Quicktime versus Animation Manager (No subject)

2002-03-04 Thread Tim Chambers

Troy

Thanks for your quick response. In answer to your question. I have some 
small animations for an english teaching program.  A few GIFS of 
manipulated clip art and words broken into syllables with sound as they 
display on the screen.  I'm a hobbyist working with an average household 
budget, so low cost solutions are imperative.

Tim

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Re: Quicktime versus Animation Manager (No subject)

2002-03-04 Thread Bill Vlahos

I don't know how feasible this would be but you could make the 
unbroken art and words a button with the unbroken button icon and then 
change the hilited state to another graphic which could be a broken 
icon or even an animated gif.

Bill

On Monday, March 4, 2002, at 08:41  AM, Troy Rollins wrote:


 On Monday, March 4, 2002, at 08:34 AM, Tim Chambers wrote:

  A few GIFS of manipulated clip art and words broken into syllables 
 with sound as they display on the screen.

 Sorry Tim, I'm still a bit confused as to where we are trying to help 
 you go. You want to time gifs to audio? You have QuickTimes or the 
 means to make them which already have the audio timed against the 
 images?

 Taking a guess, it sounds as though you have a desire to time visuals 
 to audio. I would recommend and external package to create QuickTimes 
 (iMovie or QuickTime player pro will do this.) Then you bring your 
 QuickTime into a QuickTime player control object - from there you can 
 use script to display the player when you want, and trigger the play 
 events when you want.

 Are we getting there?

 --
 Troy
 RPSystems
 www.rpsystems.net

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