Re: New iOS App in Store
On 10/10/2011 22:46, Colin Holgate wrote: In the case I was thinking of, the app had a release date set to make it coincide with publicity for the app. It sat in the queue with no change of status for two weeks, then on the release date it went into review, and was ready for sale 36 minutes later. On Oct 10, 2011, at 2:08 PM, Ben Rubinstein wrote: So I don't think release date makes a difference. Well that's certainly a counter-example! But that's not what we've seen - in the same case where there was a delayed release date to coincide with marketing plans. Ben ___ use-livecode mailing list use-livecode@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-livecode
Re: New iOS App in Store
On 07/10/2011 21:14, Colin Holgate wrote: On Oct 7, 2011, at 3:22 PM, Randy Hengst wrote: Waiting for Review …. Oct 1st. In Review …. Oct 6 at 11:26 a.m. Processing for Sale …. Oct 6 3:20 p.m. Ready for Sale …. Oct 6 4:30 p.m. What date did you select for when the app should be available? In my experience it almost seems like they don't even start the review until the day you set for availability. Not my experience. We also had an app approved October 6th; which was Waiting for Review September 30; it's set to go on sale October 20th. Ready for sale was 10:30am in California, so (if Randy is also quoting PDT or similar) we were probably just ahead of him in the queue, and essentially it took the same time. And actually this one popped out of the queue on October 5th because there was a problem with the support site, and we resubmitted approx 12 hours later (but the submission feedback said we didn't need to resubmit the binary, so perhaps it had already been approved subject to fixing the site). A client had an app, also with a postponed release date, uploaded and waiting for review on Sep 29, ready for sale Oct 5th, so again approx six days. So I don't think release date makes a difference. I don't think that there are arcane subtle rules about how long each app spends in limbo; I think there's just a simple queue. The earlier you join the earlier you'll get to the front, but the length of the queue is subject to fluctuation, according to things like the approach of a new iOS version, the approach of thanksgiving and xmas, sickness or holidays among the review staff, etc! We've seen five hours from Waiting for Review to Ready for Sale (admittedly that was an update, not a new app); and we've seen twelve days. A client has had 22 days, though I'm not sure there wasn't a discussion about copyright in the middle of that one. We tell clients that it's just not predictable, and that they should allow for two weeks but hope for better. Ben ___ use-livecode mailing list use-livecode@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-livecode
Re: New iOS App in Store
In the case I was thinking of, the app had a release date set to make it coincide with publicity for the app. It sat in the queue with no change of status for two weeks, then on the release date it went into review, and was ready for sale 36 minutes later. On Oct 10, 2011, at 2:08 PM, Ben Rubinstein wrote: So I don't think release date makes a difference. ___ use-livecode mailing list use-livecode@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-livecode
New iOS App in Store
Hi All, I just had my latest app posted in the app store… Forest Alphabet. I had made a desktop version about 7-8 years ago and wanted to update it for iOS/iPod… and add the capability to draw on the screen. It's the app I was working on when I asked the list about brush tools in iOS…. I used the code for drawing on the screen that John Craig graciously shared. Thank you to John. Thanks also to Scott Rossi. I used sounds from his tmaudio release. To top it off, I used icons from the Centaury Icon Set that was part of the Dec 2008 Rev bundle. While I mostly lurk, I have actually begun to find questions I can answer…. to be honest, that's kind of fun. This really is a supportive community. Thanks to all on the list. be well, randy ___ use-livecode mailing list use-livecode@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-livecode
Re: New iOS App in Store
Congrats, Randy! How long and difficult was the App Store approval cycle? Thanks, Tom Bodine -- View this message in context: http://runtime-revolution.278305.n4.nabble.com/New-iOS-App-in-Store-tp3882022p3883000.html Sent from the Revolution - User mailing list archive at Nabble.com. ___ use-livecode mailing list use-livecode@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-livecode
Re: New iOS App in Store
Hi Tom, Waiting for Review …. Oct 1st. In Review …. Oct 6 at 11:26 a.m. Processing for Sale …. Oct 6 3:20 p.m. Ready for Sale …. Oct 6 4:30 p.m. This turn around time was a bit faster than normal. Seven days is common… and this was the shortest In Review time I've had with an app. My app updates have all been reviewed and processed for store in about four days. be well, randy - On Oct 7, 2011, at 12:23 PM, tbodine wrote: Congrats, Randy! How long and difficult was the App Store approval cycle? Thanks, Tom Bodine -- View this message in context: http://runtime-revolution.278305.n4.nabble.com/New-iOS-App-in-Store-tp3882022p3883000.html Sent from the Revolution - User mailing list archive at Nabble.com. ___ use-livecode mailing list use-livecode@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-livecode ___ use-livecode mailing list use-livecode@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-livecode
