Re: slow revVideoFrameImage
But then wouldn't there be the same pause while the frame grabbed data is retrieved and brought into the main app? Anyway, it does have to be one integrated app for what I am doing... doug On 2/4/04 7:38 PM, "Frank Leahy" <[EMAIL PROTECTED]> wrote: > Does the frame grabbing code have to be in the same app? What about > building a second app that does just frame grabbing -- that way the > user could put it in the background and keep working in their > foreground app. > > -- Frank > >> In this app, at the same time people are doing other things, like text >> input, etc. But during revVideoFrameImage everything else stops. >> >> Is there a way of not having revVideoFrameImage itself hog the whole >> cpu >> when it does its frame grab? >> >> Thanks, >> >> doug > > ___ > use-revolution mailing list > [EMAIL PROTECTED] > http://lists.runrev.com/mailman/listinfo/use-revolution ___ use-revolution mailing list [EMAIL PROTECTED] http://lists.runrev.com/mailman/listinfo/use-revolution
Re: slow revVideoFrameImage
Does the frame grabbing code have to be in the same app? What about building a second app that does just frame grabbing -- that way the user could put it in the background and keep working in their foreground app. -- Frank In this app, at the same time people are doing other things, like text input, etc. But during revVideoFrameImage everything else stops. Is there a way of not having revVideoFrameImage itself hog the whole cpu when it does its frame grab? Thanks, doug ___ use-revolution mailing list [EMAIL PROTECTED] http://lists.runrev.com/mailman/listinfo/use-revolution
Re: slow revVideoFrameImage
On 2/4/04 1:47 PM, "J. Landman Gay" <[EMAIL PROTECTED]> wrote: > On 2/3/04 9:51 PM, Doug Lerner wrote: > >> So it seems the revVideoFrameImage command itself is causing the app to >> pause while it finishes the video grab. > > If I remember right, all externals act like that. When an external is > called, MetaCard passes control to the external and pauses until it returns. What is MetaCard? A former name of Revolution? So, there is no way around this problem? Is there any way of capturing a video movie into a variable instead of a file? Maybe I could then chop out a frame and reset the variable instead...? doug ___ use-revolution mailing list [EMAIL PROTECTED] http://lists.runrev.com/mailman/listinfo/use-revolution
Re: slow revVideoFrameImage
On 2/3/04 9:51 PM, Doug Lerner wrote: So it seems the revVideoFrameImage command itself is causing the app to pause while it finishes the video grab. If I remember right, all externals act like that. When an external is called, MetaCard passes control to the external and pauses until it returns. -- Jacqueline Landman Gay | [EMAIL PROTECTED] HyperActive Software | http://www.hyperactivesw.com ___ use-revolution mailing list [EMAIL PROTECTED] http://lists.runrev.com/mailman/listinfo/use-revolution
Re: slow revVideoFrameImage
On 2/4/04 12:47 PM, "Thomas McGrath III" <[EMAIL PROTECTED]> wrote: > Are you sure it is the reVideoFrameImage that is the hog? Yes. > Because if it is the send then you might need a "with messages" > or if it is a socket issue then you might need a "with messages" I am already doing the socket stuff with "with messages" and can send and receive a 1MB file with no slowdown in the app at all, even if I display an updating progress bar. The "with messages" thing is great. So it seems the revVideoFrameImage command itself is causing the app to pause while it finishes the video grab. doug > > I actually can't remember which needs it. > > HTH > > Tom > > On Feb 3, 2004, at 10:18 PM, Doug Lerner wrote: > >> I am calling revVideoFrameImage periodically and sending the grabbed >> frame >> over a socket. The problem is that the revVideoFrameImage command >> itself >> takes a noticeable amount of time: 1/4 - 1/2 second on my machine, 1 >> second >> or more on slower machines. >> >> In this app, at the same time people are doing other things, like text >> input, etc. But during revVideoFrameImage everything else stops. >> >> Is there a way of not having revVideoFrameImage itself hog the whole >> cpu >> when it does its frame grab? >> >> Thanks, >> >> doug >> >> ___ >> use-revolution mailing list >> [EMAIL PROTECTED] >> http://lists.runrev.com/mailman/listinfo/use-revolution >> >> > > Thomas J. McGrath III > SCS > 1000 Killarney Dr. > Pittsburgh, PA 15234 > 412-885-8541 > > ___ > use-revolution mailing list > [EMAIL PROTECTED] > http://lists.runrev.com/mailman/listinfo/use-revolution ___ use-revolution mailing list [EMAIL PROTECTED] http://lists.runrev.com/mailman/listinfo/use-revolution
Re: slow revVideoFrameImage
Are you sure it is the reVideoFrameImage that is the hog? Because if it is the send then you might need a "with messages" or if it is a socket issue then you might need a "with messages" I actually can't remember which needs it. HTH Tom On Feb 3, 2004, at 10:18 PM, Doug Lerner wrote: I am calling revVideoFrameImage periodically and sending the grabbed frame over a socket. The problem is that the revVideoFrameImage command itself takes a noticeable amount of time: 1/4 - 1/2 second on my machine, 1 second or more on slower machines. In this app, at the same time people are doing other things, like text input, etc. But during revVideoFrameImage everything else stops. Is there a way of not having revVideoFrameImage itself hog the whole cpu when it does its frame grab? Thanks, doug ___ use-revolution mailing list [EMAIL PROTECTED] http://lists.runrev.com/mailman/listinfo/use-revolution Thomas J. McGrath III SCS 1000 Killarney Dr. Pittsburgh, PA 15234 412-885-8541 ___ use-revolution mailing list [EMAIL PROTECTED] http://lists.runrev.com/mailman/listinfo/use-revolution
slow revVideoFrameImage
I am calling revVideoFrameImage periodically and sending the grabbed frame over a socket. The problem is that the revVideoFrameImage command itself takes a noticeable amount of time: 1/4 - 1/2 second on my machine, 1 second or more on slower machines. In this app, at the same time people are doing other things, like text input, etc. But during revVideoFrameImage everything else stops. Is there a way of not having revVideoFrameImage itself hog the whole cpu when it does its frame grab? Thanks, doug ___ use-revolution mailing list [EMAIL PROTECTED] http://lists.runrev.com/mailman/listinfo/use-revolution