode > Gesendet: Montag, 11. Mai 2020 18:09 > An: How to use LiveCode > Cc: matthias_livecode_150...@m-r-d.de > Betreff: Re: Externals are not loaded > > I am not sure if this might be the problem, but what version of 9.5.1 are you > running? 32 or 64 bit? > > If 64bit, maybe there is a problem using 32bit externals on a 64bit LC IDE > and you should try the 32bit version of 9.5.1. But that´s just a guess. > > I would say, Panos or Mark Waddingham could answer this better. > > Matthias > > > - > Matthias Rebbe > Life Is Too Short For Boring Code > >> Am 11.05.2020 um 17:58 schrieb Tiemo via use-livecode >> : >> >> Hi Matthias, >> thank you for bringing me on the right track. I forgot myself, that I >> changed my computer since last using this and so my LC preference file >> entries and my 3rd party externals were not in place. >> >> BUT I am still struggling. I have on Win10 in my personal documents >> folder/My LiveCode/Externals/ my 3rd party externals with the propper >> externals.txt. >> Now, LC 9.0.2 pics my 3rd party externals up and show them to me, when >> asking for: "put the externalPackages of stack "home" >> But LC 9.5.1 ignores my 3rd party externals. Shouldn't all LC 9 >> versions read the same prefernces file and pick the same externals? Or >> has anything changed in LC 9.5 with handling of externals? >> >> Any idea? >> Tiemo >> >> >> -Ursprüngliche Nachricht- >> Von: use-livecode Im Auftrag >> von matthias rebbe via use-livecode >> Gesendet: Montag, 11. Mai 2020 12:28 >> An: How to use LiveCode >> Cc: matthias_livecode_150...@m-r-d.de >> Betreff: Re: Externals are not loaded >> >> Sorry, i forgot to add the link. >> >> http://lessons.livecode.com/m/4071/l/6347-how-to-install-3rd-party-ext >> ernals -for-use-in-the-ide-and-standalone-builder >> >> >> - >> Matthias Rebbe >> Life Is Too Short For Boring Code >> >>> Am 11.05.2020 um 12:22 schrieb matthias rebbe via use-livecode >> : >>> >>> Tiemo, >>> >>> are you using the externals that are included with LC or 3rd party ones? >>> >>> If the latter, did you check the following lesson already about How >>> to >> use 3rd party Externals? >>> >>> Regards, >>> >>> Matthias >>> >>> - >>> Matthias Rebbe >>> Life Is Too Short For Boring Code >>> Am 11.05.2020 um 12:04 schrieb Tiemo via use-livecode >> : Hello, I haven't worked on this old program for a year or more, last with LC >> 9.0.2. It uses several externals on Windows, which are located in the standard" folder "Externals" within the stack folder. When I now open it with LC 9.0.2 or 9.5.1 the externalPackages of the stack is empty. I searched the docs, but can't remember, if and how I have to assign the externals or the path of the externals to my stack or even why LC doesn't loads my externals anymore, though I haven't changed anything on this stack since last year, where everything worked fine >> until the last use. Can anyone shed some light on the handling of externals for me, what could have happened here? Thank you Tiemo ___ use-livecode mailing list use-livecode@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your >> subscription preferences: http://lists.runrev.com/mailman/listinfo/use-livecode >>> >>> >>> ___ >>> use-livecode mailing list >>> use-livecode@lists.runrev.com >>> Please visit this url to subscribe, unsubscribe and manage your >> subscription preferences: >>> http://lists.runrev.com/mailman/listinfo/use-livecode >> >> >> ___ >> use-livecode mailing list >> use-livecode@lists.runrev.com >> Please visit this url to subscribe, unsubscribe and manage your >> subscription >> preferences: >> http://lists.runrev.com/mailman/listinfo/use-livecode >> >> >> ___ >> use-livecode mailing list >> use-livecode@lists.runrev.com >> Please visit this
Re: Small and strange problem
On 2020-05-11 18:18, Graham Samuel via use-livecode wrote: As I tiny bit of background, the script tries to parse a string that represents a longitude, copied from a web site. It certainly has some weird characters in it, but I thought I’d got round then. FWIW, the string is 004° 31′ 50″ W I am going to report it to the mother ship I agree there is something odd going on if in the debugger tMins has 31 as the value but when run the script outside of the debugger you get an error. What is the code before it in the handler? (Indeed what is the code for the whole handler!) The tMins var is presumably local, and so must be being initialized with a value somewhere when running in the debugger; outside of the debugger the error you are getting is because tMins has value "tMins" which is not a number until it is initialized (as its an unquoted literal at that point - as I'm guessing you have explicitVariables/VariableChecking turned off). Warmest Regards, Mark. -- Mark Waddingham ~ m...@livecode.com ~ http://www.livecode.com/ LiveCode: Everyone can create apps ___ use-livecode mailing list use-livecode@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-livecode
Re: Small and strange problem
I set this hare running initially. I really do think there is a bug, because the thing works when stepped through but not if it’s allowed to run without interruption. In the stepped-through activity it’s easy to see that tMins does have a value. In my example it’s 31, or maybe it’s a string of which the visible part is “31”. But the fact remains the script behaves in two different ways, at least on my computer. As I tiny bit of background, the script tries to parse a string that represents a longitude, copied from a web site. It certainly has some weird characters in it, but I thought I’d got round then. FWIW, the string is 004° 31′ 50″ W I am going to report it to the mother ship Graham > On 11 May 2020, at 16:31, Rick Harrison via use-livecode > wrote: > > Hi Andy, > > Yes, tMins has to have a value or the statement makes no sense because LC has > no > context for what you are trying to do. LC doesn’t know if tMins is a string > or something else. > > Rick > > >> On May 11, 2020, at 4:24 AM, AndyP via use-livecode >> wrote: >> >> I seem to have my posts dropped at the moment hence this, >> >> I'm seeing the same error >> >> with >> >> on mouseUp pMouseButton >> put (tMins/60) into tMins >> answer tMins >> end mouseUp >> >> button "Button": execution error at line 2 (Operators /: error in left >> operand), char 1 >> >> Interestingly this >> >> on mouseUp pMouseButton >> try >> put (tMins/60) into tMins >> catch tError >> if tError then answer "An Error Occurred;" && tError & return & "tMins =" >> && tMins >> end try >> end mouseUp >> >> does NOT through an error or a catch error message >> >> >> If however tMins is initialized then all works as expected >> >> on mouseUp pMouseButton >> put 20 into tMins >> put (tMins/60) into tMins >> answer tMins >> end mouseUp >> >> ??? >> >> >> _ >> Sent from http://runtime-revolution.278305.n4.nabble.com >> >> >> ___ >> use-livecode mailing list >> use-livecode@lists.runrev.com >> Please visit this url to subscribe, unsubscribe and manage your subscription >> preferences: >> http://lists.runrev.com/mailman/listinfo/use-livecode > > > ___ > use-livecode mailing list > use-livecode@lists.runrev.com > Please visit this url to subscribe, unsubscribe and manage your subscription > preferences: > http://lists.runrev.com/mailman/listinfo/use-livecode ___ use-livecode mailing list use-livecode@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-livecode
