Re: Sorting by item ... of each and item ... of each

2023-09-03 Thread panagiotis m via use-livecode
Hello Matthias,

I do not think that the syntax "sort  by sortKey1 and sortKey2"
is supported

If you have multiple sortKeys, you have to do multiple sorts, for example,
in your use case, this should work:

set the itemdel to ";"
sort lines of tList numeric by item 3 of each
sort lines of tList numeric by item 2 of each

Kind regards,
Panos
--

On Sun, 3 Sept 2023 at 08:23, Phil Davis via use-livecode <
use-livecode@lists.runrev.com> wrote:

> I believe this works:
>
> on mouseUp
>  put fld 1 into tList
>  sort lines of tList by _sortKey(each)
>  put tList into fld 2
> end mouseUp
>
>
> function _sortKey pLine
>  set the itemDel to ";"
>  return item 3 of pLine & ";" & item 2 of pLine
> end _sortKey
>
>
> I realize it isn't as simple as you were looking for, but at least it
> avoids doing 2 separate sorts.
>
> Phil Davis
>
>
>
> On 9/2/23 6:03 PM, matthias rebbe via use-livecode wrote:
> > Of course my "not working" sort code look like this
> >
> > set the itemdelimiter to  ";"
> > sort lines of tList numeric by item 3 of each and item 2 of each.
> >
> >
> >
> >
> >> Am 03.09.2023 um 02:59 schriebmatthias_livecode_150...@m-r-d.de:
> >>
> >> Maybe i do not see the forest for the trees
> >>
> >> I have a tab delimited list which i want to sort. I am using this code
> to sort it by item 3 and  item 2
> >>
> >> set the itemdelimiter to tab
> >> sort lines of tList numeric by item 3 of each and item 2 of each.
> >>
> >> But that code does not sort as i expected it. Column 2 is not sorted
> correctly.
> >> The following list is the result.
> >>
> >> 113254;8420;3016365
> >> 113254;8423;3016365
> >> 113254;8422;3016365
> >> 113254;8420;3016365
> >> 113254;8420;3016365
> >> 113254;8420;3016365
> >> 113254;8421;3016365
> >> 203212;8420;3016366
> >> 203212;8423;3016366
> >> 203212;8422;3016366
> >> 203212;8420;3016366
> >>
> >>
> >> My expectation for example  was that for value 3016365 in column 3 the
> values in Col 2 would be sorted like this
> >>
> >> 113254;8423;3016365
> >> 113254;8422;3016365
> >> 113254;8421;3016365
> >> 113254;8420;3016365
> >> 113254;8420;3016365
> >> 113254;8420;3016365
> >> 113254;8420;3016365
> >>
> >> Tried also'by item 2 of each and item 3 of each', but the sort
> result is the same?
> >>
> >> Am i missing something?
> >>
> >> Regards,
> >> Matthias
> >>
> >
> > ___
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> (503) 307-4363
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Re: [[ ANN ]] Release 9.6.10

2023-08-29 Thread panagiotis m via use-livecode
Hello Mike,

I guess we will update the supported xcode version once macOS Sonoma and/or
Xcode 15 - iOS 17 SDK are publicly available, so probably in LC 9.6.11 rc-1

I think you can update your CLT to 14.3, but make sure you still keep the
current supported xcode version

Kind regards,
Panos

On Tue, 29 Aug 2023, 20:46 Mike Kerner via use-livecode, <
use-livecode@lists.runrev.com> wrote:

> No XCode version update? MacOS updater keeps harassing me to update CLT to
> 14.3
>
> On Tue, Aug 29, 2023 at 1:30 PM matthias rebbe via use-livecode <
> use-livecode@lists.runrev.com> wrote:
>
> > Hi Bob,
> >
> > i did not mean when an update for LC 10 is coming, but for what version
> > the fix is planned for Livecode Server.
> > Currently LC Server 7 and up do not work with IIS on Windows.
> > You have to install Apache, although Windows has a built-in web server.
> >
> >
> >
> > > Am 29.08.2023 um 19:16 schrieb Bob Sneidar via use-livecode <
> > use-livecode@lists.runrev.com>:
> > >
> > > I think he said in that email that v10 is expected to be released this
> > week.
> > >
> > > Bob S
> > >
> > >
> > > On Aug 29, 2023, at 10:00 AM, matthias rebbe via use-livecode <
> > use-livecode@lists.runrev.com> wrote:
> > >
> > > Hello Panos,
> > > so for which version is it planned, if at all?
> > >
> > > Regards,
> > > Matthias
> > >
> > > ___
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>
>
> --
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> On the second day, God created the oceans.
> On the third day, God put the animals on hold for a few hours,
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Re: [[ ANN ]] Release 9.6.10

2023-08-29 Thread panagiotis m via use-livecode
Hello Matthias,

I am afraid I cannot give an ETA on this. All I know is it was not planned
for 9.6.10 (neither for 10 DP-6).

Kind regards,
Panos
--

On Tue, 29 Aug 2023 at 20:17, Bob Sneidar via use-livecode <
use-livecode@lists.runrev.com> wrote:

> I think he said in that email that v10 is expected to be released this
> week.
>
> Bob S
>
>
> On Aug 29, 2023, at 10:00 AM, matthias rebbe via use-livecode <
> use-livecode@lists.runrev.com> wrote:
>
> Hello Panos,
> so for which version is it planned, if at all?
>
> Regards,
> Matthias
>
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Re: [[ ANN ]] Release 9.6.10

2023-08-29 Thread panagiotis m via use-livecode
Hello all,

@matthias
I am sorry for the frustration - I know you are very eager to get this
fixed. But this was not planned for LC 9.6.10 anyway.

@Dan
The release of LC 10 DP-6 is in the final stages of testing and it is
expected to appear this week.

Kind regards,
Panos
--

On Tue, 29 Aug 2023 at 19:34, Dan Friedman via use-livecode <
use-livecode@lists.runrev.com> wrote:

> Any word on 10.0.0?   Biting nails!!
>
> -Dan
>
>
> From: use-livecode  on behalf of
> panagiotis merakos via use-livecode 
> Date: Tuesday, August 29, 2023 at 8:10 AM
> To: How to use LiveCode 
> Cc: panagiotis merakos 
> Subject: [[ ANN ]] Release 9.6.10
> Dear list members,
>
> We are pleased to announce the release of LiveCode 9.6.10 STABLE.
>
> LiveCode 9.6.10 STABLE comes with more than 20 bugfixes, including support
> for Android API 33, which will be a requirement for submitting new apps to
> the Google Play Store as of the 31st of August.
>
> You can find more details on the bug fixes and improvements of this new
> release here:
>
> https://livecode.com/livecode-9-6-10-stable-released/
>
> You can find the release in your LiveCode account area or get it via the
> automatic updater.
>
> Enjoy!
>
> Kind regards
> The LiveCode Team
>
> --
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Re: Merging PDF pages

2023-08-25 Thread panagiotis m via use-livecode
Hello all,

There is a built-in utility on MacOS for merging PDFs. You can call it from
"shell", as Paul suggested.

This seems to work - tested on MacOS Mojave. It merges "test1.pdf" and
"test2.pdf" into "merged.pdf" on Desktop.
Just check that the path of tApp actually exists in modern MacOS as well.

on mouseUp pButtonNumber
   local tShell, tApp
   put quote & "/System/Library/Automator/Combine PDF
Pages.action/Contents/Resources/join.py" & quote \
 into tApp
   put tApp && "-o ~/Desktop/merged.pdf ~/Desktop/test1.pdf
~/Desktop/test2.pdf" \
 into tShell
   get shell(tShell)
end mouseUp

Cheers,
Panos
--

On Fri, 25 Aug 2023 at 17:23, Paul Dupuis via use-livecode <
use-livecode@lists.runrev.com> wrote:

> The short answer is NO. There is nothing built into Livecode to take a
> set fo existing PDF files and append them to create a readable PDF that
> is them all stitched together. Neither the XPDF external nor the PDF
> widget will do this.
>
> You best option is to use some 3rd party command line utility that will
> merge PDF files that works on the platform or platforms your want to do
> this on and use the Livecode shell() function to call that command line
> utility.
>
> If this is going to be a distributed standalone, you can actually read
> the utility as a binary file and compress it as a staved property in
> your application, that can uncompress and install it on any target
> computer.
>
> We do this with the popular free open-source video tool ffmpeg for macOS
> and WIndows. Our app install it if needed on the target computer from a
> compressed copy bundled into our app and we use SHELL() to call it to do
> several video operations that can't be done in Livecode.
>
> Paul Dupuis
> Researchware
>
>
>
> On 8/25/2023 9:10 AM, Eller, Roger via use-livecode wrote:
> > It's been a while since I've posted a question here.  Is it possible to
> use livecode script to merge multiple 1-page PDFs into a multipage PDF
> without using Acrobat or other 3rd party software?
> >
> > Thanks.
> >
> > ~Roger
> >
> >
> > ___
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Re: Polygrid sorting

2023-08-25 Thread panagiotis m via use-livecode
Hello Paul,

See the example in the dictionary for the "headerClick" message:

local sDirection

on headerClick pColumnNumber
local tText

put the text of me into tText
put not sDirection[pColumnNumber] into sDirection[pColumnNumber]

set the itemDel to tab

# Sort data by this column.
if sDirection[pColumnNumber] then
sort lines of tText ascending by item pColumnNumber of each
else
sort lines of tText descending by item pColumnNumber of each
end if

set the text of me to tText
end headerClick

Kind regards,
Panos

--

On Fri, 25 Aug 2023 at 02:57, Paul Dupuis via use-livecode <
use-livecode@lists.runrev.com> wrote:

> The Polygrid, unlike the Datagrid, has no built in column sorting. You
> have to roll your own.
>
> Before I write my own, has anyone written a column sort (i.e click on a
> column header to sort by it) for a Poly grid they'd care to share?
>
>
>
>
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Re: [[ ANN ]] Release 9.6.10 RC-1

2023-08-18 Thread panagiotis m via use-livecode
Hello all,

Yes, the plan is to release LC 10 dp-6 before the end of the month, which
will include support for API 33 as well as all the other fixes/enhancements
of LC 9.6.10 rc1.

Cheers,
Panos

On Fri, 18 Aug 2023, 23:50 matthias rebbe via use-livecode, <
use-livecode@lists.runrev.com> wrote:

> On the 25th July Heather wrote the following:
>
> "We are working on LiveCode 10 dp6. We expect it to ship in August, with
> support for Web Fonts plus a number of bug fixes. Web Fonts turned out to
> be rather trickier than expected but it looks like we've got it more or
> less sorted out now.
>
> If there are specific bugs in 10 dp-5 that are really problematic for you,
> its worth flagging them to me in support (not on the list) so I can at
> least find out for you if they will be fixed in dp-6. Please send me the
> bug report number from the Quality Center for checking. "
>
>
>
>
> > Am 18.08.2023 um 22:32 schrieb Dan Friedman via use-livecode <
> use-livecode@lists.runrev.com>:
> >
> > Panos,
> >
> > What about 10.0.0?  Is there an update coming?   I sure hope so… I’m
> going to be hosed if not.
> >
> > -Dan
> >
> >
> > From: use-livecode  on behalf of
> panagiotis merakos via use-livecode 
> > Date: Thursday, August 17, 2023 at 7:04 AM
> > To: How to use LiveCode 
> > Cc: panagiotis merakos 
> > Subject: [[ ANN ]] Release 9.6.10 RC-1
> > Dear list members,
> >
> > We are pleased to announce the release of LiveCode 9.6.10 RC-1.
> >
> > LiveCode 9.6.10 RC-1 comes with more than 20 bugfixes, including support
> > for Android API 33, which will be a requirement for submitting new apps
> to
> > the Google Play Store as of the 31st of August.
> >
> > You can find more details on the bug fixes and improvements of this new
> > release here:
> >
> > https://livecode.com/livecode-9-6-10-rc-1-released/
> >
> > You can find the release in your LiveCode account area or get it via the
> > automatic updater.
> >
> > Enjoy!
> >
> > Kind regards
> > The LiveCode Team
> > --
> > ___
> > use-livecode mailing list
> > use-livecode@lists.runrev.com
> > Please visit this url to subscribe, unsubscribe and manage your
> subscription preferences:
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Re: [[ ANN ]] Release 9.6.10 RC-1

2023-08-17 Thread panagiotis m via use-livecode
OK should be fixed now!

Cheers,
Panos
--

On Thu, 17 Aug 2023 at 19:22, panagiotis m  wrote:

> Hello all,
>
> Oh I see what you mean!
>
> If you go to the "Downloads" section **in your account** - not the public
> downloads page -  I confirm it only shows the release notes for LC 9.6.10
> RC1
>
> But you can still get LC 9.6.10 RC-1 if you go to Products -> LiveCode
> dropdown
>
> We will fix the issue asap.
>
> Thanks for spotting it!
>
> Cheers,
> Panos
>
> On Thu, 17 Aug 2023 at 19:13, HENRY LOWE via use-livecode <
> use-livecode@lists.runrev.com> wrote:
>
>> I see only a link to the release notes.
>>
>> Henry
>>
>> > On Aug 17, 2023, at 5:05 PM, panagiotis m via use-livecode <
>> use-livecode@lists.runrev.com> wrote:
>> >
>> > Hello Mark,
>> >
>> > As Matthias noted, you can find this release in your account area. You
>> have
>> > to scroll down a bit because the stable releases are listed at the top.
>> >
>> > In the downloads page you can only find the last stable release -
>> currently
>> > 9.6.9.
>> >
>> > Kind regards,
>> > Panos
>> > --
>> >
>> > On Thu, 17 Aug 2023 at 19:02, matthias rebbe via use-livecode <
>> > use-livecode@lists.runrev.com> wrote:
>> >
>> >> As Panos wrote.. ;)
>> >>
>> >> You can find the release in your LiveCode account area or get it via
>> the
>> >> automatic updater.
>> >>
>> >>> Am 17.08.2023 um 17:57 schrieb Mark Talluto via use-livecode <
>> >> use-livecode@lists.runrev.com>:
>> >>>
>> >>> Hi Panos,
>> >>>
>> >>> I am looking forward to testing this build. I do not have any links to
>> >> the download on the page. They appear to be missing.
>> >>>
>> >>> The release notes are linked, and I can read them.
>> >>>
>> >>>
>> >>> Best regards,
>> >>> Mark Talluto
>> >>>
>> >>> appli.io <https://appli.io/>
>> >>> livecloud.io <https://livecloud.io/>
>> >>> nursenotes.net <https://nursenotes.net/>
>> >>> canelasoftware.com <https://www.canelasoftware.com/>
>> >>>
>> >>>
>> >>>
>> >>>> On Aug 17, 2023, at 7:02 AM, panagiotis merakos via use-livecode <
>> >> use-livecode@lists.runrev.com> wrote:
>> >>>>
>> >>>> Dear list members,
>> >>>>
>> >>>> We are pleased to announce the release of LiveCode 9.6.10 RC-1.
>> >>>>
>> >>>> LiveCode 9.6.10 RC-1 comes with more than 20 bugfixes, including
>> support
>> >>>> for Android API 33, which will be a requirement for submitting new
>> apps
>> >> to
>> >>>> the Google Play Store as of the 31st of August.
>> >>>>
>> >>>> You can find more details on the bug fixes and improvements of this
>> new
>> >>>> release here:
>> >>>>
>> >>>> https://livecode.com/livecode-9-6-10-rc-1-released/
>> >>>>
>> >>>> You can find the release in your LiveCode account area or get it via
>> the
>> >>>> automatic updater.
>> >>>>
>> >>>> Enjoy!
>> >>>>
>> >>>> Kind regards
>> >>>> The LiveCode Team
>> >>>> --
>> >>>> ___
>> >>>> use-livecode mailing list
>> >>>> use-livecode@lists.runrev.com
>> >>>> Please visit this url to subscribe, unsubscribe and manage your
>> >> subscription preferences:
>> >>>> http://lists.runrev.com/mailman/listinfo/use-livecode
>> >>>
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>> >> subscription preferences:
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>> >>
>> >>
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Re: [[ ANN ]] Release 9.6.10 RC-1

2023-08-17 Thread panagiotis m via use-livecode
Hello all,

Oh I see what you mean!

If you go to the "Downloads" section **in your account** - not the public
downloads page -  I confirm it only shows the release notes for LC 9.6.10
RC1

But you can still get LC 9.6.10 RC-1 if you go to Products -> LiveCode
dropdown

We will fix the issue asap.

Thanks for spotting it!

Cheers,
Panos

On Thu, 17 Aug 2023 at 19:13, HENRY LOWE via use-livecode <
use-livecode@lists.runrev.com> wrote:

> I see only a link to the release notes.
>
> Henry
>
> > On Aug 17, 2023, at 5:05 PM, panagiotis m via use-livecode <
> use-livecode@lists.runrev.com> wrote:
> >
> > Hello Mark,
> >
> > As Matthias noted, you can find this release in your account area. You
> have
> > to scroll down a bit because the stable releases are listed at the top.
> >
> > In the downloads page you can only find the last stable release -
> currently
> > 9.6.9.
> >
> > Kind regards,
> > Panos
> > --
> >
> > On Thu, 17 Aug 2023 at 19:02, matthias rebbe via use-livecode <
> > use-livecode@lists.runrev.com> wrote:
> >
> >> As Panos wrote.. ;)
> >>
> >> You can find the release in your LiveCode account area or get it via the
> >> automatic updater.
> >>
> >>> Am 17.08.2023 um 17:57 schrieb Mark Talluto via use-livecode <
> >> use-livecode@lists.runrev.com>:
> >>>
> >>> Hi Panos,
> >>>
> >>> I am looking forward to testing this build. I do not have any links to
> >> the download on the page. They appear to be missing.
> >>>
> >>> The release notes are linked, and I can read them.
> >>>
> >>>
> >>> Best regards,
> >>> Mark Talluto
> >>>
> >>> appli.io <https://appli.io/>
> >>> livecloud.io <https://livecloud.io/>
> >>> nursenotes.net <https://nursenotes.net/>
> >>> canelasoftware.com <https://www.canelasoftware.com/>
> >>>
> >>>
> >>>
> >>>> On Aug 17, 2023, at 7:02 AM, panagiotis merakos via use-livecode <
> >> use-livecode@lists.runrev.com> wrote:
> >>>>
> >>>> Dear list members,
> >>>>
> >>>> We are pleased to announce the release of LiveCode 9.6.10 RC-1.
> >>>>
> >>>> LiveCode 9.6.10 RC-1 comes with more than 20 bugfixes, including
> support
> >>>> for Android API 33, which will be a requirement for submitting new
> apps
> >> to
> >>>> the Google Play Store as of the 31st of August.
> >>>>
> >>>> You can find more details on the bug fixes and improvements of this
> new
> >>>> release here:
> >>>>
> >>>> https://livecode.com/livecode-9-6-10-rc-1-released/
> >>>>
> >>>> You can find the release in your LiveCode account area or get it via
> the
> >>>> automatic updater.
> >>>>
> >>>> Enjoy!
> >>>>
> >>>> Kind regards
> >>>> The LiveCode Team
> >>>> --
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> >>>> Please visit this url to subscribe, unsubscribe and manage your
> >> subscription preferences:
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> >>>
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> >> subscription preferences:
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Re: [[ ANN ]] Release 9.6.10 RC-1

2023-08-17 Thread panagiotis m via use-livecode
Hello Mark,

As Matthias noted, you can find this release in your account area. You have
to scroll down a bit because the stable releases are listed at the top.

In the downloads page you can only find the last stable release - currently
9.6.9.

Kind regards,
Panos
--

On Thu, 17 Aug 2023 at 19:02, matthias rebbe via use-livecode <
use-livecode@lists.runrev.com> wrote:

> As Panos wrote.. ;)
>
> You can find the release in your LiveCode account area or get it via the
> automatic updater.
>
> > Am 17.08.2023 um 17:57 schrieb Mark Talluto via use-livecode <
> use-livecode@lists.runrev.com>:
> >
> > Hi Panos,
> >
> > I am looking forward to testing this build. I do not have any links to
> the download on the page. They appear to be missing.
> >
> > The release notes are linked, and I can read them.
> >
> >
> > Best regards,
> > Mark Talluto
> >
> > appli.io 
> > livecloud.io 
> > nursenotes.net 
> > canelasoftware.com 
> >
> >
> >
> >> On Aug 17, 2023, at 7:02 AM, panagiotis merakos via use-livecode <
> use-livecode@lists.runrev.com> wrote:
> >>
> >> Dear list members,
> >>
> >> We are pleased to announce the release of LiveCode 9.6.10 RC-1.
> >>
> >> LiveCode 9.6.10 RC-1 comes with more than 20 bugfixes, including support
> >> for Android API 33, which will be a requirement for submitting new apps
> to
> >> the Google Play Store as of the 31st of August.
> >>
> >> You can find more details on the bug fixes and improvements of this new
> >> release here:
> >>
> >> https://livecode.com/livecode-9-6-10-rc-1-released/
> >>
> >> You can find the release in your LiveCode account area or get it via the
> >> automatic updater.
> >>
> >> Enjoy!
> >>
> >> Kind regards
> >> The LiveCode Team
> >> --
> >> ___
> >> use-livecode mailing list
> >> use-livecode@lists.runrev.com
> >> Please visit this url to subscribe, unsubscribe and manage your
> subscription preferences:
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> >
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Re: Oddities with iOS IAP

2023-08-15 Thread panagiotis m via use-livecode
Hello Dan,

Just a rough guess, in the purchaseStateUpdate msg, you have:

 mobileStoreConfirmPurchase pProductID //Inform the store that the purchase
identifier productID was successfully delivered
 mobileStoreDisablePurchaseUpdates

in both cases for paymentReceived and restored.

Could you try commenting out the mobileStoreDisablePurchaseUpdates in these
2 cases? Once you call mobileStoreConfirmPurchase, it informs the store
that the purchase was successful, and then the store sends another
"purchaseStateUpdate" with state=complete.

But if you call mobileStoreDisablePurchaseUpdates just after
mobileStoreConfirmPurchase then this stops the communication with the
store. I suggest having mobileStoreDisablePurchaseUpdates just in the
"complete" case and remove it from "paymentReceived" and "restored".

Note that on Android (if I remember correctly)
mobileStoreEnablePurchaseUpdates/mobileStoreDisablePurchaseUpdates do not
actually do something - but they are added for consistency.

If you do this change, and still see the delay, then it is likely a
TestFlight/Sandbox issue. Note that Apple's sandbox servers are slower than
the actual ones used by StoreKit.
(e.g.
https://community.revenuecat.com/sdks-51/testflight-clicking-subscriptions-or-iaps-has-long-delay-2687
)

kind regards,
Panos
--


On Tue, 15 Aug 2023 at 17:49, Dan Friedman via use-livecode <
use-livecode@lists.runrev.com> wrote:

> Panos,
>
> Thank you for the reply.   Here is my code…. You click a button, and it
> calls startInAppPurchase with the number of credits to purchase.  After all
> is done, pLog is completely empty.  This is working perfectly on Android.
>
> on startInAppPurchase numCredits
>   //setup purchase id
>   if numCredits = 1 then
> put 1001 into productID
> put "$0.99" into productAmount
>   else if numCredits = 2 then
> put 1002 into productID
> put "$1.99" into productAmount
>   else if numCredits = 3 then
> put 1003 into productID
> put "$2.99" into productAmount
>   else if numCredits = 11 then
> put 1011 into productID
> put "$9.99" into productAmount
>   end if
>
>   //confirm with user
>   if numCredits = 1 then
> put "Are you sure you want to purchase 1 credit for" && productAmount
> & "?" into pString
>   else
> put "Are you sure you want to purchase" && numCredits && "credits for"
> && productAmount & "?" into pString
>   end if
>   if myAnswer(pString,"Cancel|Buy Now","Purchase Confirmation","|appBlue")
> = "Cancel" then // <-- custom answer dialog
> exit startInAppPurchase
>   end if
>
>   //initiate the purchase
>   mobileStoreEnablePurchaseUpdates
>   mobileStoreSetProductType productID,"inapp"
>   mobileStoreMakePurchase productID,"1","testPayload - Android Only"
> end startInAppPurchase
>
> on purchaseStateUpdate pPurchaseID,pProductID,pState
>   global user
>   global pLog
>
>   put pState & cr after pLog
>
>   switch pState
> case "paymentReceived" //2,1001,paymentReceived
>   //tell our server is was successful and log users credits to database
>   if isIPhone() then
> put mobileStoreProductProperty(pProductID,"transactionIdentifier")
> into tIdentifier
> get db_verifyPurchase(pProductID,tIdentifier)
>   else
> //android handled in case "complete"
>   end if
>
>   mobileStoreConfirmPurchase pProductID //Inform the store that the
> purchase identifier productID was successfully delivered
>   mobileStoreDisablePurchaseUpdates
>   loadMeUp //refresh our display
>   break
> case "error"
>   answer "Error occured during purchase handling:" & return & return &
> mobileStorePurchaseError(pPurchaseID)
>   mobileStoreDisablePurchaseUpdates
>   break
> case "invalidSKU"
>   answer "Invalid SKU."
>   mobileStoreDisablePurchaseUpdates
>   break
> case "alreadyEntitled"
>   answer "Already Owned."
>   mobileStoreDisablePurchaseUpdates
>   break
> case "restored"
>   answer "restored"
>   offerPurchasedProduct pProductID
>   mobileStoreConfirmPurchase pProductID
>   mobileStoreDisablePurchaseUpdates
>   loadMeUp
>   break
> case "canceled"
> case "cancelled"
>   answer "Purchase Cancelled:" && pProductID
>   mobileStoreDisablePurchaseUpdates
>  

Re: Oddities with iOS IAP

2023-08-15 Thread panagiotis m via use-livecode
Hello Dan,

Could you share the code that makes the purchase, as well as the
purchaseStateUpdate message?

