Re: Problem an Repeat Loop

2020-09-28 Thread Sannyasin Brahmanathaswami via use-livecode
Yes! I was thinking of a one card, Sheesh
It all worked!

Paul Dupuis wrote:

set the itemDelimiter to “|”
repeat with x = 2 to sTotalSceneCount
set the filename of img "slideImage" of card x to line x of sImageList
set the text of fld "mainText" of card x to item x of of sQuoteList
end repeat

 Brian Milby wrote:

image “slideImage” of cd x
fld “mainText” of cd x

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Re: How to delete cards but card 1

2020-09-28 Thread Sannyasin Brahmanathaswami via use-livecode
You did it!
Yay!
BR

Paul Dupuis wrote:

repeat with i = the number of cards down to 2
  delete card i
end repeat

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Re: How to delete cards but card 1

2020-09-28 Thread Bob Sneidar via use-livecode
You cannot delete a card that contains a running script unless you send in 
time. If you delete the last card of a stack if will create a new card as 
otherwise there would be no stack. So this script it seems would run forever. 

Bob S


> On Sep 28, 2020, at 6:02 AM, Sannyasin Brahmanathaswami via use-livecode 
>  wrote:
> 
> repeat forever
>  go last card 
>  delete this card
>   end repeat
> 
> I have tried everything in the manual 
> 
> ??
> BR
> 
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Re: I Have a Problem With a Plug-In

2020-09-28 Thread Bob Sneidar via use-livecode
Before launching your stack, select Suppress Messages from the Development 
menu. 

Bob S


> On Sep 27, 2020, at 1:52 AM, FlexibleLearning.com via use-livecode 
>  wrote:
> 
> Assuming your openCard handler is in the script of card 1, from the message
> box...
> 
> edit the script of cd 1 of stack " CollectMyStacks.rev"
> 
> Hugh Senior
> 
> 
>> I have? CollectMyStacks.rev, close itself after opens the card
>> 
>> on opencard
>> send "mouseUp" to button  "Position IDE" in  1 seconds
>> close this stack
>> end opencard
>> 
>> Now, this was a bad idea. How to get the message
>> 
>> close this stack
>> 
>> how to delete that?
>> 
>> set the lockMessages to true
>> 
>> it has no affect.
>> 
>> BR
> 
> 
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Re: included inclusions

2020-09-28 Thread Bob Sneidar via use-livecode
If you manually select an inclusion that api is included in the project. I 
think the whole point of manual inclusions is to bypass what the engine thinks 
it ought to include. 

Bob S


> On Sep 25, 2020, at 10:40 PM, scott--- via use-livecode 
>  wrote:
> 
> If I have an inclusion selected in the standalone builder that only targets 
> one operating system… and then build for an OS that can't use that inclusion, 
> is the inclusion left out of the build or might it just be taking up space. 
> Or does it depend on the specific inclusion as to how this is handled?
> 
> --
> Scott Morrow
> 
> Elementary Software
> (Now with 20% less chalk dust!)
> web   https://elementarysoftware.com/
> email sc...@elementarysoftware.com
> booth1-360-734-4701
> --
> 
> 
> 
> 
> 
> 
> 
> 
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Re: Has anyone published an iPhone app that works on iOS 14?

2020-09-28 Thread Paul Hibbert via use-livecode
I’ve just recently upgraded my iPhone and so ended up using iOS14, initially 
some apps that I had previously installed on my older iPhone would’t install on 
the new phone, most of them are quite old, so I rebuilt them using LC9.6.0 and 
Xcode 11.4. The first time I launched them they all worked fine on first 
launch, but none of them would launch for a second time, however, when I 
rebuilt them again using LC9.6.1 and Xcode 11.5 they all work fine.

These are all apps that I have built for my own use and are not published 
through the app store.

Paul

> On 28Sep, 2020, at 01:44, Graham Samuel via use-livecode 
>  wrote:
> 
> Sorry if this has been asked before, but a quick search of the list didn’t 
> reveal anything, and I have only been semi-lurking lately.
> 
> The subject says it all. At this point I don’t know if I can create an app in 
> LC that runs reliably with iOS 14. I know there have been high volume 
> grumbles from some non-LC developers that they weren’t ready when Apple 
> started the rollout of 14 earlier than expected, but I don’t know the 
> substance of the complaints.
> 
> Anyone just sailing along with no problems? I ask because I’m about to revive 
> an earlier app project and don’t want to crash and burn the moment I restart.
> 
> Graham
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Re: Has anyone published an iPhone app that works on iOS 14?

2020-09-28 Thread J. Landman Gay via use-livecode

I have two iOS apps in the app store and they both run fine on iOS 14.
--
Jacqueline Landman Gay | jac...@hyperactivesw.com
HyperActive Software | http://www.hyperactivesw.com
On September 28, 2020 3:46:13 AM Graham Samuel via use-livecode 
 wrote:


Sorry if this has been asked before, but a quick search of the list didn’t 
reveal anything, and I have only been semi-lurking lately.


The subject says it all. At this point I don’t know if I can create an app 
in LC that runs reliably with iOS 14. I know there have been high volume 
grumbles from some non-LC developers that they weren’t ready when Apple 
started the rollout of 14 earlier than expected, but I don’t know the 
substance of the complaints.


Anyone just sailing along with no problems? I ask because I’m about to 
revive an earlier app project and don’t want to crash and burn the moment I 
restart.