AW: Externals are not loaded
You got it! I have installed LC 9.0.2 32Bit and LC 9.5.1 64 Bit ... Obviously I have been off for too long and not anymore in the subject. Ok, last externals question. In my old builds I found a revsecurity.dll and have no idea what I have used it for and can't find it anymore in the current LC setups. Can anybody confirm that this external today is obsolete? Thank you Tiemo -Ursprüngliche Nachricht- Von: use-livecode Im Auftrag von matthias rebbe via use-livecode Gesendet: Montag, 11. Mai 2020 18:09 An: How to use LiveCode Cc: matthias_livecode_150...@m-r-d.de Betreff: Re: Externals are not loaded I am not sure if this might be the problem, but what version of 9.5.1 are you running? 32 or 64 bit? If 64bit, maybe there is a problem using 32bit externals on a 64bit LC IDE and you should try the 32bit version of 9.5.1. But that´s just a guess. I would say, Panos or Mark Waddingham could answer this better. Matthias - Matthias Rebbe Life Is Too Short For Boring Code > Am 11.05.2020 um 17:58 schrieb Tiemo via use-livecode > : > > Hi Matthias, > thank you for bringing me on the right track. I forgot myself, that I > changed my computer since last using this and so my LC preference file > entries and my 3rd party externals were not in place. > > BUT I am still struggling. I have on Win10 in my personal documents > folder/My LiveCode/Externals/ my 3rd party externals with the propper > externals.txt. > Now, LC 9.0.2 pics my 3rd party externals up and show them to me, when > asking for: "put the externalPackages of stack "home" > But LC 9.5.1 ignores my 3rd party externals. Shouldn't all LC 9 > versions read the same prefernces file and pick the same externals? Or > has anything changed in LC 9.5 with handling of externals? > > Any idea? > Tiemo > > > -Ursprüngliche Nachricht- > Von: use-livecode Im Auftrag > von matthias rebbe via use-livecode > Gesendet: Montag, 11. Mai 2020 12:28 > An: How to use LiveCode > Cc: matthias_livecode_150...@m-r-d.de > Betreff: Re: Externals are not loaded > > Sorry, i forgot to add the link. > > http://lessons.livecode.com/m/4071/l/6347-how-to-install-3rd-party-ext > ernals -for-use-in-the-ide-and-standalone-builder > > > - > Matthias Rebbe > Life Is Too Short For Boring Code > >> Am 11.05.2020 um 12:22 schrieb matthias rebbe via use-livecode > : >> >> Tiemo, >> >> are you using the externals that are included with LC or 3rd party ones? >> >> If the latter, did you check the following lesson already about How >> to > use 3rd party Externals? >> >> Regards, >> >> Matthias >> >> - >> Matthias Rebbe >> Life Is Too Short For Boring Code >> >>> Am 11.05.2020 um 12:04 schrieb Tiemo via use-livecode > : >>> >>> Hello, >>> >>> >>> >>> I haven't worked on this old program for a year or more, last with >>> LC > 9.0.2. >>> It uses several externals on Windows, which are located in the standard" >>> folder "Externals" within the stack folder. >>> >>> When I now open it with LC 9.0.2 or 9.5.1 the externalPackages of >>> the stack is empty. >>> >>> I searched the docs, but can't remember, if and how I have to assign >>> the externals or the path of the externals to my stack or even why >>> LC doesn't loads my externals anymore, though I haven't changed >>> anything on this stack since last year, where everything worked fine > until the last use. >>> >>> >>> >>> Can anyone shed some light on the handling of externals for me, what >>> could have happened here? >>> >>> Thank you >>> >>> Tiemo >>> >>> >>> >>> >>> >>> ___ >>> use-livecode mailing list >>> use-livecode@lists.runrev.com >>> Please visit this url to subscribe, unsubscribe and manage your > subscription preferences: >>> http://lists.runrev.com/mailman/listinfo/use-livecode >> >> >> ___ >> use-livecode mailing list >> use-livecode@lists.runrev.com >> Please visit this url to subscribe, unsubscribe and manage your > subscription preferences: >> http://lists.runrev.com/mailman/listinfo/use-livecode > > > ___ > use-livecode mailing list > use-livecode@lists.runrev.com > Please visit this url to subscribe, unsubscribe and manage your > subscription > preferences: > http://lists.runrev.com/mailman/listinfo/use-livecode > > > ___ > use-livecode mailing list > use-livecode@lists.runrev.com > Please visit this url to subscribe, unsubscribe and manage your subscription > preferences: > http://lists.runrev.com/mailman/listinfo/use-livecode ___ use-livecode mailing list use-livecode@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-livecode ___ use-livecode mailing list use-livecode@lists.r
Re: Small and strange problem
And re this part: >> Interestingly this >> >> on mouseUp pMouseButton >> try >> put (tMins/60) into tMins >> catch tError >> if tError then answer "An Error Occurred;" && tError & return & "tMins =" && tMins >> end try >> end mouseUp >> >> does NOT through an error or a catch error message You're not seeing that there was an error thrown because 'tError' would be set to the error message; the code above is testing for it being true, before deciding to display the message. But it won't be true it, it will be an expression of the error. If you removed "if tError then", so always execute the answer statement in the catch section, you should see the error message. HTH, Ben On 11/05/2020 15:31, Rick Harrison via use-livecode wrote: Hi Andy, Yes, tMins has to have a value or the statement makes no sense because LC has no context for what you are trying to do. LC doesn’t know if tMins is a string or something else. Rick On May 11, 2020, at 4:24 AM, AndyP via use-livecode wrote: I seem to have my posts dropped at the moment hence this, I'm seeing the same error with on mouseUp pMouseButton put (tMins/60) into tMins answer tMins end mouseUp button "Button": execution error at line 2 (Operators /: error in left operand), char 1 Interestingly this on mouseUp pMouseButton try put (tMins/60) into tMins catch tError if tError then answer "An Error Occurred;" && tError & return & "tMins =" && tMins end try end mouseUp does NOT through an error or a catch error message If however tMins is initialized then all works as expected on mouseUp pMouseButton put 20 into tMins put (tMins/60) into tMins answer tMins end mouseUp ??? ___ use-livecode mailing list use-livecode@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-livecode
