RE: 64-bit App Store requirement

2014-10-29 Thread Ralph DiMola
The CME of 2012 missed us by 5 days. This was estimated to be approximately
the same as the 1859 solar storm. Lifted from Wiki==> "Telegraph systems all
over Europe and North America failed, in some cases giving telegraph
operators electric shocks. Telegraph pylons threw sparks. Some telegraph
systems continued to send and receive messages despite having been
disconnected from their power supplies." If we don't protect our power grid
and electronics with Faraday Cages we are in for a serious butt whipping.
The Russians still use vacuum tubes on military aircraft for CME/EMP
immunity. It's not a matter of if, but when.

Ralph DiMola
IT Director
Evergreen Information Services
rdim...@evergreeninfo.net


-Original Message-
From: use-livecode [mailto:use-livecode-boun...@lists.runrev.com] On Behalf
Of Bob Sneidar
Sent: Wednesday, October 29, 2014 12:48 PM
To: How to use LiveCode
Subject: Re: 64-bit App Store requirement

You think that is crazy, I just watched a commercial where you can take a
stylus and hand write what you want, which is then converted to computer
text. I have a much simpler, economically and environmentally superior way
to accomplish this. It involves taking old wood scraps, smashing and
pulverizing them, then mixing them with water and bleach and flattening the
result out into great big sheets to dry. After that we can cut them up, and
put some really dark thick dye into little tubes with a tiny ball bearing at
the end, and then scrape the bearing over the slices of bleached wood pulp!

I agree there are some disadvantages, but it will be extremely cheap,
universally compatible, multi lingual, and extremely resistant to shock,
loss of power, storage failure and electromagnetic pulses.

Bob S


On Oct 28, 2014, at 06:47 , Peter M. Brigham
mailto:pmb...@gmail.com>> wrote:

The idea that the same UI will work well on a little 5" phone screen and a
42" monitor is crazy. If Apple does this I will seriously consider moving to
Linux. It used to be that Apple made stoves that you could just turn on and
cook with, but increasingly they are making stoves that choose your cooking
temperature and time for you and have hidden knobs the size of pushpins if
you want to do anything different. It will take a really bad move on their
part for me to go to a system where in order to cook dinner I have to
collect the firewood, build a grill, and amass a collection of thermometers,
but they look as if they might be getting there.

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Re: 64-bit App Store requirement

2014-10-29 Thread Bob Sneidar
You think that is crazy, I just watched a commercial where you can take a 
stylus and hand write what you want, which is then converted to computer text. 
I have a much simpler, economically and environmentally superior way to 
accomplish this. It involves taking old wood scraps, smashing and pulverizing 
them, then mixing them with water and bleach and flattening the result out into 
great big sheets to dry. After that we can cut them up, and put some really 
dark thick dye into little tubes with a tiny ball bearing at the end, and then 
scrape the bearing over the slices of bleached wood pulp!

I agree there are some disadvantages, but it will be extremely cheap, 
universally compatible, multi lingual, and extremely resistant to shock, loss 
of power, storage failure and electromagnetic pulses.

Bob S


On Oct 28, 2014, at 06:47 , Peter M. Brigham 
mailto:pmb...@gmail.com>> wrote:

The idea that the same UI will work well on a little 5" phone screen and a 42" 
monitor is crazy. If Apple does this I will seriously consider moving to Linux. 
It used to be that Apple made stoves that you could just turn on and cook with, 
but increasingly they are making stoves that choose your cooking temperature 
and time for you and have hidden knobs the size of pushpins if you want to do 
anything different. It will take a really bad move on their part for me to go 
to a system where in order to cook dinner I have to collect the firewood, build 
a grill, and amass a collection of thermometers, but they look as if they might 
be getting there.

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Re: 64-bit App Store requirement

2014-10-28 Thread Richard Gaskin

Peter M. Brigham wrote:

> The idea that the same UI will work well on a little 5" phone screen
> and a 42" monitor is crazy.

Agreed, which is why I don't think anyone would do that.

