Re: NativeGeometry 2.0.1 - The Geometry Manager replacement for Revolution

2010-07-13 Thread Alejandro Tejada

Hi Damien,

Congratulations for releasing NativeGeometry 2.0.1!

I downloaded your documentation and noticed that you
included a simple example of geometry management.

Did you plan to publish more complex examples of multiple
cards and groups with screenshots of multiplatform
geometry management?

A Frequently Answered Questions section
could be really useful too.

Al
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View this message in context: 
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Sent from the Revolution - User mailing list archive at Nabble.com.
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NativeGeometry 2.0.1 - The Geometry Manager replacement for Revolution

2010-07-12 Thread Damien Girard

Hi,

I have updated NativeGeometry to version 2.0.1, this versions greatly
improve the user experience, if you tried NativeGeometry 2.0 before, try
this one you will see the improvement!

Also, after user feedbacks, I have made more visible the NativeGeometry API,
because NativeGeometry is before anything a library, in the help center now
you can directly access to the API documentation. (Generated with NativeDoc
1.6 that will be released shortly too ;) )

In addition, a new property appear: set/get the nGeometry. This property
enable you to set the geometry of an object simply.

In NativeGeometry 2.0, you had to write:
put set the left of me to the leftpadding of this stack;set the rRight of
me to the left of button id 1014 of this stack into tArray[relations]
set the NativeGeometry of button myButton to tArray

Now, with 2.0.1:
set the nGeometry of button myButton to set the left of me to the
leftpadding of this stack;set the rRight of me to the left of button id 1014
of this stack

So, dynamically you can faster update geometry relation, NativeGeometry will
take care of discovering dependencies and compiling the geometry relation.


If you have feedback about this version, questions or anything else, do not
hesitate to write me at supp...@nativesoft.fr.

WARNING: NativeGeometry IDE does not works on Linux, there is a strange
problem with the long id of the target... The engine is running fine, but
I was not able to make the IDE working right. Will investigate.

Kind Regards,

Damien Girard
NativeSoft, France.
http://www.nativesoft.fr



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RE: [ANN] NativeGeometry 2 OPEN BETA, the ultimate geometry manager for Revolution is here for free!

2010-05-18 Thread Damien Girard

Hello,

I will try to answer to all your questions :)

To answer to Jerome (in English):
 Bonne et mauvaise nouvelle !
 
 Avez-vous des précisions concernant la création d'applications
multilingues avec NativeGeometry 2.0 ?
 Vous indiquez que NativeSpeak 1.x ne va plus évoluer et vous mentionnez
NativeSpeak 2.0 ?

 Jérôme

 Good and bad news !

 Do you have any precisions about the multilingual application creation
with NativeGeometry 2.0 ?
 You told that NativeSpeak 1.x will not evolve and you say NativeSpeak 2.0
?

NativeGeometry 2.0 will must be used in order to have NativeSpeak 2.0
working properly, let me explain:
- In NativeSpeak 1.x, you were designing your application to be localized,
with the geometry manager and the localization manager. NativeSpeak 1.x was
developed for Revolution 2.2 originally, and there was not multi-dimensional
arrays and few other really cool stuff, that was why it was using xml
databases, the result was that it was working well, but was a bit hard to
use and to implement.

- In NativeSpeak 2.0 and NativeGeometry 2.0, you will design your
application with NativeGeometry 2.0, that is far far better than the
NativeSpeak 1.x geometry manager. Then, once your application has been
designed with NativeGeometry 2.0, NativeSpeak 2.0 will parse your stacks,
and with it you will generate languages files, then in your application you
will just have to load those languages files and voila, your application
will be multi-language!

The main advantage is that the localization process is far less more
intrusive than NativeSpeak 1.x, you develop your application in one and only
one language, then you localize.

 You told that NativeSpeak 1.x will not evolve and you say NativeSpeak 2.0
?

NativeSpeak 2.0 will be released, the release date is not planned, but I
will try to get it working as fast as possible.

-

 I was actually going to BUY a license, even though you are still in Beta,
just to support what appears to be an excellent and much needed tool, but
alas, there is nothing in your storefront that allows me to do so. I noticed
that your screenshots are of a vista/win7 look. Just to be sure, may I
assume this will work with Macs as well as Windows?

Thanks Bob, I am glad to hear that :) I am seeing with my partner Runtime
Revolution Ltd to have NativeGeometry in the store, in few days it should be
ok.

About the screenshot, the application was developed for Windows, but it
should work like all our other products, like a charm :) If you notice any
problem on MacOS do not hesitate to report them to the bugtracker !

-

About the NativeGeometry 2.0 Zip package broken link, it should be fixed.

-

If you have more question, I will be pleased to answer !


Kind Regards,

Damien Girard
NativeSoft, France.
http://www.nativesoft.net




-Message d'origine-
De : use-revolution-boun...@lists.runrev.com
[mailto:use-revolution-boun...@lists.runrev.com] De la part de Damien Girard
Envoyé : lundi 17 mai 2010 18:16
À : use-revolution@lists.runrev.com; 'Improvements to Revolution'
Objet : [ANN] NativeGeometry 2 OPEN BETA, the ultimate geometry manager for
Revolution is here for free!



Dear Runtime Revolution user,

I am proud to announce you the OPEN BETA release of NativeGeometry 2.0!

NativeGeometry is our latest extension for Runtime Revolution, it is an
enhanced Geometry Manager that help you to develop faster cross-platform
applications, multi-languages application or simply your applications, with
the ease of the use of the Revolution Geometry manager but with the power
and the speed like if you were writing your own scripts!

To check-out more in depth its features, go to the NativeGeometry website:

http://www.nativesoft.net/nativegeometry

-
- OPEN PUBLIC BETA

We are inviting everybody to try this new tool, NativeGeometry is now in
beta stage, and in order to have the best quality, we are inviting all of
you to try freely without any limitations NativeGeometry! If you find any
problems, simply report them to the NativeSoft bug tracker.

The NativeGeometry open beta is ending the 14 junes 2010, and the final
release is to be expected at this date :)

More information, download links and sample are on the NativeSoft website:
http://www.nativesoft.net/nativegeometry

-

Also, you can ask Why NativeGeometry 2.0? Where is 1.0?, the answer is
simple:
- NativeGeometry 1.0 was the NativeSpeak Create 1.0 Geometry manager, so
NativeGeometry is in version 2.0 as it is a complete rewrite from scratch,
with new incredible features!

-


Other news about Dam-pro:

- NativeSoft

I am pleased to inform you that Dam-pro has been renamed NativeSoft, this
new name match better with our Native products lines, and in the future
with the upcoming NativeSpeak 2.0, and I prefer

[ANN] NativeGeometry 2 OPEN BETA, the ultimate geometry manager for Revolution is here for free!

2010-05-17 Thread Damien Girard

Dear Runtime Revolution user,

I am proud to announce you the OPEN BETA release of NativeGeometry 2.0!

NativeGeometry is our latest extension for Runtime Revolution, it is an
enhanced Geometry Manager that help you to develop faster cross-platform
applications, multi-languages application or simply your applications, with
the ease of the use of the Revolution Geometry manager but with the power
and the speed like if you were writing your own scripts!

To check-out more in depth its features, go to the NativeGeometry website:

http://www.nativesoft.net/nativegeometry

-
- OPEN PUBLIC BETA

We are inviting everybody to try this new tool, NativeGeometry is now in
beta stage, and in order to have the best quality, we are inviting all of
you to try freely without any limitations NativeGeometry! If you find any
problems, simply report them to the NativeSoft bug tracker.

The NativeGeometry open beta is ending the 14 junes 2010, and the final
release is to be expected at this date :)

More information, download links and sample are on the NativeSoft website:
http://www.nativesoft.net/nativegeometry

-

Also, you can ask Why NativeGeometry 2.0? Where is 1.0?, the answer is
simple:
- NativeGeometry 1.0 was the NativeSpeak Create 1.0 Geometry manager, so
NativeGeometry is in version 2.0 as it is a complete rewrite from scratch,
with new incredible features!

-


Other news about Dam-pro:

- NativeSoft

I am pleased to inform you that Dam-pro has been renamed NativeSoft, this
new name match better with our Native products lines, and in the future
with the upcoming NativeSpeak 2.0, and I prefer it :)

So all dam-pro.com emails addresses will continue to work, the dam-pro.com
website is now redirecting to http://www.nativesoft.net

- NativeSpeak 1.x discontinued

NativeSpeak 1.x is discontinued, the application will continue to works and
we will continue the support, but the application will not be updated
anymore, we recommend to new users that want to create a multi-language
application to use NativeGeometry, then the localization process with
NativeSpeak 2.0 will be really easy.

- Website improved

The Dam-pro website has been improved in order to become the NativeSoft
website, check-it out!

http://www.nativesoft.net



Kind Regards,

Damien Girard
NativeSoft CEO, France.
http://www.nativesoft.net


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Re: [ANN] [FR] NativeGeometry 2 OPEN BETA, the ultimate geometry manager for Revolution is here for free!

2010-05-17 Thread Jérôme Rosat
Bonne et mauvaise nouvelle !

Avez-vous des précisions concernant la création d'applications multilingues 
avec NativeGeometry 2.0 ?
Vous indiquez que NativeSpeak 1.x ne va plus évoluer et vous mentionnez 
NativeSpeak 2.0 ?

Jérôme
Genève
 
Le 17 mai 2010 à 18:16, Damien Girard a écrit :

 NativeSpeak 1.x is discontinued, the application will continue to works and
 we will continue the support, but the application will not be updated
 anymore, we recommend to new users that want to create a multi-language
 application to use NativeGeometry, then the localization process with
 NativeSpeak 2.0 will be really easy.

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Re: [ANN] NativeGeometry 2 OPEN BETA, the ultimate geometry manager for Revolution is here for free!

2010-05-17 Thread Bob Sneidar
I was actually going to BUY a license, even though you are still in Beta, just 
to support what appears to be an excellent and much needed tool, but alas, 
there is nothing in your storefront that allows me to do so. I noticed that 
your screenshots are of a vista/win7 look. Just to be sure, may I assume this 
will work with Macs as well as Windows?

Bob


On May 17, 2010, at 9:16 AM, Damien Girard wrote:

 
 Dear Runtime Revolution user,
 
 I am proud to announce you the OPEN BETA release of NativeGeometry 2.0!
 
 NativeGeometry is our latest extension for Runtime Revolution, it is an
 enhanced Geometry Manager that help you to develop faster cross-platform
 applications, multi-languages application or simply your applications, with
 the ease of the use of the Revolution Geometry manager but with the power
 and the speed like if you were writing your own scripts!
 
 To check-out more in depth its features, go to the NativeGeometry website:
 
 http://www.nativesoft.net/nativegeometry

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Re: Geometry manager

2010-01-30 Thread J. Landman Gay

Bill Vlahos wrote:

I do.

I've found it to be a bit touchy in development but no problems at
all in the compiled applications.

One thing I noticed is if you have lots of objects on the screen it
makes a huge difference what layer the object is if you use relative
object positions (i.e. place one object in relation with another).


Thanks, I'll keep that in mind if I use it. I have 110 objects on one of 
the cards. Sounds like the GM just goes through the objects in layering 
order, so I'd need to start with 1.