Although, my guess is that this is rather a TestFlight issue, since if it
was an issue in LC's API for in-app purchase on iOS, it would have been
reported
ready.

Kind regards,
Panos
--
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Re: Consumable In App Purchases on Android

2023-08-09 Thread panagiotis m via use-livecode
Hello Dan,

Thanks for the update.

RE 1, I *think* yes, but I would suggest you double check this anyway.

RE 2, I would suggest not using mobilePurchaseGet(). This function is from
the older API for in-app purchases, and we have kept it for backwards
compatibility. I suggest using mobileStoreProductProperty (productID,
propertyName) instead. In fact, using mobileStoreProductProperty
(productID, "purchaseToken") is what you need in this use-case.

RE the lessons, yes, they could have been better. I'll add this to my
(long!) todo list :)

Kind regards,
Panos
--



On Wed, 9 Aug 2023 at 22:29, Dan Friedman via use-livecode <
use-livecode@lists.runrev.com> wrote:

> Panos and others…
>
> First, thank you for your assistance and advise with this.   Panos’
> suggestions were spot on!Restoring the purchases, then calling
> mobileStoreConsumePurchase worked for consumption.   And, adding a
> “complete” case to purchaseStateUpdate and handeling the
> mobilePurchaseGet() as well as the mobileStoreConsumePurchase worked
> beautifully.   A couple of follow up questions…
>
> 1 - Does the “complete” case get returned with the Apple Store as well?
> 2 – Is there a way to get the purchase token from mobilePurchaseGet() on
> Android?   The “transactionIdentifier” returns the order number, not the
> purchase token.  The purchase token is needed to verify the purchase server
> side.
>
> Lastly, it would be terrific if the lesson on the LC website was updated
> to these options/methods.   It might save the next guy some grief.
>
> -Dan
>
>
> From: use-livecode  on behalf of
> panagiotis m via use-livecode 
> Date: Wednesday, August 9, 2023 at 7:51 AM
> To: How to use LiveCode 
> Cc: panagiotis m 
> Subject: Re: Consumable In App Purchases on Android
> Hello all,
>
> Also, it might be worth trying this as well - add a new button with this
> code:
>
> on mouseUp
>mobileStoreEnablePurchaseUpdates
>mobileStoreRestorePurchases
> end mouseUp
>
> Then press the button, and *then* call mobileStoreConsumePurchase
> pProductID .
> Hopefully now it should be properly consumed, and you should be able to buy
> it (and consume it) again.
>
> Cheers,
> Panos
> --
>
> On Wed, 9 Aug 2023 at 11:37, panagiotis m  wrote:
>
> > Hello Dan,
> >
> > The call to mobileStoreConfirmPurchase pProductID  causes the
> > purchaseStateUpdate message to be sent again with status=complete.
> >
> > So I would not suggest putting the call to mobileStoreConsumePurchase
> > pProductID just after mobileStoreConfirmPurchase.
> >
> > You could either put it in a separate button and see if it works,
> > otherwise add a [case "complete"] in the purchaseStateUpdate msg and
> there
> > consume the product and disable purchase updates, i.e.:
> >
> > on purchaseStateUpdate pPurchaseID, pProductID, pState
> >switch pState
> >   case "paymentReceived"
> >  answer "Payment received!"
> >  offerPurchasedProduct pProductID
> >  mobileStoreConfirmPurchase pProductID
> >  break
> >   case "error"
> >  answer "Error occured during purchase handling:" & return &
> > return & mobileStorePurchaseError(pPurchaseID)
> >  mobileStoreDisablePurchaseUpdates
> >  break
> >   case "invalidSKU"
> >  answer "Invalid SKU."
> >  mobileStoreDisablePurchaseUpdates
> >  break
> >   case "alreadyEntitled"
> >  answer "Already Owned."
> >  mobileStoreDisablePurchaseUpdates
> >  break
> >   case "restored"
> >  put "Restored: " & pProductID & cr after field "restored"
> >  offerPurchasedProduct pProductID
> >  mobileStoreConfirmPurchase pProductID
> >  break
> >   case "cancelled"
> >  answer "Purchase Cancelled:" && pProductID
> >  mobileStoreDisablePurchaseUpdates
> >  break
> >   case "complete"
> >  answer "Purchase Complete:" && pProductID
> >  mobileStoreConsumePurchase pProductID  // <-- ADD THIS HERE
> >  mobileStoreDisablePurchaseUpdates
> >  break
> >end switch
> > end purchaseStateUpdate
> >
> > Hope this helps.
> >
> > Kind regards,
> > Panos
> > --
> >
> >
> >
> > On Tue, 8 Aug 2023 at 22:52, Dan Friedman via use-livecode <
> > u

Re: Consumable In App Purchases on Android

2023-08-09 Thread panagiotis m via use-livecode
Hello all,

Also, it might be worth trying this as well - add a new button with this
code:

on mouseUp
   mobileStoreEnablePurchaseUpdates
   mobileStoreRestorePurchases
end mouseUp

Then press the button, and *then* call mobileStoreConsumePurchase pProductID .
Hopefully now it should be properly consumed, and you should be able to buy
it (and consume it) again.

Cheers,
Panos
--

On Wed, 9 Aug 2023 at 11:37, panagiotis m  wrote:

> Hello Dan,
>
> The call to mobileStoreConfirmPurchase pProductID  causes the
> purchaseStateUpdate message to be sent again with status=complete.
>
> So I would not suggest putting the call to mobileStoreConsumePurchase
> pProductID just after mobileStoreConfirmPurchase.
>
> You could either put it in a separate button and see if it works,
> otherwise add a [case "complete"] in the purchaseStateUpdate msg and there
> consume the product and disable purchase updates, i.e.:
>
> on purchaseStateUpdate pPurchaseID, pProductID, pState
>switch pState
>   case "paymentReceived"
>  answer "Payment received!"
>  offerPurchasedProduct pProductID
>  mobileStoreConfirmPurchase pProductID
>  break
>   case "error"
>  answer "Error occured during purchase handling:" & return &
> return & mobileStorePurchaseError(pPurchaseID)
>  mobileStoreDisablePurchaseUpdates
>  break
>   case "invalidSKU"
>  answer "Invalid SKU."
>  mobileStoreDisablePurchaseUpdates
>  break
>   case "alreadyEntitled"
>  answer "Already Owned."
>  mobileStoreDisablePurchaseUpdates
>  break
>   case "restored"
>  put "Restored: " & pProductID & cr after field "restored"
>  offerPurchasedProduct pProductID
>  mobileStoreConfirmPurchase pProductID
>  break
>   case "cancelled"
>  answer "Purchase Cancelled:" && pProductID
>  mobileStoreDisablePurchaseUpdates
>  break
>   case "complete"
>  answer "Purchase Complete:" && pProductID
>  mobileStoreConsumePurchase pProductID  // <-- ADD THIS HERE
>  mobileStoreDisablePurchaseUpdates
>  break
>end switch
> end purchaseStateUpdate
>
> Hope this helps.
>
> Kind regards,
> Panos
> --
>
>
>
> On Tue, 8 Aug 2023 at 22:52, Dan Friedman via use-livecode <
> use-livecode@lists.runrev.com> wrote:
>
>> Andrew,
>>
>> Thank you for the input.   The code snippet you said you are using has
>> mobileStoreConsumePurchase IMMEDIATELY following mobileStoreMakePurchase.
>> Is that what you are doing?   The LC example show that
>> mobileStoreMakePurchase should be handled in the purchaseStateUpdate
>> message after the purchase is paymentReceived”
>>
>> If that’s true, then I feel like I’m doing exactly what you are
>> suggesting.   The purchase is fine, but the consumption if not working for
>> me.   Here’s what I’m doing:
>>
>> on startInAppPurchase numCredits
>>   //setup purchase id
>>   if numCredits = 1 then
>> put 1001 into productID
>> put "$0.99" into productAmount
>>   else if numCredits = 2 then
>> put 1002 into productID
>> put "$1.99" into productAmount
>>   else if numCredits = 3 then
>> put 1003 into productID
>> put "$2.99" into productAmount
>>   else if numCredits = 11 then
>> put 1011 into productID
>> put "$9.99" into productAmount
>>   end if
>>
>>   //confirm with user
>>   if numCredits = 1 then
>> put "Are you sure you want to purchase 1 credit for" && productAmount
>> & "?" into pString
>>   else
>> put "Are you sure you want to purchase" && numCredits && "credits
>> for" && productAmount & "?" into pString
>>   end if
>>   if myAnswer(pString,"Cancel|Buy Now","Purchase
>> Confirmation","|appBlue") = "Cancel" then //my custom answer dialog
>> exit startInAppPurchase
>>   end if
>>
>>   //initiate the purchase
>>   mobileStoreEnablePurchaseUpdates
>>   mobileStoreSetProductType productID,"inapp"
>>   mobileStoreMakePurchase productID,"1","testPayload - Android Only"
>> end startInAppPurchase
>>
>> on purchaseStateUpdate pPurchaseID,pProductID,pState
>>   global user
>>
>>   switch pState
>> case "paymentReceived"
>>   put mobilePurchaseGet(pPurchaseID,"receipt") into rawReciptData
>>
>>   //tell our server is was sucessful and log users credits to database
>>   if isIPhone() then
>> if db_validateAppleReceipt(rawReciptData) then
>>   add (pProductID-1000) to user["credits"]
>> end if
>>   else
>> //will add Android database call when ready
>>   end if
>>
>>   mobileStoreConfirmPurchase pProductID //Inform the store that the
>> purchase identifier productID was successfully delivered
>>   if isAndroid() then
>> mobileStoreConsumePurchase pProductID. //  <--- DOES NOT SEEM TO
>> CONSUME THE PRODUCT !!
>>   end if
>>
>>   mobileStoreDisablePurchaseUpdates
>>   loadMeUp //refresh our display
>>   break
>> case "error"
>>  

Re: Consumable In App Purchases on Android

2023-08-09 Thread panagiotis m via use-livecode
Hello Dan,

The call to mobileStoreConfirmPurchase pProductID  causes the
purchaseStateUpdate message to be sent again with status=complete.

So I would not suggest putting the call to mobileStoreConsumePurchase
pProductID just after mobileStoreConfirmPurchase.

You could either put it in a separate button and see if it works, otherwise
add a [case "complete"] in the purchaseStateUpdate msg and there consume
the product and disable purchase updates, i.e.:

on purchaseStateUpdate pPurchaseID, pProductID, pState
   switch pState
  case "paymentReceived"
 answer "Payment received!"
 offerPurchasedProduct pProductID
 mobileStoreConfirmPurchase pProductID
 break
  case "error"
 answer "Error occured during purchase handling:" & return & return
& mobileStorePurchaseError(pPurchaseID)
 mobileStoreDisablePurchaseUpdates
 break
  case "invalidSKU"
 answer "Invalid SKU."
 mobileStoreDisablePurchaseUpdates
 break
  case "alreadyEntitled"
 answer "Already Owned."
 mobileStoreDisablePurchaseUpdates
 break
  case "restored"
 put "Restored: " & pProductID & cr after field "restored"
 offerPurchasedProduct pProductID
 mobileStoreConfirmPurchase pProductID
 break
  case "cancelled"
 answer "Purchase Cancelled:" && pProductID
 mobileStoreDisablePurchaseUpdates
 break
  case "complete"
 answer "Purchase Complete:" && pProductID
 mobileStoreConsumePurchase pProductID  // <-- ADD THIS HERE
 mobileStoreDisablePurchaseUpdates
 break
   end switch
end purchaseStateUpdate

Hope this helps.

Kind regards,
Panos
--



On Tue, 8 Aug 2023 at 22:52, Dan Friedman via use-livecode <
use-livecode@lists.runrev.com> wrote:

> Andrew,
>
> Thank you for the input.   The code snippet you said you are using has
> mobileStoreConsumePurchase IMMEDIATELY following mobileStoreMakePurchase.
> Is that what you are doing?   The LC example show that
> mobileStoreMakePurchase should be handled in the purchaseStateUpdate
> message after the purchase is paymentReceived”
>
> If that’s true, then I feel like I’m doing exactly what you are
> suggesting.   The purchase is fine, but the consumption if not working for
> me.   Here’s what I’m doing:
>
> on startInAppPurchase numCredits
>   //setup purchase id
>   if numCredits = 1 then
> put 1001 into productID
> put "$0.99" into productAmount
>   else if numCredits = 2 then
> put 1002 into productID
> put "$1.99" into productAmount
>   else if numCredits = 3 then
> put 1003 into productID
> put "$2.99" into productAmount
>   else if numCredits = 11 then
> put 1011 into productID
> put "$9.99" into productAmount
>   end if
>
>   //confirm with user
>   if numCredits = 1 then
> put "Are you sure you want to purchase 1 credit for" && productAmount
> & "?" into pString
>   else
> put "Are you sure you want to purchase" && numCredits && "credits for"
> && productAmount & "?" into pString
>   end if
>   if myAnswer(pString,"Cancel|Buy Now","Purchase Confirmation","|appBlue")
> = "Cancel" then //my custom answer dialog
> exit startInAppPurchase
>   end if
>
>   //initiate the purchase
>   mobileStoreEnablePurchaseUpdates
>   mobileStoreSetProductType productID,"inapp"
>   mobileStoreMakePurchase productID,"1","testPayload - Android Only"
> end startInAppPurchase
>
> on purchaseStateUpdate pPurchaseID,pProductID,pState
>   global user
>
>   switch pState
> case "paymentReceived"
>   put mobilePurchaseGet(pPurchaseID,"receipt") into rawReciptData
>
>   //tell our server is was sucessful and log users credits to database
>   if isIPhone() then
> if db_validateAppleReceipt(rawReciptData) then
>   add (pProductID-1000) to user["credits"]
> end if
>   else
> //will add Android database call when ready
>   end if
>
>   mobileStoreConfirmPurchase pProductID //Inform the store that the
> purchase identifier productID was successfully delivered
>   if isAndroid() then
> mobileStoreConsumePurchase pProductID. //  <--- DOES NOT SEEM TO
> CONSUME THE PRODUCT !!
>   end if
>
>   mobileStoreDisablePurchaseUpdates
>   loadMeUp //refresh our display
>   break
> case "error"
>   answer "Error occured during purchase handling:" & return & return &
> mobileStorePurchaseError(pPurchaseID)
>   mobileStoreDisablePurchaseUpdates
>   break
> case "invalidSKU"
>   answer "Invalid SKU."
>   mobileStoreDisablePurchaseUpdates
>   break
> case "alreadyEntitled"
>   answer "Already Owned."
>   mobileStoreDisablePurchaseUpdates
>   break
> case "restored"
>   answer "restored"
>  offerPurchasedProduct pProductID
>   mobileStoreConfirmPurchase pProductID
>   mobileStoreDisablePurchaseUpdates
>
>   loadMeUp //refresh our display
> 

Re: Unable to build for Mac: adding ad-hoc signature failed

2023-08-09 Thread panagiotis m via use-livecode
Hello Dar,

I can successfully build a Mac standalone in a network drive.

The error you are getting indicates that the app the standalone builder
tries to codesign, has some extended attributes. This is strange, because
the standalone builder does this very thing (i.e. it clears the extended
attributes) just before the codesign command.

I am wondering - do you get the same error when trying to build a
standalone from a new simple stack? Or does that happen only with a
specific stack? If the latter, does this stack contain anything in the Copy
Files?

Kind regards,
Panos

On Wed, 9 Aug 2023 at 08:33, matthias rebbe via use-livecode <
use-livecode@lists.runrev.com> wrote:

> Forgot my answer, i just saw your post that your error where caused
> because of building to a network drive.
>
> I had similar problems btw. in the past when building to a dropbox folder
> or a folder that was synchronized with iCloud.
>
> Regards,
> Matthias
>
>
>
> > Am 09.08.2023 um 01:13 schrieb matthias_livecode_150...@m-r-d.de:
> >
> > Hi Dar,
> >
> > just a shot in the dark
> >
> > For some time now Livecode does an adhoc code signing when creating a
> macOS standalone. So therefore the Xcode command line tools have to be
> installed.
> > In case you have installed more than one versions of Xcode on your
> system, did you select in Xcode preferences the correct Xcode standalone
> tools that shall be used?
> >
> > Regards,
> > Matthias
> >
> >
> >> Am 09.08.2023 um 00:45 schrieb Dar Scott via use-livecode <
> use-livecode@lists.runrev.com>:
> >>
> >> I have a clue. I changed the build destination to a drive on my Mac.
> That seemed to have gotten past that error and I ran into other errors.
> >>
> >> I guess building expects a drive on my Mac. And my Mac returns a bogus
> error message.
> >>
> >> I suggest one of these as an improvement to the build operation:
> >>
> >> *   Complain and advise when the target is on a network drive.
> >> *   Build the standalone in a temporary location on the local drive and
> then copy to the network drive when the target is on a network drive.
> >>
> >> I got past that error, but now I am running into others. They look
> familiar. I think the problem is that I’m not remembering the magic steps
> related to saving, purging and so on. I’m not sure, since I can build for
> Windows. (I can probably stumble through what I did long, long ago, but
> might figure it out faster.)
> >>
> >> Suggestion:
> >>
> >> *   I should not have to remember.
> >>
> >> Thanks, everybody, for your help!
> >>
> >> Dar
> >>
> >>> On Aug 8, 2023, at 10:47 AM, Dar Scott via use-livecode <
> use-livecode@lists.runrev.com> wrote:
> >>>
> >>> Oh, and I’m building from a network drive.
> >>>
> >>>
>  On Aug 8, 2023, at 10:41 AM, Dar Scott via use-livecode <
> use-livecode@lists.runrev.com> wrote:
> 
>  xcode-select -p
>  /Library/Developer/CommandLineTools
> 
> > On Aug 8, 2023, at 10:19 AM, Dar Scott via use-livecode <
> use-livecode@lists.runrev.com> wrote:
> >
> > I removed all inclusions. I opted to remove all profiles, probably
> none. There are no Copy Files. I’m building for Intel only.
> >
> > For PLIST I chose Chose a PLIST and then clicked Use None.
> >
> > I set my bundle identifier and have not changed that among my
> attempts. I left all of the other Version Information as default.
> >
> > I have no Icons added.
> >
> > I get the same error.
> >
> > Dar
> >
> >> On Aug 8, 2023, at 10:08 AM, J. Landman Gay via use-livecode <
> use-livecode@lists.runrev.com> wrote:
> >>
> >> Signing happens after the app is built and is a manual process, so
> yours isn't signed /notarized yet. But unsigned apps run on the development
> machine anyway, so I'd say you built the app successfully.
> >>
> >> --
> >> Jacqueline Landman Gay | jac...@hyperactivesw.com
> >> HyperActive Software | http://www.hyperactivesw.com
> >> On August 8, 2023 10:47:34 AM Bob Sneidar via use-livecode <
> use-livecode@lists.runrev.com> wrote:
> >>
> >>> I have, but I don’t do any signing or notarizing. If that happens
> transparently, then it’s working for me.
> >>>
> >>> Bob S
> >>>
> >>>
>  On Aug 8, 2023, at 6:59 AM, Dar Scott via use-livecode <
> use-livecode@lists.runrev.com> wrote:
> 
>  Thanks, Jacque!
> 
>  That gives me a clue. I will try to get more info on this.
> 
>  However, that note shows how to delete the offending resource
> using the xattr tool, but I have no app to point it to. LiveCode did not
> build anything.
> 
>  I’m willing to try some magic values in Standalone Application
> Settings.
> I’m using LiveCode 9.6.9, but I’m willing to upgrade.
> I’m on macOS Ventura.
> 
>  Has anyone successfully built a Mac application recently?
> 
>  Dar
> 
> > On 

Re: Consumable In App Purchases on Android

2023-08-08 Thread panagiotis m via use-livecode
Hello Dan,

I think Google no longer differentiates between consumables and
non-consumables when setting up the in-app product - they are both marked
as "In-App Products”. However, in LiveCode, you have to call
mobileStoreConsumePurchase pProductID to be able to buy the product again -
otherwise you get a "alreadyEntitled" status.

If you do this, and still get "alreadyEntitled", then you have to ensure
that the pProductID param passed to mobileStoreConsumePurchase indeed
matches exactly the product id of the product you set up in the google dev
console.

Hope this helps.

Kind regards,
Panos

On Tue, 8 Aug 2023 at 01:57, Dan Friedman via use-livecode <
use-livecode@lists.runrev.com> wrote:

> Does anyone have any experience with consumable in-app purchases on
> Android?   I can’t seem to figure out how to (1) create a consumable
> product, and (2) how to consume it.   mobileStoreConsumePurchase pProductID
> doesn’t seem to function right… I get back a result that is “true”, but
> attempting to purchase the same product, returns “alreadyEntitled”.
>
> The “How do I implement in-app purchases in LiveCode - Google Play Store?”
> lesson says:  click "In-App Products” and click “Add new product”.  From
> there, follow the instructions to create the type of in-app purchase you
> wish to use.
>
> In Google Play Console > Monitize > In-App Products > Create Product,
> there isn’t a place to select the type of in-app purchase.
>
> Any insight or instructions you may have would be greatly appreciated!!
>
> -Dan
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Re: Unable to build for Mac: adding ad-hoc signature failed

2023-08-08 Thread panagiotis m via use-livecode
Hello all,

The standalone builder does add a signature when building the mac
standalone - but an ad hoc one (i.e. it does not use an actual
certificate). The error Dar gets happens during the standalone building
process.

@Dar
Could you attach the exact error? Just upload the screenshot somewhere and
post the link. It might help us isolate the problem, although I suspect it
is related to the command line tools version you have installed.

