Re: BEVEL created solely in RunRev 4

2009-09-30 Thread Richmond Mathewson

BNig wrote:

Richmond,

how about:

   set the label of graphic 1 to "SomeText"
   set the textsize of graphic 1 to 18
   set the showName of graphic 1 to true
   set the textfont of graphic 1 to "Helvetica"

? 
Regards

Bernd

  

Download this:

http://mathewson.110mb.com/FILEZ/XPROPS.rev.zip

and pop it in your plug-ins folder: not rocket science,
but it will let you set the LABEL and the SHOWNAME of
a GRAPHIC OBJECT; the other parameters can easily be
set through the standard Props palette.

It will just have to suffice until the good folks at
RunRev modify the Props Palette . . . .   :)
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Re: BEVEL created solely in RunRev 4

2009-09-29 Thread Richmond Mathewson

BNig wrote:

Richmond,

how about:

   set the label of graphic 1 to "SomeText"
   set the textsize of graphic 1 to 18
   set the showName of graphic 1 to true
   set the textfont of graphic 1 to "Helvetica"

? 
Regards

Bernd



Richmond Mathewson-2 wrote:
  

I'm not sure how you bung text into a graphic object.



  

Of course something that would  help this a lot is
if  the properties palette were modified so that these
props could be set without resorting to a script.
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Re: BEVEL created solely in RunRev 4

2009-09-29 Thread Richmond Mathewson

BNig wrote:

Richmond,

how about:

   set the label of graphic 1 to "SomeText"
   set the textsize of graphic 1 to 18
   set the showName of graphic 1 to true
   set the textfont of graphic 1 to "Helvetica"

? 
Regards

Bernd



Richmond Mathewson-2 wrote:
  

I'm not sure how you bung text into a graphic object.



  
Very Good Indeed! 


I had forgotten that Graphics could have labels.
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Re: BEVEL created solely in RunRev 4

2009-09-29 Thread BNig

Richmond,

how about:

   set the label of graphic 1 to "SomeText"
   set the textsize of graphic 1 to 18
   set the showName of graphic 1 to true
   set the textfont of graphic 1 to "Helvetica"

? 
Regards
Bernd



Richmond Mathewson-2 wrote:
> 
> 
> I'm not sure how you bung text into a graphic object.

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Sent from the Revolution - User mailing list archive at Nabble.com.

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Re: BEVEL created solely in RunRev 4

2009-09-29 Thread Richard Gaskin

David Bovill wrote:

So as a provocation to gurus out there: what would we miss if we never used
buttons again and just scripted graphic objects with paint effects and
behaviors?


Your time, in recreating all of the properties and behaviors buttons 
already have natively.


--
 Richard Gaskin
 Fourth World
 Rev training and consulting: http://www.fourthworld.com
 Webzine for Rev developers: http://www.revjournal.com
 revJournal blog: http://revjournal.com/blog.irv
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Re: BEVEL created solely in RunRev 4

2009-09-29 Thread David Bovill
2009/9/29 Richard Gaskin 

>
> Still, it would be nice to have a bevel effect in the engine (along with
> gradients for objects other than just graphics, and few other things like
> Malte's blur suggestion).
>

I have thought of using graphic objects instead of buttons - but not delved
into the issues.

So as a provocation to gurus out there: what would we miss if we never used
buttons again and just scripted graphic objects with paint effects and
behaviors?

Apart from icons that is - and as I can't really imagine using icons AND
graphic effects together - lets keep them out of the "picture" :)
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Re: BEVEL created solely in RunRev 4

2009-09-29 Thread Richmond Mathewson

David Bovill wrote:

2009/9/29 Richard Gaskin 

  

Still, it would be nice to have a bevel effect in the engine (along with
gradients for objects other than just graphics, and few other things like
Malte's blur suggestion).




I have thought of using graphic objects instead of buttons - but not delved
into the issues.

So as a provocation to gurus out there: what would we miss if we never used
buttons again and just scripted graphic objects with paint effects and
behaviors?

Apart from icons that is - and as I can't really imagine using icons AND
graphic effects together - lets keep them out of the "picture" :)
___
  

I'm not sure how you bung text into a graphic object.
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Re: BEVEL created solely in RunRev 4

2009-09-29 Thread Richmond Mathewson

Richard Gaskin wrote:

Richmond wrote:

Why do I always have this urge to antagonise Richard Gaskin?


That's an interesting question, but no antagonism here on this:  

I don't really have an urge to antagonise Richard Gaskin, but, when people
suggest that something cannot be done in Rutime Revolution I DO have an
urge to try and prove them wrong.

as I noted earlier, using multiple objects can get the job done, as 
Chipp demonstrated years ago with Button Gadget.

You are quite right.


Still, it would be nice to have a bevel effect in the engine (along 
with gradients for objects other than just graphics, and few other 
things like Malte's blur suggestion).

See my posting about my feeling that the current visual/graphic stuff
is a sign of even better things to come.



Go, get it:-

http://mathewson.110mb.com/FILEZ/BEVEL.rev.zip

OK, OK, I cheated; it consists of 3 graphic objects, and
I ripped the idea off from here:

http://www.web-den.org.uk/webbist/bevel.php

Mind you, it looks jolly good!


Indeed, nicely done.

--


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Re: BEVEL created solely in RunRev 4

2009-09-29 Thread Richard Gaskin

Richmond wrote:

Why do I always have this urge to antagonise Richard Gaskin?


That's an interesting question, but no antagonism here on this:  as I 
noted earlier, using multiple objects can get the job done, as Chipp 
demonstrated years ago with Button Gadget.


Still, it would be nice to have a bevel effect in the engine (along with 
gradients for objects other than just graphics, and few other things 
like Malte's blur suggestion).



Go, get it:-

http://mathewson.110mb.com/FILEZ/BEVEL.rev.zip

OK, OK, I cheated; it consists of 3 graphic objects, and
I ripped the idea off from here:

http://www.web-den.org.uk/webbist/bevel.php

Mind you, it looks jolly good!


Indeed, nicely done.

--
 Richard Gaskin
 Fourth World
 Rev training and consulting: http://www.fourthworld.com
 Webzine for Rev developers: http://www.revjournal.com
 revJournal blog: http://revjournal.com/blog.irv
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