--
Jacqueline Landman Gay | jac...@hyperactivesw.com
HyperActive Software   | http://www.hyperactivesw.com
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Re: Geometry manager

2010-01-29 Thread Ben Rubinstein

On 20/1/10 22:37, Bob Sneidar wrote:

Just to weigh in, the fact that people can write their own scripts to do this 
should be some indication that a geometry manager CAN work for most things. Off 
the top of my head, it seems you would want to set and track the following 
things:


My view, when I abandoned the GM (which was admittedly many many many years
ago) was that an essential element of any solution is sequence; because
element A may need to be positioned relative to element B, which itself
depends on element C.  While it may be possible to encode this through a
pointy-click approach, it is certainly harder to expose (so you might be able
to set up a reasonable profile, but you can't subsequently inspect and adjust
it).  And while the GM might in principle analyse all the settings to
calculate the best sequence, I seem to recall observing experimentally that it
didn't do so.

I also think some of the issues round the GM were due to user error, which I
would naturally recast as a failure of documentation and explication: that is,
the GM encourages you to think that you could use a pane of the property
inspector on an object in a pointy-clicky way, and then you were done; whereas
in fact as development progressed you probably needed to type some magic
command (revCacheGeometry) into the message box at certain critical moments to
avoid misery.

But most of all I decided (interestingly this is parallel to the objection
many of my colleagues have to HC/Rev generally) that the pointy-clicky GM was
too obscure, and it was too hard to find get an overview of what was going on.
 I make mistakes, and I need to able to go back later, see what I
did, and change it.  Geometry management isn't really about the individual
controls (beyond the simple cases) - so it turns out to be unhelpful to have
to set it, and only be able to inspect it, control by control.


On 20/1/10 19:51, Richard Gaskin wrote:

PS: a real time-saver for me in writing resizeStack handlers has been
this SetRect command:


My slightly different approach is a couple of ugly commands adjustObjectPosn
and adjustObjectRect (below), which allow the layout of a bunch of controls to
be described like this:

on resizeCard
  adjustObjectRect grc, TabBacker,  this card, , -,-,R+1,-
  adjustObjectRect fld, Report, this card, , -,-,R-20,B-40
  adjustObjectRect fld, FTPlog, this card, , -,-,R-20,B-40
  adjustObjectPosn grp, FTPlogCons, fld, Report, L,B+6,-,-
  adjustObjectPosn btn, ToggleWrap, fld, Report, -,B+6,R,-
  adjustObjectRect fld, FTPprogFld, btn, ToggleWrap, -,-,L-2,-
end resizeCard

That is, the commands let you set the position or rectangle of one control,
relative to another control or the card, by specifying new values for any/all
of the four edges those specifications in the form of expressions which
can include the loc (X, Y), dimensions (W, H), or rect (L,T,R,B) of the
reference control.

I'm sure more thought could make this mechanism a bit less ugly!  And the
reference control and set of expressions could be stored as properties of the
subject control - which of course is approximately what the GM does.  In some
ways the GM is more flexible (you can use different reference controls for
different edges, whereas in my model this requires two lines); in others
perhaps less so (only dynamic options is a percentage of the parent
dimension).  But for me the key thing that makes this better is having an
overview of all the layout decisions in one place - and understanding the
sequence of changes.  So in the above example, the field Report has its
bottom right corner adjusted relative to the card; then the group FTPlogCons
and button ToggleWrap are adjusted relative to that field.

Perhaps it's possible that there could be a perfect union: the above could
obviously be represented purely declaratively.  If the Geometry pane of the
Property Inspector wrote it's data, not into a property of the object, but of
the card, in an inspectable format, which also allowed the sequence to be
adjusted, there may be no reason why a single built-in mechanism wouldn't
suffice.  (But I'm not really sure about how we handle placed groups... which
is why at some level you have to say this is a developer product, and
developers need to take control of their work.)

Ben



on adjustObjectPosn tDstType, tDstName, tSrcType, tSrcName, tDeltas
   local tDim, X, Y, W, H, L, R, T, B, tEdge
   if tSrcName  empty then put space  quote  tSrcName  quote \
after tSrcType -- allow us to use type of this card
   -- set up the variables X, Y, W, H, L, R, T, B
   get 0 -- explicit vars parsing error
   do (get the loc  of  tSrcType)
   put item 1 of it into X
   put item 2 of it into Y
   repeat for each word tDim in Left Top Right Bottom Width Height
  do (put the  tDim  of  tSrcType  into   char 1 of tDim)
   end repeat
   repeat with i = 1 to 4
  get item i of tDeltas
  if it  - then
 put word i of left top right bottom

Re: Geometry manager

2010-01-29 Thread Bob Sneidar
I think this is why any serious GM needs to have the ability to adjust an 
objects properties relative to another object. So that in a group, the objects 
would resize relative to the group as a whole, and the group would adjust 
relative to the card etc. 

But I agree to do this right would take an incredible amount of thought, and in 
the end would still only work for certain situations. It just seems to me that 
a basic ability to resize a card and have objects grow relative to that 
(including font sizes) should not be that hard. Perhaps in the future another 
universal property of objects called scale could be added so that an object 
would draw to whatever the scale for that object was. 

Bob


On Jan 29, 2010, at 10:26 AM, Ben Rubinstein wrote:

 (But I'm not really sure about how we handle placed groups... which
 is why at some level you have to say this is a developer product, and
 developers need to take control of their work.)
 
 Ben

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Re: Geometry manager

2010-01-29 Thread Richard Gaskin

Ben Rubinstein wrote:


On 20/1/10 19:51, Richard Gaskin wrote:

PS: a real time-saver for me in writing resizeStack handlers has been
this SetRect command:


My slightly different approach is a couple of ugly commands adjustObjectPosn
and adjustObjectRect (below), which allow the layout of a bunch of controls to
be described like this:

on resizeCard
   adjustObjectRect grc, TabBacker,  this card, , -,-,R+1,-
   adjustObjectRect fld, Report, this card, , -,-,R-20,B-40
   adjustObjectRect fld, FTPlog, this card, , -,-,R-20,B-40
   adjustObjectPosn grp, FTPlogCons, fld, Report, L,B+6,-,-
   adjustObjectPosn btn, ToggleWrap, fld, Report, -,B+6,R,-
   adjustObjectRect fld, FTPprogFld, btn, ToggleWrap, -,-,L-2,-
end resizeCard

That is, the commands let you set the position or rectangle of one control,
relative to another control or the card, by specifying new values for any/all
of the four edges those specifications in the form of expressions which
can include the loc (X, Y), dimensions (W, H), or rect (L,T,R,B) of the
reference control.


Nicely done, Ben.  Very useful for a great many circumstances.

--
 Richard Gaskin
 Fourth World
 Rev training and consulting: http://www.fourthworld.com
 Webzine for Rev developers: http://www.revjournal.com
 revJournal blog: http://revjournal.com/blog.irv
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Re: Geometry manager

2010-01-29 Thread Bill Vlahos
I do.

I've found it to be a bit touchy in development but no problems at all in the 
compiled applications.

One thing I noticed is if you have lots of objects on the screen it makes a 
huge difference what layer the object is if you use relative object positions 
(i.e. place one object in relation with another).

Bill Vlahos
_
InfoWallet (http://www.infowallet.com) is about keeping your important life 
information with you, accessible, and secure.

On Jan 20, 2010, at 11:27 AM, J. Landman Gay wrote:

 Is anyone using the geometry manager in commercial stacks? Do you find it 
 reliable? I confess that I haven't experimented with it much, I've always 
 written my own resize scripts. But I'm in a position now where I need to make 
 several large stacks with many objects into resizeable windows, and I'm 
 wondering if using the manager would be faster than writing all that code.
 
 Any thoughts?
 
 -- 
 Jacqueline Landman Gay | jac...@hyperactivesw.com
 HyperActive Software   | http://www.hyperactivesw.com
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Re: Geometry manager

2010-01-23 Thread Richmond Mathewson

On 23/01/2010 03:24, Mark Wieder wrote:

Jacque-

Friday, January 22, 2010, 5:13:00 PM, you wrote:

   

I like brussels sprouts...
 

There's hope for you yet. Try roasting them with sweet potatoes.

   

Pop sweet potatoes in the microwave oven, crack them open
and fill with butter and zaatar:

http://www.theepicentre.com/Spices/zaatar.html

or try your local Arabic shop.
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Re: Geometry manager

2010-01-23 Thread stephen barncard
I will never bring up the Geometry topic again.

Brussel Sprouts give me a headache.
-
Stephen Barncard
San Francisco
http://houseofcubes.com/disco.irev


On 23 January 2010 00:00, Richmond Mathewson richmondmathew...@gmail.comwrote:

 On 23/01/2010 03:24, Mark Wieder wrote:

 Jacque-

 Friday, January 22, 2010, 5:13:00 PM, you wrote:



 I like brussels sprouts...


 There's hope for you yet. Try roasting them with sweet potatoes.



 Pop sweet potatoes in the microwave oven, crack them open
 and fill with butter and zaatar:

 http://www.theepicentre.com/Spices/zaatar.html

 or try your local Arabic shop.

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Re: Geometry manager

2010-01-22 Thread Mark Wieder
Jacque-

Thursday, January 21, 2010, 5:20:11 PM, you wrote:

 Bob Sneidar wrote:
 No Jacque, 41 IS the answer to everything. 42 is the answer to
 life, the universe and everything. You were just a little short. 

 Between this and the prime number business, no wonder I can't balance my
 checkbook. I count funny.

So let's see...

You're a little short, you count funny, and you can't balance your
checkbook... anything else you want to share?

-- 
-Mark Wieder
 mwie...@ahsoftware.net

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Re: Geometry manager

2010-01-22 Thread J. Landman Gay

Mark Wieder wrote:

Jacque-

Thursday, January 21, 2010, 5:20:11 PM, you wrote:


Bob Sneidar wrote:

No Jacque, 41 IS the answer to everything. 42 is the answer to
life, the universe and everything. You were just a little short. 



Between this and the prime number business, no wonder I can't balance my
checkbook. I count funny.


So let's see...

You're a little short, you count funny, and you can't balance your
checkbook... anything else you want to share?



I like brussels sprouts...

--
Jacqueline Landman Gay | jac...@hyperactivesw.com
HyperActive Software   | http://www.hyperactivesw.com
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Re: Geometry manager

2010-01-22 Thread Mark Wieder
Jacque-

Friday, January 22, 2010, 5:13:00 PM, you wrote:

 I like brussels sprouts...

There's hope for you yet. Try roasting them with sweet potatoes.

-- 
-Mark Wieder
 mwie...@ahsoftware.net

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Re: Geometry manager

2010-01-22 Thread Richmond Mathewson

On 23/01/2010 03:13, J. Landman Gay wrote:

Mark Wieder wrote:

Jacque-

Thursday, January 21, 2010, 5:20:11 PM, you wrote:


Bob Sneidar wrote:

No Jacque, 41 IS the answer to everything. 42 is the answer to
life, the universe and everything. You were just a little short. 


Between this and the prime number business, no wonder I can't 
balance my

checkbook. I count funny.


So let's see...

You're a little short, you count funny, and you can't balance your
checkbook... anything else you want to share?



I like brussels sprouts...

Oh, my gosh; the BEST part of NOT living in Britain is not having 
brussel sprouts

foisted on me by people who assume that I MUST like the things.

Yesterday I had some kids doing an exam and I calculated the final marks
with my trusty Thornton sliderule; sucking the end of which is far better
than brussel sprouts!
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Re: Geometry manager

2010-01-21 Thread Robert Brenstein

On 20.01.10 at 19:15 -0600 J. Landman Gay apparently wrote:

Robert Brenstein wrote:


I would second what Richard wrote. With that many objects, there 
must be patterns so only a few central scripts are probably needed. 
In some projects, I used naming scheme to handle this. In others, I 
used custom properties in each object. Sometimes grouping comes in 
play, as Mark suggests.