Could you try this in the terminal and post the output?

xcode-select -p

Cheers,
Panos

On Tue, 8 Aug 2023 at 19:08, Mark Smith via use-livecode <
use-livecode@lists.runrev.com> wrote:

> Hi Dar,
>
> I just built one unsigned and it worked fine. Will you be signing it for
> distribution in the Mac App store as well?
>
> Mark
>
> > On 8 Aug 2023, at 2:59 pm, Dar Scott via use-livecode <
> use-livecode@lists.runrev.com> wrote:
> >
> > Thanks, Jacque!
> >
> > That gives me a clue. I will try to get more info on this.
> >
> > However, that note shows how to delete the offending resource using the
> xattr tool, but I have no app to point it to. LiveCode did not build
> anything.
> >
> > I’m willing to try some magic values in Standalone Application Settings.
> >   I’m using LiveCode 9.6.9, but I’m willing to upgrade.
> >   I’m on macOS Ventura.
> >
> > Has anyone successfully built a Mac application recently?
> >
> > Dar
> >
> >> On Aug 7, 2023, at 3:43 PM, J. Landman Gay via use-livecode <
> use-livecode@lists.runrev.com> wrote:
> >>
> >> This might help:
> >> 
> >> --
> >> Jacqueline Landman Gay | jac...@hyperactivesw.com
> >> HyperActive Software | http://www.hyperactivesw.com
> >> On August 7, 2023 12:49:03 PM Dar Scott via use-livecode <
> use-livecode@lists.runrev.com> wrote:
> >>
> >>> I’m having trouble building an application for Mac Intel.
> >>>
> >>> The first time LiveCode crashed.
> >>>
> >>> Subsequent times, I get this error:
> >>> There was an error while saving the standalone application
> >>> Adding ad-hoc signature failed with error:
> >>> /…/myProgram.app:
> >>> Replacing existing signature
> >>> /…/myProgram.app:
> >>> Resource for, Finder information, or similar detritus not
> >>> Allowed
> >>>
> >>> I tried fiddling with the PLIST settings without success.
> >>> ___
> >>> use-livecode mailing list
> >>> use-livecode@lists.runrev.com
> >>> Please visit this url to subscribe, unsubscribe and manage your
> subscription preferences:
> >>> http://lists.runrev.com/mailman/listinfo/use-livecode
> >>
> >>
> >>
> >>
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Re: Light Windows programs takes 40 s to load

2023-08-08 Thread panagiotis m via use-livecode
Hello all,

We recently fixed a bug (affecting mainly Windows 11) where the LC
installer, the LC IDE and Windows standalones were crashing on startup. It
turned out this was caused if some generic printer drivers were installed
in the device, and installing the official printer drivers from the
vendor's website prevented the crash. We had reports for Brother printers,
Epson and HP if I remember correctly.

The fix we added did fix the crash, but in some cases caused a delay on
startup, if the device still had the "generic" printer driver installed.

That's why I asked to quit the printer spooler and try again - if it works
with the printer spooler not running, it means that this device has a
"generic" printer driver installed, so Dar could just install the official
driver from the vendor's website and have the issue fixed.

Kind regards,
Panos



On Tue, 8 Aug 2023 at 18:36, Bob Sneidar via use-livecode <
use-livecode@lists.runrev.com> wrote:

> Pardon me if you know this already. Apps that are capable of printing will
> attempt to connect to the default printer upon launch. Panos is trying to
> isolate an issue where if the default printer is unresponsive, your app
> will wait until the process times out before proceeding. In Windows the
> Print Spooler service is the broker for all print processes. Stopping this
> service will prevent the long timeout.
>
> If using Windows, pop the Windows menu then start typing the word,
> “Service”. Once you see “Services” open it, then find the Print Spooler
> service (the list is Hot Typable but you have to select one of the services
> first, otherwise just scroll down) the slick the Stop Service button.
>
> BTW I would not use the task manager for this. I do not see either of
> those names in my tasks. I think the Print Spooler task is actually named
> Spoolsv.
>
> Bob S
>
>
> On Aug 8, 2023, at 7:26 AM, Dar Scott via use-livecode <
> use-livecode@lists.runrev.com> wrote:
>
> Sure, Panos! Uh, what’s its name?
>
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Re: Light Windows programs takes 40 s to load

2023-08-08 Thread panagiotis m via use-livecode
Hello Dar,

So, try this:

1. Open Windows Task Manager
2. Search for a process named "Spooler Subsystem app" or just "Print
Spooler"
3. Force quit this process

Now open your standalone and see if it starts immediately.

Cheers,
Panos
--

On Tue, 8 Aug 2023 at 17:27, Dar Scott via use-livecode <
use-livecode@lists.runrev.com> wrote:

> Sure, Panos! Uh, what’s its name?
>
> > On Aug 7, 2023, at 11:42 AM, panagiotis m via use-livecode <
> use-livecode@lists.runrev.com> wrote:
> >
> > Hello Dar,
> >
> > Could you quit the printer spooler process ( from the task manager or
> from
> > Windows CMD) and try again?
> >
> > Cheers,
> > Panos
> >
> > On Mon, 7 Aug 2023, 20:38 Dar Scott via use-livecode, <
> > use-livecode@lists.runrev.com> wrote:
> >
> >>
> >> Greetings!
> >>
> >> A made a stack with very little script—just enough to exercise the GUI.
> >>
> >> (I couldn’t build a Mac app; more on that as a separate question.)
> >>
> >> I build a Windows app from my Mac. It takes 40 seconds to load. What
> might
> >> I be doing wrong?
> >>
> >> I can set up a flash screen, but I’m lazy. Even so, 2/3 of a minute.
> >>
> >> Dar
> >> ___
> >> use-livecode mailing list
> >> use-livecode@lists.runrev.com
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Re: Light Windows programs takes 40 s to load

2023-08-07 Thread panagiotis m via use-livecode
Hello Dar,

Could you quit the printer spooler process ( from the task manager or from
Windows CMD) and try again?

Cheers,
Panos

On Mon, 7 Aug 2023, 20:38 Dar Scott via use-livecode, <
use-livecode@lists.runrev.com> wrote:

>
> Greetings!
>
> A made a stack with very little script—just enough to exercise the GUI.
>
> (I couldn’t build a Mac app; more on that as a separate question.)
>
> I build a Windows app from my Mac. It takes 40 seconds to load. What might
> I be doing wrong?
>
> I can set up a flash screen, but I’m lazy. Even so, 2/3 of a minute.
>
> Dar
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Re: [[ ANN ]] New Enhancements Bundle v1.0.32 available

2023-08-04 Thread panagiotis m via use-livecode
Hello Derek,

Indeed, those 2 widgets are probably the ones I mostly use in my projects
as well!


*How can I be sure the proper version is being loaded? Should I be
clearing out the old versions, or does your installer handle that?*
The installer does handle that - it removes existing versions and installs
the newest ones.

Kind regards,
Panos
--

On Fri, 4 Aug 2023 at 17:24, Derek Bump via use-livecode <
use-livecode@lists.runrev.com> wrote:

> Hello Panos,
>
> Thank you! The enhancements bundle, specifically PolyList and PolyGrid,
> have been incredibly helpful in my projects.
>
> I've noticed I have different versions of PolyList in the "Extensions"
> folder under my "My LiveCode" directory. How can I be sure the proper
> version is being loaded? Should I be clearing out the old versions, or does
> your installer handle that?
>
> Thanks again,
>
> Thank you,
> Derek Bump
>
>
> --- Original Message ---
> On Friday, August 4th, 2023 at 08:47, panagiotis merakos via use-livecode <
> use-livecode@lists.runrev.com> wrote:
>
>
> >
> >
> > Hello all,
> >
> > Just to let you know that there is an update of the enhancements bundle
> > available in your account area.
> >
> > Latest update 1.0.32: 4 August 2023
> >
> > This update includes some bugfixes. I'll update BugZilla later tonight.
> >
> > Note that when installing this new version using the stack
> > "WidgetPackInstaller.livecode" that is included in the bundle, you might
> > need to restart the LC IDE once (or twice) - you will get a dialog asking
> > you to do so.
> >
> > Kind regards,
> > Panos
> >
> >
> > --
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Re: [[ ANN ]] New Enhancements Bundle v1.0.32 available

2023-08-04 Thread panagiotis m via use-livecode
Hello all,

@Mark
There is a file "changelog.txt" in the bundle that describes all the
bugfixes and new features that are added per widget.

@Klaus
Heh, I think the .zip file has this version (1_0_0) because it allows us to
update it more easily. If you unzip it, it should show the actual version:
"livecode_enhancements-1_0_32".

Kind regards,
Panos
--

On Fri, 4 Aug 2023 at 17:06, Klaus major-k via use-livecode <
use-livecode@lists.runrev.com> wrote:

> Hi Panos,
>
> > Am 04.08.2023 um 15:47 schrieb panagiotis merakos via use-livecode <
> use-livecode@lists.runrev.com>:
> >
> > Hello all,
> >
> > Just to let you know that there is an update of the enhancements bundle
> > available in your account area.
> > Latest update 1.0.32: 4 August 2023
> > This update includes some bugfixes. I'll update BugZilla later tonight.
>
> thanks!
>
> it might be agood idea to show the VERSION number in the filename,
> which still reads: livecode_enhancements-1_0_0.zip
>
> > Note that when installing this new version using the stack
> > "WidgetPackInstaller.livecode" that is included in the bundle, you might
> > need to restart the LC IDE once (or twice) - you will get a dialog asking
> > you to do so.
>
> And it also shows the beloved "A stack with that name is already in
> memory..."
> (not funny!) however without the evil circle of death after clicking
> "Purge". 8-)
>
> > Kind regards,
> > Panos
>
> Best
>
> Klaus
>
> --
> Klaus Major
> https://www.major-k.de
> https://www.major-k.de/bass
> kl...@major-k.de
>
>
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Re: Query Android Version Code

2023-08-01 Thread panagiotis m via use-livecode
Hello Dan,

You can do something like this:
*put* the cRevStandaloneSettings["android,version code"] of this stack

Kind regards,
Panos
--

On Sat, 22 Jul 2023 at 00:02, Dan Friedman via use-livecode <
use-livecode@lists.runrev.com> wrote:

> Does anyone know if there is a way to query the “Version Code” that you
> enter in the Application Settings screen?
>
> -Dan
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Re: Android app black screen?

2023-07-25 Thread panagiotis m via use-livecode
heh the name of the command should have been "initAR"

Cheers,
Panos
--

On Tue, 25 Jul 2023 at 16:01, panagiotis m  wrote:

> Hello Mark,
>
> I had seen this issue on Android, not on iOS. And the workaround was to
> use a "send in time" command to set the acceleratedRendering to true, for
> example:
>
> on preOpenStack
>send initAE to me in 300 millisec
> end preOpenStack
>
> command initAE
>set the acceleratedRendering of this stack to true
> end initAE
>
> Kind regards,
> Panos
> --
>
> On Tue, 25 Jul 2023 at 15:49, Klaus major-k via use-livecode <
> use-livecode@lists.runrev.com> wrote:
>
>> Hi Panos,
>>
>> > Am 25.07.2023 um 14:16 schrieb panagiotis m via use-livecode <
>> use-livecode@lists.runrev.com>:
>> >
>> > Hello Klaus,
>> >
>> > Nope, I just asked because I had seen some similar issues when setting
>> this
>> > property on preopenstack.
>> >
>> > Well, if the same app worked as expected before, then it may be just a
>> > random glitch, which would have been fixed with a restart of the device
>> > (i.e no need to delete and reinstall the app).
>>
>> OK, I only switched the device off and on again, which is probably NOT a
>> restart.
>> Will keep this in mind for the next time, which hopefully will never
>> happen. 8-)
>>
>> Thank you!
>>
>> > Cheers,
>> > Panos
>>
>> Best
>>
>> Klaus
>>
>> --
>> Klaus Major
>> https://www.major-k.de
>> https://www.major-k.de/bass
>> kl...@major-k.de
>>
>>
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Re: Android app black screen?

2023-07-25 Thread panagiotis m via use-livecode
Hello Mark,

I had seen this issue on Android, not on iOS. And the workaround was to use
a "send in time" command to set the acceleratedRendering to true, for
example:

on preOpenStack
   send initAE to me in 300 millisec
end preOpenStack

command initAE
   set the acceleratedRendering of this stack to true
end initAE

Kind regards,
Panos
--

On Tue, 25 Jul 2023 at 15:49, Klaus major-k via use-livecode <
use-livecode@lists.runrev.com> wrote:

> Hi Panos,
>
> > Am 25.07.2023 um 14:16 schrieb panagiotis m via use-livecode <
> use-livecode@lists.runrev.com>:
> >
> > Hello Klaus,
> >
> > Nope, I just asked because I had seen some similar issues when setting
> this
> > property on preopenstack.
> >
> > Well, if the same app worked as expected before, then it may be just a
> > random glitch, which would have been fixed with a restart of the device
> > (i.e no need to delete and reinstall the app).
>
> OK, I only switched the device off and on again, which is probably NOT a
> restart.
> Will keep this in mind for the next time, which hopefully will never
> happen. 8-)
>
> Thank you!
>
> > Cheers,
> > Panos
>
> Best
>
> Klaus
>
> --
> Klaus Major
> https://www.major-k.de
> https://www.major-k.de/bass
> kl...@major-k.de
>
>
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Re: Android app black screen?

2023-07-25 Thread panagiotis m via use-livecode
Hello Klaus,

Nope, I just asked because I had seen some similar issues when setting this
property on preopenstack.

Well, if the same app worked as expected before, then it may be just a
random glitch, which would have been fixed with a restart of the device
(i.e no need to delete and reinstall the app).

Cheers,
Panos

On Tue, 25 Jul 2023, 15:11 Klaus major-k via use-livecode, <
use-livecode@lists.runrev.com> wrote:

> Hi Panos,
>
> > Am 25.07.2023 um 14:06 schrieb panagiotis m via use-livecode <
> use-livecode@lists.runrev.com>:
> >
> > Hello Klaus,
> >
> > Are you setting the acceleratedRendering to true on startup?
>
> no, should I? 8-)
> However this came out of a sudden after using my (same) app many times
> before...
>
> > Kind regards,
> > Panos
> >
> > On Tue, 25 Jul 2023, 12:15 Mark Smith via use-livecode, <
> > use-livecode@lists.runrev.com> wrote:
> >
> >> Hi Klaus,
> >>
> >> I’ve had similar things happen on iOS, perhaps more recently in the past
> >> year than previously. Sometimes when I open the app (I’m not sure at
> these
> >> times if the app is just suspended or is actually reopening) I’ll get a
> >> black screen. If I tap on it 90% of the time it goes away and reveals
> the
> >> appropriate screen image. Very rarely the single or multiple taps
> solution
> >> does not work I’ve had to shut the app down (remove from memory) and
> then
> >> restart it again. This always fixes the problem (if the tapping
> doesn’t).
> >> It’s had me wondering where in the process it “hangs” since tapping the
> >> screen suggests it is still “alive" but just stuck somewhere and not
> >> displaying the appropriate screen image. On iOS I believe when you
> suspend
> >> an app (put it into the background) it just “maintains” the current
> screen
> >> image and re-presents that when you reopen. Up to now I’ve not spend any
> >> time trying to debug this. It would be nice to be able to trace the
> problem
> >> back to its origins and institute a remedy. Please let me know if you
> come
> >> up with any suggestions.
> >>
> >> Best,
> >> Mark
> >>
> >>
> >>> On 24 Jul 2023, at 8:04 pm, Klaus major-k via use-livecode <
> >> use-livecode@lists.runrev.com> wrote:
> >>>
> >>> Hi all,
> >>>
> >>> today I used my Android app at home, no problems.
> >>> Then I went to our band rehearsal, started the app and
> >>> only got a black screen!?
> >>>
> >>> Everything else on the device worked without problems.
> >>> De- and re-installing the app fixed it.
> >>>
> >>> Has someone also experienced something like this?
> >>>
> >>> Samsung tablet TAB A, Android 5.1, LC 9.6.9.
>
> Best
>
> Klaus
>
> --
> Klaus Major
> https://www.major-k.de
> https://www.major-k.de/bass
> kl...@major-k.de
>
>
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Re: Android app black screen?

2023-07-25 Thread panagiotis m via use-livecode
Hello Klaus,

Are you setting the acceleratedRendering to true on startup?

Kind regards,
Panos

On Tue, 25 Jul 2023, 12:15 Mark Smith via use-livecode, <
use-livecode@lists.runrev.com> wrote:

> Hi Klaus,
>
> I’ve had similar things happen on iOS, perhaps more recently in the past
> year than previously. Sometimes when I open the app (I’m not sure at these
> times if the app is just suspended or is actually reopening) I’ll get a
> black screen. If I tap on it 90% of the time it goes away and reveals the
> appropriate screen image. Very rarely the single or multiple taps solution
> does not work I’ve had to shut the app down (remove from memory) and then
> restart it again. This always fixes the problem (if the tapping doesn’t).
> It’s had me wondering where in the process it “hangs” since tapping the
> screen suggests it is still “alive" but just stuck somewhere and not
> displaying the appropriate screen image. On iOS I believe when you suspend
> an app (put it into the background) it just “maintains” the current screen
> image and re-presents that when you reopen. Up to now I’ve not spend any
> time trying to debug this. It would be nice to be able to trace the problem
> back to its origins and institute a remedy. Please let me know if you come
> up with any suggestions.
>
> Best,
> Mark
>
>
> > On 24 Jul 2023, at 8:04 pm, Klaus major-k via use-livecode <
> use-livecode@lists.runrev.com> wrote:
> >
> > Hi all,
> >
> > today I used my Android app at home, no problems.
> > Then I went to our band rehearsal, started the app and
> > only got a black screen!?
> >
> > Everything else on the device worked without problems.
> > De- and re-installing the app fixed it.
> >
> > Has someone also experienced something like this?
> >
> > Samsung tablet TAB A, Android 5.1, LC 9.6.9.
> >
> >
> > Best
> >
> > Klaus
> > --
> > Klaus Major
> > https://www.major-k.de
> > https://www.major-k.de/bass
> > kl...@major-k.de
> >
> >
> > ___
> > use-livecode mailing list
> > use-livecode@lists.runrev.com
> > Please visit this url to subscribe, unsubscribe and manage your
> subscription preferences:
> > http://lists.runrev.com/mailman/listinfo/use-livecode
>
>
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Re: Remote debugger error message

2023-06-30 Thread panagiotis m via use-livecode
Hello all,

@mike
The revdebuggerlibrary.livecodescript is not the remote debugger - it is
the IDE debugger for the script editor. The remote debugger is a protected
stack and it is not present in the repo.

@david
How do you trigger this error? Could you provide a recipe?

Kind regards,
Panos
--


On Fri, 30 Jun 2023 at 15:14, Mike Kerner via use-livecode <
use-livecode@lists.runrev.com> wrote:

> ugh.
> you could try removing the remote debugger from your inclusions and
> including the OSS version:
>
> https://github.com/livecode/livecode-ide/blob/ccc733a1539ed2e313abe649b38b83e9fddd1541/Toolset/libraries/revdebuggerlibrary.livecodescript
> you may also be able to edit the livecode bundle, removing the
> protected version, and replace it with the unprotected version from
> the repo.
>
> On Thu, Jun 29, 2023 at 8:40 PM David Epstein via use-livecode
>  wrote:
> >
> > I’ve just started using LiveCode 9.6.9 and 10.0.0 DP 5 on two Intel
> Macs, and can do very little without getting this error message:
> >
> > “There was an error executing a script in stack
> com.livecode.library.remotedebugger.  No more information is available
> because the stack is password protected.”
> >
> > I can click OK, but the error message soon returns.
> >
> > Any suggestions?
> >
> > Best wishes,
> > David Epstein
> > ___
> > use-livecode mailing list
> > use-livecode@lists.runrev.com
> > Please visit this url to subscribe, unsubscribe and manage your
> subscription preferences:
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>
>
>
> --
> On the first day, God created the heavens and the Earth
> On the second day, God created the oceans.
> On the third day, God put the animals on hold for a few hours,
>and did a little diving.
> And God said, "This is good."
>
> ___
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> Please visit this url to subscribe, unsubscribe and manage your
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Re: Answer dialog text missing in standalone 9.6.9

2023-06-30 Thread panagiotis m via use-livecode
Hello again,

Just tested on Windows and it works fine here as well.

@Camm
Could it be the case you have customised the answer dialog stack?

Cheers,
Panos
--


On Fri, 30 Jun 2023 at 14:12, panagiotis m  wrote:

> Hello Camm,
>
> In which platform? Seems to work as expected here (MacOS).
>
> Cheers,
> Panos
> --
>
> On Fri, 30 Jun 2023 at 09:54, General 2018 via use-livecode <
> use-livecode@lists.runrev.com> wrote:
>
>> Hi,
>>
>> Just the “Yes” , “No”
>>
>> “Some Text” missing.
>>
>> Works fine in IDE and previous standalones.
>>
>> Regards
>> Camm
>>
>> > On 29 Jun 2023, at 23:13, Craig Newman via use-livecode <
>> use-livecode@lists.runrev.com> wrote:
>> >
>> > Hi.
>> >
>> > I assume you mean the standard “Answer” command. There is no “Answer
>> Text”.
>> >
>> > So if you:
>> >
>> > answer “Some Text" with “Yes" or “No"
>> > what exactly pops up?
>> >
>> >
>> >
>> > Craig
>> >
>> >
>> >
>> >
>> >> On Jun 29, 2023, at 4:21 PM, General 2018 via use-livecode <
>> use-livecode@lists.runrev.com> wrote:
>> >>
>> >> Hi,
>> >>
>> >> Answer Text missing in standalone , the icon and buttons (with text)
>> appear but no dialog text.
>> >> All okay in IDE.
>> >>
>> >> Checked inclusions - all seems okay.
>> >>
>> >> Regards
>> >> Camm
>> >> ___
>> >> use-livecode mailing list
>> >> use-livecode@lists.runrev.com
>> >> Please visit this url to subscribe, unsubscribe and manage your
>> subscription preferences:
>> >> http://lists.runrev.com/mailman/listinfo/use-livecode
>> >
>> > ___
>> > use-livecode mailing list
>> > use-livecode@lists.runrev.com
>> > Please visit this url to subscribe, unsubscribe and manage your
>> subscription preferences:
>> > http://lists.runrev.com/mailman/listinfo/use-livecode
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Re: Answer dialog text missing in standalone 9.6.9

2023-06-30 Thread panagiotis m via use-livecode
Hello Camm,

In which platform? Seems to work as expected here (MacOS).

Cheers,
Panos
--

On Fri, 30 Jun 2023 at 09:54, General 2018 via use-livecode <
use-livecode@lists.runrev.com> wrote:

> Hi,
>
> Just the “Yes” , “No”
>
> “Some Text” missing.
>
> Works fine in IDE and previous standalones.
>
> Regards
> Camm
>
> > On 29 Jun 2023, at 23:13, Craig Newman via use-livecode <
> use-livecode@lists.runrev.com> wrote:
> >
> > Hi.
> >
> > I assume you mean the standard “Answer” command. There is no “Answer
> Text”.
> >
> > So if you:
> >
> > answer “Some Text" with “Yes" or “No"
> > what exactly pops up?
> >
> >
> >
> > Craig
> >
> >
> >
> >
> >> On Jun 29, 2023, at 4:21 PM, General 2018 via use-livecode <
> use-livecode@lists.runrev.com> wrote:
> >>
> >> Hi,
> >>
> >> Answer Text missing in standalone , the icon and buttons (with text)
> appear but no dialog text.
> >> All okay in IDE.
> >>
> >> Checked inclusions - all seems okay.
> >>
> >> Regards
> >> Camm
> >> ___
> >> use-livecode mailing list
> >> use-livecode@lists.runrev.com
> >> Please visit this url to subscribe, unsubscribe and manage your
> subscription preferences:
> >> http://lists.runrev.com/mailman/listinfo/use-livecode
> >
> > ___
> > use-livecode mailing list
> > use-livecode@lists.runrev.com
> > Please visit this url to subscribe, unsubscribe and manage your
> subscription preferences:
> > http://lists.runrev.com/mailman/listinfo/use-livecode
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Re: Code-Signing Frustration

2023-06-19 Thread panagiotis m via use-livecode
Yay :)

@Bill
I think you can enable Developer Mode from the Settings app of your iPhone.
No need to rebuild/reinstall your iOS app.