Re: Externals are not loaded
I am not sure if this might be the problem, but what version of 9.5.1 are you running? 32 or 64 bit? If 64bit, maybe there is a problem using 32bit externals on a 64bit LC IDE and you should try the 32bit version of 9.5.1. But that´s just a guess. I would say, Panos or Mark Waddingham could answer this better. Matthias - Matthias Rebbe Life Is Too Short For Boring Code > Am 11.05.2020 um 17:58 schrieb Tiemo via use-livecode > : > > Hi Matthias, > thank you for bringing me on the right track. I forgot myself, that I > changed my computer since last using this and so my LC preference file > entries and my 3rd party externals were not in place. > > BUT I am still struggling. I have on Win10 in my personal documents > folder/My LiveCode/Externals/ my 3rd party externals with the propper > externals.txt. > Now, LC 9.0.2 pics my 3rd party externals up and show them to me, when > asking for: "put the externalPackages of stack "home" > But LC 9.5.1 ignores my 3rd party externals. Shouldn't all LC 9 versions > read the same prefernces file and pick the same externals? Or has anything > changed in LC 9.5 with handling of externals? > > Any idea? > Tiemo > > > -Ursprüngliche Nachricht- > Von: use-livecode Im Auftrag von > matthias rebbe via use-livecode > Gesendet: Montag, 11. Mai 2020 12:28 > An: How to use LiveCode > Cc: matthias_livecode_150...@m-r-d.de > Betreff: Re: Externals are not loaded > > Sorry, i forgot to add the link. > > http://lessons.livecode.com/m/4071/l/6347-how-to-install-3rd-party-externals > -for-use-in-the-ide-and-standalone-builder > > > - > Matthias Rebbe > Life Is Too Short For Boring Code > >> Am 11.05.2020 um 12:22 schrieb matthias rebbe via use-livecode > : >> >> Tiemo, >> >> are you using the externals that are included with LC or 3rd party ones? >> >> If the latter, did you check the following lesson already about How to > use 3rd party Externals? >> >> Regards, >> >> Matthias >> >> - >> Matthias Rebbe >> Life Is Too Short For Boring Code >> >>> Am 11.05.2020 um 12:04 schrieb Tiemo via use-livecode > : >>> >>> Hello, >>> >>> >>> >>> I haven't worked on this old program for a year or more, last with LC > 9.0.2. >>> It uses several externals on Windows, which are located in the standard" >>> folder "Externals" within the stack folder. >>> >>> When I now open it with LC 9.0.2 or 9.5.1 the externalPackages of the >>> stack is empty. >>> >>> I searched the docs, but can't remember, if and how I have to assign >>> the externals or the path of the externals to my stack or even why >>> LC doesn't loads my externals anymore, though I haven't changed >>> anything on this stack since last year, where everything worked fine > until the last use. >>> >>> >>> >>> Can anyone shed some light on the handling of externals for me, what >>> could have happened here? >>> >>> Thank you >>> >>> Tiemo >>> >>> >>> >>> >>> >>> ___ >>> use-livecode mailing list >>> use-livecode@lists.runrev.com >>> Please visit this url to subscribe, unsubscribe and manage your > subscription preferences: >>> http://lists.runrev.com/mailman/listinfo/use-livecode >> >> >> ___ >> use-livecode mailing list >> use-livecode@lists.runrev.com >> Please visit this url to subscribe, unsubscribe and manage your > subscription preferences: >> http://lists.runrev.com/mailman/listinfo/use-livecode > > > ___ > use-livecode mailing list > use-livecode@lists.runrev.com > Please visit this url to subscribe, unsubscribe and manage your subscription > preferences: > http://lists.runrev.com/mailman/listinfo/use-livecode > > > ___ > use-livecode mailing list > use-livecode@lists.runrev.com > Please visit this url to subscribe, unsubscribe and manage your subscription > preferences: > http://lists.runrev.com/mailman/listinfo/use-livecode ___ use-livecode mailing list use-livecode@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-livecode
AW: Externals are not loaded
Hi Matthias, thank you for bringing me on the right track. I forgot myself, that I changed my computer since last using this and so my LC preference file entries and my 3rd party externals were not in place. BUT I am still struggling. I have on Win10 in my personal documents folder/My LiveCode/Externals/ my 3rd party externals with the propper externals.txt. Now, LC 9.0.2 pics my 3rd party externals up and show them to me, when asking for: "put the externalPackages of stack "home" But LC 9.5.1 ignores my 3rd party externals. Shouldn't all LC 9 versions read the same prefernces file and pick the same externals? Or has anything changed in LC 9.5 with handling of externals? Any idea? Tiemo -Ursprüngliche Nachricht- Von: use-livecode Im Auftrag von matthias rebbe via use-livecode Gesendet: Montag, 11. Mai 2020 12:28 An: How to use LiveCode Cc: matthias_livecode_150...@m-r-d.de Betreff: Re: Externals are not loaded Sorry, i forgot to add the link. http://lessons.livecode.com/m/4071/l/6347-how-to-install-3rd-party-externals -for-use-in-the-ide-and-standalone-builder - Matthias Rebbe Life Is Too Short For Boring Code > Am 11.05.2020 um 12:22 schrieb matthias rebbe via use-livecode : > > Tiemo, > > are you using the externals that are included with LC or 3rd party ones? > > If the latter, did you check the following lesson already about How to use 3rd party Externals? > > Regards, > > Matthias > > - > Matthias Rebbe > Life Is Too Short For Boring Code > >> Am 11.05.2020 um 12:04 schrieb Tiemo via use-livecode : >> >> Hello, >> >> >> >> I haven't worked on this old program for a year or more, last with LC 9.0.2. >> It uses several externals on Windows, which are located in the standard" >> folder "Externals" within the stack folder. >> >> When I now open it with LC 9.0.2 or 9.5.1 the externalPackages of the >> stack is empty. >> >> I searched the docs, but can't remember, if and how I have to assign >> the externals or the path of the externals to my stack or even why >> LC doesn't loads my externals anymore, though I haven't changed >> anything on this stack since last year, where everything worked fine until the last use. >> >> >> >> Can anyone shed some light on the handling of externals for me, what >> could have happened here? >> >> Thank you >> >> Tiemo >> >> >> >> >> >> ___ >> use-livecode mailing list >> use-livecode@lists.runrev.com >> Please visit this url to subscribe, unsubscribe and manage your subscription preferences: >> http://lists.runrev.com/mailman/listinfo/use-livecode > > > ___ > use-livecode mailing list > use-livecode@lists.runrev.com > Please visit this url to subscribe, unsubscribe and manage your subscription preferences: > http://lists.runrev.com/mailman/listinfo/use-livecode ___ use-livecode mailing list use-livecode@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-livecode ___ use-livecode mailing list use-livecode@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-livecode
