Re: New iOS App in Store

2011-10-11 Thread Ben Rubinstein

On 10/10/2011 22:46, Colin Holgate wrote:

In the case I was thinking of, the app had a release date set to make it 
coincide with publicity for the app. It sat in the queue with no change of 
status for two weeks, then on the release date it went into review, and was 
ready for sale 36 minutes later.

On Oct 10, 2011, at 2:08 PM, Ben Rubinstein wrote:

So I don't think release date makes a difference.


Well that's certainly a counter-example!  But that's not what we've seen - in 
the same case where there was a delayed release date to coincide with 
marketing plans.


Ben

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Re: New iOS App in Store

2011-10-10 Thread Ben Rubinstein

On 07/10/2011 21:14, Colin Holgate wrote:

On Oct 7, 2011, at 3:22 PM, Randy Hengst wrote:


Waiting for Review …. Oct 1st.
In Review …. Oct 6 at 11:26 a.m.
Processing for Sale ….  Oct 6 3:20 p.m.
Ready for Sale …. Oct 6 4:30 p.m.



What date did you select for when the app should be available? In my experience 
it almost seems like they don't even start the review until the day you set for 
availability.



Not my experience.  We also had an app approved October 6th; which was Waiting 
for Review September 30; it's set to go on sale October 20th.  Ready for sale 
was 10:30am in California, so (if Randy is also quoting PDT or similar) we 
were probably just ahead of him in the queue, and essentially it took the same 
time.  And actually this one popped out of the queue on October 5th because 
there was a problem with the support site, and we resubmitted approx 12 hours 
later (but the submission feedback said we didn't need to resubmit the binary, 
so perhaps it had already been approved subject to fixing the site).  A client 
had an app, also with a postponed release date, uploaded and waiting for 
review on Sep 29, ready for sale Oct 5th, so again approx six days.


So I don't think release date makes a difference.

I don't think that there are arcane subtle rules about how long each app 
spends in limbo; I think there's just a simple queue.  The earlier you join 
the earlier you'll get to the front, but the length of the queue is subject to 
fluctuation, according to things like the approach of a new iOS version, the 
approach of thanksgiving and xmas, sickness or holidays among the review 
staff, etc!


We've seen five hours from Waiting for Review to Ready for Sale (admittedly 
that was an update, not a new app); and we've seen twelve days.  A client has 
had 22 days, though I'm not sure there wasn't a discussion about copyright in 
the middle of that one.


We tell clients that it's just not predictable, and that they should allow for 
two weeks but hope for better.


Ben

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Re: New iOS App in Store

2011-10-10 Thread Colin Holgate
In the case I was thinking of, the app had a release date set to make it 
coincide with publicity for the app. It sat in the queue with no change of 
status for two weeks, then on the release date it went into review, and was 
ready for sale 36 minutes later.


On Oct 10, 2011, at 2:08 PM, Ben Rubinstein wrote:

 So I don't think release date makes a difference.

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New iOS App in Store

2011-10-07 Thread Randy Hengst
Hi All,

I just had my latest app posted in the app store… Forest Alphabet. 

I had made a desktop version about 7-8 years ago and wanted to update it for 
iOS/iPod… and add the capability to draw on the screen. It's the app I was 
working on when I asked the list about brush tools in iOS…. 

I used the code for drawing on the screen that John Craig graciously shared. 
Thank you to John.

Thanks also to Scott Rossi. I used sounds from his tmaudio release. To top it 
off, I used icons from the Centaury Icon Set that was part of the Dec 2008 Rev 
bundle.

While I mostly lurk, I have actually begun to find questions I can answer…. to 
be honest, that's kind of fun. This really is a supportive community. 

Thanks to all on the list. 

be well,
randy
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Re: New iOS App in Store

2011-10-07 Thread tbodine
Congrats, Randy! 

How long and difficult was the App Store approval cycle?

Thanks,
Tom Bodine


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Re: New iOS App in Store

2011-10-07 Thread Randy Hengst
Hi Tom,

Waiting for Review …. Oct 1st. 
In Review …. Oct 6 at 11:26 a.m.
Processing for Sale ….  Oct 6 3:20 p.m.
Ready for Sale …. Oct 6 4:30 p.m.

This turn around time was a bit faster than normal. Seven days is common… and 
this was the shortest In Review time I've had with an app.

