Re: running player makes other thing slower
On Aug 22, 2005, at 4:01 PM, Ban Nguyen wrote: That shouldn't cause any playback problems. Did you try loading a still image into the player? Do you have any code that watches monitors the status of the player object while it is playing (updating a progress bar)? Perhaps that is firing too often and slowing things down? - I have progress bar with this script: on MouseDown local i, j, l, x put the ClickLoc into l put item 1 of l into x subtract the left of scrollbar "myProgressBar" from x put x / the width of scrollbar "myProgressBar" into x put x * the duration of player "myPlayer" into x set the currentTime of player "myPlayer" to round(x) end MouseDown If this is only being called when you click the mouse button then I wouldn't think that it would cause a problem. Are you using the QuickTime controller to display controls to the user? It appears that you have your own progress bar from the code above and it seems odd that you have a progress bar that isn't being updated by some code somewhere. Is "myProgressBar" being used to show playback status? If so, how is it being updated? BTW, how can I load a still image into a player? Just set the fileName of the player to the path of a still image. You can load any media type that QuickTime supports. By the way, is your player object using QuickTime or did you set dontUseQT to true? If you aren't using QT then there may be other issues at play that I am not aware of. -- Trevor DeVore Blue Mango Multimedia [EMAIL PROTECTED] ___ use-revolution mailing list use-revolution@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-revolution
RE: running player makes other thing slower
On Aug 22, 2005, at 2:37 PM, Ban Nguyen wrote: > > I am using mp3 file with encoded with 96 data rate That shouldn't cause any playback problems. Did you try loading a still image into the player? Do you have any code that watches monitors the status of the player object while it is playing (updating a progress bar)? Perhaps that is firing too often and slowing things down? - I have progress bar with this script: on MouseDown local i, j, l, x put the ClickLoc into l put item 1 of l into x subtract the left of scrollbar "myProgressBar" from x put x / the width of scrollbar "myProgressBar" into x put x * the duration of player "myPlayer" into x set the currentTime of player "myPlayer" to round(x) end MouseDown BTW, how can I load a still image into a player? Thank you ___ use-revolution mailing list use-revolution@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-revolution
Re: running player makes other thing slower
On Aug 22, 2005, at 2:37 PM, Ban Nguyen wrote: I am using mp3 file with encoded with 96 data rate That shouldn't cause any playback problems. Did you try loading a still image into the player? Do you have any code that watches monitors the status of the player object while it is playing (updating a progress bar)? Perhaps that is firing too often and slowing things down? -- Trevor DeVore Blue Mango Multimedia [EMAIL PROTECTED] ___ use-revolution mailing list use-revolution@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-revolution
RE: running player makes other thing slower
On Aug 22, 2005, at 11:55 AM, Ban Nguyen wrote: > 3) What codecs do your movies use? > > mp3 and mov mov is a container format, not an actual codec. For the video you would have something like sorenson 3 or H.264 If your audio/video is encoded using a very high data rate then this could affect performance during playback depending on the system. You might try loading a still image in the player and see if the slowdown still occurs. If it doesn't then I would look at that data rate of your movies as a potential issue. -- I am using mp3 file with encoded with 96 data rate --- ___ use-revolution mailing list use-revolution@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-revolution
Re: running player makes other thing slower
On Aug 22, 2005, at 11:55 AM, Ban Nguyen wrote: 3) What codecs do your movies use? mp3 and mov mov is a container format, not an actual codec. For the video you would have something like sorenson 3 or H.264 If your audio/video is encoded using a very high data rate then this could affect performance during playback depending on the system. You might try loading a still image in the player and see if the slowdown still occurs. If it doesn't then I would look at that data rate of your movies as a potential issue. -- Trevor DeVore Blue Mango Multimedia [EMAIL PROTECTED] ___ use-revolution mailing list use-revolution@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-revolution
RE: running player makes other thing slower
> Hi everyone, > > Does anyone run into this problem like I have? > > In my rev application, I have a player (playing song and movie) > running > just fine but when I scroll up and down the field, the sound is messed > up and slows down other things such as selecting a line in the field > list, clicking on a button - Hi Ban, If you could provide some more details about how your app is designed that would be great. I have apps that use player objects and scrolling fields and haven't noticed any problems related to the two. Information that could prove useful: 1) What platform? Mac, Win, Both? 2) Does this happen in development and deployment or just development? 3) What codecs do your movies use? 4) How many players are active at a time? 5) Is the player in a group that you are scrolling? 6) Does your player object overlap anything that is scrolling? - Hi Trevor, Information: 1) What platform? Mac, Win, Both? Both 2) Does this happen in development and deployment or just development? I happened in development and deployment 3) What codecs do your movies use? mp3 and mov 4) How many players are active at a time? One player 5) Is the player in a group that you are scrolling? The player is in different group (called AudioPlayer). I have other groups (called aboutUs, Partners,.). When I click on the button to go to one of these groups, the sound is paused 1 second. The aboutUs content has a scrollbar. It is slow when the music is playing. 6) Does your player object overlap anything that is scrolling? No Thank you for your help ___ use-revolution mailing list use-revolution@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-revolution
Re: running player makes other thing slower
On Aug 22, 2005, at 11:17 AM, Ban Nguyen wrote: Hi everyone, Does anyone run into this problem like I have? In my rev application, I have a player (playing song and movie) running just fine but when I scroll up and down the field, the sound is messed up and slows down other things such as selecting a line in the field list, clicking on a button Hi Ban, If you could provide some more details about how your app is designed that would be great. I have apps that use player objects and scrolling fields and haven't noticed any problems related to the two. Information that could prove useful: 1) What platform? Mac, Win, Both? 2) Does this happen in development and deployment or just development? 3) What codecs do your movies use? 4) How many players are active at a time? 5) Is the player in a group that you are scrolling? 6) Does your player object overlap anything that is scrolling? -- Trevor DeVore Blue Mango Multimedia [EMAIL PROTECTED] ___ use-revolution mailing list use-revolution@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-revolution