Re: Creating bulletin boards, chat rooms...

2004-05-12 Thread Robert Brenstein
i've been slowly working away on a multi-user bbs system using rev.. the
first few test versions worked, but there was still a lot of work to do
on it, and lately i have been working more on it.. it's all built in
modules, so pieces can be easily updated, switched out, etc without
having to redownload the whole program.. when there's something more
stable and usuable, i'll post..
-Sean
I wonder whether the bbs you talk about could be used as a forum. I 
need to implement (later this year) forum option for university 
courses. I mean an online system that allows students to leave notes 
to be read by others (restricted to people taking a given course). 
This will need to be intgerated with the content-management system 
(MC-based) used to maintain course information and soon also the 
downloadable materials.

Robert
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Re: Creating bulletin boards, chat rooms...

2004-05-10 Thread [EMAIL PROTECTED]
i've been slowly working away on a multi-user bbs system using rev.. the 
first few test versions worked, but there was still a lot of work to do 
on it, and lately i have been working more on it.. it's all built in 
modules, so pieces can be easily updated, switched out, etc without 
having to redownload the whole program.. when there's something more 
stable and usuable, i'll post..

-Sean


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Re: Creating bulletin boards, chat rooms, and mail messages wihtRR/MC and CGI

2004-05-10 Thread Doug Lerner
My suggestion is to just use Web Crossing - http://webcrossing.com.

Yes, I speak as someone who works for Web Crossing, so I am not an unbiased
observer.

But there are incredibly low-cost Web Crossing solutions that make it
worthwhile to consider, rather than reinventing the wheel.

Plus WebX (Web Crossing) works great with Revolution, and is just as
cross-platform. I even have an alpha version of an IM/Whiteboard working
with a Revolution client and Web Crossing server as the backend. You can
read about that project at http://webxedu.com/WebXClient/.

The nice thing is you start with the following completely free, all built-in
to Web Crossing - including a native, object-oriented database and
integrated user directory:

* web server
* ftp server
* SMTP/POP3/IMAP server
* themes
* scalable chat/live events server built in!
* news server
* xml-rpc support
* server-side scripting
* distributed and mirrored serving for large-scaling

and then you can add in whatever bulletin board, blog, polls, classrooms,
wiki, neuron (multimedia shared databases), etc., that you want to the
system.

It's perfect for Revolution-based clients.

doug



On 5/11/04 7:54 AM, "Brent Anderson" <[EMAIL PROTECTED]> wrote:

> Hello.
> 
> I haven't exactly tried out the BB's or mail with this, but I am
> experimenting with a way to do chatting. It would require a dedicated
> server for more than two people, but is fine for this project that I'm
> working on (why screen resolution is such an issue...). You would have
> one field with the screen names, and one with the addresses (note: this
> would only work on a mac network til I can work out a few things).
> Then, when a new message was sent out, it would be sent to the server,
> placed into the servers session field, and then would go down the list
> of addresses and forward that message to everybody in the addresses
> list.
> 
> There's my bit on that.
> 
> 
> Thanks,
> Brent Anderson
> 
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Re: Creating bulletin boards, chat rooms...

2004-05-10 Thread Richard K. Herz
Alejandro Tejada asked:

> How many simultaneous users could it handle?
> 50 users? 100 users?

Don't know.  I've only had a half-dozen people chatting at the same time.
Seems this may be something Pierre Sahores or others on the list could
addresss.

> It's in a dedicated server? It's in Linux or BSD?

Shared Linux server at a hosting company.

> Do you have plans to make it available
> to other developers at some point?

Possibly.  Right now it's not a lot more than Tuviah's SimpleChat example
which is posted at the bottom of
http://www.runrev.com/resources/usercontributions.shtml . My biggest change
is that, when the server stack is not running and not accepting sockets, the
client stack posts to a Rev CGI script at the server which starts using the
server stack and tells it to accept sockets.  If you have a couple Win XP
computers, download the English version at www.reactorlab.net and chat with
yourself, since this "version 2" was just posted a couple days ago and no
one has it.  (I might take it down soon - if I do ask off list - because
communication doesn't work in the standalone on Win 98 for some reason even
though it works on 98 in dev mode).

Rich Herz


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Re: Creating bulletin boards, chat rooms, and mail messages wiht RR/MC and CGI

2004-05-10 Thread Brent Anderson
Hello.

I haven't exactly tried out the BB's or mail with this, but I am 
experimenting with a way to do chatting. It would require a dedicated 
server for more than two people, but is fine for this project that I'm 
working on (why screen resolution is such an issue...). You would have 
one field with the screen names, and one with the addresses (note: this 
would only work on a mac network til I can work out a few things). 
Then, when a new message was sent out, it would be sent to the server, 
placed into the servers session field, and then would go down the list 
of addresses and forward that message to everybody in the addresses 
list.

There's my bit on that.

Thanks,
Brent Anderson
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Re: Creating bulletin boards, chat rooms...

2004-05-10 Thread Alejandro Tejada
on Sun, 9 May 2004
Richard K. Herz wrote:

> My second version of a Rev chat/message board uses
> multiple socket
> connections to a single Rev engine/server stack
> instance. 

Very interesting!!!

How many simultaneous users could it handle? 
50 users? 100 users?

It's in a dedicated server? It's in Linux or BSD?

> The first client
> connecting, when it finds it can't establish a
> socket, sends a cgi post to
> the server which starts the Rev engine/server stack
> which then starts
> accepting sockets.  The server stack shuts down when
> there is no activity.

> When a client first connects, the Rev server stack
> sends it a portion of the
> log file.  When a client sends a message, the server
> stack appends it the
> the log file, broadcasts it to all connected
> clients, and also broadcasts a
> separate status message with the number of current
> connections for display
> at the client stacks.

Do you plan to expand his functionality?

> My first version worked well but my web host shut it
> down.  It relied solely
> on individual cgi posts for all communications (hey,
> I'm an amateur at this)
> and my web host said all the Rev engine instances
> starting up was too big a
> load on the shared web server.

Do you have plans to make it available 
to other developers at some point?

I'm curious to know what's the limit of simultaneous
connection that some types of servers can handle.

Thanks a lot for your response!

al

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Re: Creating bulletin boards, chat rooms...

2004-05-09 Thread Richard K. Herz
My second version of a Rev chat/message board uses multiple socket
connections to a single Rev engine/server stack instance.  It was developed
starting with Tuviah's SimpleChat, the very first (at the very bottom)
contribution on Rev's web site "user contributions" page.  The first client
connecting, when it finds it can't establish a socket, sends a cgi post to
the server which starts the Rev engine/server stack which then starts
accepting sockets.  The server stack shuts down when there is no activity.
On a dedicated server, you could leave it running.

When a client first connects, the Rev server stack sends it a portion of the
log file.  When a client sends a message, the server stack appends it the
the log file, broadcasts it to all connected clients, and also broadcasts a
separate status message with the number of current connections for display
at the client stacks.

My first version worked well but my web host shut it down.  It relied solely
on individual cgi posts for all communications (hey, I'm an amateur at this)
and my web host said all the Rev engine instances starting up was too big a
load on the shared web server.

Rich Herz


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