There is a main stack with three (all different) cards, and 17 
one-card substacks. Two of the substacks are very similar, each with 
110 controls. I can share those two scripts. The rest of the stacks 
are each a separate template that displays data in different 
layouts. Those all have to be resized individually. I've eliminated 
six substacks, such as the preferences substack, which can be 
enlarged just once during development and remain static. But the 943 
count doesn't include those stacks.


There must be some logic to arrange the objects. May be you could 
work on a card level. I am using such an approach in one of my new 
projects -- each card and each bg group has its own handler for 
arranging their objects (upon resizestack and preopencard), with a 
few common action handlers sitting at the stack level.


Robert
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Re: Geometry manager

2010-01-21 Thread dam-pro.gir...@laposte.net
It is planned, wait and see... ;)
 Message du 21/01/10 00:20
 De : stephen barncard 
 A : How to use Revolution 
 Copie à : 
 Objet : Re: Geometry manager

 
 Perhaps you can offer it as a separate product?
 
 
 2010/1/20 Damien Girard 
 
 
 
  And what I have to say, is that I re-wrote it entirely for NativeSpeak 2.0,
  and it is just awesome... (the ease of use + the resizing speed like if you
  wrote your own script + cross-platform + localizable). You will see in few
  months !
 
 
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Une messagerie gratuite, garantie à vie et des services en plus, ça vous tente ?
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Re: Geometry manager

2010-01-21 Thread Bob Sneidar
No Jacque, 41 IS the answer to everything. 42 is the answer to life, the 
universe and everything. You were just a little short. 

Bob


On Jan 20, 2010, at 5:16 PM, J. Landman Gay wrote:

 Mark Wieder wrote:
 Jacque-
 Wednesday, January 20, 2010, 4:01:43 PM, you wrote:
 I just added them up and it isn't as bad as I thought. It's only 943.
 ...so put them in groups of 41 and then you only have to write 23
 handlers...
 
 Can't. 41 is one short of the Answer To Everything. :)
 
 -- 
 Jacqueline Landman Gay | jac...@hyperactivesw.com
 HyperActive Software   | http://www.hyperactivesw.com
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Re: Geometry manager

2010-01-21 Thread J. Landman Gay

Bob Sneidar wrote:
No Jacque, 41 IS the answer to everything. 42 is the answer to life, the universe and everything. You were just a little short. 


Between this and the prime number business, no wonder I can't balance my 
checkbook. I count funny.


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HyperActive Software   | http://www.hyperactivesw.com
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Geometry manager

2010-01-20 Thread J. Landman Gay
Is anyone using the geometry manager in commercial stacks? Do you find 
it reliable? I confess that I haven't experimented with it much, I've 
always written my own resize scripts. But I'm in a position now where I 
need to make several large stacks with many objects into resizeable 
windows, and I'm wondering if using the manager would be faster than 
writing all that code.


Any thoughts?

--
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HyperActive Software   | http://www.hyperactivesw.com
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Re: Geometry manager

2010-01-20 Thread stephen barncard
It seems to be more stable now, as long as one locks the objects down. I've
been cautiously using it on 3-5 objects.  I still don't always trust it (or
myself) to not blow it and I back up more often while using geometry. One
can end up with a mess if not careful.


-
Stephen Barncard
San Francisco
http://houseofcubes.com/disco.irev


2010/1/20 J. Landman Gay jac...@hyperactivesw.com

 Is anyone using the geometry manager in commercial stacks? Do you find it
 reliable? I confess that I haven't experimented with it much, I've always
 written my own resize scripts. But I'm in a position now where I need to
 make several large stacks with many objects into resizeable windows, and I'm
 wondering if using the manager would be faster than writing all that code.

 Any thoughts?

 --
 Jacqueline Landman Gay | jac...@hyperactivesw.com
 HyperActive Software   | http://www.hyperactivesw.com
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Re: Geometry manager

2010-01-20 Thread Mark Schonewille

Jacque,

Do not use the geometry manager in commercial projects. It'll cost you  
money in the end. Write your own scripts.


--
Best regards,

Mark Schonewille

Economy-x-Talk Consulting and Software Engineering
Homepage: http://economy-x-talk.com
Twitter: http://twitter.com/xtalkprogrammer

TwistAWord supports Haiti. Buy a license for this word game at http://www.twistaword.net 
 and support the earthquake victims.


Op 20 jan 2010, om 20:27 heeft J. Landman Gay het volgende geschreven:

Is anyone using the geometry manager in commercial stacks? Do you  
find it reliable? I confess that I haven't experimented with it  
much, I've always written my own resize scripts. But I'm in a  
position now where I need to make several large stacks with many  
objects into resizeable windows, and I'm wondering if using the  
manager would be faster than writing all that code.


Any thoughts?

--
Jacqueline Landman Gay | jac...@hyperactivesw.com
HyperActive Software   | http://www.hyperactivesw.com



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Re: Geometry manager

2010-01-20 Thread Mark Wieder
Mark-

Wednesday, January 20, 2010, 11:33:26 AM, you wrote:

 Do not use the geometry manager in commercial projects. It'll cost you
 money in the end. Write your own scripts.

Word.

-- 
-Mark Wieder
 mwie...@ahsoftware.net

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Re: Geometry manager

2010-01-20 Thread stephen barncard
Isn't that kind of lame that it's offered in the IDE, but the unspoken rumor
is that it doesn't work, and we're not supposed to use it, yet no-one has
ever given an exact reason why? What if it has been fixed, yet the
impression persists?

This is one aspect of programming that I would like to not hassle with.
-
Stephen Barncard
San Francisco
http://houseofcubes.com/disco.irev


2010/1/20 Mark Wieder mwie...@ahsoftware.net

 Mark-

 Wednesday, January 20, 2010, 11:33:26 AM, you wrote:

  Do not use the geometry manager in commercial projects. It'll cost you
  money in the end. Write your own scripts.

 Word.

 --
 -Mark Wieder
  mwie...@ahsoftware.net

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Re: Geometry manager

2010-01-20 Thread Jacques Hausser
Jacque,

I used it for a game where about 60-70 groups were concerned, to ajust the 
display (full screen) on different machines. It worked well (everything was 
locked), but it was sollicited only at the start of the game. No resizeable 
windows. In other stacks I HAD some problems and finally I resized by script...

Jacques

Le 20 janv. 2010 à 20:27, J. Landman Gay a écrit :

 Is anyone using the geometry manager in commercial stacks? Do you find it 
 reliable? I confess that I haven't experimented with it much, I've always 
 written my own resize scripts. But I'm in a position now where I need to make 
 several large stacks with many objects into resizeable windows, and I'm 
 wondering if using the manager would be faster than writing all that code.
 
 Any thoughts?
 
 -- 
 Jacqueline Landman Gay | jac...@hyperactivesw.com
 HyperActive Software   | http://www.hyperactivesw.com
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**
Prof. Jacques Hausser
Department of Ecology and Evolution
Biophore / Sorge
University of Lausanne
CH 1015 Lausanne
please use my private address:
6 route de Burtigny
CH-1269 Bassins
tel/fax:++ 41 22 366 19 40
mobile: ++ 41 79 757 05 24
E-Mail: jacques.haus...@unil.ch
***

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Re: Geometry manager

2010-01-20 Thread Richard Gaskin

Mark Wieder wrote:


Do not use the geometry manager in commercial projects. It'll cost you
money in the end. Write your own scripts.


Word.


Word ++.

Even if it saves a little time today (and after all those clicks how 
much time would that be?), if it ever goes south you'll need to not only 
write your own handlers, but also make sure Rev's libraries don't ever 
bother with those objects again.


I've written some complex layouts and the worst case I've ever had 
required less less than half the number of lines of codes as their are 
objects.  A small price to pay for the best possible performance and the 
most robust, flexible, and extensible implementation.


Duty now for the future


PS: a real time-saver for me in writing resizeStack handlers has been 
this SetRect command:



on resizeStack x,y
  -- Extend the Title field relative to the left of the card, and
  -- set the bottom to include any space needed for its contents:
  SetRect the long id of fld Title ,, x-20,\
 the top of fld Title + the formattedHeight of fld Title
  --
  -- Position the Body field below the Title field, and set its
  -- width and height relative to the edges of the card:
  SetRect the long id of fld Body, , \
 the bottom of fld Title + 12, x-20,y-20
end resizeStack


on SetRect pObj
   put the rect of pObj into tRect
   repeat with i = 1 to 4
 get param(i+1)
 if it is not empty then
put it into item i of tRect
 end if
   end repeat
   set the rect of pObj to tRect
end SetRect


With this handler I can have objects adjusted relative to the card or 
other objects, and I never need to write more than one line.


--
 Richard Gaskin
 Fourth World
 Rev training and consulting: http://www.fourthworld.com
 Webzine for Rev developers: http://www.revjournal.com
 revJournal blog: http://revjournal.com/blog.irv
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Re: Geometry manager

2010-01-20 Thread Richmond Mathewson

On 20/01/2010 21:47, stephen barncard wrote:

Isn't that kind of lame that it's offered in the IDE, but the unspoken rumor
is that it doesn't work, and we're not supposed to use it, yet no-one has
ever given an exact reason why? What if it has been fixed, yet the
impression persists?

   
Well, if one wants to be b**chy one could point out that there are a 
fair few things

like this in the IDE;

However,

If one wants to be kind one could point out that the large number of 
good things

make the 'problematic' things look relatively insignificant;

And,

If one wants to be realistic one could point out that the Geometry 
manager is
almost unused (possibly because it is unusable???) so, frankly, hardly 
warrants

the attention of the developers - and, may, like one's appendix, be removed
without doing any real damage.

--

Much easier is to make one's stack to some fairly standard resolution (I 
normally
favour 1024 x 768) and then have a catch-all script to stop the thing if 
the end-user's

VDU is set to a lower resolution.

Quite apart from anything else; the geometry manager is just too much like
hard work.
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Re: Geometry manager

2010-01-20 Thread François Chaplais
It's nice to have it for simple stacks. And when it works, don't ever fix it.
cheers
François
Le 20 janv. 2010 à 20:27, J. Landman Gay a écrit :

 Is anyone using the geometry manager in commercial stacks? Do you find it 
 reliable? I confess that I haven't experimented with it much, I've always 
 written my own resize scripts. But I'm in a position now where I need to make 
 several large stacks with many objects into resizeable windows, and I'm 
 wondering if using the manager would be faster than writing all that code.
 
 Any thoughts?
 
 -- 
 Jacqueline Landman Gay | jac...@hyperactivesw.com
 HyperActive Software   | http://www.hyperactivesw.com
 ___



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Re: Geometry manager

2010-01-20 Thread Richard Gaskin

stephen barncard wrote:

Isn't that kind of lame that it's offered in the IDE, but the unspoken rumor
is that it doesn't work, and we're not supposed to use it, yet no-one has
ever given an exact reason why? What if it has been fixed, yet the
impression persists?


One man's lame is another man's affordance.  For simple layouts the GM 
seems to work well.  Any issues folks have had with it are an 
understandable byproduct of attempting to abstractify dynamic layout 
geometry in such a generalized way.


The old THINK Class Library (how old am I that I remember that? g) 
included a class for managing layout geometry, and with similar results. 
It's a hard task to pull off.


Given the nearly infinite variety of ways people can arrange their 
objects, compounded by the interdependencies between them as some 
objects may be relative to others which are relative to others which are 
relative to the card bounds, building a universal tool which is always 
reliable is somewhere between too complex to be worth it and impossible.