Graham
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Re: Has anyone published an iPhone app that works on iOS 14?

2020-09-28 Thread Brian Milby via use-livecode
There are a few apps that I’ve worked on in the store that still work in iOS 
14.  Siva Siva is one that you can install and test.

Sent from my iPhone

> On Sep 28, 2020, at 4:45 AM, Graham Samuel via use-livecode 
>  wrote:
> 
> Sorry if this has been asked before, but a quick search of the list didn’t 
> reveal anything, and I have only been semi-lurking lately.
> 
> The subject says it all. At this point I don’t know if I can create an app in 
> LC that runs reliably with iOS 14. I know there have been high volume 
> grumbles from some non-LC developers that they weren’t ready when Apple 
> started the rollout of 14 earlier than expected, but I don’t know the 
> substance of the complaints.
> 
> Anyone just sailing along with no problems? I ask because I’m about to revive 
> an earlier app project and don’t want to crash and burn the moment I restart.
> 
> Graham
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Re: Problem an Repeat Loop

2020-09-28 Thread Brian Milby via use-livecode
The long ID of the image will be different for each card, so this loop won’t 
work as expected.

Also, do you really need to go to the card?  You probably could build the 
object reference to include the card.  So you would use:

image “slideImage” of cd x
fld “mainText” of cd x

Sent from my iPhone

> On Sep 28, 2020, at 8:43 AM, Sannyasin Brahmanathaswami via use-livecode 
>  wrote:
> 
> I use the long name of the image
> 
> local sStoryImage
> put the long id of img "slideImage" into sStoryImage
> 
> still:
> 
> # for development
> local tPath
> repeat with x = 2 to sTotalSceneCount
> 
> put line x of sImageList into tPath
>go to card x
> set the filename of sStoryImage to tPath
> set the itemDelimiter to “|”
> put item x of sQuoteList into fld “mainText”
> end repeat
> 
> # I get a full line 
> 
> stack “makeStoryFromDisk”: execution error at line 68 (Chunk: error in 
> object expression), char 1
> 
> It is exactly the same as in input for behavior_story except that
> do not work a repeat loop?
> 
> 
>  Tore Nilsen wrote:
> 
>You do not refer to any object type when you try to set the fileName of 
> what should possibly be an image. 
> 
>Try this:
>Set the fileName of image sStoryImage to tPath
> 
>Best regards 
>Tore Nilsen
> 
> 
> 
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Re: Problem an Repeat Loop

2020-09-28 Thread Paul Dupuis via use-livecode

On 9/28/2020 8:42 AM, Sannyasin Brahmanathaswami via use-livecode wrote:

  repeat with x = 2 to sTotalSceneCount

put line x of sImageList into tPath
go to card x
 set the filename of sStoryImage to tPath
 set the itemDelimiter to “|”
put item x of sQuoteList into fld “mainText”
  end repeat


something like this? It might be easier to help if you explained what 
you are trying to do. Have all the cards in this stack been created 
already? i.e. do you have sTotalSceneCount cards? Does each card contain 
a field called "mainText" and an image called "slideImage"?


set the itemDelimiter to “|”
repeat with x = 2 to sTotalSceneCount
   set the filename of img "slideImage" of card x to line x of sImageList
   set the text of fld "mainText" of card x to item x of of sQuoteList
end repeat


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Re: How to delete cards but card 1

2020-09-28 Thread Paul Dupuis via use-livecode

repeat with i = the number of cards down to 2
  delete card i
end repeat

On 9/28/2020 9:02 AM, Sannyasin Brahmanathaswami via use-livecode wrote:

repeat forever
   go last card
   delete this card
end repeat

I have tried everything in the manual

??
BR

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How to delete cards but card 1

2020-09-28 Thread Sannyasin Brahmanathaswami via use-livecode
repeat forever
  go last card 
  delete this card
   end repeat

I have tried everything in the manual 

??
BR

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Re: Problem an Repeat Loop

2020-09-28 Thread Sannyasin Brahmanathaswami via use-livecode
I use the long name of the image

local sStoryImage
 put the long id of img "slideImage" into sStoryImage

still:

 # for development
 local tPath
 repeat with x = 2 to sTotalSceneCount

put line x of sImageList into tPath
go to card x
 set the filename of sStoryImage to tPath
 set the itemDelimiter to “|”
put item x of sQuoteList into fld “mainText”
 end repeat

 # I get a full line 
 
 stack “makeStoryFromDisk”: execution error at line 68 (Chunk: error in 
object expression), char 1
 
 It is exactly the same as in input for behavior_story except that
 do not work a repeat loop?
 

 Tore Nilsen wrote:

You do not refer to any object type when you try to set the fileName of 
what should possibly be an image. 

Try this:
Set the fileName of image sStoryImage to tPath

Best regards 
Tore Nilsen



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Has anyone published an iPhone app that works on iOS 14?

2020-09-28 Thread Graham Samuel via use-livecode
Sorry if this has been asked before, but a quick search of the list didn’t 
reveal anything, and I have only been semi-lurking lately.

The subject says it all. At this point I don’t know if I can create an app in 
LC that runs reliably with iOS 14. I know there have been high volume grumbles 
from some non-LC developers that they weren’t ready when Apple started the 
rollout of 14 earlier than expected, but I don’t know the substance of the 
complaints.

Anyone just sailing along with no problems? I ask because I’m about to revive 
an earlier app project and don’t want to crash and burn the moment I restart.

Graham
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