Bouncy Updated for 2.6
I've updated the Bouncy stack with the Revolution graphic for 2.6. It now happily bounces around the screen with a deep mask. The engine handles it very nicely (disclaimer: handles it nicely on my 1ghz PowerBook. Please let me know how it behaves on older hardware). Use this command in the message box in 2.6 to see it: go url http://www.inspiredlogic.com/rev/bouncy2.rev; Make sure you select the browse tool, and then fling it! For those who don't remember, bouncy is a windowshaped stack that can be tossed around the screen. It bounces off the bottom and sides, and makes a noise when it does. There is gravity and a slight friction, so eventually it will slow and stop. The top of the screen is left open. With practice you can fling the window so high it will take many seconds to reappear on screen. I wrote the first iteration of bouncy while waiting for a plane. I didn't expect it to run too well, but it surprised me. Now it has surprised me again. Even with a deep mask on a roughly 200x700 pixel stack, it not only works smoothly, it works smoothly with twenty of those stacks going nuts on screen Features include (not all tested under 2.6, let me know if you hit issues): -- Grab and throw in any direction. -- Drag and drop wherever you like. -- Shift-drag to slingshot. Some people find it hard to throw bouncy. The answer is to hold down the shift key, click and drag bouncy. When you let go bouncy will slingshot quickly toward where you started dragging from. -- Option-click bouncy to create a clone of the stack. There is no limit to the number of copies you can create. As you create more and more they will eventually get jumpier as you throw them all, but twenty copies of bouncy all going at once works fine on my computer. -- Command-click to paint bouncy at random. Works better for changing a solid color to another solid color (it uses the paint bucket tool) so not so applicable any more. -- Drag an image file onto bouncy to set the image and shape. Accepts .png and .gif -- Drag a sound file onto bouncy to set the sound bouncy makes when it hits the wall. Accepts .wav and .aiff -- Hold down the Escape key to stop all copies of bouncy and position them on screen. NEW -- staggers them when it repositions them. They used to all pile at the same location. -- Command-C to copy bouncy's script. This is more for when bouncy is distributed as an application. Bouncy is a little under two hundred lines of code, reasonably clear and commented. I'd show it to my mother, anyway. ;-) If anyone wants bouncy as an app, let me know. Regards, Geoff Canyon Inspired Logic ___ use-revolution mailing list use-revolution@lists.runrev.com http://lists.runrev.com/mailman/listinfo/use-revolution
Re: Bouncy Updated for 2.6
I have 20 or so Bouncies flying around the screen going pop, pop, ... Nothing stops them. They're bouncing off one another. I've tried every key combination I can think of, yes, including escape. So I am going to escape for a couple of hours and hope they wear themselves out. Of course I could give them the three finger salute - but where's the scary fun in that. Is this revenge for Intel. Pat (cross eyed and gone deaf - well, more so than usual) [EMAIL PROTECTED] - Original Message - From: Geoff Canyon [EMAIL PROTECTED] To: Use-Revolution use-revolution@lists.runrev.com Sent: Tuesday, June 07, 2005 5:36 PM Subject: Bouncy Updated for 2.6 I've updated the Bouncy stack with the Revolution graphic for 2.6. It now happily bounces around the screen with a deep mask. The engine handles it very nicely (disclaimer: handles it nicely on my 1ghz PowerBook. Please let me know how it behaves on older hardware). Use this command in the message box in 2.6 to see it: go url http://www.inspiredlogic.com/rev/bouncy2.rev; Make sure you select the browse tool, and then fling it! For those who don't remember, bouncy is a windowshaped stack that can be tossed around the screen. It bounces off the bottom and sides, and makes a noise when it does. There is gravity and a slight friction, so eventually it will slow and stop. The top of the screen is left open. With practice you can fling the window so high it will take many seconds to reappear on screen. I wrote the first iteration of bouncy while waiting for a plane. I didn't expect it to run too well, but it surprised me. Now it has surprised me again. Even with a deep mask on a roughly 200x700 pixel stack, it not only works smoothly, it works smoothly with twenty of those stacks going nuts on screen Features include (not all tested under 2.6, let me know if you hit issues): -- Grab and throw in any direction. -- Drag and drop wherever you like. -- Shift-drag to slingshot. Some people find it hard to throw bouncy. The answer is to hold down the shift key, click and drag bouncy. When you let go bouncy will slingshot quickly toward where you started dragging from. -- Option-click bouncy to create a clone of the stack. There is no limit to the number of copies you can create. As you create more and more they will eventually get jumpier as you throw them all, but twenty copies of bouncy all going at once works fine on my computer. -- Command-click to paint bouncy at random. Works better for changing a solid color to another solid color (it uses the paint bucket tool) so not so applicable any more. -- Drag an image file onto bouncy to