Re: [ANN] Release 9.6.0 RC-1
Hello Ralph, I'll leave this for Monte to provide more details, but my understanding is that now with the storyboard you only need to provide one image, and this will be scaled automatically for all screen sizes. So if you provide only image in the 3x slot, say a 2048x2732, the storyboard mechanism will use the same image scaled down to (2048/2)x(2732/2) for the 2x slot and (2048/3)x(2732/3) for the 1x slot. So the idea is that now you do not need one separate image for each possible device size. You only need one "small", and/or one "medium" and/or one "large" image, and this image (or these images, in case you provide more than one) will be used for "small","medium" and "large" device screen sizes. There are no specific required dimensions for each of the 1x,2x,3x slots, so you get no error message, but a rule of thumb is to use the largest image you used before for the 3x slot, and let the S/B do the rest for you. *>Also, Will the image be stretched or cropped to fit the various aspect* *ratios?* The image will be cropped. If you only provide a "small" image (i.e. a 1x one), then in some large screens it might appear as a letterbox, but you can choose the background color to display in this case (in the areas that would appear "black" in the letterbox). If the description is not clear, I suggest you do some experimenting and see what is the behavior in this case. Hope this helps. Kind regards, Panos On Mon, 11 May 2020 at 18:37, Ralph DiMola via use-livecode < use-livecode@lists.runrev.com> wrote: > Also, Will the image be stretched or cropped to fit the various aspect > ratios? I would think the they will cropped as stretching would distort the > splash image. Is there a way for the storyboard to use custom images for > each of Apple's screen types? I know that this is what their trying to get > away from. I'm confused. > > Ralph DiMola > IT Director > Evergreen Information Services > rdim...@evergreeninfo.net > > > -Original Message- > From: use-livecode [mailto:use-livecode-boun...@lists.runrev.com] On > Behalf > Of panagiotis merakos via use-livecode > Sent: Monday, May 11, 2020 11:12 AM > To: How to use LiveCode > Cc: panagiotis merakos > Subject: Re: [ANN] Release 9.6.0 RC-1 > > Hello Ralph, > > I believe that if you just set the 3x image to the largest image you used > before (e.g. use a 2048x2732 image), then the storyboard mechanism will > take > care of the rest and scale the image automagically to fit all screen sizes. > At least this was the case in my tests. > > We'll see if we could add more info in the tooltips or in the release notes > to make this less confusing :) > > Also, off-topic, I noticed that the app loads faster now that it uses the > storyboard. I am curious if it is faster for you as well. > > Kind regards, > Panos > -- > > > > On Mon, 11 May 2020 at 17:55, Ralph DiMola via use-livecode < > use-livecode@lists.runrev.com> wrote: > > > Panos, > > > > What size does the splash images need to be? How are they resized for > > various device aspect ratios? I make the splash image the same as the > > first card of the stack and in the past it was easy to make them > > match. I could not find anything in the docs or release notes. There > > used to be an image for each device. Now there is only 3 for all > > devices. Actually there is 6 three light three dark but only three for > > any mode. How is this going to work? > > > > Ralph DiMola > > IT Director > > Evergreen Information Services > > rdim...@evergreeninfo.net > > > > -Original Message- > > From: use-livecode [mailto:use-livecode-boun...@lists.runrev.com] On > > Behalf Of panagiotis merakos via use-livecode > > Sent: Monday, May 11, 2020 9:00 AM > > To: How to use LiveCode > > Cc: panagiotis merakos > > Subject: [ANN] Release 9.6.0 RC-1 > > > > Dear list members, > > > > We are pleased to announce the release of LiveCode 9.6.0 RC-1. > > > > > > Getting the Release > > === > > You can get the release at https://downloads.livecode.com/livecode/ or > > via the automatic updater. > > > > > > Release Contents > > > > LiveCode 9.6.0 RC-1 comes with more than 30 changes, including: > > > > New Features > > - Support for Storyboard launch images and backgrounds on iOS > > - Support for using the flash as a torch in the Android Barcode Scanner > > - Support for building with Xcode 11.4, using the iOS 13.4 SDK > > - New tsNet and mergExt builds, built with the iOS 13.4 SDK > > > > Bug Fixes: > > - Improvements in the text-to-speech library > > - Improvements in the iOS native browser > > - Improvements in the camera control object > > - Significant performance improvement when saving stacks on Windows > > - Improvements in the Windows FFI in LCB > > > > For the full list of all fixes, updates and enhancements please see > > the release notes: > > http://downloads.livecode.com/livecode/9_6_0/LiveCodeNotes-9_6_0_rc_1. > > pdf > > > > > > Known issues > >
RE: [ANN] Release 9.6.0 RC-1
Also, Will the image be stretched or cropped to fit the various aspect ratios? I would think the they will cropped as stretching would distort the splash image. Is there a way for the storyboard to use custom images for each of Apple's screen types? I know that this is what their trying to get away from. I'm confused. Ralph DiMola IT Director Evergreen Information Services rdim...@evergreeninfo.net -Original Message- From: use-livecode [mailto:use-livecode-boun...@lists.runrev.com] On Behalf Of panagiotis merakos via use-livecode Sent: Monday, May 11, 2020 11:12 AM To: How to use LiveCode Cc: panagiotis merakos Subject: Re: [ANN] Release 9.6.0 RC-1 Hello Ralph, I believe that if you just set the 3x image to the largest image you used before (e.g. use a 2048x2732 image), then the storyboard mechanism will take care of the rest and scale the image automagically to fit all screen sizes. At least this was the case in my tests. We'll see if we could add more info in the tooltips or in the release notes to make this less confusing :) Also, off-topic, I noticed that the app loads faster now that it uses the storyboard. I am curious if it is faster for you as well. Kind regards, Panos -- On Mon, 11 May 2020 at 17:55, Ralph DiMola via use-livecode < use-livecode@lists.runrev.com> wrote: > Panos, > > What size does the splash images need to be? How are they resized for > various device aspect ratios? I make the splash image the same as the > first card of the stack and in the past it was easy to make them > match. I could not find anything in the docs or release notes. There > used to be an image for each device. Now there is only 3 for all > devices. Actually there is 6 three light three dark but only three for > any mode. How is this going to work? > > Ralph DiMola > IT Director > Evergreen Information Services > rdim...