My app updates have all been reviewed and processed for store in about four 
days.

be well,
randy
-
On Oct 7, 2011, at 12:23 PM, tbodine wrote:

 Congrats, Randy! 
 
 How long and difficult was the App Store approval cycle?
 
 Thanks,
 Tom Bodine
 
 
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Re: New iOS App in Store

2011-10-07 Thread Andre Garzia
Congratulations

On Fri, Oct 7, 2011 at 4:22 PM, Randy Hengst iowahen...@mac.com wrote:

 Hi Tom,

 Waiting for Review …. Oct 1st.
 In Review …. Oct 6 at 11:26 a.m.
 Processing for Sale ….  Oct 6 3:20 p.m.
 Ready for Sale …. Oct 6 4:30 p.m.

 This turn around time was a bit faster than normal. Seven days is common…
 and this was the shortest In Review time I've had with an app.

 My app updates have all been reviewed and processed for store in about four
 days.

 be well,
 randy
 -
 On Oct 7, 2011, at 12:23 PM, tbodine wrote:

  Congrats, Randy!
 
  How long and difficult was the App Store approval cycle?
 
  Thanks,
  Tom Bodine
 
 
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Re: New iOS App in Store

2011-10-07 Thread Colin Holgate
What date did you select for when the app should be available? In my experience 
it almost seems like they don't even start the review until the day you set for 
availability. It would be interesting to set an available date of tomorrow.


On Oct 7, 2011, at 3:22 PM, Randy Hengst wrote:

 Waiting for Review …. Oct 1st. 
 In Review …. Oct 6 at 11:26 a.m.
 Processing for Sale ….  Oct 6 3:20 p.m.
 Ready for Sale …. Oct 6 4:30 p.m.

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Re: New iOS App in Store

2011-10-07 Thread tbodine
Thanks for the info., Randy. Just bought a copy. Great job! Fun way to teach.
Finger trace works great.  (My daughter teaches Kindergarten... she'll love
it.)

Curious: was it a design decision or a technical constraint that made you
choose to design for smaller screen and add the 2X button versus designing
for larger screen with a redux button? 

I haven't finished an app yet myself, but was sort of expecting that
LiveCode could adapt itself to the device screen on its own.

Thanks again.
Tom Bodine


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Re: New iOS App in Store

2011-10-07 Thread Randy Hengst
That's a good question… I've always just left it at the default… whatever that 
is. I'll pay attention next time.

On Oct 7, 2011, at 3:14 PM, Colin Holgate wrote:

 What date did you select for when the app should be available? In my 
 experience it almost seems like they don't even start the review until the 
 day you set for availability. It would be interesting to set an available 
 date of tomorrow.
 
 
 On Oct 7, 2011, at 3:22 PM, Randy Hengst wrote:
 
 Waiting for Review …. Oct 1st. 
 In Review …. Oct 6 at 11:26 a.m.
 Processing for Sale ….  Oct 6 3:20 p.m.
 Ready for Sale …. Oct 6 4:30 p.m.
 
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Re: New iOS App in Store

2011-10-07 Thread Randy Hengst
Tom,

I made this app using the iPod screen size simply because I already had the 
photos that size from another project… that way I needed less time to prepare 
the photos. I have some ideas for how I could expand the for the iPad. I'll 
need to re-do the photos for the bigger size.

The 2x option is automatic on iPad when displaying an iPod-sized app. So, no 
coding involved with that at all.

LiveCode won't automatically adjust for the iPad screen size, but you can 
create an app that checks the device and then adjusts through scaling that you 
include in the scipts or by using cards you set up for both the iPad or iPod 
sizes.

be well,
randy
-
On Oct 7, 2011, at 4:14 PM, tbodine wrote:

 Thanks for the info., Randy. Just bought a copy. Great job! Fun way to teach.
 Finger trace works great.  (My daughter teaches Kindergarten... she'll love
 it.)
 
 Curious: was it a design decision or a technical constraint that made you
 choose to design for smaller screen and add the 2X button versus designing
 for larger screen with a redux button? 
 
 I haven't finished an app yet myself, but was sort of expecting that
 LiveCode could adapt itself to the device screen on its own.
 
 Thanks again.
 Tom Bodine
 
 
 --
 View this message in context: 
 http://runtime-revolution.278305.n4.nabble.com/New-iOS-App-in-Store-tp3882022p3883739.html
 Sent from the Revolution - User mailing list archive at Nabble.com.
 
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