set the image and shape. Accepts .png and .gif -- Drag a sound file onto bouncy to set the sound bouncy makes when it hits the wall. Accepts .wav and .aiff -- Hold down the Escape key to stop all copies of bouncy and position them on screen. NEW -- staggers them when it repositions them. They used to all pile at the same location. -- Command-C to copy bouncy's script. This is more for when bouncy is distributed as an application. Bouncy is a little under two hundred lines of code, reasonably clear and commented. I'd show it to my mother, anyway. ;-) If anyone wants bouncy as an app, let me know. Regards, Geoff Canyon Inspired Logic ___ use-revolution mailing list use-revolution@lists.runrev.com http://lists.runrev.com/mailman/listinfo/use-revolution ___ use-revolution mailing list use-revolution@lists.runrev.com http://lists.runrev.com/mailman/listinfo/use-revolution
Re: Bouncy Updated for 2.6
Pat, You didn't feed them? Did you? Tom Escape worked here for me. On Jun 7, 2005, at 5:25 AM, Pat Trendler wrote: I have 20 or so Bouncies flying around the screen going pop, pop, ... Nothing stops them. They're bouncing off one another. I've tried every key combination I can think of, yes, including escape. So I am going to escape for a couple of hours and hope they wear themselves out. Of course I could give them the three finger salute - but where's the scary fun in that. Is this revenge for Intel. Pat (cross eyed and gone deaf - well, more so than usual) [EMAIL PROTECTED] - Original Message - From: Geoff Canyon [EMAIL PROTECTED] To: Use-Revolution use-revolution@lists.runrev.com Sent: Tuesday, June 07, 2005 5:36 PM Subject: Bouncy Updated for 2.6 I've updated the Bouncy stack with the Revolution graphic for 2.6. It now happily bounces around the screen with a deep mask. The engine handles it very nicely (disclaimer: handles it nicely on my 1ghz PowerBook. Please let me know how it behaves on older hardware). Use this command in the message box in 2.6 to see it: go url http://www.inspiredlogic.com/rev/bouncy2.rev; Make sure you select the browse tool, and then fling it! For those who don't remember, bouncy is a windowshaped stack that can be tossed around the screen. It bounces off the bottom and sides, and makes a noise when it does. There is gravity and a slight friction, so eventually it will slow and stop. The top of the screen is left open. With practice you can fling the window so high it will take many seconds to reappear on screen. I wrote the first iteration of bouncy while waiting for a plane. I didn't expect it to run too well, but it surprised me. Now it has surprised me again. Even with a deep mask on a roughly 200x700 pixel stack, it not only works smoothly, it works smoothly with twenty of those stacks going nuts on screen Features include (not all tested under 2.6, let me know if you hit issues): -- Grab and throw in any direction. -- Drag and drop wherever you like. -- Shift-drag to slingshot. Some people find it hard to throw bouncy. The answer is to hold down the shift key, click and drag bouncy. When you let go bouncy will slingshot quickly toward where you started dragging from. -- Option-click bouncy to create a clone of the stack. There is no limit to the number of copies you can create. As you create more and more they will eventually get jumpier as you throw them all, but twenty copies of bouncy all going at once works fine on my computer. -- Command-click to paint bouncy at random. Works better for changing a solid color to another solid color (it uses the paint bucket tool) so not so applicable any more. -- Drag an image file onto bouncy to set the image and shape. Accepts .png and .gif -- Drag a sound file onto bouncy to set the sound bouncy makes when it hits the wall. Accepts .wav and .aiff -- Hold down the Escape key to stop all copies of bouncy and position them on screen. NEW -- staggers them when it repositions them. They used to all pile at the same location. -- Command-C to copy bouncy's script. This is more for when bouncy is distributed as an application. Bouncy is a little under two hundred lines of code, reasonably clear and commented. I'd show it to my mother, anyway. ;-) If anyone wants bouncy as an app, let me know. Regards, Geoff Canyon Inspired Logic ___ use-revolution mailing list use-revolution@lists.runrev.com http://lists.runrev.com/mailman/listinfo/use-revolution ___ use-revolution mailing list use-revolution@lists.runrev.com http://lists.runrev.com/mailman/listinfo/use-revolution Thomas J. McGrath III SCS 1000 Killarney Dr. Pittsburgh, PA 15234 412-885-8541 ___ use-revolution mailing list use-revolution@lists.runrev.com http://lists.runrev.com/mailman/listinfo/use-revolution
Re: Bouncy Updated for 2.6
On 07 Jun 2005, at 09:36, Geoff Canyon wrote: I've updated the Bouncy stack with the Revolution graphic for 2.6. It now happily bounces around the screen with a deep mask. The engine handles it very nicely (disclaimer: handles it nicely on my 1ghz PowerBook. Please let me know how it behaves on older hardware). Wooow! Even on a slowbook (titanium 400mhz with an underpowered graphics card) it bounces very nicely (up to 3 clones). snip Regards, Geoff Canyon Inspired Logic Tnx. Greetings, Wouter ___ use-revolution mailing list use-revolution@lists.runrev.com http://lists.runrev.com/mailman/listinfo/use-revolution
Re: Bouncy Updated for 2.6
