Re: including images from standard library...

2007-08-15 Thread viktoras didziulis
Thanks Sarah for the reply! Seems the only option is to copy images from 
standard library to the actual stack before using them. Thanks again.


Best regards
Viktoras

Sarah Reichelt wrote:

I use Revolution 2.6.1 to build executables (for Windows, MacOSX and
Linux) that use images from Revolution's own standard image library. In
a script images are referred to using their numeric id. Everything works
within the IDE, but these images do not appear in the compiled
application. How can I enforce the images from the standard library be
imported during compilation of a stack ? Or is manual placement of these
standard images on a stack the only way to do this?



There used to be an option in the standalone builder to include these
standard images, but that disappeared a while ago. It always seemed a
bit extravagant to include every image when you on;y needed one or two
anyway. My preference is to place the images in my stack, give them a
high ID number so they cannot conflict with any standard icons, then
hide them. After that your buttons can use them as icons whenever
needed.

Some people like to make a 2 card stack with all the images on the 2nd
card, or to make a sub-stack that contains all their images. If you do
either of these, then you don't have to hide them. I guess it just
depends how many images you need to deal with.

Cheers,
Sarah
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Re: including images from standard library...

2007-08-12 Thread Sarah Reichelt
> I use Revolution 2.6.1 to build executables (for Windows, MacOSX and
> Linux) that use images from Revolution's own standard image library. In
> a script images are referred to using their numeric id. Everything works
> within the IDE, but these images do not appear in the compiled
> application. How can I enforce the images from the standard library be
> imported during compilation of a stack ? Or is manual placement of these
> standard images on a stack the only way to do this?

There used to be an option in the standalone builder to include these
standard images, but that disappeared a while ago. It always seemed a
bit extravagant to include every image when you on;y needed one or two
anyway. My preference is to place the images in my stack, give them a
high ID number so they cannot conflict with any standard icons, then
hide them. After that your buttons can use them as icons whenever
needed.

Some people like to make a 2 card stack with all the images on the 2nd
card, or to make a sub-stack that contains all their images. If you do
either of these, then you don't have to hide them. I guess it just
depends how many images you need to deal with.

Cheers,
Sarah
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including images from standard library...

2007-08-12 Thread viktoras didziulis

Hi,
I use Revolution 2.6.1 to build executables (for Windows, MacOSX and 
Linux) that use images from Revolution's own standard image library. In 
a script images are referred to using their numeric id. Everything works 
within the IDE, but these images do not appear in the compiled 
application. How can I enforce the images from the standard library be 
imported during compilation of a stack ? Or is manual placement of these 
standard images on a stack the only way to do this?


Best wishes
Viktoras
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