One of the unexpected personal upsides to the pandemic has been a discovery of tabletop games, at last recognizing them as forms of systems design.

Of the many types of board games I've developed a particular interest in hex-and-counter wargaming.

While mostly used to model historical battles, the format is both simple and extensible enough that I've seen it employed for modeling encounters as varied as pre-European conflict among Tahitian tribes all the way to the protester-vs-police conflicts of Seattle during the WTO "Occupy" movement. I've even seen it used in modeling non-combat encounters like those related to supply chains and other logistics challenges.

The classic counter format is so flexible I find myself daydreaming about using it to model peacetime activities for possible learning systems.

I have some work obligations to fulfill so this is definitely back-burner and non-urgent, but while it was one my mind this morning it occurs to me that given the demographic intersection of some of our members and many fans of old-school wargaming there's a likelihood some of our members may have already done some work in this area.

If you've ever built anything that delivers a hex-and-counter format game, or tooling for print-and-play options for enjoying such things, please feel free to drop me a note. I'd love to learn what you've been working on, and see if there are ways we might share bits and pieces to move such systems forward more easily.

--
 Richard Gaskin
 Fourth World Systems

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