Re: Conference DVDs: Design principles

2008-11-19 Thread Klaus Major


Am 18.11.2008 um 22:39 schrieb Thomas McGrath III:


I want to own a part of Malte too!!!


Naughty Boy!


Tom


:-)

Klaus Major
[EMAIL PROTECTED]
http://www.major-k.de


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Re: Conference DVDs: Design principles

2008-11-19 Thread Jan Schenkel
--- Malte Brill [EMAIL PROTECTED] wrote:
 Tom wrote:
 
   I want to own a part of Malte too!!!
 
 Lol. I have an arm and a leg I do not use at the
 moment. Would that  
 help?
 
 Cheers,
 
 Malte
 

I was already grateful nobody said I want to eat
Malte, just to possess his powers! - and now he's
offering limbs to the gastronomically curious.

*grin*

Jan Schenkel.

PS: one can never watch too many Lewis Black and
George Carlin videos...

Quartam Reports  PDF Library for Revolution
http://www.quartam.com

=
As we grow older, we grow both wiser and more foolish at the same time.  (La 
Rochefoucauld)


  
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Re: Conference DVDs: Design principles

2008-11-19 Thread Thomas McGrath III

LOL.


On Nov 19, 2008, at 6:26 AM, Jan Schenkel wrote:


--- Malte Brill [EMAIL PROTECTED] wrote:

Tom wrote:


I want to own a part of Malte too!!!


Lol. I have an arm and a leg I do not use at the
moment. Would that
help?

Cheers,

Malte



I was already grateful nobody said I want to eat
Malte, just to possess his powers! - and now he's
offering limbs to the gastronomically curious.

*grin*

Jan Schenkel.

PS: one can never watch too many Lewis Black and
George Carlin videos...

Quartam Reports  PDF Library for Revolution
http://www.quartam.com


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Re: Conference DVDs: Design principles

2008-11-19 Thread Mark Wieder
Malte-

Tuesday, November 18, 2008, 11:35:55 PM, you wrote:

 Lol. I have an arm and a leg I do not use at the moment. Would that
 help?

Yes. I have a plumbing application coming up where an extra hand would
be quite useful. Thanks for the offer.

-- 
-Mark Wieder
 [EMAIL PROTECTED]

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Re: Conference DVDs: Design principles

2008-11-19 Thread Thomas McGrath III

Ha Ha Ha,

And I could really use a 'leg up' in this company I work for.  
Interesting!!!


Tom McGrath III
Lazy River Software
[EMAIL PROTECTED]

iTunes Library Suite - libITS
Information and download can be found on this page:
http://www.lazyriversoftware.com/RevOne.html


On Nov 19, 2008, at 12:10 PM, Mark Wieder wrote:


Malte-

Tuesday, November 18, 2008, 11:35:55 PM, you wrote:


Lol. I have an arm and a leg I do not use at the moment. Would that
help?


Yes. I have a plumbing application coming up where an extra hand would
be quite useful. Thanks for the offer.

--
-Mark Wieder
[EMAIL PROTECTED]






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Re: Conference DVDs: Design principles

2008-11-19 Thread Neal Campbell
I am glad no one wants to get ahead in their company!

Neal
Neal Campbell
Abroham Neal Software
Programming Services for Windows, OS X and Linux
(540) 242 0911
-
Try Spot for OS X, the intelligent DXCluster Client at
www.abrohamnealsoftware.com -  $15.99
-
For a great dog book, visit www.abrohamneal.com
-
See the FlexRadio Systems Flex-5000a in
action at www.flex-videos.com




On Wed, Nov 19, 2008 at 12:21 PM, Thomas McGrath III [EMAIL PROTECTED] wrote:
 Ha Ha Ha,

 And I could really use a 'leg up' in this company I work for. Interesting!!!

 Tom McGrath III
 Lazy River Software
 [EMAIL PROTECTED]

 iTunes Library Suite - libITS
 Information and download can be found on this page:
 http://www.lazyriversoftware.com/RevOne.html


 On Nov 19, 2008, at 12:10 PM, Mark Wieder wrote:

 Malte-

 Tuesday, November 18, 2008, 11:35:55 PM, you wrote:

 Lol. I have an arm and a leg I do not use at the moment. Would that
 help?

 Yes. I have a plumbing application coming up where an extra hand would
 be quite useful. Thanks for the offer.

 --
 -Mark Wieder
 [EMAIL PROTECTED]





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Re: Conference DVDs: Design principles

2008-11-19 Thread J. Landman Gay

Neal Campbell wrote:

I am glad no one wants to get ahead in their company!


I could use a shoulder to cry on.

Pretty soon there will be nothing left of poor Malte.

--
Jacqueline Landman Gay | [EMAIL PROTECTED]
HyperActive Software   | http://www.hyperactivesw.com
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Re: Conference DVDs: Design principles

2008-11-18 Thread Björnke von Gierke
I really liked your comments, it reassured me that I made the right  
decision in not buying the DVD, but instead going there myself ;-)


Of course it was a pleasure to present a small part of Scott's  
presentation, but the Audio had to be recorded again, which I did from  
my home after not talking English since weeks, and a few months after  
the actual conference. So excuse the bad non-contextual, bumpy and  
rambling nonsense I deliver there...