Cheers,
Panos

On Mon, 19 Jun 2023, 19:50 prothero--- via use-livecode, <
use-livecode@lists.runrev.com> wrote:

> Folks:
> Thanks! That was the problem. I had the “Beta ..” mode selected. Seemed
> logical, but then I forgot about it. Wow, what a waste of time.
>
> Now the app loads to my iPhone. However, when I activate it, it says
> “Developer Mode Required”. Since I have wasted so much time on this so far,
> I’ll ask:  “What’s the best way to set up Developer Mode”. Do I need to
> make a new provisioning profile or can I just edit the one I’m using now?
>
> Thanks,
> Bill
>
> > On Jun 19, 2023, at 8:45 AM, J. Landman Gay via use-livecode <
> use-livecode@lists.runrev.com> wrote:
> >
> > Good catch Panos, I forgot about that tricky checkbox. It should be
> relabeled, especially since its behavior is the opposite of what one would
> expect.
> >
> > Change it to "TestFlight" or "Apple distribution" or something. If Swami
> hadn't mentioned it once I'd be here with the same frustrations.
> >
> > --
> > Jacqueline Landman Gay | jac...@hyperactivesw.com
> > HyperActive Software | http://www.hyperactivesw.com
> > On June 19, 2023 9:29:52 AM panagiotis m via use-livecode <
> use-livecode@lists.runrev.com> wrote:
> >
> >> Hello Bill,
> >>
> >> Do you by any chance have the "beta version" checkbox checked in the iOS
> >> standalone settings?
> >>
> >> Cheers,
> >> Panos
> >>
> >> On Mon, 19 Jun 2023, 17:25 prothero--- via use-livecode, <
> >> use-livecode@lists.runrev.com> wrote:
> >>
> >>> Panos:
> >>> The UDID is the correct one for the new iPhone. I had updated it. I get
> >>> the error message when I’m loading the app for debug, directly from the
> >>> livecode IDE. It’s where you can choose to debug in the simulator, or
> if
> >>> the iPhone is plugged in, directly on the iphone. If I try to just
> build
> >>> the iOS app, I don’t get an error message. I’m not loading it from
> XCode
> >>> directly, but am using the debug command in the Livecode IDE.
> >>>
> >>> Best,
> >>> Bill
> >>>
> >>>> On Jun 18, 2023, at 9:34 PM, panagiotis m via use-livecode <
> >>> use-livecode@lists.runrev.com> wrote:
> >>>>
> >>>> Bill,
> >>>>
> >>>> I am sorry for the confusion, I meant UDID, not uuid.
> >>>>
> >>>> In other words, the profile must include the id of the devices in
> which
> >>> it
> >>>> is allowed to install your app. You said this is a new device, so
> could
> >>> it
> >>>> be the case that the UDID that is included in your profile (I see only
> >>> one
> >>>> UDID in the profile you posted) is the one of your old device?
> >>>>
> >>>> Also, just to double check, when do you get the error message? Is it
> when
> >>>> building the iOS standalone app, or when trying to install the app in
> >>> your
> >>>> connected device (via xcode)?
> >>>>
> >>>> Kind regards,
> >>>> Panos
> >>>>
> >>>> On Mon, 19 Jun 2023, 00:30 prothero--- via use-livecode, <
> >>>> use-livecode@lists.runrev.com> wrote:
> >>>>
> >>>>> Panos:
> >>>>> Sorry, yes, I see the UUID listed in the provisioning profile. But
> this
> >>>>> could be the issue. I could find the UDID, but no the UUID. Argg.
> >>>>>
> >>>>> Apple seems to want folks to use UDID instead of UUID.
> >>>>>
> >>>>> How can I get the UUID of my iPHone?
> >>>>>
> >>>>> Best,
> >>>>> Bill
> >>>>>
> >>>>>> On Jun 18, 2023, at 1:53 PM, prothero--- via use-livecode <
> >>>>> use-livecode@lists.runrev.com> wrote:
> >>>>>>
> >>>>>> Panos:
> >>>>>>
> >>>>>> I am re-posting my provisioning profile. I don’t see it in my
> returned
> >>>>> emails, so here it is.
> >>>>>>
> >>>>>> The profile in my mobiledevice/provisioning profiles/

Re: Code-Signing Frustration

2023-06-19 Thread panagiotis m via use-livecode
Hello Bill,

Do you by any chance have the "beta version" checkbox checked in the iOS
standalone settings?

Cheers,
Panos

On Mon, 19 Jun 2023, 17:25 prothero--- via use-livecode, <
use-livecode@lists.runrev.com> wrote:

> Panos:
> The UDID is the correct one for the new iPhone. I had updated it. I get
> the error message when I’m loading the app for debug, directly from the
> livecode IDE. It’s where you can choose to debug in the simulator, or if
> the iPhone is plugged in, directly on the iphone. If I try to just build
> the iOS app, I don’t get an error message. I’m not loading it from XCode
> directly, but am using the debug command in the Livecode IDE.
>
> Best,
> Bill
>
> > On Jun 18, 2023, at 9:34 PM, panagiotis m via use-livecode <
> use-livecode@lists.runrev.com> wrote:
> >
> > Bill,
> >
> > I am sorry for the confusion, I meant UDID, not uuid.
> >
> > In other words, the profile must include the id of the devices in which
> it
> > is allowed to install your app. You said this is a new device, so could
> it
> > be the case that the UDID that is included in your profile (I see only
> one
> > UDID in the profile you posted) is the one of your old device?
> >
> > Also, just to double check, when do you get the error message? Is it when
> > building the iOS standalone app, or when trying to install the app in
> your
> > connected device (via xcode)?
> >
> > Kind regards,
> > Panos
> >
> > On Mon, 19 Jun 2023, 00:30 prothero--- via use-livecode, <
> > use-livecode@lists.runrev.com> wrote:
> >
> >> Panos:
> >> Sorry, yes, I see the UUID listed in the provisioning profile. But this
> >> could be the issue. I could find the UDID, but no the UUID. Argg.
> >>
> >> Apple seems to want folks to use UDID instead of UUID.
> >>
> >> How can I get the UUID of my iPHone?
> >>
> >> Best,
> >> Bill
> >>
> >>> On Jun 18, 2023, at 1:53 PM, prothero--- via use-livecode <
> >> use-livecode@lists.runrev.com> wrote:
> >>>
> >>> Panos:
> >>>
> >>> I am re-posting my provisioning profile. I don’t see it in my returned
> >> emails, so here it is.
> >>>
> >>> The profile in my mobiledevice/provisioning profiles/ library is, from
> >> the listing in the ../mobileprofiles directory in the Library directory:
> >>>
> >>> Profile Name: waterdetectivev6
> >>> App ID Name: WaterDetective
> >>> WaterDetective
> >>> App ID: 8ZD6TKFXZV.org.earthednet.waterdetective
> >>> 8ZD6TKFXZV.org.earthednet.waterdetective
> >>> Team: William Prothero (8ZD6TKFXZV)
> >>> William Prothero (8ZD6TKFXZV)
> >>> Platform: iOS
> >>> UUID: cb1a5510-b5f6-4593-a6bf-e398ee6953f3
> >>> Creation Date: Jun 16, 2023 at 3:20:07 PM PDT
> >>> Expiration Date: Jun 15, 2024 at 3:20:07 PM PDT
> >>> ---
> >>> ENTITLEMENTS
> >>> application-identifier:
> >>> 8ZD6TKFXZV.org.earthednet.waterdetective
> >>> keychain-access-groups:
> >>> 8ZD6TKFXZV.*, com.apple.token
> >>> get-task-allow:
> >>> true
> >>> com.apple.developer.team-identifier:
> >>> 8ZD6TKFXZV
> >>> ---
> >>> CERTIFICATES
> >>> Name:
> >>> Apple Development: William Prothero (74Z6M5N26A)
> >>> Creation Date:
> >>> Jun 15, 2023 at 1:44:02 PM PDT
> >>> Serial Number:
> >>> 1BA6D4C855D751FFD3C36FDC04A5026E
> >>> SHA-1:
> >>> 255F4AF864D0AA63450790DB421128575D37DBDC
> >>> --
> >>> PROVISIONED DEVICES
> >>> Device ID:
> >>> 8120-000165D40EFBC01E
> >>> -
> >>>
> >>>
> >>>> On Jun 18, 2023, at 1:50 PM, prothero--- via use-livecode <
> >> use-livecode@lists.runrev.com> wrote:
> >>>>
> >>>> Panos:
> >>>> All of the profile items are in my email below. I don’t see a
> reference
> >> to a UUID, but I see in the profile a UDID, which was referenced in the
> >> profile setup stuff on the Apple site as the device ID.
> >>>>
> >>>
> >>>
> >>> ___
> >>> use-livecode mailing list
> >>> use-livecode@lists.runrev.com
> >>> Please visit this url to subscribe, unsubscribe and manage your
> >>

Re: Code-Signing Frustration

2023-06-18 Thread panagiotis m via use-livecode
Bill,

I am sorry for the confusion, I meant UDID, not uuid.

In other words, the profile must include the id of the devices in which it
is allowed to install your app. You said this is a new device, so could it
be the case that the UDID that is included in your profile (I see only one
UDID in the profile you posted) is the one of your old device?

Also, just to double check, when do you get the error message? Is it when
building the iOS standalone app, or when trying to install the app in your
connected device (via xcode)?

Kind regards,
Panos

On Mon, 19 Jun 2023, 00:30 prothero--- via use-livecode, <
use-livecode@lists.runrev.com> wrote:

> Panos:
> Sorry, yes, I see the UUID listed in the provisioning profile. But this
> could be the issue. I could find the UDID, but no the UUID. Argg.
>
> Apple seems to want folks to use UDID instead of UUID.
>
> How can I get the UUID of my iPHone?
>
> Best,
> Bill
>
> > On Jun 18, 2023, at 1:53 PM, prothero--- via use-livecode <
> use-livecode@lists.runrev.com> wrote:
> >
> > Panos:
> >
> > I am re-posting my provisioning profile. I don’t see it in my returned
> emails, so here it is.
> >
> > The profile in my mobiledevice/provisioning profiles/ library is, from
> the listing in the ../mobileprofiles directory in the Library directory:
> >
> > Profile Name: waterdetectivev6
> > App ID Name: WaterDetective
> > WaterDetective
> > App ID: 8ZD6TKFXZV.org.earthednet.waterdetective
> > 8ZD6TKFXZV.org.earthednet.waterdetective
> > Team: William Prothero (8ZD6TKFXZV)
> > William Prothero (8ZD6TKFXZV)
> > Platform: iOS
> > UUID: cb1a5510-b5f6-4593-a6bf-e398ee6953f3
> > Creation Date: Jun 16, 2023 at 3:20:07 PM PDT
> > Expiration Date: Jun 15, 2024 at 3:20:07 PM PDT
> > ---
> > ENTITLEMENTS
> > application-identifier:
> > 8ZD6TKFXZV.org.earthednet.waterdetective
> > keychain-access-groups:
> > 8ZD6TKFXZV.*, com.apple.token
> > get-task-allow:
> > true
> > com.apple.developer.team-identifier:
> > 8ZD6TKFXZV
> > ---
> > CERTIFICATES
> > Name:
> > Apple Development: William Prothero (74Z6M5N26A)
> > Creation Date:
> > Jun 15, 2023 at 1:44:02 PM PDT
> > Serial Number:
> > 1BA6D4C855D751FFD3C36FDC04A5026E
> > SHA-1:
> > 255F4AF864D0AA63450790DB421128575D37DBDC
> > --
> > PROVISIONED DEVICES
> > Device ID:
> > 8120-000165D40EFBC01E
> > -
> >
> >
> >> On Jun 18, 2023, at 1:50 PM, prothero--- via use-livecode <
> use-livecode@lists.runrev.com> wrote:
> >>
> >> Panos:
> >> All of the profile items are in my email below. I don’t see a reference
> to a UUID, but I see in the profile a UDID, which was referenced in the
> profile setup stuff on the Apple site as the device ID.
> >>
> >
> >
> > ___
> > use-livecode mailing list
> > use-livecode@lists.runrev.com
> > Please visit this url to subscribe, unsubscribe and manage your
> subscription preferences:
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>
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Re: Code-Signing Frustration

2023-06-18 Thread panagiotis m via use-livecode
Hello Bill,

Is the uuid of the new iOS device included in the provisioning profile?

Cheers,
Panos

On Sun, 18 Jun 2023, 21:59 prothero--- via use-livecode, <
use-livecode@lists.runrev.com> wrote:

> I also tried the App ID: 8ZD6TKFXZV.org.earthednet.waterdetective,
> including the team identifier.
> No luck.
> Bill
>
> > On Jun 18, 2023, at 11:50 AM, prothero--- via use-livecode <
> use-livecode@lists.runrev.com> wrote:
> >
> > Jacqueline,
> > Thank you for pointing out that Matthias’ stack only works for desktop
> applications. It saves me a dead end waste of my time.
> >
> > My app is for ios deployment on my personal iphone only. I have used it
> successfully on my old iphone in the past. I purchased a new iphone
> recently and want to use it there.
> >
>
>
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Re: Code-Signing Frustration

2023-06-16 Thread panagiotis m via use-livecode
Hello Bill,

I would recommend Matthias' excellent lesson and utility stack here:

https://lessons.livecode.com/m/4071/l/1653720-code-signing-and-notarizing-your-lc-standalone-for-distribution-outside-the-mac-appstore-with-xcode-13-and-up

This is not only for signing but also for notarizing the Mac app, but if
you need to sign the app chances are you'll need to notarize it as well :)

Cheers,
Panos
--

On Fri, 16 Jun 2023 at 04:28, William Prothero via use-livecode <
use-livecode@lists.runrev.com> wrote:

> Folks:
> I’m having a hassle with code-signing.
> I found Trevor’s code-signing app to be helpful in the past.
> Is there a version that works with Livecode 9.6.9 with xCode 14.2?
>
> I really need it.
> Thanks,
>
> Bill Prothero
>
>
>
>
> William Prothero, Ph.D.
> UCSB Professor Emeritus
> waproth...@gmail.com
>
>
>
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Re: Windows OS and LC969 weirdness

2023-06-13 Thread panagiotis m via use-livecode
Hello all,

@Matthias
Not sure, it might be the case that someone had investigated this in the
past, but did not get far enough to push a fix. Or it might be the case we
never got the time to look at it properly, since more important updates had
to be addressed first (for example any issues that might break submission
to the app stores, such as new requirements from Apple, Google etc, or
support for new OS versions that are released), so this bug did not
actually make it to the top of our backlog.
I agree this is something we have to fix though, sooner or later.

@Paul
You're welcome

Kind regards,
Panos

On Mon, 12 Jun 2023 at 23:11, Paul Dupuis via use-livecode <
use-livecode@lists.runrev.com> wrote:

> Panos,
>
> Thank you again for saving me a big chunk of time!
>
> Yes, this sounds exactly like that bug. The same code works repeatedly
> on a single monitor. Put the window with a player on the secondary
> monitor and try and close it and ... freeze. I have no code doing
> anything related to the 'screen' property of a window or treating the
> window differently if the user moved it to a secondary monitor.
>
> I could really use a fix for this one in LC 9.6.10! Primarily because it
> does result in a engine Freeze and requires the user to force quit and
> we have no way to ensuring a user doesn't have multiple monitor and will
> move the media window to another monitor. And even if we did restrict
> the window to 'screen' 1, that would just be a weird app behavior to
> allow other windows to be moved across monitors, but not the media window.
>
> Thanks again for pointing me in the right direction!
>
>
> On 6/12/2023 2:19 PM, panagiotis m via use-livecode wrote:
> > Hello Paul,
> >
> > It sounds like this bug:
> >
> > https://quality.livecode.com/show_bug.cgi?id=20707
> >
> > Kind regards,
> > Panos
> >
> > On Mon, 12 Jun 2023, 21:10 Paul Dupuis via use-livecode, <
> > use-livecode@lists.runrev.com> wrote:
> >
> >> I have a weird problem and I am wondering if anyone has seen anything
> >> like it.
> >>
> >> I have an desktop app, built in Livecode 9.6.9 and running under Windows
> >> 10 and 11. The app has stacks/windows to display different types of
> >> content docText for text, docPDF for PDFs, docImage for images, docMedia
> >> for player based audio or video. Only 1 of these windows can be open at
> >> a time. If you try to call up information of another type, it closes the
> >> current content window and opens the appropriate stack to display the
> >> new type of information.
> >>
> >> Here is the weirdness. On a single monitor system, I can switch between
> >> these content windows endlessly
> >> On a 2 monitor system, if all the windows are on the primary monitor, I
> >> can switch between them endlessly
> >> On a 2 monitor system, I can place any of the content windows EXCEPT the
> >> media player (docMedia) on either monitor and swithc between them
> endlessly
> >> On a 2 monitor system, if I put the media player window on the secondary
> >> monitor and try to switch bring up another content windows (docText,
> >> docPDF, docImage) - whether on the primary or secondary monitor, I get
> >> frozen app and Windows spinning blue cursor (the app is non-responsive,
> >> like in an endless loop)
> >>
> >> Now, the above is with a built standalone. If I run the app in the LC969
> >> IDE, I get the same behavior above if I just let things run.
> >>
> >> If I enter the debugger, the code sequence is roughly:
> >>
> >> a) if the new info to display is of a different type that the current;y
> >> displayed info, then
> >>   test in a loop through the app's open windows to see if one of
> >> these content windows is open and then close stack  to close it
> >> b) open the applicable window for the new information and display it
> >>
> >> If I walk through, in the IDE debugger, every line single line by single
> >> line, it all works, including stepping through the stack 'closeStack'
> >> handler
> >> If I tell the debugger to run through the code above, rather than step
> >> line by line, the freeze happens
> >>
> >> But again, ONLY when the docMedia window (with a player object and a few
> >> fields and buttons) is on a secondary monitor.
> >>
> >> Has anybody seen any weirdness like this? The fact I can debug through
> >> it line by line and it does not freeze means finding what may be
> >

Re: Windows OS and LC969 weirdness

2023-06-12 Thread panagiotis m via use-livecode
Hello Paul,

It sounds like this bug:

https://quality.livecode.com/show_bug.cgi?id=20707

Kind regards,
Panos

On Mon, 12 Jun 2023, 21:10 Paul Dupuis via use-livecode, <
use-livecode@lists.runrev.com> wrote:

> I have a weird problem and I am wondering if anyone has seen anything
> like it.
>
> I have an desktop app, built in Livecode 9.6.9 and running under Windows
> 10 and 11. The app has stacks/windows to display different types of
> content docText for text, docPDF for PDFs, docImage for images, docMedia
> for player based audio or video. Only 1 of these windows can be open at
> a time. If you try to call up information of another type, it closes the
> current content window and opens the appropriate stack to display the
> new type of information.
>
> Here is the weirdness. On a single monitor system, I can switch between
> these content windows endlessly
> On a 2 monitor system, if all the windows are on the primary monitor, I
> can switch between them endlessly
> On a 2 monitor system, I can place any of the content windows EXCEPT the
> media player (docMedia) on either monitor and swithc between them endlessly
> On a 2 monitor system, if I put the media player window on the secondary
> monitor and try to switch bring up another content windows (docText,
> docPDF, docImage) - whether on the primary or secondary monitor, I get
> frozen app and Windows spinning blue cursor (the app is non-responsive,
> like in an endless loop)
>
> Now, the above is with a built standalone. If I run the app in the LC969
> IDE, I get the same behavior above if I just let things run.
>
> If I enter the debugger, the code sequence is roughly:
>
> a) if the new info to display is of a different type that the current;y
> displayed info, then
>  test in a loop through the app's open windows to see if one of
> these content windows is open and then close stack  to close it
> b) open the applicable window for the new information and display it
>
> If I walk through, in the IDE debugger, every line single line by single
> line, it all works, including stepping through the stack 'closeStack'
> handler
> If I tell the debugger to run through the code above, rather than step
> line by line, the freeze happens
>
> But again, ONLY when the docMedia window (with a player object and a few
> fields and buttons) is on a secondary monitor.
>
> Has anybody seen any weirdness like this? The fact I can debug through
> it line by line and it does not freeze means finding what may be
> triggering it seem very hard (to me at least).
>
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Re: The Backdrop's Purpose In Life

2023-05-30 Thread panagiotis m via use-livecode
Hello all,

@Bob
You might want to have a look at the "raiseWindows" global property.

Cheers,
Panos
--

On Tue, 30 May 2023 at 18:23, Bob Sneidar via use-livecode <
use-livecode@lists.runrev.com> wrote:

> By way of reminder I am having the issue with Windows 10, as my Ventura
> laptop is still down. (Apparently Apple has not fixed the boot failure
> problem when doing a minor system update.)
>
> Apparently Windows treats every open window as it's own application
> instance. Alt-Tabbing to an LC window only brings that one window to the
> front. No pallets or toolbars come with it. But enabling the backdrop fixes
> that.
>
> Bob Sneidar
>
> -Original Message-
> From: use-livecode  On Behalf Of
> J. Landman Gay via use-livecode
> Sent: Saturday, May 27, 2023 2:46 PM
> To: How to use LiveCode 
> Cc: J. Landman Gay 
> Subject: Re: The Backdrop's Purpose In Life
>
> Did you try Cmd-tab to cycle to another app and back? Does it also work if
> you bring another app to the front and then use the dock to return to LC?
> If so that would be good news.
>
> I did find a backdrop glitch in a standalone on Monterey. Only one window
> showed where there should have been two.
>
> --
> Jacqueline Landman Gay | jac...@hyperactivesw.com HyperActive Software |
> http://www.hyperactivesw.com On May 27, 2023 10:06:43 AM Richmond via
> use-livecode  wrote:
>
> > Note that the LC backdrop with LC 9.6.3 community works just fine with
> > MacOS Ventura.
> >
> > Kisses, Richmond.
> >
> > On 27.05.23 6:58, panagiotis m via use-livecode wrote:
> >> Hello all,
> >>
> >> Note that the LC backdrop does not work on MacOS Ventura.
> >>
> >> Cheers,
> >> Panos
> >>
> >> On Fri, 26 May 2023, 22:23 J. Landman Gay via use-livecode, <
> >> use-livecode@lists.runrev.com> wrote:
> >>
> >>> On 5/26/23 1:14 PM, Richard Gaskin via use-livecode wrote:
> >>>> Bob Sneidar wrote:
> >>>>
> >>>>   > HA! I just figured out what the purpose of the backdrop is!
> >>>>   > If you have multiple LC windows open and you tab to another
> >>>>   > app's window, then tab back to the LC window, ONLY that LC
> >>>>   > window will appear in the foreground. With Backdrop on, ALL
> >>>>   > the LC windows will become visible when you tab to any LC
> >>>>   > window.
> >>>>
> >>>> The OS vendors help with that too:
> >>>>
> >>>> Windows: Shift-click Taskbar icon -> "Bring All Windows Forward"
> >>>>
> >>>> macOS:   Window menu -> Bring All to Front
> >>>>
> >>> Clicking the icon in the Mac Dock also brings all windows forward.
> >>> --
> >>> Jacqueline Landman Gay | jac...@hyperactivesw.com
> >>> HyperActive Software   | http://www.hyperactivesw.com
> >>>
> >>> ___
> >>> use-livecode mailing list
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> >>>
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> >
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Re: The Backdrop's Purpose In Life

2023-05-26 Thread panagiotis m via use-livecode
Hello all,

Note that the LC backdrop does not work on MacOS Ventura.

Cheers,
Panos

On Fri, 26 May 2023, 22:23 J. Landman Gay via use-livecode, <
use-livecode@lists.runrev.com> wrote:

> On 5/26/23 1:14 PM, Richard Gaskin via use-livecode wrote:
> > Bob Sneidar wrote:
> >
> >  > HA! I just figured out what the purpose of the backdrop is!
> >  > If you have multiple LC windows open and you tab to another
> >  > app's window, then tab back to the LC window, ONLY that LC
> >  > window will appear in the foreground. With Backdrop on, ALL
> >  > the LC windows will become visible when you tab to any LC
> >  > window.
> >
> > The OS vendors help with that too:
> >
> > Windows: Shift-click Taskbar icon -> "Bring All Windows Forward"
> >
> > macOS:   Window menu -> Bring All to Front
> >
>
> Clicking the icon in the Mac Dock also brings all windows forward.
> --
> Jacqueline Landman Gay | jac...@hyperactivesw.com
> HyperActive Software   | http://www.hyperactivesw.com
>
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Re: Android Push Messaging issue

2023-05-17 Thread panagiotis m via use-livecode
Hello Dan,

Have you seen this lesson?

https://lessons.livecode.com/m/4069/l/1473964-how-do-i-use-push-notifications-with-android-in-livecode-9-6-5

What is your code that handles the notification?