You can currently run Android apps in Chrome, and there's a side project 
to allow that in Ubuntu.


Like Apple's Desk Accessories of yesteryear or more recently the Widgets 
implementation "inspired" by Konfabulator, not all UIs need to be run 
full-screen.   Small apps can stay small.


And like the apps we have today, not all apps are relevant on all 
devices.  Some apps require specific hardware found only in certain 
device models, and we can expect that to remain a consideration when 
deploying to a more unified OS as well.


Thinks like Evernote seem like a good fit for device adaptability.

When we consider the range of screen sizes we need to consider on mobile 
alone, ranging from 4" to 13" or more, we're not that far away from this 
future vision even now.


The only significant difference between a tablet with a docking keyboard 
and a Macbook Air with a detachable touch screen is that the latter 
offers much more horsepower.



> If Apple does this I will seriously consider moving to Linux.

Ubuntu's already headed down that road.  They committed to that path 
before their Unity UI premiered.  In fact, that's what Unity is all 
about: one scalable, adaptable set of UI conventions across all device 
types.


The KDE project has been exploring this too:
https://community.kde.org/KDE_Mobile

Of course you'll still have control over the apps you choose to install. 
 If the small size of the Calculator app offends, don't run it. :)


--
 Richard Gaskin
 Fourth World Systems
 Software Design and Development for the Desktop, Mobile, and the Web
 
 ambassa...@fourthworld.comhttp://www.FourthWorld.com

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Re: 64-bit App Store requirement

2014-10-28 Thread Peter M. Brigham
The idea that the same UI will work well on a little 5" phone screen and a 42" 
monitor is crazy. If Apple does this I will seriously consider moving to Linux. 
It used to be that Apple made stoves that you could just turn on and cook with, 
but increasingly they are making stoves that choose your cooking temperature 
and time for you and have hidden knobs the size of pushpins if you want to do 
anything different. It will take a really bad move on their part for me to go 
to a system where in order to cook dinner I have to collect the firewood, build 
a grill, and amass a collection of thermometers, but they look as if they might 
be getting there.

On Oct 23, 2014, at 11:59 AM, Bob Sneidar wrote:

> Used to could. There are some today that would challenge that premise. ;-)
> 
> Bob S
> 
> 
> On Oct 23, 2014, at 08:28 , Richard Gaskin 
> mailto:ambassa...@fourthworld.com>> wrote:
> 
> The harder question is the UI, but if anyone can do that well it's Apple.
> 
> --
> Richard Gaskin
> Fourth World Systems
> 
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Re: 64-bit App Store requirement

2014-10-24 Thread Mark Wilcox

> On 23 Oct 2014, at 14:45, Richard Gaskin  wrote:
> 
> You may just be ahead of your time.
> 
> After all, it seem unlikely Apple will be shipping an iOS device that has 
> more than 4 GB RAM, and even if they did, with PAE it would only be logically 
> "necessary" if they expected individual apps to need more than 4 GB.
> 
> True, it's more efficient to use native addressing, and having committed to 
> 64-bit gates it'll certainly help - but only very modestly, unlikely 
> significant enough to end-users to make it a requirement.
> 
> So what could be driving this?

I believe this is primarily driven by the desire not to need more RAM in iOS 
devices. Supporting both 32 & 64-bit apps on the same device means having the 
system frameworks for both in memory at the same time.

When they can drop 32-bit app support in new devices it'll save on firmware 
update size and build, release and test work at Apple.

Mark
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Re: 64-bit App Store requirement

2014-10-23 Thread Benjamin Beaumont
Hi john,

Thanks for your question. We were made aware of this earlier in the week
and after reading the information available it seems we'll need to provide
a package with both a 32 and 64 bit version of the app. Compiling our
engine for 64 arm will be relatively straightforward so adding support for
this by February will not be a problem.