Being a gadgeteer myself I started down that road once.  Halfway into 
that dark forest of possibilities I turned back, and have been enamored 
of the relative ease and absolute control of using resizeStack handlers 
ever since.


RunRev was more ambitious than I, and their tool does a reasonably good 
job on some types of layouts.  But since it - or any generalized tool - 
won't be able to handle every possible case I can throw at it, I think 
it's useful for people to know they have options.




This is one aspect of programming that I would like to not hassle with.


It's not so bad:  once you get into a habit of writing resizeStack 
handlers it becomes second-nature, and takes only a minute or so for 
most layouts.


--
 Richard Gaskin
 Fourth World
 Rev training and consulting: http://www.fourthworld.com
 Webzine for Rev developers: http://www.revjournal.com
 revJournal blog: http://revjournal.com/blog.irv
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RE: Geometry manager

2010-01-20 Thread Damien Girard

Hi Jacqueline,

The Revolution geometry manager is horrible, and multiple times it broken
entirely (all my objects disappeared !)

That's why NativeSpeak has a geometry manager (to replace rev geometry
manager and for localization/cross platform geometry).

And what I have to say, is that I re-wrote it entirely for NativeSpeak 2.0,
and it is just awesome... (the ease of use + the resizing speed like if you
wrote your own script + cross-platform + localizable). You will see in few
months !

Kind Regards,

Damien Girard
Dam-pro, France.


-Message d'origine-
De : use-revolution-boun...@lists.runrev.com
[mailto:use-revolution-boun...@lists.runrev.com] De la part de J. Landman
Gay
Envoyé : mercredi 20 janvier 2010 20:27
À : Revolution Mailing List
Objet : Geometry manager


Is anyone using the geometry manager in commercial stacks? Do you find 
it reliable? I confess that I haven't experimented with it much, I've 
always written my own resize scripts. But I'm in a position now where I 
need to make several large stacks with many objects into resizeable 
windows, and I'm wondering if using the manager would be faster than 
writing all that code.

Any thoughts?

-- 
Jacqueline Landman Gay | jac...@hyperactivesw.com
HyperActive Software   | http://www.hyperactivesw.com
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Re: Geometry manager

2010-01-20 Thread J. Landman Gay
Well, I guess the votes are in. Thanks for your comments. I'll stick 
with my handwritten scripts. Problem is, I have about a thousand objects 
to script, scattered over a whole suite of stacks, and I *so* do not 
want to do this.


Sigh.

--
Jacqueline Landman Gay | jac...@hyperactivesw.com
HyperActive Software   | http://www.hyperactivesw.com
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Re: Geometry manager

2010-01-20 Thread Sarah Reichelt
On Thu, Jan 21, 2010 at 7:37 AM, J. Landman Gay
jac...@hyperactivesw.com wrote:
 Well, I guess the votes are in. Thanks for your comments. I'll stick with my
 handwritten scripts. Problem is, I have about a thousand objects to script,
 scattered over a whole suite of stacks, and I *so* do not want to do this.

 Sigh.


Jacque, I have a plugin which is a bit rough, but does some of the
work of scripting all this.
http://www.troz.net/rev/stacks/GeomScript.rev

Cheers,
Sarah
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Re: Geometry manager

2010-01-20 Thread Bob Sneidar
Just to weigh in, the fact that people can write their own scripts to do this 
should be some indication that a geometry manager CAN work for most things. Off 
the top of my head, it seems you would want to set and track the following 
things:

minimum object size (per object)
maximum object size (per object)
relative size and position (to card or other object, per object)
specific properties of an object should be capable of being relative to another 
property of another object (for instance the top of field a 5 pixels below 
the bottom of field b)
exact position (to card or to other object)
effect on contents (do text and labels and graphics grow within the object?)

Every object should have a prior position property set so that any time the 
size or position of an object changes, you can revert. Also, wouldn't it be 
cool if you could make each object's size and position relative to another 
object instead of the whole card? That way you could have an anchor object and 
make every other object relative to that one, or have a cascade effect where 
each object's size and or position is relative to another's by a percent or by 
an exact number of pixels. 

That's just my gee this seems easy way of seeing it, and obviously it's more 
complicated than  that. But I think that the reason the geometry manager seems 
inadequate is because size and position of each object is relative only to the 
card and not to other objects. 

Anyone who has worked with old dBase code that created forms by code know the 
problems here. Remember SAY and GET? EEEK!

Bob


On Jan 20, 2010, at 11:27 AM, J. Landman Gay wrote:

 Is anyone using the geometry manager in commercial stacks? Do you find it 
 reliable? I confess that I haven't experimented with it much, I've always 
 written my own resize scripts. But I'm in a position now where I need to make 
 several large stacks with many objects into resizeable windows, and I'm 
 wondering if using the manager would be faster than writing all that code.
 
 Any thoughts?
 
 -- 
 Jacqueline Landman Gay | jac...@hyperactivesw.com
 HyperActive Software   | http://www.hyperactivesw.com
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Re: Geometry manager

2010-01-20 Thread Richard Gaskin

J. Landman Gay wrote:

Well, I guess the votes are in. Thanks for your comments. I'll stick
with my handwritten scripts. Problem is, I have about a thousand objects
to script, scattered over a whole suite of stacks, and I *so* do not
want to do this.


Look at the bright side:  with that many objects you'd get RSI from 
using a point-and-click solution anyway. ;)


Besides, with that many objects I suspect you'll find a lot of 
similarities as you go resulting in centralized handlers used by 
multiple layouts, so with any luck you'll have little code to write 
relative to the number of objects you need to handle.


Good luck -

--
 Richard Gaskin
 Fourth World
 Rev training and consulting: http://www.fourthworld.com
 Webzine for Rev developers: http://www.revjournal.com
 revJournal blog: http://revjournal.com/blog.irv
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Re: Geometry manager

2010-01-20 Thread stephen barncard
Perhaps you can offer it as a separate product?


2010/1/20 Damien Girard dam-pro.gir...@laposte.net



 And what I have to say, is that I re-wrote it entirely for NativeSpeak 2.0,
 and it is just awesome... (the ease of use + the resizing speed like if you
 wrote your own script + cross-platform + localizable). You will see in few
 months !


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Re: Geometry manager

2010-01-20 Thread J. Landman Gay

Sarah Reichelt wrote:

On Thu, Jan 21, 2010 at 7:37 AM, J. Landman Gay
jac...@hyperactivesw.com wrote:

Well, I guess the votes are in. Thanks for your comments. I'll stick with my
handwritten scripts. Problem is, I have about a thousand objects to script,
scattered over a whole suite of stacks, and I *so* do not want to do this.

Sigh.



Jacque, I have a plugin which is a bit rough, but does some of the
work of scripting all this.
http://www.troz.net/rev/stacks/GeomScript.rev


Thank you. I've downloaded it, and it looks like a good compromise 
between automation and Richard's technique. Could you fix it so it reads 
my intentions as well? So I could just click one button? ;)


I still don't want to do this, but the client speaks and the programmer 
nods agreement...


--
Jacqueline Landman Gay | jac...@hyperactivesw.com
HyperActive Software   | http://www.hyperactivesw.com
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Re: Geometry manager

2010-01-20 Thread J. Landman Gay

Richard Gaskin wrote:

Look at the bright side:  with that many objects you'd get RSI from 
using a point-and-click solution anyway. ;)


I just added them up and it isn't as bad as I thought. It's only 943.

--
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HyperActive Software   | http://www.hyperactivesw.com
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Re: Geometry manager

2010-01-20 Thread Mark Wieder
Jacque-

Wednesday, January 20, 2010, 4:01:43 PM, you wrote:

 I just added them up and it isn't as bad as I thought. It's only 943.

...so put them in groups of 41 and then you only have to write 23
handlers...

-- 
-Mark Wieder
 mwie...@ahsoftware.net

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Re: Geometry manager

2010-01-20 Thread Robert Brenstein

On 20.01.10 at 18:01 -0600 J. Landman Gay apparently wrote:

Richard Gaskin wrote:

Look at the bright side:  with that many objects you'd get RSI from 
using a point-and-click solution anyway. ;)


I just added them up and it isn't as bad as I thought. It's only 943.



I would second what Richard wrote. With that many objects, there must 
be patterns so only a few central scripts are probably needed. In 
some projects, I used naming scheme to handle this. In others, I used 
custom properties in each object. Sometimes grouping comes in play, 
as Mark suggests.


Robert
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Re: Geometry manager

2010-01-20 Thread J. Landman Gay

Robert Brenstein wrote:

On 20.01.10 at 18:01 -0600 J. Landman Gay apparently wrote:

Richard Gaskin wrote:

Look at the bright side:  with that many objects you'd get RSI from 
using a point-and-click solution anyway. ;)


I just added them up and it isn't as bad as I thought. It's only 943.



I would second what Richard wrote. With that many objects, there must be 
patterns so only a few central scripts are probably needed. In some 
projects, I used naming scheme to handle this. In others, I used custom 
properties in each object. Sometimes grouping comes in play, as Mark 
suggests.


There is a main stack with three (all different) cards, and 17 one-card 
substacks. Two of the substacks are very similar, each with 110 
controls. I can share those two scripts. The rest of the stacks are each 
a separate template that displays data in different layouts. Those all 
have to be resized individually. I've eliminated six substacks, such as 
the preferences substack, which can be enlarged just once during 
development and remain static. But the 943 count doesn't include those 
stacks.


The complaint came in after Windows 7 was released, and some new 
machines are apparently now shipping with monitors set to 1920 x 1080 
default resolution. The existing stacks are about half that size, which 
used to be fine but now are too small to read. It's legacy stuff that 
wasn't an issue before but it really does need to be changed.


--
Jacqueline Landman Gay | jac...@hyperactivesw.com
HyperActive Software   | http://www.hyperactivesw.com
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Re: Geometry manager

2010-01-20 Thread J. Landman Gay

Mark Wieder wrote:

Jacque-

Wednesday, January 20, 2010, 4:01:43 PM, you wrote:


I just added them up and it isn't as bad as I thought. It's only 943.


...so put them in groups of 41 and then you only have to write 23
handlers...



Can't. 41 is one short of the Answer To Everything. :)

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HyperActive Software   | http://www.hyperactivesw.com
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Re: Geometry manager

2010-01-20 Thread Mark Wieder
Jacque-

Wednesday, January 20, 2010, 5:16:29 PM, you wrote:

 ...so put them in groups of 41 and then you only have to write 23
 handlers...

 Can't. 41 is one short of the Answer To Everything. :)

No problem. All you have to do is write another group of 23 new
handlers...

-- 
-Mark Wieder
 mwie...@ahsoftware.net

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Re: Geometry manager

2010-01-20 Thread Jerry J

On Jan 20, 2010, at 6:54 PM, Mark Wieder wrote:

 ...so put them in groups of 41 and then you only have to write 23
 handlers...
 
 Can't. 41 is one short of the Answer To Everything. :)
 
 No problem. All you have to do is write another group of 23 new
 handlers...

But then it wouldn't be the product of two primes, so to speak...
--
Jerry Jensen

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Finding the $%$#%#$%# Geometry manager

2009-09-15 Thread DunbarX
Where is this? It is not, I assume, the size and position pane of the 
property inspector. The docs say it can be pulled from the tools menu, but I 
don't see it, and it certainly looks like a pane from the property inspector, 
not a separate gadget.