Just a small error correction: Please note that Animation Engine is  
owned and developed by Malte Brill, not by me, despite me saying I'll  
get a cut every time it's sold (I own a part of Malte, so to say).


Have fun
Björnke


On 18 Nov 2008, at 01:24, Wilhelm Sanke wrote:

 In one part of the disks Björnke von Gierke presents his Animation  
Engine, but unfortunately never appears in person, he is only  
allowed to talk from the off.



--

official ChatRev page:
http://bjoernke.com/runrev/chatrev.php

Chat with other RunRev developers:
go stack URL http://bjoernke.com/stacks/chatrev/chatrev1.3b3.rev;

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Re: Conference DVDs: Design principles

2008-11-18 Thread Thomas McGrath III

I want to own a part of Malte too!!!

Tom

On Nov 18, 2008, at 4:32 PM, Björnke von Gierke wrote:

Just a small error correction: Please note that Animation Engine  
is owned and developed by Malte Brill, not by me, despite me saying  
I'll get a cut every time it's sold (I own a part of Malte, so to  
say).


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Re: Conference DVDs: Design principles

2008-11-18 Thread Malte Brill

Tom wrote:

 I want to own a part of Malte too!!!

Lol. I have an arm and a leg I do not use at the moment. Would that  
help?


Cheers,

Malte
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Conference DVDs: Design principles

2008-11-17 Thread Wilhelm Sanke
Just received the Conference DVDs along with some accompanying materials 
and I might give some feedback on the basis of my first and still 
incomplete impressions.


First of all, it is surely an interesting experience to see and watch 
some of the chosen Revolution protagonists in action. It adds to and 
possibly corrects the pictures that have slowly developed in your mind 
over time while reading their contributions on the Rev lists.  In one 
part of the disks Björnke von Gierke presents his Animation Engine, 
but unfortunately never appears in person, he is only allowed to talk 
from the off.

As for the contents of the discs, I do not yet have a good overview, but 
it appeared to me that they also contain, at least at some places, very 
basic stuff, as for instance explaining the fundamental differences 
between PNG, JPEG, and GIF image formats (on a world-wide conference!). 
Maybe it would be a good idea for future conferences to sort the 
contents at least in two categories - low end stuff in the first four 
disks, high end for the other four - and then offer them separately to 
the corresponding target audiences.


The short lists on the back of the disk boxes surely help as a first 
orientation. I would appreciate if some more detailed information (sort 
of short summaries) would be provided on two extra sheet of papers, 
which could also contain more information about the conference, its 
proceedings outside of the presentations, about participants, results, 
perspectives etc..


The technical quality of the recordings is average at best, probably 
reflecting the small budget allocated here. Light conditions vary, audio 
quality is sometimes very poor and some parts are hardly understandable, 
also the displayed script examples and other written material are very 
difficult to read.-


As I could not participate personally in the conference, I was surprised 
and pleased to find out that at least one of my stacks had made it to 
Las Vegas as a sample stack. Scott Rossi used it in his Multimedia II 
presentation - the II in the section title probably indicating that 
this belongs in the advanced high-end stuff category - to demonstrate 
design principles (DVD 7, minutes 47 to 48).


On the one hand he praised my stack of  April 2007 (Imagedata Toolkit 3 
Preview http://www.sanke.org/Software/ImagedataToolkitPreview3.zip) 
for containing a lot of powerful stuff and lots of features and 
functions (soundtrack Rossi), on the other hand he used it to 
demonstrate some of the Dont's of interface design. As I did not have 
the opportunity to comment on design principles earlier, I think I am 
entitled to a few remarks here.


I agree with Scott that the stack - unfinished as it is - lends itself 
as an example to discuss questions of interface design. So would have 
other stacks.


Scott complains that he did not know where to look first on the card. 
This is somehow understandable as the stack has a rather complex 
structure, as one fact containing 542 controls on one card, having 452 
buttons (and an extra script library in a substack), of which 116 are 
visible and cluttering the card.
Taking the time to read the three introductory texts available on the 
card (two buttons on top center), surely would have helped.


The stack is not an exercise in interface design nor intended as a model 
for design, it is a preview stack (not a finished commercial product) 
and I wanted to get out this powerful stuff to the Rev community as we 
had already discussed details of its contents on the lists. In the 
meantime more than 60 other functions for imagedata processing have been 
added, and probably I will divide up the whole stuff in several separate 
stacks. One will be the already announced Photo Patchworks stack, 
another one has already been released (Seamless Tiles 2 
http://www.sanke.org/Software/SeamlessTiles2.zip-) which probably can 
be assessed more favorably for its surface design.


I myself have thought about various alternatives of structuring the 
interface, but this was not yet one of the essential points on my 
agenda. Among other solutions, I had thought about a strict menu 
structure (e.g. like in PaintShop Pro), but at least for the time 
being (and for time reasons) I decided against it, because I preferred 
the different functions - which can interact in various sequential ways 
to produce special effects - to be available right at your fingertips 
side by side, instead of digging deep into menu structures and start at 
the first level each time when you want to access a related function. 
Such considerations are also design principles, although not of the 
visual surface , but of internal structure and usability.


Because of the complexity of the stack you might think of it as an 
adventurous, creative enterprise, which requires some time to detect all 
of its features and possibilities, given the about 300 (?) functions 
that can additionally interact in various ways.


Another