@evergreeninfo.net > > -Original Message- > From: use-livecode [mailto:use-livecode-boun...@lists.runrev.com] On > Behalf Of panagiotis merakos via use-livecode > Sent: Monday, May 11, 2020 9:00 AM > To: How to use LiveCode > Cc: panagiotis merakos > Subject: [ANN] Release 9.6.0 RC-1 > > Dear list members, > > We are pleased to announce the release of LiveCode 9.6.0 RC-1. > > > Getting the Release > === > You can get the release at https://downloads.livecode.com/livecode/ or > via the automatic updater. > > > Release Contents > > LiveCode 9.6.0 RC-1 comes with more than 30 changes, including: > > New Features > - Support for Storyboard launch images and backgrounds on iOS > - Support for using the flash as a torch in the Android Barcode Scanner > - Support for building with Xcode 11.4, using the iOS 13.4 SDK > - New tsNet and mergExt builds, built with the iOS 13.4 SDK > > Bug Fixes: > - Improvements in the text-to-speech library > - Improvements in the iOS native browser > - Improvements in the camera control object > - Significant performance improvement when saving stacks on Windows > - Improvements in the Windows FFI in LCB > > For the full list of all fixes, updates and enhancements please see > the release notes: > http://downloads.livecode.com/livecode/9_6_0/LiveCodeNotes-9_6_0_rc_1. > pdf > > > Known issues > > - The Browser widget's native layer is not shown in some Linux distros > with Cinnamon window manager. > - The use of the Browser widget is not supported on Ubuntu 18.04 64 > bit LTS yet. > > > Required Software > = > To build iOS apps with LiveCode you must have the appropriate versions > of Xcode as follows: > > - macOS 10.13.4: Xcode 10.1 - LiveCode builds iOS apps using the iOS > 12.1 SDK > - macOS 10.14.4: Xcode 11.3.x - LiveCode builds iOS apps using the > iOS > 13.2 SDK > - macOS 10.15.2: Xcode 11.4.x - LiveCode builds iOS apps using the > iOS > 13.4 SDK > > There is a full list of working LiveCode/macOS/Xcode combinations here: > https://livecode.com/docs/9-5-0/faq/faq/ > > Note: Whilst we endeavour to release updated versions of LiveCode > supporting the latest Xcode/iOS SDKs as quickly as possible; we > strongly recommend disabling automatic update of Xcode or downloading > the specific version of Xcode required directly from the Apple > developer portal and installing it separately. > > Important: From the end of June 2020, Apple will only be accepting > apps built using iOS13 SDKs. This means that, if you wish to submit > apps to the AppStore you will have to be running at least macOS 10.14 > in order to be able to install the necessary version of Xcode. > > > Feedback > > Please report any bugs encountered on our quality center at > http://quality.livecode.com/ > > We have a forum available for discussing LiveCode Builder at > http://forums.livecode.com/viewforum.php?f=93 > > > Have fun! > The LiveCode Team > -- > ___ > use-livecode mailing list > use-livecode@lists.runrev.com > Pleas
RE: [ANN] Release 9.6.0 RC-1
Panos, Thanks. A few questions 1) There used to be an error message to let you know the correct resolution. Does this not make sense now? 2) If we use 2048x2732 for the 3x image what resolution should we use for the 2x and 1x? Or do we need the 1x and 2x images at all? 3) So I assume since Apple devices use many different aspect ratios that making an exact match of the splash image and the first card is no longer possible? Ralph DiMola IT Director Evergreen Information Services rdim...@evergreeninfo.net -Original Message- From: use-livecode [mailto:use-livecode-boun...@lists.runrev.com] On Behalf Of panagiotis merakos via use-livecode Sent: Monday, May 11, 2020 11:12 AM To: How to use LiveCode Cc: panagiotis merakos Subject: Re: [ANN] Release 9.6.0 RC-1 Hello Ralph, I believe that if you just set the 3x image to the largest image you used before (e.g. use a 2048x2732 image), then the storyboard mechanism will take care of the rest and scale the image automagically to fit all screen sizes. At least this was the case in my tests. We'll see if we could add more info in the tooltips or in the release notes to make this less confusing :) Also, off-topic, I noticed that the app loads faster now that it uses the storyboard. I am curious if it is faster for you as well. Kind regards, Panos -- On Mon, 11 May 2020 at 17:55, Ralph DiMola via use-livecode < use-livecode@lists.runrev.com> wrote: > Panos, > > What size does the splash images need to be? How are they resized for > various device aspect ratios? I make the splash image the same as the > first card of the stack and in the past it was easy to make them > match. I could not find anything in the docs or release notes. There > used to be an image for each device. Now there is only 3 for all > devices. Actually there is 6 three light three dark but only three for > any mode. How is this going to work? > > Ralph DiMola > IT Director > Evergreen Information Services > rdim...@evergreeninfo.net > > -Original Message- > From: use-livecode [mailto:use-livecode-boun...@lists.runrev.com] On > Behalf Of panagiotis merakos via use-livecode > Sent: Monday, May 11, 2020 9:00 AM > To: How to use LiveCode > Cc: panagiotis merakos > Subject: [ANN] Release 9.6.0 RC-1 > > Dear list members, > > We are pleased to announce the release of LiveCode 9.6.0 RC-1. > > > Getting the Release > === > You can get the release at https://downloads.livecode.com/livecode/ or > via the automatic updater. > > > Release Contents > > LiveCode 9.6.0 RC-1 comes with more than 30 changes, including: > > New Features > - Support for Storyboard launch images and backgrounds on iOS > - Support for using the flash as a torch in the Android Barcode Scanner > - Support for building with Xcode 11.4, using the iOS 13.4 SDK > - New tsNet and mergExt builds, built with the iOS 13.4 SDK > > Bug Fixes: > - Improvements in the text-to-speech library > - Improvements in the iOS native browser > - Improvements in the camera control object > - Significant performance improvement when saving stacks on Windows > - Improvements in the Windows FFI in LCB > > For the full list of all fixes, updates and enhancements please see > the release notes: > http://downloads.livecode.com/livecode/9_6_0/LiveCodeNotes-9_6_0_rc_1. > pdf > > > Known issues > > - The Browser widget's native layer is not shown in some Linux distros > with Cinnamon window manager. > - The use of the Browser widget is not supported on Ubuntu 18.04 64 > bit LTS yet. > > > Required Software > = > To build iOS apps with LiveCode you must have the appropriate versions > of Xcode as follows: > > - macOS 10.13.4: Xcode 10.1 - LiveCode builds iOS apps using the iOS > 12.1 SDK > - macOS 10.14.4: Xcode 11.3.x - LiveCode builds iOS apps using the > iOS > 13.2 SDK > - macOS 10.15.2: Xcode 11.4.x - LiveCode builds iOS apps using the > iOS > 13.4 SDK > > There is a full list of working LiveCode/macOS/Xcode combinations here: > https://livecode.com/docs/9-5-0/faq/faq/ > > Note: Whilst we endeavour to release updated versions of LiveCode > supporting the latest Xcode/iOS SDKs as quickly as possible; we > strongly recommend disabling automatic update of Xcode or downloading > the specific version of Xcode required directly from the Apple > developer portal and installing it separately. > > Important: From the end of June 2020, Apple will only be accepting > apps built using iOS13 SDKs. This means that, if you wish to submit > apps to the AppStore you will have to be running at least macOS 10.14 > in order to be able to install the necessary version of Xcode. > > > Feedback > > Please report any bugs encountered on our quality center at > http://quality.livecode.com/ > > We have a forum available for discussing LiveCode Builder at > http://forums.livecode.com/viewforum.php?f=93 > > > Have fun! > The LiveCode Team > -- > _
Re: [ANN] Release 9.6.0 RC-1
Hello Ralph, I believe that if you just set the 3x image to the largest image you used before (e.g. use a 2048x2732 image), then the storyboard mechanism will take care of the rest and scale the image automagically to fit all screen sizes. At least this was the case in my tests. We'll see if we could add more info in the tooltips or in the release notes to make this less confusing :) Also, off-topic, I noticed that the app loads faster now that it uses the storyboard. I am curious if it is faster for you as well. Kind regards, Panos -- On Mon, 11 May 2020 at 17:55, Ralph DiMola via use-livecode < use-livecode@lists.runrev.com> wrote: > Panos, > > What size does the splash images need to be? How are they resized for > various device aspect ratios? I make the splash image the same as the first > card of the stack and in the past it was easy to make them match. I could > not find anything in the docs or release notes. There used to be an image > for each device. Now there is only 3 for all devices. Actually there is 6 > three light three dark but only three for any mode. How is this going to > work? > > Ralph DiMola > IT Director > Evergreen Information Services > rdim...@evergreeninfo.net > > -Original Message- > From: use-livecode [mailto:use-livecode-boun...@lists.runrev.com] On > Behalf > Of panagiotis merakos via use-livecode > Sent: Monday, May 11, 2020 9:00 AM > To: How to use LiveCode > Cc: panagiotis merakos > Subject: [ANN] Release 9.6.0 RC-1 > > Dear list members, > > We are pleased to announce the release of LiveCode 9.6.0 RC-1. > > > Getting the Release > === > You can get the release at https://downloads.livecode.com/livecode/ or via > the automatic updater. > > > Release Contents > > LiveCode 9.6.0 RC-1 comes with more than 30 changes, including: > > New Features > - Support for Storyboard launch images and backgrounds on iOS > - Support for using the flash as a torch in the Android Barcode Scanner > - Support for building with Xcode 11.4, using the iOS 13.4 SDK > - New tsNet and mergExt builds, built with the iOS 13.4 SDK > > Bug Fixes: > - Improvements in the text-to-speech library > - Improvements in the iOS native browser > - Improvements in the camera control object > - Significant performance improvement when saving stacks on Windows > - Improvements in the Windows FFI in LCB > > For the full list of all fixes, updates and enhancements please see the > release notes: > http://downloads.livecode.com/livecode/9_6_0/LiveCodeNotes-9_6_0_rc_1.pdf > > > Known issues > > - The Browser widget's native layer is not shown in some Linux distros with > Cinnamon window manager. > - The use of the Browser widget is not supported on Ubuntu 18.04 64 bit LTS > yet. > > > Required Software > = > To build iOS apps with LiveCode you must have the appropriate versions of > Xcode as follows: > > - macOS 10.13.4: Xcode 10.1 - LiveCode builds iOS apps using the iOS 12.1 > SDK > - macOS 10.14.4: Xcode 11.3.x - LiveCode builds iOS apps using the iOS > 13.2 SDK > - macOS 10.15.2: Xcode 11.4.x - LiveCode builds iOS apps using the iOS > 13.4 SDK > > There is a full list of working LiveCode/macOS/Xcode combinations here: > https://livecode.com/docs/9-5-0/faq/faq/ > > Note: Whilst we endeavour to release updated versions of LiveCode > supporting > the latest Xcode/iOS SDKs as quickly as possible; we strongly recommend > disabling automatic update of Xcode or downloading the specific version of > Xcode required directly from the Apple developer portal and installing it > separately. > > Important: From the end of June 2020, Apple will only be accepting apps > built using iOS13 SDKs. This means that, if you wish to submit apps to the > AppStore you will have to be running at least macOS 10.14 in order to be > able to install the necessary version of Xcode. > > > Feedback > > Please report any bugs encountered on our quality center at > http://quality.livecode.com/ > > We have a forum available for discussing LiveCode Builder at > http://forums.livecode.com/viewforum.php?f=93 > > > Have fun! > The LiveCode Team > -- > ___ > use-livecode mailing list > use-livecode@lists.runrev.com > Please visit this url to subscribe, unsubscribe and manage your > subscription > preferences: > http://lists.runrev.com/mailman/listinfo/use-livecode > > > ___ > use-livecode mailing list > use-livecode@lists.runrev.com > Please visit this url to subscribe, unsubscribe and manage your > subscription preferences: > http://lists.runrev.com/mailman/listinfo/use-livecode > ___ use-livecode mailing list use-livecode@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-livecode
RE: [ANN] Release 9.6.0 RC-1