Warm regards,

Ben

On Thursday, October 23, 2014, John Brozycki 
wrote:

> Recently read the Ars Technica article “Apple: Beginning February 2015,
> App Store submissions need to be 64-bit”:
>
>
> http://arstechnica.com/apple/2014/10/apple-beginning-february-2015-app-store-submissions-need-to-be-64-bit/
> <
> http://arstechnica.com/apple/2014/10/apple-beginning-february-2015-app-store-submissions-need-to-be-64-bit/
> >
>
> ...and was wondering if anyone knew what RunRev’s plans are for this.  I
> don’t see anything about 64-bit in the roadmap.
>
> Regards,
> John
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-- 
_

Benjamin Beaumont . RunRev Ltd

LiveCode Product Manager
mail : 25a Thistle Street Lane South West, Edinburgh, EH2 1EW
email : b...@runrev.com
company : +44(0) 845 219 89 23
fax : +44(0) 845 458 8487
web : www.runrev.com

LiveCode - Programming made simple
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Re: 64-bit App Store requirement

2014-10-23 Thread Bob Sneidar
Used to could. There are some today that would challenge that premise. ;-)

Bob S


On Oct 23, 2014, at 08:28 , Richard Gaskin 
mailto:ambassa...@fourthworld.com>> wrote:

The harder question is the UI, but if anyone can do that well it's Apple.

--
Richard Gaskin
Fourth World Systems

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Re: 64-bit App Store requirement

2014-10-23 Thread Richard Gaskin

Bob Sneidar wrote:

> That would suck if OS X goes on the chopping block. What is better
> than UNIX running on a PC chipset?

I would imagine they'd stick with Unix.  As we've seen with its cousin 
Linux, Unix foundations can be scaled well to handle everything from 
phones to supercomputers.


The harder question is the UI, but if anyone can do that well it's Apple.

--
 Richard Gaskin
 Fourth World Systems
 Software Design and Development for the Desktop, Mobile, and the Web
 
 ambassa...@fourthworld.comhttp://www.FourthWorld.com

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Re: 64-bit App Store requirement

2014-10-23 Thread Bob Sneidar
That would suck if OS X goes on the chopping block. What is better than UNIX 
running on a PC chipset?

Bob S


On Oct 23, 2014, at 06:45 , Richard Gaskin 
mailto:ambassa...@fourthworld.com>> wrote:

I'll go out on a limb to put a date on it:  I believe the big announcement at 
WWDC 2016 will be the end of both iOS and OS X, and the start of a new OS to 
replace them both.

So right now they're quietly laying the ground work

--
Richard Gaskin
Fourth World Systems
Software Design and Development for the Desktop, Mobile, and the Web

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RE: 64-bit App Store requirement

2014-10-23 Thread Lynn Fredricks
> I'll go out on a limb to put a date on it:  I believe the big 
> announcement at WWDC 2016 will be the end of both iOS and OS 
> X, and the start of a new OS to replace them both.
> 
> So right now they're quietly laying the ground work

Richard,

A few years ago you and I talking about this, and I agree.

Apple will increase convergence devices in a way that won't intefere with
its ability to make money, much like it introduced Carbon / Cocoa to keep
developers developing for the Mac during that transition. 

We might get an announcement of a "neo-carbon" transitional period, but
after that we will see one OS and likely an ecosystem that is more like the
"curated" iOS than the "laissez faire" Mac OS.

Best regards,

Lynn Fredricks
President
Paradigma Software
http://www.paradigmasoft.com

Valentina SQL Server: The Ultra-fast, Royalty Free Database Server 



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Re: 64-bit App Store requirement

2014-10-23 Thread Richard Gaskin

Trevor DeVore wrote:

> I was thinking the requirement was going to be for the MAS.

You may just be ahead of your time.

After all, it seem unlikely Apple will be shipping an iOS device that 
has more than 4 GB RAM, and even if they did, with PAE it would only be 
logically "necessary" if they expected individual apps to need more than 
4 GB.


True, it's more efficient to use native addressing, and having committed 
to 64-bit gates it'll certainly help - but only very modestly, unlikely 
significant enough to end-users to make it a requirement.


So what could be driving this?

When we look at the big picture we see heavy investments in LLVM/Clang, 
Swift, 64-bit uniformity, and other things that seem almost random when 
viewed individually.