Thanks,

Craig Newman
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Re: Finding the $%$#%#$%# Geometry manager

2009-09-15 Thread DunbarX
Never mind, it is right there. Just glazed over it.

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Re: Setting Geometry Manager Properties For A Stack

2008-06-26 Thread Mark Wieder
Mikey-

 As usual, the answer is so simple.  I am completely brain-mashed from too
 many years of tools that aren't so reasonable.


rotfl. I know that feeling well.

-- 
 Mark Wieder
 [EMAIL PROTECTED] 



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Re: What Properties Change When You Set Geometry Manager Prefs For An Object?

2008-06-25 Thread Eric Chatonet
And you have to check 'View/Revolution UI elements in Lists' menu  
item to make the cREVGeometry property set appear in the properties  
palette.


Le 25 juin 08 à 07:12, Chipp Walters a écrit :


It's a custom property set which is created and changed. I think it's
cREVGeometry.


Best regards from Paris,
Eric Chatonet.

Plugins and tutorials for Revolution: http://www.sosmartsoftware.com/
Email: [EMAIL PROTECTED]/



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Re: What Properties Change When You Set Geometry Manager Prefs For An Object?

2008-06-25 Thread Mikey
So much to learn.  So little time.  So much fun to be had.
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What Properties Change When You Set Geometry Manager Prefs For An Object?

2008-06-24 Thread Mikey
I'm trying to create objects (buttons) with scripts and set geometry manager
properties for them at creation time.

However, after creating a button and comparing its property list before and
after making geometry manager adjustments (position only), I fail to see
that anything has changed.  I also thought I looked through all the card and
stack properties as well, but none of those appear to have changed either.

So what properties of which objects are set for the geometry manager?

-- 
On the first day, God created the heavens and the Earth
On the second day, God created the oceans.
On the third day, God put the animals on hold for a few hours,
and did a little diving.
And God said, This is good.
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Re: What Properties Change When You Set Geometry Manager Prefs For An Object?

2008-06-24 Thread Chipp Walters
It's a custom property set which is created and changed. I think it's
cREVGeometry.
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Setting Geometry Manager Properties For A Stack

2008-06-23 Thread Mikey
I'm trying to limit a stack from being resized smaller beyond a particular
point.  I've got all the objects on the stack resizing or moving the way I'd
like them to, but I'd like to keep the user from making the stack too small
to the point where the controls on the right and toward the bottom are gone
because there isn't room to display them.  I've tried applying limits to the
objects on the stack, but that doesn't seem to do it, rather that seems to
just maintain the geometry and position of the objects relative to the stack
window size.

-- 
Frank Lloyd Wright  - TV is chewing gum for the eyes.
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Re: Setting Geometry Manager Properties For A Stack

2008-06-23 Thread Martin Baxter
Mikey wrote:
 I'm trying to limit a stack from being resized smaller beyond a particular
 point. 
 

Mikey,

You can set the minwidth and minheight properties of the stack in the
property inspector - size and position pane.

Martin Baxter

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Re: Setting Geometry Manager Properties For A Stack

2008-06-23 Thread Ken Ray



On 6/23/08 2:25 PM, Mikey [EMAIL PROTECTED] wrote:

 I'm trying to limit a stack from being resized smaller beyond a particular
 point.  I've got all the objects on the stack resizing or moving the way I'd
 like them to, but I'd like to keep the user from making the stack too small
 to the point where the controls on the right and toward the bottom are gone
 because there isn't room to display them.  I've tried applying limits to the
 objects on the stack, but that doesn't seem to do it, rather that seems to
 just maintain the geometry and position of the objects relative to the stack
 window size.

How about setting the 'maxHeight' and 'maxWIdth' of the stack?

Ken Ray
Sons of Thunder Software, Inc.
Email: [EMAIL PROTECTED]
Web Site: http://www.sonsothunder.com/


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Re: Setting Geometry Manager Properties For A Stack

2008-06-23 Thread Mikey
As usual, the answer is so simple.  I am completely brain-mashed from too
many years of tools that aren't so reasonable.

-- 
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a gun.
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Re: Geometry Manager Reset

2008-03-09 Thread Chipp Walters
You can find altClean at:
http://www.altuit.com/webs/altuit2/altPluginDownload/Downloads.htm

Also from my site:

Sometimes on rare occasion, the GM will stop working. Perhaps a setting
conflicts with another. When this happens, it's most difficult to debug GM.
Here are some hints:

1) Turn off Script Debug mode (under the Development menu)

2) in the msg:
put true into gREVDevelopment

this turns on the development debugger, and when GM quits working it'll
throw an error.

3) resize the stack
Look at the thrown error and identify the control id which threw the error.
You might have to edit the script to put in the msg the id of the control.
Just don't save the stack as it's part of the revGeometry libraries you're
editing!

Another option:
If the control ID is not visible, then turn on the Script Debug mode and try
again. You should get a revGeometryBack error and a control id. Sometimes
with script debug on, it will 'freeze' the IDE, and you'll need to force
quit. Remember to write down the control ID before quitting.

5) in the msg:
select control id XXX
where XXX is the number of the control

6) edit the Geometry settings for that control. Click the 'Remove All'
button at the bottom of the Geometry palette.

in the msg:
revCacheGeometry
This resets the GM settings for the stack

7) Now resize the stack and (fingers crossed) it should work fine!
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Geometry Manager Reset

2008-03-08 Thread Bill Vlahos
We all know the Geometry Manager (GM) is finicky but my needs have  
been pretty simple so it has worked OK for me.


I have a similar layout on a number of cards in my stack but the items  
on each card are different and I didn't pay enough attention as I  
placed buttons and fields on each card before I enabled the GM to  
either move items up or down or resize the bottom and right sides of  
fields. Now that I am cleaning up the stack getting ready for release  
I want to align the items better.


However, when I move a button or field without first disabling GM for  
it things go crazy with items moving themselves seemingly at random.  
This means that it requires a lot of trial and error if I forget to  
remove GM before I move them. I don't think there is anything I can  
set in Rev to make this not happen (please let me know if I am wrong)  
because there isn't anything obvious to me to set.


Is there a way to remove GM from multiple objects at once? If I select  
more than 1 item in the IDE the Geometry property is no longer  
available.


Thanks,
Bill Vlahos

BTW there is a plugin from F. Rinadli called revGridDisplay available  
from RevOnline that makes it easier to put items on a grid which is  
going to help lining things up.

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Re: Geometry Manager Reset

2008-03-08 Thread J. Landman Gay

Bill Vlahos wrote:

Is there a way to remove GM from multiple objects at once? If I select 
more than 1 item in the IDE the Geometry property is no longer available.


The settings are stored in a custom property set called cREVgeometry. 
Deleting this set removes the geometry for the object. The fastest way 
to delete this from every object in the stack is to use Altuit's free 
plugin RevAltCleanStack and make sure the clear cREVgeometry 
checkbox is ticked before you run it. It's a nice little utility, I only 
recently needed to use it and was impressed. It removes a lot of 
superfluous stuff from your stack. (I can't seem to locate it right now 
on Chipp's site, maybe he can provide a link.)


--
Jacqueline Landman Gay | [EMAIL PROTECTED]
HyperActive Software   | http://www.hyperactivesw.com
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Geometry Manager Problem ...

2007-04-18 Thread Jean-Pierre

Bonjour ...

I begin to use Geometry Manager. I have made a large part of my  
stack, and I save it.


Then when I open it again, and try to add a new geometry setting, or  
to change location of a control, the Geometry Manager dont go.


Before I make change, when I send revUpdateGeometry in the Message  
Box, it 's OK.
After I make Change,  when I send revUpdateGeometry in the Message  
Box, I have an error no such object


Does anyone know this problem ?

Merci ...
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The Geometry Manager

2004-11-27 Thread Geoff Canyon
On Nov 23, 2004, at 7:58 AM, Richard Gaskin wrote:
One of the complexities in generalizing layout adjustments is, as  
you've identified in your report, getting the firing order correct:   
if you have objects that are placed relative to other objects, you  
need to make sure some objects are adjusted before others.  While the  
GM does a pretty good job at that most of the time, doing it perfectly  
for all possible layouts requires something that approaches AI, but  
with a custom resizeStack handler you retain total control over the  
order in which things happen.

You can save yourself some typing by reducing the number of lines in a  
resizeStack handler with something like the handy ObjRect handler  
described in this link, so at most you'd have only one line per  
resized object:
http://lists.runrev.com/pipermail/use-revolution/2004-January/ 
029978.html
Richard, I've long thought that an inherent weakness in the current  
design of the Geometry Manager is that it doesn't take into account the  
sequence in which things are resized. That's not to say that it isn't  
useful, just that there are inherent limitations. I think your post,  
cited above, makes clear what the more powerful setup would be. It  
seems to me that an interface for specifying a sequence of steps such  
as your method performs would be fairly simple to produce, but also  
largely unnecessary, in that it wouldn't be much easier to  
create/maintain than the simple list of statements you use.

I think what Xavier wants is something else again: a Geometry manager  
that functions sequentially as your method does, but also involves  
conditionals. If item x is less than y pixels wide, hide item x and  
proceed down this different path. That's beyond the scope of either the  
current GM or the simple interface to your sequential method above.

Conditionals are hard to represent graphically. It makes more sense to  
handle them in code. Your (Richard's) method, at one line per element  
resized, is about as compact as possible.

All of which is to say that I think the only reasonable way to handle a  
complex geometry involving showing/hiding objects and conditionally  
resizing others is by code. I can't imagine an interface that would  
clearly and simply allow you to specify that.

regards,
Geoff Canyon
[EMAIL PROTECTED]
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Re: The Geometry Manager

2004-11-27 Thread Ken Ray
On 11/27/04 12:32 PM, Geoff Canyon [EMAIL PROTECTED] wrote:

 On Nov 23, 2004, at 7:58 AM, Richard Gaskin wrote:

 You can save yourself some typing by reducing the number of lines in a
 resizeStack handler with something like the handy ObjRect handler
 described in this link, so at most you'd have only one line per
 resized object:
 http://lists.runrev.com/pipermail/use-revolution/2004-January/
 029978.html
 
 Richard, I've long thought that an inherent weakness in the current
 design of the Geometry Manager is that it doesn't take into account the
 sequence in which things are resized. That's not to say that it isn't
 useful, just that there are inherent limitations. I think your post,
 cited above, makes clear what the more powerful setup would be. It
 seems to me that an interface for specifying a sequence of steps such
 as your method performs would be fairly simple to produce, but also
 largely unnecessary, in that it wouldn't be much easier to
 create/maintain than the simple list of statements you use.
 
 I think what Xavier wants is something else again: a Geometry manager
 that functions sequentially as your method does, but also involves
 conditionals. If item x is less than y pixels wide, hide item x and
 proceed down this different path. That's beyond the scope of either the
 current GM or the simple interface to your sequential method above.

Agreed. One nice thing about code is it has its own inherent sequencing -
you do line 1 first, then 2, etc. until you're done. This way, when you set
up your resizing/adjusting you put it down in the firing order you want. My
method is slightly more compact than Richard's, but it does the same thing.
I'll use conditionals as necessary, especially to restrict the resizing of
an object (for example, if the user is resizing a stack and I want an object
to have a minimum size, I will resize that object first, checking to make
sure it doesn't go below its minimum, and then will resize the other objects
accordingly. 
 
 All of which is to say that I think the only reasonable way to handle a
 complex geometry involving showing/hiding objects and conditionally
 resizing others is by code. I can't imagine an interface that would
 clearly and simply allow you to specify that.

