Re: stack blendlevel with opaque controls?
Recently, Richard Gaskin wrote: I think I know the answer to this (no), but has anyone unlocked a secret way to make good-looking transparent palettes in which the palette is black with a blendlevel of about 30 but the controls within it are fully opaque? I know I could use a window shape with an alpha channel for this, but that's more work than I'd prefer to do for multiple platforms, and seems error-prone (not to mention losing the smooth built-in resizability). Unfortunately, the only way to do this currently is using a windowshape. Do your palettes really need to be resizable by the user? What I've done in some of my projects is to make predefined expanded and collapsed sizes of a palette, that flip between states. The change is fast even when using custom windoshapes. Maybe this could be an option for you. Regards, Scott Rossi Creative Director Tactile Media, UX Design ___ use-revolution mailing list use-revolution@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-revolution
Re: stack blendlevel with opaque controls?
I have this working on Windows, but to get it working on the Mac Rev will need to make a change to the way the windows are created (composite windows turned on).. That particular feature can only be turned on when the window is created, so either Rev has to do it or someone needs to find a way to intercept the window creation and add it.. Good luck with either of those.. ___ use-revolution mailing list use-revolution@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-revolution
Re: stack blendlevel with opaque controls?
If you add an enhancement request in the RQQC, I'll vote for it, and I would guess probably a few others would as well. And since we're talking about enhancing windows and such, allow me to shamelessly plug a couple of enhancement requests: 8542 - Enable Graphics To Act As Masks For Other Objects Masking windows and objects would be a heck of a lot easier being able to use graphics. 4198 - Setting stack's windowShape resets stack's shadow Gonna need this one fixed if we want to make resizable custom windows cross platform. Regards, Scott Rossi Creative Director Tactile Media, UX Design Recently, Shao Sean wrote: I have this working on Windows, but to get it working on the Mac Rev will need to make a change to the way the windows are created (composite windows turned on).. That particular feature can only be turned on when the window is created, so either Rev has to do it or someone needs to find a way to intercept the window creation and add it. ___ use-revolution mailing list use-revolution@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-revolution
Re: stack blendlevel with opaque controls?
4198 - Setting stack's windowShape resets stack's shadow Gonna need this one fixed if we want to make resizable custom windows cross platform. If you use my external you will notice setting any property with Rev will remove the property set with my external due to the fact that Rev kills and re-creates the window instead of setting the property flag on the window (this might be due to historical reasons with X-Windows and the Unix background of MetaCard).. Basically all the window settings (on the Mac anyways) can be turned on and off without the window flickering (can the windowID before and after and you will see that it is a new window every time).. -Sean ___ use-revolution mailing list use-revolution@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-revolution