Re: Why 7Mb. [Was: Why 10 hours for a newbie and 30 days for a"programmer"]

2004-09-03 Thread Revinfo1155
Now there's an idea! A "who could build the best rev player" contest! Anyone game!


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Re: Why 7Mb. [Was: Why 10 hours for a newbie and 30 days for a "programmer"]

2004-09-03 Thread Wilhelm Sanke
What might be the idea behind the renaming of Express to Dreamcard and 
at the same time changing some of the conditions of use?

Seems to be in a similar category like the naming of "Revolution", which 
could be understood as a goal to be reached somewhere in the future and 
as sort of a promise that its developers want to reach as soon as 
possible, but at present are still prevented to reach because of a 
number of self-inflicted obstacles coming up in the course of struggling 
with principles of design and strategies of programming. Hopefully they 
- and we - will get there eventually - supported by engaged discussions 
about "bugs", use of the IDE, education etc. etc. going on on this list.

"Dreamcard" is probably supposed to conjure up a feeling that this 
product can be used in a "dream-like" way, as a solution to programming 
problems you have always dreamed about and wanted to have. I indeed hope 
there will be such a product in the future.

At present - in its very first initial stage of development (the 
development will hopefully progress very fast) - "Dreamcard" is just 
"Revolution" minus some - not altogether unimportant - features and an 
oversized seven and a half megabyte Dreamcard Player as a necessary 
add-on (7.4 MB on Windows).

I am confident that it is possible to build a much smaller "player" - 
and that anybody in possession of a Revolution or Metacard version that 
allows standalones would be able to build a small player (for the 
Dreamcard users) in a couple of minutes or at most in half an hour.

I repeat here my post that addressed such issues, which I sent on 
Wednesday, Sept 1, under subject "Dreamcard Player" and which got 
somewhat lost in the turmoil of the Dreamcard discussion on the list:

As Kevin Miller wrote on Sept 1:
The products are differentiated by the license key you enter.  If you
requested Dreamcard you will have a Dreamcard key, and if you launch the
program you will notice the splash screen says Dreamcard.

Another of the differences apparently is (I did not yet try Rev with a 
10-day Dreamcard key) that you cannot build standalones with 
Dreamcard, but have to use the platform-specific Dreamcard Player.

I downloaded the Windows Dreamcard Player, which is 7.49 as 
"revplayersetup.exe" and needs 7.41 MB hard-disk space after 
installing. This means that you either have to add these 7.4 MB to the 
stacks produced with Dreamcard (if you want to distribute your stacks) 
or have to ask potential users to download the 7.4 MB Dreamcard Player 
from the RunRev site.

One question I want to ask here is, whether it wouldn't be possible to 
considerately downsize the Dreamcard Player? A "raw" player produced 
with Revolution or Metacard would have a size of somewhat slightly 
more than the engine size, meaning about 1.6 MB in unzipped format. 
With such a "raw" player you of course would need to move all 
necessary resources (dialogs, icons etc.) into the stacks before 
distribution. Would this be possible in Dreamcard?

My MC-Player - that also runs Rev stacks - has a zipped size of  881 
KB and contains all necessary icons, dialogs, cursors, libURL (see 
, page "samples").

The "Read_Me_First" of Dreamcard Player 1.0 states:
"The Dreamcard player allows you to access programs created with 
Dreamcard.
The Player is free.  To use it, double click it, then either open the
Dreamcard program you want to run using the Open button to the right 
of the
address bar, or navigate to a program stored online by clicking on the 
User
Spaces button."

When I double-click the installed Dreamcard Player on Windows XP, 
nothing of the above happens, in fact nothing at all happens!

The only form I can use the Dreamcard Player is to drag stacks onto 
its Revolution icon, which indeed then opens Rev and Metacard stacks. 
Unfortunately, however, no mouse cursors are visible inside the stack 
area of the opened stacks and you need to move the mouse "blindly". Am 
I missing something here?

Regards,
Wilhelm Sanke




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