Re: Game of Life as LiveCode web deployment

2024-05-02 Thread Tom Glod via use-livecode
Hey Andreas,

This is very cool, its a good demo for the web engine.
I still don't plan on deploying to the web, but its nice to see that its
getting better.
Thanks,
Tom

On Tue, Apr 30, 2024 at 5:27 AM Andreas Bergendal via use-livecode <
use-livecode@lists.runrev.com> wrote:

> So, in my series of ”LiveCode projects that can be deployed straight to
> web with almost no modification”, here is the LC implementation of Game of
> Life that I created during the pandemic, with great help from Thierry D.
>
> https://wheninspace.com/gameoflife/
>
> The only adaptation I have made is changing the save function for custom
> seed patterns from local text file to browser local storage.
>
> I also threw in a new feature for importing RLE code (a common GoL seed
> pattern format).
>
> It doesn’t have responsive design, so a large screen is recommended.
> It does work on mobile though (at least iOS), albeit being a bit slow (and
> you'll obviously need to scroll around to see things).
>
> Depending on your processor capacity, the web browser may choke and stall
> on the fast progression rate, so you may then need to enter a longer
> millisec delay value in the appropriate field and try again.
> (As reference: On an iPad 6th gen a 600 millisec delay is needed, while on
> a Mac Studio M1 Max just 40 millisecs is fine.)
>
> Have fun! :D
>
> /Andreas
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Game of Life as LiveCode web deployment

2024-04-30 Thread Andreas Bergendal via use-livecode
So, in my series of ”LiveCode projects that can be deployed straight to web 
with almost no modification”, here is the LC implementation of Game of Life 
that I created during the pandemic, with great help from Thierry D.

https://wheninspace.com/gameoflife/

The only adaptation I have made is changing the save function for custom seed 
patterns from local text file to browser local storage.

I also threw in a new feature for importing RLE code (a common GoL seed pattern 
format).

It doesn’t have responsive design, so a large screen is recommended. 
It does work on mobile though (at least iOS), albeit being a bit slow (and 
you'll obviously need to scroll around to see things).

Depending on your processor capacity, the web browser may choke and stall on 
the fast progression rate, so you may then need to enter a longer millisec 
delay value in the appropriate field and try again.
(As reference: On an iPad 6th gen a 600 millisec delay is needed, while on a 
Mac Studio M1 Max just 40 millisecs is fine.)

Have fun! :D

/Andreas
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