And all this is taking place in a business environment in which device 
types continue to both diversify and overlap in applicable use cases.


It simply doesn't make economic sense to continue down the road of 
making a different OS for every device type forever.


With a flexible, reconfigurable kernel, one could craft an OS that's 
scalable and adaptable for all device types.


I'll go out on a limb to put a date on it:  I believe the big 
announcement at WWDC 2016 will be the end of both iOS and OS X, and the 
start of a new OS to replace them both.


So right now they're quietly laying the ground work

--
 Richard Gaskin
 Fourth World Systems
 Software Design and Development for the Desktop, Mobile, and the Web
 
 ambassa...@fourthworld.comhttp://www.FourthWorld.com

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Re: 64-bit App Store requirement

2014-10-22 Thread Trevor DeVore
On Wed, Oct 22, 2014 at 10:19 PM, Monte Goulding <
mo...@sweattechnologies.com> wrote:

>
> On 23 Oct 2014, at 1:12 pm, Trevor DeVore 
> wrote:
>
> > "The final goal (64-bit support) will be gradually worked towards over
> the
> > next few LiveCode versions as the engine gets 'decarbonated' (usage of
> > Carbon APIs which do not have 64-bit equivalents removed)."
> >
> > Hopefully gradually is code for "sometime before February, 2015".
>
> I think it's only iOS apps at the moment. There shouldn't be much stopping
> building the iOS engine as 64-bit.
>

Right you are. I was thinking the requirement was going to be for the MAS.

-- 
Trevor DeVore
ScreenSteps
www.screensteps.com-www.clarify-it.com
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Re: 64-bit App Store requirement

2014-10-22 Thread Colin Holgate
Yes, surely that’s just talking about LiveCode, the new requirements are for 64 
bit ARN code.


> On Oct 22, 2014, at 10:19 PM, Monte Goulding  
> wrote:
> 
>> 
>> Hopefully gradually is code for "sometime before February, 2015".
> 
> I think it's only iOS apps at the moment. There shouldn't be much stopping 
> building the iOS engine as 64-bit.

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Re: 64-bit App Store requirement

2014-10-22 Thread Monte Goulding

On 23 Oct 2014, at 1:12 pm, Trevor DeVore  wrote:

> "The final goal (64-bit support) will be gradually worked towards over the
> next few LiveCode versions as the engine gets 'decarbonated' (usage of
> Carbon APIs which do not have 64-bit equivalents removed)."
> 
> Hopefully gradually is code for "sometime before February, 2015".

I think it's only iOS apps at the moment. There shouldn't be much stopping 
building the iOS engine as 64-bit.

Cheers

--
M E R Goulding 
Software development services
Bespoke application development for vertical markets

mergExt - There's an external for that!

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Re: 64-bit App Store requirement

2014-10-22 Thread Trevor DeVore
On Wed, Oct 22, 2014 at 8:28 PM, John Brozycki 
wrote:

> Recently read the Ars Technica article “Apple: Beginning February 2015,
> App Store submissions need to be 64-bit”:
>
>
> http://arstechnica.com/apple/2014/10/apple-beginning-february-2015-app-store-submissions-need-to-be-64-bit/
> <
> http://arstechnica.com/apple/2014/10/apple-beginning-february-2015-app-store-submissions-need-to-be-64-bit/
> >
>
> ...and was wondering if anyone knew what RunRev’s plans are for this.  I
> don’t see anything about 64-bit in the roadmap.
>

The release notes for the 6.7 branch of the LiveCode engine were updated
today with information about the 64-bit plan.

https://github.com/runrev/livecode/commit/1549d6f09938a1005eabbbf65981b54ac95dff1d

The relevant section is this:

"The final goal (64-bit support) will be gradually worked towards over the
next few LiveCode versions as the engine gets 'decarbonated' (usage of
Carbon APIs which do not have 64-bit equivalents removed)."

Hopefully gradually is code for "sometime before February, 2015".

-- 
Trevor DeVore
ScreenSteps
www.screensteps.com-www.clarify-it.com
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