Panos, What size does the splash images need to be? How are they resized for various device aspect ratios? I make the splash image the same as the first card of the stack and in the past it was easy to make them match. I could not find anything in the docs or release notes. There used to be an image for each device. Now there is only 3 for all devices. Actually there is 6 three light three dark but only three for any mode. How is this going to work? Ralph DiMola IT Director Evergreen Information Services rdim...@evergreeninfo.net -Original Message- From: use-livecode [mailto:use-livecode-boun...@lists.runrev.com] On Behalf Of panagiotis merakos via use-livecode Sent: Monday, May 11, 2020 9:00 AM To: How to use LiveCode Cc: panagiotis merakos Subject: [ANN] Release 9.6.0 RC-1 Dear list members, We are pleased to announce the release of LiveCode 9.6.0 RC-1. Getting the Release === You can get the release at https://downloads.livecode.com/livecode/ or via the automatic updater. Release Contents LiveCode 9.6.0 RC-1 comes with more than 30 changes, including: New Features - Support for Storyboard launch images and backgrounds on iOS - Support for using the flash as a torch in the Android Barcode Scanner - Support for building with Xcode 11.4, using the iOS 13.4 SDK - New tsNet and mergExt builds, built with the iOS 13.4 SDK Bug Fixes: - Improvements in the text-to-speech library - Improvements in the iOS native browser - Improvements in the camera control object - Significant performance improvement when saving stacks on Windows - Improvements in the Windows FFI in LCB For the full list of all fixes, updates and enhancements please see the release notes: http://downloads.livecode.com/livecode/9_6_0/LiveCodeNotes-9_6_0_rc_1.pdf Known issues - The Browser widget's native layer is not shown in some Linux distros with Cinnamon window manager. - The use of the Browser widget is not supported on Ubuntu 18.04 64 bit LTS yet. Required Software = To build iOS apps with LiveCode you must have the appropriate versions of Xcode as follows: - macOS 10.13.4: Xcode 10.1 - LiveCode builds iOS apps using the iOS 12.1 SDK - macOS 10.14.4: Xcode 11.3.x - LiveCode builds iOS apps using the iOS 13.2 SDK - macOS 10.15.2: Xcode 11.4.x - LiveCode builds iOS apps using the iOS 13.4 SDK There is a full list of working LiveCode/macOS/Xcode combinations here: https://livecode.com/docs/9-5-0/faq/faq/ Note: Whilst we endeavour to release updated versions of LiveCode supporting the latest Xcode/iOS SDKs as quickly as possible; we strongly recommend disabling automatic update of Xcode or downloading the specific version of Xcode required directly from the Apple developer portal and installing it separately. Important: From the end of June 2020, Apple will only be accepting apps built using iOS13 SDKs. This means that, if you wish to submit apps to the AppStore you will have to be running at least macOS 10.14 in order to be able to install the necessary version of Xcode. Feedback Please report any bugs encountered on our quality center at http://quality.livecode.com/ We have a forum available for discussing LiveCode Builder at http://forums.livecode.com/viewforum.php?f=93 Have fun! The LiveCode Team -- ___ use-livecode mailing list use-livecode@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-livecode ___ use-livecode mailing list use-livecode@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-livecode
Re: Small and strange problem
Hi Andy, Yes, tMins has to have a value or the statement makes no sense because LC has no context for what you are trying to do. LC doesn’t know if tMins is a string or something else. Rick > On May 11, 2020, at 4:24 AM, AndyP via use-livecode > wrote: > > I seem to have my posts dropped at the moment hence this, > > I'm seeing the same error > > with > > on mouseUp pMouseButton > put (tMins/60) into tMins > answer tMins > end mouseUp > > button "Button": execution error at line 2 (Operators /: error in left > operand), char 1 > > Interestingly this > > on mouseUp pMouseButton > try >put (tMins/60) into tMins > catch tError >if tError then answer "An Error Occurred;" && tError & return & "tMins =" > && tMins > end try > end mouseUp > > does NOT through an error or a catch error message > > > If however tMins is initialized then all works as expected > > on mouseUp pMouseButton > put 20 into tMins > put (tMins/60) into tMins > answer tMins > end mouseUp > > ??? > > > _ > Sent from http://runtime-revolution.278305.n4.nabble.com > > > ___ > use-livecode mailing list > use-livecode@lists.runrev.com > Please visit this url to subscribe, unsubscribe and manage your subscription > preferences: > http://lists.runrev.com/mailman/listinfo/use-livecode ___ use-livecode mailing list use-livecode@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-livecode
Re: Small and strange problem
Do you have an earlier line where you have set tMins? If it has never been set, would you export tMins/60 to work? Aside from that, there was a change in LiveCode 7 or 8, where you could no longer create a variable on the first line that it is used. You need to have declared it earlier on. > On May 11, 2020, at 2:24 AM, AndyP via use-livecode > wrote: > > I seem to have my posts dropped at the moment hence this, > > I'm seeing the same error > > with > > on mouseUp pMouseButton > put (tMins/60) into tMins > answer tMins > end mouseUp > > button "Button": execution error at line 2 (Operators /: error in left > operand), char 1 > > Interestingly this > > on mouseUp pMouseButton > try >put (tMins/60) into tMins > catch tError >if tError then answer "An Error Occurred;" && tError & return & "tMins =" > && tMins > end try > end mouseUp > > does NOT through an error or a catch error message > > > If however tMins is initialized then all works as expected > > on mouseUp pMouseButton > put 20 into tMins > put (tMins/60) into tMins > answer tMins > end mouseUp > > ??? > > > _ > Sent from http://runtime-revolution.278305.n4.nabble.com > > > ___ > use-livecode mailing list > use-livecode@lists.runrev.com > Please visit this url to subscribe, unsubscribe and manage your subscription > preferences: > http://lists.runrev.com/mailman/listinfo/use-livecode ___ use-livecode mailing list use-livecode@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-livecode
[ANN] Release 9.6.0 RC-1