Kind regards,
Panos

On Wed, 17 May 2023, 22:38 Dan Friedman via use-livecode, <
use-livecode@lists.runrev.com> wrote:

> I am stumped!I have an app that where push messaging is working fine
> using Legacy Cloud Messaging (and LC 9.6.2).  I have setup the new Firebase
> Cloud Messaging and downloaded the new “google-services.json” file and
> included it in my updated standalone (LC 10.0.0).  The app when launched on
> a device is registering a valid token.   When I use the Firebase Cloud
> Messaging test tool (and include the token from my app) it says a message
> was sent successfully but was not received on the device.   Any thoughts?
>
> FYI… Sending from our server gives the same result:  sent successfully,
> but no push to the physical device.
>
> If it matters, both Firebase Cloud Messaging API and the Legacy Cloud
> Messaging services are enabled (because the non-Firebase app is still being
> used in production).
>
> -Dan
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Re: Android 13?

2023-04-22 Thread panagiotis m via use-livecode
Hello all,

LiveCode does support Android 13. The release notes need to be updated.

Dan, if you rebuild the app with lc 9.6.9 I think you should be fine. I am
not sure why an app built with 9.6.2 would throw this error, but it has
been a long time since 9.6.2 anyway.

Cheers,
Panos

On Sat, Apr 22, 2023, 10:14 PM matthias rebbe via use-livecode <
use-livecode@lists.runrev.com> wrote:

> The release notes of the lates build of LC (LC10DP5 and LC9.6.9) say:
> "The Android engine supports devices using x86, x86-64, ARM and ARM64
> processors. It will run on the following versions of Android:
> 5.0-5.1 (Lollipop)
> 6.0 (Marshmallow)
> 7.x (Nougat)
> 8.x (Oreo)
> 9.0 (Pie)
> 10.0 (Q)
> 11.0 (R)"
>
>
>
>
>
>
> > dAm 22.04.2023 um 20:20 schrieb Dan Friedman via use-livecode <
> use-livecode@lists.runrev.com>:
> >
> > I have a custom that is trying to install my app (from the Google Play
> Store) and says they are getting the message, “This app was built for an
> older version of Android…”.   The app was built with 9.6.2.   Does LC
> support this version of Android?   And, if so, what version of LC do I need
> to use?
> >
> > Thank you in advance,
> > -Dan
> > ___
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Re: Android Build Error

2023-04-15 Thread panagiotis m via use-livecode
Hello Dan,

This is caused because the version of the build-tools you have installed is
 > v32

You have to uninstall this version of the build tools and install a version
among v30 and v31. I suggest v30.0.3, which is extensively tested - as
recommended in the LC lesson about Android Studio.

See this bug: https://quality.livecode.com/show_bug.cgi?id=23570

KInd regards,
Panos
--


On Sat, 15 Apr 2023 at 20:21, Dan Friedman via use-livecode <
use-livecode@lists.runrev.com> wrote:

> I am trying to build my Android App with the latest version of 10.0.0
> DP-5.   However, when I build the app, I get this error:
>
> There was an error while saving the standalone application could not
> encode class bundle - error:
> Methods with invalid locals information:
> void
> android.viewpager.widget.PagerTitleStrip.updateTextPositions(int,float,boolean)
> Information in locals-table is invalid with respect to the stack map
> table. Local refers to non-present stack map type for register: 37 with
> constraint INT. Info in
> /private/var/folders/f7/33kdx2c501dfsgt687_1cgn/T/Temporaryltems/tmp.21643.4AABuSE/35/classes.jar:android×/print/PrintHelperSPrintUriAdapter$1.class:
> Methods with invalid locals information:
> void
> android.print.PrintHelper$PrintUriAdapter$1.onPostExecute(android.graphics.Bitmap)
> Information in locals-table is invalid with respect to the stack map
> table. Local refers to non-present stack map type for register: 2 with
> constraint OBJECT.
>
> Anyone have any thoughts or ideas on this problem?
>
> -Dan
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Re: Problem signing Android app

2023-04-12 Thread panagiotis m via use-livecode
Hello Klaus,

When you tried to upload a new build using your original keystore, was it
actually the original one? Usually this error (i.e. that you did not use
the correct key for signing) is thrown when a different key is used to sign
an app update compared to the key used to sign the previous build(s) you
have submitted.

Kind regards,
Panos


On Wed, 12 Apr 2023 at 15:18, Klaus major-k via use-livecode <
use-livecode@lists.runrev.com> wrote:

> Hi all,
>
> I created a new app and cannot sign it!?
>
> I did this:
> 
> -> Generate an upload key and keystore
> and generated a *.jks file.
>
> Then I selected this key file in LC, and at the end of the signing process
> LC told me that the keystore file had the wrong format!?
>
> Then I renamed the key to *.keystore
> And LC told me again that this was the wrong format of the key file?
>
> What am I missing?
> Thank you for any hint!
>
> P.S.
> I had published my earlier app successfully to the Google Play Store with
> a selfsigned key in "Android Studio" as shown in:
> <
> https://lessons.livecode.com/m/4069/l/32674-how-do-i-create-a-self-signed-certificate-for-an-android-app
> >
>
> When I later wanted to upload an update, Google told me that I did not use
> the correct key for signing???
> So I read up everthing about this and came to create an UPLOAD key, so I
> could use this later for any further
> updates of the app.
>
> However that failed so far, see above...
>
>
> Best
>
> Klaus
> --
> Klaus Major
> https://www.major-k.de
> https://www.major-k.de/bass
> kl...@major-k.de
>
>
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Re: [[ ANN ]] Release 9.6.9

2023-04-10 Thread panagiotis m via use-livecode
Hello Mike,

MacOS 13.x was supported in previous LC versions too. If your goal is to
build iOS apps, it is possible even with Xcode 13.2 on MacOS 13.x. Yes,
Xcode 13.2 won't run on MacOS 13.x, but LC just needs Xcode 13.2 to "be
there", since it does not run Xcode directly. it just uses some command
line tools that are bundled within Xcode.

Kind regards,
Panos
--



On Mon, 10 Apr 2023, 20:47 Mike Kerner via use-livecode, <
use-livecode@lists.runrev.com> wrote:

> so does that mean i can upgrade macos to 13?
>
> On Mon, Apr 10, 2023 at 1:08 PM Jim Lambert via use-livecode <
> use-livecode@lists.runrev.com> wrote:
>
> > Panos et al.,
> >
> > Thanks for the 9.6.9 release. The team's great work is appreciated.
> >
> > Jim Lambert
> >
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>
> --
> On the first day, God created the heavens and the Earth
> On the second day, God created the oceans.
> On the third day, God put the animals on hold for a few hours,
>and did a little diving.
> And God said, "This is good."
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Re: Android SDK Tools Missing

2023-04-10 Thread panagiotis m via use-livecode
Hello Dan,

If you uncheck the option "Hide Obsolete Packages" then you will see the
"Android SDK Tools" package. It is now marked a s obsolete, so I am not
entirely sure if it is still necessary.

Kind regards,
Panos
--

On Mon, 10 Apr 2023 at 21:38, Dan Friedman via use-livecode <
use-livecode@lists.runrev.com> wrote:

> Matthias,
>
> Thank you for the reply.  The “SDK Tools” is just not listed.   Everything
> else is.   I see “Android Emulator” and “Android SDK Platform-Tools”, but
> not “Android SDK Tools”. “Show Package Details” is checked.
>
> -Dan
>
>
> From: use-livecode  on behalf of
> matthias rebbe via use-livecode 
> Date: Monday, April 10, 2023 at 11:30 AM
> To: How to use LiveCode 
> Cc: matthias_livecode_150...@m-r-d.de 
> Subject: Re: Android SDK Tools Missing
> Hello Dan,
>
> i am not sure what exactly your problem is.
>
> Do you just not  see the any SDK Tools listed on the tab or do you just
> not see the version that you want to install?
> If the latter then "enable" the option "show package details". This will
> show all available SDK tools.
>
> Regards
> Matthias
>
>
> > Am 10.04.2023 um 19:46 schrieb Dan Friedman via use-livecode <
> use-livecode@lists.runrev.com>:
> >
> > I am following the directions (
> https://lessons.livecode.com/m/4069/l/985962-livecode-and-android-studio)
> to install Android Studio on my Apple M1 Max Mac.   The instructions say to
> select the “Android SDK Tools”.  However, this option is not listed in the
> “SDK Tools” tab of the Android Studio Preferences.   Did I do something
> wrong, or do I have to download this manually?   If so, where do I get this?
> >
> > Currently, when I select the “sdk” folder in LC’s Preferences, I get the
> dreaded “The chosen folder is not a valid Android SDK. Please ensure you
> have installed it correctly, and enabled support for Android 10.0.” message.
> >
> > Any ideas?
> >
> > -Dan
> > ___
> > use-livecode mailing list
> > use-livecode@lists.runrev.com
> > Please visit this url to subscribe, unsubscribe and manage your
> subscription preferences:
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Re: Android native scroller

2023-04-07 Thread panagiotis m via use-livecode
Hello Klaus,

I _think_ you also have to do:

mobileControlSet "myScroller", "vScroll", 1670

Kind regards,
Panos
--

On Fri, 7 Apr 2023 at 15:05, Klaus major-k via use-livecode <
use-livecode@lists.runrev.com> wrote:

> Hi friends,
>
> I have a working scroller for a long field on Android.
> The user can "jump" to a certain position in the text with:
> 
> on mouseup
>   set the vScroll of group "scrollgroup" to 1670
> end mouseup
> 
> So far, so good.
>
> But when the user starts scrolling from there, the scoller (vScroll)
> jumps back to 0 and the scrolling start from there again.
>
> What do I need to add to prevent this?
> Know what I mean?
>
>
> Best
>
> Klaus
> --
> Klaus Major
> https://www.major-k.de
> https://www.major-k.de/bass
> kl...@major-k.de
>
>
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Re: Ventura 1.3 - revcopyfile

2023-04-05 Thread panagiotis m via use-livecode
Hello Jean-Jacques,

This sounds like a permissions issue. Which version of LiveCode are you
using? IIRC, I think we fixed a similar issue in LC 9.6.8 - we added proper
permissions to the LC IDE and standalones to use AppleScript to control
other apps in recent MacOS versions.

If you still see the problem in LC 9.6.8+, I suggest you file a bug report (
https://quality.livecode.com) and include a simple sample stack which we
can use to reproduce the problem.

Kind regards,
Panos


On Thu, 6 Apr 2023 at 08:05, Jean-Jacques Wagner via use-livecode <
use-livecode@lists.runrev.com> wrote:

> Hi,
> Last Sunday I upgrade to ventura 1.3 and since then I am in  big troubles.
> The function revcopyfile does not work anymore.
> I have stack to manage files (over 8000 pdf files), which with
> revcopyfile are getting corrupt. There are not anymore openable
> using preview, but also pages dokument are getting lost or corrupt,
> because not anymore reopenable.
>
> Some time a file placed in a folder is not anymore openable, moving it on
> the desktop, there is sometime against openable.
>
> I pin down the problems on a script, where I do makes on regular basis a
> backup of  about 10 textfiles (Wrangler) and 20 stacks,
> so using revcopyfile and rename file to do it. The backup is not longer
> functioning, make no copies of the files anymore. Just one
> old stack, which I don not use for year is copied.
>
> So I can spend just now the time to go more deeper and investigate on the
> problem, since I have to be careful not to loose my
> documents which I will have to deliver within the next 5 days. But at
> first I couldn’t at a time open document, then I was able to
> pin down thats was not the system but the function revcopyfile should be
> at the center of the problems. Possibly it has to do with
> AppleScript (I hate this app, which was and is almost a copy of hypercard
> in a very bad manner) on which revcopyfile should work.
>
> This is an alert, I will be able to go deeper finding the trouble by end
> of next week.
>
> Have  a <
> https://dict.leo.org/englisch-deutsch/a> nice <
> https://dict.leo.org/englisch-deutsch/nice> Easter <
> https://dict.leo.org/englisch-deutsch/Easter>!
>
> Jean-Jacques Wagner
>
>
>
>
>
>
>
>
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Re: [[ ANN ]] Release 9.6.9 RC-3

2023-03-29 Thread panagiotis m via use-livecode
Hello Ralph,

The public downloads page only contains the latest stable version - no DPs
or RCs there.

You can access the release notes from the LC 9.6.9 rc3 IDE:

Help -> Release Notes

Also, in your account area, at the left hand side there is a Downloads
page, which does have the release notes.

Kind regards.
Panos


On Wed, 29 Mar 2023 at 18:19, Ralph DiMola via use-livecode <
use-livecode@lists.runrev.com> wrote:

> I see the old download page only has the current production version. I went
> to my account and was able to download the installers but I don't see a
> link
> for the release notes?
>
> Ralph DiMola
> IT Director
> Evergreen Information Services
> rdim...@evergreeninfo.net
>
> -Original Message-
> From: use-livecode [mailto:use-livecode-boun...@lists.runrev.com] On
> Behalf
> Of panagiotis merakos via use-livecode
> Sent: Wednesday, March 29, 2023 10:08 AM
> To: How to use LiveCode
> Cc: panagiotis merakos
> Subject: [[ ANN ]] Release 9.6.9 RC-3
>
> Dear list members,
>
> We are pleased to announce the release of LiveCode 9.6.9 RC-3.
>
> LiveCode 9.6.9 RC-3 comes with more than 25 bugfixes and improvements,
> including support for building with Xcode 14.2 and the iOS 16.2 SDK to meet
> the new requirements of the Apple AppStore.
>
> You can find more details on the bug fixes and improvements of this new
> release here:
>
> https://livecode.com/9-6-9-rc-3-released-support-for-ios-16/
>
> You can find the release in your LiveCode account area or get it via the
> automatic updater.
>
> Enjoy!
>
> Kind regards
> The LiveCode Team
> --
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Re: iOS SDK Version Warning

2023-03-20 Thread panagiotis m via use-livecode
Hello Henry,

Yes, we are preparing an LC update which will include support for building
with Xcode 14.2 / iOS SDK 16.2.

Kind regards,
Panos
--

On Sun, 19 Mar 2023 at 20:37, HENRY LOWE via use-livecode <
use-livecode@lists.runrev.com> wrote:

> Hi,
>
> When using Transporter to deliver an app update to the iOS App Store today
> I received the following warning:
>
> “SDK Version Issue. This app was built with the iOS 15.2 SDK. Starting
> April 2023, all iOS apps submitted to the App Store must be built with the
> iOS 16.1 SDK or later, included in Xcode 14.1 or later.”
>
> It is my understanding the the current version of LC (I used 9.6.9 rc 2)
> does not support Xcode 14.x? Is there an LC update coming that will address
> this App Store requirement as of April 1 or is there a work around?
>
> Thanks,
>
> Henry
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Re: diagnosing android crash at launch

2023-03-07 Thread panagiotis m via use-livecode
hello all,

@Mike Kerner 
Are you setting the acceleratedRendering to true? The "black screen" on
startup reminds me of an older bug that only happened when
acceleratedRendering was set to true. If yes, try setting it to false and
see if you get any further. You might now see the answer dialogs that Ralph
suggested.

Kind regards,
Panos
--

On Mon, 6 Mar 2023 at 19:26, Mike Kerner via use-livecode <
use-livecode@lists.runrev.com> wrote:

> arm7 and arm64 are the build types.
>
> On Mon, Mar 6, 2023 at 11:26 AM J. Landman Gay via use-livecode <
> use-livecode@lists.runrev.com> wrote:
>
> > My guess is that the architecture isn't right. Did you include ARM 64 in
> > standalone settings?
> >
> > --
> > Jacqueline Landman Gay | jac...@hyperactivesw.com
> > HyperActive Software | http://www.hyperactivesw.com
> > On March 6, 2023 9:36:10 AM Ralph DiMola via use-livecode
> >  wrote:
> >
> > > Are you using the correct build type for the device? Maybe get rid of
> > all
> > > the inclusions and see if that changes things.
> > >
> > > Panos, any thoughts on the top of the logcat?
> > >
> > > -- Forwarded message --
> > > From: Mike Kerner 
> > > Date: Mar 6, 2023 9:43 AM
> > > Subject: Re: diagnosing android crash at launch
> > > To: rdimo...@evergreeninfo.net
> > >
> > > No joy on the preOpenStack handler.
> > > remember i'm a droid n00b, so i am doing one or more things wrong.
> > > logcat starts throwing errors with the linker, and there are many:
> > > first line:
> > > library "/system/lib64/libandroid_runtime.so"
> > > ("/system/lib64/libandroid_runtime.so") needed or dlopened by
> > >
> >
> "/data/app/com.appjobshop.myShop-uo72Q28_SKmocZ-1MUD1tw==/lib/arm64/librevandroid.so"
> >
> > > is not accessible for the namespace: [name="classloader-namespace",
> > > ld_library_paths="",
> > >
> >
> default_library_paths="/data/app/com.appjobshop.myShop-uo72Q28_SKmocZ-1MUD1tw==/lib/arm64:/data/app/com.appjobshop.myShop-uo72Q28_SKmocZ-1MUD1tw==/base.apk!/lib/arm64-v8a",
> >
> > > permitted_paths="/data:/mnt/expand:/data/data/com.appjobshop.myShop"]
> > >
> > > On Sun, Mar 5, 2023 at 8:29 PM  wrote:
> > > Mike,
> > >
> > > Start with an answer box at the top of the preopenstack handler just to
> > see
> > > if it gets there. Doing a logcat from adb at the command prompt will
> > show
> > > what's crashing. I don't know if the debugger will help.
> > >
> > > This email address will probably not make it to the list.
> > >
> > > Ralph DiMola
> > > Evergreen Information Services
> > >
> > >
> > > Ralph DiMola
> > > IT Director
> > > Evergreen Information Services
> > > rdim...@evergreeninfo.net
> > >
> > > -Original Message-
> > > From: use-livecode [mailto:use-livecode-boun...@lists.runrev.com] On
> > Behalf
> > > Of Mike Kerner via use-livecode
> > > Sent: Sunday, March 05, 2023 3:52 PM
> > > To: How to use LiveCode
> > > Cc: Mike Kerner
> > > Subject: diagnosing android crash at launch
> > >
> > > i have an app thad works fine on ios. i just built it for android to
> > test
> > > it out. at launch i get a black screen, and then the app crashes.
> > > do we have any tricks for diagnosing this behavior?
> > >
> > > --
> > > On the first day, God created the heavens and the Earth On the second
> > day,
> > > God created the oceans.
> > > On the third day, God put the animals on hold for a few hours,
> > >   and did a little diving.
> > > And God said, "This is good."
> > > ___
> > > use-livecode mailing list
> > > use-livecode@lists.runrev.com
> > > Please visit this url to subscribe, unsubscribe and manage your
> > > subscription preferences:
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> > >
> > >
> > > ___
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> > > use-livecode@lists.runrev.com
> > > Please visit this url to subscribe, unsubscribe and manage your
> > > subscription preferences:
> > > http://lists.runrev.com/mailman/listinfo/use-livecode
> >
> >
> >
> >
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>
>
> --
> On the first day, God created the heavens and the Earth
> On the second day, God created the oceans.
> On the third day, God put the animals on hold for a few hours,
>and did a little diving.
> And God said, "This is good."
> ___
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Re: android build "could not encode class bundle"

2023-03-05 Thread panagiotis m via use-livecode
Hello Mike,

You can use the SDK Manager that is included in Android Studio. See the
section “Installing the required SDK Tools” from this lesson:

https://lessons.livecode.com/m/2571/l/625198-livecode-and-android-studio

To allow older versions to show, check "Show Package Details" at the bottom
right of the SDK Tools tab of the SDK Manager

Note that it is the SDK Build-Tools you need to downgrade. Currently you
probably have v32.x.x - but you need to install v30.0.3

Kind regards,
Panos
—

On Sun, 5 Mar 2023 at 22:28, Mike Kerner via use-livecode <
use-livecode@lists.runrev.com> wrote:

> chipmunk, still error
>
> On Sun, Mar 5, 2023 at 3:20 PM Mike Kerner 
> wrote:
>
> > how do we check the version we have installed?
> > i downgraded to Dolphin, but i'm still getting the error.
> >
> > On Sun, Mar 5, 2023 at 1:41 PM panagiotis m via use-livecode <
> > use-livecode@lists.runrev.com> wrote:
> >
> >> Hello all,
> >>
> >> It is this bug:
> >>
> >> https://quality.livecode.com/show_bug.cgi?id=23570
> >>
> >> See the report for a workaround.
> >>
> >> Kind regards,
> >> Panos
> >>
> >> On Sun, 5 Mar 2023, 19:49 J. Landman Gay via use-livecode, <
> >> use-livecode@lists.runrev.com> wrote:
> >>
> >> > Do you have the latest version of Build Tools installed?
> >> >
> >> > --
> >> > Jacqueline Landman Gay | jac...@hyperactivesw.com
> >> > HyperActive Software | http://www.hyperactivesw.com
> >> > On March 4, 2023 4:42:05 PM Mike Kerner via use-livecode
> >> >  wrote:
> >> >
> >> > > android n00b, here.
> >> > > i'm trying to do a build for android.
> >> > > The error i'm getting is
> >> > > could not encode class bundle - error
> >> > > Methods with invalid locals information:
> >> > >  void
> >> > >
> >> >
> >>
> androidx.print.PrintHelper$PrintUrlAdapter$1.onPostExecute(android.graphics.bitmap)
> >> > > it continues, but I can't find a reference to that error in any of
> >> the LC
> >> > > stuff.
> >> > >
> >> > > --
> >> > > On the first day, God created the heavens and the Earth
> >> > > On the second day, God created the oceans.
> >> > > On the third day, God put the animals on hold for a few hours,
> >> > >   and did a little diving.
> >> > > And God said, "This is good."
> >> > > ___
> >> > > use-livecode mailing list
> >> > > use-livecode@lists.runrev.com
> >> > > Please visit this url to subscribe, unsubscribe and manage your
> >> > > subscription preferences:
> >> > > http://lists.runrev.com/mailman/listinfo/use-livecode
> >> >
> >> >
> >> >
> >> >
> >> > ___
> >> > use-livecode mailing list
> >> > use-livecode@lists.runrev.com
> >> > Please visit this url to subscribe, unsubscribe and manage your
> >> > subscription preferences:
> >> > http://lists.runrev.com/mailman/listinfo/use-livecode
> >> >
> >> ___
> >> use-livecode mailing list
> >> use-livecode@lists.runrev.com
> >> Please visit this url to subscribe, unsubscribe and manage your
> >> subscription preferences:
> >> http://lists.runrev.com/mailman/listinfo/use-livecode
> >>
> >
> >
> > --
> > On the first day, God created the heavens and the Earth
> > On the second day, God created the oceans.
> > On the third day, God put the animals on hold for a few hours,
> >and did a little diving.
> > And God said, "This is good."
> >
>
>
> --
> On the first day, God created the heavens and the Earth
> On the second day, God created the oceans.
> On the third day, God put the animals on hold for a few hours,
>and did a little diving.
> And God said, "This is good."
> ___
> use-livecode mailing list
> use-livecode@lists.runrev.com
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Re: android build "could not encode class bundle"

2023-03-05 Thread panagiotis m via use-livecode
Hello all,

It is this bug:

https://quality.livecode.com/show_bug.cgi?id=23570

See the report for a workaround.

Kind regards,
Panos

On Sun, 5 Mar 2023, 19:49 J. Landman Gay via use-livecode, <
use-livecode@lists.runrev.com> wrote:

> Do you have the latest version of Build Tools installed?
>
> --
> Jacqueline Landman Gay | jac...@hyperactivesw.com
> HyperActive Software | http://www.hyperactivesw.com
> On March 4, 2023 4:42:05 PM Mike Kerner via use-livecode
>  wrote:
>
> > android n00b, here.
> > i'm trying to do a build for android.
> > The error i'm getting is
> > could not encode class bundle - error
> > Methods with invalid locals information:
> >  void
> >
> androidx.print.PrintHelper$PrintUrlAdapter$1.onPostExecute(android.graphics.bitmap)
> > it continues, but I can't find a reference to that error in any of the LC
> > stuff.
> >
> > --
> > On the first day, God created the heavens and the Earth
> > On the second day, God created the oceans.
> > On the third day, God put the animals on hold for a few hours,
> >   and did a little diving.
> > And God said, "This is good."
> > ___
> > use-livecode mailing list
> > use-livecode@lists.runrev.com
> > Please visit this url to subscribe, unsubscribe and manage your
> > subscription preferences:
> > http://lists.runrev.com/mailman/listinfo/use-livecode
>
>
>
>
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Re: On mobile: mergAVRequestMediaAccess "video" and androidRequestPermission "android.permission.CAMERA"

2023-02-28 Thread panagiotis m via use-livecode
Hello Klaus,

*sorry, I only have a Samsung Android phone.*
*Tested there, but unfortunately that does not work on Android this way.*

On Android, if you go to Settings -> Apps -> Manage Apps  and then choose
your app, you can see which permissions have been requested and which of
them have been accepted / refused. And you can permit/revoke them at any
time.