No. I was trying to catch them - they were too fast. Had to kill them in the end - I did feel sorry about that. Escape didn't work on windows. Pat [EMAIL PROTECTED] - Original Message - From: Thomas McGrath III [EMAIL PROTECTED] To: How to use Revolution use-revolution@lists.runrev.com Sent: Tuesday, June 07, 2005 8:38 PM Subject: Re: Bouncy Updated for 2.6 Pat, You didn't feed them? Did you? Tom Escape worked here for me. On Jun 7, 2005, at 5:25 AM, Pat Trendler wrote: I have 20 or so Bouncies flying around the screen going pop, pop, ... Nothing stops them. They're bouncing off one another. I've tried every key combination I can think of, yes, including escape. So I am going to escape for a couple of hours and hope they wear themselves out. Of course I could give them the three finger salute - but where's the scary fun in that. Is this revenge for Intel. Pat (cross eyed and gone deaf - well, more so than usual) [EMAIL PROTECTED] - Original Message - From: Geoff Canyon [EMAIL PROTECTED] To: Use-Revolution use-revolution@lists.runrev.com Sent: Tuesday, June 07, 2005 5:36 PM Subject: Bouncy Updated for 2.6 I've updated the Bouncy stack with the Revolution graphic for 2.6. It now happily bounces around the screen with a deep mask. The engine handles it very nicely (disclaimer: handles it nicely on my 1ghz PowerBook. Please let me know how it behaves on older hardware). Use this command in the message box in 2.6 to see it: go url http://www.inspiredlogic.com/rev/bouncy2.rev; Make sure you select the browse tool, and then fling it! For those who don't remember, bouncy is a windowshaped stack that can be tossed around the screen. It bounces off the bottom and sides, and makes a noise when it does. There is gravity and a slight friction, so eventually it will slow and stop. The top of the screen is left open. With practice you can fling the window so high it will take many seconds to reappear on screen. I wrote the first iteration of bouncy while waiting for a plane. I didn't expect it to run too well, but it surprised me. Now it has surprised me again. Even with a deep mask on a roughly 200x700 pixel stack, it not only works smoothly, it works smoothly with twenty of those stacks going nuts on screen Features include (not all tested under 2.6, let me know if you hit issues): -- Grab and throw in any direction. -- Drag and drop wherever you like. -- Shift-drag to slingshot. Some people find it hard to throw bouncy. The answer is to hold down the shift key, click and drag bouncy. When you let go bouncy will slingshot quickly toward where you started dragging from. -- Option-click bouncy to create a clone of the stack. There is no limit to the number of copies you can create. As you create more and more they will eventually get jumpier as you throw them all, but twenty copies of bouncy all going at once works fine on my computer. -- Command-click to paint bouncy at random. Works better for changing a solid color to another solid color (it uses the paint bucket tool) so not so applicable any more. -- Drag an image file onto bouncy to set the image and shape. Accepts .png and .gif -- Drag a sound file onto bouncy to set the sound bouncy makes when it hits the wall. Accepts .wav and .aiff -- Hold down the Escape key to stop all copies of bouncy and position them on screen. NEW -- staggers them when it repositions them. They used to all pile at the same location. -- Command-C to copy bouncy's script. This is more for when bouncy is distributed as an application. Bouncy is a little under two hundred lines of code, reasonably clear and commented. I'd show it to my mother, anyway. ;-) If anyone wants bouncy as an app, let me know. Regards, Geoff Canyon Inspired Logic ___ use-revolution mailing list use-revolution@lists.runrev.com http://lists.runrev.com/mailman/listinfo/use-revolution ___ use-revolution mailing list use-revolution@lists.runrev.com http://lists.runrev.com/mailman/listinfo/use-revolution Thomas J. McGrath III SCS 1000 Killarney Dr. Pittsburgh, PA 15234 412-885-8541 ___ use-revolution mailing list use-revolution@lists.runrev.com http://lists.runrev.com/mailman/listinfo/use-revolution ___ use-revolution mailing list use-revolution@lists.runrev.com http://lists.runrev.com/mailman/listinfo/use-revolution
Re: Bouncy Updated for 2.6
hi Geoff great fun :) and certainly more advanced than my experiment.. and, it's not leaking memory.. hmm, maybe i need to look closer at how best to use windowShape regards alex ___ use-revolution mailing list use-revolution@lists.runrev.com http://lists.runrev.com/mailman/listinfo/use-revolution
Re: Bouncy Updated for 2.6
I'll try it on a PC today and see what I get. Escape will only work if bouncy is in the foreground and is the frontmost stack. You should always be able to quit, though. gc On Jun 7, 2005, at 2:25 AM, Pat Trendler wrote: I have 20 or so Bouncies flying around the screen going pop, pop, ... Nothing stops them. They're bouncing off one another. I've tried every key combination I can think of, yes, including escape. So I am going to escape for a couple of hours and hope they wear themselves out. Of course I could give them the three finger salute - but where's the scary fun in that. Is this revenge for Intel. ___ use-revolution mailing list use-revolution@lists.runrev.com http://lists.runrev.com/mailman/listinfo/use-revolution