Re: BEVEL created solely in RunRev 4
BNig wrote: Richmond, how about: set the label of graphic 1 to "SomeText" set the textsize of graphic 1 to 18 set the showName of graphic 1 to true set the textfont of graphic 1 to "Helvetica" ? Regards Bernd Download this: http://mathewson.110mb.com/FILEZ/XPROPS.rev.zip and pop it in your plug-ins folder: not rocket science, but it will let you set the LABEL and the SHOWNAME of a GRAPHIC OBJECT; the other parameters can easily be set through the standard Props palette. It will just have to suffice until the good folks at RunRev modify the Props Palette . . . . :) ___ use-revolution mailing list use-revolution@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-revolution
Re: BEVEL created solely in RunRev 4
BNig wrote: Richmond, how about: set the label of graphic 1 to "SomeText" set the textsize of graphic 1 to 18 set the showName of graphic 1 to true set the textfont of graphic 1 to "Helvetica" ? Regards Bernd Richmond Mathewson-2 wrote: I'm not sure how you bung text into a graphic object. Of course something that would help this a lot is if the properties palette were modified so that these props could be set without resorting to a script. ___ use-revolution mailing list use-revolution@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-revolution
Re: BEVEL created solely in RunRev 4
BNig wrote: Richmond, how about: set the label of graphic 1 to "SomeText" set the textsize of graphic 1 to 18 set the showName of graphic 1 to true set the textfont of graphic 1 to "Helvetica" ? Regards Bernd Richmond Mathewson-2 wrote: I'm not sure how you bung text into a graphic object. Very Good Indeed! I had forgotten that Graphics could have labels. ___ use-revolution mailing list use-revolution@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-revolution
Re: BEVEL created solely in RunRev 4
Richmond, how about: set the label of graphic 1 to "SomeText" set the textsize of graphic 1 to 18 set the showName of graphic 1 to true set the textfont of graphic 1 to "Helvetica" ? Regards Bernd Richmond Mathewson-2 wrote: > > > I'm not sure how you bung text into a graphic object. -- View this message in context: http://www.nabble.com/BEVEL-created-solely-in-RunRev-4-tp25661848p25669398.html Sent from the Revolution - User mailing list archive at Nabble.com. ___ use-revolution mailing list use-revolution@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-revolution
Re: BEVEL created solely in RunRev 4
David Bovill wrote: So as a provocation to gurus out there: what would we miss if we never used buttons again and just scripted graphic objects with paint effects and behaviors? Your time, in recreating all of the properties and behaviors buttons already have natively. -- Richard Gaskin Fourth World Rev training and consulting: http://www.fourthworld.com Webzine for Rev developers: http://www.revjournal.com revJournal blog: http://revjournal.com/blog.irv ___ use-revolution mailing list use-revolution@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-revolution
Re: BEVEL created solely in RunRev 4
2009/9/29 Richard Gaskin > > Still, it would be nice to have a bevel effect in the engine (along with > gradients for objects other than just graphics, and few other things like > Malte's blur suggestion). > I have thought of using graphic objects instead of buttons - but not delved into the issues. So as a provocation to gurus out there: what would we miss if we never used buttons again and just scripted graphic objects with paint effects and behaviors? Apart from icons that is - and as I can't really imagine using icons AND graphic effects together - lets keep them out of the "picture" :) ___ use-revolution mailing list use-revolution@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-revolution
Re: BEVEL created solely in RunRev 4
David Bovill wrote: 2009/9/29 Richard Gaskin Still, it would be nice to have a bevel effect in the engine (along with gradients for objects other than just graphics, and few other things like Malte's blur suggestion). I have thought of using graphic objects instead of buttons - but not delved into the issues. So as a provocation to gurus out there: what would we miss if we never used buttons again and just scripted graphic objects with paint effects and behaviors? Apart from icons that is - and as I can't really imagine using icons AND graphic effects together - lets keep them out of the "picture" :) ___ I'm not sure how you bung text into a graphic object. ___ use-revolution mailing list use-revolution@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-revolution
Re: BEVEL created solely in RunRev 4
Richard Gaskin wrote: Richmond wrote: Why do I always have this urge to antagonise Richard Gaskin? That's an interesting question, but no antagonism here on this: I don't really have an urge to antagonise Richard Gaskin, but, when people suggest that something cannot be done in Rutime Revolution I DO have an urge to try and prove them wrong. as I noted earlier, using multiple objects can get the job done, as Chipp demonstrated years ago with Button Gadget. You are quite right. Still, it would be nice to have a bevel effect in the engine (along with gradients for objects other than just graphics, and few other things like Malte's blur suggestion). See my posting about my feeling that the current visual/graphic stuff is a sign of even better things to come. Go, get it:- http://mathewson.110mb.com/FILEZ/BEVEL.rev.zip OK, OK, I cheated; it consists of 3 graphic objects, and I ripped the idea off from here: http://www.web-den.org.uk/webbist/bevel.php Mind you, it looks jolly good! Indeed, nicely done. -- ___ use-revolution mailing list use-revolution@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-revolution
Re: BEVEL created solely in RunRev 4
Richmond wrote: Why do I always have this urge to antagonise Richard Gaskin? That's an interesting question, but no antagonism here on this: as I noted earlier, using multiple objects can get the job done, as Chipp demonstrated years ago with Button Gadget. Still, it would be nice to have a bevel effect in the engine (along with gradients for objects other than just graphics, and few other things like Malte's blur suggestion). Go, get it:- http://mathewson.110mb.com/FILEZ/BEVEL.rev.zip OK, OK, I cheated; it consists of 3 graphic objects, and I ripped the idea off from here: http://www.web-den.org.uk/webbist/bevel.php Mind you, it looks jolly good! Indeed, nicely done. -- Richard Gaskin Fourth World Rev training and consulting: http://www.fourthworld.com Webzine for Rev developers: http://www.revjournal.com revJournal blog: http://revjournal.com/blog.irv ___ use-revolution mailing list use-revolution@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-revolution