Hope this helps.

Kind retards,
Panos
--

On Tue, 28 Feb 2023 at 20:37, Klaus major-k via use-livecode <
use-livecode@lists.runrev.com> wrote:

> Hi Mike,
>
> > Am 28.02.2023 um 19:05 schrieb Mike Kerner via use-livecode <
> use-livecode@lists.runrev.com>:
> >
> >> So you mean the user can set these options AFTER my app does not show
> >> the dialog anymore and the app will work again as intended? Is that
> > correct?
> > Have a look at your phone. You can see that you can permit or revoke
> > permissions for any app, at any time.
>
> sorry, I only have a Samsung Android phone.
> Tested there, but unfortunately that does not work on Android this way.
>
> >> And with "direct the user..." that you mean show a longer ANSER dialog
> >> explaining the neccessary steps. Right?
> > Or something similar, yes. You could also throw up a fake dialog with a
> > short movie, or a sequence of photos that show the steps in sequence.
>
> Thank you for the hints, much appreciated!
>
> > On Tue, Feb 28, 2023 at 10:52 AM Klaus major-k via use-livecode <
> > use-livecode@lists.runrev.com> wrote:
> >>
> >> Any opinions of this one anyone?
> >>> However on iOS the "Allow camera access" will only appear ONCE when the
> >>> app starts and then never again!? No matter how often I issue
> >>> -> mergAVRequestMediaAccess "video"
> >>> Is this a bug or a feature of MergAV?
> >> Or even iOS?
>
> Best
>
> Klaus
> --
> Klaus Major
> https://www.major-k.de
> https://www.major-k.de/bass
> kl...@major-k.de
>
>
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Re: Notarizing a standalone with Xcode 13 and 14

2023-02-23 Thread panagiotis m via use-livecode
Thank you very much Matthias :)

Kind regards,
Panos

On Thu, 23 Feb 2023 at 13:57, matthias rebbe via use-livecode <
use-livecode@lists.runrev.com> wrote:

> Hello,
>
> with Xcode 13 Apple introduced a new command line tool (notarytool) which
> makes Notarizing much easier and more convenient. At least i feel so. ;)
>
> For those who are interested
> There is a new lesson for Xcode 13 and 14 which describe the whole process.
> The lesson also includes an updated version of my Helper stack.
>
> https://lessons.livecode.com/m/4071/l/1653720-code-signing-and-notarizing-your-lc-standalone-for-distribution-outside-the-mac-appstore-with-xcode-13-and-up
>
>
> Matthias
>
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Re: Transporter Issue

2023-02-21 Thread panagiotis m via use-livecode
Dan,

Could it be the case the app id of your standalone does not match the one
in iTunes connect? Maybe an uppercase/lowercase mismatch?

Kind regards,
Panos

On Tue, 21 Feb 2023, 23:09 Dan Friedman,  wrote:

> Panos,
>
> Thank you for the reply….  It’s iOS.   I get this error the moment I drop
> the ipa into Transporter.
>
>
> Regards,
>
> Dan Friedman
> CEO, ClearVision Technologies, LLC
> 909.484.2052
> d...@clearvisiontech.com
> https://www.clearvisiontech.com
>
> --
> *From:* use-livecode  on behalf of
> panagiotis m via use-livecode 
> *Sent:* Tuesday, February 21, 2023 10:57:58 AM
> *To:* How to use LiveCode 
> *Cc:* panagiotis m 
> *Subject:* Re: Transporter Issue
>
> Hello Dan,
>
> Is that an iOS or a Mac app? At which stage of the process do you get this
> error?
>
> Kind regards,
> Panos
> --
>
> On Tue, 21 Feb 2023 at 20:35, Dan Friedman via use-livecode <
> use-livecode@lists.runrev.com> wrote:
>
> > Does anyone have any insight to this problem?
> >
> > I can create my app in 10.0.0 (dp 5) with no issue/warning/error of any
> > kind.  But, when I try to add it to Transported to upload to Apple, I get
> > this error message:
> >
> > Could not create a temporary .itmsp package for the app
> “application.ipa”.
> > Lookup application information from the web service failed.
> >
> > I have other apps that don’t give this error when added to Transporter.
> I
> > think it’s probably a certificate or key issue, but I can’t see any
> issues
> > or missing items.  Any thoughts or ideas would be greatly appreciated!
> I’m
> > out of things to try…. Grrr…
> >
> > -Dan
> > ___
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Re: Transporter Issue

2023-02-21 Thread panagiotis m via use-livecode
Hello Dan,

Is that an iOS or a Mac app? At which stage of the process do you get this
error?

Kind regards,
Panos
--

On Tue, 21 Feb 2023 at 20:35, Dan Friedman via use-livecode <
use-livecode@lists.runrev.com> wrote:

> Does anyone have any insight to this problem?
>
> I can create my app in 10.0.0 (dp 5) with no issue/warning/error of any
> kind.  But, when I try to add it to Transported to upload to Apple, I get
> this error message:
>
> Could not create a temporary .itmsp package for the app “application.ipa”.
> Lookup application information from the web service failed.
>
> I have other apps that don’t give this error when added to Transporter.  I
> think it’s probably a certificate or key issue, but I can’t see any issues
> or missing items.  Any thoughts or ideas would be greatly appreciated!  I’m
> out of things to try…. Grrr…
>
> -Dan
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Re: [[ ANN ]] New Enhancements Bundle v1.0.29 available

2023-02-09 Thread panagiotis m via use-livecode
Hello Paul,

I have followed your recipe and still cannot get it to fail - I can
successfully add a new column using the plus button in the Columns tab of
the Property Inspector, even if the PL is totally empty (i.e. no columns
and no data).

I suggest you file a bug report with a short video recipe - maybe I am
following slightly different steps and the devil is in the details :)

Kind regards,
Panos
--

On Thu, 9 Feb 2023 at 17:00, Paul Dupuis via use-livecode <
use-livecode@lists.runrev.com> wrote:

> On 2/9/2023 9:53 AM, Paul Dupuis via use-livecode wrote:
> > On 2/9/2023 9:24 AM, panagiotis merakos via use-livecode wrote:
> >> Hello all,
> >>
> >> Just to let you know that there is an update of the enhancements bundle
> >> available in your account area.
> >>
> >> Latest update 1.0.29: 9 February 2023
> >>
> >> This update includes several bugfixes. I'll update BugZilla later
> >> tonight.
> >>
> >> Kind regards,
> >>
> >>
> >>
> >>
> >>
> >
> > I just downloaded and installed the new widgets in LC9.6.9rc2 and
> > tried the Polylist. I don't seem to be able to add any columns via the
> > Property Inspector. RECIPE on Windows 10: Launch LC9.6.9rc2, create a
> > new stack, add a Polylist, bring up the Property Inspector for the new
> > Polylist, click on the columns tab, click on the Plus icon to add a
> > column. Enter a name for the column (i.e. Test, or Name, or Col1) and
> > click ok. Result: No column added.
> >
> > Anyone else see this?
> >
>
> If I add at least 1 data element via the Text (or Array) entry tab, then
> I can see and add additional columns under the column tab of the
> Property Inspector. It appears the problem is if I am trying to used the
> Columns tab of the PI to add the first column to an empty Poliylist.
>
>
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Re: Standalone riddle

2023-01-16 Thread panagiotis m via use-livecode
Hello all,

*>Can we turn off remote debugger for a test build so we can, how can I
say*
*it, hmm... I got it! Test?*

I think if you choose to "Select Inclusions manually" and you do not
include the Remote Debugger, it is not included in the standalone.

Kind regards,
Panos
--

On Mon, 16 Jan 2023 at 21:43, J. Landman Gay via use-livecode <
use-livecode@lists.runrev.com> wrote:

> I don't think so, it's part of the built-in build process. I suppose you
> could trawl through the IDE scripts and see if there's a scripted line
> that
> could be disabled.
>
> It's never been a problem for me except in this one instance where I had
> an
> errorDialog handler.
> --
> Jacqueline Landman Gay | jac...@hyperactivesw.com
> HyperActive Software | http://www.hyperactivesw.com
> On January 16, 2023 9:02:38 AM Ralph DiMola via use-livecode
>  wrote:
>
> > Can we turn off remote debugger for a test build so we can, how can I say
> > it, hmm... I got it! Test?
> >
> > Ralph DiMola
> > IT Director
> > Evergreen Information Services
> > rdim...@evergreeninfo.net
> >
> > -Original Message-
> > From: use-livecode [mailto:use-livecode-boun...@lists.runrev.com] On
> Behalf
> > Of J. Landman Gay via use-livecode
> > Sent: Sunday, January 15, 2023 6:58 PM
> > To: How to use LiveCode
> > Cc: J. Landman Gay
> > Subject: Re: Standalone riddle
> >
> > On 1/15/23 2:44 PM, Ralph DiMola via use-livecode wrote:
> >> I'd be interested to see if what difference there is between the test
> >> apk and the standalone builder apk. This has me a bit worried. If you
> >> want to send me the 2 apks I will dive in and see at least what
> >> file(s) are different.
> >
> > I think I've figured it out; the files won't be any different. Test
> builds
> > always include the remote debugger, standalones do not unless you
> > specifically select it in Inclusions. I didn't do that, and I have an
> > errorDialog handler in the stack, so I think that's causing the
> appearance
> > of the error dialog in the standalone. In the test app the error seems
> to be
> > ignored (but don't ask me why...)
> >
> > I've submitted a bug report:
> > 
> >
> > The stack is for my own use, a very (not so attractive) minimal LC
> > dictionary lookup so I can check syntax when I'm not at my computer. You
> can
> > download it from the report. Maybe someone else will find it useful. It
> uses
> > James Hale's docset for reference. I couldn't get his Docset Reader to
> work
> > reliably on Android, and I didn't need all the extra LC Builder and
> Guides
> > documentation, so this is just a stripped-down list of dictionary terms.
> >
> > The fix is mentioned in the report. Just comment out line 71 and
> uncomment
> > the line with the fix. Checking the current card before initiating a
> search
> > is the workaround.
> >
> > --
> > Jacqueline Landman Gay | jac...@hyperactivesw.com
> > HyperActive Software   | http://www.hyperactivesw.com
> >
> >
> > ___
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Re: Another LC9.6.9rc2 regression? This time with Datagrids

2022-12-14 Thread panagiotis m via use-livecode
Nice detective work @Mark Wieder 

Indeed, in LC 9.6.9 rc2 we added support for nested DG behaviors, so this
code was updated.

Hopefully this will be fixed in LC 9.6.9 rc3

Kind regards,
Panos
--

On Wed, 14 Dec 2022 at 07:45, Mark Wieder via use-livecode <
use-livecode@lists.runrev.com> wrote:

> On 12/13/22 17:59, Mark Wieder via use-livecode wrote:
> > Running your sample stack, I get an "error in object expression" at line
> > 4793 in handler "_table.CreateHeaders" of stack
> > "RevDataGridLibraryBehaviorsDatGridButtonBehavior".
> > Seems to be because sResourceStack is empty.
> >
> > Not sure if this is any help.
> >
>
> ... and yes, that code did change from 9.6.8 to 9.6.9-rc2.
> Previously the _table.CreateHeaders handler started off by calling
> _ResourceStack() to set the stack location. Now it relies on the
> _Initialization handler being called previously to do that task.
>
> And it's apparently not being called. Adding the line
>
> put _ResourceStack() into sResourceStack
>
> at the start of that handler seems to avoid the problem.
>
>
> --
>   Mark Wieder
>   ahsoftw...@gmail.com
>
>
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Re: Build in Answer Dialog

2022-12-06 Thread panagiotis m via use-livecode
Hello Klaus,

I think you can, unless the application bundle is read-only. If this is the
case, then you can still make it writable using chmod in the terminal, or
using a text editor (BBEdit, TextWrangler) that will tell you that the file
is read-only and ask you if you want to make it writable, without messing
with the terminal.

That said, the LiveCode app bundle on macOS used to be read-only. But I
think at some point (probaby when we started to notarize it?) this changed
- not sure if this was intentional or not :)

Kind regards,
Panos
--



On Tue, 6 Dec 2022 at 19:35, Klaus major-k via use-livecode <
use-livecode@lists.runrev.com> wrote:

> Hi Panos,
>
> > Am 06.12.2022 um 18:24 schrieb panagiotis m via use-livecode <
> use-livecode@lists.runrev.com>:
> > Hello Paul,
> > You can tweak this file with a text editor:
> > /Applications/LiveCode 9.6.9 (rc
> >
> 2).app/Contents/Tools/Toolset/palettes/answer-dialog/revanswerdialog.livecodescript:
> > /* Creates the prompt field if there is not one already created */
> > if the number of fields of me is 0 then
> >   create field in this card of me
> >   set sharedText of it to true
> >   set dontWrap of it to false
> >   set lockText of it to true
> >   set opaque of it to false
> >   set traversalOn of it to false
> >   set showBorder of it to false
> >   set vScrollbar of it to true
> >   set width of it to 293
> >   set height of it to 342
> >   set the fixedLineHeight of it to "false"   /// < ADD THIS LINE
> > end if
> > Note you have to quit LC first, then make this change, then save it.
> >
> > Kind regards,
> > Panos
>
> are you sure that we are allowed save a file inside of an application
> bundle
> inside of the APPLICATION folder on macOS?
>
>
> Best
>
> Klaus
>
> --
> Klaus Major
> https://www.major-k.de
> https://www.major-k.de/bass
> kl...@major-k.de
>
>
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Re: Build in Answer Dialog

2022-12-06 Thread panagiotis m via use-livecode
Hello Paul,

You can tweak this file with a text editor:

/Applications/LiveCode 9.6.9 (rc
2).app/Contents/Tools/Toolset/palettes/answer-dialog/revanswerdialog.livecodescript:

/* Creates the prompt field if there is not one already created */
if the number of fields of me is 0 then
   create field in this card of me
   set sharedText of it to true
   set dontWrap of it to false
   set lockText of it to true
   set opaque of it to false
   set traversalOn of it to false
   set showBorder of it to false
   set vScrollbar of it to true
   set width of it to 293
   set height of it to 342
   set the fixedLineHeight of it to "false"   /// < ADD THIS LINE
end if

Note you have to quit LC first, then make this change, then save it.

Kind regards,
Panos
---

On Tue, 6 Dec 2022 at 19:08, Paul Dupuis via use-livecode <
use-livecode@lists.runrev.com> wrote:

> Does anyone know how to make a change to the built in Answer Dialog
> stack permanent (for a given instance of LC)?
>
> I can show IDE stack in the Project Browser and see the Answer Dialog
> stack and make the change I want (unchecking the Fixed line height for
> the field to fix regression:
> https://quality.livecode.com/show_bug.cgi?id=24038). However, I can't
> seem to save the change. Save presents a Save As dialog and I have no
> idea where the stack is located. As it has no filename property, I
> figure it is created on the fly by script, but I have no idea where that
> IDE script would reside.
>
> I've asked Livecode Ltd, but it is after hours in Scotland, so I am
> hoping someone on this list may have an answer before they have a chance
> to reply tomorrow.
>
> Thanks in advance,
>
>
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Re: Browser widget doesn't display PDF

2022-11-29 Thread panagiotis m via use-livecode
Hello Matthias,

See:

https://quality.livecode.com/show_bug.cgi?id=18378
https://quality.livecode.com/show_bug.cgi?id=22534

I suggest using a PDF widget instead of a browser widget to display the pdf
files, until this bug is fixed.

Kind regards,
Panos
--

On Tue, 29 Nov 2022 at 18:59, matthias rebbe via use-livecode <
use-livecode@lists.runrev.com> wrote:

> Hello,
>
> i am currently having problems that a browser widget doesn't display a
> pdf, regardless if remote or local.
>
> I just see a white blank page. Sometime an error message comes up telling
> me that "PDFViewer could not find a compatible version of Adobe Acrobat or
> Adobe Reader for displaying this PDF file."
> Something like that. I get a German error message.
>
> The interesting part is, that Safari does not have a problem with
> displaying the PDF and the folders ~/library/internet-plugins and
> /library/Internet-plugins both contain the Acrobat plugins.
>
> Tried here with LC 9.6.9RC2 and 10DP4 on Ventura 13.0.1.
>
> Does anyone has an idea what might be wrong?
>
> Regards,
> Matthias
>
>
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Re: Can we install "command Line Tools 14.1" on Mac?

2022-11-16 Thread panagiotis m via use-livecode
Hello all,

Yes, you can install any version of the command line tools you wish, but
for LiveCode you need the version that is included in Xcode 13.2.x.

So to use a different version you can do:

sudo xcode-select -s /path/to/the/new/version/of/command/line/tools

But before using LiveCode, make sure you revert to using version 13.2.x.

You can also choose the version of the command line tools to be used by
launching any version of Xcode and go to Xcode -> Preferences -> Locations
-> Command Line Tools

@Klaus
May I ask why you are interested in the command line tools v14.1? Do you
need them for another app?

Kind regards,
Panos
--



On Wed, 16 Nov 2022 at 18:13, Ralph DiMola via use-livecode <
use-livecode@lists.runrev.com> wrote:

> Didn't test but I don't see why not as long as there is a 13.2.1 to build
> LC
> apps against.
> Panos?
>
> Ralph DiMola
> IT Director
> Evergreen Information Services
> rdim...@evergreeninfo.net
>
>
> -Original Message-
> From: use-livecode [mailto:use-livecode-boun...@lists.runrev.com] On
> Behalf
> Of Klaus major-k via use-livecode
> Sent: Wednesday, November 16, 2022 10:25 AM
> To: How to use LiveCode
> Cc: Klaus major-k
> Subject: Re: Can we install "command Line Tools 14.1" on Mac?
>
> Hi Ralph,
>
> > Am 16.11.2022 um 16:21 schrieb Ralph DiMola via use-livecode
> :
> >
> > You can install any number of Xcode versions. Just point the build
> > tools to 13.2.1.
> > In terminal
> > Xcode-select --print-path
> > Will show the current selected path to xcode.app for building sudo
> > xcode-select --switch PathToXcode13 will set the build tools path
>
> yes, thank you, but that was not my question. 8-) I was asking abou the
> Xcode "Command Line Tools".
>
> > Ralph DiMola
> > IT Director
> > Evergreen Information Services
> > rdim...@evergreeninfo.net
> >
> > -Original Message-
> > From: use-livecode [mailto:use-livecode-boun...@lists.runrev.com] On
> > Behalf Of Klaus major-k via use-livecode
> > Sent: Wednesday, November 16, 2022 6:48 AM
> > To: How to use LiveCode
> > Cc: Klaus major-k
> > Subject: Can we install "command Line Tools 14.1" on Mac?
> >
> > Hi all,
> >
> > I know that LC is not compatible with Xcode 14.
> >
> > But what about the command line tools?
> > Is it safe to install the latest version 14.1?
>
> Best
>
> Klaus
>
> --
> Klaus Major
> https://www.major-k.de
> https://www.major-k.de/bass
> kl...@major-k.de
>
>
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Re: Anyone any experience with Livecode under Ventura?

2022-11-14 Thread panagiotis m via use-livecode
Hello all,

We received a report about "Close and remove from memory" not working on
MacOS Ventura (https://quality.livecode.com/show_bug.cgi?id=24008). I have
not upgraded yet - so I was wondering if anyone has seen this issue on
MacOS Ventura?

Kind regards,
Panos
--

On Mon, 14 Nov 2022 at 19:06, Bob Sneidar via use-livecode <
use-livecode@lists.runrev.com> wrote:

> There is a utility that can actually modify the schedule. I downloaded it
> and am using it at home, but currently I am at work. I'll try to remember
> to check that when I get home, but you can google it.
>
> Bob S
>
>
> On Nov 13, 2022, at 24:02 , Mark Smith via use-livecode <
> use-livecode@lists.runrev.com>
> wrote:
>
> Brilliant. I’m inspired. (I presume you can program Time Machine to use
> drive A on Mon, Wed, Fri, drive B on Tues, Thurs, Sat kind of thing?).
>
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Re: [ANN] Release 9.6.9 RC-2

2022-11-04 Thread panagiotis m via use-livecode
Hello Matthias,

This change affects only multi-arch standalones. These standalones (on
macOS, iOS and Android) now will share the unicode related data which is
required for the engine to run among the different architecture binaries.
So such standalones will be smaller than previous versions.

Kind regards,
Panos
-- 


On Fri, 4 Nov 2022 at 18:07, matthias rebbe via use-livecode <
use-livecode@lists.runrev.com> wrote:

> For testing I just built  for macOS Intel.
>
>
>
> > Am 04.11.2022 um 16:54 schrieb panagiotis m via use-livecode <
> use-livecode@lists.runrev.com>:
> >
> > Hello Matthias,
> >
> > What platform is your standalone for? Is it multi-arch?
> >
> > Kind regards,
> > Panos
> > --
> >
> > On Fri, 4 Nov 2022 at 17:45, matthias rebbe via use-livecode <
> > use-livecode@lists.runrev.com> wrote:
> >
> >> Hello Panos,
> >>
> >> regarding the smaller size of standalone on macOS, iOS and Android
> >> mentioned  at the link you provided...
> >>
> >> With LC 9.6.9 RC1 my standalone is 23.8mb with the RC2 now 23.9mb.
> >> I really hoped that the file size would go down back to a size my app
> had
> >> before unicode support was included/added to LC (was it V7?).
> >>
> >> But now the size even increased a little bit.
> >>
> >> Or am i missing something?
> >>
> >> Regards,
> >>
> >> Matthias
> >>
> >>
> >>> Am 04.11.2022 um 15:42 schrieb panagiotis merakos via use-livecode <
> >> use-livecode@lists.runrev.com>:
> >>>
> >>> Dear list members,
> >>>
> >>> We are pleased to announce the release of LiveCode 9.6.9 RC-2.
> >>>
> >>> LiveCode 9.6.9 RC-2 comes with more than 20 bugfixes, including the
> >> update
> >>> of the version of OpenSSL used by the engine to 1.1.1q, allowing
> LiveCode
> >>> built apps including "SSL & Encryption" to be submitted successfully to
> >> the
> >>> Google Play Store.
> >>>
> >>> You can find more details on the bug fixes and improvements of this new
> >>> release here:
> >>>
> >>>
> >>
> https://livecode.com/livecode-9-6-9-rc-2-security-improvements-smaller-standalones-and-more/
> >>>
> >>> This maintenance pre-release will break from convention slightly in
> that
> >>> there will definitely be an RC-3 with further bug fixes, including some
> >> iOS
> >>> 16 related fixes we're currently working on as well as adding support
> for
> >>> building with the latest Xcode and iOS16 SDK.
> >>>
> >>> You can find the release in your LiveCode account area or get it via
> the
> >>> automatic updater.
> >>>
> >>> Enjoy!
> >>>
> >>> Kind regards
> >>> The LiveCode Team
> >>> --
> >>> ___
> >>> use-livecode mailing list
> >>> use-livecode@lists.runrev.com
> >>> Please visit this url to subscribe, unsubscribe and manage your
> >> subscription preferences:
> >>> http://lists.runrev.com/mailman/listinfo/use-livecode
> >>
> >>
> >> ___
> >> use-livecode mailing list
> >> use-livecode@lists.runrev.com
> >> Please visit this url to subscribe, unsubscribe and manage your
> >> subscription preferences:
> >> http://lists.runrev.com/mailman/listinfo/use-livecode
> >>
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Re: [ANN] Release 9.6.9 RC-2

2022-11-04 Thread panagiotis m via use-livecode
Hello Matthias,

What platform is your standalone for? Is it multi-arch?