The only one I can imagine would be one that laid down steps in a list that
it would follow, but it would just be a more readable version than what
you'd do in code. For example, you might have this in code:

  ObjRect the long id of fld 1, ,,x-200,y-20
  ObjRect the long id of fld 2, the left of fld 1,,x-20,y-20

but in an interface it might be multicolumn and show:

  OBJECT ADJUSTMENTS  RELATIVE TO
  field FirstField Rt: -200, Bot: -20 Stack
  field SecondField Left: Match   field FirstField
  field SecondField Rt: -20, Bot: -20   Stack

But either way, it wouldn't be visual...


Ken Ray
Sons of Thunder Software
Web site: http://www.sonsothunder.com/
Email: [EMAIL PROTECTED]


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RE: The Geometry Manager

2004-11-27 Thread MisterX
Actually my idea of the ideal GM was a turing machine like contraption!

The script was never written but its design was
pretty close to RunRevs. The GUI too but had a bit more detail. and some
missing features... 

The script was never done since I got RunRev just as I finished the GUI.
Their design is pretty good apart from a stuut as they say in Brussels.

There's a GUI for it in the ControlsBrowser on MonsieurX.
It's a hidden tab in the lower part of the palette. Just add
a tab named Geometry to the content button's and then do the
right swaps to get it in view. (It might have moved a bit off
in relation to the splitter bar due to GM problems and not being 
readjusted lately - minor priority.)

X

 -Original Message-
 From: [EMAIL PROTECTED] 
 [mailto:[EMAIL PROTECTED] On Behalf Of 
 Geoff Canyon
 Sent: Saturday, November 27, 2004 19:33
 To: How to use Revolution
 Subject: The Geometry Manager
 
 On Nov 23, 2004, at 7:58 AM, Richard Gaskin wrote:
 
  One of the complexities in generalizing layout adjustments is, as  
  you've identified in your report, getting the firing order 
 correct:   
  if you have objects that are placed relative to other objects, you 
  need to make sure some objects are adjusted before others.  
 While the 
  GM does a pretty good job at that most of the time, doing 
 it perfectly 
  for all possible layouts requires something that approaches AI, but 
  with a custom resizeStack handler you retain total control over the 
  order in which things happen.
 
  You can save yourself some typing by reducing the number of 
 lines in a 
  resizeStack handler with something like the handy ObjRect handler 
  described in this link, so at most you'd have only one line per 
  resized object:
  http://lists.runrev.com/pipermail/use-revolution/2004-January/
  029978.html
 
 Richard, I've long thought that an inherent weakness in the 
 current design of the Geometry Manager is that it doesn't 
 take into account the sequence in which things are resized. 
 That's not to say that it isn't useful, just that there are 
 inherent limitations. I think your post, cited above, makes 
 clear what the more powerful setup would be. It seems to me 
 that an interface for specifying a sequence of steps such as 
 your method performs would be fairly simple to produce, but 
 also largely unnecessary, in that it wouldn't be much easier 
 to create/maintain than the simple list of statements you use.
 
 I think what Xavier wants is something else again: a Geometry 
 manager that functions sequentially as your method does, but 
 also involves conditionals. If item x is less than y pixels 
 wide, hide item x and proceed down this different path. 
 That's beyond the scope of either the current GM or the 
 simple interface to your sequential method above.
 
 Conditionals are hard to represent graphically. It makes more 
 sense to handle them in code. Your (Richard's) method, at one 
 line per element resized, is about as compact as possible.
 
 All of which is to say that I think the only reasonable way 
 to handle a complex geometry involving showing/hiding objects 
 and conditionally resizing others is by code. I can't imagine 
 an interface that would clearly and simply allow you to specify that.
 
 regards,
 
 Geoff Canyon
 [EMAIL PROTECTED]
 
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geometry manager

2004-11-05 Thread thierry
Hi all,

have some problems with the geometry manager...

works fine for few days, but this morning, few objects
where out of the window, and now when i'm changing the size of
the window ( drag bottom-right ), one field systematicaly move
few pixels too much to the right ? which it didn't do before ?

Does the geometry manager being stable and quite reliable ?

PC Win98 Rev 2.1.  work with one group and 2 fields !

Best regards, 

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RE: geometry manager

2004-11-05 Thread xbury . cs

2.1 has a few GM bugs...
Not that 2.5 isnt bug free but it is (ahem) better behaved.

My guess is that an old position got stuck or didn't get updated
because some event blocked the update. This can happen when you
have a pending error, self-resizing stack or a resizestack handler that
doesn't pass resizestack or send revUpdateGeometry back.

Try to send a revUpdateGeometry to your stack to see if it gets fixed.
If not, clear the revgeomtry settings for your control, and then
reassign the GM rules. This usually fixes the problem...

In some cases, you can put an empty resizestack handler to block the
GeomtryManager, resize your stack/controls and then remove the blocking
handler. Doesn't always work though but it's one way to fix it.

Hope that helps ya
Xa

 -Original Message-
 From: [EMAIL PROTECTED] 
 [mailto:[EMAIL PROTECTED] On Behalf Of 
 [EMAIL PROTECTED]
 Sent: Friday, November 05, 2004 10:24
 To: [EMAIL PROTECTED]
 Subject: geometry manager
 
 Hi all,
 
 have some problems with the geometry manager...
 
 works fine for few days, but this morning, few objects
 where out of the window, and now when i'm changing the size of
 the window ( drag bottom-right ), one field systematicaly move
 few pixels too much to the right ? which it didn't do before ?
 
 Does the geometry manager being stable and quite reliable ?
 
 PC Win98 Rev 2.1.  work with one group and 2 fields !
 
 Best regards, 
 
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Re[2]: geometry manager

2004-11-05 Thread thierry
Hi,

Helps a lot , thanks !  works again.

will think of upgrading to 2.5 after the release of Version 2
of my product

xccc 2.1 has a few GM bugs...
xccc Not that 2.5 isnt bug free but it is (ahem) better behaved.

xccc My guess is that an old position got stuck or didn't get updated
xccc because some event blocked the update. This can happen when you
xccc have a pending error, self-resizing stack or a resizestack handler that
xccc doesn't pass resizestack or send revUpdateGeometry back.

xccc Try to send a revUpdateGeometry to your stack to see if it gets fixed.
xccc If not, clear the revgeomtry settings for your control, and then
xccc reassign the GM rules. This usually fixes the problem...

xccc In some cases, you can put an empty resizestack handler to block the
xccc GeomtryManager, resize your stack/controls and then remove the blocking
xccc handler. Doesn't always work though but it's one way to fix it.

xccc Hope that helps ya
xccc Xa

 have some problems with the geometry manager...
 
 works fine for few days, but this morning, few objects
 where out of the window, and now when i'm changing the size of
 the window ( drag bottom-right ), one field systematicaly move
 few pixels too much to the right ? which it didn't do before ?
 
 Does the geometry manager being stable and quite reliable ?
 
 PC Win98 Rev 2.1.  work with one group and 2 fields !


Best regards, 

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geometry manager - are none-users Luddites?

2004-03-16 Thread Erik Hansen

is writing your own geometry code
akin to writing your own sort routines?

=
[EMAIL PROTECTED]http://www.erikhansen.org

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Re: geometry manager - are none-users Luddites?

2004-03-16 Thread Richard Gaskin
Erik Hansen wrote:
is writing your own geometry code
akin to writing your own sort routines?
Sort routines are rarely this simple:

on resizeStack x,y
  set the rect of fld 1 to 20,20,x-20,y-20
end resizeStack
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geometry manager - force resize

2004-03-15 Thread rodney tamblyn
I don't know if this is orthodox, but it seems to work:

If you sometimes find that when you go to a particular card the 
geometry manager is not resizing the objects, you can do the following:

try
 resizeStack
catch err
end try
if you don't surround the resizeStack in a try/catch you will get a 
script error - because you don't have a resizeStack handler.  However 
the geometry manager will now resize the stack elements.  Anyway, it 
works.

Rodney

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RE: geometry manager - force resize

2004-03-15 Thread Monte Goulding

 I don't know if this is orthodox, but it seems to work:
 
 If you sometimes find that when you go to a particular card the 
 geometry manager is not resizing the objects, you can do the following:
 
 try
   resizeStack
 catch err
 end try
 
 if you don't surround the resizeStack in a try/catch you will get a 
 script error - because you don't have a resizeStack handler.  However 
 the geometry manager will now resize the stack elements.  Anyway, it 
 works.

See the revUpdateGeometry docs

Cheers

Monte
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Re: geometry manager - force resize

2004-03-15 Thread Chipp Walters
You might want to check out my notes on debugging the Geometry Manager.

bottom of page at:
http://www.altuit.com/webs/altuit2/RunRev/VideoTutorials.htm
Chipp

rodney tamblyn wrote:

I don't know if this is orthodox, but it seems to work:

If you sometimes find that when you go to a particular card the geometry 
manager is not resizing the objects, you can do the following:

try
 resizeStack
catch err
end try
if you don't surround the resizeStack in a try/catch you will get a 
script error - because you don't have a resizeStack handler.  However 
the geometry manager will now resize the stack elements.  Anyway, it works.

Rodney

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Re: geometry manager - force resize

2004-03-15 Thread Richard Gaskin
rodney tamblyn wrote:
I don't know if this is orthodox, but it seems to work:

If you sometimes find that when you go to a particular card the 
geometry manager is not resizing the objects, you can do the following:

try
 resizeStack
catch err
end try
if you don't surround the resizeStack in a try/catch you will get a 
script error - because you don't have a resizeStack handler.  However 
the geometry manager will now resize the stack elements.  Anyway, it 
works.
Hmmm... I'd thought that calls to native messages only failed when using 
send to explicitely send it to an object.

I missed the original post, but if using the GM is problematic for that 
layout would writing a resizeStack handler cover it?

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Re: geometry manager - force resize

2004-03-15 Thread Richard Gaskin
rodney tamblyn wrote:
I don't know if this is orthodox, but it seems to work:

If you sometimes find that when you go to a particular card the 
geometry manager is not resizing the objects, you can do the following:

try
 resizeStack
catch err
end try
if you don't surround the resizeStack in a try/catch you will get a 
script error - because you don't have a resizeStack handler.  However 
the geometry manager will now resize the stack elements.  Anyway, it 
works.
Hmmm... I'd thought that calls to native messages only failed when using 
send to explicitely send it to an object.

I missed the original post, but if using the GM is problematic for that 
layout would writing a resizeStack handler cover it?

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Re: WARNING(virus check bypassed): Re: geometry manager - force resize

2004-03-15 Thread j
http://www.altuit.com/webs/altuit2/RunRev/VideoTutorials.htm
i know this was discussed, but i think i missed it.  i continue to get 
the message that i need to install quicktime 6.5 to view these movies.  
i have 6.5 installed, and have also installed the os x codec.  no dice. 
 can someone provide me with the solution offlist?  i would really like 
to watch the tutorials.

j.

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Re: geometry manager - force resize

2004-03-15 Thread Richard Gaskin
rodney tamblyn wrote:
I don't know if this is orthodox, but it seems to work:

If you sometimes find that when you go to a particular card the 
geometry manager is not resizing the objects, you can do the following:

try
 resizeStack
catch err
end try
if you don't surround the resizeStack in a try/catch you will get a 
script error - because you don't have a resizeStack handler.  However 
the geometry manager will now resize the stack elements.  Anyway, it 
works.
Hmmm... I'd thought that calls to native messages only failed when using 
send to explicitely send it to an object.

I missed the original post, but if using the GM is problematic for that 
layout would writing a resizeStack handler cover it?

