Re: Q re monetization via ads
i think no one, because it's not working and no longer supported in LC. Why do so many app dev(non LC) use so many ads in their apps? i guess not for fun but for some income (free apps with ads) A free game and i mean a good playable quality game costs maybe 200K to be build for Android and iOs, so somewhere the money most come from. I've seen prices asked for apps around 15K just for Android and another 15k to get iOs too. Maybe prices dropped meanwhile, but some softwarehouses ask serious prices Op 31-7-2020 om 20:22 schreef Richard Gaskin via use-livecode: How many LC devs have earned more than $500 from in-app ads? Outside of LC, anyone know what percentage of indy shops with small or zero marketing budgets have earned more than $1,000 on ads? -- Richard Gaskin Fourth World Systems Software Design and Development for the Desktop, Mobile, and the Web ambassa...@fourthworld.comhttp://www.FourthWorld.com ___ use-livecode mailing list use-livecode@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-livecode ___ use-livecode mailing list use-livecode@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-livecode
Re: Q re monetization via ads
Richard rumbled, > > How many LC devs have earned more than $500 from in-app ads? For that matter, did *anyone* ever manage to get that company to even run an add. The answer I got back (after an unreasonably long delay) made it pretty clear that they weren’t interested until there was a huge installed base . . . ___ use-livecode mailing list use-livecode@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-livecode
Re: Q re monetization via ads
i think no one, because it's not working and no longer supported in LC. For many years now!! Why do so many app devs (non LC) use so many ads in their apps? i guess not for fun but for some income (free apps with ads) And alongside that sometimes also in-app purchases, like more lives or whatever, but that's another story. A free game and i mean a good playable quality game costs maybe 200K to be build for Android and iOs, so the money most come from somewhere. I've seen prices asked for apps around 15K just for Android and another 15k to get iOs too. Maybe prices dropped meanwhile, but some softwarehouses ask serious prices. Paying for an app is the way to get rid of the ads. The nr of ad-free free to use apps, is very low compared to free in-app ads apps. You can simply check the playstore for that. Regards, Jerry Op 31-7-2020 om 20:22 schreef Richard Gaskin via use-livecode: How many LC devs have earned more than $500 from in-app ads? Outside of LC, anyone know what percentage of indy shops with small or zero marketing budgets have earned more than $1,000 on ads? -- Richard Gaskin Fourth World Systems Software Design and Development for the Desktop, Mobile, and the Web ambassa...@fourthworld.com http://www.FourthWorld.com ___ use-livecode mailing list use-livecode@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-livecode ___ use-livecode mailing list use-livecode@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-livecode
Q re monetization via ads
How many LC devs have earned more than $500 from in-app ads? Outside of LC, anyone know what percentage of indy shops with small or zero marketing budgets have earned more than $1,000 on ads? -- Richard Gaskin Fourth World Systems Software Design and Development for the Desktop, Mobile, and the Web ambassa...@fourthworld.comhttp://www.FourthWorld.com ___ use-livecode mailing list use-livecode@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-livecode