Mark noted that it is now necessary under Rev >= 4.0 to insert > wait 0 millisec with messages
into repeat loops in order to see any changes made to a field. I have found this is also needed when changing playloudness like this: on fadeSounds set the playloudness to cLoud wait 0 milliseconds with messages if the playloudness <1 then set the playloudness to gSaveLoudness play stop else send fadeloop to me in 10 ticks end if end fadeSounds Without the wait (either 0 milliseconds with messages or 1 millisecond), the 'set the playloudness' command is not executed. Note that this is needed when setting the general volume. I'm not sure whether it is necessary to add the 'wait' when setting individual player volumes. Anyone? Jim Lambert _______________________________________________ use-revolution mailing list use-revolution@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-revolution