--
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Re: WARNING(virus check bypassed): Re: geometry manager - force resize

2004-03-15 Thread Marian Petrides
Download ensharpen decoder available at URL below.  Install it and 
reboot. That should do the trick for you.


http://www.techsmith.com/download/ensharpendefault.asp
M

On Mar 15, 2004, at 10:21 PM, j wrote:

http://www.altuit.com/webs/altuit2/RunRev/VideoTutorials.htm
i know this was discussed, but i think i missed it.  i continue to get 
the message that i need to install quicktime 6.5 to view these movies. 
 i have 6.5 installed, and have also installed the os x codec.  no 
dice.  can someone provide me with the solution offlist?  i would 
really like to watch the tutorials.

j.

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Re: Video Tutorials on the Geometry Manager

2004-03-12 Thread Marty Billingsley
 From: Sarah Reichelt [EMAIL PROTECTED]

   After thinking about it, I decided to create some (non-professional)
  videos which go step-by-step through the features.
 
 For those of you looking to make tutorial videos with OS X, I just
 noticed this product:
 http://www.macxware.com/candypress/Scripts/prodView.asp?idproduct=25

If you're interested in looking at some really well-made tutorial videos,
check out atomiclearning.com.  It's subscription-based, but some tutorials
are free.  I use these as my model when I make tutorials for use here at
school.

 - marty

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The University of Chicago Laboratory Schools

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Re: Video Tutorials on the Geometry Manager

2004-03-11 Thread Sarah Reichelt
 After thinking about it, I decided to create some (non-professional) 
videos which go step-by-step through the features.

For those of you looking to make tutorial videos with OS X, I just 
noticed this product:
http://www.macxware.com/candypress/Scripts/prodView.asp?idproduct=25

Cheers,
Sarah
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Re: Video Tutorials on the Geometry Manager

2004-03-09 Thread j
Snapz Pro X from Ambrosia ($69) does this kind of thing for OS X:

   http://www.ambrosiasw.com/utilities/snapzprox/
Snapz Pro came pre-installed with a free license when I purchased my 
laptop 1.5 years ago.  Some list members may have the software and not 
even know it.

J.

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Video Tutorials on the Geometry Manager

2004-03-08 Thread Chipp Walters
A while back, my good friend Jerry Daniels started extolling the virtues 
of the Geometry Manager. Well, I had used it in version 1.1 rather 
unsuccessfully, and had since surmised real men doon't use the Geometry 
Manager and hand-coded all my resizeStack messages.

So, on Jerry's urging, I decided to spend some time expoloring RR's 
Geometry Manager. While it isn't perfect, it has come quite a long way! 
I mentioned how encouraged I was to Kevin at RR and he agreed, saying 
something about how great the technology is, and how difficult it is to 
explain. After thinking about it, I decided to create some 
(non-professional) videos which go step-by-step through the features.

These videos run on both Mac and PC.

I hope some of you find them valuable and begin to use GM in your own 
projects!

http://www.altuit.com/webs/altuit2/RunRev/VideoTutorials.htm

best,

Chipp

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Re: Video Tutorials on the Geometry Manager

2004-03-08 Thread jcwall
Chipp

The tutorials were extremely helpful.  The second did not run all 
the way through for me.  The picture disappeared although your 
voice continued with the commentary.

This method of instruction, i.e. movies, is being used by Apple for 
their on-line seminars and they are very effective.  I would love to 
see you do a tutorial on how you produced your tutorials.  

Many thaks,

Jim Wall

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Re: Video Tutorials on the Geometry Manager

2004-03-08 Thread Pierre Sahores
Thanks, Chipp !

Le 8 mars 04, à 09:01, Chipp Walters a écrit :

A while back, my good friend Jerry Daniels started extolling the 
virtues of the Geometry Manager. Well, I had used it in version 1.1 
rather unsuccessfully, and had since surmised real men doon't use the 
Geometry Manager and hand-coded all my resizeStack messages.

So, on Jerry's urging, I decided to spend some time expoloring RR's 
Geometry Manager. While it isn't perfect, it has come quite a long 
way! I mentioned how encouraged I was to Kevin at RR and he agreed, 
saying something about how great the technology is, and how difficult 
it is to explain. After thinking about it, I decided to create some 
(non-professional) videos which go step-by-step through the features.

These videos run on both Mac and PC.

I hope some of you find them valuable and begin to use GM in your own 
projects!

http://www.altuit.com/webs/altuit2/RunRev/VideoTutorials.htm

best,

Chipp

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100, rue de Paris
F - 77140 Nemours
psahores (at) easynet.fr

GSM:   +33 6 03 95 77 70
Pro:  +33 1 41 60 52 68
Dom:+33 1 64 45 05 33
Fax:  +33 1 64 45 05 33
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RE: Video Tutorials on the Geometry Manager

2004-03-08 Thread Kevin

Thanks for the tutorial! Well done!

Kevin



-==-=-=-=-=-=-==-=-=-=-=-=-=-=-==-=-=-=-=-=-
Disclaimer:

Any resemblance between the above views and those of my
employer, my terminal, or the view out my window are purely
coincidental. 
Any resemblance between the above and my own views is non-deterministic.

 The question of the existence of views in the absence of anyone to hold
them
is left as an exercise for the reader. The question of the existence of
the reader
 is left as an exercise for the second god coefficient. 
(A discussion of non-orthogonal, non-integral polytheism is beyond the
scope of this article.)


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Re: Video Tutorials on the Geometry Manager

2004-03-08 Thread Thomas McGrath III
I could not get the codec to work either in QT or in Explorer.

Any ideas?

The asp just downloads to my desktop. I click it and get dreamweaver to 
open?

I went to the decoder web site and downloaded a package but still no 
results???

Tom

On Mar 8, 2004, at 3:01 AM, Chipp Walters wrote:

A while back, my good friend Jerry Daniels started extolling the 
virtues of the Geometry Manager. Well, I had used it in version 1.1 
rather unsuccessfully, and had since surmised real men doon't use the 
Geometry Manager and hand-coded all my resizeStack messages.

So, on Jerry's urging, I decided to spend some time expoloring RR's 
Geometry Manager. While it isn't perfect, it has come quite a long 
way! I mentioned how encouraged I was to Kevin at RR and he agreed, 
saying something about how great the technology is, and how difficult 
it is to explain. After thinking about it, I decided to create some 
(non-professional) videos which go step-by-step through the features.

These videos run on both Mac and PC.

I hope some of you find them valuable and begin to use GM in your own 
projects!

http://www.altuit.com/webs/altuit2/RunRev/VideoTutorials.htm

best,

Chipp

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Pittsburgh, PA 15234
412-885-8541
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Re: Video Tutorials on the Geometry Manager

2004-03-08 Thread Marian Petrides
I'm having the same problem as Tom, except that when I click on the 
download EnSharpen decocder link, what gets downloaded to my desktop is 
something called transfer.asp --which appears to be an Apple System 
Profiler document.  Double-clicking on it just runs ASP.

I WAS able to hear the audio, so I know it sounds like these tutorials 
will be valuable to watch.  How do we get them to work?

Marian
On Mar 8, 2004, at 2:28 PM, Thomas McGrath III wrote:
I could not get the codec to work either in QT or in Explorer.

Any ideas?

The asp just downloads to my desktop. I click it and get dreamweaver 
to open?

I went to the decoder web site and downloaded a package but still no 
results???

Tom

On Mar 8, 2004, at 3:01 AM, Chipp Walters wrote:

A while back, my good friend Jerry Daniels started extolling the 
virtues of the Geometry Manager. Well, I had used it in version 1.1 
rather unsuccessfully, and had since surmised real men doon't use 
the Geometry Manager and hand-coded all my resizeStack messages.

So, on Jerry's urging, I decided to spend some time expoloring RR's 
Geometry Manager. While it isn't perfect, it has come quite a long 
way! I mentioned how encouraged I was to Kevin at RR and he agreed, 
saying something about how great the technology is, and how difficult 
it is to explain. After thinking about it, I decided to create some 
(non-professional) videos which go step-by-step through the features.

These videos run on both Mac and PC.

I hope some of you find them valuable and begin to use GM in your own 
projects!

http://www.altuit.com/webs/altuit2/RunRev/VideoTutorials.htm

best,

Chipp

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412-885-8541
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Re: Video Tutorials on the Geometry Manager

2004-03-08 Thread Wouter
On 08 Mar 2004, at 21:01, [EMAIL PROTECTED] wrote:

Message: 8
Date: Mon, 8 Mar 2004 14:55:57 -0500
From: Marian Petrides [EMAIL PROTECTED]
Subject: Re: Video Tutorials on the Geometry Manager
To: How to use Revolution [EMAIL PROTECTED]
Message-ID: [EMAIL PROTECTED]
Content-Type: text/plain; charset=US-ASCII; format=flowed
I'm having the same problem as Tom, except that when I click on the
download EnSharpen decocder link, what gets downloaded to my desktop is
something called transfer.asp --which appears to be an Apple System
Profiler document.  Double-clicking on it just runs ASP.
I WAS able to hear the audio, so I know it sounds like these tutorials
will be valuable to watch.  How do we get them to work?
Marian
On Mar 8, 2004, at 2:28 PM, Thomas McGrath III wrote:
After installing the EnSharpen codec, I had to reinstall the other 
codecs again,
Divx an 3ivx. I 'am not sure if the installer removed these as I didn't 
check
before installing. Anyhow after reinstalling these everything
was ok. I didn't have time yet to watch all the movies but what I saw 
was
really nice.

Greetings,
WA
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Re: Video Tutorials on the Geometry Manager

2004-03-08 Thread Chipp Walters
Wouter wrote:


After installing the EnSharpen codec, I had to reinstall the other 
codecs again,
Divx an 3ivx. I 'am not sure if the installer removed these as I didn't 
check
before installing. 
Hmm, I installed both on XP (two different machines) and OSX Panther 
(i-book) without consequence. In all cases, I already had DivX codecs 
already installed.


Anyhow after reinstalling these everything
was ok. I didn't have time yet to watch all the movies but what I saw was
really nice.
Thanks!

-Chipp
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Re: Video Tutorials on the Geometry Manager

2004-03-08 Thread Chipp Walters
OOPS,

My mistake, I inadvertantly only posted the EnSharpen Codec for 
Quicktime on the PC. The TechSmith Codec (which is also the EnSharpen 
Codec) for Windows Media player is at:

http://www.getafile.com/cgi-bin/merlot/get/techsmith/TSCC.exe

You don't need to unistall the other codec as it works with Quicktime only.

Sorry All!

best,
Chipp
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Re: Video Tutorials on the Geometry Manager

2004-03-08 Thread Wilhelm Sanke
On Mon, 8 Mar 2004 Marian Petrides [EMAIL PROTECTED] wrote:

I'm having the same problem as Tom, except that when I click on the
download EnSharpen decocder link, what gets downloaded to my desktop is
something called transfer.asp --which appears to be an Apple System
Profiler document.  Double-clicking on it just runs ASP.
I WAS able to hear the audio, so I know it sounds like these tutorials
will be valuable to watch.  How do we get them to work?


I got no problems here on a Windows XP computer. I could download 
ensharpendecoder_winsws.exe
and the videos display fine.

What I am wondering about is that without the Ensharpen decoder the 
AVI-files
indeed only can be heard with the player. What kind of AVI-files are they?

Until now I had no experience with AVI on an XP computer, on my older 
computers
- Windows 95 and Windows 98 - I did not need a special decoder for 
AVI-files.