Kind regards,
Panos
--

On Fri, 4 Nov 2022 at 17:45, matthias rebbe via use-livecode <
use-livecode@lists.runrev.com> wrote:

> Hello Panos,
>
> regarding the smaller size of standalone on macOS, iOS and Android
> mentioned  at the link you provided...
>
> With LC 9.6.9 RC1 my standalone is 23.8mb with the RC2 now 23.9mb.
> I really hoped that the file size would go down back to a size my app had
> before unicode support was included/added to LC (was it V7?).
>
> But now the size even increased a little bit.
>
> Or am i missing something?
>
> Regards,
>
> Matthias
>
>
> > Am 04.11.2022 um 15:42 schrieb panagiotis merakos via use-livecode <
> use-livecode@lists.runrev.com>:
> >
> > Dear list members,
> >
> > We are pleased to announce the release of LiveCode 9.6.9 RC-2.
> >
> > LiveCode 9.6.9 RC-2 comes with more than 20 bugfixes, including the
> update
> > of the version of OpenSSL used by the engine to 1.1.1q, allowing LiveCode
> > built apps including "SSL & Encryption" to be submitted successfully to
> the
> > Google Play Store.
> >
> > You can find more details on the bug fixes and improvements of this new
> > release here:
> >
> >
> https://livecode.com/livecode-9-6-9-rc-2-security-improvements-smaller-standalones-and-more/
> >
> > This maintenance pre-release will break from convention slightly in that
> > there will definitely be an RC-3 with further bug fixes, including some
> iOS
> > 16 related fixes we're currently working on as well as adding support for
> > building with the latest Xcode and iOS16 SDK.
> >
> > You can find the release in your LiveCode account area or get it via the
> > automatic updater.
> >
> > Enjoy!
> >
> > Kind regards
> > The LiveCode Team
> > --
> > ___
> > use-livecode mailing list
> > use-livecode@lists.runrev.com
> > Please visit this url to subscribe, unsubscribe and manage your
> subscription preferences:
> > http://lists.runrev.com/mailman/listinfo/use-livecode
>
>
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Re: Printing Woes

2022-10-13 Thread panagiotis m via use-livecode
Hello Dan,

Hmm interesting. I am wondering if it is a permissions issue / sandbox
violation. How did you distribute this standalone?
Was it via the AppStore?
I am wondering if you had to sign it with the printing entitlement
(com.apple.security.print)

Also, it might be worth checking the System Settings -> Security and
Privacy -> Privacy and see
if the standalone has requested any special permissions (check probably the
Full DIsk Access and the Automation sections).

Kind regards,
Panos

On Thu, 13 Oct 2022 at 20:31, panagiotis m  wrote:

> Hello Dan,
>
> Thanks. You can open the Console app (/Applications/Utilities/Console),
> choose the current Mac in the Devices section (at the left) and filter the
> logs based on the standalone app id. The logs are showing in real time, so
> in your standalone app trigger a "answer page setup" command and check at
> this point if anything "suspicious" appears at the logs, such as an
> exception, an error or such.
>
> Hope this helps
>
> Kind regards,
> Panos
> --
>
> On Thu, 13 Oct 2022 at 16:24, Dan Friedman 
> wrote:
>
>> Panos,
>>
>> The common denominator seems to be a Macbook Air.
>>
>> One client said:  "We are using on Macintosh computers (2021 Macbook Air
>> and Mac Studio desktops) and are seeing that the Page Setup and Print
>> buttons do not seem to do anything."
>>
>> Another:  "I am getting more inquiries about teachers not being able to
>> print. They can run RCM on their MacBook Air but they cannot print. Their
>> macOS is 10.14.6."
>>
>> Another was on a MacBook Air (2017), macOS 12.6.
>>
>> What do you mean by "Does the Console app show anything suspicious?"
>>
>>
>> -Dan
>>
>>
>>
>> On 10/13/22, 2:30 AM, "use-livecode on behalf of panagiotis m via
>> use-livecode" > use-livecode@lists.runrev.com> wrote:
>>
>> Hello Dan,
>>
>> What is the MacOS version of the computers where "answer page setup"
>> fails?
>> Do they have anything else in common? Does the Console app show
>> anything
>> suspicious?
>>
>> Kind regards,
>> Panos
>>
>> On Thu, 13 Oct 2022 at 01:41, Dan Friedman via use-livecode <
>> use-livecode@lists.runrev.com> wrote:
>>
>> > I am getting several reports of clients that can't print from my
>> Mac app
>> > built with 9.6.8.  When we call "answer page setup", nothing
>> happens (and
>> > the result is empty).   It doesn’t happen on all computers... some
>> work and
>> > some don’t.   Anyone have any thoughts, insights or ideas?
>> >
>> > -Dan
>>
>>
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Re: Printing Woes

2022-10-13 Thread panagiotis m via use-livecode
Hello Dan,

Thanks. You can open the Console app (/Applications/Utilities/Console),
choose the current Mac in the Devices section (at the left) and filter the
logs based on the standalone app id. The logs are showing in real time, so
in your standalone app trigger a "answer page setup" command and check at
this point if anything "suspicious" appears at the logs, such as an
exception, an error or such.

Hope this helps

Kind regards,
Panos
--

On Thu, 13 Oct 2022 at 16:24, Dan Friedman  wrote:

> Panos,
>
> The common denominator seems to be a Macbook Air.
>
> One client said:  "We are using on Macintosh computers (2021 Macbook Air
> and Mac Studio desktops) and are seeing that the Page Setup and Print
> buttons do not seem to do anything."
>
> Another:  "I am getting more inquiries about teachers not being able to
> print. They can run RCM on their MacBook Air but they cannot print. Their
> macOS is 10.14.6."
>
> Another was on a MacBook Air (2017), macOS 12.6.
>
> What do you mean by "Does the Console app show anything suspicious?"
>
>
> -Dan
>
>
>
> On 10/13/22, 2:30 AM, "use-livecode on behalf of panagiotis m via
> use-livecode"  use-livecode@lists.runrev.com> wrote:
>
> Hello Dan,
>
> What is the MacOS version of the computers where "answer page setup"
> fails?
> Do they have anything else in common? Does the Console app show
> anything
> suspicious?
>
> Kind regards,
> Panos
>
> On Thu, 13 Oct 2022 at 01:41, Dan Friedman via use-livecode <
> use-livecode@lists.runrev.com> wrote:
>
> > I am getting several reports of clients that can't print from my Mac
> app
> > built with 9.6.8.  When we call "answer page setup", nothing happens
> (and
> > the result is empty).   It doesn’t happen on all computers... some
> work and
> > some don’t.   Anyone have any thoughts, insights or ideas?
> >
> > -Dan
>
>
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Re: Adaptive Icon for Android

2022-10-13 Thread panagiotis m via use-livecode
Hello Klaus,

What have you chosen as a Foreground layer (image, clip art or text) and
what as a Background layer (color or image)?

In fact, I suggest you file a report in quality.livecode.com and attach the
sample stack and the icons so that we can investigate further.
If the stack/icons are confidential feel free to email them to me directly

Kind regards,
Panos


On Thu, 13 Oct 2022 at 15:01, Klaus major-k via use-livecode <
use-livecode@lists.runrev.com> wrote:

> Hi friends,
>
> I try to create an adaptive icon according to the LC lesson:
> <
> https://lessons.livecode.com/m/4069/l/1496759-how-to-create-and-use-adaptive-icons-on-android
> >
> LC 9.6.9 RC1, Android Studio 2021.3, macOS 12.6
>
> However I get either:
> the generic ic-launcher icon
> or
> an error from LC telling me that an icon was not found in:
> AndroidManifest.xml
>
> I do not seem to be a able to get rid of this "ic-launcher" stuff,
> what am I doing wrong?
>
>
> Best
>
> Klaus
> --
> Klaus Major
> https://www.major-k.de
> https://www.major-k.de/bass
> kl...@major-k.de
>
>
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Re: Printing Woes

2022-10-13 Thread panagiotis m via use-livecode
Hello Dan,

What is the MacOS version of the computers where "answer page setup" fails?
Do they have anything else in common? Does the Console app show anything
suspicious?

Kind regards,
Panos

On Thu, 13 Oct 2022 at 01:41, Dan Friedman via use-livecode <
use-livecode@lists.runrev.com> wrote:

> I am getting several reports of clients that can't print from my Mac app
> built with 9.6.8.  When we call "answer page setup", nothing happens (and
> the result is empty).   It doesn’t happen on all computers... some work and
> some don’t.   Anyone have any thoughts, insights or ideas?
>
> -Dan
>
>
>
> ___
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Re: "normal" Android app icon looks strange in LC 9.6.9 rc1

2022-10-12 Thread panagiotis m via use-livecode
Hello Klaus,

Nothing should have changed between 9.6.8 and 9.6.9 rc1 RE legacy/adaptive
icons.

I guess you see this difference because either of these has changed:

- the android device
- the android version on the same device
- the default launcher app
- something else :)

I believe that if you rebuild the same app with 9.6.8 you'll see the same
results as with 9.6.9 rc1 if you deploy to the same android device.

Kind regards,
Panos


On Wed, 12 Oct 2022 at 16:13, Klaus major-k via use-livecode <
use-livecode@lists.runrev.com> wrote:

> Hi Panos,
>
> > Am 12.10.2022 um 15:08 schrieb panagiotis m via use-livecode <
> use-livecode@lists.runrev.com>:
> >
> > Hello Klaus,
> >
> > What you see is the expected result. In fact, this is the reason one has
> to
> > use adaptive icons. You can use adaptive icons for non Google Play Store
> > apps as well.
> >
> > So, when you use a legacy icon, which is a square png, this does not
> > guarantee that the app icon in the Home screen will appear as a square
> > icon. If the app launcher shows all icons as e.g. circle icons, or as
> round
> > rectangles, then there are two possible outcomes when you provide a
> legacy
> > icon:
> > - either your app will stand out from the others (in a negative sense)
> > because it will appear as the square icon among circle icons
> > - or your app icon will appear as a circle that has the original square
> > icon in it.
> > I hope this makes sense :)
>
> yes, perfectly, thank you!
>
> So LC 9.6.8 did not behave as it should?
> I mean the legacy icon looked as exspected on Android in 9.6.8
> and I did not change anythings since then, read update Android Studio
> or something.
>
> > Kind regards,
> > Panos
>
> Best
>
> Klaus
>
> --
> Klaus Major
> https://www.major-k.de
> https://www.major-k.de/bass
> kl...@major-k.de
>
>
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Re: "normal" Android app icon looks strange in LC 9.6.9 rc1

2022-10-12 Thread panagiotis m via use-livecode
Hello Klaus,

What you see is the expected result. In fact, this is the reason one has to
use adaptive icons. You can use adaptive icons for non Google Play Store
apps as well.

So, when you use a legacy icon, which is a square png, this does not
guarantee that the app icon in the Home screen will appear as a square
icon. If the app launcher shows all icons as e.g. circle icons, or as round
rectangles, then there are two possible outcomes when you provide a legacy
icon:

- either your app will stand out from the others (in a negative sense)
because it will appear as the square icon among circle icons
- or your app icon will appear as a circle that has the original square
icon in it.

I hope this makes sense :)

Kind regards,
Panos
--

On Wed, 12 Oct 2022 at 15:40, Klaus major-k via use-livecode <
use-livecode@lists.runrev.com> wrote:

> Hi friends,
>
> the subject says it all, and here a screenshot:
> 
>
> LC 9.6.9 rc 1 on macOS 12.6.
>
> I remembered a posting on this list, that one need to first click
> "Adaptive icon"
> and then back to "Icon" to force the correct creation of the icon from a
> PNG file.
> Obviously this doesnt work
>
> Anyway, can I also use an "Adaptive icon" if the app is not meant for the
> Google Play Store?
> Not sure I remebered correctly in this respect.
>
>
> Best
>
> Klaus
> --
> Klaus Major
> https://www.major-k.de
> https://www.major-k.de/bass
> kl...@major-k.de
>
>
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Re: TSNet cache error

2022-10-11 Thread panagiotis m via use-livecode
Hello Jacque,

Have you tried doing:

do "location.reload()" in widget "myBrowser"

just after setting the browser widget url property.

Kind regards,
Panos
--

On Tue, 11 Oct 2022 at 02:30, J. Landman Gay via use-livecode <
use-livecode@lists.runrev.com> wrote:

> I have a browser widget in an Android app and I keep getting an error
> "tsnet: ERR_CACHE_MISS".
> This happens when using both the Test button and when installing a built
> Android app.
>
> I've cleared Chrome's cache, and deleted and reinstalled the app several
> times, but the widget
> won't connect. How would I fix the browser widget cache?
>
> --
> Jacqueline Landman Gay | jac...@hyperactivesw.com
> HyperActive Software   | http://www.hyperactivesw.com
>
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Re: Images in Push Messages

2022-09-27 Thread panagiotis m via use-livecode
Hello Dan,

Ah I see. Hmm. Nope, we do not use "NotificationCompat".

How are you sending the notifications? Are you using the Firebase Console?
if yes, I am wondering if you could just provide an image in the
"Notification Image (optional)" field here:

https://console.firebase.google.com/u/0/project/pushnotificationtestlc965/notification/compose

Kind regards,
Panos
--



On Tue, 27 Sept 2022 at 18:02, Dan Friedman  wrote:

> Panos,
>
> Yes, I have the icon in place and its showing just fine.  It's not the
> icon I'm working on... it's an actual image within the message (Like this:
> https://raw.githubusercontent.com/pluralsight/guides/master/images/df051757-9a09-417b-a77a-8192c984b9a4.png).
> In some more research, I ran into this:
>
>
> https://developer.android.com/develop/ui/views/notifications/build-notification
>
> Does LC use the " NotificationCompat" when building packages?
>
>
> Thank you!
>
> Dan Friedman
> CEO, ClearVision Technologies, LLC
> Voice: 909/484-2052
> http://www.clearvisiontech.com
>
>
> On 9/27/22, 4:46 AM, "use-livecode on behalf of panagiotis m via
> use-livecode"  use-livecode@lists.runrev.com> wrote:
>
> Hello Dan,
>
> Have you provided a "Status Bar Icon" in the Android standalone
> settings?
> If yes, what icons have you tried? I think colored icons are no longer
> allowed, in recent Android versions.
>
> The icons have to be png images, and they need to be white on black or
> transparent only, otherwise they display as a gray square area.
>
> You can check some samples on the web, e.g. here:
>
>
> https://romannurik.github.io/AndroidAssetStudio/icons-notification.html#source.type=clipart&source.clipart=place&source.space.trim=1&source.space.pad=0&name=ic_stat_place
>
> Hope this helps.
>
> Please let us know if this works for you.
>
> Kind regards,
> Panos
>
> On Tue, 27 Sept 2022 at 03:50, Dan Friedman via use-livecode <
> use-livecode@lists.runrev.com> wrote:
>
> > We're trying to add images to push messages.  Can't seem to get it
> to work
> > (starting with Android first).  Anyone have any knowledge on this?
>  I
> > wouldn't think so, but Is there something I have to set in the LC
> app?
> > Any guidance anyone might have would be appreciated!
> >
> > -Dan
> >
> > ___
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Re: Images in Push Messages

2022-09-27 Thread panagiotis m via use-livecode
Hello Dan,

Have you provided a "Status Bar Icon" in the Android standalone settings?
If yes, what icons have you tried? I think colored icons are no longer
allowed, in recent Android versions.

The icons have to be png images, and they need to be white on black or
transparent only, otherwise they display as a gray square area.

You can check some samples on the web, e.g. here:

https://romannurik.github.io/AndroidAssetStudio/icons-notification.html#source.type=clipart&source.clipart=place&source.space.trim=1&source.space.pad=0&name=ic_stat_place

Hope this helps.

Please let us know if this works for you.

Kind regards,
Panos

On Tue, 27 Sept 2022 at 03:50, Dan Friedman via use-livecode <
use-livecode@lists.runrev.com> wrote:

> We're trying to add images to push messages.  Can't seem to get it to work
> (starting with Android first).  Anyone have any knowledge on this?   I
> wouldn't think so, but Is there something I have to set in the LC app?
> Any guidance anyone might have would be appreciated!
>
> -Dan
>
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Re: lc 9.8 with xc 13.2.1

2022-09-21 Thread panagiotis m via use-livecode
Also, what does this return (in the Terminal):

xcode-select -p

Cheers,
Panos

On Wed, 21 Sept 2022 at 10:24, panagiotis m  wrote:

> Hello Mike,
>
> Yes, 13.2.1 should work too.
>
> Where have you stored Xcode? Did you by any chance rename the Xcode.app
> bundle?
>
> Kind regards,
> Panos
> --
>
> On Wed, 21 Sept 2022 at 00:04, Mike Kerner via use-livecode <
> use-livecode@lists.runrev.com> wrote:
>
>> The notes for 9.8 says it supports xc 13.2, and i'm seeing others using
>> 13.2.1
>> I'm getting an error with 13.2.1.
>> (error linking for arm - "iphoneos 15.2" cannot be located)
>> building for ios 9 or later
>>
>> --
>> On the first day, God created the heavens and the Earth
>> On the second day, God created the oceans.
>> On the third day, God put the animals on hold for a few hours,
>>and did a little diving.
>> And God said, "This is good."
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Re: lc 9.8 with xc 13.2.1

2022-09-21 Thread panagiotis m via use-livecode
Hello Mike,

Yes, 13.2.1 should work too.

Where have you stored Xcode? Did you by any chance rename the Xcode.app
bundle?

Kind regards,
Panos
--

On Wed, 21 Sept 2022 at 00:04, Mike Kerner via use-livecode <
use-livecode@lists.runrev.com> wrote:

> The notes for 9.8 says it supports xc 13.2, and i'm seeing others using
> 13.2.1
> I'm getting an error with 13.2.1.
> (error linking for arm - "iphoneos 15.2" cannot be located)
> building for ios 9 or later
>
> --
> On the first day, God created the heavens and the Earth
> On the second day, God created the oceans.
> On the third day, God put the animals on hold for a few hours,
>and did a little diving.
> And God said, "This is good."
> ___
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Re: LC converts phone number to scientific notation

2022-09-09 Thread panagiotis m via use-livecode
Hello Klaus,

I guess what happens here is that if you fetch item X of line Y and use it
directly, LC treats it as a number and displays it in scientific notation.

On the contrary, if you first put item X of line Y into a variable, then
the variable is treated as text, so it is not converted.

Kind regards,
Panos
--

On Fri, 9 Sept 2022 at 13:01, Klaus major-k via use-livecode <
use-livecode@lists.runrev.com> wrote:

> Hi friends,
>
> I have a very strange problem, but also found a workaround for it.
>
> I first convert an 8 MB CSV file with 6 lines to TAB delimited data,
> then I parse the file
> and just extract some columns from the 6 lines to display in a field.
> E.g. the column "number dialled", which contains phone number like
> -> 447973100123
>
> The CSV files are definitively correct but I found that in the resulting
> field some of these numbers
> appear in scientific notation
> -> 4.47888E+11
>
> This does not happen with phone numbers with a leading ZERO: like
> -> 07557162491
> So maybe this a small hint?
>
> However I do not even touch these items I just use:
> ...
> put item 9 of tLine into item 6 of tNewLine
> ## tLine is the line from the CSV and tNewLine is for the data in the
> display field.
> ...
>
> My simple workaround, no idea why, but it obviously works:
> ...
> put item 9 of tLine into ttt
> put ttt into item 6 of tNewLine
> ...
> This avoids the scientific notation, what the hell is going on here?
> Any hints welcome.
>
>
> Best
>
> Klaus
> --
> Klaus Major
> https://www.major-k.de
> https://www.major-k.de/bass
> kl...@major-k.de
>
>
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Re: Text to speech

2022-09-02 Thread panagiotis m via use-livecode
Hello all,

Yes, we discussed this topic in August's Problem Solving session. The stack
presented supports text-to-speech in all platforms (including Linux and
Web).

Kind regards,
Panos
--

On Fri, 2 Sept 2022 at 00:36, Paul Dupuis via use-livecode <
use-livecode@lists.runrev.com> wrote:

> I think it was the July Problem solving session, but it could have been
> August's. I think July 14th's session.
>
>
>
> On 9/1/2022 5:21 PM, J. Landman Gay via use-livecode wrote:
> > Thank you. I keep missing the conferences and I need to watch them
> > later. Do you happen to recall which one it was? It sounds like
> > exactly what I'm looking for.
> >
> > --
> > Jacqueline Landman Gay | jac...@hyperactivesw.com
> > HyperActive Software | http://www.hyperactivesw.com
> > On September 1, 2022 3:44:56 PM Paul Dupuis via use-livecode
> >  wrote:
> >
> >> On 9/1/2022 4:33 PM, J. Landman Gay via use-livecode wrote:
> >>> What library/commands do you use for text to speech? I see that
> >>> revSpeak works on Windows and Mac, and the speech library ("speech*")
> >>> works on android, iOS, and Mac. What do you use if you want to support
> >>> all four platforms? Do you just branch to revSpeak for Windows?
> >>>
> >>
> >> I think Panos just shows how to build a common text to speech library
> >> for all platforms from these two built-in in a recent Livecode Global
> >> problem solving session.
> >>
> >>
> >>
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> >
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Re: A few issues with web apps

2022-08-19 Thread panagiotis m via use-livecode
Hello all,

BTW, I just wrote a lesson on how to scroll a LC text field on Web using
:

https://lessons.livecode.com/m/2592/l/1595736-scrolling-a-livecode-text-field-on-web-using-javascript

Cheers,
Panos
--

On Fri, 19 Aug 2022 at 16:22, Andreas Bergendal via use-livecode <
use-livecode@lists.runrev.com> wrote:

> Thanks for the hint, Panos - that is useful to mention for those who want
> to try it.
> However, that is not my problem - I’ve already done that!
>
> Kangaroo’s stack works as advertised, as is (with dp-4 mod):
> https://wheninspace.com/test/WebScrollField.html <
> https://wheninspace.com/test/WebScrollField.html>
>
> But when I try to use the code, either like in the original, where it is
> inserted by an LC script in preOpenStack, or by extracting the actual js
> and putting it into the html file beforehand, it just doesn’t trigger. I
> get no error message, js or LC, it just does nothing.
>
> Actually, it was the same with the ”Meeting space” demo, which has a
> slightly different scroll wheel script. At first, I took both the resize js
> and the scroll js from there, but only the resize part works for me. It’s
> strange since my portal solution apparently catches resize events and
> passes them on to topStack, but fails to catch/pass scroll events…
>
> /Andreas
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Re: A few issues with web apps

2022-08-19 Thread panagiotis m via use-livecode
Hello Andreas,

To use Kangaroo's sample stack as is (
https://forums.livecode.com/viewtopic.php?f=120&t=36957) you have to tweak
the custom standalone.html that is included in the Copy Files section and
replace "" at line 213
with the correct version of LC 10 you're using, I guess in this case
""

Cheers,
Panos
--

On Fri, 19 Aug 2022 at 15:53, Andreas Bergendal via use-livecode <
use-livecode@lists.runrev.com> wrote:

> Bah, I can only get Kangaroo’s scroller trigger to work if deployed in a
> separate standalone. No matter how I try to integrate the code in my
> portal, it just doesn’t trigger.
>
> In any case, the code that works in desktop web browsers doesn't work in
> mobile browsers, so there is still a problem to solve there. Hoping for the
> mothership to fix (in-field wheel/touch) scrolling natively in coming dp’s…
>
> I mean, clicking/touching the actual scrollbar of a field always works,
> but in a desktop browser you want the mouse wheel scroll to work in fields
> (Kangaroo’s script does that, sometimes...), and on mobile
> touching/dragging over a field should scroll it (still unsolved).
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Re: polylist toys

2022-08-19 Thread panagiotis m via use-livecode
Hello,

Thank you all for the useful comments.

I *think* the LCB feature in LC 10 Steven mentioned is the "is
valid" operator, that returns a boolean value indicating whether or not the
image data is valid.
Also, note that in the upcoming releases of LC 10 we will add syntax for
checking if a file/directory exists, so we could check not only image
validity but also image existence in the first place.

BTW, we have found a workaround for allowing this stack (lazy image
example) to work in LC 9 as well. The updated bundle will probably appear
in your account area in the next couple of days.