Re: New iOS App in Store
Congratulations On Fri, Oct 7, 2011 at 4:22 PM, Randy Hengst iowahen...@mac.com wrote: Hi Tom, Waiting for Review …. Oct 1st. In Review …. Oct 6 at 11:26 a.m. Processing for Sale …. Oct 6 3:20 p.m. Ready for Sale …. Oct 6 4:30 p.m. This turn around time was a bit faster than normal. Seven days is common… and this was the shortest In Review time I've had with an app. My app updates have all been reviewed and processed for store in about four days. be well, randy - On Oct 7, 2011, at 12:23 PM, tbodine wrote: Congrats, Randy! How long and difficult was the App Store approval cycle? Thanks, Tom Bodine -- View this message in context: http://runtime-revolution.278305.n4.nabble.com/New-iOS-App-in-Store-tp3882022p3883000.html Sent from the Revolution - User mailing list archive at Nabble.com. ___ use-livecode mailing list use-livecode@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-livecode ___ use-livecode mailing list use-livecode@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-livecode -- http://www.andregarzia.com -- All We Do Is Code. http://fon.nu -- minimalist url shortening service. ___ use-livecode mailing list use-livecode@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-livecode
Re: New iOS App in Store
What date did you select for when the app should be available? In my experience it almost seems like they don't even start the review until the day you set for availability. It would be interesting to set an available date of tomorrow. On Oct 7, 2011, at 3:22 PM, Randy Hengst wrote: Waiting for Review …. Oct 1st. In Review …. Oct 6 at 11:26 a.m. Processing for Sale …. Oct 6 3:20 p.m. Ready for Sale …. Oct 6 4:30 p.m. ___ use-livecode mailing list use-livecode@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-livecode
Re: New iOS App in Store
Thanks for the info., Randy. Just bought a copy. Great job! Fun way to teach. Finger trace works great. (My daughter teaches Kindergarten... she'll love it.) Curious: was it a design decision or a technical constraint that made you choose to design for smaller screen and add the 2X button versus designing for larger screen with a redux button? I haven't finished an app yet myself, but was sort of expecting that LiveCode could adapt itself to the device screen on its own. Thanks again. Tom Bodine -- View this message in context: http://runtime-revolution.278305.n4.nabble.com/New-iOS-App-in-Store-tp3882022p3883739.html Sent from the Revolution - User mailing list archive at Nabble.com. ___ use-livecode mailing list use-livecode@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-livecode
Re: New iOS App in Store
That's a good question… I've always just left it at the default… whatever that is. I'll pay attention next time. On Oct 7, 2011, at 3:14 PM, Colin Holgate wrote: What date did you select for when the app should be available? In my experience it almost seems like they don't even start the review until the day you set for availability. It would be interesting to set an available date of tomorrow. On Oct 7, 2011, at 3:22 PM, Randy Hengst wrote: Waiting for Review …. Oct 1st. In Review …. Oct 6 at 11:26 a.m. Processing for Sale …. Oct 6 3:20 p.m. Ready for Sale …. Oct 6 4:30 p.m. ___ use-livecode mailing list use-livecode@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-livecode ___ use-livecode mailing list use-livecode@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-livecode
Re: New iOS App in Store
Tom, I made this app using the iPod screen size simply because I already had the photos that size from another project… that way I needed less time to prepare the photos. I have some ideas for how I could expand the for the iPad. I'll need to re-do the photos for the bigger size. The 2x option is automatic on iPad when displaying an iPod-sized app. So, no coding involved with that at all. LiveCode won't automatically adjust for the iPad screen size, but you can create an app that checks the device and then adjusts through scaling that you include in the scipts or by using cards you set up for both the iPad or iPod sizes. be well, randy - On Oct 7, 2011, at 4:14 PM, tbodine wrote: Thanks for the info., Randy. Just bought a copy. Great job! Fun way to teach. Finger trace works great. (My daughter teaches Kindergarten... she'll love it.) Curious: was it a design decision or a technical constraint that made you choose to design for smaller screen and add the 2X button versus designing for larger screen with a redux button? I haven't finished an app yet myself, but was sort of expecting that LiveCode could adapt itself to the device screen on its own. Thanks again. Tom Bodine -- View this message in context: http://runtime-revolution.278305.n4.nabble.com/New-iOS-App-in-Store-tp3882022p3883739.html Sent from the Revolution - User mailing list archive at Nabble.com. ___ use-livecode mailing list use-livecode@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-livecode ___ use-livecode mailing list use-livecode@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-livecode