Regards,

Wilhelm Sanke

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Re: Video Tutorials on the Geometry Manager

2004-03-08 Thread Trevor DeVore
On Mar 8, 2004, at 2:47 PM, Wilhelm Sanke wrote:
I got no problems here on a Windows XP computer. I could download 
ensharpendecoder_winsws.exe
and the videos display fine.

What I am wondering about is that without the Ensharpen decoder the 
AVI-files
indeed only can be heard with the player. What kind of AVI-files are 
they?

Until now I had no experience with AVI on an XP computer, on my older 
computers
- Windows 95 and Windows 98 - I did not need a special decoder for 
AVI-files.
AVI files made with Camtasia Studio use the TSCC codec from TechSmith 
Corporation which is used for compressing screen recording.  You have 
to have their codec to decode it.  Ensharpen is the TechSmith codec for 
decoding the TSCC codec from within QuickTime.

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Re: Video Tutorials on the Geometry Manager

2004-03-08 Thread Mark Wieder
Chipp-

Monday, March 8, 2004, 12:01:49 AM, you wrote:

CW I hope some of you find them valuable and begin to use GM in your own
CW projects!

CW http://www.altuit.com/webs/altuit2/RunRev/VideoTutorials.htm

Outstanding! Thanks.

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Re: Video Tutorials on the Geometry Manager

2004-03-08 Thread Marian Petrides
 I had already downloaded and installed the decoder from this site to 
no avail.

However, your email got me thinking that maybe I needed to logout and 
log back into OS X.  When I did that, things worked fine.  Thanks, 
Chipp. I learned a LOT from the first video alone.

To Dan Shafer:   Suggestions for part 2 and or 3 of the book:  detailed 
information (with photos) on use of debugging tools, esp. TRACE and 
similar info on geometry manager.  I know Ch 22 (per text in book 1) 
will have info on debugging  but I don't know what that will consist 
of).

Marian

On Mar 8, 2004, at 3:32 PM, Chipp Walters wrote:

Marian,

Check out:

http://www.techsmith.com/download/ensharpendefault.asp

Let me know if it helps. --Chipp

Marian Petrides wrote:

I'm having the same problem as Tom, except that when I click on the 
download EnSharpen decocder link, what gets downloaded to my desktop 
is something called transfer.asp --which appears to be an Apple 
System Profiler document.  Double-clicking on it just runs ASP.
I WAS able to hear the audio, so I know it sounds like these 
tutorials will be valuable to watch.  How do we get them to work?
Marian
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Re: Video Tutorials on the Geometry Manager

2004-03-08 Thread Thomas McGrath III
me too

mac osx panther

tom

On Mar 8, 2004, at 6:38 PM, Marian Petrides wrote:

 I had already downloaded and installed the decoder from this site to 
no avail.

However, your email got me thinking that maybe I needed to logout and 
log back into OS X.  When I did that, things worked fine.  Thanks, 
Chipp. I learned a LOT from the first video alone.

To Dan Shafer:   Suggestions for part 2 and or 3 of the book:  
detailed information (with photos) on use of debugging tools, esp. 
TRACE and similar info on geometry manager.  I know Ch 22 (per text in 
book 1) will have info on debugging  but I don't know what that will 
consist of).

Marian

On Mar 8, 2004, at 3:32 PM, Chipp Walters wrote:

Marian,

Check out:

http://www.techsmith.com/download/ensharpendefault.asp

Let me know if it helps. --Chipp

Marian Petrides wrote:

I'm having the same problem as Tom, except that when I click on the 
download EnSharpen decocder link, what gets downloaded to my desktop 
is something called transfer.asp --which appears to be an Apple 
System Profiler document.  Double-clicking on it just runs ASP.
I WAS able to hear the audio, so I know it sounds like these 
tutorials will be valuable to watch.  How do we get them to work?
Marian
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Pittsburgh, PA 15234
412-885-8541
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Re: Video Tutorials on the Geometry Manager

2004-03-08 Thread Thomas McGrath III
Now you see!!! I thought that the scale and the position part of the 
geometry manager were an either or choice and not that you can use both 
at the same time. DUH

Also, I thought that I needed to set the scale for each side of the 
object to scale not just the bottom and right. When I played with it I 
did some major over kill. And then just walked away from it thinking it 
was not working right.

Thanks for the info and the video.

Tom

On Mar 8, 2004, at 7:23 PM, Thomas McGrath III wrote:

me too

mac osx panther

tom

On Mar 8, 2004, at 6:38 PM, Marian Petrides wrote:

 I had already downloaded and installed the decoder from this site to 
no avail.

However, your email got me thinking that maybe I needed to logout and 
log back into OS X.  When I did that, things worked fine.  Thanks, 
Chipp. I learned a LOT from the first video alone.

To Dan Shafer:   Suggestions for part 2 and or 3 of the book:  
detailed information (with photos) on use of debugging tools, esp. 
TRACE and similar info on geometry manager.  I know Ch 22 (per text 
in book 1) will have info on debugging  but I don't know what that 
will consist of).

Marian

On Mar 8, 2004, at 3:32 PM, Chipp Walters wrote:

Marian,

Check out:

http://www.techsmith.com/download/ensharpendefault.asp

Let me know if it helps. --Chipp

Marian Petrides wrote:

I'm having the same problem as Tom, except that when I click on the 
download EnSharpen decocder link, what gets downloaded to my 
desktop is something called transfer.asp --which appears to be an 
Apple System Profiler document.  Double-clicking on it just runs 
ASP.
I WAS able to hear the audio, so I know it sounds like these 
tutorials will be valuable to watch.  How do we get them to work?
Marian
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Re: Video Tutorials on the Geometry Manager

2004-03-08 Thread Thomas McGrath III
Log out - no good here
but
restart worked.
That codec needed a restart.

Wow, I haven't had to do that in awhile. I think this is the first time 
I've had to restart my mac in four months.

Tom

On Mar 8, 2004, at 7:23 PM, Thomas McGrath III wrote:

me too

mac osx panther

tom

On Mar 8, 2004, at 6:38 PM, Marian Petrides wrote:

 I had already downloaded and installed the decoder from this site to 
no avail.

However, your email got me thinking that maybe I needed to logout and 
log back into OS X.  When I did that, things worked fine.  Thanks, 
Chipp. I learned a LOT from the first video alone.

To Dan Shafer:   Suggestions for part 2 and or 3 of the book:  
detailed information (with photos) on use of debugging tools, esp. 
TRACE and similar info on geometry manager.  I know Ch 22 (per text 
in book 1) will have info on debugging  but I don't know what that 
will consist of).

Marian

On Mar 8, 2004, at 3:32 PM, Chipp Walters wrote:

Marian,

Check out:

http://www.techsmith.com/download/ensharpendefault.asp

Let me know if it helps. --Chipp

Marian Petrides wrote:

I'm having the same problem as Tom, except that when I click on the 
download EnSharpen decocder link, what gets downloaded to my 
desktop is something called transfer.asp --which appears to be an 
Apple System Profiler document.  Double-clicking on it just runs 
ASP.
I WAS able to hear the audio, so I know it sounds like these 
tutorials will be valuable to watch.  How do we get them to work?
Marian
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Re: Video Tutorials on the Geometry Manager

2004-03-08 Thread Thomas McGrath III
OK, Chipp,

I want to thank you personally for this. I now understand where I went 
wrong in my understanding of the GM.
There is still more to understand with the GM though and I will 
bookmark your site especially if more of these are forthcoming.

Thanks again,

Tom



On Mar 8, 2004, at 3:01 AM, Chipp Walters wrote:

A while back, my good friend Jerry Daniels started extolling the 
virtues of the Geometry Manager. Well, I had used it in version 1.1 
rather unsuccessfully, and had since surmised real men doon't use the 
Geometry Manager and hand-coded all my resizeStack messages.

So, on Jerry's urging, I decided to spend some time expoloring RR's 
Geometry Manager. While it isn't perfect, it has come quite a long 
way! I mentioned how encouraged I was to Kevin at RR and he agreed, 
saying something about how great the technology is, and how difficult 
it is to explain. After thinking about it, I decided to create some 
(non-professional) videos which go step-by-step through the features.

These videos run on both Mac and PC.

I hope some of you find them valuable and begin to use GM in your own 
projects!

http://www.altuit.com/webs/altuit2/RunRev/VideoTutorials.htm

best,

Chipp

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RE: Video Tutorials on the Geometry Manager

2004-03-08 Thread Chipp Walters
Thomas,

 Now you see!!! I thought that the scale and the position part of the
 geometry manager were an either or choice and not that you can use both
 at the same time. DUH

Mee Too, it was only after talking with Kevin that I figured out you can set
these independantly.


 Also, I thought that I needed to set the scale for each side of the
 object to scale not just the bottom and right. When I played with it I
 did some major over kill. And then just walked away from it thinking it
 was not working right.

Yep, once I figured it out, I thought it a good idea to share with the
others. Glad this helped.

BTW, on my Mac it told me I needed to restart for the codec to work. Did you
not see the same message? Hmmm...wonder why?

-Chipp


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Re: Video Tutorials on the Geometry Manager

2004-03-08 Thread Christopher Mitchell
No message here but I'll reboot once I can close the other things I'm 
working on.  This is exactly the kind of things the Rev community needs 
to keep producing to attract people.  Forget changing to .syntax, just 
showing people how things work, literally, would speak louder than 
talking about the ease of Transcript.

How about a Making a simple app in Revolution - Transcript 101 demo?  
One would think RunRev would love to use something like that as a 
promo.  A really tricked out version could have your narration over 
sliced and spliced video showing the steps being performed on each 
platform.  (As in only once, where you're suddenly talking about 
something and it shows a mac, you keep talking and the next click opens 
up the video clip on linux, XP, Classic, etc)...

Yours,
Chris
On Mar 8, 2004, at 8:38 PM, Chipp Walters wrote:
BTW, on my Mac it told me I needed to restart for the codec to work. 
Did you
not see the same message? Hmmm...wonder why?

-Chipp

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Re: Video Tutorials on the Geometry Manager

2004-03-08 Thread jcwall
Chris - this is a great idea.  I was an early adopter of Oracle Media 
Objects (you had to be early otherwise you missed out completely 
because the application was pulled fro the market!).  One of the 
things that they did was to produce two videos (VHS) which showed 
how one could use the application to build build stacks.  It was 
very well done and gave me a lot of useful information about how 
to script.  When Revolution was being developed I talked to Kevin 
Miller about doing something similar.  However, the way that Chipp 
developed the tutorials to run on the computer would be a huge 
step forward in delivering video-based instruction.

BTW, the software that Chipp used is only available for developing 
on  windows machines (although playback is cross platform).  I am 
fairly sure there is an application that can do the same thing on the 
Mac and would appreciate it if anyone on the list could confirm this 
and supply product details.

Jim Wall

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geometry manager - ordering of objects can matter

2004-03-04 Thread rodney tamblyn
This may have already come up before, but I'll mention it here in case 
is helpful.

When using the geometry manager, sometimes it is necessary to consider 
the numbering of objects. Basically, if you are getting unpredicatable 
results - e.g. objects disappearing off screen when you resize the 
card, when you didn't intend this - try looking and changing the order 
of the objects (bring object to front, send to back etc).  You may find 
as I did that it makes a difference.  My guess is this because it 
changes the order that the Geometry manager processes the objects when 
stepping through the resize operations.

R.
--
Rodney Tamblyn
44 Melville Street
Dunedin
New Zealand
+64 3 4778606
http://rodney.weblogs.com/
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