Re: Exiting a repeat loop

2018-10-04 Thread hh via use-livecode
BR,

you could try to "send in time" instead of a repeat loop.
say use 32 millisecs.

Then every action to stop has enough time to come in.

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Re: Exiting a repeat loop

2018-10-04 Thread kee nethery via use-livecode
This might not work for you but, I put:

if the optionkey is down then
exit repeat
end if

So not trying to capture a specific event, just looking to see if a key is 
pressed down. What happens is that I put one of these within every repeat loop 
and when it hits one, it quickly dumps out of the repeat loop. 

Kee

> On Oct 4, 2018, at 1:14 PM, Sannyasin Brahmanathaswami via use-livecode 
>  wrote:
> 
> I have little game where the user runs a repeat loop. And I want to let
> the user stop at any time. So what I  do set a local flag. 
> 
> Here is the simple logic
> 
> --
> 
> local sStopFlag
> 
> *on mouseup*
> 
> *repeat* sCycles times
> 
> *if* sStopFlag=1*then*
> 
> *exit* *repeat*
> 
> 
> **put "0" into sStopFlag # reinitialize in case they want to
> continue**
> 
> *end* *if*
> 
> *  **#SNIP  -- Cool stuff happens on screen*
> 
> *end mouseup*
> 
> *#and another button that sets the flag*
> 
> *# button "pause"
> *
> 
> *on mouseup*
> 
> *  put 1 into sStopFlag*
> 
> *end mouseup*
> 
> *# but on mobile, the user can't exit repeat until she clicks the
> "pause" multiple time.*
> 
> *What the secret on exit a running repeat loop?*
> 
> *Do add a little idle time?
> *
> 
> *BR
> *
> 
> *
> *
> 
> *
> *
> 
> *
> *
> 
> *
> *
> 
> 
> 
> 
> 
> 
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Re: Exiting a repeat loop

2018-10-04 Thread Brian Milby via use-livecode
Yes, probably need a wait with messages inside the loop. Also the reset 
probably needs to go above the exit.

Thanks,
Brian
On Oct 4, 2018, 4:14 PM -0400, Sannyasin Brahmanathaswami via use-livecode 
, wrote:
> I have little game where the user runs a repeat loop. And I want to let
> the user stop at any time. So what I do set a local flag.
>
> Here is the simple logic
>
> --
>
> local sStopFlag
>
> *on mouseup*
>
> * repeat* sCycles times
>
> * if* sStopFlag=1*then*
>
> * exit* *repeat*
>
>
> ** put "0" into sStopFlag # reinitialize in case they want to
> continue**
>
> * end* *if*
>
> * ** #SNIP -- Cool stuff happens on screen*
>
> *end mouseup*
>
> *#and another button that sets the flag*
>
> *# button "pause"
> *
>
> *on mouseup*
>
> * put 1 into sStopFlag*
>
> *end mouseup*
>
> *# but on mobile, the user can't exit repeat until she clicks the
> "pause" multiple time.*
>
> *What the secret on exit a running repeat loop?*
>
> *Do add a little idle time?
> *
>
> *BR
> *
>
> *
> *
>
> *
> *
>
> *
> *
>
> *
> *
>
>
>
>
>
>
> ___
> use-livecode mailing list
> use-livecode@lists.runrev.com
> Please visit this url to subscribe, unsubscribe and manage your subscription 
> preferences:
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Exiting a repeat loop

2018-10-04 Thread Sannyasin Brahmanathaswami via use-livecode
I have little game where the user runs a repeat loop. And I want to let
the user stop at any time. So what I  do set a local flag. 

Here is the simple logic

--

local sStopFlag

*on mouseup*

*repeat* sCycles times

*if* sStopFlag=1*then*

*exit* *repeat*


**put "0" into sStopFlag # reinitialize in case they want to
continue**

*end* *if*

*  **#SNIP  -- Cool stuff happens on screen*

*end mouseup*

*#and another button that sets the flag*

*# button "pause"
*

*on mouseup*

*  put 1 into sStopFlag*

*end mouseup*

*# but on mobile, the user can't exit repeat until she clicks the
"pause" multiple time.*

*What the secret on exit a running repeat loop?*

*Do add a little idle time?
*

*BR
*

*
*

*
*

*
*

*
*






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