Dear list members, We are pleased to announce the release of LiveCode 9.6.0 RC-1. Getting the Release === You can get the release at https://downloads.livecode.com/livecode/ or via the automatic updater. Release Contents LiveCode 9.6.0 RC-1 comes with more than 30 changes, including: New Features - Support for Storyboard launch images and backgrounds on iOS - Support for using the flash as a torch in the Android Barcode Scanner - Support for building with Xcode 11.4, using the iOS 13.4 SDK - New tsNet and mergExt builds, built with the iOS 13.4 SDK Bug Fixes: - Improvements in the text-to-speech library - Improvements in the iOS native browser - Improvements in the camera control object - Significant performance improvement when saving stacks on Windows - Improvements in the Windows FFI in LCB For the full list of all fixes, updates and enhancements please see the release notes: http://downloads.livecode.com/livecode/9_6_0/LiveCodeNotes-9_6_0_rc_1.pdf Known issues - The Browser widget's native layer is not shown in some Linux distros with Cinnamon window manager. - The use of the Browser widget is not supported on Ubuntu 18.04 64 bit LTS yet. Required Software = To build iOS apps with LiveCode you must have the appropriate versions of Xcode as follows: - macOS 10.13.4: Xcode 10.1 - LiveCode builds iOS apps using the iOS 12.1 SDK - macOS 10.14.4: Xcode 11.3.x - LiveCode builds iOS apps using the iOS 13.2 SDK - macOS 10.15.2: Xcode 11.4.x - LiveCode builds iOS apps using the iOS 13.4 SDK There is a full list of working LiveCode/macOS/Xcode combinations here: https://livecode.com/docs/9-5-0/faq/faq/ Note: Whilst we endeavour to release updated versions of LiveCode supporting the latest Xcode/iOS SDKs as quickly as possible; we strongly recommend disabling automatic update of Xcode or downloading the specific version of Xcode required directly from the Apple developer portal and installing it separately. Important: From the end of June 2020, Apple will only be accepting apps built using iOS13 SDKs. This means that, if you wish to submit apps to the AppStore you will have to be running at least macOS 10.14 in order to be able to install the necessary version of Xcode. Feedback Please report any bugs encountered on our quality center at http://quality.livecode.com/ We have a forum available for discussing LiveCode Builder at http://forums.livecode.com/viewforum.php?f=93 Have fun! The LiveCode Team -- ___ use-livecode mailing list use-livecode@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-livecode
Re: Externals are not loaded
Sorry, i forgot to add the link. http://lessons.livecode.com/m/4071/l/6347-how-to-install-3rd-party-externals-for-use-in-the-ide-and-standalone-builder - Matthias Rebbe Life Is Too Short For Boring Code > Am 11.05.2020 um 12:22 schrieb matthias rebbe via use-livecode > : > > Tiemo, > > are you using the externals that are included with LC or 3rd party ones? > > If the latter, did you check the following lesson already about How to use > 3rd party Externals? > > Regards, > > Matthias > > - > Matthias Rebbe > Life Is Too Short For Boring Code > >> Am 11.05.2020 um 12:04 schrieb Tiemo via use-livecode >> : >> >> Hello, >> >> >> >> I haven't worked on this old program for a year or more, last with LC 9.0.2. >> It uses several externals on Windows, which are located in the standard" >> folder "Externals" within the stack folder. >> >> When I now open it with LC 9.0.2 or 9.5.1 the externalPackages of the stack >> is empty. >> >> I searched the docs, but can't remember, if and how I have to assign the >> externals or the path of the externals to my stack or even why LC doesn't >> loads my externals anymore, though I haven't changed anything on this stack >> since last year, where everything worked fine until the last use. >> >> >> >> Can anyone shed some light on the handling of externals for me, what could >> have happened here? >> >> Thank you >> >> Tiemo >> >> >> >> >> >> ___ >> use-livecode mailing list >> use-livecode@lists.runrev.com >> Please visit this url to subscribe, unsubscribe and manage your subscription >> preferences: >> http://lists.runrev.com/mailman/listinfo/use-livecode > > > ___ > use-livecode mailing list > use-livecode@lists.runrev.com > Please visit this url to subscribe, unsubscribe and manage your subscription > preferences: > http://lists.runrev.com/mailman/listinfo/use-livecode ___ use-livecode mailing list use-livecode@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-livecode
Re: Externals are not loaded
Tiemo, are you using the externals that are included with LC or 3rd party ones? If the latter, did you check the following lesson already about How to use 3rd party Externals? Regards, Matthias - Matthias Rebbe Life Is Too Short For Boring Code > Am 11.05.2020 um 12:04 schrieb Tiemo via use-livecode > : > > Hello, > > > > I haven't worked on this old program for a year or more, last with LC 9.0.2. > It uses several externals on Windows, which are located in the standard" > folder "Externals" within the stack folder. > > When I now open it with LC 9.0.2 or 9.5.1 the externalPackages of the stack > is empty. > > I searched the docs, but can't remember, if and how I have to assign the > externals or the path of the externals to my stack or even why LC doesn't > loads my externals anymore, though I haven't changed anything on this stack > since last year, where everything worked fine until the last use. > > > > Can anyone shed some light on the handling of externals for me, what could > have happened here? > > Thank you > > Tiemo > > > > > > ___ > use-livecode mailing list > use-livecode@lists.runrev.com > Please visit this url to subscribe, unsubscribe and manage your subscription > preferences: > http://lists.runrev.com/mailman/listinfo/use-livecode ___ use-livecode mailing list use-livecode@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-livecode
Externals are not loaded
Hello, I haven't worked on this old program for a year or more, last with LC 9.0.2. It uses several externals on Windows, which are located in the standard" folder "Externals" within the stack folder. When I now open it with LC 9.0.2 or 9.5.1 the externalPackages of the stack is empty. I searched the docs, but can't remember, if and how I have to assign the externals or the path of the externals to my stack or even why LC doesn't loads my externals anymore, though I haven't changed anything on this stack since last year, where everything worked fine until the last use. Can anyone shed some light on the handling of externals for me, what could have happened here? Thank you Tiemo ___ use-livecode mailing list use-livecode@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-livecode
Small and strange problem
I seem to have my posts dropped at the moment hence this, I'm seeing the same error with on mouseUp pMouseButton put (tMins/60) into tMins answer tMins end mouseUp button "Button": execution error at line 2 (Operators /: error in left operand), char 1 Interestingly this on mouseUp pMouseButton try put (tMins/60) into tMins catch tError if tError then answer "An Error Occurred;" && tError & return & "tMins =" && tMins end try end mouseUp does NOT through an error or a catch error message If however tMins is initialized then all works as expected on mouseUp pMouseButton put 20 into tMins put (tMins/60) into tMins answer tMins end mouseUp ??? _ Sent from http://runtime-revolution.278305.n4.nabble.com ___ use-livecode mailing list use-livecode@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-livecode