Kind regards,
Panos
--

On Fri, 19 Aug 2022 at 01:13, Alex Tweedly via use-livecode <
use-livecode@lists.runrev.com> wrote:

>
> On 18/08/2022 17:34, Steven Crighton via use-livecode wrote:
> > Hi Mike,
> >
> > I just tested the lazy load example and hit populate and clicked around
> etc and could not trigger an error.
>
> As already confirmed, that problem is fixed in 10.
>
> However, the lazy load example still contains bugs due to race
> conditions, some of which I described in some forum post somewhere (Boy
> do I hate the forums! Surely there's some way to check what posts I have
> done myself).
>
> Thinking about it more, there are other race conditions which are
> perhaps more obscure, but more serious. I know it's only an example, and
> maybe can't be expected to be bulletproof, but as an example of how to
> do Lazy Loading it is (IMHO) really too naive and simplistic. People
> expect to take those examples and just use them.
>
> The obvious race conditions are:
>
> 1. if multiple entries reference the same image, then there is a chance
> the earlier ones never get properly updated (sURLToIndex[pURL] will have
> been overwritten by the next call to onlineImage before the image value
> gets set).
>
> 2. if the user (or anything else) resets the dataContent of the widget
> while there are outstanding "load URL"s, then when the downloadComplete
> is triggered, it will set the image value for some random new item to
> the image of the earlier one.
>
> 3. And if the one which was wrongly set in case 2 above also happens to
> be a URL that occurs multiple time (i.e. case 1 above), then that
> wrongly set image will remain "forever".
>
> Alex.
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Re: Separate app for iPad and iPhone?

2022-08-16 Thread panagiotis m via use-livecode
Hello Klaus,

There is also an option for both ("iPod, iPhone and iPad")

Cheers,
Panos
--

On Tue, 16 Aug 2022 at 14:34, Klaus major-k via use-livecode <
use-livecode@lists.runrev.com> wrote:

> Hi all,
>
> after wondering why on earth my former Android stack did not scale
> to fit an iPad screen, I finally found that there is a separate menu item
> for "iPad" in the "Standalone Application Setting". 8-)
> In (a LOT) earlier versions there was one entry for iPhone AND iPad.
>
> Does that mean that we need to build two separate app for iPad and iPhone
> and publish both to the app store nowadays?
>
> Thanks for any hint!
>
>
> Best
>
> Klaus
> --
> Klaus Major
> https://www.major-k.de
> https://www.major-k.de/bass
> kl...@major-k.de
>
>
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Re: iPhone simulators

2022-08-10 Thread panagiotis m via use-livecode
Hello Klaus,

The suggested approach is to make sure the desired simulator device is
already up and running. And then, in the Test Target menu, choose "iPhone
Simulator 15.2" or ""iPad Simulator 15.2", and click Test.

PS: To change a device, click on the Simulator app menu Hardware -> Device
-> iPhone X.Y etc

Note this might be slightly different depending on the version of your
Simulator app, which depends on the Xcode version, which depends on your
MacOS version :)

Cheers,
Panos

On Wed, 10 Aug 2022 at 19:08, Klaus major-k via use-livecode <
use-livecode@lists.runrev.com> wrote:

> Hi all,
>
> we can open several different iPhone and iPad simulators on the Mac via
> Xcode.
>
> However in the "Test Target" menu of LC we only see one generic "iPhone
> Simulator 15.2"
> resp. "iPad Simulator 15.2".
>
> Is there a way to select one of the open simulators directly?
> Know what I mean? Thanks in advance!
>
>
> Best
>
> Klaus
> --
> Klaus Major
> https://www.major-k.de
> https://www.major-k.de/bass
> kl...@major-k.de
>
>
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Re: Android API Level 31

2022-08-09 Thread panagiotis m via use-livecode
Hello Dan,

This is a new requirement of the Google Play Store, i.e. new apps should
target Android API 31. We are preparing a build of LC 9.6.9 RC-1 that among
other bugfixes includes support for API31 too, it is currently in testing
and should be good for release very soon. If you are urgently affected
please contact support and we can offer an interim (test) build to try.

Kind regards,
Panos
--

On Tue, 9 Aug 2022 at 20:34, Dan Friedman via use-livecode <
use-livecode@lists.runrev.com> wrote:

> I am trying to upload an AAB to Google Play Condole and I am getting this
> error:
>
> "Your app currently targets API level 30 and must target at least API
> level 31 to ensure it is built on the latest APIs optimized for security
> and performance. Change your app's target API level to at least 31."
>
> I have enabled the "Android 12.0 (S)" SDK (API Level 31) in Android Studio
> and restarted LC and rebuilt the app.  Still getting the error from Google
> Play.   Anyone have any ideas as to the LC/Studio settings needed to get
> Google to accept the app?
>
> Thank you in advance!
> Dan
>
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Re: remoteDebugger error

2022-07-13 Thread panagiotis m via use-livecode
Hello all,

@Bob Sneidar 
Are there any modal windows involved in the recipe?

I think it is this bug:

https://quality.livecode.com/show_bug.cgi?id=23758

Cheers,
Panos
--

On Thu, 14 Jul 2022 at 03:15, Bob Sneidar via use-livecode <
use-livecode@lists.runrev.com> wrote:

> Monte, I'll do that in the morning. They are kicking me out of the
> building. :-|
>
> Bob S
>
>
> > On Jul 13, 2022, at 16:07 , Monte Goulding via use-livecode <
> use-livecode@lists.runrev.com> wrote:
> >
> > Hi Bob
> >
> > Could you create a bug report about this? The remote debugger obviously
> shouldn’t be throwing bugs itself. It should be telling the IDE about
> errors and getting it to show the debugger.
> >
> > Cheers
> >
> > Monte
> >
>
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Re: Audio in Background

2022-06-27 Thread panagiotis m via use-livecode
Hello Dan

In fact this feature might be supported already.

If you have a look at the dictionary, there is the
"iphoneEnableRemoteControl" command.

This is to enable remote control. Then, you can use
"setRemoteControlDisplay" to update the metadata and such.

Then, you get "remoteControlReceived" events when the buttons in the remote
control are pressed.

(remote control is the thingy in the Control Center)

Note that this code has not been tested recently. I'll have a play tomorrow
and see if it still works.

Kind regards,
Panos

On Mon, 27 Jun 2022 at 19:25, Dan Friedman  wrote:

> Panos,
>
> Thank you...  That fixed it!  The audio continues when the app is sent to
> the background.   However, the application's audio does not appear in the
> Control Center:
>
>
> https://www.imore.com/sites/imore.com/files/styles/xlarge/public/field/image/2017/10/ios-11-control-center-view-now-playing-screens-01.jpeg
>
> Is this possible?
>
>
> -Dan
>
>
> On 6/27/22, 8:49 AM, "use-livecode on behalf of panagiotis m via
> use-livecode"  use-livecode@lists.runrev.com> wrote:
>
> Hello Dan,
>
> On iOS, I think you have to add this line in your openStack handler (or
> elsewhere):
>
> iphoneSetAudioCategory "playback"
>
> Kind regards,
> Panos
> --
>
> On Mon, 27 Jun 2022 at 18:29, Dan Friedman via use-livecode <
> use-livecode@lists.runrev.com> wrote:
>
> > Happy Monday!   I am using the native player control (on both iOS and
> > Android).  It's working quite well!   The only problem I have is
> that the
> > background audio doesn't seem to honor this control.  If I play
> audio in a
> > native browser, it works.   Is there something I need to set or do
> to get
> > it to work?   I have "Android Background Audio" selected in
> application
> > settings and "Background Audio" checked in the "Requirements" panel.
> >
> > Thanks in advance!
> > -Dan
> >
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Re: Audio in Background

2022-06-27 Thread panagiotis m via use-livecode
Hello Dan,

And probably you need to check "Background Audio" in the iOS standalone
settings (in Requirements tab)

Cheers,
Panos
--

On Mon, 27 Jun 2022 at 18:47, panagiotis m  wrote:

> Hello Dan,
>
> On iOS, I think you have to add this line in your openStack handler (or
> elsewhere):
>
> iphoneSetAudioCategory "playback"
>
> Kind regards,
> Panos
> --
>
> On Mon, 27 Jun 2022 at 18:29, Dan Friedman via use-livecode <
> use-livecode@lists.runrev.com> wrote:
>
>> Happy Monday!   I am using the native player control (on both iOS and
>> Android).  It's working quite well!   The only problem I have is that the
>> background audio doesn't seem to honor this control.  If I play audio in a
>> native browser, it works.   Is there something I need to set or do to get
>> it to work?   I have "Android Background Audio" selected in application
>> settings and "Background Audio" checked in the "Requirements" panel.
>>
>> Thanks in advance!
>> -Dan
>>
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Re: Audio in Background

2022-06-27 Thread panagiotis m via use-livecode
Hello Dan,

On iOS, I think you have to add this line in your openStack handler (or
elsewhere):

iphoneSetAudioCategory "playback"

Kind regards,
Panos
--

On Mon, 27 Jun 2022 at 18:29, Dan Friedman via use-livecode <
use-livecode@lists.runrev.com> wrote:

> Happy Monday!   I am using the native player control (on both iOS and
> Android).  It's working quite well!   The only problem I have is that the
> background audio doesn't seem to honor this control.  If I play audio in a
> native browser, it works.   Is there something I need to set or do to get
> it to work?   I have "Android Background Audio" selected in application
> settings and "Background Audio" checked in the "Requirements" panel.
>
> Thanks in advance!
> -Dan
>
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Re: {OT} Are there any ffmpeg "experts" on this list?

2022-06-24 Thread panagiotis m via use-livecode
Hello Paul

Not a ffmpeg expert, but have you seen the mediaFoundation library? See the
dictionary entry for "mediaFoundationTranscode" - it has a detailed example
for concatenating 2 media files.

Hope this helps

Kind regards,
Panos
--

On Fri, 24 Jun 2022 at 18:08, Paul Dupuis via use-livecode <
use-livecode@lists.runrev.com> wrote:

> I am doing some work with Livecode script constructing calls (via
> shell()) to ffmpeg to perform some video/audio concatenation.
>
> I have barely learned a tiny bit of ffmpeg and and wondering if there
> are any people proficient with ffmpeg wh might be interesting in a small
> bit of paid consulting to help with ffmpeg command line syntax for
> various operations?
>
> If interested, please email me directly.
>
>
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Re: LC 9.6.7 and Applescript

2022-06-09 Thread panagiotis m via use-livecode
Hello jbv,

This sounds like bug https://quality.livecode.com/show_bug.cgi?id=23576,
which is fixed in LiveCode 9.6.8 rc1.

Cheers,
Panos
--

On Thu, 9 Jun 2022 at 10:38, jbv via use-livecode <
use-livecode@lists.runrev.com> wrote:

> Hi list,
>
> I am trying to use an old stack made with LC 8.1 community that used to
> work fine on Mac OSX 10.11.
> Now I am with LC 9.6.7 on OSX 10.15.
> The stack features some AppleScript commands such as :
>   tell application "Google Chrome" to set URL of active tab of window 1
> to "https://www.domain.com";
>
> But now I get an execution error in LC 9.6.7, while those commands run
> fine in the script editor
> utility.
> I am not really familiar with the relationship between LC and
> AppleScript.
> Where should I look to fix this issue ?
>
> Thank you in advance.
> jbv
>
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Re: Xcode

2022-05-24 Thread panagiotis m via use-livecode
Hello Klaus,

You do not have to use the latest version of Xcode if your goal is to be
able to deploy to the latest version of iOS.

This is the reason we have not moved (yet) to a newer Xcode version - you
can still use Xcode 13.2 to build apps that will run not only on devices
running the current most recent iOS version but also on future iOS versions.

Hope this helps.

Kind regards,
Panos
--

On Tue, 24 May 2022 at 13:37, Klaus major-k via use-livecode <
use-livecode@lists.runrev.com> wrote:

> Hi all,
>
> Xcode 13.4 is already available but LC 9.67 and LC 10 dp3 only support
> Xcode 13.2.
> Did I miss something?
>
>
> Best
>
> Klaus
> --
> Klaus Major
> https://www.major-k.de
> https://www.major-k.de/bass
> kl...@major-k.de
>
>
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Re: Where is the pdf external in LC 9.6 and 10?

2022-05-19 Thread panagiotis m via use-livecode
Hello all,

We will bring back XPDF, since it has some functionality that the PDF
widget does not have, at least as of now :)

https://quality.livecode.com/show_bug.cgi?id=23578

Kind regards,
Panos
--

On Thu, 19 May 2022 at 10:56, Klaus major-k via use-livecode <
use-livecode@lists.runrev.com> wrote:

> Hi Paul,
>
> > Am 19.05.2022 um 09:45 schrieb Klaus major-k via use-livecode <
> use-livecode@lists.runrev.com>:
> > Hi Paul,
> >> Am 18.05.2022 um 23:19 schrieb Paul Dupuis via use-livecode <
> use-livecode@lists.runrev.com>:
> >> On 5/18/2022 4:55 PM, Klaus major-k via use-livecode wrote:
> >>> Hi Paul,
>  Am 18.05.2022 um 22:44 schrieb Paul Dupuis via use-livecode <
> use-livecode@lists.runrev.com>:
>  It got removed from LC 9.6.6 and 9.6.7 and 10.0.0 dp 1 to 3. They
> (Livecode Support) said it would be back in LC 10.0.0 dp 4 and presumable
> and further releases in the 9.6.x series.
> >>> I thought this has been replaced with the PDF widget, which is only
> available in the "Pro Pack" addon?
> >> I can't see how Livecode can replace the XPDF external with the PDF
> Widget UNTIL the PDF Widget provided all the functions the External does
> (and it does not). Well, of course they could drop the external even if it
> does a bunch of thinsg people depend on that the Widget does not, but it
> would just be bad of them to do so!
> > OK, my fault, obviously I don't know exactly what the external is and
> can do.
>
> this (scroll to bottom) is what the PDF widget functionality provides:
> 
> Is it different from the XPDF external?
>
>
> Best
>
> Klaus
> --
> Klaus Major
> https://www.major-k.de
> https://www.major-k.de/bass
> kl...@major-k.de
>
>
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Re: LC subscription and special characters

2022-05-12 Thread panagiotis m via use-livecode
Hello Paul,

Does Alt+A9 work for you?

Cheers,
Panos
--

On Thu, 12 May 2022 at 10:04, jbv via use-livecode <
use-livecode@lists.runrev.com> wrote:

> Thank you all for your answers.
> I am going to contact tech support to see if there is any solution to be
> expected in the near future.
>
> FYI, so far we are using a workaround :
> https://www.azerty.global/
>
> jbv
>
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Re: Error: Unable to install app - Mac OS 11.5.2 , Xcode 13.2 (13C90), LC 9.6.7 en iOS 15.2

2022-05-08 Thread panagiotis m via use-livecode
Hello William,

Could it be the case you have checked the "beta version" checkbox in the
iOS standalone settings?

Cheers,
Panos

On Sun, 8 May 2022, 17:12 Mark Smith via use-livecode, <
use-livecode@lists.runrev.com> wrote:

> Hi William,
>
> In the Standalone Application setting for iOS there are options to build
> for “iPod and iPhone” or two options for building for iPad (“iPad” only and
> “iPod, iPhone, iPad”). I was going to suggest checking those, but then,
> just to be sure I rebuilt one of my own apps with “iPod and iPhone”
> setting, and it installed and ran just fine on my iPad. I tried with both
> the Test button in LC and installing the app with Xcode and in both cases
> it worked ok, so that can’t be the problem. Do let us know if you track
> down the cause.
>
> Cheers,
> Mark
>
>
> > On May 7, 2022, at 9:06 AM, William de Smet via use-livecode <
> use-livecode@lists.runrev.com> wrote:
> >
> > Hi there,
> >
> > Mac OS 11.5.2 , Xcode 13.2 (13C90), LC 9.6.7 en iOS 15.2
> > Yesterday I tried to put an app on my iPad 2020 with iOS 15.2 on it.
> > Building the app is no problem and gives no error message on my Mac
> > Putting the app with Xcode on my iPad however gives an error: Unable to
> > Install App
> >
> > I checked the Provisioning Profile but the iPad is listed on it.
> > I did know this because there are other apps on it.
> > I did work before.
> >
> > Am I overseeing something?
> >
> > ,
> >
> > greetings,
> >
> > William
> > ___
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Re: Zip file problem on Mac

2022-05-05 Thread panagiotis m via use-livecode
Hello all,

This sounds like this enhancement request
https://quality.livecode.com/show_bug.cgi?id=9642

Kind regards,
Panos
--

On Thu, 5 May 2022 at 18:08, Bob Sneidar via use-livecode <
use-livecode@lists.runrev.com> wrote:

> Open a bug report and I will +1 it.
>
> Bob S
>
>
> > On May 4, 2022, at 15:35 , matthias rebbe via use-livecode <
> use-livecode@lists.runrev.com> wrote:
> >
> > Neville, i can confirm that behavior even under BigSur.
> >
> > I've created a small standalone with LC 10DP3 on BigSur and created  2
> zip files  from the output folder using LC's zip library and using shell
> command zip.
> >
> > Running the shell command 'zipinfo' to analyse both zip files showed,
> that the zip created with LC's zip library did not contain any executable
> permissions while the zip created with macOS zip shell command did contain
> the permissions.
> > So it seems the LC's zip library does not store the permissions in the
> zip.
> >
> > According to your comment about The Unarchiver. Yes, i can also confirm
> that The Unarchiver and also Keka can extract the zip file created with LC
> and the standalone in the extracted folder is executable again.
> > But...
> > As zipinfo did list all the files wihtout any executable permissions, i
> unzipped the zip with the shell command 'unzip' and that standalone was not
> executable again. All files showed exact those permissions that zipinfo
> showed before.
> >
> > So i assume the following: Keka and The Unarchive seem to correct file
> permissions when they detect a folder structure that seems to be an app
> bundle. But that's just an assumption.
> > At least Keka seems to have such feature according to its change log
> Changes in version 1.0.11 
> >
> >
> > But anyway. The LC zip library ignores the permission when creating an
> archive.  If this worked before with older versions of LC  i cannot say, as
> i always used the zip shell command or tools like Keka.
> >
> >
> > Matthias
> >
> >
> >> Am 04.05.2022 um 16:47 schrieb Neville Smythe via use-livecode <
> use-livecode@lists.runrev.com>:
> >>
> >> I distribute a Mac standalone via a zip file, created using
> revZipOpenArchive etc.
> >>
> >> This has worked fine until macOS Monterey or LiveCode 9.6.x
> >>
> >> Either a bug has been introduced into the revZip tools in 9.6.x, or I
> have a corrupted version, or the Mac Archive Utility has changed so as to
> make the rev zip tool fail. Can anyone verify the following?
> >>
> >> On my Mac, the Archive Utility in Monterey, which automagically unzips
> files when a zip file is downloaded by Safari or double-clicked, now unsets
> the execute bit on the application (more precisely, on the executable file
> in the bundle). Which means the user gets a “This application could not be
> opened”, with no options to continue, when they try to launch the unzipped
> app. A terminal savvy user can use chmod x+ to make the app launchable, but
> I can hardly expect the ordinary user to have to do that. The execute bit
> is definitely set in the archive, because TheUnarchiver, a free third party
> decompression tool, unzips the file leaving the app launchable. This also
> suggests that the problem is not in my code.
> >>
> >> I can see why Granny Apple might have thought this was a good idea,
> executables in zip files are a the major sources of trojans, but if Apple
> has made this change it is a bit nasty because there is no obvious way to
> override the behaviour.
> >>
> >> If I use the Archive Utility to actually create the zip file from the
> standalone app bundle rather than using the rev tools, and then
> double-click it to decompress, the file unzips with the execute bit set.
> This shows the archive produced by revZip is not the same as that expected
> by the Archive Utility. It also suggests  a workaround would be to use
> Archive Utility from a shell command (it is not AppleScriptable – bad
> Apple!). From a cursory search on Stackoverflow,  the command line would be
> (this is not yet tested and the post is 5 years old)
> >>
> >> ditto -c -k --sequesterRsrc --keepParent Product.app Product.app.zip
> >>
> >> to create the zip file for the Mac platform. The post says that is what
> the Archive Utility uses to compress files. Probably  the rev zip tools use
> zlib. Or maybe I should be creating a .dmg disk image instead of a zip file.
> >>
> >> Neville
> >>
> >>
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Re: Quick Windows 11 test...

2022-04-13 Thread panagiotis m via use-livecode
Hello all,

The function systemversion() returns 10.16.0 on MacOS Big Sur and above.
This is something we should fix.

As a workaround, until this is fixed, you can use this to get the system
version on MacOS:

function mySystemVersion
   get shell("sw_vers -productVersion")
   return it
end mySystemVersion

Cheers,
Panos
--

On Wed, 13 Apr 2022 at 18:13, matthias rebbe via use-livecode <
use-livecode@lists.runrev.com> wrote:

> NT 10.0
>
> > Am 13.04.2022 um 16:58 schrieb Paul Dupuis via use-livecode <
> use-livecode@lists.runrev.com>:
> >
> > Can someone on Windows 11 with either (or both) LC 9.6.6 and 9.6.7
> execute
> >
> > put systemVersion()
> >
> > and tell me what is reported?
> >
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Re: Can't get jsonToArray in standalones ?

2022-04-04 Thread panagiotis m via use-livecode
Hello Matthias,

Hmm, this sounds like a bug. Thanks for spotting it and filing the report :)

Kind regards,
Panos

On Mon, 4 Apr 2022, 17:15 matthias rebbe via use-livecode, <
use-livecode@lists.runrev.com> wrote:

> Panos,
>
> is there a reason why mergJSON is not listed in the dictionary anymore in
> LC 9.6.6,9.6.7, 10DDP2, 10DP3?
>
> Matthias
>
> > Am 04.04.2022 um 16:08 schrieb panagiotis m via use-livecode <
> use-livecode@lists.runrev.com>:
> >
> > Hello Ben,
> >
> > You need to check megJSON.
> >
> > The JSON Library inclusion is for JSONImport and JSONExport handlers.
> >
> > Cheers,
> > Panos
> >
> > On Mon, 4 Apr 2022, 16:28 Ben Rubinstein via use-livecode, <
> > use-livecode@lists.runrev.com> wrote:
> >
> >> Building a standalone that uses jsonToArray.
> >>
> >> Works fine in the IDE.
> >>
> >> If I use "search for required inclusions" when building the standaline,
> >> then
> >> when the script calls jsonToArray it throws error 219 (Function: error
> in
> >> function handler).
> >>
> >> If I use "select inclusions", and check "JSON Library", then it crashes.
> >>
> >> Interestingly, if I *uncheck* "JSON Library" from the inclusions, then
> it
> >> also
> >> crashes! (I expected it would throw error 219.)
> >>
> >> This is the same on LC 9.6.6 and 9.6.7; and (at least the crash) same on
> >> both
> >> Mac and Windows.
> >>
> >> My best guess is that I need to have something else checked in the
> >> inclusions
> >> - any suggestions?
> >>
> >> TIA,
> >>
> >> Ben
> >>
> >> ___
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Re: Can't get jsonToArray in standalones ?

2022-04-04 Thread panagiotis m via use-livecode
I mean mergJSON, not megJSON :)

Cheers,
Panos

On Mon, 4 Apr 2022, 17:08 panagiotis m,  wrote:

> Hello Ben,
>
> You need to check megJSON.
>
> The JSON Library inclusion is for JSONImport and JSONExport handlers.
>
> Cheers,
> Panos
>
> On Mon, 4 Apr 2022, 16:28 Ben Rubinstein via use-livecode, <
> use-livecode@lists.runrev.com> wrote:
>
>> Building a standalone that uses jsonToArray.
>>
>> Works fine in the IDE.
>>
>> If I use "search for required inclusions" when building the standaline,
>> then
>> when the script calls jsonToArray it throws error 219 (Function: error in
>> function handler).
>>
>> If I use "select inclusions", and check "JSON Library", then it crashes.
>>
>> Interestingly, if I *uncheck* "JSON Library" from the inclusions, then it
>> also
>> crashes! (I expected it would throw error 219.)
>>
>> This is the same on LC 9.6.6 and 9.6.7; and (at least the crash) same on
>> both
>> Mac and Windows.
>>
>> My best guess is that I need to have something else checked in the
>> inclusions
>> - any suggestions?
>>
>> TIA,
>>
>> Ben
>>
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