Re: Performance Issues With "Move" Command

2002-09-19 Thread Klaus Major

Hi Jim,

> Hi folks,
>
> Thanks for the helpful responses to my "Looping Over Groups" thread.  
> I have one more question and then I think I'm all set for awhile . . . 
> I'm having a very hard time getting the "move" command to perform 
> adequately.  Is this common?  Specifically, here's what I've tried:
>
> I have a simple red circle image (an "Import as Control" jpg).  This 
> moves easily and well:
>
>move image "o01" to 200,200 in 2 seconds
>
> Creating three such images and moving them all sequentially also works 
> well:
>
>move image "o01" to 200,200 in 2 seconds
>move image "o02" to 200,200 in 2 seconds
>move image "o03" to 200,200 in 2 seconds
>
> But when I try to move them simultaneously things kinda fall apart:
>
>set the lockMoves to true
>move image "o01" to 200,200 in 2 seconds
>move image "o02" to 200,200 in 2 seconds
>move image "o03" to 200,200 in 2 seconds
>set the lockMoves to false
>
> It takes a few seconds for anything to happen at all.  Then the first 
> image flickers from its current position to 200,200 without traversing 
> the space in-between (no animation).  Then the second, and then the 
> third do the same thing.  The don't move, they skip.  And they don't 
> do so simultanously as I'd expect.  Any advice on how to get 
> simultaneous motion to perform?  I'm running on a PIII 500Mhz.
>
> BTW, Quicktime or the Animation Manager probably won't work for me 
> (although I'm not positive) as I ultimately want to let the user 
> click-and-drag these images to various points to create their own 
> animation paths.
>
> Thanks!
>
> Jim

the magic word in this case is not "please" but "without waiting" :-)

Just add these 2 words and you will be happy...

...
set the lockMoves to true
move image "o01" to 200,200 in 2 seconds without waiting
move image "o02" to 200,200 in 2 seconds without waiting
move image "o03" to 200,200 in 2 seconds without waiting
set the lockMoves to false
...

If you leave them out, the engine tries to perform the first 
"move"-command
before executing the next line of the script (see example below)...

So the engine is questioning itself "To move or not to move..."...
and gets a hiccup ;-)

Try this example:
   move image "o01" to 200,200 in 2 seconds
   beep

It will only beep after the move has been done unless
you add "without waiting". Then it will beep immediately.

Hope that helps.


Regards

Klaus Major
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Performance Issues With "Move" Command

2002-09-18 Thread Jim Biancolo

Hi folks,

Thanks for the helpful responses to my "Looping Over Groups" thread.  I 
have one more question and then I think I'm all set for awhile . . . I'm 
having a very hard time getting the "move" command to perform 
adequately.  Is this common?  Specifically, here's what I've tried:

I have a simple red circle image (an "Import as Control" jpg).  This moves 
easily and well:

move image "o01" to 200,200 in 2 seconds

Creating three such images and moving them all sequentially also works well:

move image "o01" to 200,200 in 2 seconds
move image "o02" to 200,200 in 2 seconds
move image "o03" to 200,200 in 2 seconds

But when I try to move them simultaneously things kinda fall apart:

set the lockMoves to true
move image "o01" to 200,200 in 2 seconds
move image "o02" to 200,200 in 2 seconds
move image "o03" to 200,200 in 2 seconds
set the lockMoves to false

It takes a few seconds for anything to happen at all.  Then the first image 
flickers from its current position to 200,200 without traversing the space 
in-between (no animation).  Then the second, and then the third do the same 
thing.  The don't move, they skip.  And they don't do so simultanously as 
I'd expect.  Any advice on how to get simultaneous motion to perform?  I'm 
running on a PIII 500Mhz.

BTW, Quicktime or the Animation Manager probably won't work for me 
(although I'm not positive) as I ultimately want to let the user 
click-and-drag these images to various points to create their own animation 
paths.

Thanks!

Jim

P.S.

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